Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.02 @ 00:45:27

Player: Lord Draconis

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (154)     770
Value Destroyed (4409)     4409
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (-26)                -26
              TOTAL SCORE: 9693

 Bonus
-------
Follower Combat Kills      70
Friendly Fire              -96

 Cogmind 
---------
Core Integrity             0/1000
Matter                     256/300
Energy                     99/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (6) ------
           Hacking Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Huge Storage Unit
           ECM Suite
           Tractor Beam
  Advanced Plasma Cannon
           Axe

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
          Micro Fission Core
>               --- PROPULSION -------
       Improved Treads
         Medium Treads
                Aluminum Leg
                Aluminum Leg
                Wheel
                Field Propulsion Drive
>               --- UTILITY ----------
       Improved Heat Sink
                Huge Storage Unit
       Advanced Terrain Scanner
       Advanced Targeting Computer
       Improved Heavy Armor Plating
>               --- WEAPON -----------
          Heavy Laser
          Heavy Laser
                Plasma Rifle
>               --- INVENTORY --------
       Enhanced Nuclear Core
       Improved Heat Sink
                Huge Storage Unit
  High-capacity Matter Pod
       Advanced Signal Interpreter
                Terrain Scan Processor
                Transport Network Coupler
                ECM Suite
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Advanced Shield Generator
                Hacking Suite
                Tractor Beam
                Pulse Rifle
          Heavy Laser
          Heavy Laser
          Heavy Laser
                Gatling Laser
       Advanced Plasma Cannon
           Mini Assault Cannon
           Mini Assault Cannon
           Mini Grenade Launcher
                Plasma Cutter
       Improved Plasma Cutter
                Axe
[Rating: 69]

 Favorites 
-----------
Power                      Makeshift Power Source
  Engine                   Makeshift Power Source
  Power Core               Enhanced Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Field Propulsion Drive
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Light Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac 
Slots Evolved              10   | .   .   .   2   .   2   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   1   .   1   1   .   .   1   .   
  Utility                  4    | .   .   .   1   .   1   1   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             127  | 6   13  2   14  11  30  8   12  .   8   23  
  Power                    13   | 1   2   1   1   .   4   .   .   .   1   3   
    Engine                 8    | 1   2   1   1   .   2   .   .   .   1   .   
    Core                   5    | .   .   .   .   .   2   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               33   | 2   3   .   2   3   9   4   4   .   1   5   
    Treads                 19   | 2   2   .   2   3   7   2   .   .   1   .   
    Leg                    5    | .   .   .   .   .   .   2   2   .   .   1   
    Wheel                  8    | .   1   .   .   .   2   .   2   .   .   3   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Utility                  30   | 1   4   .   1   2   7   3   1   .   5   6   
    Device                 13   | .   2   .   1   1   2   2   .   .   2   3   
    Storage                4    | 1   2   .   .   .   1   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   1   1   .   .   1   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   1   
    Protection             9    | .   .   .   .   1   3   .   1   .   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 2   4   1   10  6   10  1   7   .   1   9   
    Energy Gun             16   | 1   2   .   .   .   2   .   4   .   1   6   
    Energy Cannon          1    | .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       20   | .   2   .   7   3   5   1   .   .   .   2   
    Launcher               10   | .   .   .   1   3   2   .   3   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   2   .   1   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   1   .   .   .   .   
Parts Lost                 58   | .   2   .   3   7   14  1   4   .   2   25  
  Power                    6    | .   .   .   .   .   3   .   .   .   .   3   
  Propulsion               27   | .   1   .   1   3   7   1   3   .   2   9   
  Utility                  15   | .   1   .   .   3   2   .   1   .   .   8   
  Weapon                   10   | .   .   .   2   1   2   .   .   .   .   5   
  Highest Loss Streak      10   | .   2   .   1   3   4   1   2   .   2   10  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     92   | .   96  100 97  90  93  94  94  100 81  78  
  Engine                   8    | .   14  14  11  11  7   .   .   .   2   4   
  Core                     1    | .   .   .   .   .   .   7   7   7   3   4   
  Treads                   23   | .   24  28  31  32  33  18  13  7   6   8   
  Leg                      3    | .   .   .   .   .   .   4   10  15  13  8   
  Wheel                    3    | .   3   .   .   .   1   10  8   15  6   3   
  Device                   11   | .   10  14  20  11  10  7   7   7   12  9   
  Storage                  9    | .   14  14  11  11  9   7   7   7   6   4   
  Processor                4    | .   .   .   .   .   8   13  15  15  6   4   
  Protection               2    | .   .   .   .   2   4   7   6   7   7   4   
  Energy Gun               7    | .   14  .   .   .   .   13  14  15  13  15  
  Energy Cannon            1    | .   .   14  1   .   .   .   .   .   .   .   
