Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.19 @ 12:36:51 Player: Boris Result: Destroyed by S7 Guard with Long-range Phase Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (226) 1130 Value Destroyed (11200) 11200 Prototype IDs (39) 780 Alien Tech Used (3) 600 Bonus (8336) 8336 TOTAL SCORE: 29746 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2874 Follower Combat Kills 905 Entered Garrisons 400 Used RIF Installer 1000 Met Data Miner 300 Used Core Reset Matrix 3000 Friendly Fire -643 Cogmind --------- Core Integrity 0/1300 Matter 202/300 Energy 150/150 System Corruption 57% Temperature Cool (9) Movement Core (150) Ox2 Location -3/Section 7 Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- High-capacity Storage Unit Advanced Gravity Neutralizer Advanced Target Analyzer Improved Armor Integrity Analyzer Improved Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Experimental Thermal Generator Advanced Heat Sink Experimental Cooling System Experimental Cooling System Coolant Injector Experimental Energy Well (600) Advanced Sensor Array Gamma Rifle Quantum Rifle Heavy Neutron Cannon Nova Cannon Heavy Machine Gun Neutron Missile Launcher Advanced Remote Datajack Multitool Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Medium Treads Biometal Medium Treads Advanced Heavy Treads Centrium Heavy Treads > --- UTILITY ---------- Experimental Cooling System Experimental Cooling System High-capacity Storage Unit Experimental Energy Well Terrain Scanner Experimental Terrain Scan Processor Advanced Target Analyzer Improved Armor Integrity Analyzer System Shield Relay Coupler [Brawler] > --- WEAPON ----------- Gamma Rifle Gamma Rifle Heavy Neutron Cannon > --- INVENTORY -------- Advanced Heat Sink Experimental Cooling System Coolant Injector Advanced Sensor Array Seismic Detector Improved Armor Integrity Analyzer Experimental EM Disruption Field Relay Coupler [NC] Quantum Rifle Nova Cannon Heavy Machine Gun Heavy Machine Gun Gamma Bomb Array Neutron Missile Launcher Advanced Remote Datajack Multitool Molecular Deconstructor Makeshift Sword [Rating: 151] Favorites ----------- Power Light Antimatter Reactor Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit VTOL Module Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Experimental Terrain Scan Processor Hackware System Shield Protection Improved Powered Armor Weapon Katana Energy Gun Pulse Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Smartbomb Launcher Special Weapon Remote Datajack Impact Weapon Flail Slashing Weapon Katana Build | -11 -10 -10 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -3 ------- Run | Yrd Mat Sub Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Gar Res Qua Sec Slots Evolved 14 | . . . 4 . 2 2 . . . . 2 . . . . 2 2 . . . . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . . . 1 2 . . . . 1 . . . . . . . . . . Utility 8 | . . . 3 . 1 . . . . . 1 . . . . 1 2 . . . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . Parts Attached 435 | 7 11 10 50 56 41 7 24 3 1 3 11 14 14 2 15 8 21 33 54 23 27 Power 35 | 1 2 . 2 4 1 1 3 . . . 1 1 . . 4 1 . 7 5 2 . Engine 14 | 1 2 . 2 2 . 1 1 . . . 1 . . . 2 . . 2 . . . Core 9 | . . . . 2 1 . 2 . . . . 1 . . 2 1 . . . . . Reactor 12 | . . . . . . . . . . . . . . . . . . 5 5 2 . Propulsion 98 | 2 1 4 16 7 4 3 8 . . . 4 2 5 . 3 2 11 8 7 3 8 Treads 40 | 2 . 1 7 5 3 . 2 . . . . . . . . . 7 6 4 . 3 Leg 14 | . . . . . 1 . 2 . . . . . . . . . 1 2 3 . 5 Wheel 20 | . 1 3 9 2 . 3 . . . . . . . . . . . . . 2 . Hover 18 | . . . . . . . . . . . 4 . 5 . 3 2 3 . . 1 . Flight 6 | . . . . . . . 4 . . . . 2 . . . . . . . . . Utility 147 | 2 6 1 14 14 10 2 4 2 . . 2 5 8 2 7 4 8 8 26 14 8 Device 83 | 1 4 1 8 9 1 2 . 1 . . . 4 4 2 4 1 2 5 21 8 5 Storage 6 | 1 2 . . . 1 . . . . . . . . . . . . 1 . 1 . Processor 20 | . . . . 1 1 . 4 1 . . 1 . 2 . . . 5 1 2 . 2 Hackware 14 | . . . 3 1 3 . . . . . 1 . . . . . 1 1 2 1 1 Protection 24 | . . . 3 3 4 . . . . . . 1 2 . 3 3 . . 1 4 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 155 | 2 2 5 18 31 26 1 9 1 1 3 4 6 1 . 1 1 2 10 16 4 11 Energy Gun 30 | . . . 6 13 1 . . . . . . . 1 . . . . . 4 2 3 Energy Cannon 11 | . 1 . . . . . . . . . . . . . . . . 3 3 1 3 Ballistic Gun 50 | 2 . 4 6 . 9 1 7 . 1 1 3 3 . . . 1 . 4 7 . 1 Ballistic Cannon 3 | . . 1 . 1 . . 1 . . . . . . . . . . . . . . Launcher 21 | . 1 . 2 6 6 . . . . 1 1 . . . . . . . 1 . 3 Special Weapon 14 | . . . . 3 7 . . . . . . . . . . . 1 1 1 1 . Impact Weapon 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . Slashing Weapon 24 | . . . 4 8 3 . 1 1 . 1 . 2 . . . . 1 2 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . 1 . . . . . . . 1 . . . . . 3 1 5 4 3 Corrupted Parts 8 | . . . . . . . . . . . . . . . 1 . . . . . 7 System Corruption 49 | . . . . . . . . . . . . . . . 1 . . . . . 48 Parts Lost 107 | . 1 . 7 5 5 . 11 . . . 10 2 2 . 4 1 12 4 12 7 24 Power 13 | . 1 . 1 2 . . . . . . . . 1 . 1 . 1 1 3 1 1 Propulsion 34 | . . . 1 . 1 . 6 . . . 3 1 1 . 1 1 4 1 1 2 11 Utility 37 | . . . 3 2 4 . 2 . . . 2 1 . . 1 . 6 1 6 3 6 Weapon 23 | . . . 2 1 . . 3 . . . 5 . . . 1 . 1 1 2 1 6 Highest Loss Streak 15 | . 1 . 2 2 5 . 8 . . . 8 2 1 . 1 1 5 2 9 6 15 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 97 99 96 89 90 24 57 80 80 86 86 80 93 94 92 92 65 81 87 84 82 Engine 5 | . 13 14 9 7 5 . . 6 6 6 5 2 . . 2 . . 2 . . . Core 1 | . . . . 1 . . 3 . . . . 2 4 . 2 6 4 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 5 8 8 8 Treads 10 | . 24 14 3 8 20 . 5 . . . . . . . . . 