Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.06.29 @ 21:21:53 Player: PYNTER Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (15) 75 Value Destroyed (628) 628 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (992) 992 TOTAL SCORE: 5175 Bonus ------- Pacifist 200 Follower Combat Kills 192 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 275/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Armored Leg > --- UTILITY ---------- Advanced Heat Sink Matter Compressor Hardlight Generator > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- (None) [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Medium Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Airjet Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Weapon Electrolaser Energy Gun Electrolaser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Slashing Weapon Ripper Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Slots Evolved 8 | . . 2 . . . 6 . Power 2 | . . . . . . 2 . Propulsion 2 | . . 1 . . . 1 . Utility 2 | . . . . . . 2 . Weapon 2 | . . 1 . . . 1 . Parts Attached 54 | 6 . 11 . . 13 15 9 Power 7 | 1 . 1 . . 2 2 1 Engine 5 | 1 . 1 . . 1 2 . Core 2 | . . . . . 1 . 1 Reactor . | . . . . . . . . Propulsion 15 | 2 . 3 . . 7 2 1 Treads 1 | . . . . . . . 1 Leg 5 | . . 3 . . 1 1 . Wheel 2 | 2 . . . . . . . Hover 7 | . . . . . 6 1 . Flight . | . . . . . . . . Utility 17 | 1 . 1 . . 4 7 4 Device 12 | . . . . . 4 5 3 Storage 3 | 1 . . . . . 1 1 Processor 2 | . . 1 . . . 1 . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 15 | 2 . 6 . . . 4 3 Energy Gun 9 | 1 . 6 . . . 2 . Energy Cannon 2 | . . . . . . 2 . Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 35 | . . . . . 11 13 11 Power 5 | . . . . . 1 3 1 Propulsion 9 | . . . . . 3 4 2 Utility 12 | . . . . . 4 3 5 Weapon 9 | . . . . . 3 3 3 Highest Loss Streak 8 | . . . . . 8 7 4 Average Slot Usage (%) 80 | . 85 93 100 100 89 43 26 Engine 7 | . 14 11 11 11 7 4 . Leg 22 | . . 18 33 33 28 3 3 Wheel 1 | . 28 9 . . . . . Hover 1 | . . . . . 3 7 . Device 3 | . . . . . 4 11 8 Storage 8 | . 14 11 11 11 6 5 2 Processor 8 | . . 10 11 11 9 . 6 Energy Gun 23 | . 14 30 33 33 26 5 1 Naked Turns 4 | . . . . . 4 . . Heaviest Build 52 | 13 13 18 18 18 20 52 15 Greatest Support 41 | 20 20 39 39 39 41 35 37 Greatest Overweight (x) 16 | . . 1 . . . 16 4 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 6 | 6 6 6 6 6 6 4 4 Average Capacity 5 | 5 6 6 6 6 5 4 4 Most Carried 6 | 4 5 6 6 6 6 1 2 Average Carried 4 | 3 4 5 6 5 5 . . Final Capacity 6 | 6 6 6 6 6 4 4 4 Final Carried 6 | 4 5 6 6 6 4 1 . Class Distribution -------------------- 27% | Messiah-Mutant 25% | Messiah-Gunner 24% | Mutant 21% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Messiah-Gunner | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Matter Collected 645 | 206 . 132 32 . 102 80 93 Remotely 22 | . . . . . . 22 . Salvage Created 724 | . . 309 . . 267 80 68 Parts 39 | . . 15 . . 14 7 3 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 46 | . . . . . 42 . 4 Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Combat Hostiles Destroyed 14 | . . 7 . . 5 1 1 Melee 1 | . . . . . . . 1 Guns 12 | . . 7 . . 5 . . Classes Destroyed 6 | . . 3 . . 2 1 . Operator 1 | . . . . . . 1 . Grunt 8 | . . 4 . . 2 1 1 Brawler 1 | . . 1 . . . . . Protector 1 | . . . . . 1 . . Sentry 2 | . . 2 . . . . . Demolisher 2 | . . . . . 2 . . Best Kill Streak 4 | . . 4 . . 1 1 1 Combat Bots Only 4 | . . 4 . . 1 1 1 Max Kills in Single Turn 2 | . . 2 . . 1 1 1 Gunslinging 1 | . . 1 . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Damage Taken 3793 | . . 85 . . 1113 1513 1082 Core 1216 | . . 8 . . 358 281 569 Absorbed by Shields 48 | . . . . . . 48 . Core Remaining (%) 69 | 100 100 . . . 8 . . Volleys Fired 42 | . . 10 . . 27 5 . Largest 3 | . . 3 . . 3 1 . Hottest 250 | . . 195 . . 189 250 . Shots Fired 105 | . . 30 . . 70 5 . Gun 105 | . . 30 . . 70 5 . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 105 | . . 30 . . 70 5 . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 18 | . . 10 . . 18 9 . Robot Miss Streak 5 | . . 1 . . 1 5 . Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 1 . . 1 . . Max Gunslinging Chain 1 | . . 1 . . 1 . . Shots Hit Robots 88 | . . 25 . . 53 5 5 Core Hits 44 | . . 10 . . 24 6 4 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 5 | . . . . . . . 5 Impact . | . . . . . . . . Slashing 5 | . . . . . . . 5 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1740 | . . 395 . . 755 428 162 Guns 1536 | . . 395 . . 732 409 . Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 162 | . . . . . . . 162 Ramming 42 | . . . . . 23 19 . Kinetic . | . . . . . . . . Thermal 1536 | . . 395 . . 