Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.26 @ 08:08:24 Player: Red_Zig Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (155) 775 Value Destroyed (4671) 4671 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (126) 126 TOTAL SCORE: 8332 Bonus ------- High Alert Combat Kills 85 Follower Combat Kills 125 Friendly Fire -84 Cogmind --------- Core Integrity 0/700 Matter 232/300 Energy 85/100 System Corruption 1% Temperature Cool (10) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Signal Interpreter Improved Light Armor Plating Hacking Suite Hacking Suite System Shield Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Target Analyzer Core Analyzer > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Micro Nuclear Core Light Treads Light Treads Compact Wheel Improved Heat Sink Cooling System Trap Scanner Improved Signal Interpreter Improved Light Armor Plating Improved Light Armor Plating Hacking Suite Hacking Suite System Shield High-powered Tractor Beam Gauss Rifle Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon Heavy Rocket Launcher Powered Hammer [Rating: 41] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Target Analyzer Protection Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . 1 . 1 . . Utility 4 | . . 1 2 1 . . Weapon . | . . . . . . . Parts Attached 99 | 8 4 14 42 10 11 10 Power 11 | 1 1 . 7 . 1 1 Engine 5 | 1 . . 3 . . 1 Core 6 | . 1 . 4 . 1 . Reactor . | . . . . . . . Propulsion 31 | 2 . 8 11 4 4 2 Treads 29 | 2 . 7 11 4 3 2 Leg 1 | . . 1 . . . . Wheel 1 | . . . . . 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 26 | 3 2 1 14 4 . 2 Device 10 | 3 . 1 5 1 . . Storage 2 | . 1 . . . . 1 Processor 9 | . 1 . 5 3 . . Hackware . | . . . . . . . Protection 5 | . . . 4 . . 1 Artifact . | . . . . . . . Weapon 31 | 2 1 5 10 2 6 5 Energy Gun 1 | 1 . . . . . . Energy Cannon 8 | . . . 4 2 2 . Ballistic Gun 14 | 1 1 4 6 . . 2 Ballistic Cannon 3 | . . . . . 2 1 Launcher 3 | . . . . . 2 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon 1 | . . 1 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 35 | . 1 3 7 . 9 15 Power 4 | . . . 1 . 1 2 Propulsion 15 | . . 2 3 . 6 4 Utility 8 | . 1 . 3 . . 4 Weapon 8 | . . 1 . . 2 5 Highest Loss Streak 12 | . 1 2 3 . 3 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 99 95 99 100 92 49 Engine 1 | . 6 . 1 . . . Core 7 | . 7 11 7 7 6 . Treads 26 | . 28 30 26 30 21 8 Device 9 | . 10 10 12 9 7 . Storage 8 | . 8 11 9 7 7 6 Processor 19 | . 9 11 19 27 30 23 Protection 1 | . . . 4 . . . Energy Cannon 7 | . . . 11 15 10 . Ballistic Gun 9 | . 27 20 6 . . . Peak Build Rating 41 | 9 10 16 32 41 41 39 Average Rating 25 | 4 8 13 29 37 39 21 On Entrance 20 | . 7 10 16 30 41 39 Naked Turns . | . . . . . . . Heaviest Build 67 | 10 49 52 66 67 65 65 Greatest Support 80 | 40 40 60 60 80 80 51 Greatest Overweight (x) 14 | . 1 1 1 . 3 14 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 20 | 5 20 20 20 20 20 20 Average Capacity 18 | 5 13 20 20 20 20 19 Most Carried 20 | 1 9 20 20 20 20 18 Average Carried 16 | . 5 17 19 19 18 12 Final Capacity 20 | 5 20 20 20 20 20 5 Final Carried 20 | 1 9 20 20 20 18 5 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Matter Collected 2831 | 316 317 573 1014 120 298 193 Remotely 273 | 175 98 . . . . . Salvage Created 5825 | 129 439 1226 2113 782 699 437 Parts 332 | 10 28 75 136 35 31 17 Haulers Intercepted 13 | . . 4 5 4 . . Recyclers Shooed 3 | . 1 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 49 | . . . . . 36 13 Prevented 1 | . . . . . . 1 Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 105 | . 8 20 32 11 22 12 Melee 1 | . . . . . . 1 Guns 47 | . 8 20 18 . . 1 Cannons 42 | . . . 13 8 19 2 AOE 11 | . . . . 3 3 5 Classes Destroyed 15 | 2 4 4 3 1 . 1 Worker 7 | . 1 . 5 1 . . Builder 5 | . . 1 4 . . . Tunneler 4 | 2 . 1 1 . . . Hauler 13 | . . 4 5 4 . . Recycler 6 | 1 2 3 . . . . Operator 2 | . . . 1 1 . . Watcher 13 | . 3 3 5 2 . . Swarmer 26 | . 4 7 3 . 12 . Grunt 45 | . 