Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.02 @ 20:36:21 Player: Kat Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (88) 440 Value Destroyed (2095) 2095 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (243) 243 TOTAL SCORE: 6098 Bonus ------- High Alert Combat Kills 43 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 165/300 Energy 60/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Weight Redist. System Signal Interpreter > --- WEAPON (4) ------- Cooled Particle Cannon > --- INVENTORY (5) ---- Improved Deuterium Engine Carbon-fiber Leg Improved VTOL Module Ion Cannon Mini Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Signal Interpreter Hardlight Generator > --- WEAPON ----------- Cooled Particle Cannon Assault Cannon Assault Cannon > --- INVENTORY -------- Light Ion Engine Improved Deuterium Engine Aluminum Leg Carbon-fiber Leg Gravmag System Improved EM Pulse Cannon Ion Cannon Mini Assault Cannon [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Signal Interpreter Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Utility Shielding Weapon Light Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Slots Evolved 6 | . . . 2 . . 2 2 . Power . | . . . . . . . . . Propulsion 2 | . . . . . . 2 . . Utility 2 | . . . 2 . . . . . Weapon 2 | . . . . . . . 2 . Parts Attached 113 | 6 20 . 31 5 3 9 37 2 Power 15 | 1 3 . 4 1 . 1 5 . Engine 13 | 1 3 . 4 1 . . 4 . Core 2 | . . . . . . 1 1 . Reactor . | . . . . . . . . . Propulsion 32 | 2 5 . 11 1 . 3 9 1 Treads 7 | . . . 7 . . . . . Leg 11 | 2 5 . 2 . . . 2 . Wheel . | . . . . . . . . . Hover 9 | . . . . . . 1 7 1 Flight 5 | . . . 2 1 . 2 . . Utility 18 | 1 4 . 5 . 1 1 5 1 Device 11 | . 3 . 2 . 1 1 4 . Storage 4 | 1 1 . . . . . 1 1 Processor 1 | . . . 1 . . . . . Hackware . | . . . . . . . . . Protection 2 | . . . 2 . . . . . Artifact . | . . . . . . . . . Weapon 48 | 2 8 . 11 3 2 4 18 . Energy Gun 9 | 1 4 . 2 . . . 2 . Energy Cannon 11 | . . . 3 . . 2 6 . Ballistic Gun 6 | 1 2 . 3 . . . . . Ballistic Cannon 13 | . 2 . 3 . . 1 7 . Launcher 9 | . . . . 3 2 1 3 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . . 4 . . 1 4 . Parts Lost 37 | . 2 . 2 . 4 4 17 8 Power 5 | . . . 1 . . 1 3 . Propulsion 13 | . . . 1 . . 2 5 5 Utility 6 | . . . . . 1 1 3 1 Weapon 13 | . 2 . . . 3 . 6 2 Highest Loss Streak 8 | . 1 . 1 . 2 3 7 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 88 | . 96 100 97 100 92 61 67 69 Engine 10 | . 14 14 10 11 11 5 4 6 Treads 6 | . . . 17 . . . . . Leg 9 | . 28 28 1 . . . . . Hover 3 | . . . . . . . 13 18 Flight 3 | . . . 1 22 22 25 1 . Device 12 | . 12 14 11 22 20 5 14 11 Storage 8 | . 14 14 10 . . . . 6 Processor 6 | . . . 11 11 11 9 7 7 Protection 5 | . . . 11 11 11 9 . . Energy Gun 5 | . 14 . 4 . . . 1 . Energy Cannon 1 | . . . 2 . . 1 4 7 Ballistic Gun 3 | . 10 . 1 . . . . . Ballistic Cannon 9 | . . 28 13 . . . 12 8 Launcher 1 | . . . . 20 16 1 1 . Naked Turns . | . . . . . . . . . Heaviest Build 42 | 13 20 20 27 16 16 15 42 42 Greatest Support 46 | 20 20 20 46 16 16 20 45 45 Greatest Overweight (x) 6 | 2 . . 2 . . 1 6 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 5 5 5 10 10 Average Capacity 8 | 7 9 10 9 5 5 5 5 9 Most Carried 10 | 1 10 10 10 5 5 5 9 10 Average Carried 7 | . 7 10 9 4 3 3 3 8 Final Capacity 10 | 8 10 10 5 5 5 5 10 5 Final Carried 10 | 1 10 10 5 4 3 5 9 5 Class Distribution -------------------- 64% | Mutant 21% | Scavenger-Mutant 5% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Matter Collected 2425 | 202 387 80 648 56 . 