Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.27 @ 16:44:41 Player: Florist Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (153) 765 Value Destroyed (5826) 5826 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (849) 849 TOTAL SCORE: 13820 Bonus ------- High Alert Combat Kills 137 Follower Combat Kills 277 Scanned by Researcher 500 Friendly Fire -65 Cogmind --------- Core Integrity 0/1300 Matter 194/300 Energy 19/1300 System Corruption 27% Temperature Cool (9) Movement Walking (100) Location -3/Testing Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Enhanced Biometal Leg > --- UTILITY (13) ----- Experimental Energy Well Experimental Energy Well Advanced Sensor Array Advanced Signal Interpreter Experimental Target Analyzer > --- WEAPON (3) ------- Light Antimatter Cannon > --- INVENTORY (5) ---- Advanced Sensor Array HERF Cannon Power Sword Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Flying ITA-Biometal Exoskeleton > --- UTILITY ---------- Scrap Engine Advanced Heat Sink Experimental Energy Well Experimental Energy Well Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Improved Targeting Computer Advanced Melee Analysis Suite Experimental Target Analyzer AEGIS Remote Shield > --- WEAPON ----------- Gamma Rifle Hpw. Directed Gamma Construct/G Power Sword > --- INVENTORY -------- (None) [Rating: 126] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Enhanced Biometal Leg Wheel Subdweller Monowheel Hover Unit Gravmag Array Flight Unit Constructs Utility Improved Targeting Computer Device Armored Scrap Engine Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Enhanced Autogun Energy Gun Constructs Energy Cannon Subdweller Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Constructs Launcher Improved Grenade Launcher Special Weapon Advanced Remote Datajack Impact Weapon Flail Slashing Weapon Power Sword Build | -11 -10 -10 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Fac Was Fac Res Tes Slots Evolved 14 | . . . 4 . . 4 2 2 . . 2 . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . . . . Utility 11 | . . . 2 . . 3 2 2 . . 2 . Weapon 1 | . . . 1 . . . . . . . . . Parts Attached 110 | 6 5 14 17 8 3 22 2 8 . 1 1 23 Power 5 | 1 . 1 . 1 . 1 . . . . . 1 Engine 3 | 1 . 1 . 1 . . . . . . . . Core 1 | . . . . . . 1 . . . . . . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 25 | 2 . 5 4 5 . 6 . . . . . 3 Treads 10 | 2 . . 3 5 . . . . . . . . Leg 1 | . . . . . . . . . . . . 1 Wheel 6 | . . 5 1 . . . . . . . . . Hover 5 | . . . . . . 5 . . . . . . Flight 3 | . . . . . . 1 . . . . . 2 Utility 50 | 1 3 3 5 . 3 10 2 8 . 1 . 14 Device 18 | . 1 . 1 . 1 2 1 2 . 1 . 9 Storage 8 | 1 1 1 1 . . . . . . . . 4 Processor 13 | . . . 1 . . 5 1 5 . . . 1 Hackware 3 | . . . . . 2 . . 1 . . . . Protection 8 | . 1 2 2 . . 3 . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 30 | 2 2 5 8 2 . 5 . . . . 1 5 Energy Gun 2 | . . . . . . . . . . . . 2 Energy Cannon 1 | . . 1 . . . . . . . . . . Ballistic Gun 18 | 2 2 4 7 2 . 1 . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . 2 Launcher 2 | . . . 1 . . . . . . . 1 . Special Weapon 1 | . . . . . . . . . . . . 1 Impact Weapon 1 | . . . . . . 1 . . . . . . Slashing Weapon 3 | . . . . . . 3 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 17 | . . 1 2 1 1 1 . . . . . 11 Parts Lost 70 | . . 6 1 4 . 19 9 2 . . 14 15 Power 4 | . . 1 . . . 1 1 . . . 1 . Propulsion 21 | . . 3 . . . 9 1 . . . 4 4 Utility 26 | . . 1 . 2 . 3 4 2 . . 6 8 Weapon 19 | . . 1 1 2 . 6 3 . . . 3 3 Highest Loss Streak 11 | . . 5 1 4 . 10 4 2 . . 11 7 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 5 | 1 5 5 6 10 7 2 2 1 1 1 3 1 Power . | . . . . . . . . . . . . . Propulsion . | 1 2 . 