Cogmind - Beta 13 X3 @@@ ROGUE MODE // 2024.02.20 @ 22:05:30 Player: Jay Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (83) 415 Value Destroyed (2057) 2057 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 5482 Bonus ------- High Alert Combat Kills 50 Cogmind --------- Core Integrity 136/700 Matter 300/300 Energy 100/100 System Corruption 9% Temperature Hot (263) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Improved Aluminum Leg > --- UTILITY (5) ------ Medium Storage Unit Advanced Targeting Computer Target Analyzer > --- WEAPON (4) ------- Particle Gun Remote Datajack > --- INVENTORY (10) --- Light Ion Engine Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit High-capacity Battery Advanced Visual Processing Unit Advanced Targeting Computer ECM Suite > --- WEAPON ----------- Minigun Minigun Minigun Minigun > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved EM Pulse Cannon Light Assault Rifle Mini Grenade Launcher [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Minigun Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Slots Evolved 6 | . . . 2 2 2 . . Power 1 | . . . 1 . . . . Propulsion . | . . . . . . . . Utility 3 | . . . . 1 2 . . Weapon 2 | . . . 1 1 . . . Parts Attached 73 | 7 2 7 10 17 5 . 25 Power 21 | 2 . 2 4 3 . . 10 Engine 20 | 2 . 2 4 3 . . 9 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 17 | 2 . 2 2 4 1 . 6 Treads 2 | . . . 2 . . . . Leg 13 | 2 . . . 4 1 . 6 Wheel 2 | . . 2 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 1 2 1 1 3 4 . 2 Device 5 | . . 1 . 2 2 . . Storage 5 | 1 2 . 1 . 1 . . Processor 3 | . . . . 1 1 . 1 Hackware . | . . . . . . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 21 | 2 . 2 3 7 . . 7 Energy Gun 4 | . . . . 1 . . 3 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 11 | 2 . . 2 6 . . 1 Ballistic Cannon 3 | . . 2 1 . . . . Launcher 1 | . . . . . . . 1 Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 36 | . . 6 4 2 . . 24 Power 11 | . . 1 1 2 . . 7 Propulsion 7 | . . 2 . . . . 5 Utility 5 | . . 1 . . . . 4 Weapon 13 | . . 2 3 . . . 8 Highest Loss Streak 11 | . . 6 2 1 . . 11 To Critical Strikes 3 | . . 1 1 . . . 1 Average Slot Usage (%) 94 | . 99 87 98 98 99 100 87 Engine 14 | . 14 13 21 17 15 15 10 Treads 2 | . . . 12 3 . . . Leg 12 | . 28 14 . 14 14 15 13 Wheel 2 | . . 5 9 . . . . Device 4 | . . 2 6 2 11 7 4 Storage 16 | . 27 22 15 18 15 15 11 Processor 7 | . . . . 6 10 15 14 Energy Gun 1 | . . . . 6 . . 2 Ballistic Gun 20 | . 28 15 3 28 30 30 19 Ballistic Cannon 6 | . . 10 28 . . . . Naked Turns . | . . . . . . . . Heaviest Build 42 | 14 21 22 33 32 35 34 42 Greatest Support 46 | 20 20 26 46 46 23 20 23 Greatest Overweight (x) 10 | 4 1 6 1 1 1 1 10 Average Overweight (x) . | . . 1 . . 1 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 Most Carried 10 | 4 10 10 10 10 10 10 10 Average Carried 8 | 2 8 8 8 9 9 10 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 2 10 8 10 10 10 10 1 Class Distribution -------------------- 29% | Mutant 24% | Gunner 18% | Scavenger-Gunner 18% | Skirmisher 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Matter Collected 2577 | 167 115 257 503 464 258 16 797 Remotely . | . . . . . . . . Salvage Created 2664 | . 56 153 277 539 242 . 1397 Parts 154 | . 7 7 35 29 11 . 65 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . . . . 1 2 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Combat Hostiles Destroyed 63 | . 3 7 18 12 3 . 20 Guns 34 | . 3 3 1 12 3 . 12 Cannons 24 | . . 4 17 . . . 3 AOE 4 | . . . . . . . 4 Classes Destroyed 14 | . 2 3 2 2 1 . 4 Worker 3 | . . . . . 1 . 2 Builder 9 | . . . 2 . . . 7 Tunneler 1 | . . 1 . . . . . Recycler 9 | . . 2 . . 1 . 6 Watcher 5 | . 1 . 2 2 . . . Swarmer 25 | . 3 . 14 4 . . 4 Grunt 22 | . . . 