342 566 144 Remotely . | . . . . . . . . . Salvage Created 2245 | . 623 44 980 30 . 57 472 39 Parts 165 | . 44 8 71 7 . . 34 1 Haulers Intercepted 9 | . 2 . 6 1 . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . 1 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Combat Hostiles Destroyed 55 | . 15 6 17 3 . 1 11 2 Guns 20 | . 15 . 5 . . . . . Cannons 26 | . . 6 12 . . 1 5 2 AOE 9 | . . . . 3 . . 6 . Classes Destroyed 11 | . 5 . 3 . . . 3 . Worker 1 | . . . 1 . . . . . Builder 4 | . . . . . . . 4 . Tunneler 2 | . . . 2 . . . . . Hauler 9 | . 2 . 6 1 . . . . Recycler 2 | . . . . . . . 2 . Operator 5 | . 1 . 2 1 . . 1 . Watcher 10 | . 3 . 4 2 . . 1 . Swarmer 20 | . 6 6 3 . . . 3 2 Grunt 27 | . 9 . 11 1 . 1 5 . Sentry 7 | . . . 3 2 . . 2 . Programmer 1 | . . . . . . . 1 . Best Kill Streak 6 | . 3 3 5 5 . 1 6 2 Combat Bots Only 5 | . 3 3 5 2 . 1 3 2 Max Kills in Single Turn 3 | . 1 1 1 1 . 1 3 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . 1 . . 3 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Hostile Shots Fired 719 | . 111 36 98 14 83 39 264 74 Missed 259 | . 40 13 23 6 25 17 108 27 Damage Taken 5653 | . 779 173 961 169 556 347 1975 693 Core 1460 | . 165 40 120 50 229 152 457 247 Absorbed by Shields 143 | . . . . . 143 . . . Redirected to Shielding 86 | . . . 28 4 12 5 37 . Regen/Repaired (Parts) 228 | . 45 . 183 . . . . . Core Remaining (%) 47 | 100 . 18 . . . 72 . . Volleys Fired 248 | . 78 11 72 14 . 13 48 12 Largest 4 | . 2 2 2 2 . 1 4 3 Hottest 288 | . 80 70 124 60 . 60 288 118 Shots Fired 451 | . 133 22 141 28 . 13 98 16 Gun 184 | . 133 . 49 . . . 2 . Cannon 220 | . . 22 92 . . 13 77 16 Launcher 47 | . . . . 28 . . 19 . Special . | . . . . . . . . . Kinetic 216 | . 51 22 87 . . . 52 4 Thermal 172 | . 68 . 54 . . 13 25 12 Explosive 47 | . . . . 28 . . 19 . Electromagnetic 16 | . 14 . . . . . 2 . Robot Hit Streak 14 | . 14 4 10 5 . 5 10 1 Robot Miss Streak 7 | . 6 2 5 1 . 2 5 7 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 244 | . 79 11 74 10 . 8 59 3 Core Hits 132 | . 34 7 36 19 . 2 32 2 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 8 | . 1 . 3 . . . 3 1 Burn 1 | . . . 1 . . . . . Destroy 1 | . 1 . . . . . . . Blast 6 | . . . 2 . . . 3 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5814 | . 976 200 1359 654 1 187 2362 75 Guns 1425 | . 947 . 478 . . . . . Cannons 2502 | . . 197 879 . . 187 1164 75 Explosions 1846 | . . . . 654 . . 1192 . Melee . | . . . . . . . . . Ramming 41 | . 29 3 2 . 1 . 6 . Kinetic 2105 | . 318 197 792 . . . 777 21 Thermal 1957 | . 499 . 565 . . 187 652 54 Explosive 1581 | . . . . 654 . . 927 . Electromagnetic 130 | . 130 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . 5 . 4 4 Average Corruption 3 | . . . . . 4 . 2 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 19 | . . . . . . . 15 4 Message Errors 4 | . . . . . . . 2 2 Matter Fused 5 | . . . . . . . 4 1 Heat Flow Errors 3 | . . . . . . . 3 . Energy Discharges 4 | . . . . . . . 3 1 Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 78 | . . . . . . . 78 . Projectiles 34 | . . . . . . . 34 . Explosions 44 | . . . . . . . 44 . Melee . | . . . . . . . . . Knockbacks 16 | . . . 7 . . . 9 . Impact 1 | . . . . . . . 1 . Kinetic 14 | . . . 7 . . . 7 . Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 211 | . . . . 59 . . 152 . Shots 6 | . . . . 3 . . 3 . Rammed 4 | . . . 