Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.15 @ 15:34:35 Player: betaklerik Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (1431) 1431 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (7) 7 TOTAL SCORE: 3503 Bonus ------- Follower Combat Kills 7 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 290/290 System Corruption 0% Temperature Cool (9) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (3) ------- Particle Gun Particle Cannon > --- INVENTORY (15) --- Improved Ion Engine Small Storage Unit Compact Matter Pod (150) Visual Processing Unit Graphene Brace Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Small Storage Unit Compact Matter Pod Battle Cannon Grenade Launcher Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg VSS Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 1 | . . . . 1 Weapon 1 | . . . 1 . Parts Attached 62 | 7 4 3 7 41 Power 7 | 1 1 . 1 4 Engine 7 | 1 1 . 1 4 Core . | . . . . . Reactor . | . . . . . Propulsion 16 | 2 . . 3 11 Treads 9 | 2 . . 3 4 Leg 7 | . . . . 7 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 2 2 . 1 6 Device 5 | 1 . . . 4 Storage 3 | 1 1 . . 1 Processor . | . . . . . Hackware . | . . . . . Protection 3 | . 1 . 1 1 Artifact . | . . . . . Weapon 28 | 2 1 3 2 20 Energy Gun 6 | . . . . 6 Energy Cannon 3 | . . . . 3 Ballistic Gun 14 | 2 1 2 2 7 Ballistic Cannon 1 | . . . . 1 Launcher 3 | . . . . 3 Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 28 | . . 1 1 26 Power 3 | . . . . 3 Propulsion 9 | . . . . 9 Utility 6 | . . . 1 5 Weapon 10 | . . 1 . 9 Highest Loss Streak 5 | . . 1 1 5 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 92 | . 100 99 98 81 Engine 11 | . 14 14 11 8 Treads 23 | . 28 28 31 12 Leg 5 | . . . . 15 Device 4 | . 8 . . 9 Storage 11 | . 14 14 11 10 Protection 8 | . 5 14 11 2 Energy Gun 1 | . . . . 5 Energy Cannon 1 | . . . . 4 Ballistic Gun 21 | . 28 22 33 10 Special Weapon 1 | . . 4 . . Peak Build Rating 36 | 7 8 8 14 36 Average Rating 13 | 4 7 7 12 20 On Entrance 7 | . 7 8 8 14 Naked Turns . | . . . . . Heaviest Build 54 | 11 28 28 37 54 Greatest Support 82 | 40 40 40 60 82 Greatest Overweight (x) 13 | . . . 1 13 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 Most Carried 15 | 8 11 15 15 15 Average Carried 11 | 4 8 13 14 9 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 11 15 15 5 Class Distribution -------------------- 47% | Mutant 30% | Scavenger-Tank 7% | Scavenger-Skirmisher 5% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1505 | 254 98 48 331 774 Remotely . | . . . . . Salvage Created 1581 | 22 159 13 637 750 Parts 99 | 5 16 3 33 42 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 36 | . 5 2 14 15 Guns 26 | . 5 1 14 6 Cannons 7 | . . 1 . 6 AOE 2 | . . . . 2 Classes Destroyed 12 | 1 3 . 2 6 Worker 4 | . . . . 4 Builder 1 | . . . . 1 Tunneler 1 | 1 . . . . Watcher 3 | . 1 . . 2 Swarmer 5 | . 3 2 . . Cutter 3 | . . . . 3 Grunt 16 | . 2 . 9 5 Brawler 1 | . . . 1 . Sentry 6 | . . . 4 2 Specialist 3 | . . . . 3 Hunter 1 | . . . . 1 Heavy 1 | . . . . 1 Best Kill Streak 4 | 1 4 2 4 4 Combat Bots Only 4 | . 3 2 4 3 Max Kills in Single Turn 2 | 1 2 1 2 2 Gunslinging 1 | . 1 . 1 . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 403 | . 36 29 65 273 Missed 126 | . 14 2 21 89 Damage Taken 4378 | . 237 223 623 3295 Core 772 | . 66 35 110 561 Absorbed by Shields . | . . . . . Redirected to Shielding 53 | . 8 20 25 . Regen/Repaired (Parts) 125 | . . . . 125 Core Remaining (%) 77 | 100 . 59 72 . Volleys Fired 160 | 3 19 7 39 92 Largest 3 | 2 2 2 3 3 Hottest 204 | 40 40 120 63 204 Shots Fired 341 | 6 38 12 117 168 Gun 272 | 6 38 6 117 105 Cannon 54 | . . . . 54 Launcher 9 | . . . . 