Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.02 @ 18:26:13

Player: Michael

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (12)       2400
Robots Destroyed (225)     1125
Value Destroyed (8027)     8027
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (1683)               1683
              TOTAL SCORE: 16915

 Bonus
-------
High Alert Combat Kills    1768
Follower Combat Kills      70
Friendly Fire              -155

 Cogmind 
---------
Core Integrity             0/1300
Matter                     244/300
Energy                     48/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -3/Research

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (16) -----
  Advanced Salvage Targeting Computer
           Melee Analysis Suite
           Melee Analysis Suite
  Advanced Target Analyzer
>          --- WEAPON (2) -------
           Ionic Axe
>          --- INVENTORY (4) ----
    Medium Storage Unit
  Improved System Backup Module
           Coil Gun

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
>               --- PROPULSION -------
        Armored Huge Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Terrain Scanner
       Advanced Terrain Scan Processor
       Advanced Salvage Targeting Computer
       Improved Targeting Computer
                Melee Analysis Suite
                Melee Analysis Suite
                Melee Analysis Suite
                Melee Analysis Suite
                Melee Analysis Suite
                Melee Analysis Suite
       Improved Phase Shifter
          Heavy Armor Plating
       Advanced Thermal Shield
>               --- WEAPON -----------
                Coil Gun
                Coil Gun
>               --- INVENTORY --------
          Light Antimatter Reactor
          Light Antimatter Reactor
                Centrium Wheel
         Medium Storage Unit
       Improved Terrain Scan Processor
       Improved System Backup Module
       Improved Field Recycling Unit
   High-powered Shotgun
                Coil Gun
                Coil Gun
       Advanced Assault Cannon
                Chainsword
[Rating: 85]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Wheel
  Wheel                    Wheel
  Flight Unit              Q-thruster
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Power Shielding
Weapon                     Advanced Assault Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Array
  Impact Weapon            Heavy Flail
  Slashing Weapon          Great Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Upp Upp Res 
Slots Evolved              14   | .   .   2   .   2   2   .   2   2   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  14   | .   .   2   .   2   2   .   2   2   2   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             323  | 6   3   10  4   33  54  61  47  32  31  4   10  28  
  Power                    26   | 1   .   2   .   1   3   3   2   4   5   1   1   3   
    Engine                 11   | 1   .   2   .   1   3   1   2   1   .   .   .   .   
    Core                   7    | .   .   .   .   .   .   2   .   3   1   1   .   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   4   .   1   3   
  Propulsion               22   | 2   .   1   1   4   1   3   6   .   1   .   .   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  21   | 2   .   1   1   4   1   3   6   .   1   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  138  | 1   1   2   .   10  28  31  19  18  13  1   2   12  
    Device                 62   | .   .   .   .   1   11  20  12  7   7   1   1   2   
    Storage                16   | 1   .   1   .   5   4   .   .   3   1   .   .   1   
    Processor              21   | .   .   1   .   2   5   .   2   1   1   .   1   8   
    Hackware               3    | .   .   .   .   1   .   .   1   .   1   .   .   .   
    Protection             36   | .   1   .   .   1   8   11  4   7   3   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   137  | 2   2   5   3   18  22  24  20  10  12  2   7   10  
    Energy Gun             16   | .   .   1   2   3   4   1   .   .   5   .   .   .   
    Energy Cannon          13   | .   .   2   .   3   4   2   2   .   .   .   .   .   
    Ballistic Gun          30   | 2   1   1   .   4   4   4   2   1   2   1   4   4   
    Ballistic Cannon       27   | .   .   .   .   4   4   7   6   2   2   .   1   1   
    Launcher               28   | .   .   1   1   2   3   10  4   4   1   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
    Slashing Weapon        20   | .   .   .   .   .   3   .   6   3   2   .   1   5   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   1   .   2   .   5   .   .   .   .   .   1   
Parts Lost                 68   | .   .   .   .   2   3   4   10  14  5   3   8   19  
  Power                    10   | .   .   .   .   .   2   .   2   1   1   1   1   2   
  Propulsion               8    | .   .   .   .   1   .   .   2   2   .   .   .   3   
  Utility                  35   | .   .   .   .   .   1   3   5   9   2   2   2   11  
  Weapon                   15   | .   .   .   .   1   .   1   1   2   2   .   5   3   
  Highest Loss Streak      16   | .   .   .   .   1   1   1   7   6   3   2   8   16  
Average Slot Usage (%)     86   | .   96  88  100 98  92  91  98  88  50  62  41  53  
  Engine                   4    | .   14  11  11  9   6   2   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   3   4   4   .   .   .   .   