2 . 1 . 1 . Targets Rammed 10 | . 5 1 2 . 1 . 1 . Kicked 6 | . 5 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 348 | . 138 54 299 29 1 241 348 96 Average Temperature 66 | . 31 20 69 17 1 131 90 52 Received Heat Transfer 1931 | . 321 . 327 33 254 180 753 63 Effects 3 | . . . 1 . . . 2 . Energy Bleed 3 | . . . 1 . . . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . 1 . 4 . . . . . Heat Transferred 3653 | . 1125 . 1258 . . 296 900 74 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Peak Influence 467 | . 247 156 467 443 316 332 455 . Initial 291 | . . 16 60 196 291 144 150 . Average 169 | . 115 87 146 295 293 211 274 . Maximum Alert Level 2 | . 1 . 2 2 1 1 2 . Low Security (%) 62 | 100 90 100 69 4 . 55 17 . Level 1 32 | . 9 . 27 86 100 44 65 . Level 2 4 | . . . 3 9 . . 17 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 2 . 1 2 . . 5 . Investigation 4 | . 1 . 1 1 . . 1 . Extermination 1 | . . . . . . . 1 . Reinforcement 4 | . 1 . . . . . 3 . Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Distress Signals 8 | . 3 . 2 1 . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 128 | . 23 9 28 9 12 19 21 7 Peak Tracking Total 11 | . 4 3 7 3 10 11 4 5 Tactical Retreats 12 | . 1 . 2 . 1 5 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Traps Triggered 12 | . . . 3 . 7 . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Machines Disabled 6 | . . . 2 1 . . 3 . Max in Single Turn 2 | . . . 1 1 . . 2 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Machines Accessed 25 | . 7 . 7 6 1 2 2 . Terminals 20 | . 5 . 5 5 1 2 2 . Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 . 2 . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 72 | . 20 . 26 17 1 5 3 . Successful 36 | . 11 . 17 4 . 2 2 . Failed 36 | . 9 . 9 13 1 3 1 . Catastrophic 10 | . 2 . 3 2 . 3 . . Database Lockouts . | . . . . . . . . . Manual 14 | . 4 . 7 1 . 2 . . Terminals 50 | . 13 . 17 11 1 5 3 . Fabricators . | . . . . . . . . . Repair Stations 13 | . 4 . 9 . . . . . Recycling Units 3 | . 3 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 6 | . . . . 6 . . . . Terminal Hacks 21 | . 6 . 9 2 . 2 2 . Record 1 | . . . 1 . . . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 2 | . . . . 2 . . . . Open DSF 2 | . . . . . . . 2 . Emergency Access Points 1 | . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . Investigation Status 1 | . . . 1 . . . . . Hauler Manifests 3 | . 2 . 1 . . . . . Registered Components 1 | . . . 1 . . . . . Registered Prototypes 1 | . . . 1 . . . . . Zone Layout 6 | . 2 . 2 . . 2 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 12 | . 4 . 8 . . . . . Scan Component 6 | . 2 . 4 . . . . . Repair 6 | . 2 . 4 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . Unlock Access 1 | . . . . 1 . . . . Coupler Status 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 5 . 6 5 1 2 . . Full Trace Events 9 | . 2 . 4 2 . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 6 | . 2 . 4 . . . . . Time 168 | . 52 . 116 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Turns Passed 5615 | 81 1353 378 1972 136 182 227 1079 207 Spaces Moved 4255 | 64 812 264 996 203 166 381 1109 260 Core 79 | 8 . . . . . . 25 46 Treads 654 | . . . 654 . . . . . Legs 1215 | 56 812 264 40 . . . 43 . Wheels . | . . . . . . . . . Hover 1083 | . . . . . . . 869 214 Flight 1224 | . . . 