6 11 14 14 5 Wheel 3 | . 3 13 14 1 . 13 3 . . . . . . . . . . . . 1 2 Hover 3 | . . . . . . . . . . . 13 23 28 35 35 28 9 . . . . Flight 1 | . . . . . . . 1 26 26 26 16 3 1 . . . . . . . . Device 11 | . 11 14 9 17 7 3 6 8 13 13 10 3 6 8 5 5 2 9 12 12 12 Storage 6 | . 14 14 9 9 6 . . . . . . . . . . . . 1 4 4 4 Processor 8 | . . . . . 6 . 15 23 26 26 21 17 21 23 23 21 24 23 13 14 20 Hackware 7 | . . . 14 8 13 . . . . . 4 5 5 5 5 5 5 9 11 9 3 Protection 4 | . . . 9 9 6 . . . . . . 3 4 1 3 9 5 . 1 3 . Energy Gun 5 | . . . 9 16 . . . . . . . . 3 5 . . . . 4 10 4 Energy Cannon 2 | . 11 6 . . . . . . . . . . . . . . . 6 4 2 4 Ballistic Gun 6 | . 15 20 12 . 8 1 9 7 . 6 5 4 . . . 4 2 3 3 . . Slashing Weapon 3 | . . . 4 7 5 . . 5 6 4 4 5 5 5 5 5 2 1 . . . Naked Turns 31 | . . . . . 31 . . . . . . . . . . . . . . . . Heaviest Build 98 | 15 54 57 68 76 73 4 18 19 19 21 27 53 40 20 23 37 39 98 98 93 84 Greatest Support 237 | 40 40 40 40 70 118 20 30 27 19 27 47 47 72 24 65 70 210 237 213 213 136 Greatest Overweight (x) 6 | . 5 5 6 3 1 1 1 . . . . 1 . . 1 . 1 2 . 2 3 Average Overweight (x) . | . . 3 3 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 20 20 20 20 Average Capacity 15 | 7 13 20 20 20 19 5 5 5 5 5 5 5 5 5 5 5 5 10 20 20 20 Most Carried 20 | 4 14 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 20 20 20 19 Average Carried 14 | 2 9 17 19 19 18 4 4 4 5 4 4 4 4 5 4 5 4 8 19 19 15 Final Capacity 20 | 8 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 20 20 20 20 Final Carried 20 | 3 14 19 20 20 5 5 5 5 5 5 5 5 5 5 5 5 4 20 19 19 15 Class Distribution -------------------- 22% | Mutant 20% | Scavenger-Mutant 15% | Scavenger-Gunner 9% | Derelict-Gladiator 7% | Bothacker-Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Scavenger-Mutant | -8/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -6/Factory Derelict-Gunner | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Data Miner Scavenger-Sprinter | -5/Proximity Caves Scavenger-Gladiator | -5/Factory Derelict-Gladiator | -5/Upper Caves Derelict-Gladiator | -5/Upper Caves Derelict-Gladiator | -5/Warlord Derelict-Gladiator | -4/Proximity Caves Derelict-Gladiator | -4/Factory Mutant | -3/Research Scavenger-Gunner | -3/Garrison Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Scavenger-Gunner | -3/Section 7 Resources | -11 -10 -10 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -3 ----------- Run | Yrd Mat Sub Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Gar Res Qua Sec Matter Collected 6450 | 296 274 343 624 842 724 42 440 151 . 56 79 241 115 . 177 80 67 517 789 340 253 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11066 | 116 519 137 992 1322 813 42 282 156 . 89 119 125 199 . 157 126 63 1776 2022 859 1152 Parts 527 | 8 35 12 59 59 36 3 19 13 . . 9 7 8 . 11 14 4 69 87 34 40 Haulers Intercepted 4 | . 2 . . . . . . . . . . . . . . . . . 1 . 1 Recyclers Shooed 7 | . 1 . . . 1 . . . . . 1 . . . . . . . 4 . . Parts Field Recycled 4 | . . . . . . . . . . . . 4 . . . . . . . . . Retrieved Matter 119 | . . . . . . . . . . . . 119 . . . . . . . . . Parts Self-Destructed 47 | . . 4 . . . . 14 6 . . . 8 10 . 5 . . . . . . Prevented 8 | . . . . . . . . . . . . 1 1 . 6 . . . . . . Kills | -11 -10 -10 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -3 ------- Run | Yrd Mat Sub Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Gar Res Qua Sec Combat Hostiles Destroyed 179 | . 11 3 21 32 21 . 8 1 . 3 5 3 3 . 5 1 1 22 17 10 12 Melee 23 | . . . 2 5 . . 1 1 . . . 3 1 . 3 1 1 5 . . . Guns 56 | . 4 2 12 9 5 . 7 . . . 1 . . . 1 . . . 11 3 1 Cannons 30 | . 4 1 . . . . . . . . . . . . . . . 15 5 3 2 AOE 54 | . 3 . 7 16 16 . . . . 3 4 . . . . . . . . 2 3 Classes Destroyed 21 | 2 5 1 5 4 1 . . 1 . . . . 1 . 1 . . . . . . Worker 9 | . 1 . 3 . 1 . . . . . 1 . . . . 2 . . 1 . . Builder 6 | . . . 1 . . 1 . . . . . . . . . 1 . . 2 1 . Tunneler 3 | 2 . . . . . 1 . . . . . . . . . . . . . . . Hauler 4 | . 2 . . . . . . . . . . . . . . . . . 1 . 1 Recycler 8 | 1 . . . . 2 . . . . . . . . . . . . . 3 1 1 Minesweeper 1 | . . . . . . . . . . . . . 1 . . . . . . . . Mechanic 3 | . . . 1 . 1 . . . . . . . . . . . . . 1 . . Operator 4 | . . . 1 . . . . . . . . . . . . 1 . . 1 . 1 Drone 1 | . . . . . . . . . . . . . . . 1 . . . . . . Watcher 6 | . 2 . 1 1 . . . . . . . . . . . . . 1 1 . . Swarmer 40 | . 3 . 4 4 5 . 6 . . . 4 3 . . 2 . . 9 . . . Grunt 71 | . 8 . 8 18 5 . . . . 3 . . . . 1 . . 8 9 7 4 Brawler 5 | . . . . 1 3 . . . . . . . . . . . . . 1 . . Duelist 6 | . . . . 2 4 . . . . . . . . . . . . . . . . Protector 2 | . . . . . 2 . . . . . . . . . . . . . . . . Sentry 18 | . . . 8 4 1 . . . . . . . . . 1 . . . 2 . 2 Hunter 13 | . . . 1 . . . 2 . . . . . 2 . . . . 2 2 . 4 Programmer 19 | . . . . 3 1 . . 1 . . 1 . 1 . . 1 1 2 3 3 2 Behemoth 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . Subdweller 3 | . . 3 . . . . . . . . . . . . . . . . . . . Decomposer 3 | . . . . . . . . 3 . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . 1 . . . . . . . . . Samaritan 1 | . . . . . . . . 1 . . . . . . . . . . . . . Thug 1 | . . . . 1 . . . . . . . . . . . . . . . . . Butcher 1 | . . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 9 | 3 3 2 6 5 9 2 3 1 . 3 4 3 2 . 1 1 1 7 5 4 7 Combat Bots Only 8 | . 3 2 4 5 8 . 3 1 . 3 4 3 2 . 1 1 1 7 5 4 7 Max Kills in Single Turn 5 | 2 3 1 3 3 5 1 1 1 . 2 4 1 1 . 1 1 1 2 2 2 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . 1 . . Exploded 5 | . 3 . 2 3 5 . . . . 2 4 . . . . . . . . 