4 7 17 4 6 7 Brawler 3 | . . 2 . 1 . . Duelist 4 | . . . 1 . . 3 Protector 1 | . . . . . . 1 Sentry 17 | . . 4 7 3 2 1 Hunter 5 | . . . 4 1 . . Programmer 4 | . . . . 2 2 . Best Kill Streak 10 | 2 3 7 6 6 6 10 Combat Bots Only 10 | . 3 7 4 5 6 10 Max Kills in Single Turn 4 | 1 2 2 2 4 2 4 Gunslinging . | . . . . . . . Exploded 4 | . . . . 3 2 4 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Hostile Shots Fired 682 | . 42 95 168 115 136 126 Missed 205 | . 12 23 36 49 48 37 Damage Taken 7110 | . 344 818 2014 721 1335 1878 Core 1061 | . 55 53 240 77 119 517 Absorbed by Shields . | . . . . . . . Core Remaining (%) 80 | 100 78 86 56 . . . Volleys Fired 389 | 12 31 88 143 52 39 24 Largest 2 | 1 2 2 2 2 2 2 Hottest 130 | 20 40 46 130 130 130 96 Shots Fired 734 | 12 62 154 286 104 77 39 Gun 400 | 12 62 154 160 . . 12 Cannon 329 | . . . 126 104 74 25 Launcher 5 | . . . . . 3 2 Special . | . . . . . . . Kinetic 452 | 12 62 154 160 . 27 37 Thermal 277 | . . . 126 104 47 . Explosive 5 | . . . . . 3 2 Electromagnetic . | . . . . . . . Robot Hit Streak 49 | 3 7 16 49 21 37 9 Robot Miss Streak 5 | 1 3 5 5 2 2 2 Penetration Max 1 | . . . 1 . . 1 Secondary Targets 4 | . . 2 2 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 512 | 6 36 110 207 65 55 33 Core Hits 253 | 4 22 54 87 27 34 25 Critical Kills 2 | . . 1 . . . 1 Critical Parts Destroyed 7 | . . 1 2 . . 4 Critical Strikes 12 | . . 2 2 . 1 7 Destroy 5 | . . 2 2 . . 1 Blast 3 | . . . . . 1 2 Smash 4 | . . . . . . 4 Melee Attacks 8 | . . 1 . . . 7 Impact 7 | . . . . . . 7 Slashing 1 | . . 1 . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12982 | 80 502 1605 4474 2768 1915 1638 Guns 4574 | 80 496 1585 2200 . . 213 Cannons 6296 | . . . 2274 1940 1512 570 Explosions 1735 | . . . . 828 403 504 Melee 351 | . . . . . . 351 Ramming 26 | . 6 20 . . . . Kinetic 5709 | 80 496 1585 2200 . 565 783 Thermal 5915 | . . . 2274 2694 947 . Explosive 981 | . . . . 74 403 504 Electromagnetic . | . . . . . . . Impact 351 | . . . . . . 351 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 1 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . . . . 1 3 Matter Fused 2 | . . . . . 1 1 Heat Flow Errors 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 352 | . . . 34 82 100 136 Projectiles 140 | . . . 34 13 93 . Explosions 76 | . . . . 69 7 . Melee 136 | . . . . . . 136 Knockbacks 7 | . . . . . 4 3 Impact 1 | . . . . . . 1 Kinetic 5 | . . . . . 4 1 Secondary 1 | . . . . . . 1 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 3 | . 1 2 . . . . Targets Rammed 4 | . 1 3 . . . . Kicked . | . . . . . . . Crushed 1 | . . 1 . . . . Highest Temperature 306 | . 8 2 306 25 30 224 Average Temperature 50 | . 2 1 52 10 15 69 Received Heat Transfer 2022 | . 156 246 756 135 306 423 Siege Activations . | . . . . . . . Robots Corrupted 4 | . . . . . . 4 Combat Hostiles 2 | . . . . . . 2 Parts Fried 1 | . . . . . . 1 Impact Corruptions 8 | . . . . . . 8 Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 14 | . . . 5 7 2 . Heat Transferred 7419 | . . . 3108 3053 1258 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Peak Influence 513 | 15 214 359 513 259 . . Initial 180 | . 9 . 113 180 . . Average 201 | 6 72 212 337 76 . . Maximum Alert Level 2 | . 1 1 2 1 . . Low Security (%) 53 | 100 98 39 9 98 . . Level 1 30 | . 1 60 50 1 . . Level 2 15 | . . . 39 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 2 1 6 5 . 1 Investigation 3 | . 2 . 1 . . . Extermination 2 | . . . . 2 . . Reinforcement 8 | . . 1 4 3 . . Assault 1 | . . . . . . 1 Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Distress Signals 6 | . . 2 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 152 | . 15 30 51 17 23 16 Peak Tracking Total 10 | . 3 4 4 5 5 10 Tactical Retreats 7 | . 1 4 1 . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Traps Triggered 5 | . 2 . 1 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 9 | . 4 5 . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Machines Disabled 6 | . . . 