1 2 1 . . . . . . . Utility 2 | . 1 3 3 5 3 1 1 . 1 1 1 . Weapon 1 | . 1 1 1 2 2 1 . . . . 2 . Tool/Special . | . . . . . . . . . . . . . Unused Backups 22 | . 3 6 . 1 9 . . . . . . 3 Power 1 | . . 1 . . . . . . . . . . Propulsion 6 | . 2 1 . 1 2 . . . . . . . Utility 2 | . . 2 . . . . . . . . . . Weapon 13 | . 1 2 . . 7 . . . . . . 3 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 89 83 90 96 84 59 64 62 72 76 61 58 Engine 7 | . 14 13 9 9 8 2 2 . . . . . Treads 13 | . 28 17 25 27 16 . 1 . 4 4 . . Wheel 2 | . . 6 1 . 4 . . 3 . . . . Device 6 | . 1 . . . 6 12 14 10 10 13 12 17 Storage 7 | . 14 11 8 9 9 3 . . . . . 6 Processor 10 | . . . 8 9 9 14 21 26 31 31 27 16 Hackware 1 | . . . . . 4 . . 3 5 5 2 . Protection 3 | . 2 4 10 14 . 1 1 . . . . . Energy Cannon 1 | . . 5 . . . . . . . . . 1 Ballistic Gun 16 | . 28 22 26 26 24 3 4 . . 1 3 . Slashing Weapon 2 | . . . . . . 4 7 5 8 9 3 2 Peak Build Rating 126 | 6 9 28 33 35 44 68 75 86 98 110 95 126 Average Rating 41 | 5 6 15 26 31 36 44 67 75 95 106 87 98 On Entrance 43 | . 6 9 12 33 22 40 63 61 86 98 93 36 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 77 | 12 26 56 74 77 38 35 39 26 26 26 32 48 Greatest Support 111 | 40 40 40 64 64 62 49 65 74 54 111 111 34 Greatest Overweight (x) 9 | . . 6 2 1 4 9 . . . . 1 4 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 25 15 15 15 15 5 5 5 5 5 5 Average Capacity 11 | 7 8 15 11 15 15 10 5 5 5 5 5 5 Most Carried 25 | 3 10 25 11 12 15 5 5 2 2 3 5 5 Average Carried 7 | 1 5 12 8 10 7 2 3 1 1 1 3 1 Final Capacity 15 | 8 10 10 15 15 15 5 5 5 5 5 5 5 Final Carried 10 | 3 10 10 10 7 5 5 2 1 2 3 5 3 Scrap Engine Consumption 228 | . . . . . 57 45 39 13 23 17 6 28 Constructs Created 17 | . . . . . 3 3 5 . 1 . 2 3 Constructs Modified 66 | . . . . . 19 12 9 5 8 8 . 5 Class Distribution -------------------- 45% | Mutant 14% | Construct 9% | Gunner 6% | Tank 5% | Gladiator 5% | Assassin 4% | Scavenger-Gunner 4% | Hacker-Gunner 3% | Subdweller-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Tank | -8/Storage Construct | -8/Recycling Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Gladiator | -4/Waste Gladiator | -4/Factory Scout | -3/Research Mutant | -3/Testing Resources | -11 -10 -10 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Fac Was Fac Res Tes Matter Collected 4597 | 251 235 575 1095 495 338 714 343 20 68 20 3 440 Remotely . | . . . . . . . . . . . . . Salvage Created 6847 | 101 244 541 1253 746 527 909 1611 55 . 207 36 617 Parts 353 | 6 18 33 77 44 35 32 56 3 . 9 5 35 Haulers Intercepted 8 | . 1 . 2 1 . 1 3 . . . . . Recyclers Shooed 5 | . 1 . . . . . 1 . . 2 . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 13 | . . 13 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Fac Was Fac Res Tes Combat Hostiles Destroyed 109 | . 4 12 25 11 11 18 15 . . 3 . 10 Melee 14 | . . . . . . 6 6 . . . . 2 Guns 75 | . 4 9 25 11 11 4 6 . . 3 . 2 Cannons 11 | . . 3 . . . 3 . . . . . 5 AOE 7 | . . . . . . 4 3 . . . . . Classes Destroyed 16 | 2 3 1 6 . . 2 . . . 1 . 1 Worker 7 | . . . 3 1 . . . 1 . . 2 . Builder 3 | . . . 1 1 . . . . . . 1 . Tunneler 4 | 2 . . . . . 2 . . . . . . Hauler 8 | . 1 . 2 1 . 1 3 . . . . . Recycler 6 | 1 . . 1 . . . 3 . . . . 1 Operator 4 | . . . 2 . . 1 1 . . . . . Watcher 11 | . 2 . 3 1 . . 2 1 . . 1 1 Swarmer 17 | . . . 11 . . 4 . . . 2 . . Grunt 38 | . 4 4 8 4 . 10 6 . . . . 2 Duelist 1 | . . . . . . 1 . . . . . . Sentry 18 | . . . 5 6 2 2 2 . . 1 . . Hunter 4 | . . . 1 1 . . 2 . . . . . Programmer 13 | . . . . . . 1 5 . . . . 7 Alpha 7 1 | . . . . . . . . . . . . 1 Subdweller 17 | . . 