Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.01 @ 22:27:42 Player: Grey Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (1017) 1017 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (374) 374 TOTAL SCORE: 3056 Bonus ------- Follower Combat Kills 74 Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 245/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Treading (260) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Spiked Medium Treads > --- UTILITY (3) ------ High-capacity Storage Unit Structural Scanner > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Cesium-ion Thruster 0b10 Decoder Chip [Looter] Improved Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer Improved Armor Integrity Analyzer Advanced System Shield Improved System Restoration Module High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Wheel Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Weapon Shielding Light Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Plasma Cannon > --- INVENTORY -------- Improved Ion Engine Spiked Medium Treads Cesium-ion Thruster Structural Scanner 0b10 Decoder Chip [Looter] Improved Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer Improved Armor Integrity Analyzer Advanced System Shield Improved System Restoration Module High-powered Tractor Beam Rocket Launcher [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Spiked Medium Treads Wheel Wheel Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Visual Processing Unit Protection Weapon Shielding Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 40 | 7 4 19 1 2 7 Power 6 | 1 1 3 . . 1 Engine 4 | 1 . 3 . . . Core 2 | . 1 . . . 1 Reactor . | . . . . . . Propulsion 15 | 2 2 8 . . 3 Treads 1 | . . . . . 1 Leg . | . . . . . . Wheel 14 | 2 2 8 . . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 2 1 3 . 2 1 Device 3 | 2 . . . . 1 Storage 2 | . 1 . . 1 . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 3 | . . 2 . 1 . Artifact . | . . . . . . Weapon 10 | 2 . 5 1 . 2 Energy Gun 6 | 2 . 4 . . . Energy Cannon 2 | . . . . . 2 Ballistic Gun 1 | . . 1 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 17 | . . 5 . . 12 Power 2 | . . 1 . . 1 Propulsion 8 | . . 3 . . 5 Utility 3 | . . 1 . . 2 Weapon 4 | . . . . . 4 Highest Loss Streak 4 | . . 2 . . 4 To Critical Strikes . | . . . . . . Average Backups 8 | 1 5 6 9 9 10 Power . | . 1 1 1 . . Propulsion 1 | . 3 1 2 1 1 Utility 4 | . 1 2 3 5 7 Weapon 1 | . . 2 3 2 . Tool/Special . | . . . . . . Unused Backups 12 | . 1 . . 1 10 Power 1 | . . . . . 1 Propulsion 2 | . 1 . . . 1 Utility 8 | . . . . . 8 Weapon 1 | . . . . 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 100 98 100 100 82 Engine 6 | . 12 2 11 11 1 Core 4 | . 1 8 . . 9 Wheel 29 | . 28 32 33 33 20 Device 2 | . 19 1 . . 4 Storage 10 | . 8 11 11 11 11 Processor 6 | . . 4 11 11 1 Protection 12 | . . 15 11 10 13 Energy Gun 11 | . 28 17 11 11 . Energy Cannon 4 | . . . . . 16 Ballistic Gun 1 | . . 4 8 . . Launcher 4 | . . . 2 11 1 Peak Build Rating 22 | 9 12 20 15 17 22 Average Rating 15 | 7 9 15 14 16 18 On Entrance 11 | . 9 11 14 15 17 Naked Turns . | . . . . . . Heaviest Build 65 | 9 20 30 25 57 65 Greatest Support 48 | 20 32 48 36 36 32 Greatest Overweight (x) 6 | . . 1 . 1 6 Average Overweight (x) . | . . . . . 2 Largest Inventory Capacity 20 | 5 10 10 10 20 20 Average Capacity 12 | 5 8 10 10 13 20 Most Carried 14 | 4 10 10 10 11 14 Average Carried 8 | 1 5 6 9 9 10 Final Capacity 20 | 5 10 10 10 20 20 Final Carried 11 | 2 8 9 10 11 10 Class Distribution -------------------- 73% | Mutant 16% | Derelict-Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 793 | 255 55 191 . 102 190 Remotely . | . . . . . . Salvage Created 1279 | 50 . 1021 . . 208 Parts 82 | 3 . 71 . . 8 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . . . . 8 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 29 | 1 . 21 . . 7 Guns 21 | 1 . 20 . . . Cannons 2 | . . . . . 2 AOE 5 | . . . . . 5 Classes Destroyed 7 | 1 . 6 . . . Builder 3 | . . 3 . . . Watcher 1 | . . 1 . . . Swarmer 9 | . . 4 . . 5 Grunt 14 | 1 . 11 . . 2 Brawler 1 | . . 1 . . . Duelist 1 | . . 1 . . . Sentry 4 | . . 4 . . . Best Kill Streak 6 | 1 . 6 . . 3 Combat Bots Only 5 | 1 . 5 . . 3 Max Kills in Single Turn 2 | 1 . 2 . . 