Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.16 @ 23:08:53 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (41) 205 Value Destroyed (767) 767 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2612 Bonus ------- None Cogmind --------- Core Integrity 486/550 Matter 171/300 Energy 89/100 System Corruption 15% Temperature Cool (8) Movement Flying (117) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Flight Unit Flight Unit > --- UTILITY (3) ------ Small Storage Unit Sensor Array > --- WEAPON (2) ------- Small Laser Autogun > --- INVENTORY (8) ---- Light Ion Engine Compact Wheel Signal Interpreter Seismic Detector Medium Laser Heavy Assault Rifle Datajack Mace Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Huge Storage Unit Sensor Array Signal Interpreter > --- WEAPON ----------- Heavy Assault Rifle Autogun > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Improved Ion Engine Flight Unit Heat Sink Small Storage Unit Signal Interpreter Signal Interpreter Seismic Detector Seismic Detector Light Armor Plating Medium Laser Small Laser Small Laser Spread Laser Heavy Assault Rifle Heavy Assault Rifle Datajack Mace [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Wheel Wheel Flight Unit Flight Unit Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Signal Interpreter Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Special Weapon Mining Laser Impact Weapon Mace Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 3 | . . 1 2 Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 41 | 10 8 18 5 Power 5 | 1 . 3 1 Engine 5 | 1 . 3 1 Core . | . . . . Reactor . | . . . . Propulsion 14 | 4 3 5 2 Treads . | . . . . Leg . | . . . . Wheel 10 | 4 3 3 . Hover . | . . . . Flight 4 | . . 2 2 Utility 10 | 2 3 4 1 Device 6 | 1 2 3 . Storage 2 | 1 1 . . Processor 2 | . . 1 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 12 | 3 2 6 1 Energy Gun 4 | 1 . 3 . Energy Cannon . | . . . . Ballistic Gun 6 | 2 1 3 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . 1 . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 12 | . . 8 4 Power 2 | . . 1 1 Propulsion 7 | . . 5 2 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Highest Loss Streak 5 | . . 5 4 To Critical Strikes . | . . . . Average Backups 12 | 2 8 18 8 Power 2 | 1 1 2 1 Propulsion 3 | . 4 4 1 Utility 3 | . 2 5 2 Weapon 3 | . 1 5 3 Tool/Special . | . . . . Unused Backups 10 | 2 1 . 7 Power 3 | . 1 . 2 Propulsion 2 | 2 . . . Utility 3 | . . . 3 Weapon 1 | . . . 1 Tool/Special 1 | . . . 1 Average Slot Usage (%) 92 | . 99 88 81 Engine 11 | . 13 10 6 Wheel 22 | . 27 23 . Flight 2 | . . . 30 Device 14 | . 14 16 9 Storage 12 | . 14 11 9 Processor 3 | . . 4 6 Energy Gun 3 | . . 4 8 Ballistic Gun 19 | . 26 15 5 Special Weapon 1 | . 1 1 . Peak Build Rating 16 | 7 8 14 16 Average Rating 9 | 5 7 11 12 On Entrance 7 | . 7 8 13 Naked Turns . | . . . . Heaviest Build 95 | 15 89 95 17 Greatest Support 42 | 26 20 42 16 Greatest Overweight (x) 9 | . 4 9 1 Average Overweight (x) 1 | . 1 2 . Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 19 | 7 17 25 8 Most Carried 24 | 6 14 24 22 Average Carried 12 | 2 8 19 8 Final Capacity 25 | 8 25 25 8 Final Carried 23 | 5 14 23 8 Class Distribution -------------------- 78% | Mutant 15% | Scavenger-Mutant 6% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1265 | 387 220 658 . Remotely . | . . . . Salvage Created 1346 | 212 220 857 57 Parts 85 | 20 21 44 . Haulers Intercepted . | . . . . Recyclers Shooed 4 | . 1 3 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 21 | . 8 12 1 Guns 21 | . 8 12 1 Classes Destroyed 8 | 3 3 2 . Worker 5 | 2 2 1 . Builder 1 | . . 