  Ballistic Cannon         10   | .   13  14  20  12  16  1   .   .   .   .   
  Launcher                 1    | .   .   .   .   9   .   .   .   .   .   .   
Peak Build Rating          69   | 6   12  12  20  19  29  39  42  37  47  69  
  Average Rating           26   | 5   8   12  18  17  24  35  38  37  42  56  
  On Entrance              23   | .   6   12  12  19  18  29  39  37  37  47  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             124  | 13  90  92  93  96  105 104 104 103 115 124 
  Greatest Support         85   | 40  46  46  66  63  85  26  26  26  51  51  
  Greatest Overweight (x)  12   | .   5   1   1   1   4   10  10  3   4   12  
  Average Overweight (x)   2    | .   1   1   1   1   1   6   6   3   3   6   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 7   18  25  25  25  25  25  25  25  25  23  
  Most Carried             25   | 5   25  25  25  25  25  25  25  24  25  25  
  Average Carried          21   | 3   14  24  24  21  22  24  23  24  24  22  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 5   25  25  25  23  25  25  24  24  25  5   

 Class Distribution 
--------------------
 52% | Mutant
 36% | Scavenger-Mutant
  9% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Gunner | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Fac  Fac  
Matter Collected           3613 | 263  444  168  781  420  1047 139  202  .    79   70   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4535 | 108  638  130  787  100  1041 229  399  .    512  591  
  Parts                    248  | 5    41   12   43   12   62   10   16   .    9    38   
Haulers Intercepted        9    | .    2    .    4    .    1    1    .    .    1    .    
Recyclers Shooed           4    | .    .    .    1    .    .    .    .    .    1    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      15   | .    .    .    .    .    .    .    15   .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac 
Combat Hostiles Destroyed  126  | .   16  6   18  17  36  4   14  .   4   11  
  Guns                     27   | .   5   .   .   .   1   3   3   .   4   11  
  Cannons                  66   | .   10  6   14  3   32  1   .   .   .   .   
  AOE                      33   | .   1   .   4   14  3   .   11  .   .   .   
Classes Destroyed          16   | 2   6   .   2   3   1   1   .   .   .   1   
  Worker                   9    | .   1   .   1   1   1   .   .   .   .   5   
  Builder                  3    | .   .   .   .   2   .   .   .   .   .   1   
  Tunneler                 6    | 3   .   .   1   1   .   .   .   .   .   1   
  Hauler                   9    | .   2   .   4   .   1   1   .   .   1   .   
  Recycler                 5    | 1   1   1   .   .   1   .   .   .   1   .   
  Operator                 6    | .   2   .   2   .   2   .   .   .   .   .   
  Watcher                  6    | .   2   .   1   .   3   .   .   .   .   .   
  Swarmer                  33   | .   6   6   .   .   8   .   8   .   .   5   
  Grunt                    55   | .   10  .   14  .   19  3   5   .   3   1   
  Brawler                  3    | .   .   .   .   .   2   .   1   .   .   .   
  Duelist                  2    | .   .   .   1   .   1   .   .   .   .   .   
  Sentry                   10   | .   .   .   3   .   6   .   .   .   1   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   2   
  Programmer               4    | .   .   .   .   .   .   1   .   .   .   3   
  Assembled                16   | .   .   .   .   16  .   .   .   .   .   .   
