Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.02 @ 18:26:13 Player: Michael Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (225) 1125 Value Destroyed (8027) 8027 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1683) 1683 TOTAL SCORE: 16915 Bonus ------- High Alert Combat Kills 1768 Follower Combat Kills 70 Friendly Fire -155 Cogmind --------- Core Integrity 0/1300 Matter 244/300 Energy 48/100 System Corruption 10% Temperature Cool (0) Movement Core (100) Ox1 Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (16) ----- Advanced Salvage Targeting Computer Melee Analysis Suite Melee Analysis Suite Advanced Target Analyzer > --- WEAPON (2) ------- Ionic Axe > --- INVENTORY (4) ---- Medium Storage Unit Improved System Backup Module Coil Gun Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Salvage Targeting Computer Improved Targeting Computer Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Improved Phase Shifter Heavy Armor Plating Advanced Thermal Shield > --- WEAPON ----------- Coil Gun Coil Gun > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Centrium Wheel Medium Storage Unit Improved Terrain Scan Processor Improved System Backup Module Improved Field Recycling Unit High-powered Shotgun Coil Gun Coil Gun Advanced Assault Cannon Chainsword [Rating: 85] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Wheel Wheel Flight Unit Q-thruster Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Power Shielding Weapon Advanced Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Array Impact Weapon Heavy Flail Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 . 2 2 . 2 2 2 . . 2 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 14 | . . 2 . 2 2 . 2 2 2 . . 2 Weapon . | . . . . . . . . . . . . . Parts Attached 323 | 6 3 10 4 33 54 61 47 32 31 4 10 28 Power 26 | 1 . 2 . 1 3 3 2 4 5 1 1 3 Engine 11 | 1 . 2 . 1 3 1 2 1 . . . . Core 7 | . . . . . . 2 . 3 1 1 . . Reactor 8 | . . . . . . . . . 4 . 1 3 Propulsion 22 | 2 . 1 1 4 1 3 6 . 1 . . 3 Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 21 | 2 . 1 1 4 1 3 6 . 1 . . 2 Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . 1 Utility 138 | 1 1 2 . 10 28 31 19 18 13 1 2 12 Device 62 | . . . . 1 11 20 12 7 7 1 1 2 Storage 16 | 1 . 1 . 5 4 . . 3 1 . . 1 Processor 21 | . . 1 . 2 5 . 2 1 1 . 1 8 Hackware 3 | . . . . 1 . . 1 . 1 . . . Protection 36 | . 1 . . 1 8 11 4 7 3 . . 1 Artifact . | . . . . . . . . . . . . . Weapon 137 | 2 2 5 3 18 22 24 20 10 12 2 7 10 Energy Gun 16 | . . 1 2 3 4 1 . . 5 . . . Energy Cannon 13 | . . 2 . 3 4 2 2 . . . . . Ballistic Gun 30 | 2 1 1 . 4 4 4 2 1 2 1 4 4 Ballistic Cannon 27 | . . . . 4 4 7 6 2 2 . 1 1 Launcher 28 | . . 1 1 2 3 10 4 4 1 1 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . 2 . . . . . . . . Slashing Weapon 20 | . . . . . 3 . 6 3 2 . 1 5 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 . 2 . 5 . . . . . 1 Parts Lost 68 | . . . . 2 3 4 10 14 5 3 8 19 Power 10 | . . . . . 2 . 2 1 1 1 1 2 Propulsion 8 | . . . . 1 . . 2 2 . . . 3 Utility 35 | . . . . . 1 3 5 9 2 2 2 11 Weapon 15 | . . . . 1 . 1 1 2 2 . 5 3 Highest Loss Streak 16 | . . . . 1 1 1 7 6 3 2 8 16 Average Slot Usage (%) 86 | . 96 88 100 98 92 91 98 88 50 62 41 53 Engine 4 | . 