8 . . 9 . . . . . . . Surgeon 1 | . . . . . . . . . . 1 . . Best Kill Streak 5 | 2 2 3 5 3 2 5 4 1 . 2 3 3 Combat Bots Only 5 | . 2 3 4 2 2 5 4 . . 2 . 2 Max Kills in Single Turn 3 | 1 1 1 2 2 1 2 3 1 . 1 3 1 Gunslinging 1 | . . . . 1 . . . . . . . . Exploded 3 | . . . . . . 1 3 . . . . . Melee 1 | . . . . . . 1 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Fac Was Fac Res Tes Hostile Shots Fired 1252 | . 12 72 87 73 22 292 198 8 . 28 251 209 Missed 416 | . 1 13 18 10 5 109 56 . . 8 127 69 Hits 836 | . 11 59 69 63 17 183 142 8 . 20 124 140 Projectile 836 | . 11 59 69 63 17 183 142 8 . 20 124 140 Critical Strikes 48 | . . 2 3 6 . 5 13 . . 2 6 11 Part Disruptions 3 | . . . . . . . . . . . 1 2 Damage Taken 14980 | . 129 1140 838 910 391 2763 2772 149 . 346 2801 2741 Core 2573 | . 12 124 64 77 45 618 278 . . 44 605 706 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 149 | . . . 16 91 . . . . . 24 18 . Regen/Repaired (Parts) 2236 | . . . . . 50 455 824 282 344 157 7 117 Core Remaining (%) 67 | 100 . 45 . . 66 27 72 . . 96 . . Volleys Fired 415 | 13 38 62 78 34 26 38 40 . 4 20 7 55 Largest 3 | 2 2 2 3 3 3 3 2 . 2 1 2 3 Hottest 220 | 40 40 108 133 75 73 70 91 . 72 35 122 220 Shots Fired 888 | 26 76 114 232 99 76 96 60 . 8 20 10 71 Gun 768 | 26 76 90 229 99 75 60 60 . 8 20 9 16 Cannon 108 | . . 24 2 . . 27 . . . . . 55 Launcher 12 | . . . 1 . 1 9 . . . . 1 . Special . | . . . . . . . . . . . . . Kinetic 760 | 26 76 90 229 99 75 87 39 . . 2 . 37 Thermal 90 | . . 24 2 . . . . . 8 18 9 29 Explosive 12 | . . . 1 . 1 9 . . . . 1 . Electromagnetic 26 | . . . . . . . 21 . . . . 5 Robot Hit Streak 22 | 3 10 20 22 11 18 12 12 . 12 6 5 17 Robot Miss Streak 9 | 3 5 3 9 4 3 4 2 . . 2 3 8 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 7 | . . 1 3 2 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . . . . . . Shots Hit Robots 629 | 14 47 63 145 66 56 80 77 2 8 12 9 50 Core Hits 270 | 6 14 22 56 28 22 41 40 2 3 8 11 17 Critical Kills 6 | . 1 . 1 . . . 3 . . . . 1 Critical Parts Destroyed 8 | . 1 . . . . 2 5 . . . . . Critical Strikes 24 | . 2 . 1 . . 4 13 . . . 1 3 Meltdown 1 | . . . . . . . . . . . . 1 Destroy 11 | . 2 . 1 . . . 8 . . . . . Smash 2 | . . . . . . 2 . . . . . . Sever 10 | . . . . . . 2 5 . . . 1 2 Melee Attacks 114 | . . . . . . 37 53 4 . . 6 14 Impact 18 | . . . . . . 18 . . . . . . Slashing 96 | . . . . . . 19 53 4 . . 6 14 Piercing . | . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . 2 8 1 . . . . Combat Hostiles 2 | . . . . . . 1 1 . . . . . Follow-up Attacks 6 | . . . . . . 4 2 . . . . . Damage Inflicted 15778 | 139 477 955 2464 1134 884 2356 3453 142 161 281 758 2574 Guns 8781 | 139 477 794 2408 1134 884 629 1079 . 161 281 304 491 Cannons 2031 | . . 161 56 . . 348 . . . . . 1466 Explosions 1971 | . . . . . . 737 677 . . . 370 187 Melee 2995 | . . . . . . 642 1697 142 . . 84 430 Ramming . | . . . . . . . . . . . . . Kinetic 8050 | 139 477 794 2408 1134 884 977 589 . . 18 . 630 Thermal 3082 | . . 161 56 . . . 677 . 161 263 304 1460 Explosive 1107 | . . . . . . 737 . . . . 370 . Electromagnetic 544 | . . . . . . . 490 . . . . 54 Impact 290 | . . . . . . 290 . . . . . . Slashing 2705 | . . . . . . 352 1697 142 . . 84 430 Piercing . | . . . . . . . . . . . . . Highest Corruption 27 | . 2 2 . . . 3 11 . . . 10 27 Average Corruption 5 | . 2 2 . . . 2 7 . . . 7 16 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 161 | . 3 58 . . . 7 32 . . . 8 53 Message Errors 43 | . 1 15 . . . 3 13 . . . . 11 Matter Fused 49 | . . 15 . . . 2 10 . . . 3 19 Heat Flow Errors 20 | . . 7 . . . 1 2 . . . . 10 Energy Discharges 18 | . 2 7 . . . . 3 . . . 