  Wheel                    10   | .   28  22  22  17  7   6   12  7   4   5   5   3   
  Device                   9    | .   .   .   .   2   13  10  11  15  7   7   5   10  
  Storage                  17   | .   14  17  22  21  21  23  20  16  2   5   5   3   
  Processor                17   | .   .   5   11  17  21  19  17  15  13  15  11  22  
  Hackware                 1    | .   .   .   .   2   .   .   5   5   4   2   .   .   
  Protection               6    | .   10  11  11  9   3   7   9   8   3   9   2   .   
  Energy Gun               2    | .   .   8   10  1   2   .   .   .   1   5   .   .   
  Energy Cannon            1    | .   .   3   11  2   2   1   .   .   .   .   .   .   
  Ballistic Gun            3    | .   27  10  .   8   4   2   .   .   3   4   5   3   
  Ballistic Cannon         3    | .   .   .   .   5   3   8   7   .   1   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   1   .   3   9   1   .   2   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             123  | 13  14  23  25  50  93  105 111 123 79  68  57  81  
  Greatest Support         34   | 20  20  20  20  22  34  28  24  24  25  16  16  28  
  Greatest Overweight (x)  40   | 1   .   1   1   2   3   27  7   40  4   4   3   3   
  Average Overweight (x)   2    | .   .   .   1   1   2   2   3   4   1   3   2   1   
Largest Inventory Capacity 30   | 6   6   8   8   18  24  24  24  30  12  12  12  12  
  Average Capacity         17   | 5   6   7   8   11  21  24  24  22  8   12  12  10  
  Most Carried             24   | 4   6   8   8   14  24  24  24  24  12  12  11  12  
  Average Carried          16   | 2   4   6   7   9   19  23  22  20  7   11  8   8   
  Final Capacity           24   | 6   6   8   8   14  24  24  24  4   12  12  12  4   
  Final Carried            24   | 4   6   8   8   13  24  24  19  4   12  11  9   3   

 Class Distribution 
--------------------
 28% | Mutant
 22% | Hauler-Skirmisher
 20% | Hauler-Mutant
 12% | Hauler-Assassin
  8% | Hacker-Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -9/Materials
            Mutant | -9/Mines
            Mutant | -8/Materials
 Hauler-Skirmisher | -7/Factory
     Hauler-Mutant | -7/Storage
   Hauler-Assassin | -6/Factory
   Hauler-Assassin | -5/Factory
     Hacker-Mutant | -4/Factory
 Hacker-Skirmisher | -4/Upper Caves
            Mutant | -4/Upper Caves
  Scavenger-Mutant | -3/Research

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -6   -5   -4   -4   -4   -3   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Sto  Fac  Fac  Fac  Upp  Upp  Res  
Matter Collected           7580 | 173  64   50   307  699  1312 1762 1350 726  633  10   170  324  
  Remotely                 2318 | .    .    .    .    .    500  1277 541  .    .    .    .    .    
Salvage Created            9059 | .    142  50   248  898  1350 2292 909  1321 1164 102  170  413  
  Parts                    412  | .    12   4    15   53   60   102  32   42   59   10   10   13   
Haulers Intercepted        11   | .    .    .    .    2    1    4    1    .    2    .    .    1    
Recyclers Shooed           9    | .    .    .    1    1    2    2    .    1    1    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      16   | .    .    .    .    .    .    .    .    .    .    8    8    .    
  Prevented                3    | .    .    .    .    .    .    .    .    .    .    1    2    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Upp Upp Res 
Combat Hostiles Destroyed  151  | .   5   1   7   15  13  49  21  18  12  6   2   2   
  Melee                    9    | .   .   .   .   .   .   .   1   6   .   .   1   1   
  Guns                     35   | .   5   1   3   6   3   5   .   3   6   1   1   1   
  Cannons                  43   | .   .   .   2   4   5   17  12  2   1   .   .   .   
  AOE                      62   | .   .   .   2   5   5   27  7   7   4   5   .   .   
Classes Destroyed          16   | .   2   1   1   8   2   1   1   .   .   .   .   .   
  Worker                   13   | .   .   .   .   3   3   2   1   3   1   .   .   .   
  Builder                  9    | .   .   .   .   1   3   2   .   2   1   .   .   .   
