Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.11 @ 00:45:57 Player: Rilt Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (66) 330 Value Destroyed (2348) 2348 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (306) 306 TOTAL SCORE: 5944 Bonus ------- High Alert Combat Kills 69 Follower Combat Kills 37 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 225/300 Energy 158/160 System Corruption 3% Temperature Cool (9) Location -7/Storage Parts ------- Power (2) Light Nuclear Core Propulsion (4) Aluminum Leg Aluminum Leg Improved Titanium Leg Utility (3) Large Storage Unit Armor Integrity Analyzer Weapon (4) Precision Grenade Launcher Greatsword Inventory (10) Improved Deuterium Engine Enhanced Nuclear Core Advanced Visual Processing Unit Advanced Targeting Computer Coil Gun Gauss Cannon Precision Grenade Launcher Peak State ------------ Power Ion Engine Improved Deuterium Engine Propulsion Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Utility Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Weapon Gatling Laser Gauss Rifle Advanced Assault Cannon Chainsword Inventory Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Small Storage Unit Advanced Targeting Computer Advanced Targeting Computer Energy Filter Improved Light Cannon Gauss Cannon [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Improved Light Cannon Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Precision Grenade Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . . 1 . . . Propulsion 2 | . . 2 . . . . . Utility 1 | . . . . 1 . . . Weapon 2 | . . . 2 . . . . Parts Attached 87 | 6 1 13 5 12 27 15 8 Power 12 | 1 . 1 . 3 4 2 1 Engine 6 | 1 . 1 . 2 1 1 . Core 6 | . . . . 1 3 1 1 Reactor . | . . . . . . . . Propulsion 28 | 2 . 6 2 4 10 3 1 Treads . | . . . . . . . . Leg 28 | 2 . 6 2 4 10 3 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 9 | 1 . 2 1 2 2 . 1 Device 2 | . . 1 1 . . . . Storage 2 | 1 . 1 . . . . . Processor 4 | . . . . 2 1 . 1 Hackware . | . . . . . . . . Protection 1 | . . . . . 1 . . Artifact . | . . . . . . . . Weapon 38 | 2 1 4 2 3 11 10 5 Energy Gun 6 | 1 1 . . . 3 1 . Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 8 | 1 . . 1 1 4 1 . Ballistic Cannon 14 | . . 4 1 2 3 4 . Launcher 3 | . . . . . . . 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 6 | . . . . . 1 3 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 2 Parts Lost 33 | . 1 . . 1 22 8 1 Power 6 | . . . . 1 4 1 . Propulsion 11 | . . . . . 8 3 . Utility 2 | . . . . . 1 . 1 Weapon 14 | . 1 . . . 9 4 . Highest Loss Streak 14 | . 1 . . 1 14 4 1 Average Slot Usage (%) 91 | . 83 97 100 94 89 89 55 Engine 6 | . 14 11 9 7 2 3 . Core 4 | . . . . 2 7 7 7 Leg 31 | . 28 43 36 29 28 29 15 Device 4 | . . 9 9 7 1 . . Storage 8 | . 14 11 9 7 7 7 7 Processor 4 | . . . . 7 7 7 15 Protection 2 | . . . . . 4 7 . Energy Gun 2 | . 12 . . . 3 1 . Ballistic Gun 8 | . 14 . 9 7 13 7 . Ballistic Cannon 13 | . . 21 27 23 7 5 . Slashing Weapon 1 | . . . . . 1 5 6 Naked Turns . | . . . . . . . . Heaviest Build 58 | 11 11 32 39 51 50 58 32 Greatest Support 72 | 20 20 40 46 72 72 55 30 Greatest Overweight (x) 3 | 3 . . . 1 . 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 10 Average Capacity 9 | 5 6 9 10 10 10 10 10 Most Carried 10 | 4 5 10 9 10 10 10 10 Average Carried 7 | 1 4 8 8 9 6 9 7 Final Capacity 10 | 6 6 10 10 10 10 10 10 Final Carried 10 | 4 4 10 9 10 6 10 7 Class Distribution -------------------- 27% | Scavenger-Gunner 23% | Scavenger-Mutant 22% | Skirmisher 16% | Mutant 10% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Matter Collected 2324 | 203 90 333 390 21 891 396 . Remotely . | . . . . . . . . Salvage Created 2460 | . 