Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 23:43:53 Player: MELT Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (122) 610 Value Destroyed (4172) 4172 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (803) 803 TOTAL SCORE: 8585 Bonus ------- High Alert Combat Kills 803 Cogmind --------- Core Integrity 0/700 Matter 208/300 Energy 290/290 System Corruption 5% Temperature Cool (0) Movement Core (550) Ox10 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Transmission Jammer Improved Light Armor Plating > --- WEAPON (2) ------- Flak Gun Flak Gun (fused) > --- INVENTORY (10) --- Improved Heat Sink Improved Field Recycling Unit (45) Shock Rifle Heavy Laser Heavy Ion Cannon Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine Micro Fission Core > --- PROPULSION ------- Aluminum Leg Titanium Leg Titanium Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Launcher Guidance Computer Launcher Guidance Computer Matter Filter Improved Field Recycling Unit > --- WEAPON ----------- Pulse Rifle Heavy Rocket Launcher > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Aluminum Leg Medium Storage Unit Transmission Jammer Pulse Rifle Autogun [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Launcher Guidance Computer Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . 2 . . . . . Utility 3 | . . . . 2 1 . . Weapon . | . . . . . . . . Parts Attached 115 | 7 19 15 1 22 5 . 46 Power 18 | 1 3 1 . 2 1 . 10 Engine 14 | 1 3 1 . 2 1 . 6 Core 4 | . . . . . . . 4 Reactor . | . . . . . . . . Propulsion 37 | 3 8 12 . 6 2 . 6 Treads 4 | 1 . . . . . . 3 Leg 33 | 2 8 12 . 6 2 . 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 28 | 1 3 1 1 4 1 . 17 Device 13 | . 1 1 1 . . . 10 Storage 7 | 1 2 . . 2 . . 2 Processor 3 | . . . . . 1 . 2 Hackware . | . . . . . . . . Protection 5 | . . . . 2 . . 3 Artifact . | . . . . . . . . Weapon 32 | 2 5 1 . 10 1 . 13 Energy Gun 7 | . . 1 . 2 . . 4 Energy Cannon 3 | . . . . . . . 3 Ballistic Gun 11 | 2 3 . . . 1 . 5 Ballistic Cannon . | . . . . . . . . Launcher 10 | . 1 . . 8 . . 1 Special Weapon 1 | . 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . Parts Lost 36 | . . . . 12 . 1 23 Power 8 | . . . . 1 . . 7 Propulsion 12 | . . . . 5 . . 7 Utility 6 | . . . . 2 . . 4 Weapon 10 | . . . . 4 . 1 5 Highest Loss Streak 13 | . . . . 6 . 1 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 84 | . 98 100 100 74 80 75 80 Engine 10 | . 13 11 11 7 15 12 9 Core 1 | . . . . . . . 3 Treads 2 | . . . . . . . 5 Leg 25 | . 28 44 44 29 30 27 11 Device 7 | . 12 11 11 3 . . 9 Storage 11 | . 14 11 11 11 15 15 9 Processor 5 | . . . . . 7 7 13 Protection 1 | . . . . 5 . . . Energy Gun 5 | . . 9 11 8 . . 5 Ballistic Gun 7 | . 27 12 11 . 4 7 2 Launcher 3 | . . . . 8 7 4 2 Peak Build Rating 45 | 6 8 21 16 31 31 31 45 Average Rating 22 | 3 7 15 16 23 29 27 33 On Entrance 14 | . 6 8 16 16 20 31 22 Naked Turns . | . . . . . . . . Heaviest Build 64 | 13 20 22 22 49 37 37 64 Greatest Support 68 | 20 20 68 43 61 63 63 56 Greatest Overweight (x) 10 | 4 . . . 1 . . 10 Average Overweight (x) . | 1 . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 Most Carried 10 | 4 10 10 10 10 10 10 10 Average Carried 7 | 2 8 9 10 8 9 9 6 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 4 10 10 10 10 9 10 6 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Matter Collected 2329 | 240 349 331 37 479 . . 893 Remotely . | . . . . . . . . Salvage Created 3393 | . 459 409 33 901 . . 1591 Parts 189 | . 31 29 3 52 . . 74 Haulers Intercepted 7 | . 1 . . 4 . . 2 Recyclers Shooed 12 | . . 3 . 5 . . 4 Parts Field Recycled 14 | . . . . . . . 14 Retrieved Matter 170 | . . . . . . . 170 Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 82 | . 12 6 3 24 . . 37 Melee 1 | . . . . . . . 1 Guns 39 | . 12 6 3 5 . . 13 Cannons 7 | . . . . . . . 7 AOE 34 | . . . . 18 . . 16 Classes Destroyed 15 | . 4 4 . 5 . . 2 Worker 14 | . . 1 . 6 . . 7 Builder 2 | . . 1 . . . . 1 Tunneler 3 | . . . . 1 . . 2 Hauler 7 | . 1 . . 4 . . 2 Recycler 4 | . . . . 1 . . 3 Mechanic 1 | . . . . . . . 1 Operator 2 | . . . . 1 . . 1 Watcher 7 | . 1 2 . 3 . . 1 Swarmer 12 | . 3 . 3 . . . 6 Grunt 46 | . 9 1 . 17 . . 19 Brawler 1 | . . 1 . . . . . Duelist 4 | . . . . 1 . . 3 Sentry 12 | . . 4 . 5 . . 3 Hunter 4 | . . . . 1 . . 3 Programmer 3 | . . . . . . . 3 Best Kill Streak 11 | . 5 4 3 11 . . 7 Combat Bots Only 7 | . 4 4 3 5 . . 7 Max Kills in Single Turn 5 | . 2 1 1 3 . . 5 Gunslinging 1 | . 1 . . . . . . Exploded 3 | . . . . 3 . . 3 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Hostile Shots Fired 642 | . 59 21 7 193 24 1 337 Missed 203 | . 17 10 3 58 10 . 105 Damage Taken 6822 | . 505 183 41 2298 118 47 3630 Core 1190 | . 84 33 . 363 16 . 694 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 65 | . . . . . . . 65 Regen/Repaired (Parts) 217 | . 42 . . 60 . . 115 Core Remaining (%) 72 | 100 66 . 91 34 . . . Volleys Fired 278 | . 33 29 9 72 1 . 134 Largest 2 | . 2 2 2 2 1 . 2 Hottest 134 | . 50 81 81 122 23 . 134 Shots Fired 462 | . 66 58 18 124 1 . 195 Gun 329 | . 62 58 18 67 1 . 123 Cannon 51 | . . . . . . . 51 Launcher 82 | . 4 . . 57 . . 21 Special . | . . . . . . . . Kinetic 165 | . 62 29 9 . 1 . 64 Thermal 211 | . . 29 9 67 . . 106 Explosive 82 | . 4 . . 57 . . 21 Electromagnetic 4 | . . . . . . . 4 Robot Hit Streak 14 | . 14 9 2 14 . . 11 Robot Miss Streak 7 | . 3 4 6 5 1 . 7 Penetration Max . | . . . . . . . . Secondary Targets 7 | . 4 . . . . . 3 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 295 | . 44 30 6 70 . . 145 Core Hits 286 | . 27 15 3 90 . . 151 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 10 | . . 1 1 5 . . 3 Burn 9 | . . 1 . 5 . . 3 Destroy 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10937 | . 764 527 97 4087 27 . 5435 Guns 3812 | . 522 516 97 900 . . 1777 Cannons 910 | . . . . . . . 910 Explosions 6000 | . 240 . . 3044 . . 2716 Melee . | . . . . . . . . Ramming 215 | . 2 11 . 143 27 . 32 Kinetic 1823 | . 522 176 37 . . . 1088 Thermal 3158 | . . 340 60 900 . . 1858 Explosive 5717 | . 240 . . 3044 . . 2433 Electromagnetic 24 | . . . . . . . 24 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . 2 1 1 3 . . 5 Average Corruption 1 | . 2 1 1 2 . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 26 | . 3 3 3 11 . . 