Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.23 @ 00:25:14 Player: biogoob Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (66) 330 Value Destroyed (2063) 2063 Prototype IDs (28) 560 Alien Tech Used (1) 200 Bonus (1360) 1360 TOTAL SCORE: 11013 Bonus ------- Triggered Max Security 1000 Follower Combat Kills 60 Aligned with FarCom 300 Cogmind --------- Core Integrity 894/1300 Matter 225/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (200) Ox3 Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Matter Drive > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Impulse Thruster Array Medium Storage Unit Maneuvering Thrusters Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Heavy Treads Advanced Heavy Treads Linear Gravjet > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Enhanced Optical Array Advanced Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Target Analyzer Improved Cloaking Device Advanced System Shield Matter Drive > --- WEAPON ----------- Power Sword > --- INVENTORY -------- Improved Ion Engine Micro Fission Core Impulse Thruster Array Improved Transmission Jammer Maneuvering Thrusters Advanced Remote Datajack [Rating: 126] Favorites ----------- Power Micro Fission Core Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Flight Unit Biomechanical Wings Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Advanced System Shield Protection Hardened Light Armor Plating Artifact Matter Drive Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Impact Weapon Maul Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Qua Slots Evolved 14 | . . . 2 . . . 2 2 2 . . 2 2 2 . Power 1 | . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . 1 . . . 1 1 . . . . 1 . . Utility 9 | . . . 1 . . . 1 1 2 . . 1 1 2 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 161 | . 10 1 16 5 . . 16 28 24 . 10 15 13 18 5 Power 17 | . . . 3 . . . 1 2 3 . . 3 4 . 1 Engine 8 | . . . 3 . . . 1 1 1 . . 2 . . . Core 7 | . . . . . . . . 1 2 . . 1 3 . . Reactor 2 | . . . . . . . . . . . . . 1 . 1 Propulsion 47 | . 3 . 2 . . . 9 9 6 . 2 1 4 10 1 Treads 11 | . 3 . 2 . . . 4 . . . . . . 2 . Leg 4 | . . . . . . . . 4 . . . . . . . Wheel 12 | . . . . . . . . 5 3 . . . . 4 . Hover 3 | . . . . . . . . . . . . . . 2 1 Flight 17 | . . . . . . . 5 . 3 . 2 1 4 2 . Utility 64 | . 5 . 6 3 . . 4 7 12 . 7 8 3 6 3 Device 21 | . . . 1 2 . . . 3 5 . 3 3 1 2 1 Storage 10 | . 2 . 1 . . . . 1 2 . 3 . . 1 . Processor 14 | . . . . . . . 2 3 5 . . 2 . 2 . Hackware 3 | . . . . . . . . . . . 1 1 1 . . Protection 14 | . 3 . 4 1 . . 2 . . . . 2 1 1 . Artifact 2 | . . . . . . . . . . . . . . . 2 Weapon 33 | . 2 1 5 2 . . 2 10 3 . 1 3 2 2 . Energy Gun 3 | . 1 . 2 . . . . . . . . . . . . Energy Cannon 2 | . . . 1 1 . . . . . . . . . . . Ballistic Gun 8 | . 1 . 2 . . . . 4 . . . . 1 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 3 | . . 1 . 1 . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 2 . . . . . . Slashing Weapon 14 | . . . . . . . 2 5 . . 1 3 1 2 . Piercing Weapon 1 | . . . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . 1 . 1 . . . . . 1 Parts Lost 33 | . . 3 . . . . 3 4 1 . . 1 8 13 . Power 6 | . . 1 . . . . . 1 1 . . 