2 2 Melee 1 | . . . 1 1 . . 1 1 . . . 1 1 . 1 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -3 -------- Run | Yrd Mat Sub Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Gar Res Qua Sec Hostile Shots Fired 1673 | . 40 7 133 148 199 . 110 13 . . 77 19 40 . 55 22 223 194 170 103 120 Missed 460 | . 7 2 27 25 64 . 27 8 . . 40 3 18 . 26 8 87 34 34 17 33 Damage Taken 23724 | . 410 155 1593 1872 2218 . 1134 52 . . 832 170 338 . 518 151 3239 3448 3190 1926 2478 Core 3029 | . 89 19 273 233 655 . 226 . . . 169 . 44 . 31 16 260 313 190 254 257 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 1082 | . . . . 81 43 . . . . . . . . . . . . 584 297 77 . Redirected to Shielding 3 | . . . . 3 . . . . . . . . . . . . . . . . . Ignored by Resistances 557 | . . . . . . . . . . . . 78 53 . . 18 70 . . 338 . Regen/Repaired (Parts) 742 | . . . 19 . 475 . . . . . . . . . . . . . . 248 . Core Remaining (%) 59 | 100 . 56 . 8 6 . . . . 73 . . . . 75 98 . . . . . Volleys Fired 448 | 6 40 12 47 73 39 3 34 . . 6 11 1 . . 2 . . 42 63 40 29 Largest 3 | 2 2 2 3 3 3 1 3 . . 1 2 1 . . 1 . . 3 3 3 3 Hottest 360 | 40 80 80 126 189 101 28 76 . . 46 46 23 . . 70 . . 360 270 282 279 Shots Fired 887 | 12 79 19 114 150 65 3 58 . . 6 17 1 . . 2 . . 97 156 62 46 Gun 583 | 12 54 14 109 129 42 3 51 . . . 16 1 . . 2 . . 8 92 32 18 Cannon 234 | . 24 5 . 2 . . 7 . . . . . . . . . . 85 64 26 21 Launcher 43 | . 1 . 5 14 9 . . . . 6 1 . . . . . . . . . 7 Special 27 | . . . . 5 14 . . . . . . . . . . . . 4 . 4 . Kinetic 347 | 12 54 16 81 2 44 3 58 . . . 16 1 . . . . . 8 49 . 3 Thermal 381 | . 24 3 32 101 . . . . . . . . . . . . . 85 82 38 16 Explosive 24 | . 1 . 1 8 3 . . . . 6 1 . . . . . . . . . 4 Electromagnetic 108 | . . . . 34 4 . . . . . . . . . 2 . . . 25 20 23 Robot Hit Streak 54 | 1 17 8 14 48 20 23 25 . . . 5 1 . . 4 . . 28 32 54 7 Robot Miss Streak 5 | 3 3 1 3 1 3 . 5 . . . 3 . . . 2 . . 4 5 1 2 Penetration Max 2 | . . . . . 1 . . . . . . . . . . . . . 2 . . Secondary Targets 9 | . . . 2 2 1 . . . . . 1 . . . . . . . 2 1 . Max Gunslinging Chain 1 | . . . 1 1 1 . . . . . 1 . . . . . . . 1 1 . Shots Hit Robots 724 | 4 53 10 84 143 44 3 38 9 . . 19 10 9 . 10 5 3 88 106 49 37 Core Hits 423 | 4 25 6 52 77 52 2 16 4 . 7 10 6 2 . 5 4 2 39 53 17 40 Critical Kills 9 | . . . 1 . . . . . . . . . . . 1 . . 2 3 1 1 Critical Parts Destroyed 5 | . . 1 . . . . 1 . . . 1 . 1 . 1 . . . . . . Critical Strikes 26 | . . 2 1 4 . . 2 . . . 1 . 1 . 2 . 1 3 5 2 2 Burn 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . Meltdown 4 | . . . . . . . . . . . . . . . . . . 2 1 1 . Destroy 8 | . . 2 1 . . . 1 . . . 1 . . . . . . . 2 . 1 Blast 1 | . . . . . . . 1 . . . . . . . . . . . . . . Corrupt 3 | . . . . . . . . . . . . . . . . . . . 1 1 1 Smash 3 | . . . . . . . . . . . . . 1 . 2 . . . . . . Sever 5 | . . . . 3 . . . . . . . . . . . . 1 1 . . . Melee Attacks 260 | . . . 14 90 6 . 7 10 . . 10 12 12 2 11 6 24 51 . . 5 Impact 14 | . . . . . . . . . . . . 1 5 1 7 . . . . . . Slashing 246 | . . . 14 90 6 . 7 10 . . 10 11 7 1 4 6 24 51 . . 5 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 22 | . . . 3 1 1 . . 8 . . 2 1 1 . . 5 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . 1 . . . . . . . . . Damage Inflicted 28583 | 57 901 206 2688 4464 4029 59 695 299 . 591 534 304 424 . 338 407 123 4277 3948 1993 2246 Guns 8723 | 57 454 150 1452 2184 667 59 462 . . . 169 13 . . 38 . . 67 1739 806 406 Cannons 6212 | . 308 56 . . . . 77 . . . . . . . . . . 2450 1967 803 551 Explosions 8616 | . 128 . 815 1677 3297 . . . . 591 265 . . . . . . . 241 384 1218 Melee 4973 | . . . 402 603 65 . 146 299 . . 94 291 424 . 300 407 111 1760 . . 71 Ramming 59 | . 11 . 19 . . . 10 . . . 6 . . . . . 12 . 1 . . Kinetic 5286 | 57 454 150 1501 . 1373 59 539 . . . 169 13 . . . . . 67 856 . 48 Thermal 9808 | . 308 56 432 1996 254 . . . . . . . . . . . . 2450 2374 1442 496 Explosive 5016 | . 128 . 132 1171 2002 . . . . 591 265 . . . . . . . 211 . 516 Electromagnetic 3441 | . . . 202 694 335 . . . . . . . . . 38 . . . 506 551 1115 Impact 475 | . . . . . . . . . . . . 42 223 . 210 . . . . . . Slashing 4498 | . . . 402 603 65 . 146 299 . . 94 249 201 . 90 407 111 1760 . . 71 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 57 | . . . . 8 10 . . 1 1 1 3 3 4 4 3 1 14 14 53 53 57 Average Corruption 17 | . . . . 6 9 . . 1 1 1 2 3 3 4 1 1 7 14 33 34 36 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 176 | . . . . 24 1 . . . . 1 . 6 7 1 . 1 4 27 48 36 20 Message Errors 27 | . . . . 4 . . . . . . . . 2 . . . . 5 8 5 3 Matter Fused 44 | . . . . 8 . . . . . 1 . 3 . 1 . . 1 4 13 8 5 Heat Flow Errors 17 | . . . . 4 . . . . . . . . 2 . . . . 2 4 4 1 Energy Discharges 15 | . . . . 2 . . . . . . . 2 1 . . . 1 6 1 2 . Parts Rejected 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 Parts Fused 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . Data Loss (minor) 22 | . . . . 3 . . . . . . . . 2 . . 1 . 2 6 5 3 Data Loss (major) 9 | . . . . 1 . . . . . . . . . . . . . 1 1 5 1 Misfires 10 | . . . . . . . . . . . . . . . . . . 3 4 2 1 Alerts 3 | . . . . 2 . . . . . . . . . . . . . . 1 . . Misdirections 5 | . . . . . 1 . . . . . . . . . . . 1 . 1 . 2 Weapon Failures 20 | . . . . . . . . . . . . . . . . . . 4 8 5 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 801 | . 15 . 30 61 105 . 14 54 . 10 47 30 89 . 57 73 . 14 35 56 111 Projectiles 83 | . . . . . . . . . . . . . . . . . . 13 35 20 15 Explosions 379 | . 15 . 9 61 105 . . . . 10 47 . . . . . . . . 36 96 Melee 339 | . . . 