6 Message Errors 8 | . 1 . 2 3 . . 2 Matter Fused 3 | . . . . 2 . . 1 Heat Flow Errors 4 | . 1 . 1 2 . . . Energy Discharges 4 | . . 2 . 1 . . 1 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 2 | . 1 1 . . . . . Misfires 1 | . . . . 1 . . . Weapon Failures 2 | . . . . 2 . . . Overload Shots . | . . . . . . . . Overflow Damage 270 | . . . . 114 . . 156 Projectiles 10 | . . . . . . . 10 Explosions 258 | . . . . 112 . . 146 Melee 2 | . . . . 2 . . . Knockbacks 3 | . . . . 2 . . 1 Impact 3 | . . . . 2 . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 401 | . 21 . . 274 . . 106 Shots 14 | . 1 . . 9 . . 4 Rammed 9 | . . . . 5 . . 4 Targets Rammed 79 | . 1 1 . 55 5 . 17 Kicked 70 | . 1 1 . 50 5 . 13 Crushed . | . . . . . . . . Highest Temperature 415 | . 122 22 104 327 . . 415 Average Temperature 107 | . 24 8 62 117 . . 104 Received Heat Transfer 2187 | . 216 72 . 774 72 . 1053 Effects 12 | . . . . 2 . . 10 Shutdowns 1 | . . . . . . . 1 Energy Bleed 3 | . . . . 1 . . 2 Interference 8 | . . . . 1 . . 7 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . . . . 2 . . 5 Heat Transferred 5922 | . . 703 111 2035 . . 3073 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Peak Influence 1078 | . 292 350 176 772 305 121 1078 Initial 305 | . . 113 91 68 305 106 77 Average 407 | . 174 167 138 326 305 115 744 Maximum Alert Level 3 | . 1 1 . 3 1 . 3 Low Security (%) 38 | 100 55 70 100 32 . 100 13 Level 1 25 | . 44 30 . 34 100 . 4 Level 2 9 | . . . . 29 . . 6 Level 3 26 | . . . . 3 . . 75 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . 3 . . 9 1 . 8 Investigation 13 | . 3 . . 6 . . 4 Extermination 2 | . . . . . . . 2 Reinforcement 4 | . . . . 1 1 . 2 Assault . | . . . . . . . . Garrison 2 | . . . . 2 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Distress Signals 7 | . 1 2 . 2 . . 2 Communications Jammed 20 | . . . . . . . 20 Distress Signals 6 | . . . . . . . 6 Times Spotted 126 | . 18 14 3 31 4 6 50 Peak Tracking Total 11 | . 4 7 3 3 2 6 11 Tactical Retreats 2 | . 1 . 1 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Traps Triggered 3 | . 1 . . 1 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Disabled 39 | . 1 2 . 8 . . 28 Max in Single Turn 13 | . 1 1 . 2 . . 13 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Accessed 33 | . 10 4 . 11 . . 8 Terminals 22 | . 8 2 . 8 . . 4 Fabricators . | . . . . . . . . Repair Stations 4 | . 1 . . 1 . . 2 Recycling Units 5 | . 1 1 . 1 . . 2 Scanalyzers 2 | . . 1 . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 118 | . 39 17 . 41 . . 21 Successful 62 | . 22 8 . 20 . . 12 Failed 56 | . 17 9 . 21 . . 9 Catastrophic 11 | . 2 . . 6 . . 3 Database Lockouts . | . . . . . . . . Manual 75 | . 33 9 . 25 . . 8 Terminals 72 | . 33 8 . 24 . . 7 Fabricators . | . . . . . . . . Repair Stations 10 | . 3 . . 2 . . 5 Recycling Units 20 | . 3 5 . 3 . . 9 Scanalyzers 16 | . . 4 . 12 . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 4 1 . 3 . . 2 Prototype ID Bank 1 | . 1 . . . . . . Open DSF 1 | . . . . . . . 1 Terminal Index 2 | . 1 . . 1 . . . Fabricator Index 2 | . 1 . . . . . 1 Alert Level 1 | . . . . 1 . . . Unreport Threat 1 | . . . . 