Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.24 @ 20:26:21 Player: HybriD Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (12) 60 Value Destroyed (332) 332 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4352 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/1000 Matter 289/300 Energy 100/100 System Corruption 7% Temperature Cool (12) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Nuclear Core Fusion Compressor Improved Signal Interpreter Improved Reaction Control System Improved Thermal Shield Peak State ------------ > --- POWER ------------ Improved Ion Engine Fusion Compressor > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Visual Processing Unit Seismic Detector Improved Melee Analysis Suite Layered Light Armor Plating > --- WEAPON ----------- Grenade Launcher Heavy Mace Heavy Mace > --- INVENTORY -------- Improved Titanium Leg Improved Signal Interpreter Improved Reaction Control System [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fusion Compressor Propulsion Compact Wheel Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Visual Processing Unit Protection Layered Light Armor Plating Weapon Heavy Mace Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 2 | . . . 1 . . 1 Propulsion 3 | . . 1 1 . . 1 Utility 4 | . . 1 . 1 2 . Weapon 1 | . . . . 1 . . Parts Attached 32 | 6 . 12 3 5 4 2 Power 6 | 1 . 1 2 1 1 . Engine 5 | 1 . 1 2 1 . . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 9 | 2 . 3 1 . 1 2 Treads . | . . . . . . . Leg 2 | . . . . . . 2 Wheel 3 | 2 . . . . 1 . Hover 4 | . . 3 1 . . . Flight . | . . . . . . . Utility 10 | 1 . 3 . 4 2 . Device 4 | . . 1 . 3 . . Storage 3 | 1 . 1 . . 1 . Processor 2 | . . 1 . . 1 . Hackware . | . . . . . . . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 7 | 2 . 5 . . . . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . 2 . . . . Slashing Weapon 2 | . . 2 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 24 | . . . 7 2 2 13 Power 3 | . . . 2 . . 1 Propulsion 9 | . . . 4 . 1 4 Utility 8 | . . . 1 1 . 6 Weapon 4 | . . . . 1 1 2 Highest Loss Streak 10 | . . . 7 1 2 10 To Critical Strikes . | . . . . . . . Average Backups 5 | 2 6 7 7 2 3 5 Power 1 | . 1 2 1 . . 2 Propulsion 1 | . 2 1 2 . 1 . Utility 1 | . . . 1 1 1 2 Weapon 1 | . 2 3 2 . . . Tool/Special . | . . . . . . . Unused Backups 12 | . . 6 . 1 1 4 Power 3 | . . 2 . . . 1 Propulsion 2 | . . 2 . . . . Utility 5 | . . . . 1 1 3 Weapon 2 | . . 2 . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 70 | . 85 85 76 71 75 32 Engine 7 | . 14 11 7 6 6 2 Wheel 12 | . 28 17 . 14 13 3 Hover 5 | . . 7 24 . . . Device 10 | . . 11 8 14 17 4 Storage 6 | . 14 11 9 2 1 4 Processor 6 | . . 6 9 7 8 4 Protection 2 | . . . . 4 6 2 Ballistic Gun 2 | . 28 1 . . . . Launcher 1 | . . . . 3 5 . Impact Weapon 9 | . . 10 9 13 13 5 Slashing Weapon 3 | . . 9 8 2 . . Peak Build Rating 32 | 6 6 20 20 23 32 27 Average Rating 17 | 3 6 15 18 19 25 15 On Entrance 12 | . 6 6 20 9 21 27 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns 28 | . . . . . . 28 Heaviest Build 31 | 14 14 21 21 27 31 28 Greatest Support 45 | 26 26 26 29 35 45 35 Greatest Overweight (x) 4 | . . . 4 4 . 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 Average Capacity 8 | 6 8 8 10 6 6 9 Most Carried 9 | 6 8 9 9 6 6 6 Average Carried 5 | 2 6 7 7 2 3 5 Final Capacity 10 | 8 8 10 10 5 10 5 Final Carried 8 | 4 8 8 5 3 5 5 Class Distribution -------------------- 88% | Mutant 11% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 586 | 148 . 