Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.02 @ 00:07:32 Player: DuckBoy Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (43) 215 Value Destroyed (1236) 1236 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4411 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 90/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Visual Processing Unit System Shield Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Treads Improved Melee Analysis Suite Spread Laser Gauss Rifle Great Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Visual Processing Unit Energy Filter Hacking Suite System Shield > --- WEAPON ----------- Cooled Particle Cannon Great Axe > --- INVENTORY -------- Large Storage Unit Improved Melee Analysis Suite Improved System Shield Heavy Shock Bomb Launcher Great Axe [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Visual Processing Unit Device Energy Filter Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . . . . 1 . . Propulsion 3 | . . 2 . 1 . . . Utility 2 | . . . . 1 1 . . Weapon . | . . . . . . . . Parts Attached 62 | 6 2 3 7 27 6 1 10 Power 8 | 1 . 1 . 2 1 1 2 Engine 5 | 1 . 1 . 2 . . 1 Core 3 | . . . . . 1 1 1 Reactor . | . . . . . . . . Propulsion 24 | 2 . . 4 13 2 . 3 Treads 3 | . . . . 1 . . 2 Leg 19 | 2 . . 4 12 1 . . Wheel 2 | . . . . . 1 . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | 1 2 1 1 4 1 . 3 Device 1 | . . . . . 1 . . Storage 6 | 1 2 . . 2 . . 1 Processor 2 | . . . 1 . . . 1 Hackware 3 | . . . . 2 . . 1 Protection 1 | . . 1 . . . . . Artifact . | . . . . . . . . Weapon 17 | 2 . 1 2 8 2 . 2 Energy Gun 7 | 2 . . 1 3 . . 1 Energy Cannon 4 | . . . . 3 1 . . Ballistic Gun 3 | . . 1 . 2 . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . 1 . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 2 1 . . Corrupted Parts 4 | . . . 3 1 . . . System Corruption 20 | . . . 10 10 . . . Parts Lost 37 | . . 1 2 18 4 1 11 Power 5 | . . . . 1 1 . 3 Propulsion 19 | . . . . 12 2 1 4 Utility 2 | . . . 1 . . . 1 Weapon 11 | . . 1 1 5 1 . 3 Highest Loss Streak 16 | . . 1 2 16 3 1 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 75 | . 85 66 78 79 70 68 70 Engine 6 | . 14 11 11 7 1 . 1 Core 1 | . . . . . 2 2 4 Treads 1 | . . . . . . . 4 Leg 21 | . 28 22 27 33 24 12 2 Wheel 3 | . . . . . 1 7 12 Storage 6 | . 14 11 11 7 . . . Processor 7 | . . . 2 9 7 7 12 Hackware 7 | . . . . 7 15 15 14 Protection 1 | . . 1 6 . . . . Energy Gun 6 | . 28 17 8 . . . 2 Energy Cannon 3 | . . . . 6 8 7 4 Ballistic Gun 1 | . . 3 8 . . . . Slashing Weapon 4 | . . . 2 6 1 7 6 Naked Turns . | . . . . . . . . Heaviest Build 39 | 14 39 23 23 33 19 19 38 Greatest Support 60 | 20 20 20 43 60 45 43 44 Greatest Overweight (x) 2 | 1 1 1 1 2 . 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 10 10 15 5 5 15 Average Capacity 8 | 7 8 10 10 10 5 5 6 Most Carried 8 | 2 3 3 5 8 5 5 7 Average Carried 4 | . 2 2 3 5 4 4 5 Final Capacity 10 | 8 10 10 10 5 5 5 5 Final Carried 5 | 2 3 3 5 4 5 5 5 Class Distribution -------------------- 39% | Hacker-Mutant 36% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Matter Collected 791 | 155 125 27 113 236 45 . 90 Remotely . | . . . . . . . . Salvage Created 1574 | . 225 120 155 788 185 . 101 Parts 92 | . 17 10 7 36 17 . 5 Haulers Intercepted 2 | . 1 . . . . . 1 Recyclers Shooed 2 | . . . . 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 31 | . 2 2 2 13 11 . 1 Melee 9 | . . . . 8 . . 1 Guns 6 | . 1 2 2 1 . . . Cannons 4 | . . . . 3 1 . . AOE 11 | . 1 . . . 10 . . Classes Destroyed 11 | . 6 1 1 2 . . 1 Worker 4 | . 1 . 1 2 . . . Builder 1 | . 1 . . . . . . Tunneler 2 | . 1 . 1 . . . . Hauler 2 | . 1 . . . . . 1 Recycler 2 | . . . . 2 . . . Watcher 1 | . 1 . . . . . . Swarmer 11 | . . . . 3 8 . . Grunt 14 | . 2 . 1 8 3 . . Duelist 1 | . . . 1 . . . . Sentry 4 | . . 2 . 2 . . . Programmer 1 | . . . . . . . 1 Best Kill Streak 11 | . 3 2 1 4 11 . 1 Combat Bots Only 11 | . 2 2 1 3 11 . 1 Max Kills in Single Turn 10 | . 2 1 1 2 10 . 1 Gunslinging . | . . . . . . . . Exploded 10 | . 1 . . . 10 . . Melee 1 | . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Damage Taken 4573 | . 35 156 377 1962 573 56 1414 Core 1329 | . . 10 91 520 79 . 629 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 69 | 100 100 . 74 5 . . . Volleys Fired 77 | . 