  Hauler                   11   | .   .   .   .   2   1   4   1   .   2   .   .   1   
  Recycler                 24   | .   .   .   2   .   9   6   1   3   2   .   .   1   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   1   1   1   .   .   .   .   .   .   
  Watcher                  12   | .   .   .   .   3   5   2   1   1   .   .   .   .   
  Swarmer                  31   | .   3   .   7   3   4   .   .   4   4   6   .   .   
  Saboteur                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Grunt                    63   | .   2   .   .   7   3   30  10  8   3   .   .   .   
  Brawler                  7    | .   .   .   .   1   1   2   3   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   1   1   .   1   1   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Sentry                   26   | .   .   1   .   3   1   11  3   4   2   .   .   1   
  Hunter                   9    | .   .   .   .   .   2   2   .   1   2   .   2   .   
  Programmer               7    | .   .   .   .   .   1   2   2   .   1   .   .   1   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           14   | .   3   1   4   10  8   14  10  8   4   5   1   1   
  Combat Bots Only         10   | .   3   1   4   6   4   10  9   5   4   5   1   1   
Max Kills in Single Turn   10   | .   2   1   2   3   5   10  5   6   3   4   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 10   | .   .   .   2   2   2   10  4   4   3   3   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -6   -5   -4   -4   -4   -3   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  Sto  Fac  Fac  Fac  Upp  Upp  Res  
Damage Taken               13773 | .    39   117  135  723  876  1992 1550 2916 1119 458  1062 2786 
  Core                     3286  | .    5    58   37   97   67   273  214  678  252  101  187  1317 
  Absorbed by Shields      237   | .    .    .    .    .    .    .    .    195  42   .    .    .    
Core Remaining (%)         70    | 100  98   .    76   82   .    51   74   32   .    .    53   .    
Volleys Fired              436   | .    11   7    10   63   89   88   63   22   47   4    22   10   
  Largest                  2     | .    2    2    2    2    2    2    2    2    2    2    2    2    
  Hottest                  130   | .    40   40   96   88   117  117  117  88   130  95   90   73   
Shots Fired                838   | .    22   13   20   120  175  173  125  43   86   6    39   16   
  Gun                      406   | .    22   12   9    74   98   44   12   20   61   4    35   15   
  Cannon                   386   | .    .    .    10   39   71   115  107  17   22   .    4    1    
  Launcher                 46    | .    .    1    1    7    6    14   6    6    3    2    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  629   | .    22   12   .    80   117  133  112  37   61   2    37   16   
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                46    | .    .    1    1    7    6    14   6    6    3    2    .    .    
  Electromagnetic          163   | .    .    .    19   33   52   26   7    .    22   2    2    .    
  Robot Hit Streak         37    | .    8    8    9    29   25   36   37   15   22   4    9    10   
  Robot Miss Streak        3     | .    1    1    2    2    2    3    3    2    3    1    3    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        2     | .    1    .    .    .    .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           659   | .    16   10   12   83   124  123  90   69   73   3    32   24   
  Core Hits                489   | .    7    2    10   47   56   166  68   57   43   13   10   10   
  Critical Hits            13    | .    .    .    .    .    2    4    2    2    3    .    .    .    
  Critical Kills           4     | .    .    .    .    .    1    2    1    .    .    .    .    .    
  Critical Parts Destroyed 8     | .    .    .    .    .    1    1    1    2    3    .    .    .    
Melee Attacks              121   | .    .    .    .    .    16   .    12   68   8    .    2    15   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 121   | .    .    .    .    .    16   .    12   68   8    .    2    15   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            15    | .    .    .    .    .    3    .    1    6    3    .    .    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        4     | .    .    .    .    .    .    .    .    4    .    .    .    .    
Damage Inflicted           24770 | .    171  135  387  2156 3667 6486 3516 3712 2538 418  615  969  
  Guns                     5216  | .    171  135  85   704  942  364  155  365  1448 21   479  347  
  Cannons                  6811  | .    .    .    104  632  1066 2218 2040 241  421  .    61   28   
  Explosions               8884  | .    .    .    198  820  1086 3901 1132 1107 243  397  .    .    
  Melee                    3856  | .    .    .    .    .    573  .    189  1999 426  .    75   594  
  Ramming                  3     | .    .    .    .    .    .    3    .    .    .    .    .    .    
