Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.07 @ 09:32:37 Player: ae Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (26) 130 Value Destroyed (801) 801 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 6731 Bonus ------- Entered DSFs 1000 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Large Storage Unit Peak State ------------ > --- POWER ------------ Fusion Compressor > --- PROPULSION ------- Aluminum Leg Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit IFF Parser Terrain Scan Processor Advanced Targeting Computer Improved Field Recycling Unit > --- WEAPON ----------- Plasma Rifle Heavy Mace Katana > --- INVENTORY -------- Heavy Ion Engine Aluminum Leg Advanced Heat Sink Improved Melee Analysis Suite Particle Gun Heavy Laser Heavy Assault Rifle Rocket Launcher [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fusion Compressor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Slots Evolved 12 | . . 2 2 2 . 2 2 . 2 Power 1 | . . . . . . . . . 1 Propulsion 4 | . . . 1 1 . 1 1 . . Utility 5 | . . 1 1 . . 1 1 . 1 Weapon 2 | . . 1 . 1 . . . . . Parts Attached 36 | 7 . 5 13 . 1 6 . . 4 Power 7 | 1 . 1 2 . 1 1 . . 1 Engine 3 | 1 . 1 1 . . . . . . Core 4 | . . . 1 . 1 1 . . 1 Reactor . | . . . . . . . . . . Propulsion 8 | 2 . 2 3 . . 1 . . . Treads . | . . . . . . . . . . Leg 7 | 2 . 2 2 . . 1 . . . Wheel 1 | . . . 1 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 12 | 2 . 1 3 . . 3 . . 3 Device 6 | 1 . . . . . 3 . . 2 Storage 1 | 1 . . . . . . . . . Processor 4 | . . 1 2 . . . . . 1 Hackware . | . . . . . . . . . . Protection 1 | . . . 1 . . . . . . Artifact . | . . . . . . . . . . Weapon 9 | 2 . 1 5 . . 1 . . . Energy Gun 5 | 1 . 1 2 . . 1 . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 24 | . . 1 6 . 2 2 . 8 5 Power 4 | . . . 1 . 1 . . 1 1 Propulsion 5 | . . 1 . . . 1 . 3 . Utility 9 | . . . 2 . . 1 . 3 3 Weapon 6 | . . . 3 . 1 . . 1 1 Highest Loss Streak 7 | . . 1 3 . 2 2 . 7 5 To Critical Strikes . | . . . . . . . . . . Average Backups 7 | 4 7 7 7 8 7 7 8 7 3 Power . | . 1 1 . 2 1 1 1 . . Propulsion 2 | 2 4 2 1 1 1 1 1 1 1 Utility 1 | . 1 2 2 1 1 1 2 2 1 Weapon 2 | . 1 1 2 4 4 4 4 3 . Tool/Special . | . . . . . . . . . . Unused Backups 10 | . . 3 2 . 1 . . 2 2 Power 1 | . . . 1 . . . . . . Propulsion 4 | . . 2 1 . . . . . 1 Utility 3 | . . 1 . . 1 . . . 1 Weapon 2 | . . . . . . . . 2 . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 81 | . 100 98 94 84 82 71 70 52 9 Engine 6 | . 14 11 8 . . . . . . Core 1 | . . . . 7 7 6 5 3 . Leg 19 | . 28 22 22 23 23 16 17 10 . Wheel 1 | . . . 3 . . . . . . Device 8 | . 14 11 4 . . 8 11 9 5 Storage 8 | . 14 11 9 7 7 6 5 4 . Processor 10 | . . 9 12 23 23 13 11 9 3 Protection 1 | . . . 4 . . . . . . Energy Gun 12 | . 14 22 16 7 5 5 5 3 . Ballistic Gun 4 | . 14 11 3 . . . . . . Impact Weapon 1 | . . . . 7 7 6 5 4 . Slashing Weapon 3 | . . . 5 7 7 6 5 4 . Peak Build Rating 42 | 9 9 14 24 24 25 42 42 42 23 Average Rating 18 | 5 9 13 17 24 24 35 42 32 11 On Entrance 19 | . 9 9 14 24 24 23 42 42 4 Avg Prop Armor Cover (%) 3 | . . . 3 . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 32 | 15 15 18 21 16 16 32 32 32 9 Greatest Support 47 | 20 20 20 37 37 37 47 47 47 3 Greatest Overweight (x) 5 | 3 . . 1 . . . . 5 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 7 5 Most Carried 8 | 7 8 8 8 8 8 8 8 8 5 Average Carried 7 | 4 7 7 7 8 7 7 8 7 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 7 8 8 8 8 7 8 8 5 2 Class Distribution -------------------- 47% | Mutant 22% | Scavenger-Mutant 14% | Scavenger-Skirmisher 9% | Skirmisher 6% | Assassin Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Matter Collected 713 | 272 57 84 125 . . 137 . 8 30 Remotely . | . . . . . . . . . . Salvage Created 1268 | 140 158 193 276 . . 371 . 