9 Special 6 | . . 6 . . Kinetic 240 | 6 38 6 117 73 Thermal 92 | . . 6 . 86 Explosive 9 | . . . . 9 Electromagnetic . | . . . . . Robot Hit Streak 31 | 5 10 2 31 14 Robot Miss Streak 3 | 1 2 3 3 3 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . 2 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 228 | 5 27 4 87 105 Core Hits 91 | 2 13 2 33 41 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . . . 3 Burn 2 | . . . . 2 Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3073 | 40 223 59 828 1923 Guns 2060 | 40 223 35 828 934 Cannons 708 | . . . . 708 Explosions 281 | . . . . 281 Melee . | . . . . . Ramming . | . . . . . Kinetic 1715 | 40 223 35 828 589 Thermal 1077 | . . 24 . 1053 Explosive 281 | . . . . 281 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 6 | . . . . 6 Projectiles 6 | . . . . 6 Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 611 | . 27 160 170 611 Average Temperature 112 | . 13 79 53 169 Received Heat Transfer 1089 | . 96 . 219 774 Effects 8 | . . . . 8 Shutdowns 1 | . . . . 1 Energy Bleed 4 | . . . . 4 Interference 2 | . . . . 2 Matter Decay 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 5 | . . . . 5 Heat Transferred 2159 | . . 50 . 2109 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 299 | 5 149 112 228 299 Initial 96 | . 3 57 7 96 Average 110 | . 50 47 93 208 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 79 | 100 100 100 94 42 Level 1 20 | . . . 5 57 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 1 1 4 5 Investigation 2 | . . 1 1 . Extermination . | . . . . . Reinforcement 9 | . 1 . 3 5 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 5 | . . . 2 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 58 | . 9 3 14 32 Peak Tracking Total 5 | . 4 3 4 5 Tactical Retreats 3 | . . . . 3 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 2 | . . . . 2 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 6 | . 1 1 2 2 Terminals 4 | . 1 1 2 . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 15 | . 2 4 6 3 Successful 9 | . 1 . 5 3 Failed 6 | . 1 4 1 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 12 | . 2 4 6 . Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 1 . 5 . Alert Level 1 | . . . 1 . Locate Traps 2 | . 1 . 1 . Transport Status 2 | . . . 2 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks 1 | . . . . 1 Report Inventory 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 1 1 2 2 Full Trace Events 2 | . . 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 13 | . . . . 13 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 31 | . . 31 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 1 | . . 1 . . Total Damage 21 | . . 21 . . Kills 1 | . . 1 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2454 | 121 343 575 592 823 Spaces Moved 1076 | 60 165 303 259 289 Core 3 | 1 . . . 2 Treads 892 | 59 165 303 259 106 Legs 181 | . . . . 181 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 90 Average Speed 160 | 158 160 160 160 161 Slowest Speed 700 | 160 160 160 240 700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 5 47 59 27 20 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 104 | . . 2 . 102 Melee . | . . . . . Projectile 5 | . . 2 . 3 AOE 99 | . . . . 99 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1540 | 80 212 369 369 510 Wait 175 | . 23 53 45 54 Move 1072 | 59 164 302 258 289 Hop . | . . . . . Pick Up 40 | 11 2 4 9 14 Fast Attach 21 | 2 . 1 2 16 Attach 23 | 5 . . 2 16 Detach 3 | . . . . 3 Swap 18 | . 4 2 3 9 Drop 28 | . . . 