Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 16:33:38 Player: YtnomSnrub Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (28) 140 Value Destroyed (970) 970 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2750 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 194/300 Energy 100/100 System Corruption 0% Temperature Hot (229) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Advanced ECM Suite Improved Weapon Shielding Gatling Laser Gatling Laser Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Airjet Cesium-ion Thruster > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Targeting Computer Advanced ECM Suite Improved Weapon Shielding > --- WEAPON ----------- Gatling Laser Gatling Laser > --- INVENTORY -------- Deuterium Engine Deuterium Engine Deuterium Engine Light Deuterium Engine Improved Deuterium Engine Aluminum Leg Core Analyzer Improved Weapon Shielding Improved Weapon Shielding Improved Weapon Shielding Hardened Medium Armor Plating Gatling Laser Gatling Laser Missile Launcher [Rating: 38] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Airjet Leg Aluminum Leg Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Spread Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Missile Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 41 | 6 2 12 21 Power 4 | 1 . 2 1 Engine 4 | 1 . 2 1 Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 . 5 6 Treads . | . . . . Leg 7 | 2 . 3 2 Wheel . | . . . . Hover 5 | . . 2 3 Flight 1 | . . . 1 Utility 13 | 1 2 3 7 Device 4 | . . 1 3 Storage 2 | 1 1 . . Processor 3 | . . 2 1 Hackware 1 | . 1 . . Protection 3 | . . . 3 Artifact . | . . . . Weapon 11 | 2 . 2 7 Energy Gun 5 | . . 1 4 Energy Cannon 1 | . . . 1 Ballistic Gun 3 | 2 . 1 . Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 15 | . . 2 13 Power 2 | . . 1 1 Propulsion 6 | . . . 6 Utility 3 | . . 1 2 Weapon 4 | . . . 4 Highest Loss Streak 8 | . . 2 8 To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 95 90 93 Engine 9 | . 14 9 8 Leg 7 | . 28 11 2 Hover 14 | . . 9 18 Flight 1 | . . . 1 Device 7 | . . 3 10 Storage 9 | . 14 11 8 Processor 15 | . . 21 14 Hackware 1 | . 10 2 . Protection 6 | . . . 10 Energy Gun 7 | . . 3 10 Energy Cannon 1 | . . . 2 Ballistic Gun 9 | . 28 16 3 Naked Turns 7 | . . . 7 Heaviest Build 50 | 12 27 36 50 Greatest Support 28 | 20 20 20 28 Greatest Overweight (x) 5 | . 1 3 5 Average Overweight (x) 1 | . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 6 12 15 14 Most Carried 15 | 5 8 15 15 Average Carried 12 | 3 6 10 14 Final Capacity 15 | 8 15 15 5 Final Carried 14 | 4 8 14 5 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 616 | 185 70 135 226 Remotely . | . . . . Salvage Created 889 | . 80 255 554 Parts 61 | . 9 16 36 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 25 | . 2 6 17 Guns 16 | . 2 6 8 Cannons 1 | . . . 1 AOE 6 | . . . 6 Classes Destroyed 8 | . 2 1 5 Mechanic 1 | . . . 1 Operator 1 | . 1 . . Watcher 1 | . . . 1 Swarmer 6 | . . . 6 Grunt 13 | . 2 5 6 Duelist 1 | . . 1 . Sentry 3 | . . . 3 Specialist 2 | . . . 2 Best Kill Streak 4 | . 2 4 4 Combat Bots Only 4 | . 1 4 3 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging 1 | . . . 1 Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 249 | . 10 53 186 Missed 64 | . 5 14 45 Damage Taken 2474 | . 56 458 1960 Core 699 | . 21 120 558 Absorbed by Shields . | . . . . Redirected to Shielding 52 | . . . 52 Regen/Repaired (Parts) 27 | . . . 27 Core Remaining (%) 87 | 100 91 70 . Volleys Fired 83 | . 7 23 53 Largest 2 | . 2 2 2 Hottest 160 | . 40 40 160 Shots Fired 151 | . 14 46 91 Gun 138 | . 14 46 78 Cannon 8 | . . . 8 Launcher 5 | . . . 5 Special . | . . . . Kinetic 79 | . 14 46 19 Thermal 67 | . . . 67 Explosive 5 | . . . 5 Electromagnetic . | . . . . Robot Hit Streak 22 | . 7 22 15 Robot Miss Streak 5 | . 1 5 5 Penetration Max . | . . . . Secondary Targets 4 | . . 2 2 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 123 | . 12 36 75 Core Hits 79 | . 7 16 56 Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 4 | . . 2 2 Burn 2 | . . . 2 Destroy 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2324 | . 92 287 1945 Guns 1450 | . 92 287 1071 Cannons 136 | . . . 136 Explosions 738 | . . . 738 Melee . | . . . . Ramming . | . . . . Kinetic 555 | . 92 287 176 Thermal 1031 | . . . 1031 Explosive 738 | . . . 738 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 14 | . . . 14 Projectiles . | . . . . Explosions 14 | . . . 14 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 44 | . . . 44 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 444 | . 6 21 444 Average Temperature 158 | . 6 7 175 Received Heat Transfer 942 | . 30 228 684 Effects 8 | . . . 8 Shutdowns 3 | . . . 3 Energy Bleed 1 | . . . 1 Interference 3 | . . . 3 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 2 | . . . 2 Combat Hostiles 2 | . . . 2 Parts Melted 5 | . . . 5 Heat Transferred 2264 | . . . 2264 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 233 | . 79 170 233 Initial 71 | . . 33 71 Average 122 | . 30 139 133 Maximum Alert Level 1 | . . . 1 Low Security (%) 90 | 100 100 100 83 Level 1 9 | . . . 