Best Kill Streak           12   | 2   5   4   4   8   7   2   4   .   2   12  
  Combat Bots Only         8    | .   5   3   4   8   6   1   4   .   2   7   
Max Kills in Single Turn   3    | 1   1   2   2   3   2   1   3   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   2   3   1   .   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Fac  Fac  
Hostile Shots Fired        781   | .    65   31   62   35   214  17   39   .    45   273  
  Missed                   220   | .    19   6    22   10   62   4    13   .    16   68   
Damage Taken               9290  | .    458  207  562  846  2185 207  598  .    554  3673 
  Core                     1501  | .    82   26   41   29   204  16   27   .    70   1006 
  Absorbed by Shields      85    | .    .    .    .    .    .    .    .    .    .    85   
Core Remaining (%)         80    | 100  .    56   .    82   62   .    .    93   91   .    
Volleys Fired              373   | 9    51   13   53   31   120  12   18   .    23   43   
  Largest                  3     | 2    2    2    2    2    2    2    2    .    2    3    
  Hottest                  218   | 60   75   95   95   74   134  134  134  .    144  218  
Shots Fired                691   | 18   100  27   104  43   205  24   31   .    40   99   
  Gun                      254   | 18   49   .    .    .    6    22   25   .    40   94   
  Cannon                   400   | .    51   27   100  22   193  2    .    .    .    5    
  Launcher                 37    | .    .    .    4    21   6    .    6    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  382   | 9    51   13   87   22   193  2    .    .    .    5    
  Thermal                  272   | 9    49   14   13   .    6    22   25   .    40   94   
  Explosive                37    | .    .    .    4    21   6    .    6    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20    | 5    9    3    7    4    18   7    11   .    18   20   
  Robot Miss Streak        7     | 1    7    3    3    6    4    3    1    .    1    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    .    .    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    1    .    .    .    
Shots Hit Robots           441   | 13   61   13   60   14   148  16   19   .    35   62   
  Core Hits                272   | 5    29   6    33   34   80   9    23   .    17   36   
  Critical Kills           1     | .    .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         17    | .    2    .    6    1    4    1    .    .    1    2    
    Burn                   4     | .    .    .    .    .    .    1    .    .    1    2    
    Meltdown               1     | .    .    .    1    .    .    .    .    .    .    .    
    Blast                  12    | .    2    .    5    1    4    .    .    .    .    .    
Melee Attacks              3     | .    .    .    2    .    1    .    .    .    .    .    
  Impact                   3     | .    .    .    2    .    1    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11884 | 147  1055 273  1583 1490 3590 316  1142 .    731  1557 
  Guns                     3138  | 147  336  .    .    .    36   291  304  .    731  1293 
  Cannons                  5177  | .    596  269  1115 258  2837 25   .    .    .    77   
  Explosions               3463  | .    114  .    425  1232 687  .    838  .    .    167  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  106   | .    9    4    43   .    30   .    .    .    .    20   
  Kinetic                  4986  | 93   596  123  977  258  2837 25   .    .    .    77   
  Thermal                  3610  | 54   450  146  138  .    36   291  304  .    731  1460 
  Explosive                3182  | .    .    .    425  1232 687  .    838  .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    2    2    2    2    .    1    6    6    .    9    
  Average Corruption       2     | .    2    2    2    2    .    1    1    6    .    7    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  80    | .    7    14   16   21   .    2    6    2    .    12   
    Message Errors         17    | .    2    4    4    3    .    .    2    .    .    2    
    Matter Fused           24    | .    3    8    4    6    .    .    .    1    .    2    
    Heat Flow Errors       7     | .    .    .    4    2    .    .    1    .    .    .    
    Energy Discharges      8     | .    .    .    .    6    .    1    .    .    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      12    | .    2    .    1    3    .    1    1    1    .    3    
    Data Loss (major)      1     | .    .    1    .    .    .    .    .    .    .    .    
    Misfires               5     | .    .    1    2    1    .    .    1    .    .    .    
    Alerts                 1     | .    .    .    1    .    .    .    .    .    .    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            169   | .    23   17   .    69   24   .    36   .    .    .    
  Projectiles              64    | .    23   17   .    .    24   .    .    .    .    .    
  Explosions               105   | .    .    .    .    69   .    .    36   .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 61    | .    11   .    7    5    36   .    .    .    .    2    
  Impact                   2     | .    1    .    .    .    1    .    .    .    .    .    