  Kinetic                  9348  | .    171  135  .    813  1212 2157 1988 606  1401 .    490  375  
  Thermal                  513   | .    .    .    46   184  158  .    .    125  .    .    .    .    
  Explosive                8329  | .    .    .    152  636  928  3901 1132 940  243  397  .    .    
  Electromagnetic          2721  | .    .    .    189  523  796  425  207  42   468  21   50   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3856  | .    .    .    .    .    573  .    189  1999 426  .    75   594  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    .    .    .    5    7    4    2    .    .    .    10   
  Average Corruption       4     | .    .    .    .    .    4    5    3    1    .    .    .    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  100   | .    .    .    .    .    46   42   5    .    .    .    .    7    
    Message Errors         26    | .    .    .    .    .    16   9    .    .    .    .    .    1    
    Matter Fused           17    | .    .    .    .    .    9    7    1    .    .    .    .    .    
    Heat Flow Errors       9     | .    .    .    .    .    2    6    1    .    .    .    .    .    
    Energy Discharges      9     | .    .    .    .    .    5    .    1    .    .    .    .    3    
    Parts Rejected         1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      8     | .    .    .    .    .    3    3    2    .    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Targeting Errors       25    | .    .    .    .    .    11   11   .    .    .    .    .    3    
    Weapon Failures        4     | .    .    .    .    .    .    4    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1054  | .    .    .    31   31   363  52   44   371  69   7    28   58   
  Projectiles              165   | .    .    .    .    5    69   39   27   .    13   .    12   .    
  Explosions               180   | .    .    .    31   26   85   13   17   .    1    7    .    .    
  Melee                    709   | .    .    .    .    .    209  .    .    371  55   .    16   58   
Knockbacks                 33    | .    .    .    .    .    3    8    16   4    2    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  33    | .    .    .    .    .    3    8    16   4    2    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      518   | .    .    .    .    88   110  187  61   .    27   45   .    .    
  Shots                    22    | .    .    .    .    2    3    10   3    .    2    2    .    .    
  Rammed                   1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        328   | .    .    .    84   72   282  328  219  210  24   .    .    14   
  Average Temperature      65    | .    .    .    28   27   68   103  54   119  9    .    .    14   
  Received Heat Transfer   3629  | .    18   45   .    315  123  897  606  947  123  63   .    492  
  Effects                  3     | .    .    .    .    .    2    1    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    1    1    .    .    .    .    .    .    
    Interference           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    1    .    2    .    1    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    1    .    1    .    .    .    
  Parts Fried              8     | .    .    .    .    3    2    1    .    .    2    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Heat Transferred         550   | .    .    .    50   200  150  .    .    150  .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    .    1    2    3    .    .    .    1    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -6   -5   -4   -4   -4   -3   
-------                    Run  | Scr  Mat  Mat  Min  Mat  Fac  Sto  Fac  Fac  Fac  Upp  Upp  Res  
Peak Influence             1554 | .    110  84   230  497  677  1554 814  644  595  .    .    236  
  Average Influence        382  | .    52   77   154  209  285  904  619  399  468  .    .    155  
Maximum Alert Level        4    | .    .    .    1    2    2    4    3    2    2    .    .    1    
  Low Security (%)         26   | 100  100  100  42   48   26   11   .    4    .    .    .    80   
  Level 1                  34   | .    .    .    57   43   54   3    .    48   20   .    .    19   
  Level 2                  29   | .    .    .    .    7    18   19   75   47   79   .    .    .    
  Level 3                  5    | .    .    .    .    .    .    26   24   .    .    .    .    .    
  Level 4                  3    | .    .    .    .    .    .    39   .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          32   | .    .    .    .    2    4    12   5    3    3    .    .    3    
  Investigation            2    | .    .    .    .    1    .    1    .    .    .    .    .    .    
  Extermination            8    | .    .    .    .    .    2    2    1    1    1    .    .    1    
  Reinforcement            13   | .    .    .    .    1    2    5    1    1    1    .    .    2    
  Assault                  8    | .    .    .    .    .    .    3    3    1    1    .    .    .    
