Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.13 @ 03:36:12 Player: CONM Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (69) 345 Value Destroyed (2071) 2071 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (180) 180 TOTAL SCORE: 5576 Bonus ------- High Alert Combat Kills 180 Cogmind --------- Core Integrity 0/700 Matter 77/300 Energy 300/300 System Corruption 3% Temperature Hot (234) Movement Core (100) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Compact Battery Launcher Guidance Computer > --- WEAPON (3) ------- Great Axe > --- INVENTORY (5) ---- Advanced ECM Suite Light Armor Plating Improved Medium Armor Plating Remote Datajack Blade Saw Peak State ------------ > --- POWER ------------ Backup Power VII > --- PROPULSION ------- Gravmag System Backup Propulsion VII Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Propulsion Shielding Corruption Screen > --- WEAPON ----------- Powered Hammer Great Axe > --- INVENTORY -------- Light Nuclear Core Advanced ECM Suite Light Armor Plating Improved Medium Armor Plating [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion VII Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 3 | . . . 1 . 1 1 . Utility 2 | . . . 1 . 1 . . Weapon 1 | . . . . . . 1 . Parts Attached 55 | 7 . 4 9 3 12 20 . Power 4 | 1 . 1 . . 2 . . Engine 3 | 1 . 1 . . 1 . . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 14 | 2 . . 3 1 2 6 . Treads . | . . . . . . . . Leg 4 | . . . 3 1 . . . Wheel 4 | 2 . . . . . 2 . Hover 5 | . . . . . 2 3 . Flight 1 | . . . . . . 1 . Utility 15 | 2 . 1 2 . 2 8 . Device 4 | 1 . 1 . . 1 1 . Storage 5 | 1 . . 1 . . 3 . Processor 3 | . . . . . 1 2 . Hackware . | . . . . . . . . Protection 3 | . . . 1 . . 2 . Artifact . | . . . . . . . . Weapon 22 | 2 . 2 4 2 6 6 . Energy Gun 7 | 2 . 1 3 1 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 6 | . . 1 1 . 4 . . Ballistic Cannon . | . . . . . . . . Launcher 5 | . . . . 1 2 2 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon 3 | . . . . . . 3 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . Parts Lost 25 | . . 3 . . 8 14 . Power 1 | . . . . . 1 . . Propulsion 11 | . . . . . 3 8 . Utility 5 | . . 1 . . 2 2 . Weapon 8 | . . 2 . . 2 4 . Highest Loss Streak 6 | . . 2 . . 3 6 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 69 | . 100 91 84 99 64 43 . Engine 5 | . 14 14 11 11 4 . . Core 1 | . . . . . . 5 . Leg 11 | . . . 23 32 12 . . Wheel 3 | . 28 28 . . . 1 . Hover 2 | . . . . . 3 5 . Device 7 | . 14 10 11 11 8 1 . Storage 8 | . 14 14 11 11 9 4 . Processor 5 | . . . . . 8 8 . Protection 4 | . . . 5 11 2 2 . Energy Gun 6 | . 28 15 11 10 5 . . Ballistic Gun 6 | . . 7 11 11 7 2 . Launcher 1 | . . . . . 2 2 . Impact Weapon 1 | . . . . . . 3 . Peak Build Rating 37 | 9 9 11 14 14 20 37 12 Average Rating 13 | 5 9 8 11 13 12 18 12 On Entrance 10 | . 9 9 10 13 14 20 12 Naked Turns . | . . . . . . . . Heaviest Build 31 | 15 15 19 31 31 31 27 5 Greatest Support 30 | 26 26 26 30 30 30 26 3 Greatest Overweight (x) 7 | 1 . . 1 1 1 7 1 Average Overweight (x) . | . . . . 1 . . 1 Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 5 Average Capacity 8 | 7 8 8 9 10 10 7 5 Most Carried 10 | 3 5 8 10 10 10 10 5 Average Carried 7 | 2 4 7 8 9 9 6 5 Final Capacity 10 | 8 8 8 10 10 10 5 5 Final Carried 10 | 3 5 8 10 10 8 5 5 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Matter Collected 1225 | 258 12 35 147 77 215 481 . Remotely . | . . . . . . . . Salvage Created 2170 | 29 103 107 318 115 531 967 . Parts 110 | 9 10 4 16 5 20 46 . Haulers Intercepted 5 | . . . 3 . 1 1 . Recyclers Shooed 3 | . . . 1 . . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Combat Hostiles Destroyed 47 | . 