2 4 Parts Rejected 2 | . . . . . . . 1 . . . 1 . Parts Fused 1 | . . . . . . . . . . . 1 . Data Loss (minor) 13 | . . 7 . . . 1 2 . . . 1 2 Data Loss (major) 2 | . . 1 . . . . . . . . . 1 Misfires 7 | . . 5 . . . . . . . . . 2 Alerts 2 | . . 1 . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . 1 Weapon Failures 3 | . . . . . . . 1 . . . . 2 Overload Shots 3 | . . . . . . . . . . . 3 . Overflow Damage 475 | . . . . . . 66 285 . . . 8 116 Projectiles 99 | . . . . . . . . . . . . 99 Explosions 45 | . . . . . . 4 16 . . . 8 17 Melee 331 | . . . . . . 62 269 . . . . . Knockbacks 14 | . . . . . . 8 . . . . . 6 Impact . | . . . . . . . . . . . . . Kinetic 13 | . . . . . . 7 . . . . . 6 Secondary 1 | . . . . . . 1 . . . . . . Self-Inflicted Damage 246 | . . . . . 17 142 . . . . 87 . Shots 5 | . . . . . 1 3 . . . . 1 . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 614 | . 12 251 204 614 104 102 258 . 12 . 114 239 Average Temperature 81 | . 7 63 56 205 35 20 38 . 9 . 44 57 Received Heat Transfer 2992 | . 72 330 252 522 51 837 684 9 . 27 93 115 Effects 20 | . . . 1 19 . . . . . . . . Shutdowns 2 | . . . . 2 . . . . . . . . Energy Bleed 2 | . . . 1 1 . . . . . . . . Interference 3 | . . . . 3 . . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . . Short Circuit 3 | . . . . 3 . . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . Damage (major) 8 | . . . . 8 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Parts Fried 4 | . . . . . . 1 3 . . . . . Impact Corruptions 2 | . . . . . . 2 . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 8 | . . 1 . . 1 . 1 . . . 1 4 Heat Transferred 2624 | . . 222 74 . . . 400 . 296 444 285 903 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 Alert | -11 -10 -10 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Fac Was Fac Res Tes Maximum Alert Level 2 | . . . 2 1 . . 2 1 . . . . Low Security (%) 85 | 100 100 . 66 35 100 100 57 43 100 100 100 100 Level 1 9 | . . . 22 64 . . 5 56 . . . . Level 2 5 | . . . 11 . . . 37 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 642 | 5 51 . 445 271 99 128 642 277 38 160 39 70 Initial 277 | . . . . 186 79 100 . 277 38 . 8 3 Average 74 | 2 5 . 153 208 3 52 234 200 3 13 1 16 Influence Increases 4127 | 15 125 100 797 414 52 663 1015 42 68 241 142 453 Destroy 0b10 Robot/C 1900 | . 80 80 500 220 40 360 300 . . 120 . 200 Destroy 0b10 Robot/NC 215 | 15 15 . 60 20 . 20 45 10 . . 20 10 Destroy Leader 468 | . 16 20 130 84 . 72 90 2 . 20 2 32 Allied During Kill 74 | . . . . . . . . . . 74 . . Successful Hack 103 | . 14 . 14 12 . . 48 . . 8 7 . Disable Machine 270 | . . . 30 60 . 30 75 15 . . . 60 Destroy Structure 352 | . . . 18 3 12 51 112 . 68 4 38 46 Advance Influence 100 | . . . . . . 100 . . . . . . Partial Spotted 45 | . . . . . . . 30 . . 15 . . Lose Combat Pursuer 600 | . . . 45 15 . 30 315 15 . . 75 105 Influence Decreases 4061 | 15 125 100 355 652 256 663 449 499 177 225 151 394 Entered New Map 753 | . . . . 256 125 . . 289 71 . 8 4 Time Decay 2559 | 15 125 100 345 356 131 473 362 190 46 95 59 262 Lost Part 559 | . . . 10 40 . 190 87 20 . . 84 128 Lost Ally 190 | . . . . . . . . . 60 130 . . Squads Dispatched 43 | . 3 . 3 1 . 9 12 1 . 5 3 6 Investigation 6 | . 1 . . . . 2 1 . . 1 1 . Extermination 12 | . . . . . . 2 4 . . 1 1 4 Reinforcement 18 | . 2 . 3 1 . 2 6 1 . . 1 2 Assault 1 | . . . . . . . 1 . . . . . Garrison 6 | . . . . . . 3 . . . 3 . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 2 . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Fac Was Fac Res Tes Distress Signals 14 | . 1 . 3 1 . . 3 . . . 3 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 232 | . 