Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.02 @ 00:07:32

Player: DuckBoy

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (43)      215
Value Destroyed (1236)     1236
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4411

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     290/300
Energy                     90/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (4) ------
           Visual Processing Unit
           System Shield
  Improved System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Treads
  Improved Melee Analysis Suite
           Spread Laser
           Gauss Rifle
           Great Axe

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
   Compact Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
           Visual Processing Unit
           Energy Filter
           Hacking Suite
           System Shield
>          --- WEAPON -----------
    Cooled Particle Cannon
           Great Axe
>          --- INVENTORY --------
     Large Storage Unit
  Improved Melee Analysis Suite
  Improved System Shield
     Heavy Shock Bomb Launcher
           Great Axe
[Rating: 36]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Visual Processing Unit
  Device                   Energy Filter
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac 
Slots Evolved              6    | .   .   2   .   2   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   2   .   1   .   .   .   
  Utility                  2    | .   .   .   .   1   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             62   | 6   2   3   7   27  6   1   10  
  Power                    8    | 1   .   1   .   2   1   1   2   
    Engine                 5    | 1   .   1   .   2   .   .   1   
    Core                   3    | .   .   .   .   .   1   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               24   | 2   .   .   4   13  2   .   3   
    Treads                 3    | .   .   .   .   1   .   .   2   
    Leg                    19   | 2   .   .   4   12  1   .   .   
    Wheel                  2    | .   .   .   .   .   1   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  13   | 1   2   1   1   4   1   .   3   
    Device                 1    | .   .   .   .   .   1   .   .   
    Storage                6    | 1   2   .   .   2   .   .   1   
    Processor              2    | .   .   .   1   .   .   .   1   
    Hackware               3    | .   .   .   .   2   .   .   1   
    Protection             1    | .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   17   | 2   .   1   2   8   2   .   2   
    Energy Gun             7    | 2   .   .   1   3   .   .   1   
    Energy Cannon          4    | .   .   .   .   3   1   .   .   
    Ballistic Gun          3    | .   .   1   .   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   1   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   2   1   .   .   
  Corrupted Parts          4    | .   .   .   3   1   .   .   .   
    System Corruption      20   | .   .   .   10  10  .   .   .   
Parts Lost                 37   | .   .   1   2   18  4   1   11  
  Power                    5    | .   .   .   .   1   1   .   3   
  Propulsion               19   | .   .   .   .   12  2   1   4   
  Utility                  2    | .   .   .   1   .   .   .   1   
  Weapon                   11   | .   .   1   1   5   1   .   3   
  Highest Loss Streak      16   | .   .   1   2   16  3   1   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     75   | .   85  66  78  79  70  68  70  
  Engine                   6    | .   14  11  11  7   1   .   1   
  Core                     1    | .   .   .   .   .   2   2   4   
  Treads                   1    | .   .   .   .   .   .   .   4   
  Leg                      21   | .   28  22  27  33  24  12  2   
  Wheel                    3    | .   .   .   .   .   1   7   12  
  Storage                  6    | .   14  11  11  7   .   .   .   
  Processor                7    | .   .   .   2   9   7   7   12  
  Hackware                 7    | .   .   .   .   7   15  15  14  
  Protection               1    | .   .   1   6   .   .   .   .   
  Energy Gun               6    | .   28  17  8   .   .   .   2   
  Energy Cannon            3    | .   .   .   .   6   8   7   4   
  Ballistic Gun            1    | .   .   3   8   .   .   .   .   
  Slashing Weapon          4    | .   .   .   2   6   1   7   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             39   | 14  39  23  23  33  19  19  38  
  Greatest Support         60   | 20  20  20  43  60  45  43  44  
  Greatest Overweight (x)  2    | 1   1   1   1   2   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  10  10  15  5   5   15  
  Average Capacity         8    | 7   8   10  10  10  5   5   6   
  Most Carried             8    | 2   3   3   5   8   5   5   7   
  Average Carried          4    | .   2   2   3   5   4   4   5   
  Final Capacity           10   | 8   10  10  10  5   5   5   5   
  Final Carried            5    | 2   3   3   5   4   5   5   5   