130 . Parts 44 | 8 6 13 9 . . 4 . 4 . Haulers Intercepted 3 | . 1 . 1 . . 1 . . . Recyclers Shooed 1 | 1 . . . . . . . . . Parts Field Recycled 9 | . . . . . . 7 . 2 . Retrieved Matter 264 | . . . . . . 205 . 59 . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Combat Hostiles Destroyed 15 | . 3 4 6 . . . . 2 . Melee 4 | . . . 4 . . . . . . Guns 7 | . 3 4 . . . . . . . AOE 2 | . . . 2 . . . . . . Classes Destroyed 10 | 2 3 2 . . . 2 . 1 . Worker 2 | . . . . . . 2 . . . Tunneler 2 | 2 . . . . . . . . . Hauler 3 | . 1 . 1 . . 1 . . . Recycler 3 | 1 . . . . . 2 . . . Watcher 1 | . . . . . . 1 . . . Swarmer 1 | . 1 . . . . . . . . Grunt 9 | . 2 2 5 . . . . . . Duelist 1 | . . 1 . . . . . . . Sentry 2 | . . 1 1 . . . . . . Specialist 2 | . . . . . . . . 2 . Best Kill Streak 6 | 3 2 3 3 . . 6 . 1 . Combat Bots Only 3 | . 2 3 3 . . . . 1 . Max Kills in Single Turn 2 | 1 1 1 2 . . 2 . 1 . Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . Melee 1 | . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Hostile Shots Fired 403 | . 23 19 52 . 50 2 . 109 148 Missed 139 | . 7 7 10 . 25 1 . 37 52 Hits 264 | . 16 12 42 . 25 1 . 72 96 Melee 3 | . . 3 . . . . . . . Projectile 261 | . 16 9 42 . 25 1 . 72 96 Critical Strikes 6 | . . 1 2 . . . . 1 2 Actively Blocked 2 | . . . . . . . . . 2 Damage Taken 4264 | . 235 188 779 . 340 200 . 1091 1431 Core 1970 | . 59 20 115 . 69 . . 548 1159 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 80 | . . . 80 . . . . . . Core Remaining (%) 83 | 100 76 95 79 . 90 100 . 45 . Volleys Fired 43 | 7 17 8 6 . . 1 . 1 3 Largest 3 | 2 2 3 3 . . 1 . 1 1 Hottest 110 | 70 70 110 110 . . 75 . 75 65 Shots Fired 91 | 14 34 24 14 . . 1 . 1 3 Gun 89 | 14 34 24 12 . . 1 . 1 3 Cannon . | . . . . . . . . . . Launcher 2 | . . . 2 . . . . . . Special . | . . . . . . . . . . Kinetic 36 | 7 17 8 4 . . . . . . Thermal 53 | 7 17 16 8 . . 1 . 1 3 Explosive 2 | . . . 2 . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 10 | 5 5 9 10 . . . . . 2 Robot Miss Streak 5 | 2 5 3 1 . . 1 . 2 3 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 91 | 9 21 13 40 . . 3 . 3 2 Core Hits 36 | 4 8 9 12 . . 2 . . 1 Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 9 | 2 1 . 5 . . . . 1 . Burn 3 | 2 1 . . . . . . . . Smash 1 | . . . 1 . . . . . . Sever 5 | . . . 4 . . . . 1 . Melee Attacks 41 | . . . 33 . . 4 . 4 . Impact 7 | . . . 2 . . 3 . 2 . Slashing 34 | . . . 31 . . 1 . 2 . Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . 2 . . 2 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 2 . Damage Inflicted 2865 | 123 262 152 1375 . . 772 . 145 36 Guns 701 | 123 262 152 135 . . . . . 29 Cannons . | . . . . . . . . . . Explosions 818 | . . . 286 . . 532 . . . Melee 1339 | . . . 954 . . 240 . 145 . Ramming 7 | . . . . . . . . . 7 Kinetic 278 | 48 138 37 55 . . . . . . Thermal 423 | 75 124 115 80 . . . . . 29 Explosive 818 | . . . 286 . . 532 . . . Electromagnetic . | . . . . . . . . . . Impact 391 | . . . 39 . . 240 . 112 . Slashing 948 | . . . 915 . . . . 33 . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 397 | . . . 23 . . 357 . 17 . Projectiles . | . . . . . . . . . . Explosions 207 | . . . . . . 207 . . . Melee 190 | . . . 23 . . 150 . 17 . Knockbacks 2 | . . . . . . 2 . . . Impact 2 | . . . . . . 2 . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 279 | . . . 90 . . 187 . . 2 Shots 4 | . . . 2 . . 2 . . . Rammed 6 | . . . . . . . . . 6 Targets Rammed 6 | . . . . . . . . . 6 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 184 | 63 147 184 131 . . 30 . . . Average Temperature 58 | 32 51 83 66 . . 18 . . . Received Heat Transfer 801 | . 75 18 360 . . . . 348 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 4 | . . . . . . 2 . 2 . Combat Hostiles 2 | . . . . . . . . 2 . Parts Fried 6 | . . . . . . 2 . 