21 . . . 14 54 . . . 30 89 . 57 73 . 1 . . . Knockbacks 4 | . . . . . . . 1 . . . . . 2 . 1 . . . . . . Impact 3 | . . . . . . . . . . . . . 2 . 1 . . . . . . Kinetic 1 | . . . . . . . 1 . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1128 | . . . 42 157 52 . 5 . . . 79 . . . . . 6 . 132 83 572 Shots 28 | . . . 2 4 2 . . . . . 1 . . . . . . . 1 1 17 Rammed 12 | . 4 . 2 . . . 2 . . . 1 . . . . . 2 . 1 . . Targets Rammed 12 | . 4 . 2 . . . 2 . . . 1 . . . . . 2 . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 365 | . 108 . 304 365 223 . 18 . . . . . 178 . 1 28 74 242 258 44 195 Average Temperature 83 | . 38 . 60 121 69 . 13 . . . . . 78 . 1 13 34 138 63 16 50 Received Heat Transfer 3816 | . 255 18 774 411 615 . . 18 . . 99 9 45 . 45 . 145 391 352 341 298 Effects 1 | . . . . 1 . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . . . . . . Siege Activations 22 | . . . . 7 1 . . . . . . . . . . . . 4 7 3 . Total Turns 430 | . . . . 125 26 . . . . . . . . . . . . 99 120 60 . Longest Duration 50 | . . . . 45 26 . . . . . . . . . . . . 50 39 34 . Robots Corrupted 9 | . . . . 1 . . . . . . . . . . . . . . . 1 7 Combat Hostiles 8 | . . . . 1 . . . . . . . . . . . . . . . 1 6 Parts Fried 34 | . . . . . . . . . . . . . 4 . 1 . . . 2 12 15 Impact Corruptions 6 | . . . . . . . . . . . . 1 3 . 2 . . . . . . Robots Melted 5 | . . . . 1 . . . . . . . . . . . . . 2 1 1 . Combat Hostiles 4 | . . . . 1 . . . . . . . . . . . . . 1 1 1 . Parts Melted 33 | . 2 . 1 8 1 . . . . . . . . . . 2 . 11 6 2 . Heat Transferred 11282 | . 629 111 658 3891 176 . . . . . . . . . . . . 2072 2196 1212 337 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . 1 4 1 . . . . . . . . . . . . . 1 1 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -3 ------- Run | Yrd Mat Sub Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Gar Res Qua Sec Peak Influence 2821 | 15 314 . 321 2821 2689 1327 . . . . 212 . . . . 742 474 1085 1028 625 402 Initial 1480 | . 9 . . 154 1480 1317 . . . . 44 . . . . 594 305 366 609 526 114 Average 726 | 8 81 . 143 1124 1608 1241 . . . . 82 . . . . 663 361 773 859 324 281 Maximum Alert Level 5 | . 1 . 1 5 5 4 . . . . 1 . . . . 3 2 3 3 2 2 Low Security (%) 27 | 100 86 . 73 3 . . . . . . 95 . . . . . . . . 26 25 Level 1 16 | . 13 . 26 18 . . . . . . 4 . . . . . 83 2 . 37 74 Level 2 13 | . . . . 16 . . . . . . . . . . . 69 16 46 8 36 . Level 3 17 | . . . . 15 . 27 . . . . . . . . . 30 . 50 91 . . Level 4 13 | . . . . 17 67 72 . . . . . . . . . . . . . . . Level 5 8 | . . . . 28 4 . . . . . . . . . . . . . . . . High Security 3 | . . . . . 27 . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 52 | . 2 . 6 . 19 1 . . . . 5 . . . . 1 5 . 8 3 2 Investigation 12 | . 2 . 1 . 1 . . . . . 3 . . . . 1 3 . 1 . . Extermination 5 | . . . . . 1 . . . . . 1 . . . . . . . 1 1 1 Reinforcement 15 | . . . 5 . . 1 . . . . 1 . . . . . 2 . 3 2 1 Assault 19 | . . . . . 17 . . . . . . . . . . . . . 2 . . Garrison 1 | . . . . . . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . 1 1 . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . Construction Impeded 5 | . . . 1 . . 1 . . . . 1 . . . . . . . 1 1 . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -3 --------- Run | Yrd Mat Sub Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Gar Res Qua Sec Distress Signals 13 | . 1 . 2 1 . 1 . . . . . . . . 1 . 3 1 1 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 400 | . 21 3 34 39 72 2 13 4 . 3 10 6 10 . 38 9 40 25 36 17 18 Peak Tracking Total 26 | . 3 2 5 5 19 2 7 3 . 3 7 6 4 . 13 4 26 8 7 5 10 Tactical Retreats 31 | . . . . 2 2 . 4 . . . . 1 1 . 6 . 9 1 3 2 . Traps | -11 -10 -10 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -3 ------- Run | Yrd Mat Sub Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Gar Res Qua Sec Traps Triggered 11 | . . 1 . 2 . . . . . . 4 . . . . 1 1 . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused 7 | . . . . . . . . . . . . . . . 4 2 1 . . . . Traps Extracted 1 | . . . . . . . . . . . . . . 1 . . . . . . . Installed 7 | . . . . . . . . . . . . . . . 4 2 1 . . . . Triggered 10 | . . . . . . . . . . . . . 3 . 4 2 1 . . . . Most Traps Carried 9 | . . 1 1 . . . . . . . . . 8 9 9 5 3 2 . . . Machines | -11 -10 -10 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -3 ---------- Run | Yrd Mat Sub Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Gar Res Qua Sec Machines Disabled 57 | . . 1 2 9 27 . . . . . 3 . 1 . . . 1 3 4 3 3 Max in Single Turn 6 | . . 1 1 3 6 . . . . . 2 . 1 . . . 1 1 1 1 1 Garrison Access 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . Garrison Relay 5 | . . . . 3 . . . . . . . . . . . . . 2 . . . Phase Generator 1 | . . . . 1 . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -3 --------- Run | Yrd Mat Sub Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Gar Res Qua Sec Machines Accessed 56 | . 9 1 8 4 6 1 . 1 4 . 5 1 1 . . 5 5 1 4 . . Terminals 39 | . 8 . 5 4 4 1 . . . . 5 . . . . 4 3 1 4 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . . . . . . 1 . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . . . . . . . . . . . 1 1 . . . . Total Hacks 206 | . 35 9 48 10 17 5 . 1 26 . 17 1 1 . . 14 13 2 7 . . Successful 120 | . 23 9 32 3 5 2 . 1 26 . 2 1 1 . . 6 7 1 1 . . Failed 86 | . 12 . 16 7 12 3 . . . . 15 . . . . 8 6 1 6 . . Catastrophic 21 | . 3 . 2 3 3 . . . . . 2 . . . . 2 3 1 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 96 | . 30 . 26 1 14 . . . . . 5 . 1 . . 10 6 1 2 . . Terminals 140 | . 33 . 