1 2 . . Propulsion 17 | . . 1 . . . . 1 2 . . . . 5 8 . Utility 7 | . . 1 . . . . 1 . . . . . 1 4 . Weapon 3 | . . . . . . . 1 1 . . . . . 1 . Highest Loss Streak 4 | . . 2 . . . . 3 2 1 . . 1 4 4 . Average Slot Usage (%) 85 | . 97 94 93 99 100 100 95 66 41 86 94 93 94 77 66 Engine 6 | . 14 10 10 11 11 11 8 . . 6 6 4 . . . Core 2 | . . . . . . . . 4 2 . . 4 6 7 3 Treads 14 | . 25 26 31 33 33 33 17 . . . . . . 3 8 Leg 1 | . 2 . . . . . . 8 . . . . . . . Wheel 2 | . . . . . . . . 12 6 6 2 . . 2 . Flight 6 | . . . . . . . 16 . 2 20 26 23 26 8 . Device 5 | . . . 1 8 11 11 . 6 4 6 12 10 10 7 5 Storage 7 | . 14 14 12 11 11 11 8 5 4 . 2 5 4 1 3 Processor 10 | . . . . . . . 17 18 13 33 24 22 21 21 21 Hackware 1 | . . . . . . . . . . . 4 5 5 9 7 Protection 6 | . 13 12 14 13 11 11 8 . . . . . 4 1 . Energy Gun 1 | . 12 3 3 . . . . . . . . . . . . Energy Cannon 2 | . . . 9 10 11 11 . . . . . . . . . Ballistic Gun 5 | . 14 14 8 11 11 11 . . . . . . . . . Slashing Weapon 3 | . . . . . . . 16 6 . . 5 6 9 8 3 Naked Turns 318 | . . . . . . . 17 202 97 . . . . . 2 Heaviest Build 51 | 13 51 34 44 44 39 39 39 21 32 16 35 46 45 41 41 Greatest Support 149 | 20 40 40 60 60 60 60 80 56 56 18 39 40 46 149 149 Greatest Overweight (x) 7 | . 2 1 1 . . . 7 2 1 . . 1 1 1 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 20 15 15 15 15 15 15 8 15 5 15 15 15 10 10 Average Capacity 12 | . 16 15 15 15 15 15 14 7 7 5 8 15 14 6 9 Most Carried 15 | . 12 13 15 15 15 15 15 8 5 5 15 15 15 7 7 Average Carried 10 | . 7 12 14 14 14 15 14 6 3 5 7 14 13 5 6 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 5 5 15 15 5 10 5 Final Carried 15 | 6 12 13 15 15 15 15 5 5 5 5 15 15 5 7 5 Class Distribution -------------------- 75% | Mutant 12% | Sprinter 7% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Qua Matter Collected 2094 | 200 145 47 133 294 . . 68 217 297 . 272 145 85 191 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2865 | . 667 26 183 443 . . 68 278 108 . . 51 205 836 . Parts 149 | . 32 1 11 21 . . 6 17 9 . . 3 15 34 . Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Qua Combat Hostiles Destroyed 40 | . 11 . 4 8 . . 1 6 1 . . 1 3 5 . Melee 10 | . . . . . . . 1 1 1 . . 1 1 5 . Guns 16 | . 9 . 1 2 . . . 2 . . . . 2 . . Cannons 6 | . . . 3 3 . . . . . . . . . . . AOE 8 | . 2 . . 3 . . . 3 . . . . . . . Classes Destroyed 10 | . 5 1 1 2 . . . 1 . . . . . . . Worker 6 | . . 1 . . . . . 2 2 . . . . 1 . Builder 7 | . . . . 2 . . 1 4 . . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . . . Recycler 8 | . 3 . . 1 . . . . . . . . . 4 . Watcher 3 | . 2 . . . . . . . 1 . . . . . . Swarmer 6 | . 6 . . . . . . . . . . . . . . Grunt 18 | . 5 . 2 8 . . . 3 . . . . . . . Sentry 4 | . . . 2 . . . 1 . . . . . 1 . . Programmer 12 | . . . . . . . . 3 1 . . 1 2 5 . Best Kill Streak 4 | . 4 1 2 3 . . 1 4 1 . . 1 2 3 . Combat Bots Only 3 | . 3 . 2 3 . . 1 3 1 . . 1 2 2 . Max Kills in Single Turn 3 | . 2 1 1 3 . . 1 3 1 . . 1 1 1 . Gunslinging 1 | . 1 . . . . . . . . . . . . . . Exploded 3 | . 2 . . 3 . . . 2 . . . . . . . Melee 1 | . . . . . . . 1 1 1 . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Qua Damage Taken 8193 | . 357 166 199 206 . . 703 1639 707 . 