  Garrison                 1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    1    2    .    1    1    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    1    1    .    .    .    .    1    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -6  -5  -4  -4  -4  -3  
---------                  Run  | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Upp Upp Res 
Distress Signals           7    | .   .   .   .   .   .   3   .   1   1   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              257  | .   7   1   6   26  35  63  28  33  18  15  2   23  
  Peak Tracking Total      21   | .   4   1   3   3   4   11  6   7   5   9   2   21  
  Tactical Retreats        17   | .   .   .   .   1   5   3   2   .   .   3   .   3   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Upp Upp Res 
Traps Triggered            7    | .   .   .   .   .   2   1   1   2   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -6  -5  -4  -4  -4  -3  
----------                 Run  | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Upp Upp Res 
Machines Disabled          45   | .   .   .   2   3   14  8   2   10  6   .   .   .   
  Max in Single Turn       4    | .   .   .   2   1   4   1   1   4   4   .   .   .   
  Garrison Access          5    | .   .   .   .   .   2   1   1   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -6  -5  -4  -4  -4  -3  
---------                  Run  | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Upp Upp Res 
Machines Accessed          61   | .   .   1   1   8   20  5   8   12  4   .   .   2   
  Terminals                23   | .   .   .   .   4   7   3   3   5   1   .   .   .   
  Fabricators              8    | .   .   .   .   .   2   .   1   2   3   .   .   .   
  Repair Stations          8    | .   .   .   .   1   4   1   .   2   .   .   .   .   
  Recycling Units          10   | .   .   .   .   2   3   .   3   1   .   .   .   1   
  Scanalyzers              5    | .   .   1   .   1   2   .   .   .   .   .   .   1   
  Garrison Access          6    | .   .   .   .   .   2   1   1   2   .   .   .   .   
Total Hacks                140  | .   .   6   1   21  47  8   15  31  9   .   .   2   
  Successful               81   | .   .   6   1   13  26  5   8   16  6   .   .   .   
  Failed                   59   | .   .   .   .   8   21  3   7   15  3   .   .   2   
    Catastrophic           4    | .   .   .   .   2   .   1   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   16   | .   .   .   .   2   7   1   3   2   1   .   .   .   
  Terminals                57   | .   .   .   .   11  15  4   7   18  2   .   .   .   
  Fabricators              20   | .   .   .   .   .   7   .   1   5   7   .   .   .   
  Repair Stations          18   | .   .   .   .   3   9   2   .   4   .   .   .   .   
  Recycling Units          18   | .   .   .   .   3   7   .   6   1   .   .   .   1   
  Scanalyzers              18   | .   .   6   .   4   7   .   .   .   .   .   .   1   
  Garrison Access          8    | .   .   .   .   .   2   2   1   3   .   .   .   .   
Terminal Hacks             28   | .   .   .   1   6   5   3   2   10  1   .   .   .   
  Open Door                2    | .   .   .   1   .   .   1   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   1   .   .   1   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   1   1   .   .   1   .   .   .   .   
  Emergency Access Points  4    | .   .   .   .   .   .   1   .   2   1   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   1   .   .   1   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             7    | .   .   .   .   1   3   .   .   3   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           11   | .   .   .   .   .   5   .   .   2   4   .   .   .   
  Load Schematic           6    | .   .   .   .   .   2   .   .   1   3   .   .   .   
  Build                    5    | .   .   .   .   .   3   .   .   1   1   .   .   .   
Repair Station Hacks       12   | .   .   .   .   2   6   1   .   3   .   .   .   .   
  Scan Component           8    | .   .   .   .   1   4   1   .   2   .   .   .   .   
  Repair                   4    | .   .   .   .   1   2   .   .   1   .   .   .   .   
Recycling Unit Hacks       8    | .   .   .   .   2   3   .   3   .   .   .   .   .   
  Recycle Component        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Report Inventory         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Retrieve Components      5    | .   .   .   .   2   1   .   2   .   .   .   .   .   
Scanalyzer                 12   | .   .   6   .   2   4   .   .   .   .   .   .   .   
  Insert Component         6    | .   .   3   .   1   2   .   .   .   .   .   .   .   
  Analyze                  6    | .   .   3   .   1   2   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   2   1   1   1   .   .   .   .   
  Seal Access              5    | .   .   .   .   .   2   1   1   1   .   .   .   .   
Unauthorized Hacks         5    | .   .   .   .   1   1   .   2   .   1   .   .   .   
  Terminals                5    | .   .   .   .   1   1   .   2   .   1   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 4    | .   .   .   .   1   1   .   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   1   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         49   | .   .   1   .   5   17  4   6   10  4   .   .   2   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   3   .   .   1   .   .   .   .   .   .   .   
  Parts Built              5    | .   .   .   .   .   3   .   .   .   2   .   .   .   