16 16 37 15 10 23 49 3 1 5 28 29 Peak Tracking Total 20 | . 2 3 5 6 2 5 10 2 1 4 20 9 Tactical Retreats 22 | . . . 2 1 . 1 8 1 . . 5 4 Traps | -11 -10 -10 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Fac Was Fac Res Tes Traps Triggered 10 | . 1 . . . . 1 2 1 . 2 . 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Fac Was Fac Res Tes Machines Disabled 19 | . . . 2 4 . 2 5 1 . . . 5 Max in Single Turn 4 | . . . 1 1 . 1 4 1 . . . 1 Garrison Access 1 | . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Fac Was Fac Res Tes Machines Accessed 42 | . 4 3 2 4 13 4 6 2 . 1 1 2 Terminals 28 | . 4 . 2 4 5 2 6 1 . 1 1 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . Recycling Units 6 | . . . . . 6 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . 1 . . . . Total Hacks 117 | . 13 6 6 8 53 8 13 3 . 3 2 2 Successful 67 | . 9 6 2 7 34 3 3 1 . 1 1 . Failed 49 | . 4 . 4 1 18 5 10 2 . 2 1 2 Catastrophic 15 | . 3 . . . . 2 5 . . 2 1 2 Database Lockouts 1 | . . . . . 1 . . . . . . . Manual 65 | . 10 . 6 7 19 4 10 2 . 3 2 2 Terminals 77 | . 13 . 6 8 24 4 13 2 . 3 2 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . Recycling Units 24 | . . . . . 24 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 2 . 1 . . . . Terminal Hacks 35 | . 5 6 . 5 16 . 1 . . 1 1 . Record 13 | . . 4 . . 8 . 1 . . . . . Robot Analysis 4 | . 2 . . . 2 . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . Open Door 3 | . . 1 . 2 . . . . . . . . Level Access Points 1 | . . . . . . . . . . 1 . . Branch Access Points 3 | . . . . 1 1 . . . . . 1 . Terminal Index 1 | . . . . . 1 . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . Locate Traps 3 | . 1 . . 2 . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Release Object 3 | . . 1 . . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . Repair 1 | . . . . . . 1 . . . . . . Recycling Unit Hacks 6 | . . . . . 6 . . . . . . . Retrieve Components 6 | . . . . . 6 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . 1 . . . . Unauthorized Hacks 22 | . 4 . 2 2 11 1 2 . . . . . Terminals 16 | . 4 . 2 2 5 1 2 . . . . . Botnet 16 | . 4 . 2 2 5 1 2 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 6 | . . . . . 6 . . . . . . . Reject 6 | . . . . . 6 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 27 | . 4 . 2 1 7 3 5 1 . 1 1 2 Full Trace Events 7 | . . . . . 2 2 1 . . 1 1 . Feedback Events 1 | . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . Time 26 | . . . . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 11 | . . . . . 11 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Fac Fac Was Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Fac Was Fac Res Tes Total Allies 19 | . . . . . . . . . 19 . . . Largest Group 19 | . . . . . . . . . 19 8 . . Highest-Rated Group 702 | . . . . . . . . . 702 330 . . Highest-Rated Ally 50 | . . . . . . . . . 50 46 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 124 | . . . . . . . . . 95 29 . . Total Damage 4439 | . . . . . . . . . 3984 455 . . Kills 13 | . . . . . . . . . 10 3 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Fac Was Fac Res Tes Active Infowar (turns) 5468 | . 130 . . . . 962 1275 390 506 544 464 1197 Sensors 3007 | . . . . . . 114 478 160 506 544 308 897 Structural 2169 | . 130 . . . . 510 1274 255 . . . . Seismic 960 | . . . . . . 618 342 . . . . . Machine Analysis 3959 | . . . . . . 179 1275 390 506 544 464 601 Robot Analysis Total 4 | . 2 . . . 2 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Fac Was Fac Res Tes Turns Passed 16595 | 104 1108 3954 1759 813 3139 1310 1275 390 506 544 464 1229 Spaces Moved 9471 | 38 586 2133 851 319 1746 876 1152 272 313 396 350 439 Core 167 | 2 . 