Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.18 @ 13:55:30 Player: Gadabout Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (54) 270 Value Destroyed (1831) 1831 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1005) 1005 TOTAL SCORE: 6386 Bonus ------- High Alert Combat Kills 87 Follower Combat Kills 504 Met Imprinter 300 Was Imprinted 300 Friendly Fire -186 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 480/480 System Corruption 16% Temperature Cool (9) Movement Treading (200) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (4) --- Light Treads Gravmag System > --- UTILITY (6) ------ Advanced Heat Sink Coolant Injector Improved Signal Interpreter Microactuators Heavy Insulated Plating > --- WEAPON (3) ------- Electrolaser Remote Datajack Power Sword > --- INVENTORY (4) ---- Advanced ECM Suite Phasing AFG Gatling Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Targeting Computer Phasing AFG > --- WEAPON ----------- Heavy Riot Gun Battle Cannon Slug Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Riot Gun Improved Lightning Gun Electrolaser Electrolaser Electrolaser Maul [Rating: 55] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Hover Unit Gravmag System Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Riot Gun Energy Gun Heavy Riot Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Power Sword Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 4 | . . 1 . . . 3 Weapon 1 | . . . . . . 1 Parts Attached 85 | 6 5 8 2 3 2 59 Power 7 | 1 . . . . . 6 Engine 7 | 1 . . . . . 6 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 32 | 2 . 4 . . 2 24 Treads 12 | 2 . . . . . 10 Leg 17 | . . 4 . . 2 11 Wheel . | . . . . . . . Hover 3 | . . . . . . 3 Flight . | . . . . . . . Utility 22 | 1 3 2 . 1 . 15 Device 11 | . . 1 . . . 10 Storage 5 | 1 3 1 . . . . Processor 3 | . . . . 1 . 2 Hackware . | . . . . . . . Protection 3 | . . . . . . 3 Artifact . | . . . . . . . Weapon 24 | 2 2 2 2 2 . 14 Energy Gun 13 | . 2 2 1 2 . 6 Energy Cannon . | . . . . . . . Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon 4 | . . . . . . 4 Launcher 1 | . . . 1 . . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . . 3 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 Parts Lost 40 | . . . 1 . . 39 Power 5 | . . . . . . 5 Propulsion 16 | . . . . . . 16 Utility 7 | . . . . . . 7 Weapon 12 | . . . 1 . . 11 Highest Loss Streak 8 | . . . 1 . . 8 Average Slot Usage (%) 93 | . 97 95 100 99 100 82 Engine 10 | . 14 11 11 11 11 9 Treads 6 | . 28 2 . . . 10 Leg 21 | . . 26 33 33 33 8 Device 8 | . . 11 11 4 . 15 Storage 16 | . 25 22 22 22 22 5 Processor 6 | . . . . 6 11 9 Protection 1 | . . . . . . 2 Energy Gun 13 | . 11 22 12 17 22 5 Ballistic Gun 1 | . 16 . . . . . Ballistic Cannon 2 | . . . . . . 5 Launcher 2 | . . . 9 4 . . Naked Turns . | . . . . . . . Heaviest Build 90 | 12 35 60 61 61 60 90 Greatest Support 68 | 40 40 51 51 51 51 68 Greatest Overweight (x) 13 | 3 . 11 1 1 1 13 Average Overweight (x) . | . . . 1 1 1 . Largest Inventory Capacity 18 | 6 14 18 18 18 18 18 Average Capacity 14 | 5 11 14 18 18 18 10 Most Carried 18 | 4 12 15 17 18 18 17 Average Carried 13 | 2 7 13 15 17 18 8 Final Capacity 18 | 6 14 18 18 18 18 4 Final Carried 18 | 4 12 15 16 18 18 3 Class Distribution -------------------- 54% | Messiah-Mutant 32% | Mutant 10% | Messiah-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 1440 | 242 72 72 76 30 20 928 Remotely . | . . . . . . . Salvage Created 2124 | . 172 101 46 . 48 1757 Parts 104 | . 13 7 . . 1 83 Haulers Intercepted 2 | . 1 . . . . 1 Recyclers Shooed 3 | . 1 . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . . . 7 . Prevented 4 | . . . . . 4 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 36 | . 2 1 3 . 1 29 Melee 12 | . . . . . . 12 Guns 13 | . 2 1 3 . . 