25 386 1108 1987 710 Core 1957 | . 31 19 27 31 . . 323 478 203 . 5 46 388 94 312 Absorbed by Shields 175 | . . . . . . . . . . . . 122 53 . . Core Remaining (%) 71 | 100 . 80 . . . 85 41 31 . . 75 95 66 . . Volleys Fired 106 | . 36 17 12 21 . . . 11 . . . . 9 . . Largest 2 | . 2 2 2 2 . . . 2 . . . . 1 . . Hottest 133 | . 60 60 133 91 . . . 56 . . . . 33 . . Shots Fired 178 | . 69 19 24 41 . . . 16 . . . . 9 . . Gun 125 | . 69 5 12 20 . . . 10 . . . . 9 . . Cannon 32 | . . . 12 20 . . . . . . . . . . . Launcher 21 | . . 14 . 1 . . . 6 . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 89 | . 36 3 11 20 . . . 10 . . . . 9 . . Thermal 33 | . . . 13 20 . . . . . . . . . . . Explosive 21 | . . 14 . 1 . . . 6 . . . . . . . Electromagnetic 35 | . 33 2 . . . . . . . . . . . . . Robot Hit Streak 17 | . 6 6 17 12 . . . 8 . . . . 8 . . Robot Miss Streak 4 | . 2 1 2 4 . . . 1 . . . . 1 . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . Shots Hit Robots 214 | . 45 4 17 30 . . 10 26 12 . . 16 11 43 . Core Hits 98 | . 23 2 5 17 . . 2 22 5 . . 2 6 14 . Critical Kills 3 | . . . . 1 . . . . . . . . 2 . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . 1 . . Critical Strikes 14 | . 1 1 . 1 . . 1 . 1 . . . 3 6 . Meltdown 1 | . . . . 1 . . . . . . . . . . . Destroy 3 | . . . . . . . . . . . . . 3 . . Corrupt 2 | . 1 1 . . . . . . . . . . . . . Sever 7 | . . . . . . . 1 . . . . . . 6 . Puncture 1 | . . . . . . . . . 1 . . . . . . Melee Attacks 198 | . . . . . . . 18 21 28 . 8 36 21 65 1 Impact 7 | . . . . . . . . . 2 . 2 3 . . . Slashing 165 | . . . . . . . 18 21 . . 6 33 21 65 1 Piercing 26 | . . . . . . . . . 26 . . . . . . Sneak Attacks 19 | . . . . . . . 2 6 5 . . . . 6 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 13 | . . . . . . . 3 1 . . . 2 . 7 . Damage Inflicted 7868 | . 751 49 292 676 . . 553 1843 589 . . 543 193 2379 . Guns 1140 | . 525 49 125 195 . . . 184 . . . . 62 . . Cannons 508 | . . . 167 341 . . . . . . . . . . . Explosions 870 | . 226 . . 140 . . . 504 . . . . . . . Melee 5335 | . . . . . . . 553 1155 589 . . 543 116 2379 . Ramming 15 | . . . . . . . . . . . . . 15 . . Kinetic 824 | . 221 37 125 195 . . . 184 . . . . 62 . . Thermal 734 | . 226 . 167 341 . . . . . . . . . . . Explosive 644 | . . . . 140 . . . 504 . . . . . . . Electromagnetic 316 | . 304 12 . . . . . . . . . . . . . Impact 181 | . . . . . . . . . 124 . . 57 . . . Slashing 4689 | . . . . . . . 553 1155 . . . 486 116 2379 . Piercing 465 | . . . . . . . . . 465 . . . . . . Highest Corruption 12 | . . . . . . . . 6 3 3 3 2 8 12 12 Average Corruption 4 | . . . . . . . . 4 2 3 3 1 1 8 12 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 46 | . . . . . . . . 6 1 1 5 5 2 21 5 Message Errors 11 | . . . . . . . . 3 . . 1 1 . 5 1 Matter Fused 9 | . . . . . . . . 1 1 . . . 2 5 . Heat Flow Errors 10 | . . . . . . . . 1 . 1 2 3 . 2 1 Energy Discharges 2 | . . . . . . . . . . . . . . 2 . Parts Rejected 3 | . . . . . . . . . . . . . . 3 . Data Loss (minor) 7 | . . . . . . . . 1 . . 2 1 . 2 1 Data Loss (major) 2 | . . . . . . . . . . . . . . 1 1 Misdirections 2 | . . . . . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1044 | . . 21 . . . . 103 427 133 . . 