82 106 167 26 57 Remotely . | . . . . . . . Salvage Created 297 | . . 82 78 42 . 95 Parts 10 | . . 1 5 1 . 3 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 10 | . . 2 2 2 . 4 Melee 3 | . . . 1 . . 2 Classes Destroyed 4 | . . 1 3 . . . Operator 1 | . . . 1 . . . Watcher 1 | . . . 1 . . . Swarmer 8 | . . . 2 2 . 4 Grunt 2 | . . 2 . . . . Best Kill Streak 4 | . . 2 4 2 . 4 Combat Bots Only 4 | . . 2 1 2 . 4 Max Kills in Single Turn 1 | . . 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 257 | . 5 7 77 13 26 129 Missed 72 | . 1 2 18 5 9 37 Hits 185 | . 4 5 59 8 17 92 Melee 3 | . . . . . . 3 Projectile 182 | . 4 5 59 8 17 89 Critical Strikes 13 | . . . 2 . 2 9 Damage Taken 3698 | . 55 64 1143 193 258 1985 Core 1597 | . . 10 463 80 44 1000 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 29 | . . 12 17 . . . Core Remaining (%) 82 | 100 100 97 15 88 94 . Volleys Fired 4 | . 1 1 . 2 . . Largest 2 | . 2 1 . 1 . . Hottest 40 | . 40 30 . 30 . . Shots Fired 5 | . 2 1 . 2 . . Gun 2 | . 2 . . . . . Cannon . | . . . . . . . Launcher 3 | . . 1 . 2 . . Special . | . . . . . . . Kinetic 2 | . 2 . . . . . Thermal . | . . . . . . . Explosive 3 | . . 1 . 2 . . Electromagnetic . | . . . . . . . Robot Hit Streak 2 | . 2 . . . . . Robot Miss Streak . | . . . . . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 28 | . 2 8 5 3 . 10 Core Hits 5 | . 1 . 2 . . 2 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 5 | . . 1 1 1 . 2 Critical Strikes 6 | . . 1 2 1 . 2 Smash 6 | . . 1 2 1 . 2 Melee Attacks 41 | . . 11 9 6 . 15 Impact 37 | . . 8 8 6 . 15 Slashing 4 | . . 3 1 . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . 1 1 . . . Combat Hostiles 1 | . . 1 . . . . Follow-up Attacks 6 | . . 2 . 1 . 3 Damage Inflicted 1174 | . 24 323 228 165 . 434 Guns 24 | . 24 . . . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 1150 | . . 323 228 165 . 434 Ramming . | . . . . . . . Kinetic 24 | . 24 . . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 1123 | . . 296 228 165 . 434 Slashing 27 | . . 27 . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . . 4 7 Average Corruption 5 | . . . . . 2 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . . . 5 Message Errors 1 | . . . . . . 1 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 390 | . . 47 89 115 . 139 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 390 | . . 47 89 115 . 139 Knockbacks 5 | . . 2 1 2 . . Impact 5 | . . 2 1 2 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 15 | . . . . 15 . . Shots 1 | . . . . 1 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 87 | . . . 7 . . 87 Average Temperature 31 | . . . 5 . . 37 Received Heat Transfer 970 | . 33 27 252 . . 658 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 7 | . . 2 1 2 . 2 Combat Hostiles 7 | . . 2 1 2 . 2 Parts Fried 9 | . . 2 2 1 . 4 Impact Corruptions 16 | . . 4 4 3 . 5 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 125 | . 14 44 77 77 7 125 Initial 7 | . . 5 . . 7 . Average 17 | . 2 8 11 28 . 43 Influence Increases 668 | . 29 88 112 154 . 285 Destroy 0b10 Robot/C 200 | . . 40 40 40 . 80 Destroy 0b10 Robot/NC 10 | . . . 10 . . . Destroy Leader 42 | . . 10 12 10 . 10 Successful Hack 66 | . 14 31 5 16 . . Disable Machine 30 | . . . 15 15 . . Destroy Structure 20 | . . 7 . 13 . . Lose Combat Pursuer 300 | . 15 . 30 60 . 195 Influence Decreases 623 | . 