  Kinetic                  51    | .    9    .    7    5    29   .    .    .    .    1    
  Secondary                8     | .    1    .    .    .    6    .    .    .    .    1    
Self-Inflicted Damage      467   | .    3    .    .    209  91   .    155  .    .    9    
  Shots                    14    | .    .    .    .    6    3    .    5    .    .    .    
  Rammed                   18    | .    1    1    4    .    4    .    .    .    .    8    
Targets Rammed             21    | .    2    1    6    .    4    .    .    .    .    8    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    1    .    2    .    .    .    .    .    .    .    
Highest Temperature        584   | .    141  24   200  258  135  144  179  .    323  584  
  Average Temperature      117   | .    47   10   44   127  39   46   43   .    119  247  
  Received Heat Transfer   2730  | .    147  .    249  .    1089 99   117  .    198  831  
  Effects                  25    | .    .    .    .    1    .    .    .    .    4    20   
    Shutdowns              8     | .    .    .    .    .    .    .    .    .    1    7    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    1    
    Interference           12    | .    .    .    .    1    .    .    .    .    3    8    
    Short Circuit          4     | .    .    .    .    .    .    .    .    .    .    4    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             20    | .    .    1    1    .    .    1    1    .    8    8    
  Heat Transferred         7337  | 125  800  296  296  .    74   666  666  .    1588 2826 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac 
Peak Influence             373  | 20  249 198 373 146 331 227 .   .   121 300 
  Initial                  150  | .   13  8   .   51  2   150 .   .   25  5   
  Average                  79   | 8   78  64  155 26  88  147 .   .   51  43  
Maximum Alert Level        1    | .   1   .   1   .   1   1   .   .   .   1   
  Low Security (%)         89   | 100 89  100 78  100 81  80  .   .   100 97  
  Level 1                  10   | .   10  .   21  .   18  19  .   .   .   2   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   4   .   2   .   6   2   .   .   2   4   
  Investigation            5    | .   3   .   1   .   .   .   .   .   1   .   
  Extermination            5    | .   .   .   .   .   .   1   .   .   1   3   
  Reinforcement            7    | .   1   .   1   .   3   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   1   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac 
Distress Signals           12   | .   1   .   1   .   10  .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              198  | .   32  8   32  18  60  4   14  .   4   26  
  Peak Tracking Total      10   | .   6   3   5   5   10  2   4   .   2   8   
  Tactical Retreats        17   | .   1   2   1   .   9   .   .   .   .   4   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac 
Traps Triggered            6    | .   3   .   1   .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac 
Machines Disabled          5    | .   1   .   2   .   .   .   .   .   .   2   
  Max in Single Turn       2    | .   1   .   1   .   .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac 
Machines Accessed          20   | .   7   .   5   .   4   1   .   .   2   1   
  Terminals                18   | .   7   .   4   .   4   1   .   .   1   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                43   | .   15  .   13  .   10  1   .   .   3   1   
  Successful               14   | .   5   .   5   .   2   .   .   .   2   .   
  Failed                   27   | .   10  .   7   .   7   1   .   .   1   1   
    Catastrophic           13   | .   5   .   4   .   3   .   .   .   1   .   
  Database Lockouts        2    | .   .   .   1   .   1   .   .   .   .   .   
  Manual                   30   | .   10  .   9   .   10  .   .   .   1   .   
  Terminals                39   | .   15  .   11  .   10  1   .   .   1   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   5   .   3   .   2   .   .   .   .   .   
  Part Schematic           2    | .   1   .   1   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   2   .   .   .   1   .   .   .   .   .   
  Unreport Threat          4    | .   2   .   1   .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   6   .   3   .   4   1   .   .   2   1   
  Full Trace Events        4    | .   1   .   1   .   1   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   1   .   2   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   62   | .   .   .   .   .   .   .   .   .   62  .   
  Total Part Build Rating  4    | .   .   .   .   .   .   .   .   .   4   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac 
Total Allies               3    | .   .   2   .   1   .   .   .   .   .   .   
  Largest Group            2    | .   .   2   2   1   1   .   .   .   .   .   
  Highest-Rated Group      41   | .   .   41  41  31  31  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  31  31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   .   12  .   .   .   .   .   .   .   
  Total Damage             172  | .   .   .   172 .   .   .   .   .   .   .   