58 . 302 . Projectiles . | . . . . . . . . . . . . . . . . Explosions 21 | . . 21 . . . . . . . . . . . . . Melee 1023 | . . . . . . . 103 427 133 . . 58 . 302 . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 303 | . . 170 . 17 . . . 109 . . . . 7 . . Shots 12 | . . 5 . 2 . . . 5 . . . . . . . Rammed 2 | . . . . . . . . . . . . . 2 . . Targets Rammed 2 | . . . . . . . . . . . . . 2 . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 291 | . 204 9 264 291 . . 1 169 . 146 184 251 10 231 192 Average Temperature 94 | . 57 6 143 113 . . 1 84 . 86 79 112 5 85 121 Received Heat Transfer 1406 | . 72 . 72 111 . . 126 273 201 . 6 9 141 238 157 Effects 3 | . . . . 2 . . . . . . . 1 . . . Energy Bleed 3 | . . . . 2 . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 4 | . . . 1 3 . . . . . . . . . . . Heat Transferred 1188 | . 300 . 296 592 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Qua Peak Influence 1615 | . 197 27 150 140 . . 52 284 210 55 196 164 376 160 1615 Initial 138 | . . 27 . 5 . . . 6 138 10 38 95 62 81 9 Average 81 | . 76 14 47 38 . . 17 60 95 26 111 71 137 68 1593 Maximum Alert Level 5 | . . . . . . . . 1 1 . . . 1 . 5 Low Security (%) 96 | . 100 100 100 100 . 100 100 95 88 100 100 100 83 100 . Level 1 2 | . . . . . . . . 4 11 . . . 16 . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . 99 Squads Dispatched 39 | . 1 . . 1 . . 3 7 5 . 3 2 5 6 6 Investigation 5 | . 1 . . . . . . 1 1 . . . 1 1 . Extermination 9 | . . . . . . . . 4 1 . . 1 1 2 . Reinforcement 18 | . . . . . . . 3 2 3 . 3 1 3 3 . Assault 7 | . . . . 1 . . . . . . . . . . 6 Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Qua Distress Signals 9 | . 1 1 2 1 . . 1 1 . . . . 1 1 . Communications Jammed 13 | . . . . . . . . 10 . . . 2 1 . . Distress Signals 13 | . . . . . . . . 10 . . . 2 1 . . Times Spotted 208 | . 17 . 11 10 . . 19 36 9 5 10 9 24 22 36 Peak Tracking Total 29 | . 4 . 5 3 . . 13 10 5 5 3 2 10 6 29 Tactical Retreats 29 | . 1 . . 1 . . . 11 4 . 1 3 6 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Qua Traps Triggered 12 | . 2 . . . . . 1 1 2 . . 1 3 2 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Qua Machines Disabled 8 | . 4 1 . 2 . . . . . . . . . . 1 Max in Single Turn 3 | . 3 1 . 1 . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Qua Machines Accessed 41 | . 6 . 3 1 2 . 2 8 3 . 1 11 2 2 . Terminals 25 | . 6 . 3 . . . 2 5 2 . 1 5 . 1 . Fabricators 2 | . . . . . . . . . 1 . . 1 . . . Repair Stations 3 | . . . . . . . . . . . . 1 1 1 . Recycling Units 1 | . . . . . . . . . . . . 1 . . . Scanalyzers 3 | . . . . . . . . 1 . . . 2 . . . Garrison Access 4 | . . . . . . . . 2 . . . 1 1 . . Total Hacks 97 | . 18 . 7 1 2 . 5 17 10 . 2 27 4 4 . Successful 41 | . 7 . 2 1 2 . 2 9 6 . . 11 . 1 . Failed 55 | . 10 . 5 . . . 3 8 4 . 2 16 4 3 . Catastrophic 10 | . . . . . . . 1 3 . . 1 4 1 . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . Manual 48 | . 15 . 4 . 1 . 4 8 3 . . 13 . . . Terminals 71 | . 18 . 7 . . . 5 12 8 . 2 17 . 2 . Fabricators 3 | . . . . . . . . . 2 . . 1 . . . Repair Stations 5 | . . . . . . . . . . . . 1 2 2 . Recycling Units 2 | . . . . . . . . . . . . 2 . . . Scanalyzers 7 | . . . . . . . . 