14 11 11 9 6 2 . . . . . . Core 1 | . . . . . . 3 4 4 . . . . Wheel 10 | . 28 22 22 17 7 6 12 7 4 5 5 3 Device 9 | . . . . 2 13 10 11 15 7 7 5 10 Storage 17 | . 14 17 22 21 21 23 20 16 2 5 5 3 Processor 17 | . . 5 11 17 21 19 17 15 13 15 11 22 Hackware 1 | . . . . 2 . . 5 5 4 2 . . Protection 6 | . 10 11 11 9 3 7 9 8 3 9 2 . Energy Gun 2 | . . 8 10 1 2 . . . 1 5 . . Energy Cannon 1 | . . 3 11 2 2 1 . . . . . . Ballistic Gun 3 | . 27 10 . 8 4 2 . . 3 4 5 3 Ballistic Cannon 3 | . . . . 5 3 8 7 . 1 . . . Slashing Weapon 2 | . . . . . 1 . 3 9 1 . 2 2 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 123 | 13 14 23 25 50 93 105 111 123 79 68 57 81 Greatest Support 34 | 20 20 20 20 22 34 28 24 24 25 16 16 28 Greatest Overweight (x) 40 | 1 . 1 1 2 3 27 7 40 4 4 3 3 Average Overweight (x) 2 | . . . 1 1 2 2 3 4 1 3 2 1 Largest Inventory Capacity 30 | 6 6 8 8 18 24 24 24 30 12 12 12 12 Average Capacity 17 | 5 6 7 8 11 21 24 24 22 8 12 12 10 Most Carried 24 | 4 6 8 8 14 24 24 24 24 12 12 11 12 Average Carried 16 | 2 4 6 7 9 19 23 22 20 7 11 8 8 Final Capacity 24 | 6 6 8 8 14 24 24 24 4 12 12 12 4 Final Carried 24 | 4 6 8 8 13 24 24 19 4 12 11 9 3 Class Distribution -------------------- 28% | Mutant 22% | Hauler-Skirmisher 20% | Hauler-Mutant 12% | Hauler-Assassin 8% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Mutant | -7/Storage Hauler-Assassin | -6/Factory Hauler-Assassin | -5/Factory Hacker-Mutant | -4/Factory Hacker-Skirmisher | -4/Upper Caves Mutant | -4/Upper Caves Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Upp Upp Res Matter Collected 7580 | 173 64 50 307 699 1312 1762 1350 726 633 10 170 324 Remotely 2318 | . . . . . 500 1277 541 . . . . . Salvage Created 9059 | . 142 50 248 898 1350 2292 909 1321 1164 102 170 413 Parts 412 | . 12 4 15 53 60 102 32 42 59 10 10 13 Haulers Intercepted 11 | . . . . 2 1 4 1 . 2 . . 1 Recyclers Shooed 9 | . . . 1 1 2 2 . 1 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . . 8 8 . Prevented 3 | . . . . . . . . . . 1 2 . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Upp Upp Res Combat Hostiles Destroyed 151 | . 5 1 7 15 13 49 21 18 12 6 2 2 Melee 9 | . . . . . . . 1 6 . . 1 1 Guns 35 | . 5 1 3 6 3 5 . 3 6 1 1 1 Cannons 43 | . . . 2 4 5 17 12 2 1 . . . AOE 62 | . . . 2 5 5 27 7 7 4 5 . . Classes Destroyed 16 | . 2 1 1 8 2 1 1 . . . . . Worker 13 | . . . . 3 3 2 1 3 1 . . . Builder 9 | . . . . 1 3 2 . 2 1 . . . Hauler 11 | . . . . 2 1 4 1 . 2 . . 1 Recycler 24 | . . . 2 . 9 6 1 3 2 . . 1 Mechanic 1 | . . . . 1 . . . . . . . . Operator 3 | . . . . 1 1 1 . . . . . . Watcher 12 | . . . . 3 5 2 1 1 . . . . Swarmer 31 | . 3 . 7 3 4 . . 4 4 6 . . Saboteur 2 | . . . . . . . 2 . . . . . Grunt 63 | . 2 . . 7 3 30 10 8 3 . . . Brawler 7 | . . . . 1 1 2 3 . . . . . Duelist 4 | . . . . 1 1 . 1 1 . . . . Protector 2 | . . . . . . 2 . . . . . . Sentry 26 | . . 1 . 3 1 11 3 4 2 . . 1 Hunter 9 | . . . . . 2 2 . 1 2 . 2 . Programmer 7 | . . . . . 1 2 2 . 1 . . 1 Decomposer 1 | . . . . . . . . . . 1 . . Best Kill Streak 14 | . 3 1 4 10 8 14 10 8 4 5 1 1 Combat Bots Only 10 | . 3 1 4 6 4 10 9 5 4 5 1 1 Max Kills in Single Turn 10 | . 2 1 2 3 5 10 5 6 3 4 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 10 | . . . 