  Kills                    2    | .   .   .   2   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac 
Robot Analysis Total       3    | .   2   .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   1   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Fac  Fac  
Turns Passed               10944 | 140  1852 719  1468 1377 1866 520  1021 56   508  1417 
Spaces Moved               4290  | 66   840  270  516  506  611  227  512  38   179  525  
  Core                     162   | 5    .    .    .    .    .    .    .    .    .    157  
  Treads                   2566  | 61   576  270  516  506  530  .    .    .    46   61   
  Legs                     6     | .    .    .    .    .    .    .    .    .    .    6    
  Wheels                   1556  | .    264  .    .    .    81   227  512  38   133  301  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   145  240  240  240  135  135  135  135  150  50   
  Average Speed            211   | 151  194  240  240  240  224  176  186  135  229  201  
  Slowest Speed            480   | 160  400  240  240  240  320  230  230  135  480  470  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 6    96   56   42   96   57   6    67   9    3    20   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    1    .    .    .    .    1    .    .    .    
  Known Exits Taken        5     | .    .    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             4     | .    .    1    .    2    .    .    1    .    .    .    
Spaces Dug                 132   | .    .    .    11   59   15   .    47   .    .    .    
Terrain Destroyed          336   | .    19   .    26   163  58   .    53   .    .    17   
  Melee                    3     | .    .    .    2    .    1    .    .    .    .    .    
  Projectile               15    | .    .    .    1    .    12   .    .    .    .    2    
  AOE                      318   | .    19   .    23   163  45   .    53   .    .    15   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac 
Total                      5467 | 86  961 315 638 625 886 331 547 43  242 793 
  Wait                     518  | .   24  27  26  74  103 69  4   6   17  168 
  Move                     4280 | 65  839 269 515 505 610 226 511 37  178 525 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  73   | 6   22  1   11  4   12  6   1   .   6   4   
  Fast Attach              31   | 5   2   .   2   .   7   5   2   .   3   5   
  Attach                   42   | 1   3   .   3   6   12  1   2   .   1   13  
  Detach                   6    | .   2   .   .   .   1   1   .   .   2   .   
  Swap                     54   | .   8   2   9   5   11  2   8   .   4   5   
  Drop                     50   | .   8   2   11  .   5   9   1   .   8   6   
  Fire                     373  | 9   51  13  53  31  120 12  18  .   23  43  
  Melee                    3    | .   .   .   2   .   1   .   .   .   .   .   
  Ram                      9    | .   1   .   .   .   .   .   .   .   .   8   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    12   | .   1   1   6   .   4   .   .   .   .   .   
  Escape Stasis            16   | .   .   .   .   .   .   .   .   .   .   16  
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines (discovered 2 exits: *Mat / [*Exi])
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-5/Factory

 History 
---------
  Turn | Location       | Event
     8 | -11/Scrapyard  | Discovered new exit (range 13)
   141 | -11/Scrapyard  | Entered Materials
   216 | -10/Materials  | Discovered new exit (range 16)
   264 | -10/Materials  | Discovered new exit (range 6)
   307 | -10/Materials  | Build established: Mutant
   470 | -10/Materials  | Discovered new exit (range 6)
   787 | -10/Materials  | Discovered new exit (range 16)
  1285 | -10/Materials  | Discovered new exit (range 5)
  1993 | -10/Materials  | Entered Mines
  2000 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  2152 | -10/Mines      | Learned location of Recycling (-7)
  2345 | -10/Mines      | Discovered new exit (range 11)
  2712 | -10/Mines      | Entered Materials
  2712 | -9/Materials   | Accompanied by 2 allies
  2712 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  2717 | -9/Materials   | Led the pair of lost Derelicts to an unsafe place
  3130 | -9/Materials   | Build established: Scavenger-Mutant
  3499 | -9/Materials   | Discovered new exit (range 3)
  3514 | -9/Materials   | Central database locked down