90 350 451 21 805 699 44 Parts 129 | . 4 30 22 1 38 30 4 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Combat Hostiles Destroyed 54 | . 2 10 11 . 22 8 1 Melee 9 | . . . . . 3 5 1 Guns 18 | . 2 . 3 . 12 1 . Cannons 27 | . . 10 8 . 7 2 . Classes Destroyed 11 | . 1 5 2 . 1 2 . Builder 2 | . . . 1 . . 1 . Tunneler 1 | . . . . . . 1 . Hauler 1 | . . 1 . . . . . Recycler 5 | . . 1 1 . . 3 . Watcher 3 | . . 1 1 1 . . . Swarmer 13 | . . 3 3 . 7 . . Grunt 23 | . 2 5 2 . 11 2 1 Duelist 1 | . . . . . 1 . . Sentry 10 | . . 2 4 . 1 3 . Hunter 5 | . . . 2 . 2 1 . Programmer 2 | . . . . . . 2 . Best Kill Streak 5 | . 2 5 4 1 3 4 1 Combat Bots Only 3 | . 2 3 3 . 3 3 1 Max Kills in Single Turn 2 | . 1 1 2 1 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Damage Taken 5400 | . 252 525 541 122 2813 1084 63 Core 919 | . 27 64 116 26 581 91 14 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 87 | 100 89 84 78 . . . . Volleys Fired 144 | . 15 29 29 4 55 12 . Largest 4 | . 2 2 4 4 4 4 . Hottest 206 | . 70 78 140 163 161 206 . Shots Fired 410 | . 24 58 112 16 171 29 . Gun 184 | . 24 . 29 4 112 15 . Cannon 226 | . . 58 83 12 59 14 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 362 | . 15 58 112 16 145 16 . Thermal 48 | . 9 . . . 26 13 . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 18 | . 4 4 6 5 18 10 . Robot Miss Streak 9 | . 2 6 6 5 9 2 . Penetration Max 1 | . . . . . 1 . . Secondary Targets . | . . . . . . . . Shots Hit Robots 258 | . 14 28 48 7 112 47 2 Core Hits 113 | . 6 14 23 1 52 16 1 Critical Hits 10 | . . 2 . . 7 . 1 Critical Kills 3 | . . . . . 2 . 1 Critical Parts Destroyed 7 | . . 2 . . 5 . . Melee Attacks 44 | . . . . . 13 28 3 Impact . | . . . . . . . . Slashing 44 | . . . . . 13 28 3 Piercing . | . . . . . . . . Sneak Attacks 6 | . . . . . . 6 . Combat Hostiles . | . . . . . . . . Follow-up Attacks 3 | . . . . . . 3 . Damage Inflicted 6617 | . 222 576 810 74 2430 2384 121 Guns 2146 | . 216 . 208 22 1410 290 . Cannons 2147 | . . 576 602 52 679 238 . Explosions . | . . . . . . . . Melee 2287 | . . . . . 310 1856 121 Ramming 37 | . 6 . . . 31 . . Kinetic 3612 | . 128 576 810 74 1715 309 . Thermal 681 | . 88 . . . 374 219 . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 2287 | . . . . . 310 1856 121 Piercing . | . . . . . . . . Highest Corruption 3 | . . 1 . 2 2 3 3 Average Corruption 1 | . . 1 . 1 2 2 3 Corruption Purged . | . . . . . . . . Effects 31 | . . 1 . 1 15 12 2 Message Errors 10 | . . . . . 4 4 2 Heat Flow Errors 5 | . . . . 1 1 3 . Data Loss (minor) 7 | . . . . . 4 3 . Targeting Errors 8 | . . 1 . . 6 1 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 493 | . . 7 8 11 13 421 33 Projectiles 39 | . . 7 8 11 13 . . Explosions . | . . . . . . . . Melee 454 | . . . . . . 421 33 Knockbacks 18 | . . 3 3 . 12 . . Impact . | . . . . . . . . Kinetic 15 | . . 3 3 . 9 . . Secondary 3 | . . . . . 3 . . Self-Inflicted Damage 3 | . 2 . . . 1 . . Shots . | . . . . . . . . Rammed 5 | . 4 . . . 1 . . Targets Rammed 9 | . 4 . . . 5 . . Kicked 4 | . . . . . 4 . . Crushed . | . . . . . . . . Highest Temperature 794 | . 60 144 359 256 794 285 . Average Temperature 131 | . 22 59 127 80 200 82 . Received Heat Transfer 1524 | . 144 102 54 . 792 396 36 Effects 38 | . . . 3 . 32 3 . Shutdowns 6 | . . . 1 . 5 . . Energy Bleed 4 | . . . 1 . 3 . . Interference 8 | . . . 1 . 4 3 . Matter Decay 3 | . . . . . 3 . . Short Circuit 2 | . . . . . 2 . . Damage (minor) 3 | . . . . . 3 . . Damage (major) 10 | . . . . . 10 . . Damage (core) 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . 1 . . Heat Transferred 1447 | . 259 . . . 740 448 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Peak Influence 539 | . 