4 6 3 . 9 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . 1 . . . Sentry 1 | . . . . . . . 1 Hunter 2 | . . . . 1 . . 1 Programmer 3 | . . . . . . . 3 Heavy 1 | . . . . . . . 1 Assembled 7 | . . 7 . . . . . Best Kill Streak 9 | . 2 3 8 4 5 . 9 Combat Bots Only 7 | . 2 3 7 4 3 . 5 Max Kills in Single Turn 2 | . 1 1 1 2 2 . 2 Gunslinging 1 | . . . . 1 1 . 1 Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Hostile Shots Fired 462 | . 22 91 121 49 2 . 177 Missed 147 | . 9 37 31 11 1 . 58 Damage Taken 4786 | . 103 837 811 564 16 . 2455 Core 951 | . 20 209 98 60 . . 564 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 34 | . . . . . 34 . . Core Remaining (%) 68 | 100 . 8 75 89 . . . Volleys Fired 184 | . 19 16 40 37 9 . 63 Largest 4 | . 2 2 3 4 4 . 4 Hottest 189 | . 40 70 105 131 100 . 189 Shots Fired 528 | . 38 27 113 143 36 . 171 Gun 382 | . 38 13 8 143 36 . 144 Cannon 132 | . . 14 105 . . . 13 Launcher 14 | . . . . . . . 14 Special . | . . . . . . . . Kinetic 448 | . 38 27 113 111 36 . 123 Thermal 53 | . . . . 32 . . 21 Explosive 14 | . . . . . . . 14 Electromagnetic 13 | . . . . . . . 13 Robot Hit Streak 18 | . 6 5 8 9 18 . 17 Robot Miss Streak 5 | . 5 3 5 4 4 . 4 Penetration Max . | . . . . . . . . Secondary Targets 8 | . 1 1 . 4 1 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 1 . 1 Shots Hit Robots 286 | . 18 16 48 76 22 . 106 Core Hits 143 | . 5 13 21 34 8 . 62 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 . 1 Critical Strikes 9 | . . . 2 4 1 . 2 Burn 5 | . . . . 4 . . 1 Destroy 2 | . . . . . 1 . 1 Blast 2 | . . . 2 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5659 | . 219 270 872 926 321 . 3051 Guns 3161 | . 219 116 26 926 321 . 1553 Cannons 1303 | . . 154 846 . . . 303 Explosions 1173 | . . . . . . . 1173 Melee . | . . . . . . . . Ramming 22 | . . . . . . . 22 Kinetic 3683 | . 219 270 872 663 321 . 1338 Thermal 540 | . . . . 263 . . 277 Explosive 1111 | . . . . . . . 1111 Electromagnetic 303 | . . . . . . . 303 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . . . . 9 Average Corruption 4 | . . . . . . . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 15 | . . . . . . . 15 Message Errors 3 | . . . . . . . 3 Matter Fused 2 | . . . . . . . 2 Heat Flow Errors 3 | . . . . . . . 3 Energy Discharges 2 | . . . . . . . 2 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 2 Misfires 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 65 | . . . 17 . . . 48 Projectiles 17 | . . . 17 . . . . Explosions 48 | . . . . . . . 48 Melee . | . . . . . . . . Knockbacks 16 | . . 2 14 . . . . Impact . | . . . . . . . . Kinetic 15 | . . 2 13 . . . . Secondary 1 | . . . 1 . . . . Self-Inflicted Damage 367 | . . . . . . . 367 Shots 9 | . . . . . . . 9 Rammed . | . . . . . . . . Targets Rammed 4 | . . . . . . . 4 Kicked 4 | . . . . . . . 4 Crushed . | . . . . . . . . Highest Temperature 509 | . . 27 446 509 132 . 414 Average Temperature 137 | . . 11 157 175 48 . 118 Received Heat Transfer 1071 | . 6 120 150 243 9 . 543 Effects 15 | . . . 2 11 . . 2 Shutdowns 6 | . . . . 4 . . 2 Matter Decay 3 | . . . . 3 . . . Short Circuit 3 | . . . . 3 . . . Damage (minor) 1 | . . . . 1 . . . Damage (major) 2 | . . . 2 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 1 | . . . . . . . 1 Heat Transferred 1604 | . . . . 962 . . 642 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Peak Influence 444 | . 117 50 365 444 238 83 418 Initial 149 | . . 45 3 149 123 83 58 Average 155 | . 30 28 201 322 160 83 154 Maximum Alert Level 2 | . . . 1 2 1 . 2 Low Security (%) 65 | 100 100 100 47 5 70 100 69 Level 1 31 | . . . 52 76 29 . 27 Level 2 3 | . . . . 18 . . 3 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 1 . 1 1 1 . 8 Investigation 2 | . . . 