732 409 . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 162 | . . . . . . . 162 Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . . . 7 Average Corruption 6 | . . . . . . . 6 Corruption Purged . | . . . . . . . . Effects 7 | . . . . . . . 7 Message Errors 1 | . . . . . . . 1 Matter Fused 2 | . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 2 Data Loss (major) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 13 | . . . . . 5 8 . Shots . | . . . . . . . . Rammed 11 | . . . . . 7 4 . Targets Rammed 16 | . . . . . 12 4 . Kicked 5 | . . . . . 5 . . Crushed . | . . . . . . . . Highest Temperature 744 | . . 396 . . 465 744 220 Average Temperature 199 | . . 150 . . 187 352 122 Received Heat Transfer 1534 | . . 39 . . 309 904 282 Effects 17 | . . 1 . . 7 9 . Shutdowns 6 | . . . . . 3 3 . Energy Bleed 2 | . . 1 . . 1 . . Interference 2 | . . . . . 2 . . Matter Decay 1 | . . . . . . 1 . Short Circuit 1 | . . . . . . 1 . Damage (minor) 2 | . . . . . 1 1 . Damage (major) 3 | . . . . . . 3 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 9 | . . 3 . . 4 2 . Heat Transferred 2914 | . . 888 . . 1426 600 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Peak Influence 214 | . 4 214 70 . . 20 . Average Influence 23 | . 1 75 70 . . 5 . Maximum Alert Level 1 | . . 1 . . . . . Low Security (%) 96 | 100 100 86 100 . . 100 . Level 1 3 | . . 13 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 2 | . . 1 . . . 1 . Investigation 1 | . . . . . . 1 . Extermination . | . . . . . . . . Reinforcement 1 | . . 1 . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Distress Signals 6 | . . . . . 6 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 52 | . 1 8 . . 21 5 17 Peak Tracking Total 15 | . 1 6 . . 5 3 15 Tactical Retreats 5 | . . . . . 1 1 3 Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . 2 . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Machines Accessed 3 | . 2 1 . . . . . Terminals 3 | . 2 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 12 | . 7 5 . . . . . Successful 12 | . 7 5 . . . . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 4 | . . . . 4 . . . Terminals 12 | . 7 5 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 7 5 . . . . . Record 7 | . 4 3 . . . . . Prototype ID Bank 2 | . 1 1 . . . . . Alert Level 1 | . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . Reinforcement Status 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . 2 . . . . . . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Total Allies 4 | . . . . 4 . . . Largest Group 4 | . . . . 4 4 . . Highest-Rated Group 147 | . . . . 147 147 . . Highest-Rated Ally 38 | . . . . 38 38 . . Total Orders . | . . . . . . . . Ally Attacks 64 | . . . . . 64 . . Total Damage 852 | . . . . . 852 . . Kills 7 | . . . . . 7 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 Drone Launches 2 | . . . . . 2 . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Turns Passed 3180 | 551 70 286 93 857 696 269 358 Spaces Moved 2154 | 95 85 184 78 699 492 138 383 Core 263 | 5 . . . . 17 3 238 Treads 33 | . . . . . . . 33 Legs 1453 | . . 88 78 699 398 78 112 Wheels 271 | 90 85 96 . . . . . Hover 134 | . . . . . 77 57 . Flight . | . . . . . . . . Fastest Speed 48 | 50 80 80 120 120 50 48 50 Average Speed 106 | 78 80 99 120 120 107 139 80 Slowest Speed 850 | 80 80 150 120 120 120 850 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 12 26 22 32 63 70 4 63 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . 1 1 2 . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Total 2932 | 569 86 268 77 719 601 190 422 Wait 601 | 461 1 36 . 14 39 28 22 Move 2147 | 94 84 183 77 698 491 137 383 Hop . | . . . . . . . . Pick Up 25 | 7 1 12 . 2 3 . . Fast Attach 39 | 4 . 5 . . 11 14 5 Attach 8 | 2 . 1 . . . 1 4 Detach 4 | . . . . . . 1 3 Swap 7 | . . 5 . . 2 . . Drop 32 | 1 . 16 . 5 10 . . Fire 42 | . . 10 . . 27 5 . Melee 5 | . . . . . . . 5 Ram . | . . . . . . . . Kick 16 | . . . . . 12 4 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 6 | . . . . . 