60 303 432 163 539 421 111 Average Influence 222 | . 32 135 219 112 348 304 96 Maximum Alert Level 2 | . . 1 2 . 2 2 . Low Security (%) 43 | . . . . . . . . Level 1 45 | . . . . . . . . Level 2 11 | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . . 4 2 1 . 3 4 Investigation 2 | . . 1 . . . . 1 Extermination 3 | . . . . 1 . 2 . Reinforcement 6 | . . 3 2 . . . 1 Assault 2 | . . . . . . . 2 Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Distress Signals 4 | . . . 3 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 98 | . 7 16 16 4 35 14 6 Peak Tracking Total 8 | . 5 4 5 3 8 4 6 Tactical Retreats 11 | . . . . . 10 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Traps Triggered 5 | . . 1 . 3 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . 6 . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Machines Disabled 5 | . . . 4 . . 1 . Max in Single Turn 1 | . . . 1 . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Machines Accessed 13 | . 3 3 2 1 . 3 1 Terminals 6 | . 1 1 1 . . 2 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units 4 | . 2 1 . . . 1 . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 30 | . 3 9 7 4 . 5 2 Successful 20 | . 3 7 6 1 . 3 . Failed 10 | . . 2 1 3 . 2 2 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 13 | . 1 4 3 . . 3 2 Fabricators . | . . . . . . . . Repair Stations 3 | . . 3 . . . . . Recycling Units 6 | . 2 2 . . . 2 . Scanalyzers 4 | . . . 4 . . . . Garrison Access 4 | . . . . 4 . . . Terminal Hacks 6 | . 1 2 2 . . 1 . Record 1 | . . . . . . 1 . Robot Analysis 1 | . 1 . . . . . . Locate Traps 2 | . . 1 1 . . . . Disarm Traps 1 | . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . 3 . . . . . Scan Component 2 | . . 2 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 6 | . 2 2 . . . 2 . Report Inventory 4 | . 2 1 . . . 1 . Retrieve Components 2 | . . 1 . . . 1 . Scanalyzer 4 | . . . 4 . . . . Insert Component 2 | . . . 2 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 2 3 1 . . 3 1 Full Trace Events 2 | . . 1 . . . . 1 Feedback Events 1 | . . 1 . . . . . Corruption 1 | . . 1 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 4 | . . 2 . . . 2 . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Total Allies 2 | . . . . . . . 2 Largest Group 2 | . . . . . . . 2 Highest-Rated Group 62 | . . . . . . . 62 Highest-Rated Ally 31 | . . . . . . . 31 Total Orders . | . . . . . . . . Ally Attacks 8 | . . . . . . . 8 Total Damage 127 | . . . . . . . 127 Kills 1 | . . . . . . . 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Turns Passed 3818 | 118 264 495 532 532 945 848 84 Spaces Moved 2407 | 74 180 289 343 402 550 521 48 Core 26 | 26 . . . . . . . Treads . | . . . . . . . . Legs 2381 | 48 180 289 343 402 550 521 48 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 125 Average Speed 122 | 134 120 120 120 120 120 128 128 Slowest Speed 200 | 200 120 120 120 150 120 155 155 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 4 33 32 41 11 46 19 5 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 2 | . . . . . . 2 . Terrain Destroyed 18 | . . 3 4 5 1 5 . Melee 2 | . . . . . . 2 . Projectile 16 | . . 3 4 5 1 3 . AOE . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Total 2897 | 89 204 382 391 445 686 632 68 Wait 90 | 6 . 31 12 . 14 27 . Move 2401 | 73 179 288 342 402 549 520 48 Hop . | . . . . . . . . Pick Up 72 | 4 3 11 2 14 19 15 4 Fast Attach 16 | 6 . 4 . 3 1 2 . Attach 54 | . 1 3 3 7 23 10 7 Detach 5 | . . . . . . 3 2 Swap 17 | . . 6 2 2 3 3 1 Drop 46 | . 2 10 1 13 2 15 3 Fire 144 | . 15 29 29 4 55 12 . Melee 41 | . . . . . 13 25 3 Ram . | . . . . . . . . Kick 9 | . 4 . . . 