4 . Impact Corruptions 7 | . . . . . . 5 . 2 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . Heat Transferred 1361 | 370 444 286 187 . . . . . 74 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 99 | 10 57 69 76 30 26 99 4 30 30 Initial 30 | . . 15 16 30 21 8 4 6 2 Average 20 | 1 21 26 13 30 16 37 4 14 6 Influence Increases 709 | 15 117 109 209 . 15 129 5 65 45 Destroy 0b10 Robot/C 300 | . 60 80 120 . . . . 40 . Destroy 0b10 Robot/NC 55 | 15 5 . 5 . . 30 . . . Destroy Leader 68 | . 12 20 22 . . 4 . 10 . Successful Hack 35 | . 10 9 11 . . . 5 . . Disable Machine 60 | . . . . . . 60 . . . Destroy Structure 41 | . . . 6 . . 35 . . . Lose Combat Pursuer 150 | . 30 . 45 . 15 . . 15 45 Influence Decreases 709 | 15 80 107 180 38 29 136 5 69 50 Entered New Map 111 | . . 22 23 38 9 8 5 3 3 Time Decay 427 | 15 80 75 132 . . 108 . . 17 Lost Part 171 | . . 10 25 . 20 20 . 66 30 Squads Dispatched 6 | . . . 1 . 1 3 . 1 . Investigation 1 | . . . 1 . . . . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 4 | . . . . . 1 2 . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 52 | . 9 8 13 . 2 3 . 4 13 Peak Tracking Total 10 | . 4 3 4 . 3 1 . 4 10 Tactical Retreats 8 | . 1 . 3 . 1 . . 1 2 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Traps Triggered 2 | . 1 . 1 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Machines Disabled 4 | . . . . . . 4 . . . Max in Single Turn 3 | . . . . . . 3 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Machines Accessed 14 | . 3 3 3 1 . 2 1 . 1 Terminals 10 | . 3 3 1 1 . . 1 . 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 3 | . . . 1 . . 2 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 37 | . 9 9 9 3 . 3 3 . 1 Successful 21 | . 6 4 6 1 . 2 1 . 1 Failed 16 | . 3 5 3 2 . 1 2 . . Catastrophic 1 | . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 15 | . 5 8 2 . . . . . . Terminals 29 | . 9 9 4 3 . . 3 . 1 Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . 4 . . . . . . Recycling Units 4 | . . . 1 . . 3 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 14 | . 6 3 2 1 . . 1 . 1 Robot Analysis 1 | . . . 1 . . . . . . Open DSF 3 | . . . . 1 . . 1 . 1 Locate Traps 4 | . 3 1 . . . . . . . Transport Status 1 | . . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 4 | . 2 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks 3 | . . . 1 . . 2 . . . Report Inventory 2 | . . . 1 . . 1 . . . Retrieve Components 1 | . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . . 1 1 . . . . . . Terminals 2 | . . 1 1 . . . . . . Botnet 2 | . . 1 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 1 3 1 1 . 1 . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 26 | . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Active Infowar (turns) 1040 | 9 225 233 221 . . 279 8 65 . IFF 352 | . . . . . . 279 8 65 . Terrain 758 | 9 225 233 221 . . 70 . . . Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Turns Passed 1500 | 91 225 233 417 3 40 289 8 84 110 Spaces Moved 938 | 42 119 146 169 3 31 215 7 53 153 Core 174 | 9 . . . . . . . 12 153 Treads . | . . . . . . . . . . Legs 764 | 33 119 146 169 3 31 215 7 41 . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 123 123 123 123 50 50 Average Speed 116 | 127 120 120 147 123 123 123 123 126 55 Slowest Speed 300 | 200 120 120 190 123 123 125 123 300 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 19 | 4 29 18 24 . 42 6 1 43 6 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 39 | . . . 5 . . 34 . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 39 | . . . 5 . . 34 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Total 1199 | 62 167 187 274 2 33 229 6 67 172 Wait 99 | . 31 19 39 . . 2 . 3 5 Move 929 | 41 118 145 168 2 30 214 6 52 153 Hop . | . . . . . . . . . . Pick Up 25 | 7 1 5 8 . 1 1 . 2 . Fast Attach 20 | 7 . 