2 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 175 | 5 . 76 . . 94 Missed 52 | 3 . 19 . . 30 Hits 123 | 2 . 57 . . 64 Melee 2 | . . 2 . . . Projectile 121 | 2 . 55 . . 64 Critical Strikes 4 | . . 3 . . 1 Actively Blocked 2 | . . 2 . . . Damage Taken 1940 | 24 . 750 . . 1166 Core 414 | . . 68 . . 346 Absorbed by Shields . | . . . . . . Redirected to Shielding 55 | . . 41 . . 14 Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 77 | 4 1 52 2 . 18 Largest 2 | 2 2 2 1 . 2 Hottest 149 | 80 80 100 33 . 149 Shots Fired 140 | 8 2 98 3 . 29 Gun 113 | 8 2 98 1 . 4 Cannon 17 | . . . . . 17 Launcher 10 | . . . 2 . 8 Special . | . . . . . . Kinetic 14 | . . 14 . . . Thermal 7 | . . . . . 7 Explosive 10 | . . . 2 . 8 Electromagnetic 109 | 8 2 84 1 . 14 Robot Hit Streak 22 | 5 . 22 . . 7 Robot Miss Streak 4 | 1 2 4 . . 2 Penetration Max . | . . . . . . Secondary Targets 3 | . . 3 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 83 | 6 . 64 . . 13 Core Hits 48 | 2 . 34 . . 12 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . . 1 Corrupt 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1888 | 78 . 1179 2 . 629 Guns 1186 | 78 . 1073 . . 35 Cannons 243 | . . . . . 243 Explosions 459 | . . 106 2 . 351 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 81 | . . 81 . . . Thermal 209 | . . 106 . . 103 Explosive 353 | . . . 2 . 351 Electromagnetic 1245 | 78 . 992 . . 175 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 3 3 3 . Average Corruption 1 | . . 1 3 3 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . 5 3 2 . Message Errors 3 | . . 2 1 . . Matter Fused 1 | . . 1 . . . Heat Flow Errors 2 | . . 1 . 1 . Data Loss (minor) 1 | . . . 1 . . Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . 1 . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 11 | . . 1 . . 10 Projectiles . | . . . . . . Explosions 11 | . . 1 . . 10 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 39 | . . 39 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 637 | 84 18 555 6 118 637 Average Temperature 184 | 43 12 190 4 63 210 Received Heat Transfer 462 | 12 . 273 . . 177 Effects 23 | . . 15 . . 8 Shutdowns 8 | . . 6 . . 2 Energy Bleed 2 | . . 2 . . . Interference 2 | . . 2 . . . Matter Decay 2 | . . . . . 2 Short Circuit 5 | . . 4 . . 1 Damage (minor) 3 | . . 1 . . 2 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 6 | . . 6 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 350 | . . 150 . . 200 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 81 | 100 100 67 100 . . Level 1 18 | . . 32 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 241 | 20 2 241 76 . . Initial 76 | . . . 76 . . Average 89 | 2 . 145 38 . . Influence Increases 830 | 20 2 579 5 . 224 Destroy 0b10 Robot/C 620 | 20 . 420 . . 180 Destroy 0b10 Robot/NC 20 | . . 20 . . . Destroy Leader 122 | . . 102 . . 20 Allied During Kill 9 | . . . . . 9 Successful Hack 14 | . 2 12 . . . Disable Machine 15 | . . 15 . . . Destroy Structure 15 | . . 10 5 . . Lose Combat Pursuer 15 | . . . . . 15 Influence Decreases 830 | 20 2 382 201 1 224 Entered New Map 122 | . . . 121 1 . Time Decay 576 | 20 2 342 80 . 132 Lost Part 120 | . . 40 . . 80 Lost Ally 12 | . . . . . 12 Squads Dispatched 4 | . 1 3 . . . Investigation 3 | . . 3 . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 39 | 1 3 23 . . 12 Peak Tracking Total 6 | 1 2 6 . . 4 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . . 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 7 | . 2 5 . . . Terminals 5 | . 2 3 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 27 | . 7 20 . . . Successful 15 | . 4 11 . . . Failed 12 | . 3 9 . . . Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual 5 | . . . . 5 . Terminals 20 | . 7 13 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 6 | . . 6 . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 4 6 . . . Record 10 | . 4 6 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . 5 . . . Insert Component 3 | . . 3 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 3 . . . Full Trace Events 4 | . 2 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 17 | . . 2 . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 2 Highest-Rated Group 42 | . . . . 42 42 Highest-Rated Ally 28 | . . . . 28 28 Total Orders . | . . . . . . Ally Attacks 9 | . . . . . 