33 10 13 5 . . . . 17 . . . . 12 8 2 7 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 6 | . . . 2 . 4 . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . . . . . . . . . . . 1 . . . . Scanalyzers 8 | . . . 8 . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . 5 . . . . . . . . . . . . 2 4 . . . . Terminal Hacks 71 | . 11 9 11 3 . 2 . 1 26 . 1 1 1 . . 1 2 1 1 . . Record 19 | . . 8 . . . . . . 11 . . . . . . . . . . . . Part Schematic 10 | . 2 . . . . . . . 8 . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . . Robot Analysis 6 | . 3 . 3 . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . 3 . . . . . . . . . . . . Open Door 4 | . . . . 1 . . . 1 . . . 1 1 . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . . Emergency Access Points 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . Machine Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . . . . . . . . . . . . . . . 1 . . . . Alert Level 2 | . . . 2 . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . 1 . . 2 . . . . . . . . . . . . . . . Locate Traps 3 | . 2 . . . . . . . . . . . . . . 1 . . . . . Recall Extermination 1 | . . . . . . . . . . . 1 . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . Zone Layout 5 | . 1 . 3 . . . . . . . . . . . . . 1 . . . . Patrol Navigation 1 | . . . . 1 . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . 2 . 2 . . . . . . . . . . . . . . . . Scan Component 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . Repair 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . 8 . . . . . . . . . . . . . . . . . . Insert Component 4 | . . . 4 . . . . . . . . . . . . . . . . . . Analyze 4 | . . . 4 . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . 1 . . . . . . . . . . . . 2 2 . . . . Unlock Access 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . Coupler Status 2 | . . . . . . . . . . . . . . . . 1 1 . . . . Unauthorized Hacks 30 | . 11 . 9 . 3 . . . . . 1 . . . . 3 3 . . . . Terminals 26 | . 10 . 8 . 3 . . . . . 1 . . . . 3 1 . . . . Track 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . Assimilate 8 | . 2 . 2 . 2 . . . . . . . . . . 2 . . . . . Botnet 12 | . 6 . 4 . . . . . . . 1 . . . . . 1 . . . . Operators 4 | . 1 . 1 . 1 . . . . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . . . . . . . . . . . . 2 . . . . Reprogram 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . Eject 1 | . . . . . . . . . . . . . . . . . 1 . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 8 . 6 4 4 1 . . . . 5 . . . . 5 5 1 3 . . Full Trace Events 14 | . 2 . 1 3 1 . . . . . 3 . . . . 1 2 . 1 . . Feedback Events 3 | . . . 1 . . . . . . . . . . . . . 1 . 1 . . Corruption 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . Hackware Fried 1 | . . . 1 . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . 2 . 4 . . . . . 8 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . Time 82 | . . . 26 . 56 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -3 ------------ Run | Yrd Mat Sub Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Gar Res Qua Sec Used RIF Installer 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . Robot Detection 1 | . . . . . . . . . . . . . . . . . . 1 . . . Robots Hacked 12 | . . . . 1 9 . . . . . . . . . . . . . . 2 . Non-combat 4 | . . . . . 2 . . . . . . . . . . . . . . 2 . Combat 8 | . . . . 1 7 . . . . . . . . . . . . . . . . Robot Hacks Applied 16 | . . . . 1 11 . . . . . . . . . . . . . . 4 . generate_echo 1 | . . . . . 1 . . . . . . . . . . . . . . . . map_earth 1 | . . . . . 1 . . . . . . . . . . . . . . . . purge_threat 3 | . . . . . . . . . . . . . . . . . . . . 3 . map_route 1 | . . . . . 1 . . . . . . . . . . . . . . . . find_shortcuts 1 | . . . . . 1 . . . . . . . . . . . . . . . . find_garrison 1 | . . . . . 1 . . . . . . . . . . . . . . . . amplify_resonance 5 | . . . . . 5 . . . . . . . . . . . . . . . . streamctrl_low 1 | . . . . . . . . . . . . . . . . . . . . 1 . formatsys_high 2 | . . . . 1 1 . . . . . . . . . . . . . . . . Relay Couplers Released 24 | . . . . 11 1 . . . . . . . . . . . 4 8 . . . Ejected 4 | . . . . . . . . . . . . . . . . . 4 . . . . Machine Destruction 20 | . . . . 11 1 . . . . . . . . . . . . 8 . . . Attached 8 | . . . . 1 3 . . . . . . . . . . . . 1 2 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . 11 . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . 2 . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . 1 . . . . . . . . Allies | -11 -10 -10 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -3 -------- Run | Yrd Mat Sub Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Gar Res Qua Sec Total Allies 18 | . 1 . 1 12 1 . . . . . . . . . . 2 . . . 1 . Largest Group 5 | . 1 1 1 5 4 . . . . . . . . . . 1 . . . 1 . Highest-Rated Group 125 | . 10 10 10 125 96 . . . . . . . . . . 26 . . . 14 . Highest-Rated Ally 32 | . 10 10 10 31 32 . . . . . . . . . . 26 . . . 14 . Total Orders 6 | . 2 . . . 2 . . . . . . . . . . . . . . 2 . STAY 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . FOLLOW 3 | . 1 . . . 1 . . . . . . . . . . . . . . 1 . AID 1 | . . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 130 | . . . . 44 86 . . . . . . . . . . . . . . . . Total Damage 2857 | . . . . 1019 1838 . . . . . . . . . . . . . . . . Kills 30 | . . . . 11 19 . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -3 ------- Run | Yrd Mat Sub Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Gar Res Qua Sec Robot Analysis Total 6 | . 3 . 3 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . . . . 1 1 . 2 . 1 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 9 | . . . . . . . . . . . . . . . . 6 3 . . . . Traps 5 | . . . . . . . . . . . . . . . . 3 2 . . . . Emergency Access 4 | . . . . . . . . . . . . . . . . 3 1 . . . . Exploration | -11 -10 -10 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -3 ------------- Run | Yrd Mat Sub Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Gar Res Qua Sec Turns Passed 14745 | 117 1798 754 1198 3337 1378 62 449 124 31 153 373 393 386 195 289 278 302 989 1063 757 319 Spaces Moved 9269 | 58 741 482 552 1608 777 80 344 302 90 418 366 387 499 180 283 353 341 441 471 364 132 Core 587 | 6 . . . . 130 78 131 . . . . . . . . . 194 30 . . 18 Treads 3951 | 52 654 4 17 1403 642 . 29 . . . . . . . . . 7 409 471 261 2 Legs 209 | . . . . . 5 2 126 . . . . . . . . . . 2 . . 74 Wheels 1453 | . 87 478 535 205 . . 7 . . . . . . . . . . . . 103 38 Hover 2120 | . . . . . . . . . . . 278 387 499 180 283 353 140 . . . . Flight 949 | . . . . . . . 51 302 90 418 88 . . . . . . . . . . Fastest Speed 26 | 50 155 130 110 125 50 50 26 26 32 26 26 65 51 71 51 51 50 50 145 130 114 Average Speed 115 | 148 173 141 134 160 146 53 87 27 32 29 62 66 62 71 60 65 59 148 150 147 133 Slowest Speed 330 | 160 240 320 240 240 240 130 170 32 32 32 77 132 74 71 126 71 145 260 152 155 330 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 39 | 5 97 43 53 98 22 3 59 55 69 50 12 51 61 18 38 9 20 48 15 42 10 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . Known Exits Taken 5 | . . . 1 . . . . . . 1 . 1 . . . . 1 . 1 . . Unknown Exits Taken 14 | 1 1 1 . . 1 1 1 1 1 . 1 . 1 1 1 1 . . . 1 . Scrap Searched 21 | . . 9 . . . . 3 1 . 3 . 3 1 . 1 . . . . . . Spaces Dug 82 | . 11 . 5 16 14 . . . . . . . . 1 . 1 20 8 4 1 1 Terrain Destroyed 735 | . 11 . 72 161 175 . . . . 84 7 . . 1 . 1 20 22 62 10 109 Melee 54 | . . . 4 15 5 . . . . . . . . 1 . 1 20 8 . . . Projectile 43 | . . . 5 1 . . . . . . . . . . . . . 14 16 3 4 AOE 638 | . 11 . 63 145 170 . . . . 84 7 . . . . . . . 46 7 105 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -3 --------- Run | Yrd Mat Sub Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Gar Res Qua Sec Total 12146 | 74 1177 536 888 2103 947 94 424 322 91 443 471 502 558 244 381 391 414 643 697 529 217 Wait 1252 | . 356 9 175 170 56 3 4 2 . 11 4 84 22 62 60 22 11 40 60 84 17 Move 9247 | 57 740 481 552 1606 776 79 343 301 89 417 365 386 498 179 282 352 340 439 470 363 132 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 134 | 4 17 12 21 19 12 . 2 3 . 2 . 2 3 . 1 . . 15 14 7 . Fast Attach 208 | 6 1 3 12 12 6 5 20 2 1 1 11 11 7 . 7 6 18 27 24 9 19 Attach 67 | 1 3 1 8 12 11 2 3 1 . 2 . 1 . . 1 . 2 3 7 4 5 Detach 47 | . 2 2 2 10 4 2 2 . . 1 2 . 1 . 1 . 2 9 4 2 1 Swap 163 | . 7 6 30 32 24 . 1 . . . . 2 7 2 7 2 1 3 23 12 4 Drop 188 | . 7 10 25 29 12 . 6 3 1 3 3 4 9 . 6 1 12 14 30 8 5 Fire 448 | 6 40 12 47 73 39 3 34 . . 6 11 1 . . 2 . . 42 63 40 29 Melee 256 | . . . 14 90 6 . 7 10 . . 10 11 11 1 10 6 24 51 . . 5 Ram 7 | . . . 2 . . . 2 . . . 1 . . . . . 2 . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 5 | . 4 . . . . . . . . . . . . . . . . . 1 . . Escape Stasis 65 | . . . . . . . . . . . 64 . . . . . 1 . . . . Rewire 51 | . . . . 50 1 . . . . . . . . . . . . . . . . Trap 7 | . . . . . . . . . . . . . . . 4 2 1 . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . . . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research -3/Garrison -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -3/Section 7 History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 672 | -10/Materials | Discovered new exit (range 14) 955 | -10/Materials | Discovered new exit (range 16) 1589 | -10/Materials | Discovered new exit (range 3) 1899 | -10/Materials | Discovered new exit (range 3) 1916 | -10/Materials | Entered Subcaves 1916 | -10/Subcaves | Accompanied by 1 ally 1932 | -10/Subcaves | Learned Materials emergency access door positions 2037 | -10/Subcaves | Learned Materials stockpile data 2253 | -10/Subcaves | Visited 4L-MR0's lab 2268 | -10/Subcaves | Found Meta Core 2434 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 2440 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2455 | -10/Subcaves | Shifting Twisted Machinery released Slug Cannon 2496 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2628 | -10/Subcaves | Discovered new exit (range 9) 2670 | -10/Subcaves | Entered Materials 2670 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 3152 | -8/Materials | Discovered new exit (range 3) 3708 | -8/Materials | Discovered new exit (range 9) 3767 | -8/Materials | Repaired Seismic Detector 3868 | -8/Materials | Identified exit to Garrison 3868 | -8/Materials | System Shield fried by hacking feedback 3868 | -8/Materials | Entered Garrison 3980 | -8/Garrison | Triggered checkpoint 4030 | -8/Garrison | Triggered checkpoint 4098 | -8/Garrison | Core integrity fell below 50% 4204 | -8/Garrison | Spotted B-75 Beast 4281 | -8/Garrison | Build established: Scavenger-Tank 4321 | -8/Garrison | Destroyed B-75 Beast 4380 | -8/Garrison | Found Imp. Powered Armor 4691 | -8/Garrison | Build established: Scavenger-Mutant 5046 | -8/Garrison | Triggered checkpoint 5098 | -8/Garrison | Triggered checkpoint 5441 | -8/Garrison | Discovered new exit (range 3) 5469 | -8/Garrison | Installed Relay Interface Framework 5586 | -8/Garrison | Triggered checkpoint 5730 | -8/Garrison | Discovered new exit (range 15) 6489 | -8/Garrison | Core integrity