1 4 . . 5 . 1 2 Attach 12 | . . 2 6 . 1 . . . 3 Detach 2 | . . . 1 . . 1 . . . Swap 7 | . . 2 4 . . 1 . . . Drop 18 | . . 5 5 . 1 1 . 6 . Fire 43 | 7 17 8 6 . . 1 . 1 3 Melee 38 | . . . 33 . . 3 . 2 . Ram 6 | . . . . . . . . . 6 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 12) 306 | -10/Materials | Discovered new exit (range 9) 313 | -10/Materials | Build established: Mutant 317 | -10/Materials | Entered another Materials area 317 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 534 | -9/Materials | Discovered new exit (range 3) 550 | -9/Materials | Entered another Materials area 550 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 741 | -8/Materials | Lost 3 parts (1p2w) 808 | -8/Materials | Lost 3 parts (2u1w) 825 | -8/Materials | Repaired Aluminum Leg 898 | -8/Materials | Discovered new exit (range 14) 967 | -8/Materials | Entered Factory 967 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 970 | -7/Factory | Identified exit to DSF 970 | -7/Factory | Entered DSF 995 | -7/DSF | Discovered new exit (range 11) 1000 | -7/DSF | Additional patrols routed to DSF 1010 | -7/DSF | Build established: Scavenger-Mutant 1010 | -7/DSF | Entered Factory 1010 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1209 | -6/Factory | Discovered new exit (range 15) 1299 | -6/Factory | Entered another Factory area 1299 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1307 | -5/Factory | Identified exit to DSF 1307 | -5/Factory | Entered DSF 1364 | -5/DSF | Additional patrols routed to DSF 1368 | -5/DSF | Discovered new exit (range 11) 1390 | -5/DSF | Core integrity fell below 50% 1391 | -5/DSF | Entered Factory 1391 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 1408 | -4/Factory | Build established: Mutant 1417 | -4/Factory | Lost 7 parts (1p2n3u1w) 1471 | -4/Factory | Core integrity fell below 50% 1487 | -4/Factory | Core integrity fell below 20% 1501 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Connecting with DSF Access... Current location identified: Factory Acquired Imp. Fusion Compressor. S-27 Virus destroyed. Acquired 30 matter. Adv. Heat Sink destroyed. Imp. Melee Analysis Suite destroyed. K-01 Serf collects debris. Slammed into S-27 Virus. Imp. Fusion Compressor broken. Destabilizing: Short circuit. Slammed into S-27 Virus. K-01 Serf collects debris. Slammed into S-27 Virus. Broken Imp. Fusion Compressor destroyed. Slammed into S-27 Virus. S-27 Virus destroyed. K-01 Serf pushes G-67 Veteran. K-01 Serf destroyed. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????# #?######### | | ?????????????????????????????????# ###T ###### | | ?????????????????????????????????# % | | ?????????????????????????????????# = | | ?????????????????????????######??# % | | ?????????????????????????? ??# | | ?????????????????????????? """ !?# | | ????????????????????????"" """ ?# ####+####+# | | ???????????????????????""" 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[????????? | | ?????????? #???????? ??????? | | ?????????? @ #?????????] =#?????? | | ?????????? +?????????? #?????? | | ???????????##############+####??????????? #?????? | | ????????????????????????????????????????? #?????? | | ?????????????????????????????????????????? #?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 25 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 160 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 11% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MassArchitectNeutralizer Manual? 0 Play Time 00:25:25 Cumulative 47.0 hours Start 2026.01.07 @ 08:54:41 End 2026.01.07 @ 09:32:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 21 Adventurer 4 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 30 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3b2c0f4e-9dc4-4046-80fc-1b237589415d