1 1 . . . Extermination 3 | . . . . . . . 3 Reinforcement 7 | . 1 . . . 1 . 5 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Distress Signals 3 | . . . 2 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 113 | . 10 22 28 19 5 . 29 Peak Tracking Total 20 | . 4 20 7 4 3 . 8 Tactical Retreats 11 | . 1 2 4 1 . . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Traps Triggered 1 | . . . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Disabled 5 | . . . . . . . 5 Max in Single Turn 4 | . . . . . . . 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Accessed 7 | . 1 . 3 1 1 . 1 Terminals 3 | . 1 . 1 1 . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 1 | . . . . . . . 1 Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Total Hacks 25 | . 5 . 12 4 3 . 1 Successful 18 | . 3 . 9 4 2 . . Failed 7 | . 2 . 3 . 1 . 1 Catastrophic 2 | . 1 . . . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 12 | . 5 . 3 4 . . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . 3 . . Recycling Units 1 | . . . . . . . 1 Scanalyzers 9 | . . . 9 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 3 . 2 4 . . . Record 4 | . 1 . . 3 . . . Prototype ID Bank 2 | . . . 1 1 . . . Alert Level 1 | . . . 1 . . . . Transport Status 1 | . 1 . . . . . . Reinforcement Status 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 7 | . . . 7 . . . . Insert Component 4 | . . . 4 . . . . Analyze 3 | . . . 3 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 1 . 3 1 1 . 1 Full Trace Events 2 | . . . 1 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 32 | . . . . . 32 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 1 Highest-Rated Group 31 | . . . . . . 31 31 Highest-Rated Ally 31 | . . . . . . 31 31 Total Orders . | . . . . . . . . Ally Attacks 5 | . . . . . . . 5 Total Damage 103 | . . . . . . . 103 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Turns Passed 3418 | 66 347 359 625 506 299 223 993 Spaces Moved 1438 | 45 154 183 337 183 99 116 321 Core 43 | 25 . 16 . . . . 2 Treads 214 | . . . 176 38 . . . Legs 948 | 20 154 95 . 145 99 116 319 Wheels 233 | . . 72 161 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 90 105 120 190 190 120 Average Speed 175 | 114 176 162 133 183 190 190 220 Slowest Speed 550 | 250 190 350 160 240 190 190 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 4 33 34 30 18 4 78 10 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 96 | . . . . . . . 96 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 96 | . . . . . . . 96 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total 2004 | 59 192 217 428 287 198 119 504 Wait 214 | . 7 6 27 22 75 . 77 Move 1432 | 44 153 182 336 182 99 115 321 Hop . | . . . . . . . . Pick Up 65 | 8 10 5 11 15 6 . 10 Fast Attach 4 | . . . . 3 . . 1 Attach 52 | 6 1 7 8 9 3 . 18 Detach . | . . . . . . . . Swap 17 | 1 1 . 2 5 2 . 6 Drop 28 | . 1 1 4 14 4 . 4 Fire 184 | . 19 16 40 37 9 . 63 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 4 | . . . . . . . 4 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 4 | . . . . . . 4 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 67 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 16) 414 | -10/Materials | Entered Mines 575 | -10/Mines | Assembled infested the area 614 | -10/Mines | Core integrity fell below 50% 623 | -10/Mines | Core integrity fell below 20% 663 | -10/Mines | Lost 6 parts (1p2n1u2w) 765 | -10/Mines | Discovered new exit (range 10) 773 | -10/Mines | Entered Materials 773 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1072 | -9/Materials | Build established: Skirmisher 1319 | -9/Materials | Destroyed 7 combat bots 1371 | -9/Materials | Discovered new exit (range 15) 1398 | -9/Materials | Entered another Materials