5 . . Crush . | . . . . . . . . Escape Stasis 2 | . . . . . 2 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Garrison -7/Factory -7/Storage History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 15) 268 | -10/Materials | Discovered new exit (range 9) 317 | -10/Materials | Build established: Mutant 383 | -10/Materials | Entered another Materials area 383 | -9/Materials | Evolved 2 slots: Propulsion x2 778 | -9/Materials | Build established: Scavenger-Mutant 787 | -9/Materials | Discovered new exit (range 16) 827 | -9/Materials | Repaired Aluminum Leg 878 | -9/Materials | Entered another Materials area 878 | -8/Materials | Evolved 2 slots: Weapon x2 1185 | -8/Materials | Build established: Scavenger-Skirmisher 1381 | -8/Materials | Discovered new exit (range 13) 1410 | -8/Materials | Entered Factory 1410 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1594 | -7/Factory | Build established: Skirmisher 1942 | -7/Factory | Identified exit to Garrison 1942 | -7/Factory | Entered Garrison 2040 | -7/Garrison | Triggered checkpoint 2161 | -7/Garrison | Core integrity fell below 50% 2237 | -7/Garrison | Lost 14 parts (2p5n1u6w) 2326 | -7/Garrison | Triggered checkpoint 2394 | -7/Garrison | Discovered new exit (range 12) 2456 | -7/Garrison | Triggered checkpoint 2470 | -7/Garrison | Core integrity fell below 20% 2492 | -7/Garrison | Lost 3 parts (1p1n1w) 2513 | -7/Garrison | Build established: Scavenger-Gunner 2536 | -7/Garrison | Triggered checkpoint 2652 | -7/Garrison | Triggered checkpoint 2724 | -7/Garrison | Triggered checkpoint 2734 | -7/Garrison | Triggered checkpoint 2887 | -7/Garrison | Entered Factory 3016 | -7/Factory | Lost 4 parts (1p1n2w) 3639 | -7/Factory | Discovered new exit (range 15) 3709 | -7/Factory | Garrison activated, responded to threat 3735 | -7/Factory | Entered Storage 3747 | -7/Storage | Met a pair of Derelict thieves 3791 | -7/Storage | Found Prototype Launcher 3792 | -7/Storage | Identified Rocket Array 3819 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03769_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03770_ G-50 Soldier unfolds itself. 03770_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S010. 03773_ Slug penetrates OS-X9U(g). 03784_ Acquired Prototype Launcher. 03785_ Identified Prc. Grenade Launcher. 03790_ M38&O#&RGHUJGBHDKEEV>DITYZK8H 03791_ Acquired Prototype Launcher. 03792_ Identified Rocket Array. 03793_ Dropped Rocket Array. 03797_ Dropped Gauss Cannon. 03799_ Acquired Prc. Grenade Launcher. 03805_ QA6SJPO6RGTNF:LQ#7YGNF2L 9LUC3TU4CR5FZ 03809_ G-47 Trooper suffers critical hit. 03809_ G-47 Trooper destroyed. 03815_ Adv. Targeting Computer destroyed. 03816_ Acquired Aluminum Leg. 03818_ Destroyed Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ????????????????????????????????####??? | | ?????????##################### #??? | | ?????????# #??? | | ?????????# ! / !? | | ?????????# [g* #??? | | ?????????######g#######+###### #??? | | ???????????# @Y##????# T#????????????? | | ???????????# T#????#"##????????????? | | ???????????##" "###???????????????????? | | ???????????# #???????????????????? | | ???????????# ]#???????????????????? | | ???????????#]] ] #???????????????????? | | ???????????#] ] ]#???????????????????? | | ???????????########???????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 28 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 8 Armor Integrity Analysis 33 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RagnarokRelayLoader Manual? 0 Play Time 00:51:00 Cumulative 12.6 hours Start 2019.11.10 @ 23:56:06 End 2019.11.11 @ 00:45:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f9fdc6d0-bb64-42fd-b508-2735fe629331