2 . . . 5 . . . Garrison Access 6 | . . . . . . . . 3 . . . 1 2 . . Terminal Hacks 25 | . 5 . 1 1 2 . 1 5 4 . . 6 . . . Record 1 | . . . . . 1 . . . . . . . . . . Part Schematic 1 | . . . . . . . . . 1 . . . . . . Robot Analysis 3 | . 1 . . . . . . . . . . 2 . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . Alert Level 2 | . 1 . . . . . . . . . . 1 . . . Unreport Threat 4 | . . . . . . . . 2 . . . 2 . . . Locate Traps 4 | . 1 . . . . . . 1 1 . . 1 . . . Hauler Manifests 1 | . . . . . . . . . 1 . . . . . . Zone Layout 5 | . 1 . 1 . . . . 2 1 . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . 1 . Scan Component 1 | . . . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . 2 . . . 3 . . . Insert Component 3 | . . . . . . . . 1 . . . 2 . . . Analyze 2 | . . . . . . . . 1 . . . 1 . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . Unauthorized Hacks 8 | . 2 . 1 . . . 1 2 1 . . 1 . . . Terminals 8 | . 2 . 1 . . . 1 2 1 . . 1 . . . Botnet 7 | . 1 . 1 . . . 1 2 1 . . 1 . . . Search 1 | . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 33 | . 5 . 3 . . . 2 7 3 . 1 8 2 2 . Full Trace Events 2 | . . . . . . . . 1 . . . . 1 . . Feedback Events 1 | . . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . 1 1 . . 1 . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . 1 . . . 2 . . . Part Schematics Acquired 2 | . . . . . . . . 1 . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Qua Total Allies 1 | . . . . 1 . . . . . . . . . . . Largest Group 1 | . . . . 1 . . . . . . . . . . . Highest-Rated Group 31 | . . . . 31 . . . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 7 | . . . . 7 . . . . . . . . . . . Total Damage 124 | . . . . 124 . . . . . . . . . . . Kills 2 | . . . . 2 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Qua Robot Analysis Total 3 | . 1 . . . . . . . . . . 2 . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Qua Turns Passed 10131 | . 991 825 529 1139 431 583 577 1381 922 52 397 762 411 985 146 Spaces Moved 9937 | 1 473 478 265 658 269 365 412 1366 1204 118 968 1662 769 841 88 Core 1172 | . . . . . . . 34 469 664 . . . . . 5 Treads 2813 | . 428 478 265 658 269 365 135 . . . . . . 132 83 Legs 436 | 1 45 . . . . . . 390 . . . . . . . Wheels 911 | . . . . . . . . 507 298 . . . . 106 . Hover 11 | . . . . . . . . . . . . . . 11 . Flight 4594 | . . . . . . . 243 . 242 118 968 1662 769 592 . Fastest Speed 25 | 120 120 160 160 160 160 160 50 50 34 44 28 28 25 32 50 Average Speed 85 | 120 181 164 163 160 160 160 116 89 61 44 33 30 27 75 151 Slowest Speed 585 | 120 260 240 240 160 160 160 585 150 100 44 44 99 107 160 200 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 24 | . . . . . . . . . . . 7 10 4 3 . Cave-ins Triggered 2 | . . . . . . . . . . . . . . 2 . Exploration Rate (%) 50 | 2 93 99 34 98 68 71 36 41 31 83 35 45 26 23 17 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . . . . . . Known Exits Taken 4 | . . . . . . . . . . . 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . . . . . Scrap Searched 4 | . . 1 . 2 . 1 . . . . . . . . . Spaces Dug 65 | . . . . . . . 5 1 9 . 8 15 14 13 . Terrain Destroyed 249 | . 8 140 . 19 . . 5 18 9 . 8 15 14 13 . Melee 65 | . . . . . . . 