1 . . . Recall Investigation 1 | . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 2 . . . . . 2 Scan Component 2 | . 1 . . . . . 1 Repair 2 | . 1 . . . . . 1 Recycling Unit Hacks 12 | . 2 1 . 2 . . 7 Recycle Component 4 | . . . . . . . 4 Process 2 | . . . . . . . 2 Report Inventory 4 | . 1 1 . 1 . . 1 Retrieve Components 2 | . 1 . . 1 . . . Scanalyzer 15 | . . 4 . 11 . . . Insert Component 7 | . . 2 . 5 . . . Analyze 8 | . . 2 . 6 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 21 | . 14 2 . 4 . . 1 Terminals 17 | . 13 1 . 3 . . . Assimilate 1 | . 1 . . . . . . Botnet 12 | . 8 1 . 3 . . . Skim 4 | . 4 . . . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 1 . . 1 Patch 2 | . . . . 1 . . 1 Recycling Units 2 | . 1 1 . . . . . Reject 2 | . 1 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 28 | . 8 4 . 9 . . 7 Full Trace Events 18 | . 7 4 . 4 . . 3 Feedback Events 2 | . . 1 . 1 . . . Corruption 2 | . . 1 . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . . 2 . 4 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 . . . . . 1 Time 64 | . 26 . . . . . 38 Parts Recycled 4 | . . . . . . . 4 Recycled Matter 171 | . . . . . . . 171 Retrieved Matter . | . . . . . . . . Retrieved Components 18 | . 8 . . 10 . . . Parts Scanalyzed 6 | . . 2 . 4 . . . Part Schematics Acquired 6 | . . 2 . 4 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Turns Passed 4808 | 68 772 510 218 1242 228 136 1634 Spaces Moved 2719 | 35 500 316 157 686 169 110 746 Core 47 | 16 . . . . . . 31 Treads 266 | 2 . . . . . . 264 Legs 2406 | 17 500 316 157 686 169 110 451 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 116 113 Average Speed 132 | 155 120 121 120 129 120 118 155 Slowest Speed 550 | 250 120 130 120 200 120 120 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 4 71 29 41 74 4 77 22 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 24 | . . . . 12 . . 12 Terrain Destroyed 788 | . 23 . . 491 . . 274 Melee . | . . . . . . . . Projectile 1 | . . . . 1 . . . AOE 787 | . 23 . . 490 . . 274 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total 3427 | 45 612 387 169 898 192 115 1009 Wait 135 | . 38 13 2 33 10 5 34 Move 2714 | 34 499 315 156 686 169 109 746 Hop . | . . . . . . . . Pick Up 46 | 3 7 2 . 15 2 1 16 Fast Attach 34 | 7 2 3 . 6 . . 16 Attach 35 | . . 2 . 9 3 . 21 Detach 10 | 1 . 2 . 2 . . 5 Swap 46 | . 17 10 1 7 2 . 9 Drop 51 | . 15 10 1 14 . . 11 Fire 278 | . 33 29 9 72 1 . 134 Melee . | . . . . . . . . Ram 6 | . . . . 5 . . 1 Kick 69 | . 1 1 . 49 5 . 13 Crush 3 | . . . . . . . 3 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 14) 276 | -10/Materials | Repaired Ion Engine 496 | -10/Materials | Discovered new exit (range 10) 583 | -10/Materials | Build established: Scavenger-Mutant 690 | -10/Materials | Discovered new exit (range 16) 841 | -10/Materials | Entered another Materials area 841 | -9/Materials | Evolved 2 slots: Propulsion x2 1270 | -9/Materials | Discovered new exit (range 15) 1326 | -9/Materials | Discovered new exit (range 16) 1351 | -9/Materials | Entered Mines 1418 | -9/Mines | Assembled infested the area 1423 