14 103 112 138 16 240 Entered New Map 19 | . . 10 . . 9 . Time Decay 414 | . 14 93 42 138 7 120 Lost Part 190 | . . . 70 . . 120 Squads Dispatched 8 | . 1 1 3 . 1 2 Investigation 1 | . . . . . . 1 Extermination 2 | . . . . . 1 1 Reinforcement 5 | . 1 1 3 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 3 | . . . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 62 | . 5 7 15 6 2 27 Peak Tracking Total 9 | . 4 2 8 3 2 9 Tactical Retreats 14 | . 1 . 2 3 . 8 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 2 | . . . 1 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 2 | . . . 1 1 . . Max in Single Turn 1 | . . . 1 1 . . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 17 | . 1 6 1 7 1 1 Terminals 12 | . 1 5 . 4 1 1 Fabricators 1 | . . . . 1 . . Repair Stations 2 | . . 1 1 . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 46 | . 2 20 3 17 2 2 Successful 23 | . 1 11 3 7 1 . Failed 23 | . 1 9 . 10 1 2 Catastrophic 6 | . . 2 . 3 . 1 Database Lockouts . | . . . . . . . Manual 4 | . . 4 . . . . Terminals 35 | . 2 18 . 11 2 2 Fabricators 1 | . . . . 1 . . Repair Stations 5 | . . 2 3 . . . Recycling Units 3 | . . . . 3 . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 14 | . 1 9 . 3 1 . Record 1 | . . 1 . . . . Robot Analysis 1 | . . . . 1 . . Prototype ID Bank 1 | . . . . 1 . . Emergency Access Points 1 | . . 1 . . . . Alert Level 3 | . . 2 . . 1 . Locate Traps 2 | . 1 . . 1 . . Dispatch Records 2 | . . 2 . . . . Reinforcement Status 1 | . . 1 . . . . Zone Layout 2 | . . 2 . . . . Fabricator Hacks 1 | . . . . 1 . . Network Status 1 | . . . . 1 . . Repair Station Hacks 5 | . . 2 3 . . . Scan Component 3 | . . 1 2 . . . Repair 2 | . . 1 1 . . . Recycling Unit Hacks 2 | . . . . 2 . . Retrieve Matter 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 1 6 1 5 1 1 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 2 | . . 1 1 . . . Time 70 | . . 38 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . . . 2 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 1730 | . . 450 301 507 322 150 Optics 1540 | . . 260 301 507 322 150 Seismic 1666 | . . 450 290 483 322 121 Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 2121 | 70 142 450 301 507 322 329 Spaces Moved 1678 | 67 137 339 156 433 345 201 Core 61 | 21 . . 4 8 . 28 Treads . | . . . . . . . Legs 86 | . . . . . . 86 Wheels 1314 | 46 137 274 . 425 345 87 Hover 217 | . . 65 152 . . . Flight . | . . . . . . . Fastest Speed 45 | 50 90 52 45 90 86 50 Average Speed 89 | 77 90 82 61 95 89 114 Slowest Speed 250 | 90 90 90 250 250 90 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 16 | 4 23 36 20 16 12 4 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 20 | . . 7 . 13 . . Terrain Destroyed 20 | . . 7 . 13 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 20 | . . 7 . 13 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 2227 | 84 153 492 349 513 359 277 Wait 412 | 2 12 104 177 57 . 60 Move 1672 | 66 136 338 155 432 344 201 Hop . | . . . . . . . Pick Up 43 | 10 4 10 3 7 7 2 Fast Attach 2 | . . 2 . . . . Attach 33 | 6 . 6 6 8 5 2 Detach 3 | . . 2 . . 1 . Swap 12 | . . 11 . 1 . . Drop 13 | . . 10 . 1 2 . Fire 4 | . 1 1 . 2 . . Melee 33 | . . 8 8 5 . 