Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.14 @ 12:06:14 Player: BionicBot Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (20) 4000 Robots Destroyed (164) 820 Value Destroyed (6316) 6316 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1689) 1689 TOTAL SCORE: 16405 Bonus ------- High Alert Combat Kills 176 Follower Combat Kills 1144 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Warlord 500 Friendly Fire -731 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 99/100 System Corruption 7% Temperature Cool (12) Movement Hovering (60) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Antigrav System > --- UTILITY (10) ----- Graphene Brace > --- WEAPON (4) ------- Makeshift Axe > --- INVENTORY (5) ---- High-capacity Storage Unit Long-range Proton Cannon Compact HERF Cannon Improved Datajack Lance Peak State ------------ > --- POWER ------------ Reinforced Fission Core Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads > --- UTILITY ---------- Experimental Heat Sink Advanced Cooling System Medium Storage Unit Makeshift Sensor Array Advanced Signal Interpreter Seismic Detector 0b10 Decoder Chip [Looter] Advanced Targeting Computer Core Analyzer Makeshift Medium Armor Plating > --- WEAPON ----------- Compact HERF Cannon Compact HERF Cannon Long-range Phase Cannon Nova Cannon > --- INVENTORY -------- Advanced Medium Treads Energy Well Layered Light Armor Plating Improved System Restoration Module Long-range Proton Cannon Long-range Phase Cannon Hardcell Cannon Thermoblaster Improved Datajack Makeshift Axe [Rating: 128] Favorites ----------- Power Reinforced Fission Core Engine Ion Engine Power Core Reinforced Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Backup Propulsion III Flight Unit Makeshift Flight Unit Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Core Analyzer Protection Makeshift Medium Armor Plating Weapon Autogun Energy Gun Storm Laser Energy Cannon Long-range Phase Cannon Ballistic Gun Autogun Ballistic Cannon Hardcell Cannon Launcher Heavy Missile Launcher Impact Weapon Hammer Slashing Weapon Makeshift Axe Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Slots Evolved 14 | . . 2 . 2 2 . 2 . . . . . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 Propulsion 3 | . . 1 . 1 1 . . . . . . . . . . . . . . . Utility 8 | . . 1 . . 1 . 1 . . . . . . 2 . . . . 2 1 Weapon 2 | . . . . 1 . . 1 . . . . . . . . . . . . . Parts Attached 190 | 7 7 18 9 12 17 15 2 5 6 6 2 9 3 11 1 2 3 6 21 28 Power 13 | 1 3 . 1 . . 1 . . . 2 . 1 1 . . . 1 . . 2 Engine 7 | 1 2 . 1 . . 1 . . . 2 . . . . . . . . . . Core 4 | . 1 . . . . . . . . . . 1 1 . . . 1 . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . 2 Propulsion 42 | 2 2 7 2 3 4 4 . 1 . 1 1 1 1 1 1 2 2 . 4 3 Treads 31 | 2 2 6 2 3 3 1 . . . . . . . 1 1 2 2 . 4 2 Leg 1 | . . . . . . . . . . . . . 1 . . . . . . . Wheel 8 | . . 1 . . 1 3 . 1 . 1 . 1 . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . 1 Flight 1 | . . . . . . . . . . . 1 . . . . . . . . . Utility 66 | 2 . 6 3 4 4 3 1 2 3 2 1 2 1 10 . . . 1 8 13 Device 34 | 1 . 2 . 1 1 1 1 1 1 . 1 . 1 7 . . . 1 4 11 Storage 10 | 1 . 2 2 2 1 . . 1 . . . . . 1 . . . . . . Processor 7 | . . . . . 1 1 . . . 2 . 1 . 1 . . . . 1 . Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 15 | . . 2 1 1 1 1 . . 2 . . 1 . 1 . . . . 3 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 69 | 2 2 5 3 5 9 7 1 2 3 1 . 5 . . . . . 5 9 10 Energy Gun 5 | . 1 1 . . . . . . . . . 3 . . . . . . . . Energy Cannon 13 | . . . . . . . . . . . . . . . . . . 3 5 5 Ballistic Gun 35 | 2 1 4 2 3 8 5 1 . 2 1 . . . . . . . 2 4 . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . 1 Launcher 8 | . . . . 2 1 1 . 2 1 . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 Piercing Weapon 3 | . . . . . . . . . . . . 1 . . . . . . . 2 Special Melee Weapon 2 | . . . . . . 1 . . . . . 1 . . . . . . . . Unidentified Prototypes 4 | . . . . . . 1 . . . . . 1 . 1 . . . . 1 . Corrupted Parts 3 | . . . . . . 1 . . . . . . . . 1 . . 1 . . System Corruption 19 | . . . . . . 10 . . . . . . . . 