14 11 18 32 2 . . Largest 2 | . 2 2 2 2 1 . . Hottest 128 | . 80 80 60 128 90 . . Shots Fired 119 | . 28 20 35 34 2 . . Gun 103 | . 28 20 35 20 . . . Cannon 16 | . . . . 14 2 . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 42 | . . 7 18 17 . . . Thermal 11 | . . . 6 3 2 . . Explosive . | . . . . . . . . Electromagnetic 66 | . 28 13 11 14 . . . Robot Hit Streak 12 | . 7 12 7 8 . . . Robot Miss Streak 3 | . 2 2 3 1 . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 122 | . 17 15 25 60 . . 5 Core Hits 54 | . 8 6 7 22 9 . 2 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . . . 3 . . . Sever 3 | . . . . 3 . . . Melee Attacks 58 | . . . 2 40 1 . 15 Impact . | . . . . . . . . Slashing 58 | . . . 2 40 1 . 15 Piercing . | . . . . . . . . Sneak Attacks 5 | . . . 2 2 . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3720 | . 403 148 342 1536 1070 . 221 Guns 759 | . 233 148 224 154 . . . Cannons 312 | . . . . 260 52 . . Explosions 1263 | . 170 . . 75 1018 . . Melee 1386 | . . . 118 1047 . . 221 Ramming . | . . . . . . . . Kinetic 258 | . . 37 96 125 . . . Thermal 1387 | . 170 . 43 104 1070 . . Explosive . | . . . . . . . . Electromagnetic 689 | . 233 111 85 260 . . . Impact . | . . . . . . . . Slashing 1386 | . . . 118 1047 . . 221 Piercing . | . . . . . . . . Highest Corruption 16 | . . . 10 16 . . 2 Average Corruption 7 | . . . 9 8 . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 23 | . . . 7 16 . . . Message Errors 4 | . . . 1 3 . . . Matter Fused 6 | . . . 4 2 . . . Heat Flow Errors 3 | . . . . 3 . . . Energy Discharges 5 | . . . 1 4 . . . Data Loss (minor) 1 | . . . . 1 . . . Data Loss (major) 2 | . . . 1 1 . . . Misfires 1 | . . . . 1 . . . Alerts 1 | . . . . 1 . . . Overload Shots 2 | . . . . . 2 . . Overflow Damage 179 | . 4 . 26 33 94 . 22 Projectiles . | . . . . . . . . Explosions 98 | . 4 . . . 94 . . Melee 81 | . . . 26 33 . . 22 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 75 | . 12 . . . 63 . . Shots 2 | . 1 . . . 1 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 311 | . 78 28 101 311 50 . . Average Temperature 49 | . 28 12 36 82 27 . . Received Heat Transfer 1521 | . 12 51 60 1134 126 . 138 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried 2 | . . . . 2 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1124 | . 250 . 100 124 650 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . 4 . . 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Peak Influence 393 | . 116 98 82 266 393 142 141 Initial 142 | . . 48 37 3 18 142 92 Average 81 | . 83 62 36 83 169 135 82 Maximum Alert Level 1 | . . . . 1 1 . . Low Security (%) 92 | 100 100 100 100 83 59 100 100 Level 1 7 | . . . . 16 40 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 1 . . 1 . . 2 Investigation . | . . . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 2 | . 1 . . 1 . . . Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 66 | . 6 4 3 16 17 6 14 Peak Tracking Total 11 | . 2 2 2 5 11 6 7 Tactical Retreats 8 | . . . 1 1 3 . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Traps Triggered 6 | . . . . 1 1 . 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Machines Disabled 2 | . . . . . 2 . . Max in Single Turn 2 | . . . . . 2 . . Garrison Access 3 | . . . . 1 . . 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Machines Accessed 8 | . 1 . . 3 1 . 3 Terminals 5 | . 1 . . 2 . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 Total Hacks 16 | . 2 . . 6 1 . 7 Successful 5 | . 1 . . 2 . . 2 Failed 10 | . . . . 4 1 . 5 Catastrophic 2 | . . . . 1 . . 1 Database Lockouts 1 | . 1 . . . . . . Manual 13 | . 2 . . 5 1 . 5 Terminals 13 | . 2 . . 5 . . 6 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 Terminal Hacks 3 | . 1 . . 1 . . 1 Part Schematic 1 | . . . . 1 . . . Robot Schematic 1 | . 1 . . . . . . Alert Level 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 Seal Access 2 | . . . . 1 . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . . . . 2 1 . 2 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Turns Passed 2542 | 64 263 91 514 636 223 126 625 Spaces Moved 1644 | 42 171 43 276 338 169 114 491 Core 22 | 6 . . . 11 . . 5 Treads 78 | . . . . . . . 78 Legs 1054 | 36 171 43 276 327 169 32 . Wheels 490 | . . . . . . 