302 203 166 381 172 . Fastest Speed 31 | 50 120 120 37 37 37 31 37 48 Average Speed 91 | 112 120 120 127 37 37 35 71 65 Slowest Speed 350 | 150 120 120 240 37 37 107 350 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 16 | . . . . . 1 13 2 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 47 | 3 95 67 84 38 35 29 29 45 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . . . . Known Exits Taken 4 | . . . 1 1 . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 4 | . . 2 . . . . . 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 252 | . . . . 112 . 2 130 8 Melee . | . . . . . . . . . Projectile 15 | . . . . . . 2 5 8 AOE 237 | . . . . 112 . . 125 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Total 5523 | 70 1062 303 1546 237 284 445 1294 282 Wait 696 | . 106 28 417 3 20 46 76 . Move 4217 | 63 811 263 995 203 163 355 1104 260 Hop 15 | . . . . . 1 12 2 . Pick Up 56 | 1 20 . 12 4 . 5 9 5 Fast Attach 61 | 6 9 . 14 2 . 5 23 2 Attach 26 | . 3 . 6 . 2 4 11 . Detach 17 | . 2 . 2 . 1 3 9 . Swap 26 | . 8 . 11 3 1 . 3 . Drop 56 | . 20 . 15 8 . 2 8 3 Fire 248 | . 78 11 72 14 . 13 48 12 Melee . | . . . . . . . . . Ram 2 | . . . . . 1 . 1 . Kick 6 | . 5 1 . . . . . . Crush 2 | . . . 2 . . . . . Escape Stasis 95 | . . . . . 95 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sto) -9/Storage -9/Garrison -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 356 | -10/Materials | Core integrity fell below 50% 636 | -10/Materials | Discovered new exit (range 15) 826 | -10/Materials | Discovered new exit (range 6) 1026 | -10/Materials | Discovered new exit (range 5) 1201 | -10/Materials | Discovered new exit (range 10) 1296 | -10/Materials | Repaired Sensor Array 1317 | -10/Materials | Build established: Scavenger-Mutant 1324 | -10/Materials | Repaired EM Pulse Gun 1435 | -10/Materials | Entered Mines 1518 | -10/Mines | Discovered new exit (range 15) 1711 | -10/Mines | Learned location of Storage (-9) 1741 | -10/Mines | Discovered new exit (range 8) 1811 | -10/Mines | Core integrity fell below 20% 1813 | -10/Mines | Entered Materials 1813 | -9/Materials | Evolved 2 slots: Utility x2 1930 | -9/Materials | Discovered new exit (range 8) 1990 | -9/Materials | Identified exit to Storage 2212 | -9/Materials | Build established: Mutant 2517 | -9/Materials | Repaired Sensor Array 2545 | -9/Materials | Repaired Lgt. Cannon 2566 | -9/Materials | Discovered new exit (range 4) 2569 | -9/Materials | Identified exit to Materials 2768 | -9/Materials | Discovered new exit (range 15) 3065 | -9/Materials | Discovered exit to Materials (range 4) 3336 | -9/Materials | Discovered new exit (range 11) 3390 | -9/Materials | Repaired Imp. Treads 3424 | -9/Materials | Repaired Imp. Treads 3698 | -9/Materials | Discovered exit to Materials (range 16) 3785 | -9/Materials | Entered Storage 3893 | -9/Storage | Garrison activated, responded to threat 3921 | -9/Storage | Identified exit to Garrison 3921 | -9/Storage | Entered Garrison 4021 | -9/Garrison | Triggered checkpoint 4025 | -9/Garrison | Triggered checkpoint 4043 | -9/Garrison | Core integrity fell below 50% 4067 | -9/Garrison | Discovered exit to Materials (range 13) 4079 | -9/Garrison | Triggered checkpoint 4091 | -9/Garrison | Core integrity fell below 20% 4103 | -9/Garrison | Entered Materials 4103 | -8/Materials | Evolved 2 slots: Propulsion x2 4290 | -8/Materials | Lost 3 parts (1p2n) 4327 | -8/Materials | Discovered new exit (range 9) 4329 | -8/Materials | Identified exit to Factory 4330 | -8/Materials | Entered Factory 4330 | -7/Factory | Evolved 2 slots: Weapon x2 4455 | -7/Factory | Lost 4 parts (1p1n2u) 4570 | -7/Factory | Lost 7 parts (1p2n1u3w) 4775 | -7/Factory | Core integrity fell below 50% 4842 | -7/Factory | Lost 4 parts (1n3w) 5403 | -7/Factory | Discovered new exit (range 5) 5406 | -7/Factory | Identified exit to Lower Caves 5409 | -7/Factory | Entered Lower Caves 5534 | -7/Lower Caves | Core integrity fell below 20% 5603 | -7/Lower Caves | Lost 8 parts (5n1u2w) 5616 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05547_ Acquired Imp. Deuterium Engine. 05548_ Assault Cannon destroyed. 05550_ Gravmag System destroyed. 05552_ Searching scrap... 05552_ Found Ion Cannon. 05552_ Found 28 Matter. 05553_ Acquired 28 matter. 05555_ Acquired Ion Cannon. 05572_ Gravmag System destroyed. 05578_ Searching scrap... 05578_ Found Mace. 05578_ Found Scythe. 05578_ Found Plasma Cannon. 05578_ Found 27 Matter. 05579_ Acquired 27 matter. 05581_ Acquired Plasma Cannon. 05593_ System corrupted: Energy discharge (-69). 05602_ Dropped Med. Storage Unit. 05603_ Dropped Imp. Deuterium Engine. 05604_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????## #??????????## ##?# | | ??????????????????????### ###???????????## ##??# | | ????????????????????##### #??????????????#####???? | | ???????????????????## ##?????????????????????? | | ??????????????????## ######????????????????? | | ??????????????????# #????????????????? | | ??????????????????#### ## ## #????????????????? | | ?????????????????????##?# ##? #????????????????? | | ????????????????????????# ### ##???????????????? | | ????????????????????????# ## ##??????????????? | | ????????????????????????#//# ##?????????????? | | ????????????????????????# #?????????????? | | ????????????????????????##### #?????????????? | | ???????????????????????####?# #?????????????? | | ???????????????????????# ### ##?????????????? | | ???????????????????????# ##??????????????? | | ???????????????????????# #?###???????????? | | ???????????????????????## #### ##??????????? | | ??????????????????????###] ##### ##?????????? | | ??????????????????????# =!] ### ##????????? | | ??????????????????????# ]** ## #????????? | | ?????????????????????## #????????? | | ????????????????????## g ## ##????????? | | ????????????????????# g## ######?????????? | | ????????????????????# #######??????????????? | | ????????????????????## @ #????????????????????? | | ?????????????????????# g #????????????????????? | | ?????????????????????# ##????????????????????? | | ????????????????????# #?????????????????????? | | ???????????????????# ?????????????????????? | | ??????????????????# ?????????????????????? | | ??????????????????# ????????????????????? | | ??????????????????## ????????????????????? | | ???????????????????# # ##???????????????????? | | ???????????????????# ## #????????????????????? | | ???????????????????# ?## ????????????????????? | | ???????????????????# ???# ????????????????????? | | ??????????????????? ???# ????????????????????? | | ??????????????????? ????? ????????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Utility Shielding 33 Evasion (%) 63 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Remodeling Challenges ------------ None Game ------ Seed PowerEnhancedArray Manual? 0 Play Time 01:17:03 Cumulative 11.8 hours Start 2024.06.02 @ 19:13:27 End 2024.06.02 @ 20:36:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eae5fdc6-a32f-4de9-93d1-21f58187cef1