1 . . 8 . . Parts Lost 59 | . 5 3 . 2 4 9 . . 4 12 . . 1 2 1 . . 3 1 12 Power 5 | . 1 . . . . . . . . 2 . . . . . . . . . 2 Propulsion 24 | . 1 2 . 1 3 5 . . 2 3 . . 1 1 1 . . . . 4 Utility 13 | . 1 . . 1 . 1 . . 2 3 . . . 1 . . . 1 . 3 Weapon 17 | . 2 1 . . 1 3 . . . 4 . . . . . . . 2 1 3 Highest Loss Streak 9 | . 2 2 . 2 2 6 . . 2 8 . . 1 1 1 . . 3 1 9 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Average Slot Usage (%) 79 | . 90 86 99 97 97 88 93 93 81 68 24 61 67 66 64 65 76 85 94 78 Engine 3 | . 13 . 10 9 7 7 6 6 5 1 . . . . . . . . . . Core 3 | . . 11 . . . . . . . . . 2 6 5 5 5 5 5 5 2 Treads 16 | . 27 24 33 33 33 17 6 6 1 . . . . 4 6 12 23 23 22 16 Wheel 3 | . . 1 . . 2 10 20 20 16 13 . 3 6 5 3 . . . . . Device 9 | . 6 6 11 9 7 5 13 13 10 11 6 6 6 11 11 11 11 11 14 16 Storage 6 | . 14 11 11 9 7 7 6 11 6 5 . . . 2 5 5 5 5 5 2 Processor 10 | . . . . . 7 7 6 6 6 6 13 19 20 17 17 17 17 17 20 13 Protection 5 | . . 9 11 9 7 7 6 1 5 4 . 5 6 5 5 5 5 5 4 3 Energy Gun 2 | . 2 6 . . . . . . . . . 5 6 5 5 5 5 2 . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . 5 10 13 Ballistic Gun 11 | . 24 15 21 27 22 22 26 13 22 19 . . . . . . . 5 8 . Peak Build Rating 128 | 7 9 15 15 18 30 35 34 37 37 44 17 65 69 85 80 84 88 88 112 128 Average Rating 48 | 5 6 13 14 16 24 31 33 35 33 32 15 44 66 78 79 76 84 84 99 99 On Entrance 42 | . 7 9 15 14 17 30 30 34 35 32 7 17 65 66 80 76 84 88 84 111 Naked Turns 68 | . . . . . . . . . . . . . . . . . . . . 68 Heaviest Build 118 | 13 15 97 35 40 105 106 107 115 118 116 1 34 45 61 61 61 61 69 86 106 Greatest Support 157 | 40 40 60 60 80 100 40 36 36 36 54 8 28 28 28 70 154 154 153 157 147 Greatest Overweight (x) 10 | . . 3 . . 10 10 2 3 4 4 . 1 1 2 2 . . . . 2 Average Overweight (x) . | . . . . . 2 5 2 3 3 2 . . 1 1 1 . . . . . Largest Inventory Capacity 25 | 8 8 25 25 25 25 25 25 25 25 25 5 5 5 10 10 10 10 10 10 10 Average Capacity 12 | 7 8 12 15 15 24 25 25 25 25 23 5 5 5 7 10 10 10 10 10 8 Most Carried 25 | 4 8 15 15 15 19 25 21 20 22 22 5 5 5 10 10 10 10 10 10 10 Average Carried 11 | 2 5 10 14 14 16 22 20 20 19 20 4 4 5 7 10 10 9 8 7 8 Final Capacity 25 | 8 8 15 15 15 25 25 25 25 25 5 5 5 5 10 10 10 10 10 10 5 Final Carried 22 | 4 5 15 15 15 19 22 20 20 22 5 5 5 5 10 10 10 10 7 10 5 Class Distribution -------------------- 27% | Scavenger-Gunner 26% | Gunner 16% | Mutant 13% | Scavenger-Mutant 7% | Derelict-Gunner 3% | Scavenger-Tank 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Gunner | -6/Factory Gunner | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Gunner | -5/Proximity Caves Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Gunner | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Matter Collected 4864 | 237 456 320 159 642 546 867 . . 142 164 226 99 40 108 49 44 45 64 230 426 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 7408 | 43 622 599 238 853 537 1122 . 75 61 . . . 151 910 285 264 . 296 192 1160 Parts 409 | 4 48 42 13 50 34 55 . . 5 . . . 5 44 9 7 . 16 11 66 Haulers Intercepted 2 | . 1 . . 1 . . . . . . . . . . . . . . . . Recyclers Shooed 5 | 1 1 . . 2 . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . . . . . . 1 10 . 12 8 . 6 . . Prevented 28 | . . . . . . . . . . . . . 4 . 9 5 . 10 . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Combat Hostiles Destroyed 120 | . 13 15 3 14 10 13 . 1 4 . . . 2 14 3 4 . 4 3 17 Guns 83 | . 12 15 3 8 10 13 . . 1 . . . 1 11 2 4 . 2 1 . Cannons 15 | . . . . . . . . . . . . . . . . . . 2 2 11 AOE 14 | . 1 . . 6 . . . 1 3 . . . . . . . . . . 3 Classes Destroyed 16 | 1 5 3 1 1 1 2 . 1 . . . . . 1 . . . . . . Worker 11 | . 3 . . 2 2 4 . . . . . . . . . . . . . . Builder 5 | . . 1 . 1 . 1 . . . . . . . . . . . . . 2 Tunneler 7 | 2 1 . . 3 1 . . . . . . . . . . . . . . . Hauler 2 | . 1 . . 1 . . . . . . . . . . . . . . . . Recycler 7 | . . . 1 2 . 3 . . . . . . . 1 . . . . . . Operator 2 | . . 1 . . . 1 . . . . . . . . . . . . . . Watcher 8 | . 2 . . 4 . 1 . . . . . . . . . . . . . 1 Swarmer 20 | . 3 . . 6 3 . . . 3 . . . . 1 . . . . . 4 Grunt 48 | . 10 12 2 4 3 7 . 1 . . . . 