11 17 Fire 160 | 3 19 7 39 92 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 9) 465 | -10/Materials | Entered Mines 599 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 651 | -10/Mines | Received a Mining Laser from a helpful Derelict 714 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 741 | -10/Mines | Discovered new exit (range 7) 1040 | -10/Mines | Entered Materials 1040 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1301 | -9/Materials | Discovered new exit (range 16) 1411 | -9/Materials | Build established: Scavenger-Tank 1632 | -9/Materials | Entered another Materials area 1632 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1735 | -8/Materials | Repaired Lgt. Treads 1955 | -8/Materials | Lost 3 parts (1p2n) 2020 | -8/Materials | Lost 4 parts (4w) 2059 | -8/Materials | Core integrity fell below 50% 2209 | -8/Materials | Lost 4 parts (1n1u2w) 2265 | -8/Materials | Lost 5 parts (1p2n1u1w) 2350 | -8/Materials | Core integrity fell below 20% 2387 | -8/Materials | Lost 5 parts (2n1u2w) 2455 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Imp. Sensor Array temporarily disabled. K-01 Serf collects debris. Acquired 4 matter. K-01 Serf collects debris. Acquired Particle Gun. K-01 Serf collects debris. Acquired 10 matter. R-06 Scavenger collects Dynamic Insulation System. K-01 Serf collects debris. K-01 Serf destroyed. K-01 Serf collects debris. R-06 Scavenger collects Wheel. K-01 Serf collects debris. R-06 Scavenger collects Arm. Treads. K-01 Serf collects debris. Imp. Sensor Array destroyed. K-01 Serf collects debris. Aluminum Leg destroyed. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ????????????? | | ?????????????????????????????????? #???????????? | | ?????????????????????????????????? #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #????? #????? | | ??????????????????????####???????# #??? #????? | | ??????????????????????# ??????# #??? ?????? | | ??????????????????????# ??????#% #?? ??????? | | ??????????????????????# ??????# #?? ????? ? | | ??????????????????????# """?#?# ###+##### ? | | ??????????????????????# #?# ?? | | ??????????????????????#" """ #?# ^ ??? | | ??????????????????????#T """ #?# #????? | | ???????????????????????" """ #?# ^ !! #????? | | ??????????????#??????????! ???# ^ !! #????? | | ????????????### ##??????###+###### ^ [ #????? | | ????????????# ####### =%=#### % % #????? | | ????????##### = = % =! g % ]] #????? | | ???? k *k @ %%%! gw% ]] + """? | | ????????##+## = % ! =* g ]] # """? | | ????????????# ####### ###+######### #????? | | ????????????######??????## ##? #?????????? | | ????????????????????????## #? #?????????? | | ????????????????????????##u ## #?????????? | | ??????????????????????#### ## #?????????? | | ?????????????????????## # ## #?????????? | | ??????????????######## # # ## % #?????????? | | ??????????????#!! ###### ## #?????????? | | ??????????????#!! ]= = ## #?????????? | | ??????????????# ]]] / ## #?????????? | | ??????????????#] ]/ #########/#?????????? | | ??????????????# [ ## # # #?#?????????? | | ??????????????# # # # #?????????? | | ??#######?????##### ##### ### ###???????? | | ??# ########### # # ## #???????? | | ??# #???????? | | ??# +???????? | | ??# #???????? | | ??# ###+############ #######+### #???????? | | #### ## #????# ## ## ##???????? | | # ## ##""" """ #????# "# #????????? | | # # ##"R """ #????# = "# #????????? | | # ##""" """ #????# " "# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 57 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oops Challenges ------------ None Game ------ Seed ZhirovConstructProjector Manual? 0 Play Time 00:38:09 Cumulative 11.7 hours Start 2025.01.14 @ 15:29:08 End 2025.01.15 @ 15:34:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 26 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c92ecb2d-8b2a-41a4-9a46-b618724f7539