    Matter                 606  | .   .   .   .   .   270 .   .   168 168 .   .   .   
    Time                   185  | .   .   .   .   .   59  .   .   84  42  .   .   .   
  Total Part Build Rating  17   | .   .   .   .   .   9   .   .   .   8   .   .   .   
Parts Repaired             4    | .   .   .   .   1   2   .   .   1   .   .   .   .   
  Time                     61   | .   .   .   .   13  26  .   .   22  .   .   .   .   
Parts Recycled             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     19   | .   .   .   .   6   10  .   3   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   3   .   1   2   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   3   .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -6  -5  -4  -4  -4  -3  
------------               Run  | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Upp Upp Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -6  -5  -4  -4  -4  -3  
--------                   Run  | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Upp Upp Res 
Total Allies               4    | .   .   .   1   .   .   2   1   .   .   .   .   .   
  Largest Group            2    | .   .   .   1   1   .   2   1   .   .   .   .   .   
  Highest-Rated Group      62   | .   .   .   31  31  .   62  10  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  31  .   31  10  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               25   | .   .   .   .   6   .   19  .   .   .   .   .   .   
  Total Damage             308  | .   .   .   .   60  .   248 .   .   .   .   .   .   
  Kills                    2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Upp Upp Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   3   .   .   .   .   .   .   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -6   -5   -4   -4   -4   -3   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Sto  Fac  Fac  Fac  Upp  Upp  Res  
Turns Passed               9086 | 41   160  221  590  816  2601 858  1026 1190 647  377  112  447  
Spaces Moved               5841 | 36   141  204  569  574  1757 310  565  617  434  279  27   328  
  Core                     202  | 3    .    .    .    .    .    2    .    48   109  .    .    40   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   5584 | 33   141  204  569  574  1757 308  565  569  325  279  27   233  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   55   | .    .    .    .    .    .    .    .    .    .    .    .    55   
  Fastest Speed            40   | 50   80   80   90   80   90   120  120  50   50   120  110  40   
  Average Speed            112  | 79   80   85   90   95   118  135  125  138  95   128  116  101  
  Slowest Speed            2050 | 90   80   90   90   100  130  1400 160  2050 130  130  120  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 4    32   20   98   57   55   68   21   26   15   54   5    14   
  Regions Visited          12
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        4    | .    .    .    .    1    1    1    1    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    .    .    .    .    1    1    1    1    .    
Scrap Searched             3    | .    .    .    2    .    .    .    .    .    .    1    .    .    
Spaces Dug                 134  | .    .    10   .    8    24   1    14   25   49   .    .    3    
Terrain Destroyed          893  | .    .    10   11   69   83   320  135  122  79   61   .    3    
  Melee                    45   | .    .    .    .    .    9    .    7    23   3    .    .    3    
  Projectile               70   | .    .    .    .    9    11   18   16   11   3    2    .    .    
  AOE                      778  | .    .    10   11   60   63   302  112  88   73   59   .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -6   -5   -4   -4   -4   -3   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Sto  Fac  Fac  Fac  Upp  Upp  Res  
Total                      7234 | 45   167  238  626  720  2062 538  723  805  560  290  62   398  
  Wait                     269  | .    3    4    38   20   90   55   6    30   17   .    .    6    
  Move                     5827 | 35   140  203  568  573  1756 309  564  616  433  278  26   326  
  Hop                      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Pick Up                  95   | 4    5    4    3    9    21   11   12   9    12   2    2    1    
  Fast Attach              93   | 6    2    6    .    11   16   6    7    6    15   .    4    14   
  Attach                   54   | .    1    .    .    4    4    6    9    7    9    2    4    8    