 Class Distribution 
--------------------
 39% | Hacker-Mutant
 36% | Mutant
 24% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Waste
    Hacker-Mutant | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  
-----------                Run  | Scr Mat Mat Min Mat Fac Was Fac 
Matter Collected           791  | 155 125 27  113 236 45  .   90  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1574 | .   225 120 155 788 185 .   101 
  Parts                    92   | .   17  10  7   36  17  .   5   
Haulers Intercepted        2    | .   1   .   .   .   .   .   1   
Recyclers Shooed           2    | .   .   .   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac 
Combat Hostiles Destroyed  31   | .   2   2   2   13  11  .   1   
  Melee                    9    | .   .   .   .   8   .   .   1   
  Guns                     6    | .   1   2   2   1   .   .   .   
  Cannons                  4    | .   .   .   .   3   1   .   .   
  AOE                      11   | .   1   .   .   .   10  .   .   
Classes Destroyed          11   | .   6   1   1   2   .   .   1   
  Worker                   4    | .   1   .   1   2   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   .   
  Tunneler                 2    | .   1   .   1   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   .   .   1   
  Recycler                 2    | .   .   .   .   2   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   
  Swarmer                  11   | .   .   .   .   3   8   .   .   
  Grunt                    14   | .   2   .   1   8   3   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   
  Sentry                   4    | .   .   2   .   2   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   
Best Kill Streak           11   | .   3   2   1   4   11  .   1   
  Combat Bots Only         11   | .   2   2   1   3   11  .   1   
Max Kills in Single Turn   10   | .   2   1   1   2   10  .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 10   | .   1   .   .   .   10  .   .   
  Melee                    1    | .   .   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  
Damage Taken               4573 | .    35   156  377  1962 573  56   1414 
  Core                     1329 | .    .    10   91   520  79   .    629  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         69   | 100  100  .    74   5    .    .    .    
Volleys Fired              77   | .    14   11   18   32   2    .    .    
  Largest                  2    | .    2    2    2    2    1    .    .    
  Hottest                  128  | .    80   80   60   128  90   .    .    
Shots Fired                119  | .    28   20   35   34   2    .    .    
  Gun                      103  | .    28   20   35   20   .    .    .    
  Cannon                   16   | .    .    .    .    14   2    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  42   | .    .    7    18   17   .    .    .    
  Thermal                  11   | .    .    .    6    3    2    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          66   | .    28   13   11   14   .    .    .    
  Robot Hit Streak         12   | .    7    12   7    8    .    .    .    
  Robot Miss Streak        3    | .    2    2    3    1    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           122  | .    17   15   25   60   .    .    5    
  Core Hits                54   | .    8    6    7    22   9    .    2    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    3    .    .    .    
    Sever                  3    | .    .    .    .    3    .    .    .    
Melee Attacks              58   | .    .    .    2    40   1    .    15   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 58   | .    .    .    2    40   1    .    15   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    2    2    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3720 | .    403  148  342  1536 1070 .    221  
  Guns                     759  | .    233  148  224  154  .    .    .    
  Cannons                  312  | .    .    .    .    260  52   .    .    
  Explosions               1263 | .    170  .    .    75   1018 .    .    
  Melee                    1386 | .    .    .    118  1047 .    .    221  
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  258  | .    .    37   96   125  .    .    .    
  Thermal                  1387 | .    170  .    43   104  1070 .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          689  | .    233  111  85   260  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 1386 | .    .    .    118  1047 .    .    221  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         16   | .    .    .    10   16   .    .    2    
  Average Corruption       7    | .    .    .    9    8    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  23   | .    .    .    7    16   .    .    .    
    Message Errors         4    | .    .    .    1    3    .    .    .    
    Matter Fused           6    | .    .    .    4    2    .    .    .    
    Heat Flow Errors       3    | .    .    .    .    3    .    .    .    
    Energy Discharges      5    | .    .    .    1    4    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    .    .    
    Data Loss (major)      2    | .    .    .    1    1    .    .    .    
    Misfires               1    | .    .    .    .    1    .    .    .    
    Alerts                 1    | .    .    .    .    1    .    .    .    
Overload Shots             2    | .    .    .    .    .    2    .    .    
Overflow Damage            179  | .    4    .    26   33   94   .    22   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               98   | .    4    .    .    .    94   .    .    