1 . Tunneler 5 | 5 . . . Recycler 6 | 1 . 5 . Watcher 3 | . 1 2 . Swarmer 7 | . 7 . . Grunt 11 | . 1 9 1 Sentry 3 | . . 3 . Best Kill Streak 6 | 6 3 6 1 Combat Bots Only 5 | . 3 5 1 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 109 | . 22 80 7 Missed 26 | . 2 22 2 Hits 83 | . 20 58 5 Projectile 83 | . 20 58 5 Critical Strikes 1 | . . 1 . Damage Taken 1339 | . 198 764 377 Core 212 | . . 148 64 Absorbed by Shields . | . . . . Core Remaining (%) 87 | 100 100 63 . Volleys Fired 142 | 19 35 82 6 Largest 2 | 2 2 2 2 Hottest 123 | 70 120 123 63 Shots Fired 270 | 38 70 148 14 Gun 267 | 38 69 146 14 Cannon . | . . . . Launcher . | . . . . Special 3 | . 1 2 . Kinetic 205 | 32 69 97 7 Thermal 65 | 6 1 51 7 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 21 | 5 8 21 6 Robot Miss Streak 7 | 3 7 7 2 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 165 | 21 31 104 9 Core Hits 90 | 9 15 63 3 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks 11 | . . . 11 Impact 11 | . . . 11 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2157 | 277 365 1402 113 Guns 2140 | 277 348 1402 113 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 17 | . 17 . . Kinetic 1476 | 229 348 843 56 Thermal 664 | 48 . 559 57 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 15 | . 2 . 15 Average Corruption 2 | . 2 . 15 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 14 | . 11 . 3 Message Errors 2 | . 2 . . Matter Fused 5 | . 4 . 1 Energy Discharges 2 | . 2 . . Parts Rejected 1 | . 1 . . Data Loss (minor) 1 | . 1 . . Data Loss (major) 1 | . 1 . . Misfires 2 | . . . 2 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 8 | . 8 . . Shots . | . . . . Rammed 1 | . 1 . . Targets Rammed 1 | . 1 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 209 | 36 20 209 17 Average Temperature 33 | 16 12 39 9 Received Heat Transfer 456 | . 36 375 45 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1128 | 148 . 855 125 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 150 | 10 150 95 45 Initial . | . . . . Average 30 | 1 43 29 11 Influence Increases 784 | 40 282 396 66 Destroy 0b10 Robot/C 420 | . 160 240 20 Destroy 0b10 Robot/NC 100 | 40 15 45 . Destroy Leader 96 | . 32 64 . Disable Machine 30 | . 15 15 . Destroy Structure 3 | . . 2 1 Lose Combat Pursuer 135 | . 60 30 45 Influence Decreases 774 | 40 282 396 56 Time Decay 689 | 40 282 326 41 Lost Part 85 | . . 70 15 Squads Dispatched 2 | . 1 1 . Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . 4 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 37 | . 16 19 2 Peak Tracking Total 5 | . 4 5 3 Tactical Retreats 4 | . 2 1 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . 1 1 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 3 | . 2 1 . Terminals 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 5 | . 3 2 . Successful 2 | . 2 . . Failed 3 | . 1 2 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 2 | . . 2 . Terminals 4 | . 2 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 2163 | 28 889 1045 201 Sensors 979 | . . 778 201 Seismic 1495 | 28 889 578 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2323 | 188 889 1045 201 Spaces Moved 1440 | 126 656 532 126 Core 3 | 2 1 . . Treads . | . . . . Legs . | . . . . Wheels 1311 | 124 655 532 . Hover . | . . . . Flight 126 | . . . 126 Fastest Speed 31 | 50 80 110 31 Average Speed 109 | 83 109 132 41 Slowest Speed 250 | 90 250 215 117 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 14 | . . . 14 Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 30 | 5 76 32 7 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 10 | . . . 10 Terrain Destroyed 10 | . . . 