  Detach                   50   | .    1    3    .    8    14   1    2    10   6    1    .    4    
  Swap                     176  | .    .    4    4    18   34   49   31   19   7    2    2    6    
  Drop                     114  | .    4    7    3    14   22   12   11   27   6    1    .    7    
  Fire                     436  | .    11   7    10   63   89   88   63   22   47   4    22   10   
  Melee                    110  | .    .    .    .    .    16   .    10   59   8    .    2    15   
  Ram                      1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    .    8    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: *Fac x2 / *Sto / Low x2)
-7/Storage
-6/Factory (discovered 5 exits: *Fac x4 / [*Low])
-5/Factory (discovered 4 exits: *Fac x2 / *Upp x2)
-4/Factory (discovered 2 exits: [*Upp] / [Ext])
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 1 exit: Res)

 History 
---------
 Turn | Location       | Event
   20 | -11/Scrapyard  | Discovered new exit (range 15)
   42 | -11/Scrapyard  | Entered Materials
  186 | -10/Materials  | Discovered new exit (range 9)
  202 | -10/Materials  | Entered another Materials area
  202 | -9/Materials   | Evolved 2 slots: Utility x2
  297 | -9/Materials   | Discovered new exit (range 7)
  338 | -9/Materials   | Build established: Mutant
  423 | -9/Materials   | Entered Mines
  464 | -9/Mines       | Discovered new exit (range 14)
  534 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
  610 | -9/Mines       | Discovered new exit (range 5)
  681 | -9/Mines       | Met a Derelict who couldn't figure out how to use a Trap Extractor
  682 | -9/Mines       | Learned 2 Materials zone layouts
  807 | -9/Mines       | Received a Mining Laser from a helpful Derelict
  845 | -9/Mines       | Learned Materials trap positions
  929 | -9/Mines       | Learned 2 Materials zone layouts
 1013 | -9/Mines       | Entered Materials
 1013 | -8/Materials   | Accompanied by 1 ally
 1013 | -8/Materials   | Evolved 2 slots: Utility x2
 1015 | -8/Materials   | Loaded intel: 16 trap records
 1253 | -8/Materials   | Identified exit to Factory
 1699 | -8/Materials   | Repaired Wheel
 1829 | -8/Materials   | Entered Factory
 1829 | -7/Factory     | Evolved 2 slots: Utility x2
 2039 | -7/Factory     | Fabricated EM Pulse Gun (x1)
 2497 | -7/Factory     | Repaired Lgt. EM Pulse Cannon
 2659 | -7/Factory     | Build established: Hauler-Mutant
 2938 | -7/Factory     | Local fabrication network quarantined
 2941 | -7/Factory     | Fabricated Adv. Assault Cannon?
 3090 | -7/Factory     | Repaired Lgt. EM Pulse Cannon
 3327 | -7/Factory     | Build established: Hauler-Skirmisher
 3331 | -7/Factory     | Discovered new exit (range 22)
 3368 | -7/Factory     | Identified exit to Factory
 3748 | -7/Factory     | Discovered exit to Factory (range 16)
 3921 | -7/Factory     | Identified exit to Storage
 3921 | -7/Factory     | Identified exit to Lower Caves
 4430 | -7/Factory     | Entered Storage
 4436 | -7/Storage     | Met a pair of Derelict thieves
 4441 | -7/Storage     | Found Prototype Launcher
 4441 | -7/Storage     | Identified Rocket Array
 4457 | -7/Storage     | Found Rocket Array
 4479 | -7/Storage     | Found Rocket Array
 4546 | -7/Storage     | Destroyed 10 combat bots
 4716 | -7/Storage     | Garrison activated, responded to threat
 4770 | -7/Storage     | Destroyed 10 combat bots
 4830 | -7/Storage     | First assault squad dispatched
 4915 | -7/Storage     | Destroyed 7 combat bots
 5231 | -7/Storage     | Build established: Hauler-Mutant
 5242 | -7/Storage     | Discovered exit to Factory (range 20)
 5288 | -7/Storage     | Entered Factory
 5288 | -6/Factory     | Evolved 2 slots: Utility x2
 5377 | -6/Factory     | Spotted B-75 Beast
 5504 | -6/Factory     | Identified exit to Factory
 5561 | -6/Factory     | Discovered new exit (range 16)
 5638 | -6/Factory     | First assault squad dispatched
 5733 | -6/Factory     | Destroyed 9 combat bots
 6182 | -6/Factory     | Lost 7 parts (2p2n2u1w)
 6314 | -6/Factory     | Entered another Factory area
 6314 | -5/Factory     | Evolved 2 slots: Utility x2
 6399 | -5/Factory     | Discovered new exit (range 20)
 6449 | -5/Factory     | Build established: Hauler-Assassin
 6641 | -5/Factory     | Found Hvy. Reflective Plating
 6764 | -5/Factory     | Discovered new exit (range 13)
 6833 | -5/Factory     | Identified exit to Upper Caves
 6980 | -5/Factory     | Discovered new exit (range 15)
 7077 | -5/Factory     | Lost 3 parts (1p1n1u)
 7147 | -5/Factory     | Repaired Med. Reactive Plating?