3 . . . 112 . . . . 24 26 Treads 4625 | 36 586 1077 825 319 986 . 145 . 269 382 . . Legs 741 | . . . . . . . 498 36 . . . 207 Wheels 2083 | . . 1053 26 . 759 39 . 162 44 . . . Hover 1184 | . . . . . 1 628 509 46 . . . . Flight 671 | . . . . . . 97 . 28 . 14 326 206 Fastest Speed 32 | 50 160 50 120 152 140 32 74 80 123 94 50 50 Average Speed 138 | 154 160 163 162 210 151 103 83 116 123 114 92 124 Slowest Speed 500 | 160 160 350 320 232 252 500 123 123 123 169 161 250 Overloaded Moves 78 | . . . . . . 78 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 14 | . . . . . . . . . . . 13 1 Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 44 | 5 76 61 64 42 99 19 31 7 99 13 18 48 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . Known Exits Taken 6 | . . 1 . 1 . 1 1 . . 1 1 . Unknown Exits Taken 4 | 1 1 . 1 . 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 27 | . . . . . 12 3 8 . . . 3 1 Terrain Destroyed 202 | . . 1 14 . 12 59 62 . . . 25 29 Melee 14 | . . . . . . 3 8 . . . 3 . Projectile 22 | . . 1 . . . . 1 . . . . 20 AOE 165 | . . . 14 . 12 56 52 . . . 22 9 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Fac Was Fac Res Tes Total 12194 | 61 690 2492 1120 424 2210 1166 1329 336 426 466 458 1016 Wait 1868 | . 45 231 139 50 406 172 72 48 109 46 102 448 Move 9432 | 37 585 2132 850 318 1745 875 1151 272 312 395 323 437 Hop 14 | . . . . . . . . . . . 13 1 Pick Up 80 | 5 9 25 11 3 10 6 2 1 . 1 3 4 Fast Attach 79 | 4 3 9 12 2 1 15 4 7 . 1 1 20 Attach 45 | 2 . 7 5 5 2 11 3 2 . 1 1 6 Detach 19 | . 1 . 2 . 1 6 2 . 1 1 1 4 Swap 22 | . 3 4 3 4 2 5 1 . . . . . Drop 96 | . 6 20 16 8 17 8 4 2 . 1 1 13 Fire 415 | 13 38 62 78 34 26 38 40 . 4 20 7 55 Melee 104 | . . . . . . 30 50 4 . . 6 14 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . . 14 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 6 | . . 2 4 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / *Sub) -10/Subcaves (discovered 4 exits: *Mat x2 / Rec / [*Scr]) -8/Materials (discovered 3 exits: [*Fac x2] / *Sto) -8/Storage -8/Recycling -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory -4/Waste -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing (discovered 1 exit: *Res) History --------- Turn | Location | Event 49 | -11/Scrapyard | Discovered new exit (range 15) 105 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Met a group of wandering Federalists 209 | -10/Materials | Discovered new exit (range 12) 246 | -10/Materials | Discovered new exit (range 14) 296 | -10/Materials | Lost 3 allies 315 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 9) 814 | -10/Materials | Discovered new exit (range 8) 1010 | -10/Materials | Discovered new exit (range 11) 1213 | -10/Materials | Entered Subcaves 1214 | -10/Subcaves | Continued accompanying wandering Federalists (3) 1214 | -10/Subcaves | Approached by a straggling Scientist 1226 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1281 | -10/Subcaves | Lost 3 allies 1318 | -10/Subcaves | Learned location of Zion (-7) 1318 | -10/Subcaves | Met a Zionite searching for "candidates" 1319 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1324 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1344 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 1352 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 1375 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 1600 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1629 | -10/Subcaves | Shifting Twisted Machinery released Lgt. Humpback 1821 | -10/Subcaves | Discovered new exit (range 2) 2590 | -10/Subcaves | Found SUBCON Basin 3509 