area 1398 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1873 | -8/Materials | Discovered new exit (range 11) 1904 | -8/Materials | Entered Factory 1904 | -7/Factory | Evolved 2 slots: Utility x2 2007 | -7/Factory | Repaired Imp. Aluminum Leg 2203 | -7/Factory | Sucked down chute 2203 | -7/Factory | Entered Waste 2203 | -7/Waste | The area was eerily silent 2204 | -7/Waste | Met a frightened Derelict 2359 | -7/Waste | Build established: Gunner 2390 | -7/Waste | Discovered new exit (range 20) 2426 | -7/Waste | Entered Factory 2426 | -7/Factory | Accompanied by 1 ally 2850 | -7/Factory | Build established: Scavenger-Gunner 3102 | -7/Factory | Lost 11 parts (3p3n2u3w) 3146 | -7/Factory | Lost 4 parts (1n1u2w) 3216 | -7/Factory | Core integrity fell below 50% 3246 | -7/Factory | Lost 3 parts (1p2w) 3401 | -7/Factory | Core integrity fell below 20% 3419 | -7/Factory | Self-destructed Last Messages --------------- 03357_ R-06 Scavenger collects Wheel. 03358_ Acquired 8 matter. 03359_ R-06 Scavenger collects Lgt. Nuclear Core. 03360_ Kicked R-06 Scavenger. 03364_ K-01 Serf collects debris. 03365_ R-06 Scavenger suffers critical hit (Burn). 03367_ Particle Gun destroyed. 03367_ K-01 Serf collects debris. 03376_ System corrupted: Energy discharge (-33). 03380_ K-01 Serf collects debris. 03384_ Lgt. Ion Engine destroyed. 03384_ K-01 Serf collects debris. 03385_ Kicked U-05 Engineer out of the way. 03387_ Aluminum Leg destroyed. 03389_ Lgt. Ion Engine destroyed. 03397_ Kicked K-01 Serf. 03399_ Critical hit (Burn: +37). 03402_ Imp. Light Armor Plating destroyed. 03402_ Critical hit (Burn: +37). 03419_ System corrupted: Heat flow error (+263). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????? ?????????????????????????????????????? | | ???????# ????????????????????????????????????? | | ???????# #???????????????????????????????????? | | ???????# ????????????????????????????????????? | | ???????? ????????????????????????????????????? | | ???????? ????????????????????????????????????? | | ???????? ????????????????????????????????????? | | ???????? ????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ????????# #?#############??????????????????????? | | ????????# #?# #??????????????????????? | | ????????# #?# #??????????????????????? | | ######### #?# """ """ #??????????????????????? | | # #?# """ """ #??????????????????????? | | """# ^^#?# """ """ #??????????????????????? | | Y"# ^^### #?????###??????????????? | | %"""# # # @#?? ###????????????? | | % % # ############g## ??????????? | | % %% + g ??????????? | | """" #% % %% % % g ??????????? | | """" # ??????????? | | """"" ###########+####### ???????????? | | """"" # ### # ####???????????? | | ## # #?#######??????????????? | | ##### #??????????????????????? | | #########??# # #??????????????????????? | | ???????????# #??????????????????????? | | ???????????# # #??????????????????????? | | ???????????### #??????????????????????? | | ???????????? # #??????????????????????? | | ???????????? + #??????????????????????? | | ??????????? # #??????????????????????? | | ??????????? ## ???????????????????????? | | ?????????????# ??????????????????????????? | | ?????????????##### ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 650 Matter Stores 300 Matter Capacity 400 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- Lgt. Assault Rifle | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed IonicHeartKinecellerator Manual? 0 Play Time 00:44:00 Cumulative 34.9 hours Start 2024.02.20 @ 21:14:19 End 2024.02.20 @ 22:05:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 46 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 100% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 814240ef-3ee8-403b-af43-d3a8188ddadd