 7214 | -5/Factory     | First assault squad dispatched
 7421 | -5/Factory     | Lost 6 parts (1n5u)
 7421 | -5/Factory     | Core integrity fell below 50%
 7463 | -5/Factory     | Lost 3 parts (2u1w)
 7504 | -5/Factory     | Entered another Factory area
 7504 | -4/Factory     | Evolved 2 slots: Utility x2
 7756 | -4/Factory     | Fabricated Adv. Assault Cannon (x2)
 7762 | -4/Factory     | Discovered new exit (range 20)
 7870 | -4/Factory     | Lost 3 parts (1u2w)
 7884 | -4/Factory     | Found Hvy. Reflective Plating
 8004 | -4/Factory     | First assault squad dispatched
 8007 | -4/Factory     | Discovered new exit (range 14)
 8151 | -4/Factory     | Entered Upper Caves
 8168 | -4/Upper Caves | Encountered a Warlord checkpoint
 8281 | -4/Upper Caves | Learned location of Testing (-2)
 8434 | -4/Upper Caves | Learned location of 1 exit from Research
 8444 | -4/Upper Caves | Attracted the attention of an 0b10 base
 8516 | -4/Upper Caves | Discovered new exit (range 12)
 8528 | -4/Upper Caves | Entered another Upper Caves area
 8616 | -4/Upper Caves | Lost 8 parts (1p2u5w)
 8625 | -4/Upper Caves | Discovered new exit (range 13)
 8631 | -4/Upper Caves | Learned Research emergency access door positions
 8640 | -4/Upper Caves | Entered Research
 8640 | -3/Research    | Evolved 2 slots: Utility x2
 8641 | -3/Research    | Identified exit to Research
 8916 | -3/Research    | Spotted B-86 Titan
 9006 | -3/Research    | Core integrity fell below 50%
 9036 | -3/Research    | Lost 16 parts (2p2n9u3w)
 9064 | -3/Research    | Core integrity fell below 20%
 9075 | -3/Research    | System corruption reached 10%
 9087 | -3/Research    | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
09050_ Slug penetrates Wall.
09060_ Penetrated by Slug.
09061_ Melee Analysis Suite destroyed.
09061_ Penetrated by Slug. <x2>
09063_ U-05 Engineer destroyed.
09064_ K-01 Serf collects debris. <x2>
09064_ Acquired 24 matter.
09065_ System corrupted: Energy discharge (-38).
09065_ Slug penetrates Wall.
09065_ Slug penetrates U-05 Engineer.
09065_ U-05 Engineer destroyed.
09065_ Q-thruster destroyed.
09065_ Dropped Ionic Axe.
09065_ K-01 Serf collects debris. <x3>
09073_ System corrupted: Ionic Axe targeting data glitched.
09075_ P-80 Master destroyed.
09079_ Acquired Adv. Target Analyzer.
09080_ System corrupted: Ionic Axe targeting data glitched.
09083_ System corrupted: Energy discharge (-16).
09083_ Destroyed Hvy. Laser.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????#+#??????#                ??????? |
| ?????????????????# #??????#    %|          ??????? |
| ?????????????????# ########/=  !           ??????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          23
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           13
Terrain Scan Range         20
Terrain Scan Density       310
Jamming Range              12
Power Amplification        20
Additional Mass Support    9
Armor Coverage             825
Resistance: KI             50
Resistance: TH             50
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            33
Propulsion Shielding       66
Phase Shifting             10
Evasion (%)                62
Targeting Accuracy         8
Melee Accuracy             30
Target Analysis            8
Matter Filtering           30
Kinecelleration            30
Salvage Targeting          3
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
       Assault Rifle | -9/Materials | Scanalyzed
        EM Pulse Gun | -9/Materials | Scanalyzed
          Ion Engine | -9/Materials | Scanalyzed
 Adv. Assault Cannon | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
        EM Pulse Gun | x1 | -7/Factory 
 Adv. Assault Cannon | x2 | -7/Factory 
 Adv. Assault Cannon | x2 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oh No You Don't!
Quick And Dirty

 Challenges 
------------
None

 Game 
------
Seed              RemoteGodWarhead
  Manual?         1
Play Time         03:26:57
  Cumulative      74.4 hours
  Start           2020.05.01 @ 10:46:08
  End             2020.05.02 @ 18:26:13
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          25
  Rogue           0
  Adventurer      25
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0
Lore%             23
Gallery%          41
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 73871eaf-6332-44d0-9a4b-7d548511c7a2