  Melee                    81   | .    .    .    26   33   .    .    22   
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      75   | .    12   .    .    .    63   .    .    
  Shots                    2    | .    1    .    .    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        311  | .    78   28   101  311  50   .    .    
  Average Temperature      49   | .    28   12   36   82   27   .    .    
  Received Heat Transfer   1521 | .    12   51   60   1134 126  .    138  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    .    
  Parts Fried              2    | .    .    .    .    2    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         1124 | .    250  .    100  124  650  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    4    .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac 
Peak Influence             393  | .   116 98  82  266 393 142 141 
  Initial                  142  | .   .   48  37  3   18  142 92  
  Average                  81   | .   83  62  36  83  169 135 82  
Maximum Alert Level        1    | .   .   .   .   1   1   .   .   
  Low Security (%)         92   | 100 100 100 100 83  59  100 100 
  Level 1                  7    | .   .   .   .   16  40  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   .   1   .   .   2   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   1   
  Reinforcement            2    | .   1   .   .   1   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac 
Distress Signals           .    | .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              66   | .   6   4   3   16  17  6   14  
  Peak Tracking Total      11   | .   2   2   2   5   11  6   7   
  Tactical Retreats        8    | .   .   .   1   1   3   .   3   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac 
Traps Triggered            6    | .   .   .   .   1   1   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Mat Min Mat Fac Was Fac 
Machines Disabled          2    | .   .   .   .   .   2   .   .   
  Max in Single Turn       2    | .   .   .   .   .   2   .   .   
  Garrison Access          3    | .   .   .   .   1   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac 
Machines Accessed          8    | .   1   .   .   3   1   .   3   
  Terminals                5    | .   1   .   .   2   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   1   
Total Hacks                16   | .   2   .   .   6   1   .   7   
  Successful               5    | .   1   .   .   2   .   .   2   
  Failed                   10   | .   .   .   .   4   1   .   5   
    Catastrophic           2    | .   .   .   .   1   .   .   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   
  Manual                   13   | .   2   .   .   5   1   .   5   
  Terminals                13   | .   2   .   .   5   .   .   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   1   
Terminal Hacks             3    | .   1   .   .   1   .   .   1   
  Part Schematic           1    | .   .   .   .   1   .   .   .   
  Robot Schematic          1    | .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   1   
  Seal Access              2    | .   .   .   .   1   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   .   2   1   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Mat Min Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Mat Min Mat Fac Was Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  -7  
-------------              Run  | Scr Mat Mat Min Mat Fac Was Fac 
Turns Passed               2542 | 64  263 91  514 636 223 126 625 
Spaces Moved               1644 | 42  171 43  276 338 169 114 491 
  Core                     22   | 6   .   .   .   11  .   .   5   
  Treads                   78   | .   .   .   .   .   .   .   78  
  Legs                     1054 | 36  171 43  276 327 169 32  .   
  Wheels                   490  | .   .   .   .   .   .   82  408 
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 50  120 100 50  
  Average Speed            123  | 124 122 128 161 122 120 106 109 
  Slowest Speed            260  | 190 190 190 190 260 120 120 160 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       30   | 4   47  8   56  26  5   81  16  
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   .   
Scrap Searched             1    | .   .   .   1   .   .   .   .   
Spaces Dug                 8    | .   .   .   .   .   .   .   8   
Terrain Destroyed          52   | .   10  .   .   3   31  .   8   
  Melee                    8    | .   .   .   .   .   .   .   8   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      44   | .   10  .   .   3   31  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac 
Total                      1927 | 50  197 60  307 463 184 120 546 
  Wait                     57   | 1   9   4   2   17  4   1   19  
  Move                     1638 | 41  170 42  275 337 169 113 491 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  15   | 2   .   .   2   4   2   2   3   
  Fast Attach              46   | 6   2   1   6   18  5   .   8   
  Attach                   9    | .   .   1   .   6   1   1   .   
  Detach                   2    | .   1   .   .   .   .   1   .   
  Swap                     7    | .   .   1   1   3   .   .   2   
  Drop                     12   | .   1   .   1   6   .   2   2   
  Fire                     77   | .   14  11  18  32  2   .   .   
  Melee                    58   | .   .   .   2   40  1   .   15  