2 2 2 10 4 4 3 3 . . Melee 1 | . . . . . . . 1 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Upp Upp Res Damage Taken 13773 | . 39 117 135 723 876 1992 1550 2916 1119 458 1062 2786 Core 3286 | . 5 58 37 97 67 273 214 678 252 101 187 1317 Absorbed by Shields 237 | . . . . . . . . 195 42 . . . Core Remaining (%) 70 | 100 98 . 76 82 . 51 74 32 . . 53 . Volleys Fired 436 | . 11 7 10 63 89 88 63 22 47 4 22 10 Largest 2 | . 2 2 2 2 2 2 2 2 2 2 2 2 Hottest 130 | . 40 40 96 88 117 117 117 88 130 95 90 73 Shots Fired 838 | . 22 13 20 120 175 173 125 43 86 6 39 16 Gun 406 | . 22 12 9 74 98 44 12 20 61 4 35 15 Cannon 386 | . . . 10 39 71 115 107 17 22 . 4 1 Launcher 46 | . . 1 1 7 6 14 6 6 3 2 . . Special . | . . . . . . . . . . . . . Kinetic 629 | . 22 12 . 80 117 133 112 37 61 2 37 16 Thermal . | . . . . . . . . . . . . . Explosive 46 | . . 1 1 7 6 14 6 6 3 2 . . Electromagnetic 163 | . . . 19 33 52 26 7 . 22 2 2 . Robot Hit Streak 37 | . 8 8 9 29 25 36 37 15 22 4 9 10 Robot Miss Streak 3 | . 1 1 2 2 2 3 3 2 3 1 3 1 Penetration Max 1 | . . . . . . . . . 1 . . . Secondary Targets 2 | . 1 . . . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . . . . . . . 1 . Shots Hit Robots 659 | . 16 10 12 83 124 123 90 69 73 3 32 24 Core Hits 489 | . 7 2 10 47 56 166 68 57 43 13 10 10 Critical Hits 13 | . . . . . 2 4 2 2 3 . . . Critical Kills 4 | . . . . . 1 2 1 . . . . . Critical Parts Destroyed 8 | . . . . . 1 1 1 2 3 . . . Melee Attacks 121 | . . . . . 16 . 12 68 8 . 2 15 Impact . | . . . . . . . . . . . . . Slashing 121 | . . . . . 16 . 12 68 8 . 2 15 Piercing . | . . . . . . . . . . . . . Sneak Attacks 15 | . . . . . 3 . 1 6 3 . . 2 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . 4 . . . . Damage Inflicted 24770 | . 171 135 387 2156 3667 6486 3516 3712 2538 418 615 969 Guns 5216 | . 171 135 85 704 942 364 155 365 1448 21 479 347 Cannons 6811 | . . . 104 632 1066 2218 2040 241 421 . 61 28 Explosions 8884 | . . . 198 820 1086 3901 1132 1107 243 397 . . Melee 3856 | . . . . . 573 . 189 1999 426 . 75 594 Ramming 3 | . . . . . . 3 . . . . . . Kinetic 9348 | . 171 135 . 813 1212 2157 1988 606 1401 . 490 375 Thermal 513 | . . . 46 184 158 . . 125 . . . . Explosive 8329 | . . . 152 636 928 3901 1132 940 243 397 . . Electromagnetic 2721 | . . . 189 523 796 425 207 42 468 21 50 . Impact . | . . . . . . . . . . . . . Slashing 3856 | . . . . . 573 . 189 1999 426 . 75 594 Piercing . | . . . . . . . . . . . . . Highest Corruption 10 | . . . . . 5 7 4 2 . . . 10 Average Corruption 4 | . . . . . 4 5 3 1 . . . 4 Corruption Purged . | . . . . . . . . . . . . . Effects 100 | . . . . . 46 42 5 . . . . 7 Message Errors 26 | . . . . . 16 9 . . . . . 1 Matter Fused 17 | . . . . . 9 7 1 . . . . . Heat Flow Errors 9 | . . . . . 2 6 1 . . . . . Energy Discharges 9 | . . . . . 5 . 1 . . . . 3 Parts Rejected 1 | . . . . . . 1 . . . . . . Data Loss (minor) 8 | . . . . . 3 3 2 . . . . . Misfires 1 | . . . . . . 1 . . . . . . Targeting Errors 25 | . . . . . 11 11 . . . . . 3 Weapon Failures 4 | . . . . . . 4 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1054 | . . . 31 31 363 52 44 371 69 7 28 58 Projectiles 165 | . . . . 5 69 39 27 . 13 . 12 . Explosions 180 | . . . 31 26 85 13 17 . 