16 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 2 1 4 Investigation 3 | . 2 . 1 Extermination . | . . . . Reinforcement 4 | . . 1 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . . . 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 51 | . 3 9 39 Peak Tracking Total 11 | . 1 4 11 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . . 3 Max in Single Turn 2 | . . . 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . 2 4 1 Terminals 3 | . 1 2 . Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units 1 | . . 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 19 | . 6 10 3 Successful 11 | . 1 8 2 Failed 8 | . 5 2 1 Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual 2 | . 1 1 . Terminals 8 | . 3 5 . Fabricators . | . . . . Repair Stations 6 | . 3 . 3 Recycling Units 1 | . . 1 . Scanalyzers 4 | . . 4 . Garrison Access . | . . . . Terminal Hacks 4 | . 1 3 . Prototype ID Bank 1 | . . 1 . Branch Access Points 1 | . 1 . . Maintenance Status 1 | . . 1 . Investigation Status 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks 1 | . . 1 . Report Inventory 1 | . . 1 . Scanalyzer 4 | . . 4 . Insert Component 2 | . . 2 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 5 | . 2 2 1 Full Trace Events 3 | . 2 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 38 | . . . 38 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1410 | 51 110 385 864 Spaces Moved 585 | 35 54 159 337 Core 22 | 8 . . 14 Treads . | . . . . Legs 201 | 27 54 69 51 Wheels . | . . . . Hover 362 | . . 90 272 Flight . | . . . . Fastest Speed 50 | 50 120 116 50 Average Speed 165 | 104 158 180 165 Slowest Speed 360 | 120 190 260 360 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 3 18 19 38 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 21 | . . . 21 Melee . | . . . . Projectile . | . . . . AOE 21 | . . . 21 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 882 | 49 67 221 545 Wait 111 | . . 5 106 Move 582 | 34 53 158 337 Hop . | . . . . Pick Up 43 | 9 5 14 15 Fast Attach 9 | 1 . 3 5 Attach 17 | 5 1 4 7 Detach . | . . . . Swap 15 | . 1 5 9 Drop 22 | . . 9 13 Fire 83 | . 7 23 53 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Identified exit to Mines 138 | -10/Materials | Discovered new exit (range 7) 162 | -10/Materials | Entered another Materials area 162 | -9/Materials | Evolved 2 slots: Utility x2 305 | -9/Materials | Build established: Mutant 540 | -9/Materials | Discovered new exit (range 4) 547 | -9/Materials | Entered another Materials area 547 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 744 | -8/Materials | Repaired Airjet 958 | -8/Materials | Core integrity fell below 50% 973 | -8/Materials | Lost 3 parts (1n1u1w) 1402 | -8/Materials | Core integrity fell below 20% 1404 | -8/Materials | Released all parts (4) 1411 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01404_ Released Lrg. Storage Unit. 01404_ Released Imp. Signal Interpreter. 01404_ Released Adv. ECM Suite. 01404_ G-50 Soldier overheating. 01405_ G-50 Soldier heat short circuits Carbon-fiber Leg. 01405_ U-05 Engineer lays Concrete. 01405_ G-50 Soldier overheating. 01406_ G-50 Soldier heat spikes uncontrollably. 01406_ U-05 Engineer lays Concrete. 01406_ K-01 Serf collects debris. 01406_ G-50 Soldier overheating. 01408_ U-05 Engineer lays Concrete. 01408_ G-50 Soldier overheating. 01409_ G-50 Soldier heat damages Hvy. Laser. 01409_ U-05 Engineer lays Concrete. 01409_ G-50 Soldier overheating. 01410_ G-50 Soldier heat damages Lgt. Angular Momentum Engine, Broken Carbon-fiber Leg, Broken Carbon-fiber Leg, Hvy. Laser. 01410_ G-50 Soldier overheating. 01410_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????? ????????????????????????? | | ?????????????? ????????????????????????? | | ?????????????? ????????????????????????? | | #######???????# #########???????????????? | | #???????# #???????????????? | | #???????# #???????????????? | | ######### #???????????????? | | = # ????????????????? | | # ?????????????????? | | # "" " [* #?????????????????? | | # "T " ss #?????????????????? | | # "" #?????????????????? | | ####### u ############??????? | | """ # *!* # #??????? | | """ # *!=! """ """ #??????? | | """ + !!! # """ """ #??????? | | # ##### =!%= !""" """ #??????? | | # ######+### =%g [ #??????? | | # ## ! 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""" ??????????? | | ########+###?????????# ? ????????????? | | ?????????????????????# ?###?????????????? | | ?????????????????????# ?????????????????? | | ????????????????????? ??????????????????? | | ????????????????????? ??????????????????? | | ????????????????????? ??????????????????? | | ??????????????????????? ??????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 11 Offensive Hacking 10 Item Schematics ----------------- Airjet | -9/Materials | Scanalyzed Deuterium Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardcellRagnarokCleaver Manual? 0 Play Time 00:17:55 Cumulative 18.8 hours Start 2024.04.04 @ 16:15:46 End 2024.04.04 @ 16:33:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 28 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cdbae9ab-e954-46a7-b4a3-130e40d37ebe