3 2 3 6 11 22 . Melee 3 | . . . . . . 3 . Guns 25 | . 3 2 3 3 9 5 . AOE 17 | . . . . 3 1 13 . Classes Destroyed 12 | 1 3 1 2 1 1 3 . Worker 2 | . 1 . . . . 1 . Builder 1 | . . . . . . 1 . Tunneler 3 | 2 . . . . . 1 . Hauler 5 | . . . 3 . 1 1 . Recycler 7 | . . . . . . 7 . Watcher 4 | . 1 . 1 . 1 1 . Swarmer 18 | . 3 . . 4 . 11 . Grunt 20 | . . 2 2 1 6 9 . Brawler 1 | . . . . 1 . . . Sentry 4 | . . . 1 . 3 . . Hunter 3 | . . . . . 2 1 . Programmer 1 | . . . . . . 1 . Best Kill Streak 6 | 2 3 1 3 4 3 6 . Combat Bots Only 4 | . 2 1 2 4 3 4 . Max Kills in Single Turn 3 | 1 1 1 1 3 1 3 . Gunslinging . | . . . . . . . . Exploded 3 | . . . . 2 1 3 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Hostile Shots Fired 378 | . 9 26 20 15 84 222 2 Missed 156 | . 3 11 7 8 25 102 . Damage Taken 3352 | . 48 225 157 69 970 1852 31 Core 1063 | . . 79 50 11 218 674 31 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 9 | . . . . . . 9 . Regen/Repaired (Parts) 53 | . . . . . 53 . . Core Remaining (%) 78 | 100 . 68 . 84 60 . . Volleys Fired 152 | 4 8 19 19 9 46 47 . Largest 2 | 2 2 2 2 2 2 2 . Hottest 80 | 80 80 80 79 79 79 60 . Shots Fired 242 | 8 16 25 38 18 78 59 . Gun 206 | 8 16 25 38 16 74 29 . Cannon . | . . . . . . . . Launcher 36 | . . . . 2 4 30 . Special . | . . . . . . . . Kinetic 104 | . . . 19 9 47 29 . Thermal 53 | . . . 19 7 27 . . Explosive 36 | . . . . 2 4 30 . Electromagnetic 49 | 8 16 25 . . . . . Robot Hit Streak 20 | 2 3 2 4 14 20 13 . Robot Miss Streak 7 | 3 3 3 2 1 7 5 . Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 1 . . 1 . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . Shots Hit Robots 187 | 4 7 13 23 15 66 59 . Core Hits 164 | 2 5 5 9 6 49 88 . Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 10 | . . . . 1 7 2 . Burn 8 | . . . . 1 7 . . Smash 2 | . . . . . . 2 . Melee Attacks 28 | . . . . . . 28 . Impact 19 | . . . . . . 19 . Slashing 9 | . . . . . . 9 . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5860 | 50 93 165 358 442 1313 3439 . Guns 2492 | 50 93 165 358 198 1096 532 . Cannons . | . . . . . . . . Explosions 2805 | . . . . 244 217 2344 . Melee 562 | . . . . . . 562 . Ramming 1 | . . . . . . 1 . Kinetic 1545 | . . . 152 97 764 532 . Thermal 973 | . . . 206 101 332 334 . Explosive 2471 | . . . . 244 217 2010 . Electromagnetic 308 | 50 93 165 . . . . . Impact 520 | . . . . . . 520 . Slashing 42 | . . . . . . 42 . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . 3 3 Average Corruption 3 | . . . . . . 3 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 388 | . . . . 45 15 328 . Projectiles . | . . . . . . . . Explosions 167 | . . . . 45 15 107 . Melee 221 | . . . . . . 221 . Knockbacks 2 | . . . . . . 2 . Impact 2 | . . . . . . 2 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 120 | . . . . . . 120 . Shots 5 | . . . . . . 5 . Rammed 1 | . . . . . . 1 . Targets Rammed 1 | . . . . . . 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 240 | 54 72 240 3 3 18 13 . Average Temperature 83 | 25 27 165 3 3 8 5 . Received Heat Transfer 1041 | . . 132 57 30 387 435 . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 5 | . 1 2 . . . 2 . Impact Corruptions 7 | . . . . . . 7 . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 7 | . . . 2 . 5 . . Heat Transferred 2470 | . . . 518 333 1369 250 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Peak Influence 1068 | 10 133 96 173 237 263 1068 . Initial 119 | . 6 51 33 67 14 119 . Average 308 | 4 76 79 121 139 81 732 . Maximum Alert Level 3 | . . . . 1 1 3 . Low Security (%) 63 | 100 100 100 100 63 91 14 . Level 1 10 | . . . . 36 8 7 . Level 2 3 | . . . . . . 9 . Level 3 22 | . . . . . . 68 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . . . 2 . 4 7 . Investigation 3 | . . . 1 . 1 1 . Extermination 1 | . . . . . . 1 . Reinforcement 4 | . . . 1 . 2 1 . Assault 2 | . . . . . . 2 . Garrison 3 | . . . . . 1 2 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Distress Signals 6 | . 1 . . . 2 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 77 | . 3 3 6 6 16 42 1 Peak Tracking Total 6 | . 2 2 3 4 3 6 1 Tactical Retreats 10 | . . . . . 2 8 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Traps Triggered 2 | . . . . . 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Machines Disabled 13 | . 1 1 . 1 . 10 . Max in Single Turn 4 | . 1 1 . 1 . 4 . Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Machines Accessed 15 | . 1 . 4 . 5 5 . Terminals 9 | . 1 . 2 . 4 2 . Fabricators 1 | . . . . . . 1 . Repair Stations 3 | . . . 1 . 1 1 . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 1 . . 1 . Garrison Access . | . . . . . . . . Total Hacks 34 | . 1 . 12 . 14 7 . Successful 23 | . 1 . 8 . 9 5 . Failed 11 | . . . 4 . 5 2 . Catastrophic 2 | . . . . . 2 . . Database Lockouts . | . . . . . . . . Manual 14 | . 1 . 4 . 7 2 . Terminals 22 | . 1 . 6 . 12 3 . Fabricators 2 | . . . . . . 2 . Repair Stations 5 | . . . 2 . 2 1 . Recycling Units . | . . . . . . . . Scanalyzers 5 | . . . 4 . . 1 . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . . . 2 . 5 1 . Record 1 | . . . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . Branch Access Points 1 | . . . . . 1 . . Terminal Index 1 | . . . . . 1 . . Fabricator Index 1 | . . . . . . 1 . Surveillance Status 1 | . . . . . 1 . . Hauler Manifests 1 | . . . . . 1 . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 4 | . . . 1 . 2 1 . Scan Component 2 | . . . 1 . 1 . . Repair 1 | . . . . . 1 . . Refit 1 | . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . 4 . . . . Insert Component 2 | . . . 2 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . 1 . 1 . 2 1 . Terminals 5 | . 1 . 1 . 2 1 . Botnet 5 | . 1 . 1 . 2 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . . . 3 . 5 3 . Full Trace Events 3 | . . . 1 . 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 31 | . . . . . . 31 . Total Part Build Rating 4 | . . . . . . 4 . Parts Repaired 1 | . . . . . 1 . . Time 38 | . . . . . 38 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Turns Passed 3113 | 130 126 229 349 526 717 1035 1 Spaces Moved 2239 | 91 111 190 173 258 345 1070 1 Core 427 | 17 . . . . . 409 1 Treads . | . . . . . . . . Legs 671 | . . . 173 258 240 . . Wheels 497 | 74 111 190 . . . 122 . Hover 610 | . . . . . 105 505 . Flight 34 | . . . . . . 34 . Fastest Speed 40 | 50 90 90 120 190 56 40 100 Average Speed 108 | 88 90 90 152 190 155 74 100 Slowest Speed 400 | 100 90 90 190 190 190 400 100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 24 | 5 21 35 25 57 30 20 1 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 13 | . . . . . . 13 . Terrain Destroyed 240 | . . . . 15 16 209 . Melee 13 | . . . . . . 13 . Projectile . | . . . . . . . . AOE 227 | . . . . 15 16 196 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Total 2622 | 129 120 222 224 276 447 1203 1 Wait 86 | 25 . . 8 3 35 15 . Move 2232 | 90 110 189 172 257 344 1069 1 Hop . | . . . . . . . . Pick Up 34 | 3 2 6 7 2 7 7 . Fast Attach 28 | 7 . 3 3 1 . 14 . Attach 16 | . . . 1 . 10 5 . Detach 5 | . . . . . 2 3 . Swap 11 | . . 1 5 2 2 1 . Drop 29 | . . 4 9 2 1 13 . Fire 152 | 4 8 19 19 9 46 47 . Melee 28 | . . . . . . 28 . Ram 1 | . . . . . . 1 . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 131 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 11) 257 | -10/Materials | Entered Mines 303 | -10/Mines | Build established: Mutant 343 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 426 | -10/Mines | Learned Materials stockpile data 471 | -10/Mines | Discovered new exit (range 13) 486 | -10/Mines | Entered Materials 486 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 576 | -9/Materials | Discovered new exit (range 8) 769 | -9/Materials | Discovered new exit (range 16) 835 | -9/Materials | Entered Mines 927 | -9/Mines | Build established: Scavenger-Mutant 1167 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1219 | -9/Mines | Discovered new exit (range 15) 1361 | -9/Mines | Entered Materials 1361 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1675 | -8/Materials | Lost 3 parts (1p1n1w) 1925 | -8/Materials | Build established: Mutant 1944 | -8/Materials | Garrison activated, responded to threat 2048 | -8/Materials | Discovered new exit (range 11) 2056 | -8/Materials | Repaired Deuterium Engine? 2078 | -8/Materials | Entered Factory 2078 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2171 | -7/Factory | Discovered new exit (range 3) 2241 | -7/Factory | Lost 3 parts (1n1u1w) 2290 | -7/Factory | Garrison activated, responded to threat 2432 | -7/Factory | Fabricated Imp. Hover Unit? 2485 | -7/Factory | Core integrity fell below 50% 2521 | -7/Factory | Lost 6 parts (4n2w) 2598 | -7/Factory | Discovered new exit (range 8) 2878 | -7/Factory | First assault squad dispatched 2989 | -7/Factory | Core integrity fell below 20% 3030 | -7/Factory | Crushed by falling debris 3113 | -7/Factory | Entered Lower Caves 3114 | -7/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02989_ Dropped Great Axe. 02990_ Dropped Propulsion Shielding. 02991_ Acquired Great Axe. 02993_ C-30 ARC bursts open, deploying its payload. 02993_ G-50 Soldier unfolds itself. 02993_ G-47 Trooper unfolds itself. 02993_ M-28 Smith unfolds itself. 03030_ The unstable cave ceiling collapses. 03030_ Crushed by falling debris. 03030_ Corruption Screen destroyed. 03030_ System corrupted by crushing effect (+3). 03038_ Acquired Blade Saw. 03039_ Dropped Powered Hammer. 03054_ Acquired Launcher Guidance Computer. 03059_ Acquired Com. Battery. LOCATION=UNKNOWN GOAL=ESCAPE 03114_ System corrupted: Heat flow error (+234). 03114_ C-30 ARC bursts open, deploying its payload. 03114_ P-60 Hacker unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##?????????????????????????? | | ?????????????????????## ?????????????????????????? | | ????????????????????## ????????????????????????? | | ????????????????????#% ????????????????????????? | | ????????????????????#p ????????????????????????? | | ???????????????????## ????????????????????????? | | ??????????????????## ????????????????????????? | | ??????????????????# ####????????????????????? | | ??????????????????# ##???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# @ ##???????????????????? | | ?????????????????????# ####????????????????????? | | ????????????????????# ????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????### ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????##??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Corruption Block 8 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 62 Targeting Accuracy 5 Launcher Accuracy 20 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Imp. Hover Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Hover Unit | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumShieldGun Manual? 0 Play Time 00:46:14 Cumulative 81.4 hours Start 2024.09.12 @ 21:33:36 End 2024.09.13 @ 03:36:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 110 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 38 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0d86d21-784f-4f01-beaf-387cb37993a4