5 1 9 . 8 15 14 13 . Projectile . | . . . . . . . . . . . . . . . . AOE 184 | . 8 140 . 19 . . . 17 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Qua Total 11141 | . 541 496 343 712 270 364 488 1475 1341 117 1017 1857 926 1097 97 Wait 577 | . 12 . 28 20 . . 30 12 69 . 17 117 89 183 . Move 9877 | . 472 477 264 657 268 364 411 1365 1204 117 953 1643 761 833 88 Hop 21 | . . . . . . . . . . . 7 8 3 3 . Pick Up 72 | . 9 1 9 4 1 . 3 15 5 . 12 8 2 2 1 Fast Attach 98 | . 5 . 7 1 . . 12 16 18 . 6 10 2 16 5 Attach 37 | . 1 . 4 . . . 1 8 6 . 4 3 8 2 . Detach 24 | . . . 1 . . . . 4 5 . 5 4 2 2 1 Swap 26 | . 4 1 5 4 . . 3 4 . . . 2 3 . . Drop 88 | . 2 . 13 5 1 . 15 21 6 . 5 15 2 2 1 Fire 106 | . 36 17 12 21 . . . 11 . . . . 9 . . Melee 168 | . . . . . . . 13 19 28 . 8 29 17 53 1 Ram 2 | . . . . . . . . . . . . . 2 . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 45 | . . . . . . . . . . . . 18 26 1 . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 4 exits: *Fac x2 / [*Upp] / *Ext) -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 8) 565 | -10/Materials | Discovered new exit (range 16) 744 | -10/Materials | Discovered new exit (range 12) 748 | -10/Materials | Central database locked down 861 | -10/Materials | Discovered new exit (range 10) 992 | -10/Materials | Entered Mines 1015 | -10/Mines | Discovered new exit (range 5) 1153 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1281 | -10/Mines | Discovered new exit (range 5) 1311 | -10/Mines | Learned location of Storage (-8) 1624 | -10/Mines | Excavation squad dispatched 1624 | -10/Mines | A large section of the Mines collapsed 1817 | -10/Mines | Entered Materials 1817 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2167 | -9/Materials | Discovered new exit (range 15) 2290 | -9/Materials | Discovered new exit (range 12) 2346 | -9/Materials | Entered Mines 2458 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2481 | -9/Mines | Discovered new exit (range 12) 2501 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2696 | -9/Mines | Met a Derelict testing a Signal Generator 2755 | -9/Mines | Discovered new exit (range 7) 2809 | -9/Mines | Learned Materials stockpile data 2943 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2945 | -9/Mines | Discovered new exit (range 5) 3376 | -9/Mines | Learned Materials terminal intel 3485 | -9/Mines | Entered Exiles 3525 | -9/Exiles | Met 8R-AWN 3556 | -9/Exiles | Met EX-HEX 3605 | -9/Exiles | Met EX-BIN 3625 | -9/Exiles | Aligned with FarCom system 3626 | -9/Exiles | Given EX-Vault access code 3665 | -9/Exiles | Opened EX-Vault 3681 | -9/Exiles | Found Cloak of Protection 3716 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3761 | -9/Exiles | Met EX-DEC 3853 | -9/Exiles | Learned location of Zion (-7) 3898 | -9/Exiles | Discovered new exit (range 14) 3916 | -9/Exiles | Left Exiles lab with Cloak of Protection 3916 | -9/Exiles | Entered Mines 4108 | -8/Mines | Discovered new exit (range 6) 4499 | -8/Mines | Entered Materials 4499 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4500 | -8/Materials | Identified exit to Storage 4502 | -8/Materials | Loaded intel: 11 terminal locations 5059 | -8/Materials | Released all parts (9) 5068 | -8/Materials | Core integrity fell below 50% 5071 | -8/Materials | Discovered new exit (range 10) 5076 | -8/Materials | Entered Factory 5076 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5086 | -7/Factory | Lost 3 parts (1n1u1w) 5848 | -7/Factory | Discovered new exit (range 6) 6368 | -7/Factory | Core integrity fell below 50% 6383 | -7/Factory | Released all parts (7) 6455 | -7/Factory | Discovered new exit (range 4) 6457 | -7/Factory | Entered another Factory area 6457 | -6/Factory | Evolved 2 slots: Utility x2 7347 | -6/Factory | Cargo convoy interrupted 7379 | -6/Factory | Sucked down chute 7379 | -6/Factory | Entered Waste 7381 | -6/Waste | Spotted C-40 Crusher 7383 | -6/Waste | Spotted C-40 Crusher 7388 | -6/Waste | Spotted C-40 Crusher 7404 | -6/Waste | Spotted C-40 Crusher 7412 | -6/Waste | Spotted C-40 Crusher 7416 | -6/Waste | Spotted C-40 Crusher 7424 | -6/Waste | Discovered new exit (range 14) 7431 | -6/Waste | Identified exit to Factory 7431 | -6/Waste | Entered Factory 7652 | -6/Factory | Discovered new exit (range 20) 7756 | -6/Factory | Spotted B-75 Beast 7773 | -6/Factory | Discovered new exit (range 18) 7828 | -6/Factory | Identified exit to Factory 7828 | -6/Factory | Entered another Factory area 7828 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7856 | -5/Factory | Discovered new exit (range 19) 7860 | -5/Factory | Spotted B-75 Beast 7914 | -5/Factory | Build established: Sprinter 7936 | -5/Factory | Identified exit to Factory 8347 | -5/Factory | Discovered new exit (range 6) 8353 | -5/Factory | Identified exit to Extension 8571 | -5/Factory | Discovered exit to Factory (range 21) 8575 | -5/Factory | Discovered new exit (range 21) 8590 | -5/Factory | Entered another Factory area 8590 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8917 | -4/Factory | Spotted B-86 Titan 8933 | -4/Factory | Lost 3 parts (1p2n) 8994 | -4/Factory | Discovered new exit (range 17) 9001 | -4/Factory | Identified exit to Research 9001 | -4/Factory | Entered Research 9001 | -3/Research | Evolved 2 slots: Utility x2 9023 | -3/Research | Lost 4 parts (3n1u) 9144 | -3/Research | Crushed by falling debris 9150 | -3/Research | Crushed by falling debris 9448 | -3/Research | Build established: Hacker-Mutant 9596 | -3/Research | System corruption reached 10% 9734 | -3/Research | Lost 4 parts (2n1u1w) 9816 | -3/Research | Spotted B-86 Titan 9968 | -3/Research | Discovered new exit (range 9) 9984 | -3/Research | Identified exit to Quarantine 9986 | -3/Research | Entered Quarantine 9987 | -3/Quarantine | Maximum security lockdown engaged 10097 | -3/Quarantine | Found Alien Artifact 10097 | -3/Quarantine | Identified Matter Drive 10122 | -3/Quarantine | Released all parts (16) 10132 | -3/Quarantine | Self-destructed Last Messages --------------- 10127_ G-73 Enforcer unfolds itself. 10127_ L-61 Swordsman unfolds itself. 10127_ G-67 Veteran unfolds itself. 10127_ B-74 Champion unfolds itself. 10127_ I-47 Archangel unfolds itself. 10127_ C-30 ARC bursts open, deploying its payload. 10127_ G-73 Enforcer unfolds itself. 10127_ L-61 Swordsman unfolds itself. 10127_ G-67 Veteran unfolds itself. 