9 Total Damage 152 | . . . . . 152 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 2253 | 202 151 421 172 1011 296 Optics 1541 | . . 335 172 1011 23 Terrain 439 | 202 151 86 . . . Structural 273 | . . . . . 273 Seismic 293 | 201 51 . . 41 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3137 | 276 151 827 172 1011 700 Spaces Moved 2032 | 68 136 334 181 981 332 Core 19 | 19 . . . . . Treads 40 | . . . . . 40 Legs . | . . . . . . Wheels 1973 | 49 136 334 181 981 292 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 86 86 86 98 Average Speed 97 | 71 89 93 86 90 133 Slowest Speed 260 | 80 100 100 86 101 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 6 41 40 57 90 56 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . . 3 2 Spaces Dug 46 | . . . 26 . 20 Terrain Destroyed 90 | . . 9 26 . 55 Melee . | . . . . . . Projectile . | . . . . . . AOE 90 | . . 9 26 . 55 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3057 | 287 163 750 194 1102 561 Wait 832 | 200 9 320 10 102 191 Move 2027 | 67 135 333 180 980 332 Hop . | . . . . . . Pick Up 51 | 9 10 16 1 8 7 Fast Attach . | . . . . . . Attach 21 | 7 . 7 . . 7 Detach . | . . . . . . Swap 27 | . 4 14 1 4 4 Drop 22 | . 4 8 . 8 2 Fire 77 | 4 1 52 2 . 18 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 45 | -11/Scrapyard | Discovered new exit (range 8) 277 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Met a group of wandering Federalists 316 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 15) 428 | -10/Materials | Entered another Materials area 428 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1067 | -9/Materials | Discovered new exit (range 4) 1201 | -9/Materials | Discovered new exit (range 9) 1205 | -9/Materials | Build established: Scavenger-Mutant 1255 | -9/Materials | Entered Mines 1324 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1392 | -9/Mines | Discovered new exit (range 17) 1403 | -9/Mines | Learned location of Storage (-8) 1424 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1427 | -9/Mines | Entered Zion 1511 | -7/Zion | System corruption cleaned by Quarantine Array 1524 | -7/Zion | Build established: Mutant 1614 | -7/Zion | Received a visual enhancement algorithm 1614 | -7/Zion | Ran a visual enhancement algorithm 1617 | -7/Zion | Learned Factory garrison access intel 1930 | -7/Zion | Met Imprinter 2411 | -7/Zion | Gained Derelict followers 2423 | -7/Zion | Discovered new exit (range 15) 2438 | -7/Zion | Entered Proximity Caves 2438 | -6/Proximity Caves | Accompanied by 2 allies 2467 | -6/Proximity Caves | Core integrity fell below 50% 2481 | -6/Proximity Caves | Lost 3 parts (2n1w) 2642 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 2769 | -6/Proximity Caves | Identified exit to Factory 2809 | -6/Proximity Caves | Build established: Derelict-Mutant 2934 | -6/Proximity Caves | Spotted B-75 Beast 2972 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 3063 | -6/Proximity Caves | Core integrity fell below 20% 3064 | -6/Proximity Caves | Lost 4 parts (2n2w) 3138 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- VTOL Module fries itself beyond repair. Weapon Shielding destroyed. Plasma Cannon destroyed. Wheel destroyed. Acquired 1 matter. The unstable cave ceiling collapses. Imp. EM Pulse Cannon destroyed. S-27 Virus destroyed. Arm. Wheel destroyed. S-27 Virus destroyed. Destroyed Lgt. Nuclear Core. Rocket Launcher destroyed. VTOL Module fries itself beyond repair. Wheel destroyed. Autogun fries itself beyond repair. The unstable cave ceiling collapses. Autogun fries itself beyond repair. The unstable cave ceiling collapses. B-75 Beast misfires. Nuclear Core destroyed. 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Armor Plating | -9/Materials | Scanalyzed Imp. Field Recycling Unit | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Coil Gun | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Arc Projector | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Party Time Power Corrupts Robot Respite Challenges ------------ None Game ------ Seed JunkAntigravBotcube Manual? 0 Play Time 01:17:15 Cumulative 4.6 hours Start 2025.10.01 @ 20:56:32 End 2025.10.01 @ 22:27:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f159aebf-2fe0-4a1c-9ffe-e33226975399