1 7 . . Melee 709 | . . . . . 209 . . 371 55 . 16 58 Knockbacks 33 | . . . . . 3 8 16 4 2 . . . Impact . | . . . . . . . . . . . . . Kinetic 33 | . . . . . 3 8 16 4 2 . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 518 | . . . . 88 110 187 61 . 27 45 . . Shots 22 | . . . . 2 3 10 3 . 2 2 . . Rammed 1 | . . . . . . 1 . . . . . . Targets Rammed 1 | . . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 328 | . . . 84 72 282 328 219 210 24 . . 14 Average Temperature 65 | . . . 28 27 68 103 54 119 9 . . 14 Received Heat Transfer 3629 | . 18 45 . 315 123 897 606 947 123 63 . 492 Effects 3 | . . . . . 2 1 . . . . . . Energy Bleed 2 | . . . . . 1 1 . . . . . . Interference 1 | . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . 1 . 2 . 1 . . . Combat Hostiles 2 | . . . . . . . 1 . 1 . . . Parts Fried 8 | . . . . 3 2 1 . . 2 . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . . . Heat Transferred 550 | . . . 50 200 150 . . 150 . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 7 | . . . 1 2 3 . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Upp Upp Res Peak Influence 1554 | . 110 84 230 497 677 1554 814 644 595 . . 236 Average Influence 382 | . 52 77 154 209 285 904 619 399 468 . . 155 Maximum Alert Level 4 | . . . 1 2 2 4 3 2 2 . . 1 Low Security (%) 26 | 100 100 100 42 48 26 11 . 4 . . . 80 Level 1 34 | . . . 57 43 54 3 . 48 20 . . 19 Level 2 29 | . . . . 7 18 19 75 47 79 . . . Level 3 5 | . . . . . . 26 24 . . . . . Level 4 3 | . . . . . . 39 . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 32 | . . . . 2 4 12 5 3 3 . . 3 Investigation 2 | . . . . 1 . 1 . . . . . . Extermination 8 | . . . . . 2 2 1 1 1 . . 1 Reinforcement 13 | . . . . 1 2 5 1 1 1 . . 2 Assault 8 | . . . . . . 3 3 1 1 . . . Garrison 1 | . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 5 | . . . . . 1 2 . 1 1 . . . Haulers Reinforced 3 | . . . . . . 1 1 . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Upp Upp Res Distress Signals 7 | . . . . . . 3 . 1 1 . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 257 | . 7 1 6 26 35 63 28 33 18 15 2 23 Peak Tracking Total 21 | . 4 1 3 3 4 11 6 7 5 9 2 21 Tactical Retreats 17 | . . . . 1 5 3 2 . . 3 . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Upp Upp Res Traps Triggered 7 | . . . . . 2 1 1 2 . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 3 | . . . . . . . . 3 . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Upp Upp Res Machines Disabled 45 | . . . 2 3 14 8 2 10 6 . . . Max in Single Turn 4 | . . . 2 1 4 1 1 4 4 . . . Garrison Access 5 | . . . . . 2 1 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Upp Upp Res Machines Accessed 61 | . . 1 1 8 20 5 8 12 4 . . 2 Terminals 23 | . . . . 4 7 3 3 5 1 . . . Fabricators 8 | . . . . . 2 . 1 2 3 . . . Repair Stations 8 | . . . . 1 4 1 . 2 . . . . Recycling Units 10 | . . . . 2 3 . 3 1 . . . 1 Scanalyzers 5 | . . 1 . 1 2 . . . . . . 1 Garrison Access 6 | . . . . . 2 1 1 2 . . . . Total Hacks 140 | . . 6 1 21 47 8 15 31 9 . . 2 Successful 81 | . . 6 1 13 26 5 8 16 6 . . . Failed 59 | . . . . 8 21 3 7 15 3 . . 2 Catastrophic 4 | . . . . 2 . 1 . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . Manual 16 | . . . . 2 7 1 3 2 1 . . . Terminals 57 | . . . . 