Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.03 @ 20:01:41 Player: DaddyWalrus Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (38) 190 Value Destroyed (713) 713 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2483 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/250 Matter 218/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ High-capacity Storage Unit Light Armor Plating > --- WEAPON (2) ------- Assault Rifle Assault Rifle > --- INVENTORY (20) --- Heavy Ion Engine Light Treads Light Treads Light Treads Light Treads Wheel Wheel Wheel High-capacity Matter Pod (200) Core Shielding Hacking Suite PSU Rigger Chronowheel Assault Rifle Assault Rifle Assault Rifle Assault Rifle EMP Blaster Field Lobotomy Kit (5) Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Wheel > --- UTILITY ---------- High-capacity Storage Unit Light Armor Plating > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Wheel Wheel High-capacity Matter Pod Core Shielding Hacking Suite PSU Rigger Chronowheel Assault Rifle Assault Rifle Assault Rifle Assault Rifle EMP Blaster Field Lobotomy Kit Hammer [Rating: 14] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher EMP Blaster Impact Weapon Hammer Build | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 50 | 8 31 7 3 1 Power 4 | 1 3 . . . Engine 4 | 1 3 . . . Core . | . . . . . Reactor . | . . . . . Propulsion 22 | 2 13 4 2 1 Treads 11 | . 7 2 1 1 Leg 2 | 2 . . . . Wheel 9 | . 6 2 1 . Hover . | . . . . . Flight . | . . . . . Utility 8 | 2 4 1 1 . Device 1 | 1 . . . . Storage 3 | 1 1 . 1 . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 3 | . 2 1 . . Artifact . | . . . . . Weapon 16 | 3 11 2 . . Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 11 | 2 8 1 . . Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon 3 | . 3 . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . 1 . . . Parts Lost 1 | . . 1 . . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . 1 . . Weapon . | . . . . . Highest Loss Streak 1 | . . 1 . . To Critical Strikes . | . . . . . Average Slot Usage (%) 99 | . 99 100 100 100 Engine 14 | . 14 14 14 14 Treads 14 | . 13 14 14 21 Leg 1 | . 2 . . . Wheel 12 | . 11 13 14 7 Device 1 | . 3 . . . Storage 14 | . 14 14 14 14 Protection 11 | . 9 14 14 14 Ballistic Gun 26 | . 23 27 28 28 Impact Weapon 1 | . 4 . . . Naked Turns . | . . . . . Heaviest Build 57 | 13 55 57 55 55 Greatest Support 40 | 20 20 10 10 40 Greatest Overweight (x) 5 | . 5 5 5 5 Average Overweight (x) 4 | . 3 5 5 4 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 Most Carried 20 | 6 20 20 20 20 Average Carried 18 | 4 17 19 19 20 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 6 20 20 20 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Scr Mat Min Exi Min Matter Collected 1425 | 246 1006 173 . . Remotely . | . . . . . Salvage Created 1135 | 26 915 174 . 20 Parts 73 | 3 57 11 . 2 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 4 | . 4 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Combat Hostiles Destroyed 23 | . 18 4 . 1 Guns 22 | . 18 3 . 1 AOE 1 | . . 1 . . Classes Destroyed 9 | 1 7 1 . . Worker 5 | . 4 1 . . Builder 1 | . . 1 . . Tunneler 1 | 1 . . . . Hauler 1 | . 1 . . . Recycler 2 | . 2 . . . Operator 3 | . 3 . . . Watcher 2 | . 2 . . . Swarmer 9 | . 6 2 . 1 Grunt 14 | . 12 2 . . Best Kill Streak 5 | 1 5 2 . 1 Combat Bots Only 5 | . 5 2 . 1 Max Kills in Single Turn 2 | 1 2 1 . 1 Gunslinging 1 | . 1 . . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Scr Mat Min Exi Min Damage Taken 1221 | . 772 240 . 209 Core 257 | . 136 73 . 48 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 110 | 5 81 17 . 7 Largest 2 | 2 2 2 . 2 Hottest 40 | 40 40 40 . 40 Shots Fired 217 | 10 161 32 . 14 Gun 215 | 10 161 30 . 14 Cannon . | . . . . . Launcher 2 | . . 2 . . Special . | . . . . . Kinetic 215 | 10 161 30 . 14 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 2 | . . 2 . . Robot Hit Streak 15 | 2 15 7 . 3 Robot Miss Streak 6 | 2 6 1 . 3 Penetration Max . | . . . . . Secondary Targets 3 | . 2 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 140 | 5 106 23 . 6 Core Hits 56 | 2 43 10 . 1 Critical Kills 1 | . 1 . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 2 | . 2 . . . Destroy 2 | . 2 . . . Melee Attacks 26 | . 26 . . . Impact 26 | . 26 . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1880 | 51 1409 338 . 82 Guns 1801 | 43 1409 267 . 82 Cannons . | . . . . . Explosions 71 | . . 71 . . Melee . | . . . . . Ramming 8 | 8 . . . . Kinetic 1801 | 43 1409 267 . 82 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 71 | . . 71 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 3 | . . 3 . . Projectiles . | . . . . . Explosions 3 | . . 3 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 48 | . . 48 . . Shots 2 | . . 2 . . Rammed . | . . . . . Targets Rammed 2 | 2 . . . . Kicked 2 | 2 . . . . Crushed . | . . . . . Highest Temperature 15 | . 8 15 . . Average Temperature 3 | . 2 7 . . Received Heat Transfer 414 | . 342 72 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Peak Influence 261 | 5 261 80 . 20 Initial 40 | . 3 40 . . Average 77 | . 104 49 . 1 Maximum Alert Level 1 | . 1 . . . Low Security (%) 92 | 100 86 100 . 100 Level 1 7 | . 13 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 4 . . . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 41 | . 33 5 . 3 Peak Tracking Total 7 | . 7 3 . 3 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Scr Mat Min Exi Min Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Machines Accessed 9 | . 8 . 1 . Terminals 6 | . 