7 Cannons 6 | . . . . . . 6 AOE 4 | . . . . . 1 3 Classes Destroyed 13 | . 3 1 1 . . 8 Worker 4 | . . . . . . 4 Builder 7 | . . 1 . . . 6 Hauler 2 | . 1 . . . . 1 Mechanic 1 | . . . . . . 1 Watcher 4 | . 2 1 . . . 1 Swarmer 3 | . . . . . . 3 Grunt 16 | . 2 1 . . 1 12 Brawler 2 | . . . . . . 2 Duelist 2 | . . . . . . 2 Sentry 4 | . . . . . . 4 Hunter 2 | . . . . . . 2 Programmer 4 | . . . . . . 4 Assembled 3 | . . . 3 . . . Best Kill Streak 12 | . 2 2 1 . 1 12 Combat Bots Only 7 | . 2 1 1 . 1 7 Max Kills in Single Turn 3 | . 1 2 1 . 1 3 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 1 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 5612 | . 99 10 237 . 64 5202 Core 946 | . 12 . 69 . . 865 Absorbed by Shields . | . . . . . . . Core Remaining (%) 92 | 100 95 . . . 82 . Volleys Fired 110 | . 13 2 16 . 2 77 Largest 3 | . 2 2 2 . 2 3 Hottest 158 | . 40 126 126 . 110 158 Shots Fired 242 | . 26 4 24 . 4 184 Gun 155 | . 26 4 24 . 4 97 Cannon 87 | . . . . . . 87 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 113 | . 26 . . . . 87 Thermal 40 | . . 4 20 . . 16 Explosive . | . . . . . . . Electromagnetic 89 | . . . 4 . 4 81 Robot Hit Streak 18 | . 5 7 9 . 3 18 Robot Miss Streak 5 | . 3 . 3 . 3 5 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 220 | . 15 2 14 . 3 186 Core Hits 114 | . 9 3 7 . 7 88 Critical Hits 12 | . . . . . . 12 Critical Kills 5 | . . . . . . 5 Critical Parts Destroyed 7 | . . . . . . 7 Melee Attacks 75 | . . . . . . 75 Thermal 6 | . . . . . . 6 Impact . | . . . . . . . Slashing 69 | . . . . . . 69 Piercing . | . . . . . . . Sneak Attacks 8 | . . . . . . 8 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6504 | . 200 51 290 . 270 5693 Guns 2040 | . 200 51 290 . 77 1422 Cannons 997 | . . . . . . 997 Explosions 837 | . . . . . 193 644 Melee 2612 | . . . . . . 2612 Ramming 18 | . . . . . . 18 Kinetic 1197 | . 200 . . . . 997 Thermal 1335 | . . 51 237 . 193 854 Explosive . | . . . . . . . Electromagnetic 1342 | . . . 53 . 77 1212 Impact . | . . . . . . . Slashing 2612 | . . . . . . 2612 Piercing . | . . . . . . . Highest Corruption 16 | . . . . . . 16 Average Corruption 7 | . . . . . . 7 Corruption Purged . | . . . . . . . Effects 28 | . . . . . . 28 Message Errors 5 | . . . . . . 5 Matter Fused 3 | . . . . . . 3 Heat Flow Errors 5 | . . . . . . 5 Energy Discharges 2 | . . . . . . 2 Data Loss (minor) 3 | . . . . . . 3 Misdirections 4 | . . . . . . 4 Targeting Errors 6 | . . . . . . 6 Overload Shots . | . . . . . . . Overflow Damage 496 | . . . . . . 496 Projectiles 10 | . . . . . . 10 Explosions 57 | . . . . . . 57 Melee 429 | . . . . . . 429 Knockbacks 14 | . . . . . . 14 Impact . | . . . . . . . Kinetic 14 | . . . . . . 14 Secondary . | . . . . . . . Self-Inflicted Damage 153 | . . . . . 64 89 Shots 4 | . . . . . 1 3 Rammed 3 | . . . . . . 3 Targets Rammed 3 | . . . . . . 3 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 462 | . 6 57 462 . 51 443 Average Temperature 99 | . 6 32 164 . 28 93 Received Heat Transfer 1304 | . 54 6 98 . . 1146 Effects 4 | . . . 2 . . 2 Shutdowns 3 | . . . 1 . . 2 Matter Decay 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 3 | . . . . . . 3 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 1773 | . . 111 518 . 200 944 Parts Sabotaged 2 | . . . . . . 2 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 9 | . . . . . 1 8 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 515 | . 136 68 26 . . 515 Average Influence 221 | . 66 17 20 . . 343 Maximum Alert Level 2 | . . . . . . 2 Low Security (%) 41 | 100 100 100 100 . . 2 Level 1 48 | . . . . . . 80 Level 2 10 | . . . . . . 16 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 1 2 . . . 13 Investigation 3 | . 1 1 . . . 1 Extermination 3 | . . . . . . 3 Reinforcement 6 | . . 1 . . . 