1 3 . 3 . . . 2 Brawler 4 | . . . . . . 1 . . . . . . 1 . 1 1 . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . . . . . . Sentry 18 | . . 3 1 3 3 3 . . . . . . . 1 . . . . 1 3 Specialist 2 | . . . . . . . . . . . . . . 2 . . . . . . Hunter 15 | . . . . 1 . 1 . . 1 . . . . 2 2 . . 4 . 4 Programmer 12 | . . . . . 1 . . . . . . . . 5 . . . . 2 4 Compactor 1 | . . . . . . . . 1 . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 7 | 2 5 4 2 7 3 4 . 1 3 . . . 1 3 1 2 . 2 2 6 Combat Bots Only 5 | . 4 4 2 4 3 3 . 1 3 . . . 1 3 1 2 . 2 2 5 Max Kills in Single Turn 5 | 1 1 2 1 5 1 1 . 2 2 . . . 1 2 1 1 . 1 1 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 . . 3 . . . 1 2 . . . . . . . . . . 2 Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . 1 . . . . . . . . . . . . . . 01-MTF (-7/Storage) Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Hostile Shots Fired 1227 | . 90 73 13 50 165 213 . . 28 108 . . 12 57 30 9 . 80 18 281 Missed 399 | . 20 23 5 13 63 74 . . 4 44 . . 5 19 6 3 . 24 7 89 Damage Taken 13700 | . 878 672 118 498 1190 1630 . 42 413 1277 . . 144 809 522 153 . 1000 232 4122 Core 2795 | . 113 45 . 56 161 241 . 5 38 502 . . . 136 94 . . 94 . 1310 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 58 | . . . . . . . . . . . . . . . . . 58 . . . Core Remaining (%) 71 | 100 54 . 88 89 . 42 . . . . . . 35 . . . . 67 100 . Volleys Fired 405 | 10 63 43 9 43 31 55 . 13 8 2 . . 7 26 7 7 . 15 19 47 Largest 4 | 2 2 2 2 3 3 3 . 2 4 4 . . 1 1 1 1 . 3 4 4 Hottest 543 | 40 85 88 46 69 92 84 . 75 92 99 . . 250 250 250 250 . 260 372 543 Shots Fired 888 | 20 124 85 18 123 94 157 . 26 24 8 . . 7 26 7 7 . 19 36 107 Gun 715 | 20 124 85 18 120 93 157 . . 21 8 . . 7 26 7 7 . 8 14 . Cannon 135 | . . . . . . . . . . . . . . . . . . 11 22 102 Launcher 38 | . . . . 3 1 . . 26 3 . . . . . . . . . . 5 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 614 | 20 106 50 18 120 93 157 . . 21 8 . . . . . . . 1 14 6 Thermal 201 | . 18 35 . . . . . . . . . . 7 26 7 7 . 8 20 73 Explosive 33 | . . . . 3 1 . . 26 3 . . . . . . . . . . . Electromagnetic 40 | . . . . . . . . . . . . . . . . . . 10 2 28 Robot Hit Streak 21 | 2 10 12 7 13 10 15 . 21 8 6 . . 4 6 5 5 . 8 9 9 Robot Miss Streak 13 | 4 3 6 2 3 6 4 . 1 3 1 . . 10 12 13 6 . 9 1 2 Penetration Max 1 | . . . . . 1 1 . . . . . . . . . . . . 1 . Secondary Targets 12 | . 2 2 . 1 4 3 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 1 . . . . . . . . . . . . . . Shots Hit Robots 586 | 8 85 60 9 82 56 100 . 23 11 6 . . 7 24 7 7 . 16 18 67 Core Hits 363 | 2 33 45 6 43 27 48 . 9 11 1 . . 13 37 19 11 . 14 5 39 Critical Kills 4 | . . . . . 1 1 . . . . . . . . . . . . . 2 Critical Parts Destroyed 2 | . . . . . 1 1 . . . . . . . . . . . . . . Critical Strikes 9 | . 1 1 . . 2 2 . . . . . . . . . . . . . 3 Burn 2 | . 1 1 . . . . . . . . . . . . . . . . . . Meltdown 2 | . . . . . . . . . . . . . . . . . . . . 2 Destroy 4 | . . . . . 2 2 . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 5 | . . . 1 . . . . . . . . . . . . . . . . 4 Impact 1 | . . . 1 . . . . . . . . . . . . . . . . . Slashing 4 | . . . . . . . . . . . . . . . . . . . . 4 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 19567 | 102 1250 902 140 1815 1035 2077 . 3812 483 116 . . 560 1800 631 327 . 626 618 3273 Guns 10902 | 102 1137 883 140 1312 1010 2068 . . 120 116 . . 560 1800 631 327 . 427 269 . Cannons 3128 | . . . . . . . . . . . . . . . . . . 199 349 2580 Explosions 5406 | . 113 . . 503 25 . . 3812 363 . . . . . . . . . . 590 Melee 81 | . . . . . . . . . . . . . . . . . . . . 81 Ramming 50 | . . 19 . . . 9 . . . . . . . . . . . . . 22 Kinetic 6634 | 102 931 393 140 1312 1010 2068 . . 120 116 . . . . . . . . 269 173 Thermal 7034 | . 206 490 . . . . . . . . . . 560 1800 631 327 . 462 320 2238 Explosive 4816 | . 113 . . 503 25 . . 3812 363 . . . . . . . . . . . Electromagnetic 952 | . . . . . . . . . . . . . . . . . . 164 29 759 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 81 | . . . . . . . . . . . . . . . . . . . . 81 Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . 1 11 . 15 16 16 16 16 . 3 4 4 4 8 6 6 Average Corruption 7 | . . . . . 1 6 . 10 15 16 16 16 . 1 3 4 4 8 4 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 161 | . . . . . 1 22 . 7 19 33 13 . . 5 13 14 1 12 8 13 Message Errors 36 | . . . . . . 7 . 1 3 9 2 . . 3 2 4 . 1 1 3 Matter Fused 40 | . . . . . . 7 . . 2 5 5 . . 1 6 2 1 3 5 3 Heat Flow Errors 16 | . . . . . . 1 . 1 2 3 3 . . . 1 3 . 1 . 1 Energy Discharges 17 | . . . . . . 2 . 2 1 4 . . . . 3 . . 2 1 2 Parts Rejected 3 | . . . . . . . . 2 . 1 . . . . . . . . . . Parts Fused 2 | . . . . . . . . 1 . . . . . . . 1 . . . . Data Loss (minor) 20 | . . . . . . 2 . . 6 2 1 . . 1 1 2 . 4 . 1 Data Loss (major) 6 | . . . . . . . . . 2 1 . . . . . 2 . . . 1 Misfires 6 | . . . . . 1 . . . 2 1 . . . . . . . 1 . 1 Alerts 10 | . . . . . . 2 . . . 4 2 . . . . . . . 1 1 Misdirections 4 | . . . . . . 1 . . . 3 . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 79 | . . . . 1 . . . 3 . . . . . . . . . . 18 57 Projectiles 52 | . . . . . . . . . . . . . . . . . . . 18 34 Explosions 16 | . . . . 1 . . . 3 . . . . . . . . . . . 12 Melee 11 | . . . . . . . . . . . . . . . . . . . . 11 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 189 | . 114 . . . . 4 . 43 . . . . . . . . . . . 28 Shots 6 | . 1 . . . . . . 4 . . . . . . . . . . . 1 Rammed 14 | . . 4 . . . 2 . . . . . . . . . . . . . 8 Targets Rammed 15 | . . 5 . . . 2 . . . . . . . . . . . . . 8 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . . . . . . Highest Temperature 619 | . 310 318 15 209 278 269 . 228 236 235 221 . 342 432 377 416 . 248 219 619 Average Temperature 105 | . 113 94 6 56 76 52 . 39 78 69 100 . 171 140 123 136 . 95 78 220 Received Heat Transfer 3126 | . 378 282 45 315 336 459 . . . 568 . . 95 54 72 54 . . . 468 Effects 18 | . . . . . . . . . . . 2 . . 5 . . . . . 11 Shutdowns 4 | . . . . . . . . . . . . . . 1 . . . . . 3 Energy Bleed 3 | . . . . . . . . . . . . . . 1 . . . . . 2 Interference 5 | . . . . . . . . . . . 2 . . 1 . . . . . 2 Matter Decay 2 | . . . . . . . . . . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . . . . 1 . . . . . . Damage (minor) 3 | . . . . . . . . . . . . . . 1 . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 Parts Fried 4 | . . . . . . 2 . . . . . . . . . . . . . 2 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . 2 Robots Melted 7 | . . . . . . . . . . . . . 1 3 1 . . . . 2 Combat Hostiles 7 | . . . . . . . . . . . . . 1 3 1 . . . . 2 Parts Melted 25 | . 2 2 . . . . . . . . . . 1 10 2 . . . 2 6 Heat Transferred 10012 | . 555 983 . . . . . . . . . . 875 2500 925 475 . 675 387 2637 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Peak Influence 621 | 10 244 277 82 523 426 311 100 82 138 . . . . 621 . . . . 75 576 Initial 167 | . 6 102 41 . 167 121 100 35 34 . . . . 95 . . . . . 25 Average 173 | 1 108 188 30 257 237 184 100 51 89 . . . . 410 . . . . 33 227 Maximum Alert Level 2 | . 1 1 . 2 2 1 . . . . . . . 2 . . . . . 2 Low Security (%) 62 | 100 78 44 100 40 32 60 100 100 100 . . . . 11 . . . . 100 57 Level 1 27 | . 21 55 . 38 63 39 . . . . . . . 27 . . . . . 18 Level 2 10 | . . . . 21 3 . . . . . . . . 60 . . . . . 24 Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . 2 1 1 2 1 7 . . 1 . . . . 6 . . . . 2 6 Investigation 8 | . 2 1 . 1 . 1 . . 1 . . . . . . . . . 1 1 Extermination 5 | . . . . . 1 1 . . . . . . . 1 . . . . . 2 Reinforcement 8 | . . . . 1 . 2 . . . . . . . 2 . . . . 1 2 Assault 1 | . . . 1 . . . . . . . . . . . . . . . . . Garrison 7 | . . . . . . 3 . . . . . . . 3 . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . . . . . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Distress Signals 10 | . . 1 . 1 . 3 . . . . . . . . . . . . . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 259 | . 21 26 6 20 13 27 . 6 5 14 . . 16 22 8 8 14 4 4 45 Peak Tracking Total 12 | . 4 4 2 5 4 6 . 4 4 10 . . 4 6 5 4 12 2 2 12 Tactical Retreats 18 | . 1 3 1 1 1 . . . . 2 . . 1 . . 1 . . . 7 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Traps Triggered 10 | . 1 1 . 1 1 2 1 . . . . . . . . . . . . 