11 15 4 7 18 2 . . . Fabricators 20 | . . . . . 7 . 1 5 7 . . . Repair Stations 18 | . . . . 3 9 2 . 4 . . . . Recycling Units 18 | . . . . 3 7 . 6 1 . . . 1 Scanalyzers 18 | . . 6 . 4 7 . . . . . . 1 Garrison Access 8 | . . . . . 2 2 1 3 . . . . Terminal Hacks 28 | . . . 1 6 5 3 2 10 1 . . . Open Door 2 | . . . 1 . . 1 . . . . . . Level Access Points 2 | . . . . 1 . . 1 . . . . . Branch Access Points 3 | . . . . 1 1 . . 1 . . . . Emergency Access Points 4 | . . . . . . 1 . 2 1 . . . Machine Index 1 | . . . . . . . . 1 . . . . Terminal Index 2 | . . . . . 1 . . 1 . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . Scanalyzer Index 1 | . . . . 1 . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . Locate Traps 7 | . . . . 1 3 . . 3 . . . . Disarm Traps 1 | . . . . . . . . 1 . . . . Patrol Status 1 | . . . . . . . . 1 . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . Fabricator Hacks 11 | . . . . . 5 . . 2 4 . . . Load Schematic 6 | . . . . . 2 . . 1 3 . . . Build 5 | . . . . . 3 . . 1 1 . . . Repair Station Hacks 12 | . . . . 2 6 1 . 3 . . . . Scan Component 8 | . . . . 1 4 1 . 2 . . . . Repair 4 | . . . . 1 2 . . 1 . . . . Recycling Unit Hacks 8 | . . . . 2 3 . 3 . . . . . Recycle Component 1 | . . . . . . . 1 . . . . . Report Inventory 2 | . . . . . 2 . . . . . . . Retrieve Components 5 | . . . . 2 1 . 2 . . . . . Scanalyzer 12 | . . 6 . 2 4 . . . . . . . Insert Component 6 | . . 3 . 1 2 . . . . . . . Analyze 6 | . . 3 . 1 2 . . . . . . . Garrison Access Hacks 5 | . . . . . 2 1 1 1 . . . . Seal Access 5 | . . . . . 2 1 1 1 . . . . Unauthorized Hacks 5 | . . . . 1 1 . 2 . 1 . . . Terminals 5 | . . . . 1 1 . 2 . 1 . . . Assimilate 1 | . . . . . . . 1 . . . . . Botnet 4 | . . . . 1 1 . 1 . 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 49 | . . 1 . 5 17 4 6 10 4 . . 2 Full Trace Events 1 | . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 4 | . . 3 . . 1 . . . . . . . Parts Built 5 | . . . . . 3 . . . 2 . . . Matter 606 | . . . . . 270 . . 168 168 . . . Time 185 | . . . . . 59 . . 84 42 . . . Total Part Build Rating 17 | . . . . . 9 . . . 8 . . . Parts Repaired 4 | . . . . 1 2 . . 1 . . . . Time 61 | . . . . 13 26 . . 22 . . . . Parts Recycled 1 | . . . . . . . 1 . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 19 | . . . . 6 10 . 3 . . . . . Parts Scanalyzed 6 | . . 3 . 1 2 . . . . . . . Part Schematics Acquired 4 | . . 3 . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Upp Upp Res Total Allies 4 | . . . 1 . . 2 1 . . . . . Largest Group 2 | . . . 1 1 . 2 1 . . . . . Highest-Rated Group 62 | . . . 31 31 . 62 10 . . . . . Highest-Rated Ally 31 | . . . 31 31 . 31 10 . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 25 | . . . . 6 . 19 . . . . . . Total Damage 308 | . . . . 60 . 248 . . . . . . Kills 2 | . . . . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 3 . . . . . . 2 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Upp Upp Res Turns Passed 9086 | 41 160 221 590 816 2601 858 1026 1190 647 377 112 447 Spaces Moved 5841 | 36 141 204 569 574 1757 310 565 617 434 279 27 328 Core 202 | 3 . . . . . 2 . 48 109 . . 40 Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 5584 | 33 141 204 569 574 1757 308 565 569 325 279 27 233 Hover . | . . . . . . . . . . . . . Flight 55 | . . . . . . . . . . . . 