fell below 20% 6569 | -8/Garrison | Discovered new exit (range 12) 6572 | -8/Garrison | Triggered checkpoint 6626 | -8/Garrison | Triggered checkpoint 6800 | -8/Garrison | Triggered checkpoint 6822 | -8/Garrison | Garrison Relay disabled 6903 | -8/Garrison | Garrison Relay disabled 6937 | -8/Garrison | Phase Generator disabled 7158 | -8/Garrison | Garrison Relay disabled 7205 | -8/Garrison | Entered Factory 7205 | -7/Factory | Accompanied by 4 allies 7205 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7527 | -7/Factory | Discovered new exit (range 16) 7648 | -7/Factory | Build established: Bothacker-Mutant 7697 | -7/Factory | Repaired Hvy. Treads 8005 | -7/Factory | First assault squad dispatched 8161 | -7/Factory | Discovered new exit (range 89) 8199 | -7/Factory | High security lockdown imminent 8279 | -7/Factory | High security lockdown engaged 8311 | -7/Factory | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon 8473 | -7/Factory | Destroyed 8 combat bots 8497 | -7/Factory | Released all parts (12) 8505 | -7/Factory | Core integrity fell below 50% 8517 | -7/Factory | System corruption reached 10% 8534 | -7/Factory | Lost 5 parts (1n4u) 8558 | -7/Factory | Core integrity fell below 20% 8583 | -7/Factory | Entered another Factory area 8583 | -6/Factory | Evolved 2 slots: Propulsion x2 8637 | -6/Factory | Discovered new exit (range 6) 8645 | -6/Factory | Entered Lower Caves 8646 | -6/Lower Caves | Encountered a Warlord checkpoint 8743 | -6/Lower Caves | Lost 8 parts (3n2u3w) 8799 | -6/Lower Caves | Build established: Mutant 8834 | -6/Lower Caves | Lost 3 parts (3n) 8904 | -6/Lower Caves | Learned Factory interactive machine intel 9091 | -6/Lower Caves | Discovered new exit (range 10) 9094 | -6/Lower Caves | Entered another Lower Caves area 9144 | -6/Lower Caves | Discovered new exit (range 3) 9192 | -6/Lower Caves | Encountered a Warlord checkpoint 9196 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 9217 | -6/Lower Caves | Discovered new exit (range 7) 9218 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9218 | -6/Lower Caves | Entered Data Miner 9219 | -6/Data Miner | Discovered new exit (range 6) 9225 | -6/Data Miner | Met Data Miner 9231 | -6/Data Miner | Learned location of Section 7 (-3) 9231 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9236 | -6/Data Miner | Received God Mode back door access code from Data Miner 9249 | -6/Data Miner | Entered Proximity Caves 9250 | -5/Proximity Caves | Identified exit to Factory 9260 | -5/Proximity Caves | Learned Factory interactive machine intel 9354 | -5/Proximity Caves | Build established: Scavenger-Sprinter 9354 | -5/Proximity Caves | Learned 8 Factory zone layouts 9402 | -5/Proximity Caves | Entered Factory 9402 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9404 | -5/Factory | Loaded intel: 52 interactive machine locations 9771 | -5/Factory | Discovered new exit (range 5) 9775 | -5/Factory | Entered Upper Caves 9801 | -5/Upper Caves | Encountered a Warlord checkpoint 9804 | -5/Upper Caves | Lost 8 parts (2n1u5w) 10088 | -5/Upper Caves | Identified exit to Upper Caves 10168 | -5/Upper Caves | Entered another Upper Caves area 10217 | -5/Upper Caves | Encountered a Warlord checkpoint 10292 | -5/Upper Caves | Learned Factory security intel 10350 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 10357 | -5/Upper Caves | Found Prototype Special Weapon 10376 | -5/Upper Caves | Build established: Derelict-Gladiator 10427 | -5/Upper Caves | Caught by Unaware searching for contraband prototypes 10516 | -5/Upper Caves | Lost 5 allies 10545 | -5/Upper Caves | Discovered new exit (range 12) 10554 | -5/Upper Caves | Entered Warlord 10579 | -5/Warlord | System corruption cleaned by Quarantine Array 10594 | -5/Warlord | Discovered new exit (range 14) 10716 | -5/Warlord | RIF detected upon attempting to enter Warlord's base 10716 | -5/Warlord | Attacked by Warlord forces 10749 | -5/Warlord | Entered Proximity Caves 10751 | -4/Proximity Caves | Spotter reported a threat 10786 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10909 | -4/Proximity Caves | Learned Research stockpile data 10916 | -4/Proximity Caves | Spotter reported a threat 10969 | -4/Proximity Caves | Spotter reported a threat 11027 | -4/Proximity Caves | Discovered new exit (range 13) 11038 | -4/Proximity Caves | Entered Factory 11038 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 11040 | -4/Factory | Loaded intel: 51 interactive machine locations 11061 | -4/Factory | Discovered new exit (range 6) 11106 | -4/Factory | Discovered new exit (range 3) 11288 | -4/Factory | Search patrols dispatched 11316 | -4/Factory | Entered Research 11316 | -3/Research | Evolved 2 slots: Utility x2 11419 | -3/Research | Lost 5 parts (3n1u1w) 11443 | -3/Research | Crushed by falling debris 11474 | -3/Research | Lost 5 parts (1p1n3u) 11487 | -3/Research | Identified Molecular Deconstructor 11524 | -3/Research | Incoming investigation squad redirected 11532 | -3/Research | System corruption reached 10% 11553 | -3/Research | Spotted B-86 Titan 11554 | -3/Research | Found Prototype Processor 11554 | -3/Research | Identified Exp. Terrain Scan Processor 11556 | -3/Research | Found Prototype Hackware 11556 | -3/Research | Identified Exp. Hacking Suite 11558 | -3/Research | Found Exp. Terrain Scan Processor 11566 | -3/Research | Search patrols dispatched 11614 | -3/Research | Spotted B-86 Titan 11618 | -3/Research | Identified exit to Garrison 11618 | -3/Research | Entered Garrison 11704 | -3/Garrison | Triggered checkpoint 11732 | -3/Garrison | Garrison Relay disabled 11891 | -3/Garrison | Spotted B-86 Titan 11917 | -3/Garrison | Destroyed B-86 Titan 12113 | -3/Garrison | Triggered checkpoint 12150 | -3/Garrison | Destroyed 7 combat bots 12467 | -3/Garrison | Expanded RIF knowledge: Robot Detection 12521 | -3/Garrison | Garrison Relay disabled 12553 | -3/Garrison | Build established: Scavenger-Gunner 12585 | -3/Garrison | Discovered new exit (range 15) 12607 | -3/Garrison | Entered Research 12651 | -3/Research | Found Gamma Bomb Array 12857 | -3/Research | First assault squad dispatched 12922 | -3/Research | Core integrity fell below 50% 12990 | -3/Research | Found Prototype Device 12990 | -3/Research | Identified Exp. EM Disruption Field 13048 | -3/Research | Identified exit to Armory 13048 | -3/Research | Identified exit to Quarantine 13185 | -3/Research | System corruption reached 30% 13201 | -3/Research | Incoming assault squad redirected 13231 | -3/Research | Lost 9 parts (2p6u1w) 13478 | -3/Research | Garrison activated, responded to threat 13670 | -3/Research | Entered Quarantine 13753 | -3/Quarantine | Found Alien Artifact 14064 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 14064 | -3/Quarantine | Warped through subspace 14140 | -3/Quarantine | Found Alien Artifact 14140 | -3/Quarantine | Identified Core Reset Matrix 14140 | -3/Quarantine | Used Core Reset Matrix 14144 | -3/Quarantine | Detected hypermatrix surge 14144 | -3/Quarantine | Sensed 11 artifacts in vicinity 14321 | -3/Quarantine | Spotted Fortress 14365 | -3/Quarantine | Core integrity fell below 20% 14384 | -3/Quarantine | Lost 6 parts (1p1n3u1w) 14419 | -3/Quarantine | Discovered new exit (range 5) 14427 | -3/Quarantine | Entered Section 7 14428 | -3/Section 7 | Sensed 19 artifacts in vicinity 14552 | -3/Section 7 | Destroyed 7 combat bots 14558 | -3/Section 7 | Lost 9 parts (5n1u3w) 14652 | -3/Section 7 | Found Prototype Device 14652 | -3/Section 7 | Identified Exp. Focal Shield 14674 | -3/Section 7 | Spotted S7 Guard 14704 | -3/Section 7 | Found Navigation Efficiency Matrix 14704 | -3/Section 7 | Installed Navigation Efficiency Matrix, process failed with unexpected side effects 14746 | -3/Section 7 | Destroyed by S7 Guard with Long-range Phase Cannon Last Messages --------------- 14715_ Destroyed Exp. Myomer Leg. 14717_ The unstable cave ceiling collapses. 14717_ U-05 Engineer builds a Wall. 14717_ Myomer Leg destroyed. 14717_ Knocked back. 14717_ Flexi-carbon Leg destroyed. 14719_ The unstable cave ceiling collapses. 14720_ Com. HERF Cannon destroyed. 14722_ U-05 Engineer builds a Wall. 14727_ U-05 Engineer builds a Door. 14728_ U-05 Engineer lays Concrete. 14731_ System corrupted: Component data lost. 14733_ The unstable cave ceiling collapses. 14734_ Acquired Unknown Hackware. 14734_ Identified Hacking Suite. 14740_ Knocked back. 14743_ Hacking Suite destroyed. 14743_ Exp. Terrain Scan Processor destroyed. 14743_ Critical hit (Blast). 14746_ Navigation matrix triggers involuntary quantum shift. Map ----- +----------------------------------------------------+ | ?????????## ## # """ ""???????????????? | | ?????????# # # """ ""???????????????? | | ????????## # # #? ???????????????? | | ????????# # #? ???????????????? | | ????????# #^ #??######??????????????? | | ????????# # # # ^###########????????????? | | ????????# + ???????????? | | ????????# # ???????????? | | ????????## # ???????????? | | ?????????## # # ???????????? | | ?????????## ## c### ###?????????????? | | ??????????### # #### #?? " ?????????????? | | ????????????# #Y #??? #???????????????? | | ?????????# "" + #???? #???????????????? | | ?????????#""" # #???? #???????????????? | | ?????????#"T ; #??????????????????????? | | ?????????#""" # % #??????????????????????? | | ?????????# "" # #??????????????????????? | | ??????????### # #??????????????????????? | | ????????????# # #??????????????????????? | | ????????????# # #??????????????????????? | | ????????????########## #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????#c #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# @#??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# ;??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????!??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????!???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Coolant Potential 130 Energy Generation 41 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 2110 Jamming Range 14 Additional Mass Support 16 Base Temperature (-) 200 Corruption Containment 12 Armor Coverage 800 Resistance: KI 30 Resistance: EM 75 Core Shielding 20 Evasion (%) 66 Targeting Accuracy 16 Melee Accuracy 8 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 6 Particle Charging 25 Salvage Targeting 4 Offensive Hacking 16 Defensive Hacking 11 Relay Coupler Types 2 Relay Coupler Value 72 Trap Extractor Capacity 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- High-powered Transdimensional Reconstructor Core Reset Matrix Navigation Efficiency Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed SpectralShockBarrier Manual? 0 Play Time 02:53:31 Cumulative 445.7 hours Start 2024.01.19 @ 09:42:14 End 2024.01.19 @ 12:36:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 157 Rogue 142 Adventurer 15 Explorer 0 Win Type - Total 28 Types 7/3/7/2/2/0/4/2/1 Lore% 91 Gallery% 93 Achievement% 83 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4bcff3be-574f-48ff-8a58-dd44f011b0d1