10127_ M-36 Artificer unfolds itself. 10129_ C-30 ARC bursts open, deploying its payload. 10129_ G-73 Enforcer unfolds itself. 10129_ G-67 Veteran unfolds itself. 10129_ I-47 Archangel unfolds itself. 10130_ Knocked back. 10132_ C-30 ARC bursts open, deploying its payload. 10132_ G-73 Enforcer unfolds itself. 10132_ L-61 Swordsman unfolds itself. 10132_ G-67 Veteran unfolds itself. 10132_ E-15 Imp unfolds itself. Map ----- +----------------------------------------------------+ | ????????????????????? ??# ????????????????? | | ???????????????????####+######+###########???????? | | ???????????????????# """T""" ######??? | | ???????????????????# """ """ | | ???????????????????# #???????? | | ???????????????????# """ """ #???????? | | ???????????????????####+###### """ """ #???????? | | ???????????????????# # """ """ #???????? | | ???????????????????# """ """ # #???????? | | ???????????????????# """ """ # """ """ +???????? | | ???????????????????# """ """ # " " """ #???????? | | ???????????????????# # """ """ #???????? | | ???????????????????# """ # #???????? | | ???????????????????# """S"" # """ #???????? | | ???????????????????# """""" # """ #???????? | | ???????????????????########### ] """ ########? | | ?????????????????????????????# ]] #? | | ?????????????????????????????# ] #? | | ????????????????############## #? | | ????????????????# # #? | | ????????????????# # ###### #? | | ????????????????# # #?????? #? | | ????????????????# # #???????? #? | | ????????????????# "" ;mgbg #??????????? | | ????????????????# "" bggge i #??????????? | | ????????????????# " " @gbg;gil #??????????? | | ????????????????# """ llgggglgg### #??????????? | | ????????????????# "" m g%### #?? #??????????? | | ????????????????# l ig#?? #?? #??????????? | | ????????????????# ** |#?? #?? #??????????? | | ????????????????# ===/#?? #???#??????????? | | ????????????????############!##?? #??????????????? | | ???????????????????????????###??? #??????????????? | | ????????????????????????????????? #??????????????? | | ?????????????????????????????????w#??????????????? | | ?????????????????????????????????+???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 34 Energy Capacity 325 Matter Stores 300 Matter Capacity 450 Sight Range 22 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 600 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 68 Targeting Accuracy 6 Melee Accuracy 18 Target Analysis 8 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Spear | -7/Factory | Scanalyzed Med. Storage Unit | -6/Factory | Hacked Imp. Propulsion Shielding | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Matter Drive Achievements -------------- Watch This! Challenges ------------ None Game ------ Seed ChromaticPulseLance Manual? 0 Play Time 02:02:53 Cumulative 67.6 hours Start 2021.11.22 @ 21:33:47 End 2021.11.23 @ 00:25:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 54 Adventurer 17 Explorer 3 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 38 Gallery% 44 Achievement% 42 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 83x54 Tactical HUD 1 Map Filters SATURATION(80) Filters SATURATION(80) Steam 1 RUN: b241b156-96f1-443c-af84-d467fccb537c