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1532 | -9/Mines | Discovered new exit (range 13) 1569 | -9/Mines | Entered Materials 1569 | -8/Materials | Evolved 2 slots: Utility x2 1894 | -8/Materials | Lost 3 parts (1p2n) 2019 | -8/Materials | Core integrity fell below 50% 2049 | -8/Materials | Lost 6 parts (3n1u2w) 2169 | -8/Materials | Build established: Mutant 2200 | -8/Materials | Discovered new exit (range 10) 2614 | -8/Materials | Garrison activated, responded to threat 2808 | -8/Materials | Discovered new exit (range 4) 2811 | -8/Materials | Entered Factory 2811 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3039 | -7/Factory | Sucked down chute 3039 | -7/Factory | Entered Waste 3049 | -7/Waste | Spotted C-40 Crusher 3055 | -7/Waste | Spotted C-40 Crusher 3056 | -7/Waste | Spotted C-40 Crusher 3060 | -7/Waste | Spotted C-40 Crusher 3065 | -7/Waste | Spotted C-40 Crusher 3110 | -7/Waste | Spotted C-40 Crusher 3121 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3162 | -7/Waste | Discovered new exit (range 11) 3175 | -7/Waste | Entered Factory 3896 | -7/Factory | Lost 13 parts (3p5n1u4w) 3976 | -7/Factory | Core integrity fell below 50% 4177 | -7/Factory | Repaired Ion Cannon 4653 | -7/Factory | Lost 5 parts (2p1n2u) 4664 | -7/Factory | Destroyed 7 combat bots 4668 | -7/Factory | Core integrity fell below 20% 4710 | -7/Factory | Lost 3 parts (1p1n1w) 4797 | -7/Factory | Cargo convoy interrupted 4809 | -7/Factory | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- 04775_ K-01 Serf destroyed. 04791_ Adv. Targeting Computer destroyed. 04793_ R-06 Scavenger collects Wheel. 04796_ System corrupted: Flak Gun fused. 04796_ G-47 Trooper signal jammed. 04796_ G-47 Trooper destroyed. 04796_ C-30 ARC bursts open, deploying its payload. 04796_ X-67 Chaingunner unfolds itself. 04796_ H-55 Commando unfolds itself. 04796_ X-62 Marksman unfolds itself. 04797_ ALERT: Cargo convoy interrupted, initiating access lockdown. 04798_ C-30 ARC bursts open, deploying its payload. 04798_ X-57 Shotgunner unfolds itself. 04798_ X-62 Marksman unfolds itself. 04798_ I-36 Angel unfolds itself. 04806_ Penetrated by Slug. 04808_ Slug penetrates Wall. 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"????????????????????? | | ?????????????# ?????r "????????????????????? | | ?????????????# %"" ????? "????????????????????? | | ?????????????? "???????? "????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 480 Matter Stores 351 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 825 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 8 Launcher Accuracy 40 Recoil Reduction 2 Matter Filtering 30 Item Schematics ----------------- Adv. Beam Rifle | -9/Materials | Scanalyzed Titanium Leg | -9/Materials | Scanalyzed Hvy. Rocket Launcher | -8/Materials | Scanalyzed VSS Leg | -8/Materials | Scanalyzed Launcher Guidance Computer | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed FactoryHeatMinigun Manual? 0 Play Time 01:14:26 Cumulative 20.0 hours Start 2024.08.18 @ 22:25:54 End 2024.08.18 @ 23:43:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: e4ce30c9-ff14-4578-a5f3-da554a8ac5ec