55 Fastest Speed 40 | 50 80 80 90 80 90 120 120 50 50 120 110 40 Average Speed 112 | 79 80 85 90 95 118 135 125 138 95 128 116 101 Slowest Speed 2050 | 90 80 90 90 100 130 1400 160 2050 130 130 120 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 36 | 4 32 20 98 57 55 68 21 26 15 54 5 14 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . Known Exits Taken 4 | . . . . 1 1 1 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . . . . 1 1 1 1 . Scrap Searched 3 | . . . 2 . . . . . . 1 . . Spaces Dug 134 | . . 10 . 8 24 1 14 25 49 . . 3 Terrain Destroyed 893 | . . 10 11 69 83 320 135 122 79 61 . 3 Melee 45 | . . . . . 9 . 7 23 3 . . 3 Projectile 70 | . . . . 9 11 18 16 11 3 2 . . AOE 778 | . . 10 11 60 63 302 112 88 73 59 . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Upp Upp Res Total 7234 | 45 167 238 626 720 2062 538 723 805 560 290 62 398 Wait 269 | . 3 4 38 20 90 55 6 30 17 . . 6 Move 5827 | 35 140 203 568 573 1756 309 564 616 433 278 26 326 Hop 1 | . . . . . . . . . . . . 1 Pick Up 95 | 4 5 4 3 9 21 11 12 9 12 2 2 1 Fast Attach 93 | 6 2 6 . 11 16 6 7 6 15 . 4 14 Attach 54 | . 1 . . 4 4 6 9 7 9 2 4 8 Detach 50 | . 1 3 . 8 14 1 2 10 6 1 . 4 Swap 176 | . . 4 4 18 34 49 31 19 7 2 2 6 Drop 114 | . 4 7 3 14 22 12 11 27 6 1 . 7 Fire 436 | . 11 7 10 63 89 88 63 22 47 4 22 10 Melee 110 | . . . . . 16 . 10 59 8 . 2 15 Ram 1 | . . . . . . 1 . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . 8 . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x2 / *Sto / Low x2) -7/Storage -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -4/Factory (discovered 2 exits: [*Upp] / [Ext]) -4/Upper Caves -4/Upper Caves -3/Research (discovered 1 exit: Res) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 9) 202 | -10/Materials | Entered another Materials area 202 | -9/Materials | Evolved 2 slots: Utility x2 297 | -9/Materials | Discovered new exit (range 7) 338 | -9/Materials | Build established: Mutant 423 | -9/Materials | Entered Mines 464 | -9/Mines | Discovered new exit (range 14) 534 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 610 | -9/Mines | Discovered new exit (range 5) 681 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 682 | -9/Mines | Learned 2 Materials zone layouts 807 | -9/Mines | Received a Mining Laser from a helpful Derelict 845 | -9/Mines | Learned Materials trap positions 929 | -9/Mines | Learned 2 Materials zone layouts 1013 | -9/Mines | Entered Materials 1013 | -8/Materials | Accompanied by 1 ally 1013 | -8/Materials | Evolved 2 slots: Utility x2 1015 | -8/Materials | Loaded intel: 16 trap records 1253 | -8/Materials | Identified exit to Factory 1699 | -8/Materials | Repaired Wheel 1829 | -8/Materials | Entered Factory 1829 | -7/Factory | Evolved 2 slots: Utility x2 2039 | -7/Factory | Fabricated EM Pulse Gun (x1) 2497 | -7/Factory | Repaired Lgt. EM Pulse Cannon 2659 | -7/Factory | Build established: Hauler-Mutant 2938 | -7/Factory | Local fabrication network quarantined 2941 | -7/Factory | Fabricated Adv. Assault Cannon? 