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3663 | -10/Subcaves | A Subdweller sparked back to life 3663 | -10/Subcaves | A Subdweller sparked back to life 3663 | -10/Subcaves | A Subdweller sparked back to life 3744 | -10/Subcaves | Lost 5 parts (1p2n1u1w) 3753 | -10/Subcaves | Found Prototype Protection 3753 | -10/Subcaves | Identified Gun Armor 3755 | -10/Subcaves | Attached Gun Armor, gained temporary slots: Weapon x2 4013 | -10/Subcaves | Build established: Subdweller-Mutant 4135 | -10/Subcaves | Visited Clippyterm 4139 | -10/Subcaves | Identified exit to Recycling 4139 | -10/Subcaves | Identified exit to Materials 4622 | -10/Subcaves | Build established: Mutant 4912 | -10/Subcaves | Released subatomizers from SUBCON Basin 5166 | -10/Subcaves | Core integrity fell below 50% 5167 | -10/Subcaves | Entered Materials 5167 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5474 | -8/Materials | Build established: Scavenger-Gunner 5584 | -8/Materials | Discovered new exit (range 13) 6172 | -8/Materials | Discovered new exit (range 8) 6250 | -8/Materials | Build established: Gunner 6818 | -8/Materials | Discovered new exit (range 9) 6859 | -8/Materials | Build established: Tank 6926 | -8/Materials | Entered Storage 7369 | -8/Storage | Used back door to open Recycling access 7624 | -8/Storage | Lost 4 parts (2u2w) 7739 | -8/Storage | Entered Recycling 8111 | -8/Recycling | Build established: Hacker-Gunner 8260 | -8/Recycling | Discovered new exit (range 16) 8512 | -8/Recycling | Entered Scraplab 8526 | -8/Recycling | Found Prototype Device 8526 | -8/Recycling | Identified Scrap Engine 8813 | -8/Recycling | Build established: Gunner 9521 | -8/Recycling | Build established: Construct 10878 | -8/Recycling | Entered Factory 10878 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 11459 | -6/Factory | Build established: Mutant 11532 | -6/Factory | Garrison activated, responded to threat 11664 | -6/Factory | Lost 10 parts (1p3n2u4w) 11724 | -6/Factory | Core integrity fell below 50% 11780 | -6/Factory | Lost 5 parts (4n1u) 11957 | -6/Factory | Repaired Structural Scanner 12027 | -6/Factory | Discovered new exit (range 16) 12067 | -6/Factory | Discovered new exit (range 14) 12150 | -6/Factory | Identified exit to Factory 12188 | -6/Factory | Entered another Factory area 12188 | -5/Factory | Evolved 2 slots: Utility x2 12383 | -5/Factory | Spotted B-75 Beast 12870 | -5/Factory | Build established: Assassin 13047 | -5/Factory | System corruption reached 10% 13242 | -5/Factory | Discovered new exit (range 6) 13338 | -5/Factory | Discovered new exit (range 5) 13388 | -5/Factory | First assault squad dispatched 13462 | -5/Factory | Identified exit to Factory 13463 | -5/Factory | Entered another Factory area 13463 | -4/Factory | Evolved 2 slots: Utility x2 13494 | -4/Factory | Lost 4 parts (1p2u1w) 13546 | -4/Factory | Build established: Mutant 13717 | -4/Factory | Spotted B-86 Titan 13853 | -4/Factory | Sucked down chute 13853 | -4/Factory | Entered Waste 13854 | -4/Waste | Met a frightened Derelict 13869 | -4/Waste | Spotted C-40 Crusher 13876 | -4/Waste | Warlord forces began an assault 13921 | -4/Waste | Lost 3 allies 14032 | -4/Waste | Lost 6 allies 14107 | -4/Waste | Build established: Gladiator 14182 | -4/Waste | Spotted C-40 Crusher 14185 | -4/Waste | Allies destroyed C-40 Crusher 14211 | -4/Waste | Spotted C-40 Crusher 14224 | -4/Waste | Allies destroyed C-40 Crusher 14261 | -4/Waste | Discovered new exit (range 13) 14349 | -4/Waste | Identified exit to Factory 14359 | -4/Waste | Entered Factory 14359 | -4/Factory | Accompanied by 8 allies 14492 | -4/Factory | Garrison activated, responded