12 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 14) 71 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 15) 213 | -10/Materials | Entered another Materials area 213 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 300 | -9/Materials | Build established: Mutant 611 | -9/Materials | Discovered new exit (range 15) 653 | -9/Materials | Repaired Katana 663 | -9/Materials | Entered another Materials area 663 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 780 | -8/Materials | Repaired Imp. Hover Unit 951 | -8/Materials | Core integrity fell below 50% 957 | -8/Materials | Discovered new exit (range 3) 963 | -8/Materials | Core integrity fell below 20% 964 | -8/Materials | Entered Factory 964 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 987 | -7/Factory | Lost 7 parts (2p4n1u) 1433 | -7/Factory | Discovered new exit (range 17) 1471 | -7/Factory | Entered another Factory area 1471 | -6/Factory | Evolved 2 slots: Utility x2 1778 | -6/Factory | Discovered new exit (range 18) 1793 | -6/Factory | Entered another Factory area 1793 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 1995 | -5/Factory | Lost 10 parts (1p2n5u2w) 2082 | -5/Factory | Core integrity fell below 50% 2113 | -5/Factory | Core integrity fell below 20% 2122 | -5/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 02027_ System corrupted: Heat flow error (+125). 02028_ M-28 Smith repairs G-50 Soldier Lgt. Angular Momentum Engine. 02032_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 7I. 02033_ Acquired 19 matter. 02035_ Acquired 3 matter. 02042_ The unstable cave ceiling collapses. 02043_ Carbon-fiber Leg destroyed. 02046_ System corrupted: Matter fused (-5). 02062_ Connecting with Terminal... 02062_ Current location identified: Factory 02062_ ALERT: Suspicious activity at Terminal F013. Dispatching Investigation squad. 02077_ Imp. Titanium Leg destroyed. 02088_ Critical hit (Burn: +50). 02094_ Med. Storage Unit destroyed. 02105_ 1WNX6CGX 2PWI&T,MJKJFVPA:<:JMWMR0 MH B,: 02106_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ?" ?????????????????????????????? | | ?" ????????????????????????????? | | ?" ????????????????????????????? | | "" ??????????????????????????? | | "" ????????????? ############# | | ????????????? # # | | ??????????? ?# """g""" "# | | ? ??????????? ??# """ """ ""# | | ###+############+#### """ """ ""# | | ^ # ggg@ ""# | | ^ # """ """ ""# | | + """g""" T"# | | ^ ^ # """ """ ""# | | # ""# | | # ## # # ## ## """ """ ""# | | # ## ## """ """ ""# | | # ### # """ """ "# | | # # # # | | # ############# | | # # #???????????? | | # # #???????????? | | # # #???????????? | | # # # ##???????????? | | # # #???????????? | | # # ##???????????? | | # #???????????? | | # # ##???????????? | | # ##???????????? | | ####/### # # #????????????? | | # ## # # ####????????????? | | # ###### #???????????????? | | # + #???????????????? | | # ########???????????????? | | # #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 50 Energy Generation 14 Energy Capacity 265 Matter Stores 289 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 55 Melee Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Katana | 76% | -9/Materials Imp. Hover Unit | 51% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% Ghost 'Em I Have A Map? Organ Harvest Overwhelming Spot Them First Throw Away The Key Challenges ------------ None Game ------ Seed TerrorPrecisionFilter Manual? 0 Play Time 00:36:33 Cumulative 120.0 hours Start 2026.06.24 @ 19:52:08 End 2026.06.24 @ 20:26:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0/0 Lore% 26 Gallery% 46 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83c1f6f5-3ff1-4908-bb1d-127329a03d7c