5 Assault 1 | . . . . . . 1 Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals 2 | . . 1 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 88 | . 6 3 7 . 10 62 Peak Tracking Total 6 | . 3 4 3 . 4 6 Tactical Retreats 6 | . . . . . . 6 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 3 | . 3 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled 7 | . . . . . 4 3 Max in Single Turn 1 | . . . . . . 1 Garrison Access 2 | . . . . . . 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 9 | . 3 3 . 1 . 2 Terminals 5 | . 3 2 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 2 | . . . . . . 2 Total Hacks 23 | . 8 9 . 2 . 4 Successful 12 | . 4 5 . 2 . 1 Failed 11 | . 4 4 . . . 3 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 4 | . . 1 . 3 . . Terminals 13 | . 8 5 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 4 | . . 4 . . . . Garrison Access 4 | . . . . . . 4 Terminal Hacks 8 | . 4 2 . 2 . . Record 1 | . . 1 . . . . Part Schematic 2 | . . . . 2 . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 1 | . . 1 . . . . Disarm Traps 1 | . 1 . . . . . Maintenance Status 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 2 | . . 2 . . . . Terminals 1 | . . 1 . . . . Assimilate 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 3 3 . . . 1 Full Trace Events 2 | . . 1 . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 1 . 2 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Machine Destruction 1 | . . . . . . 1 Programmers 3 | . . . . . . 3 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies 6 | . . . . 6 . . Largest Group 6 | . . . . 6 6 5 Highest-Rated Group 341 | . . . . 341 341 299 Highest-Rated Ally 94 | . . . . 94 94 94 Total Orders . | . . . . . . . Ally Attacks 49 | . . . . . 27 22 Total Damage 2622 | . . . . . 1791 831 Kills 17 | . . . . . 10 7 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 5737 | 76 509 327 390 1750 697 1988 Spaces Moved 2895 | 43 285 205 214 1079 296 773 Core 23 | 19 . 3 . . . 1 Treads 782 | 24 285 17 . . . 456 Legs 2022 | . . 185 214 1079 296 248 Wheels . | . . . . . . . Hover 68 | . . . . . . 68 Flight . | . . . . . . . Fastest Speed 50 | 50 160 130 160 160 153 76 Average Speed 161 | 149 160 145 160 160 155 171 Slowest Speed 700 | 200 160 600 160 160 160 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 5 38 22 51 90 53 22 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . 1 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 36 | . . . . . 8 28 Melee . | . . . . . . . Projectile 9 | . . . . . . 9 AOE 27 | . . . . . 8 19 Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 3635 | 52 317 233 238 1105 530 1160 Wait 382 | . 1 2 4 9 229 137 Move 2889 | 42 284 204 213 1078 295 773 Hop . | . . . . . . . Pick Up 42 | 4 10 5 2 7 . 14 Fast Attach 50 | 6 1 6 . 3 2 32 Attach 33 | . 2 1 2 . . 28 Detach 13 | . . 5 1 . . 7 Swap 5 | . 2 1 . . . 2 Drop 34 | . 4 7 . 8 2 13 Fire 110 | . 13 2 16 . 2 77 Melee 74 | . . . . . . 74 Ram . | . . . . . . . Kick . | . . . . . . . Crush 3 | . . . . . . 3 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 586 | -10/Materials | Entered another Materials area 586 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 901 | -9/Materials | Discovered new exit (range 9) 913 | -9/Materials | Entered Mines 914 | -9/Mines | Assembled infested the area 919 | -9/Mines | Assisted by a Guerilla fighting off Assembled 962 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 963 | -9/Mines | Learned 8 Materials zone layouts 1286 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1303 | -9/Mines | Entered Zion 1531 | -7/Zion | Found Prototype Device 1625 | -7/Zion | Given A8's code to call for help 1856 | -7/Zion | Imprinted 1859 | -7/Zion | Declared Zion's savior 2154 | -7/Zion | Build established: Messiah-Mutant 2201 | -7/Zion | Found Relay Coupler [Programmer] 2204 | -7/Zion | Found Relay Coupler [Programmer] 2240 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2429 | -7/Zion | Discovered new exit (range 16) 2510 | -7/Zion | Received a visual enhancement algorithm 2889 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2890 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3053 | -7/Zion | Entered Proximity Caves 3053 | -6/Proximity Caves | Accompanied by 6 allies 3286 | -6/Proximity Caves | Learned location of 1 exit from Factory 3613 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3722 | -6/Proximity Caves | Discovered new exit (range 9) 3750 | -6/Proximity Caves | Entered Factory 3750 | -6/Factory | Accompanied by 5 allies 3750 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 3751 | -6/Factory | Identified exit to Factory 3829 | -6/Factory | Identified Phasing AFG 4020 | -6/Factory | Lost 5 parts (2n1u2w) 4049 | -6/Factory | Destroyed 7 combat bots 4105 | -6/Factory | Garrison activated, responded to threat 4459 | -6/Factory | Build established: Messiah-Skirmisher 4928 | -6/Factory | Lost 5 parts (1p2n2w) 5122 | -6/Factory | Build established: Messiah-Mutant 5128 | -6/Factory | Lost 8 parts (1p4n2u1w) 5250 | -6/Factory | Terminal network hard line cut 5300 | -6/Factory | Core integrity fell below 50% 5331 | -6/Factory | System corruption reached 10% 5342 | -6/Factory | Core integrity fell below 20% 5361 | -6/Factory | Lost 7 parts (3n2u2w) 5580 | -6/Factory | Found Hvy. Insulated Plating 5738 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- K-01 Serf collects debris. Sneak attack on K-01 Serf. Destroyed Med. Matter Pod. Destroyed Wheel. Sneak attack on K-01 Serf. Destroyed Wheel. Destroyed Lgt. Ion Engine. K-01 Serf destroyed. K-01 Serf cleans the Subcomponent Replicator. K-01 Serf collects debris. #I>VB/OD=& 6NE/B2ZFZM|X&WZ0GWNF##XZ2KRO K-01 Serf collects debris. Sneak attack on U-05 Engineer. System corrupted: Power Sword targeting data glitched. Destroyed Welding Torch. Destroyed Wheel. Destroyed Terrain Scanner. K-01 Serf cleans the Subcomponent Replicator. K-01 Serf collects debris. DJT#EC2D&ZXU=,TU|,JYQKD Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ? ???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ????????????????????? | | ???????????????? ???? ????????????????????? | | ??????????????? ??? ????????????????????? | | ??????????????# ?? ????????????????????? | | ??????????????? ! ! ??? ?????????????????????? | | ??????????????? ??? ?????????????????????? | | ???????????????? ??? ?????????????????????? | | ???????????????? ! ????# #?????????????????????? | | ????????????????# #????# #?????????????????????? | | ?? ?????????????# #????#g#?????????????????????? | | ?# ????????????# ######g###???????????????????? | | ?# ??????????# ## @ #???????????????????? | | ?# ########## ## ! 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[ """ # #??????????????????????????? | | ?????? ?# #??????????????????????????? | | ??????? ! ?### ###??????????????????????????? | | ??????######????# #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Armor Coverage 600 Resistance: EM 30 Melee Speed Boost 20 Evasion (%) 40 Targeting Accuracy 5 Armor Integrity Analysis 33 Recoil Reduction 3 Item Schematics ----------------- Titanium Leg | -9/Materials | Scanalyzed Beamcaster | -7/Zion | Free Battle Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places I Spy I Survived The Infestation I'm Back, Baby! Robot Respite System Compromised The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed GaussAssembledWell Manual? 0 Play Time 00:45:55 Cumulative 3.3 hours Start 2019.12.18 @ 13:00:31 End 2019.12.18 @ 13:55:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 70f579f6-2251-44b5-af89-b34d08b3ebff