6 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 552 | -11/Scrapyard | Entered Materials 553 | -10/Materials | Build established: Mutant 595 | -10/Materials | Discovered new exit (range 11) 622 | -10/Materials | Entered another Materials area 622 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 884 | -9/Materials | Discovered new exit (range 13) 908 | -9/Materials | Entered Mines 936 | -9/Mines | Build established: Gunner 998 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1001 | -9/Mines | Entered Zion 1076 | -7/Zion | Learned location of Quarantine (-3) 1328 | -7/Zion | Imprinted 1330 | -7/Zion | Declared Zion's savior 1621 | -7/Zion | Build established: Messiah-Gunner 1646 | -7/Zion | Found Prototype Energy Gun 1766 | -7/Zion | Received a hallucinogenic algorithm 1789 | -7/Zion | Discovered new exit (range 9) 1795 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1858 | -7/Zion | Entered Proximity Caves 1858 | -6/Proximity Caves | Accompanied by 4 allies 1933 | -6/Proximity Caves | Build established: Messiah-Mutant 2447 | -6/Proximity Caves | Lost 3 parts (3w) 2460 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2461 | -6/Proximity Caves | Core integrity fell below 50% 2471 | -6/Proximity Caves | Core integrity fell below 20% 2536 | -6/Proximity Caves | Lost 8 parts (1p3n4u) 2538 | -6/Proximity Caves | Discovered new exit (range 15) 2554 | -6/Proximity Caves | Entered Factory 2554 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1 2554 | -6/Factory | Identified Storm Laser 2688 | -6/Factory | Lost 7 parts (1p4n2u) 2783 | -6/Factory | Lost 4 parts (2p1u1w) 2793 | -6/Factory | Discovered new exit (range 8) 2823 | -6/Factory | Entered Lower Caves 2875 | -6/Lower Caves | Learned 4 Factory zone layouts 2999 | -6/Lower Caves | Lost 3 parts (2u1w) 3033 | -6/Lower Caves | Attracted the attention of an 0b10 base 3037 | -6/Lower Caves | Core integrity fell below 50% 3050 | -6/Lower Caves | Learned Factory stockpile data 3097 | -6/Lower Caves | Spotted B-75 Beast 3128 | -6/Lower Caves | Core integrity fell below 20% 3165 | -6/Lower Caves | Lost 4 parts (1p3u) 3173 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3181 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03032_ Penetrated by Slug. 03033_ Med. Treads destroyed. 03035_ Penetrated by Slug. 03036_ S-27 Virus destroyed. 03038_ Arm. Leg destroyed. 03050_ Acquired derelict log, extracted data. Data stored: Factory stockpile data. 03061_ System corrupted: Substantial component data lost. 03089_ =F%2CF|AT&I8SUFTTIYP8CKWZ= 03098_ Acquired Neutrino Core. 03102_ Acquired Com. Battery. 03104_ Neutrino Core destroyed. 03104_ Com. Battery destroyed. 03106_ System corrupted: Component data lost. 03127_ Imp. Transmission Jammer destroyed. 03127_ Knocked back. 03134_ Adv. Weight Redist. System destroyed. 03149_ System corrupted: Component data lost. 03173_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 03174_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ???????????????????????? ????????????????????# ### | | ???????????????????????? ????????????????????#???# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ????????????????? ?????????????????????????????? | | ???????????????? ?????????????????????????????? | | ???????????????? ?????????????????????????????? | | ????????????????? #????????????????????????????? | | ????????????????? #????????????????????????????? | | ????????????????? ##???????#???????????????????? | | ?????????????????? #?????? #???????????????????? | | ?????????????????? #?????? #???????????????????? | | ??????????????????# #????? #???????????????????? | | ??????????????????# #????? #???????????????????? | | ?????????????????## #???? #???????????????????? | | ??????????????#### ##### ##??????????????????? | | ??????????????# ## @ #??????????????????? | | ??????????????# ##??????????????????? | | ???????????????# #???????????????????? | | ???????????????# s ###???????????????????? | | ???????????????# ## #?????????????????????? | | ???????????????# ### #?????????????????????? | | ???????????????# #?# ##?????????????????????? | | ###????????????# #?# #??????????????????????? | | #??????####??# #?# #??????????????????????? | | #??????## #??# #?# #??????????????????????? | | ##????## #?## #?# ##??????????????????????? | | ###### ### #?## #???????????????????????? | | ## ## # #???????????????????????? | | ### ## ???????????????????????? | | # # #### #####???????????????????????? | | ## ##??# #?????????????????????????? | | ####### ## #???# $ #?????????????????????????? | | ??????##? ##???# #?????????????????????????? | | ????????##?????# #?????????????????????????? | | ???????????????# #?????????????????????????? | | ???????????????# #?????????????????????????? | | ???????????????# #?????????????????????????? | | ???????????????#########?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 500 Matter Stores 332 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 60 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Challenges ------------ None Game ------ Seed FireWeaponRecalibrator Manual? 0 Play Time 00:36:55 Cumulative 11.1 hours Start 2020.06.29 @ 20:47:53 End 2020.06.29 @ 21:21:53 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 19 Rogue 11 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 1ceb3698-8956-48d1-b1d5-3900839216fe