3 Indirectly 1 | . . . . . . . . . . . . . . . . . . . . 1 Trap Hack Attempts 21 | . . . . . . 21 . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed 2 | . 2 . . . . . . . . . . . . . . . . . . . Reprogrammed 2 | . . . . . . 2 . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . 1 2 . . . . . 7 . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Machines Disabled 12 | . 1 . . 4 . 2 . . . . . . . . . . . . 1 4 Max in Single Turn 2 | . 1 . . 2 . 1 . . . . . . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Machines Accessed 29 | . 5 7 . 3 . 5 . . 1 . 1 . 1 . . 2 1 . . 3 Terminals 22 | . 5 6 . 3 . 4 . . 1 . . . 1 . . 1 . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . 1 . . . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . . . 1 Total Hacks 55 | . 13 15 . 7 . 7 . . 2 . 1 . 2 . . 2 1 . . 5 Successful 24 | . 6 5 . 4 . 3 . . . . 1 . 2 . . 2 1 . . . Failed 31 | . 7 10 . 3 . 4 . . 2 . . . . . . . . . . 5 Catastrophic 10 | . 1 4 . . . 2 . . 1 . . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 31 | . 5 12 . 5 . . . . 2 . . . . . . . . . . 7 Terminals 47 | . 13 14 . 7 . 5 . . 2 . . . 2 . . 1 . . . 3 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . 1 . . . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 2 . . . . . . . . . . . . . 1 Terminal Hacks 20 | . 5 3 . 3 . 3 . . . . 1 . 2 . . 2 1 . . . Record 3 | . . . . . . . . . . . . . 2 . . 1 . . . . Robot Analysis 4 | . 1 2 . 1 . . . . . . . . . . . . . . . . Open Door 6 | . . . . . . 3 . . . . 1 . . . . 1 1 . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . Branch Access Points 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . Terminals 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . Botnet 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . . . . . Used 1 | . . 1 . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 4 5 . 3 . 2 . . 1 . . . . . . . . . . 3 Full Trace Events 4 | . 1 1 . . . . . . 1 . . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . 2 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . . . 14 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . 1 . . . . . Allies Hacked 2 | . . . . . . 1 . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Total Allies 25 | . . . 2 . . 10 . . . . . 9 . . 1 . . . . 3 Largest Group 10 | . . . 2 . . 10 4 2 . . . 9 9 9 5 4 . . . 3 Highest-Rated Group 277 | . . . 62 . . 173 58 30 . . . 277 277 275 184 148 . . . 117 Highest-Rated Ally 41 | . . . 31 . . 29 16 16 . . . 41 41 41 41 41 . . . 39 Zionite Dispatches 1 | . . . . . . . . . . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 246 | . . . 4 . . 56 . 32 . . . . 41 56 21 24 . . . 12 Total Damage 4141 | . . . 62 . . 505 . 458 . . . . 965 908 467 579 . . . 197 Kills 36 | . . . 1 . . 5 . 1 . . . . 10 6 5 3 . . . 5 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 Allies Melted 2 | . . . . . . . . . . . . . . . . . 2 . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Robot Analysis Total 4 | . 1 2 . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . . 2 . . . . . . 1 3 1 1 . 2 1 . 2 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 144 | . . . . . . . . . . . . . . 51 . . . . 39 54 Items 144 | . . . . . . . . . . . . . . 51 . . . . 39 54 Zionite Intel Received 1 | . . . . . . . . . . . . . . . . . . . . 1 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Turns Passed 13990 | 155 798 1261 1119 567 660 970 51 183 366 844 350 611 856 823 607 586 766 829 527 1061 Spaces Moved 8943 | 73 356 649 667 254 275 399 43 106 244 672 633 731 669 529 368 345 473 467 267 723 Core 472 | 5 . . . . . . . . . 122 138 . . . . . . . . 207 Treads 4098 | 68 356 514 667 254 204 23 . . . . . . . . 61 345 473 467 267 399 Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels 3319 | . . 135 . . 71 376 43 106 244 550 . 289 669 529 307 . . . . . Hover 231 | . . . . . . . . . . . . 114 . . . . . . . 117 Flight 823 | . . . . . . . . . . . 