82 408 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 50 120 100 50 Average Speed 123 | 124 122 128 161 122 120 106 109 Slowest Speed 260 | 190 190 190 190 260 120 120 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 4 47 8 56 26 5 81 16 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 8 | . . . . . . . 8 Terrain Destroyed 52 | . 10 . . 3 31 . 8 Melee 8 | . . . . . . . 8 Projectile . | . . . . . . . . AOE 44 | . 10 . . 3 31 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Total 1927 | 50 197 60 307 463 184 120 546 Wait 57 | 1 9 4 2 17 4 1 19 Move 1638 | 41 170 42 275 337 169 113 491 Hop . | . . . . . . . . Pick Up 15 | 2 . . 2 4 2 2 3 Fast Attach 46 | 6 2 1 6 18 5 . 8 Attach 9 | . . 1 . 6 1 1 . Detach 2 | . 1 . . . . 1 . Swap 7 | . . 1 1 3 . . 2 Drop 12 | . 1 . 1 6 . 2 2 Fire 77 | . 14 11 18 32 2 . . Melee 58 | . . . 2 40 1 . 15 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 6 | . . . . . . . 6 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Central database locked down 305 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 4) 328 | -10/Materials | Entered another Materials area 328 | -9/Materials | Evolved 2 slots: Propulsion x2 366 | -9/Materials | Discovered new exit (range 11) 419 | -9/Materials | Entered Mines 472 | -9/Mines | Met a Derelict bent on vengeance 665 | -9/Mines | Discovered new exit (range 9) 794 | -9/Mines | System corruption reached 10% 933 | -9/Mines | Entered Materials 933 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1079 | -8/Materials | Build established: Scavenger-Mutant 1394 | -8/Materials | Core integrity fell below 50% 1409 | -8/Materials | System corruption reached 10% 1442 | -8/Materials | Core integrity fell below 20% 1506 | -8/Materials | Lost 16 parts (1p10n5w) 1546 | -8/Materials | Discovered new exit (range 10) 1569 | -8/Materials | Entered Factory 1569 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1617 | -7/Factory | Discovered new exit (range 17) 1723 | -7/Factory | Destroyed 11 combat bots 1732 | -7/Factory | Lost 3 parts (2n1w) 1792 | -7/Factory | Sucked down chute 1792 | -7/Factory | Entered Waste 1822 | -7/Waste | Spotted C-40 Crusher 1827 | -7/Waste | Spotted C-40 Crusher 1831 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1835 | -7/Waste | Spotted C-40 Crusher 1837 | -7/Waste | Spotted C-40 Crusher 1841 | -7/Waste | Spotted C-40 Crusher 1844 | -7/Waste | Spotted C-40 Crusher 1852 | -7/Waste | Build established: Hacker-Mutant 1901 | -7/Waste | Discovered new exit (range 11) 1918 | -7/Waste | Entered Factory 2174 | -7/Factory | Discovered new exit (range 11) 2524 | -7/Factory | Assembled infested ambush trap array 2538 | -7/Factory | Core integrity fell below 50% 2541 | -7/Factory | Core integrity fell below 20% 2543 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02528_ as-07616 destroyed. 02528_ G-47 Trooper destroyed. 02529_ Acquired Lgt. Treads. 02530_ B-48 Gladiator destroyed. 02532_ Mic. Nuclear Core destroyed. 02532_ Hvy. Shock Bomb Launcher destroyed. 02532_ Great Axe destroyed. 02532_ as-67414 destroyed. 02534_ Lgt. Treads destroyed. 02536_ Fusion Modulator explodes. 02536_ ALERT: Garrison Access compromised, dispatching assault squad. 02536_ Garrison Access disabled. 02536_ Relay Coupler [Grunt] tumbles out of Garrison Access. 02536_ Relay Coupler [Sentry] tumbles out of Garrison Access. 02537_ Arm. Huge Wheel destroyed. 02537_ L-41 Fighter destroyed. 02538_ The unstable cave ceiling collapses. 02538_ Dropped Lrg. Storage Unit. 02539_ Acquired Imp. System Shield. 02541_ The unstable cave ceiling collapses. 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""" + | | ??????????????????????????? ###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 20 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Melee Accuracy 6 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 22 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Robot Schematics ------------------ O-16 Technician | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpliceHeartBoregun Manual? 0 Play Time 00:23:30 Cumulative 194.8 hours Start 2022.10.01 @ 23:45:39 End 2022.10.02 @ 00:07:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 145 Adventurer 3 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 64 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb36fedb-c209-410d-a7d5-87518240cf69