1 5 . . Max in Single Turn 4 | . . . 1 4 . . Garrison Access 2 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Machines Accessed 33 | . 9 4 9 10 1 . Terminals 21 | . 7 4 5 5 . . Fabricators 2 | . . . . 2 . . Repair Stations 1 | . . . 1 . . . Recycling Units 4 | . 2 . 2 . . . Scanalyzers 2 | . . . . 2 . . Garrison Access 2 | . . . 1 1 . . Total Hacks 65 | . 17 15 16 16 1 . Successful 31 | . 11 6 7 6 1 . Failed 34 | . 6 9 9 10 . . Catastrophic 2 | . . 1 . 1 . . Database Lockouts . | . . . . . . . Manual 36 | . 12 7 9 8 . . Terminals 49 | . 13 15 11 10 . . Fabricators 2 | . . . . 2 . . Repair Stations 1 | . . . 1 . . . Recycling Units 6 | . 4 . 2 . . . Scanalyzers 3 | . . . . 3 . . Garrison Access 3 | . . . 2 1 . . Terminal Hacks 12 | . 4 3 2 2 1 . Record 1 | . 1 . . . . . Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 1 | . . 1 . . . . Open Door 1 | . . . . . 1 . Unreport Threat 3 | . . . 1 2 . . Disarm Traps 2 | . 1 1 . . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . . . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . 1 . . . Scan Component 1 | . . . 1 . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . Seal Access 2 | . . . 1 1 . . Unauthorized Hacks 15 | . 6 3 3 3 . . Terminals 9 | . 4 3 1 1 . . Assimilate 1 | . 1 . . . . . Botnet 6 | . 2 2 1 1 . . Operators 2 | . 1 1 . . . . Fabricators 1 | . . . . 1 . . Liberate 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units 4 | . 2 . 2 . . . Reject 4 | . 2 . 2 . . . Scanalyzers 1 | . . . . 1 . . Researchers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 27 | . 7 4 7 9 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . . 1 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Total Allies 5 | . 1 . . 3 . 1 Largest Group 3 | . 1 1 . 3 . 1 Highest-Rated Group 93 | . 10 10 . 93 . 30 Highest-Rated Ally 31 | . 10 10 . 31 . 30 Total Orders . | . . . . . . . Ally Attacks 23 | . . . . 23 . . Total Damage 363 | . . . . 363 . . Kills 3 | . . . . 3 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Turns Passed 10844 | 96 1706 1444 3597 2105 1006 890 Spaces Moved 4663 | 38 682 600 1326 1170 492 355 Core 6 | 1 . . . . . 5 Treads 4501 | 37 682 600 1326 1170 345 341 Legs . | . . . . . . . Wheels 156 | . . . . . 147 9 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 145 50 Average Speed 188 | 157 202 170 213 160 176 217 Slowest Speed 750 | 160 240 240 243 162 243 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 5 93 38 83 37 64 48 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 3 | . . . . . 3 . Spaces Dug 2 | . . 1 . 1 . . Terrain Destroyed 127 | . . 1 38 33 18 37 Melee 1 | . . 1 . . . . Projectile 55 | . . . 38 5 9 3 AOE 71 | . . . . 28 9 34 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Total 5982 | 59 943 863 1835 1308 551 423 Wait 670 | . 217 128 280 39 6 . Move 4657 | 37 681 599 1325 1169 491 355 Hop . | . . . . . . . Pick Up 71 | 1 7 18 15 16 4 10 Fast Attach 28 | 8 3 5 5 3 1 3 Attach 26 | . . 2 10 2 6 6 Detach 1 | . . . . 1 . . Swap 45 | . 1 7 27 5 4 1 Drop 70 | 1 2 12 30 21 . 4 Fire 389 | 12 31 88 143 52 39 24 Melee 8 | . . 1 . . . 7 Ram . | . . . . . . . Kick . | . . . . . . . Crush 4 | . 1 3 . . . . Escape Stasis . | . . . . . . . Rewire 13 | . . . . . . 13 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 8) 303 | -10/Materials | Build established: Mutant 506 | -10/Materials | Discovered new exit (range 3) 732 | -10/Materials | Discovered new exit (range 8) 1125 | -10/Materials | Discovered new exit (range 5) 1803 | -10/Materials | Entered another Materials area 1803 | -9/Materials | Accompanied by 1 ally 1803 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2406 | -9/Materials | Build established: Scavenger-Mutant 2653 | -9/Materials | Destroyed 7 combat bots 2821 | -9/Materials | Discovered new exit (range 11) 3247 | -9/Materials | Entered another Materials area 3247 | -8/Materials | Evolved 2 slots: Utility x2 3667 | -8/Materials | Garrison activated, responded to threat 