to threat 14552 | -4/Factory | Lost 4 allies 14581 | -4/Factory | Identified exit to Research 14903 | -4/Factory | Entered Research 14903 | -3/Research | Evolved 2 slots: Utility x2 14996 | -3/Research | Identified exit to Armory 14996 | -3/Research | Identified exit to Testing 15186 | -3/Research | Build established: Scout 15211 | -3/Research | Spotted B-86 Titan 15252 | -3/Research | Lost 3 parts (1n2u) 15314 | -3/Research | System corruption reached 10% 15367 | -3/Research | Entered Testing 15388 | -3/Testing | Lost 11 parts (1p3n4u3w) 15527 | -3/Testing | Build established: Mutant 15626 | -3/Testing | Core integrity fell below 50% 15665 | -3/Testing | Lost 3 parts (3u) 15734 | -3/Testing | Discovered new exit (range 7) 15742 | -3/Testing | Identified exit to Research 15755 | -3/Testing | Found Prototype Device 15755 | -3/Testing | Identified AEGIS Remote Shield 15956 | -3/Testing | Spotted Alpha 7 15962 | -3/Testing | Destroyed Alpha 7 15967 | -3/Testing | Found Prototype Processor 15967 | -3/Testing | Identified Exp. Target Analyzer 16011 | -3/Testing | Lost 3 parts (2u1w) 16551 | -3/Testing | Core integrity fell below 20% 16556 | -3/Testing | Scanned by Researcher 16596 | -3/Testing | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 16556_ ALERT: Hostile activity reported, dispatching reinforcements to area. 16556_ Held in stasis. 16556_ C-55 Analyst is analyzing... 16556_ ALERT: Encountered unknown unique technology, formulating response. 16560_ Machine disabled. 16561_ Flying ITA-Biometal Exoskeleton destroyed. 16564_ System corrupted: Matter fused (-9). 16564_ Held in stasis. 16564_ C-55 Analyst is analyzing... 16568_ Held in stasis. 16568_ C-55 Analyst is analyzing... 16570_ Xenon Bombardment Thruster destroyed. 16572_ Held in stasis. 16572_ C-55 Analyst is analyzing... 16582_ ALERT: Potential suspicious activity detected, Programmers report to Testing Zone 4O. 16583_ #BXTR%%OB4HI>HNKGB7EU&M|BHQ5E:T F 16596_ Held in stasis. 16596_ C-55 Analyst is analyzing... 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""" | | ??????????? ??????? # | | ??????????##########???????######+######## = | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# ! | | ?????????????????????????????????????????##/###### | | ?????????????????????????????????????????#" ###??? | | ????????????????????????????????????????###/#"#### | | ?????????????????????????????????"S?????# [ % # | | ?????????????????????????????????"""????# !% # | | ??????????????????????????????????""????# %# | | ????????????????????????????????????????# # | | ????????????????????????????????????????# !% / | | ????????????????????????????????????????# # | | ????????????????????????????????????????# # | | ????????????????????????????????????????# # | | ????????????????????????????????????????# # | | ????????????????????????????????????????########## | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 21 Energy Capacity 1350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 800 Resistance: KI 30 Resistance: TH 30 Evasion (%) 63 Targeting Accuracy 12 Melee Accuracy 14 Target Analysis 10 Recoil Reduction 4 Matter Filtering 50 Particle Charging 45 Salvage Targeting 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Structural Scanner | 10% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredSlugParser Manual? 0 Play Time 01:59:10 Cumulative 96.1 hours Start 2025.05.27 @ 13:08:04 End 2025.05.27 @ 16:44:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 109 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 49 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 886764db-58a9-4088-8473-4dae24d4690f