3090 | -7/Factory | Repaired Lgt. EM Pulse Cannon 3327 | -7/Factory | Build established: Hauler-Skirmisher 3331 | -7/Factory | Discovered new exit (range 22) 3368 | -7/Factory | Identified exit to Factory 3748 | -7/Factory | Discovered exit to Factory (range 16) 3921 | -7/Factory | Identified exit to Storage 3921 | -7/Factory | Identified exit to Lower Caves 4430 | -7/Factory | Entered Storage 4436 | -7/Storage | Met a pair of Derelict thieves 4441 | -7/Storage | Found Prototype Launcher 4441 | -7/Storage | Identified Rocket Array 4457 | -7/Storage | Found Rocket Array 4479 | -7/Storage | Found Rocket Array 4546 | -7/Storage | Destroyed 10 combat bots 4716 | -7/Storage | Garrison activated, responded to threat 4770 | -7/Storage | Destroyed 10 combat bots 4830 | -7/Storage | First assault squad dispatched 4915 | -7/Storage | Destroyed 7 combat bots 5231 | -7/Storage | Build established: Hauler-Mutant 5242 | -7/Storage | Discovered exit to Factory (range 20) 5288 | -7/Storage | Entered Factory 5288 | -6/Factory | Evolved 2 slots: Utility x2 5377 | -6/Factory | Spotted B-75 Beast 5504 | -6/Factory | Identified exit to Factory 5561 | -6/Factory | Discovered new exit (range 16) 5638 | -6/Factory | First assault squad dispatched 5733 | -6/Factory | Destroyed 9 combat bots 6182 | -6/Factory | Lost 7 parts (2p2n2u1w) 6314 | -6/Factory | Entered another Factory area 6314 | -5/Factory | Evolved 2 slots: Utility x2 6399 | -5/Factory | Discovered new exit (range 20) 6449 | -5/Factory | Build established: Hauler-Assassin 6641 | -5/Factory | Found Hvy. Reflective Plating 6764 | -5/Factory | Discovered new exit (range 13) 6833 | -5/Factory | Identified exit to Upper Caves 6980 | -5/Factory | Discovered new exit (range 15) 7077 | -5/Factory | Lost 3 parts (1p1n1u) 7147 | -5/Factory | Repaired Med. Reactive Plating? 7214 | -5/Factory | First assault squad dispatched 7421 | -5/Factory | Lost 6 parts (1n5u) 7421 | -5/Factory | Core integrity fell below 50% 7463 | -5/Factory | Lost 3 parts (2u1w) 7504 | -5/Factory | Entered another Factory area 7504 | -4/Factory | Evolved 2 slots: Utility x2 7756 | -4/Factory | Fabricated Adv. Assault Cannon (x2) 7762 | -4/Factory | Discovered new exit (range 20) 7870 | -4/Factory | Lost 3 parts (1u2w) 7884 | -4/Factory | Found Hvy. Reflective Plating 8004 | -4/Factory | First assault squad dispatched 8007 | -4/Factory | Discovered new exit (range 14) 8151 | -4/Factory | Entered Upper Caves 8168 | -4/Upper Caves | Encountered a Warlord checkpoint 8281 | -4/Upper Caves | Learned location of Testing (-2) 8434 | -4/Upper Caves | Learned location of 1 exit from Research 8444 | -4/Upper Caves | Attracted the attention of an 0b10 base 8516 | -4/Upper Caves | Discovered new exit (range 12) 8528 | -4/Upper Caves | Entered another Upper Caves area 8616 | -4/Upper Caves | Lost 8 parts (1p2u5w) 8625 | -4/Upper Caves | Discovered new exit (range 13) 8631 | -4/Upper Caves | Learned Research emergency access door positions 8640 | -4/Upper Caves | Entered Research 8640 | -3/Research | Evolved 2 slots: Utility x2 8641 | -3/Research | Identified exit to Research 8916 | -3/Research | Spotted B-86 Titan 9006 | -3/Research | Core integrity fell below 50% 9036 | -3/Research | Lost 16 parts (2p2n9u3w) 9064 | -3/Research | Core integrity fell below 20% 9075 | -3/Research | System corruption reached 10% 9087 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 09050_ Slug penetrates Wall. 09060_ Penetrated by Slug. 09061_ Melee Analysis Suite destroyed. 