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            6    | .   .   .   .   .   .   .   6   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   65 | -11/Scrapyard | Entered Materials
   76 | -10/Materials | Central database locked down
  305 | -10/Materials | Build established: Mutant
  321 | -10/Materials | Discovered new exit (range 4)
  328 | -10/Materials | Entered another Materials area
  328 | -9/Materials  | Evolved 2 slots: Propulsion x2
  366 | -9/Materials  | Discovered new exit (range 11)
  419 | -9/Materials  | Entered Mines
  472 | -9/Mines      | Met a Derelict bent on vengeance
  665 | -9/Mines      | Discovered new exit (range 9)
  794 | -9/Mines      | System corruption reached 10%
  933 | -9/Mines      | Entered Materials
  933 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1079 | -8/Materials  | Build established: Scavenger-Mutant
 1394 | -8/Materials  | Core integrity fell below 50%
 1409 | -8/Materials  | System corruption reached 10%
 1442 | -8/Materials  | Core integrity fell below 20%
 1506 | -8/Materials  | Lost 16 parts (1p10n5w)
 1546 | -8/Materials  | Discovered new exit (range 10)
 1569 | -8/Materials  | Entered Factory
 1569 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 1617 | -7/Factory    | Discovered new exit (range 17)
 1723 | -7/Factory    | Destroyed 11 combat bots
 1732 | -7/Factory    | Lost 3 parts (2n1w)
 1792 | -7/Factory    | Sucked down chute
 1792 | -7/Factory    | Entered Waste
 1822 | -7/Waste      | Spotted C-40 Crusher
 1827 | -7/Waste      | Spotted C-40 Crusher
 1831 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 1835 | -7/Waste      | Spotted C-40 Crusher
 1837 | -7/Waste      | Spotted C-40 Crusher
 1841 | -7/Waste      | Spotted C-40 Crusher
 1844 | -7/Waste      | Spotted C-40 Crusher
 1852 | -7/Waste      | Build established: Hacker-Mutant
 1901 | -7/Waste      | Discovered new exit (range 11)
 1918 | -7/Waste      | Entered Factory
 2174 | -7/Factory    | Discovered new exit (range 11)
 2524 | -7/Factory    | Assembled infested ambush trap array
 2538 | -7/Factory    | Core integrity fell below 50%
 2541 | -7/Factory    | Core integrity fell below 20%
 2543 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
02528_ as-07616 destroyed.
02528_ G-47 Trooper destroyed.
02529_ Acquired Lgt. Treads.
02530_ B-48 Gladiator destroyed.
02532_ Mic. Nuclear Core destroyed.
02532_ Hvy. Shock Bomb Launcher destroyed.
02532_ Great Axe destroyed.
02532_ as-67414 destroyed.
02534_ Lgt. Treads destroyed.
02536_ Fusion Modulator explodes.
02536_ ALERT: Garrison Access compromised, dispatching assault squad.
02536_ Garrison Access disabled.
02536_ Relay Coupler [Grunt] tumbles out of Garrison Access.
02536_ Relay Coupler [Sentry] tumbles out of Garrison Access.
02537_ Arm. Huge Wheel destroyed.
02537_ L-41 Fighter destroyed.
02538_ The unstable cave ceiling collapses.
02538_ Dropped Lrg. Storage Unit.
02539_ Acquired Imp. System Shield.
02541_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
|     ?????????????????????????????????????????????? |
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|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
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|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
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|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ??????????????????????????????????? ?????????? |
|     ?????????????????????????????????   ?????????? |
|     ????????????????????????????????    ?????????? |
|     ????????????####+####?????????    #??????????? |
|     ????????????#       #########     #???######## |
|     ???????######                     #???#        |
|     ???????#                          #???#        |
|     ???????+                          #???#        |
|     ???????#     =                    #???# " " "  |
|     ????????????#   Y    @            #???# " " "  |
|     ????????????#         #########???????# " " "  |
|     ????????##+###         #??????????????# " " "  |
|     ????????#        ! #   #??????????????# " " "  |
|     ????????#        [    ##??????????????# " " "  |
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|     ????????####+#    d  s                # " " "  |
|     ???????????#          s               #        |
|     ???????????####  b                    +        |
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|     ????????????#           #?????????#        #?? |
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|     ????????????#  %      ; #?????????#            |
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|     ??????????????????????????""" """      +       |
|     ???????????????????????????            ######  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          20
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Melee Accuracy             6
Recoil Reduction           2
Energy Filtering           30
Offensive Hacking          10
Defensive Hacking          22

 Item Schematics 
-----------------
 Hacking Suite | -8/Materials | Hacked

 Robot Schematics 
------------------
 O-16 Technician | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpliceHeartBoregun
  Manual?         0
Play Time         00:23:30
  Cumulative      194.8 hours
  Start           2022.10.01 @ 23:45:39
  End             2022.10.02 @ 00:07:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          148
  Rogue           145
  Adventurer      3
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          64
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cb36fedb-c209-410d-a7d5-87518240cf69