495 328 . . . . . . . . Fastest Speed 50 | 50 160 125 160 160 160 116 116 131 116 50 50 55 115 115 130 160 160 162 150 50 Average Speed 133 | 152 160 161 160 160 191 185 116 131 136 122 53 78 115 122 134 160 160 162 157 112 Slowest Speed 570 | 160 160 320 160 160 243 570 116 131 150 150 55 115 115 130 160 160 162 162 162 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 7 63 52 99 33 6 54 2 81 8 89 77 86 82 9 57 50 73 62 10 28 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 4 | . . . 1 . . . . . . 1 1 1 . . . . . . . . Known Exits Taken 6 | . . 1 . 1 . . . . . . . . 1 . . 1 . 1 1 . Unknown Exits Taken 12 | 1 1 . 1 . 1 1 . . 1 1 1 1 . 1 1 . 1 . . . Scrap Searched 21 | . . . 2 . . . . . . 1 3 4 5 . 1 2 . 3 . . Spaces Dug 44 | . . . 1 . . . . 24 . . . . . . . . . . 11 8 Terrain Destroyed 269 | . 30 . 1 26 16 1 . 119 32 . . . . . . . . . 15 29 Melee 1 | . . . 1 . . . . . . . . . . . . . . . . . Projectile 40 | . . . . . . 1 . . . . . . . . . . . . 15 24 AOE 228 | . 30 . . 26 16 . . 119 32 . . . . . . . . . . 5 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Total 10183 | 93 460 776 706 341 353 522 45 123 266 691 641 771 734 627 457 357 484 508 344 884 Wait 388 | . 30 33 5 29 9 15 . . 1 6 . 21 54 48 62 4 . 18 19 34 Move 8924 | 72 355 648 666 253 274 398 43 105 243 671 632 730 668 528 367 344 472 466 266 723 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 84 | 4 3 15 6 2 10 7 . . 5 3 3 5 . 6 . . 3 2 3 7 Fast Attach 82 | 7 1 11 . 2 3 6 . 2 . 3 2 6 2 8 1 2 . 2 9 15 Attach 51 | . 4 1 1 2 9 5 2 . 2 2 . 3 . 1 . . . 4 6 9 Detach 26 | . 1 2 . . 6 3 . . 1 . . . . 1 . . . . 8 4 Swap 57 | . 2 6 8 8 5 4 . 3 4 1 . . 1 2 . . 3 . 6 4 Drop 88 | . 1 12 10 2 6 3 . . 2 3 3 6 2 7 . . 6 1 8 16 Fire 405 | 10 63 43 9 43 31 55 . 13 8 2 . . 7 26 7 7 . 15 19 47 Melee 5 | . . . 1 . . . . . . . . . . . . . . . . 4 Ram 9 | . . . . . . 2 . . . . . . . . . . . . . 7 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 6 | . . 5 . . . . . . . . . . . . . . . . . 1 Escape Stasis 13 | . . . . . . . . . . . . . . . . . . . . 13 Rewire 23 | . . . . . . 3 . . . . . . . . 20 . . . . . Trap 21 | . . . . . . 21 . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . 1 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Sto / [*Low]) -7/Storage -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: [*Upp] / Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 3 exits: [*Res] / Qua x2) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 156 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 14) 560 | -10/Materials | Identified exit to Mines 636 | -10/Materials | Discovered new exit (range 10) 954 | -10/Materials | Entered another Materials area 954 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1094 | -9/Materials | Discovered new exit (range 6) 1124 | -9/Materials | Identified exit to Mines 1697 | -9/Materials | Discovered new exit (range 4) 1848 | -9/Materials | Build established: Scavenger-Mutant 2215 | -9/Materials | Entered Mines 2471 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2578 | -9/Mines | Discovered new exit (range 15) 2581 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2687 | -9/Mines | Discovered new exit (range 8) 2690 | -9/Mines | Received a Mining Laser from a helpful Derelict 2770 | -9/Mines | Found DCF Scrap (15 items) 2822 | -9/Mines | Met a Derelict testing a Signal Generator 2976 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2976 | -9/Mines | Discovered new exit (range 5) 3075 | -9/Mines | Learned location of 1 exit from Materials 3334 | -9/Mines | Entered Materials 3334 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3335 | -8/Materials | Identified exit to Factory 3637 | -8/Materials | Build established: Scavenger-Tank 3901 | -8/Materials | Entered Factory 3901 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4196 | -7/Factory | Build established: Scavenger-Gunner 4252 | -7/Factory | Discovered new exit (range 12) 4297 | -7/Factory | Discovered new exit (range 15) 4334 | -7/Factory | Found Powered Armor 4338 | -7/Factory | Found Powered Armor 4341 | -7/Factory | Found Powered Armor 4561 | -7/Factory | Entered Storage 4710 | -7/Storage | Garrison activated, responded to threat 4851 | -7/Storage | Met 01-MTF 4954 | -7/Storage | System corruption reached 10% 5109 | -7/Storage | Core integrity fell below 50% 5138 | -7/Storage | Lost 6 parts (3n1u2w) 5393 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 5504 | -7/Storage | Discovered new exit (range 9) 5531 | -7/Storage | Entered Factory 5531 | -6/Factory | Accompanied by 4 allies 5531 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5582 | -6/Factory | Sucked down chute 5582 | -6/Factory | Entered Waste 5594 | -6/Waste | Spotted C-40 Crusher 5597 | -6/Waste | EMP discharged 5602 | -6/Waste | Allies destroyed C-40 Crusher 5603 | -6/Waste | Spotted C-40 Crusher 5613 | -6/Waste | Spotted C-40 Crusher 5614 | -6/Waste | Spotted C-40 Crusher 5642 | -6/Waste | 4 allies followed down the chute 5652 | -6/Waste | Spotted C-40 Crusher 5653 | -6/Waste | Destroyed C-40 Crusher 5658 | -6/Waste | Spotted C-40 Crusher 5684 | -6/Waste | Lost 4 allies 5697 | -6/Waste | EMP discharged 5697 | -6/Waste | System corruption reached 10% 5752 | -6/Waste | Discovered new exit (range 11) 5765 | -6/Waste | Entered Factory 6094 | -6/Factory | Discovered new exit (range 13) 6131 | -6/Factory | Entered Lower Caves 6227 | -6/Lower Caves | Build established: Gunner 6771 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6932 | -6/Lower Caves | Core integrity fell below 50% 6950 | -6/Lower Caves | Lost 8 parts (1p2n2u3w) 6968 | -6/Lower Caves | Discovered new exit (range 13) 6975 | -6/Lower Caves | Entered another Lower Caves area 7070 | -6/Lower Caves | Activated DRS Beacon 7082 | -6/Lower Caves | Identified exit to Factory 7165 | -6/Lower Caves | Build established: Mutant 7242 | -6/Lower Caves | Spotted B-75 Beast 7252 | -6/Lower Caves | Learned location of Zion (-6) 7269 | -6/Lower Caves | Learned 4 Factory zone layouts 7285 | -6/Lower Caves | Encountered a Warlord checkpoint 7321 | -6/Lower Caves | Discovered new exit (range 9) 7325 | -6/Lower Caves | Entered Zion 7345 | -6/Zion | System corruption cleaned by Quarantine Array 7432 | -6/Zion | Gained Derelict followers 7492 | -6/Zion | Met Imprinter 7501 | -6/Zion | Imprinted 7503 | -6/Zion | Declared Zion's savior 7714 | -6/Zion | Build established: Derelict-Mutant 7838 | -6/Zion | Found Prototype Energy Gun 7838 | -6/Zion | Identified Storm Laser 7896 | -6/Zion | Discovered new exit (range 15) 7936 | -6/Zion | Entered Proximity Caves 7936 | -5/Proximity Caves | Accompanied by 9 allies 8128 | -5/Proximity Caves | Build established: Derelict-Gunner 8365 | -5/Proximity Caves | Learned Factory stockpile data 8749 | -5/Proximity Caves | Discovered exit to Factory (range 5) 8792 | -5/Proximity Caves | Entered Factory 8792 | -5/Factory | Accompanied by 9 allies 8792 | -5/Factory | Evolved 2 slots: Utility x2 8793 | -5/Factory | Identified exit to Extension 8836 | -5/Factory | Garrison activated, responded to threat 8953 | -5/Factory | Discovered new exit (range 16) 9252 | -5/Factory | Build established: Gunner 9615 | -5/Factory | Entered Upper Caves 9615 | -5/Upper Caves | Accompanied by 5 allies 9801 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10178 | -5/Upper Caves | Discovered new exit (range 14) 10183 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 10222 | -5/Upper Caves | Entered another Upper Caves area 10222 | -5/Upper Caves | Accompanied by 4 allies 10223 | -5/Upper Caves | Identified exit to Warlord 10290 | -5/Upper Caves | Discovered new exit (range 8) 10580 | -5/Upper Caves | Learned Factory garrison access intel 10753 | -5/Upper Caves | Lost 4 allies 10808 | -5/Upper Caves | Entered Warlord 10912 | -5/Warlord | System corruption cleaned by Quarantine Array 11018 | -5/Warlord | Warlord's base attacked by MAIN.C 11025 | -5/Warlord | Build established: Scavenger-Gunner 11368 | -5/Warlord | Warlord forces counterattacked 11518 | -5/Warlord | Lost 8 allies 11553 | -5/Warlord | Discovered new exit (range 15) 11560 | -5/Warlord | Lost 3 allies 11574 | -5/Warlord | Entered Proximity Caves 11575 | -4/Proximity Caves | Identified exit to Factory 11746 | -4/Proximity Caves | Learned