4319 | -8/Materials | Build established: Mutant 4418 | -8/Materials | Discovered new exit (range 8) 5208 | -8/Materials | Lost 3 parts (1p2n) 5262 | -8/Materials | Build established: Scavenger-Mutant 5310 | -8/Materials | Discovered new exit (range 14) 6297 | -8/Materials | Build established: Mutant 6844 | -8/Materials | Entered Factory 6844 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7504 | -7/Factory | Discovered new exit (range 3) 7507 | -7/Factory | Identified exit to Factory 7873 | -7/Factory | Allied Derelicts emerged from ambush trap array 8025 | -7/Factory | Discovered exit to Factory (range 15) 8910 | -7/Factory | Discovered new exit (range 4) 8947 | -7/Factory | Identified exit to Lower Caves 8949 | -7/Factory | Entered Lower Caves 9351 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9718 | -7/Lower Caves | Lost 3 parts (1p2n) 9842 | -7/Lower Caves | Discovered new exit (range 12) 9859 | -7/Lower Caves | Identified exit to Lower Caves 9955 | -7/Lower Caves | Entered another Lower Caves area 9957 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10002 | -7/Lower Caves | Core integrity fell below 50% 10026 | -7/Lower Caves | Core integrity fell below 20% 10063 | -7/Lower Caves | Destroyed 10 combat bots 10070 | -7/Lower Caves | Lost 12 parts (2p2n3u5w) 10781 | -7/Lower Caves | Found DRS Beacon 10845 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10691_ Acquired Med. Treads. 10773_ Sneak attack on W0-6RF(x). 10776_ Destroyed Lgt. Ion Engine. 10776_ Destroyed VSS Leg. 10776_ W0-6RF(x) system corrupted by crushing effect. 10777_ W0-6RF(x) system terminally corrupted. 10778_ Acquired 36 matter. 10781_ Acquired DRS Beacon. 10831_ Core Analyzer destroyed. 10832_ Slug penetrates Wall. 10834_ System corrupted: Heat flow error (+244). 10834_ Slug penetrates Wall. 10834_ Med. Treads destroyed. 10836_ Slug penetrates S-27 Virus. 10838_ Slug penetrates Wall. 10842_ Slug penetrates S-27 Virus. 10842_ Imp. Treads destroyed. 10844_ Dropped Hcp. Storage Unit. 10845_ Dropped Gauss Rifle. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????#####???????????# | | ????????????????????????????????# ##??????????# | | ????????????????????????????????# # #??????????# | | ????????????????????????????????#### ##?????????# | | ?????????????????????????####??## # #?????????# | | ????????????????????????## #### #?????????# | | ?????????????????? ????# #####?????# | | ?????????????????? #???## #???### | | ?????????????????? ????### ## ##### | | ??????????????????? ?????## ## ## | | ???????????????????# ??????# | | ???????????????????# #?????## ###### | | ???????????? ????# ??????## ########## | | ????????????? #### ######?### #??## | | ??????????????? #???# #???## | | ????????????????# #???#### ## #????? | | ????????????????# #??????# #?? #????? | | ?????????????????# [ ##?????# ##????????? | | ???????????????????# !!/! #??#### ##?????????? | | ????????????????????# %!@!!#??## ###??????????? | | ????????????????????## !!!& ##?# #????????????? | | ?????????????????????# ! ### #????????????? | | ????????????????# #????????????? | | ????????????????# $ ?????? | | ????????????????# ### #????? | | ????????????????# ???### ## ###????? | | ??????????????? ??????## s### #??????? | | ?????????????? ?????????# ?###### #?????? | | ????????????? ??????????## s???????# ##?????? | | ?????????????????????????##s ????????######??????? | | ??????????????????????????#%! ???????????????????? | | ??????????????????????????# ???????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 40 Targeting Accuracy 18 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WaveAnalysisTriangulator Manual? 0 Play Time 01:20:47 Cumulative 155.7 hours Start 2025.02.25 @ 22:51:53 End 2025.02.26 @ 08:08:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 113 Adventurer 12 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 61 Achievement% 55 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87cb71cb-4f1c-4d0d-94bb-55a86b40d0dd