10 Melee 10 | . . . 10 Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1886 | 166 755 721 244 Wait 180 | 2 30 66 82 Move 1437 | 125 655 531 126 Hop . | . . . . Pick Up 30 | 6 11 10 3 Fast Attach 19 | 7 7 4 1 Attach 11 | . . 7 4 Detach 4 | . . 2 2 Swap 32 | 4 8 15 5 Drop 19 | 3 8 4 4 Fire 142 | 19 35 82 6 Melee 11 | . . . 11 Ram 1 | . 1 . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 189 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 12) 544 | -10/Materials | Discovered new exit (range 14) 1078 | -10/Materials | Entered another Materials area 1078 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1445 | -9/Materials | Lost 5 parts (1p2n1u1w) 2097 | -9/Materials | Discovered new exit (range 8) 2122 | -9/Materials | Identified exit to Materials 2123 | -9/Materials | Entered another Materials area 2123 | -8/Materials | Evolved 2 slots: Propulsion x2 2278 | -8/Materials | Crushed by falling debris 2278 | -8/Materials | System corruption reached 10% 2309 | -8/Materials | Lost 4 parts (1p2n1u) 2324 | -8/Materials | Self-destructed Last Messages --------------- 02169_ Discarded Signal Interpreter. 02181_ K-01 Serf collects debris. 02200_ The unstable cave ceiling collapses. 02278_ Crushed by falling debris. 02278_ Flight Unit destroyed. 02278_ System corrupted by crushing effect (+4). 02278_ Imp. Signal Interpreter destroyed. 02278_ System corrupted by crushing effect (+2). 02278_ Flight Unit destroyed. 02278_ System corrupted by crushing effect (+5). 02278_ Lgt. Ion Engine destroyed. 02278_ System corrupted by crushing effect (+4). 02283_ System corrupted: Matter fused (-7). 02306_ System corrupted: FCS attempts to trigger Autogun. 02306_ System corrupted: Autogun misfires. 02321_ G-47 Trooper destroyed. 02323_ System corrupted: FCS attempts to trigger Sml. Laser. 02323_ System corrupted: Sml. Laser misfires. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????###???????????? | | ?????????????????????????????????# ##??????????? | | ?????????????????????????????????## #??????????? | | ???????????????????????????????#### #??????????? | | ??????????????#########???????### #??????????? | | ??????????????#!![*[ #???????# #####??????????? | | ??????????????#[ = ! ######### #??????????????? | | ??????????????#*[!!* # #??????????????? | | ?????????########## # "" #??????????????? | | ?????????# # # ""S #??????????????? | | ?????????# # #@"" #??????????????? | | ?????????# + %+ """ #??????????????? | | ?????????# # # """ #??????????????? | | ?????????# # # """ #??????????????? | | ?????????# # # #??????????????? | | ?????????# ] # #########+#??????????????? | | ?????????# # #????????????????????????? | | ?????????# # #????????????????????????? | | ?????????########## #????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ???????????######?# #????????????????????????? | | ???????????# # #????????????????????????? | | ???????????# # #????????????????????????? | | ???????????# + #????????????????????????? | | ???????????# !! # ?????????????????? | | ???????????# !! # ?????????????? | | ???????????# ?# ??????????????? | | ???????????#+####?# ###+### ??????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ?????????????????? #????????????????????????? | | ?????????????????? #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalConceptThrower Manual? 0 Play Time 00:17:15 Cumulative 70.1 hours Start 2025.09.16 @ 22:54:14 End 2025.09.16 @ 23:08:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 151 Rogue 149 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 43 Achievement% 40 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e899f7f9-2724-49b6-9be2-16e9e185f9d9