09061_ Penetrated by Slug. 09063_ U-05 Engineer destroyed. 09064_ K-01 Serf collects debris. 09064_ Acquired 24 matter. 09065_ System corrupted: Energy discharge (-38). 09065_ Slug penetrates Wall. 09065_ Slug penetrates U-05 Engineer. 09065_ U-05 Engineer destroyed. 09065_ Q-thruster destroyed. 09065_ Dropped Ionic Axe. 09065_ K-01 Serf collects debris. 09073_ System corrupted: Ionic Axe targeting data glitched. 09075_ P-80 Master destroyed. 09079_ Acquired Adv. Target Analyzer. 09080_ System corrupted: Ionic Axe targeting data glitched. 09083_ System corrupted: Energy discharge (-16). 09083_ Destroyed Hvy. Laser. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????+?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????+??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????# ##########????????????????????? | | ????????????# + !!Ap@gp#????????????????????? | | ????????????# ########p#????????????????????? | | ??????????????????????????# #########+####???????? | | ?????????????????#+#??????# ??????? | | ?????????????????# #??????# %| ??????? | | ?????????????????# ########/= ! ??????? | | ?????????????????# | ??????? | | ?????????????????# ####### ########???????? | | ????????????????##+####### #??????????????? | | ????????????????# # #??????????????? | | ????????????????#! # #??????????????? | | ???????########## # #??????????????? | | ???????# # """ / #??????????????? | | ???????# # """ # #??????????????? | | ???????# # """ # #??????????????? | | ???????# ! """ # ###+#### #??????????????? | | ???????# """ + #?? ???+#??????????????? | | ???????# """ # = #?? ???????????????????? | | ???????# ######+###?? ???????????????????? | | ???????# #????? ??? ???????????????????? | | ???????# ! #????? #?? #??????????????????? | | ?###########/####?????? #???????????????????????? | | #??????? #???????????????????????? | | #???????"#???????????????????????? | | #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 310 Jamming Range 12 Power Amplification 20 Additional Mass Support 9 Armor Coverage 825 Resistance: KI 50 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Propulsion Shielding 66 Phase Shifting 10 Evasion (%) 62 Targeting Accuracy 8 Melee Accuracy 30 Target Analysis 8 Matter Filtering 30 Kinecelleration 30 Salvage Targeting 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Assault Rifle | -9/Materials | Scanalyzed EM Pulse Gun | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Adv. Assault Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ EM Pulse Gun | x1 | -7/Factory Adv. Assault Cannon | x2 | -7/Factory Adv. Assault Cannon | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Quick And Dirty Challenges ------------ None Game ------ Seed RemoteGodWarhead Manual? 1 Play Time 03:26:57 Cumulative 74.4 hours Start 2020.05.01 @ 10:46:08 End 2020.05.02 @ 18:26:13 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 0 Adventurer 25 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 23 Gallery% 41 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 73871eaf-6332-44d0-9a4b-7d548511c7a2