  3858 | -9/Materials   | Discovered new exit (range 9)
  4180 | -9/Materials   | Entered Mines
  4229 | -9/Mines       | Assembled infested the area
  4234 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
  4269 | -9/Mines       | Lost 3 parts (2n1u)
  4305 | -9/Mines       | Met a Derelict bent on vengeance
  4403 | -9/Mines       | Discovered new exit (range 8)
  4450 | -9/Mines       | Destroyed 8 combat bots
  4558 | -9/Mines       | Lost 3 parts (1n2u)
  4925 | -9/Mines       | Learned location of 1 exit from Materials
  5157 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  5157 | -9/Mines       | Discovered new exit (range 5)
  5243 | -9/Mines       | Found a hidden stash of uninstalled traps
  5388 | -9/Mines       | Received a Mining Laser from a helpful Derelict
  5557 | -9/Mines       | Entered Materials
  5557 | -8/Materials   | Accompanied by 1 ally
  5557 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  5558 | -8/Materials   | Identified exit to Factory
  5748 | -8/Materials   | Central database locked down
  5896 | -8/Materials   | Lost 3 parts (1p1u1w)
  5985 | -8/Materials   | Build established: Mutant
  6941 | -8/Materials   | Garrison activated, responded to threat
  7270 | -8/Materials   | Lost 4 parts (1p2n1w)
  7423 | -8/Materials   | Entered Factory
  7423 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  7449 | -7/Factory     | Discovered new exit (range 16)
  7613 | -7/Factory     | Identified exit to Lower Caves
  7896 | -7/Factory     | Build established: Scavenger-Mutant
  7943 | -7/Factory     | Entered Lower Caves
  8317 | -7/Lower Caves | Build established: Mutant
  8386 | -7/Lower Caves | Learned location of Extension (-5)
  8912 | -7/Lower Caves | Discovered new exit (range 8)
  8920 | -7/Lower Caves | Identified exit to Lower Caves
  8964 | -7/Lower Caves | Entered another Lower Caves area
  8986 | -7/Lower Caves | Discovered new exit (range 10)
  9014 | -7/Lower Caves | Identified exit to Factory
  9020 | -7/Lower Caves | Entered Factory
  9020 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  9081 | -6/Factory     | Discovered new exit (range 12)
  9101 | -6/Factory     | Identified exit to Factory
  9123 | -6/Factory     | Build established: Scavenger-Mutant
  9267 | -6/Factory     | Fabricated Plasma Cutter?
  9528 | -6/Factory     | Entered another Factory area
  9528 | -5/Factory     | Evolved 2 slots: Power x1, Weapon x1
  9812 | -5/Factory     | Build established: Scavenger-Gunner
 10521 | -5/Factory     | Lost 5 parts (3n2u)
 10695 | -5/Factory     | Lost 4 parts (1p1n1u1w)
 10699 | -5/Factory     | Cargo convoy interrupted
 10729 | -5/Factory     | Destroyed 7 combat bots
 10758 | -5/Factory     | Lost 6 parts (1p2n2u1w)
 10864 | -5/Factory     | Core integrity fell below 50%
 10893 | -5/Factory     | Lost 10 parts (1p3n3u3w)
 10911 | -5/Factory     | Core integrity fell below 20%
 10945 | -5/Factory     | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
Critical hit (Burn: +37).
Dropped Mni. Assault Cannon.
Critical hit (Burn: +37).
Slammed into U-05 Engineer.
Slammed into K-01 Serf.
System corrupted: Matter fused (-8).
| G4 7NT>#DWLC, W5I&JT78NOVJAYPN
Penetrated by Slug. <x2>
Slammed into K-01 Serf. <x2>
System corrupted: Component data lost.
Slug penetrates Wall.
Penetrated by Slug. <x2>
Slammed into H-66 Slayer.
Destabilizing: Core damaged (-40).
Slug penetrates Wall.
Slammed into H-66 Slayer.
Destabilizing: Core damaged (-30).
Slug penetrates Wall.
Slammed into H-66 Slayer.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????       ! ???? |
| ?????????????????????????????????????#######?????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          28
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             600
Utility Shielding          66
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked
     Hacking Suite | -9/Materials  | Scanalyzed
     Plasma Cutter | -9/Materials  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Plasma Cutter | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SuspensionActuatorBank
  Manual?         0
Play Time         01:11:28
  Cumulative      81.3 hours
  Start           2025.03.01 @ 23:25:38
  End             2025.03.02 @ 00:45:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          61
  Rogue           61
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          40
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5ced1a91-adf0-4901-b2e9-b36aace5005b