6 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 25 | . 24 . 1 . Successful 12 | . 11 . 1 . Failed 13 | . 13 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 22 | . 21 . 1 . Terminals 22 | . 22 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 6 . 1 . Robot Analysis 1 | . 1 . . . Unreport Threat 1 | . 1 . . . Locate Traps 3 | . 3 . . . Zone Layout 1 | . 1 . . . EX-Prototype ID Bank 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . 5 . . . Terminals 3 | . 3 . . . Botnet 2 | . 2 . . . Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Tunnel 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 6 . . . Full Trace Events 2 | . 2 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Scr Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Scr Mat Min Exi Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Scr Mat Min Exi Min Turns Passed 3604 | 102 1668 881 796 157 Spaces Moved 1988 | 60 856 529 509 34 Core 3 | 3 . . . . Treads 8 | . . . . 8 Legs 159 | 57 102 . . . Wheels 1818 | . 754 529 509 26 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 155 155 155 Average Speed 151 | 116 148 155 155 175 Slowest Speed 240 | 120 155 155 155 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 55 | 4 96 79 89 8 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 3 | . 2 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 7 | . 7 . . . Terrain Destroyed 11 | . 7 4 . . Melee 7 | . 7 . . . Projectile . | . . . . . AOE 4 | . . 4 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Total 2321 | 80 1047 557 519 118 Wait 86 | . 8 2 . 76 Move 1985 | 60 855 528 508 34 Hop . | . . . . . Pick Up 34 | 5 24 2 3 . Fast Attach 16 | 8 8 . . . Attach 3 | . . 1 2 . Detach 4 | 1 2 . 1 . Swap 31 | . 23 6 1 1 Drop 24 | . 19 1 4 . Fire 110 | 5 81 17 . 7 Melee 26 | . 26 . . . Ram . | . . . . . Kick 1 | 1 . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 1 | . 1 . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 103 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 14) 330 | -10/Materials | Build established: Mutant 792 | -10/Materials | Discovered new exit (range 7) 979 | -10/Materials | Discovered new exit (range 4) 1169 | -10/Materials | Discovered new exit (range 13) 1441 | -10/Materials | Discovered new exit (range 13) 1654 | -10/Materials | Core integrity fell below 50% 1771 | -10/Materials | Entered Mines 1781 | -10/Mines | Learned Materials emergency access door positions 1835 | -10/Mines | Discovered new exit (range 6) 1906 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1906 | -10/Mines | Discovered new exit (range 5) 2194 | -10/Mines | Learned location of Mines (-9) 2239 | -10/Mines | Core integrity fell below 20% 2652 | -10/Mines | Entered Exiles 2694 | -10/Exiles | Met 8R-AWN 2716 | -10/Exiles | Met EX-HEX 2804 | -10/Exiles | Met EX-DEC 2833 | -10/Exiles | Visited The Gauntlet 3095 | -10/Exiles | Discovered new exit (range 10) 3199 | -10/Exiles | Met EX-BIN 3221 | -10/Exiles | Aligned with FarCom system 3222 | -10/Exiles | Given EX-Vault access code 3258 | -10/Exiles | Opened EX-Vault 3284 | -10/Exiles | Found Field Lobotomy Kit 3288 | -10/Exiles | Found PSU Rigger 3293 | -10/Exiles | Found Chronowheel 3327 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3448 | -10/Exiles | Stole three prototypes: PSU Rigger, Chronowheel, Field Lobotomy Kit 3448 | -10/Exiles | Entered Mines 3605 | -9/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 03280_ Dropped Imp. Heat Sink. 03284_ Acquired Field Lobotomy Kit. 03288_ Acquired PSU Rigger. 03293_ Acquired Chronowheel. EX-BIN: Oh yeah, I'd suggest you stay away from the 0b10 Research branches, since the FarCom signals could be picked up there, but you're welcome to try if you really want to. And if we have to leave here due to unforeseen circumstances, don't worry the FarCom system will continue to maintain contact via our distributed network. EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. LOCATION=UNKNOWN GOAL=ESCAPE 03448_ Receiving FarCom transmissions... 03555_ K-01 Serf collects debris. 03591_ S-10 Pest destroyed. 03591_ Switching to secondary target: S-10 Pest. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????###?????????? | | ????????????????????## ##????????? | | ????????????????????# ##???????? | | ???????????????????? ##??????? | | ????????????????????# #####??? | | ????????????????????? ##?? | | ?????????????????????# #?? | | ?????????????????????# #?? | | ????????????????????## #?? | | ????????????????????# ##?? | | ????????????????????# ##??? | | ????????????????????## #???? | | ?????????????????????## #???? | | ??????????????????????## ##??? | | ???????????????????????## #??? | | ???????????????????????# t #??? | | ???????????????????????# ##??? | | ???????????????????????# ####???? | | ???????????????????????# #??????? | | ???????????????????????# #??????? | | ???????????????????????# #??????? | | ???????????????????????# #??????? | | ???????????????????????# @#??????? | | ???????????????????????#s%#??????? | | ???????????????????????# * ?????? | | ???????????????????????# s ""???? | | ???????????????????????#### """ ?? | | ??????????????????????????? #? | | ??????????????????????????? #? | | ????????????????????????????#####? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlyingParticleBattery Manual? 0 Play Time 00:26:39 Cumulative 247.1 hours Start 2022.05.03 @ 19:36:07 End 2022.05.03 @ 20:01:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 64 Gallery% 76 Achievement% 59 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 64bddad6-d745-4e53-8401-83a6de5dceed