Research emergency access door positions 11782 | -4/Proximity Caves | Learned Research terminal intel 12021 | -4/Proximity Caves | Lost 3 parts (1u2w) 12403 | -4/Proximity Caves | Entered Factory 12403 | -4/Factory | Evolved 2 slots: Utility x2 12404 | -4/Factory | Loaded intel: 4 garrison access locations 12916 | -4/Factory | Discovered new exit (range 7) 12927 | -4/Factory | Identified exit to Research 12930 | -4/Factory | Entered Research 12930 | -3/Research | Evolved 2 slots: Power x1, Utility x1 12932 | -3/Research | Loaded intel: 24 terminal locations 13045 | -3/Research | Retrieved Zion intel report: Branch Access 13045 | -3/Research | Identified exit to Quarantine 13180 | -3/Research | Build established: Gunner 13646 | -3/Research | Garrison activated, responded to threat 13716 | -3/Research | Released all parts (13) 13725 | -3/Research | Core integrity fell below 50% 13739 | -3/Research | Core integrity fell below 20% 13745 | -3/Research | Lost 9 parts (1p4n2u2w) 13805 | -3/Research | Zion Fire squad teleported in 13923 | -3/Research | Discovered new exit (range 8) 13926 | -3/Research | Spotted B-86 Titan 13991 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 13972_ Field strength at 9. 13973_ K-01 Serf collects debris. 13973_ Field strength at 2. 13974_ K-01 Serf collects debris. 13974_ P-80 Master hacks 4U-8AE(i), rebooting. 13974_ Stasis field depleted. 13975_ U-05 Engineer builds a Wall. 13976_ 4U-8AE(i) system terminally corrupted. 13977_ K-01 Serf collects debris. 13979_ U-05 Engineer builds a Wall. 13980_ K-01 Serf collects debris. 13983_ System corrupted: Heat flow error (+276). 13983_ K-01 Serf collects debris. 13985_ Fabricator disabled. 13986_ U-05 Engineer builds a Wall. 13987_ Acquired 78 matter. 13987_ K-01 Serf collects debris. 13991_ Door malfunctions. 13991_ Mic. Antimatter Reactor destroyed. 13991_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????????????????????????????????+????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??#??????????????????????????????????????????????? | | # ##?????????????????????????????????????????????? | | +???????????????????? ?????????????????????? | | #??????????????!??????? ?????????????????????? | | ??????????????????????? +????????????????????? | | ????????????????????##?# #????????????????????? | | ????????????????????? ?# #????????????????????? | | ?????????????????????? # ##???????????????????? | | ????????????????=????? # ???????????????????? | | ????????????????==?????+ ????? ????????????? | | ???????????????????????# ? ?????????????? | | * ????????????????# """ ?????????????? | | = ! #?????????????????# """ #??????????????? | | ####?????????????????# *""" #??????????????? | | ??????????????????# **F" #??????????????? | | ######?????????????????# *""" #??????????????? | | ???????????????????????# " #??????????????? | | ???????????????????????# p #??????????????? | | ???????????????????????# k #??????????????? | | ?????????????????????###! %!p #??????????????? | | ?????????????????????#!*!!* #??????????????? | | ????????????????????##!k!! #??????????????? | | ???????????###??????#### @ #???+??????????? | | ???###+#####T #######""# ### #??????????????? | | ??? ! #?? #??????????????? | | ?? % #?? #??????????????? | | ??? < =u= #??? #???+??????????? | | ???????####### % #??? #??????????????? | | ?????????????# % #???? #??????????????? | | ?????????????# % #???? #??????????????? | | ????########## k #?????#??????????????? | | ????# #????????????????????? | | ##### ### #????????????????????? | | ######;######/####????????????????????? | | / #?? ????????????????????????? | | ##### ##+### #?? ????????????????????????? | | #####/# ## #?? ????????????????????????? | | ] # ##""" +??* ????????????????????????? | | # ##"""" #????????????????????????????? | | # ##"""" #????????????????????????????? | | # ## """ #????????????????????????????? | | # ! ## #????????????????????????????? | | # ## #????????????????????????????? | | #######+###?#########????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 35 Energy Capacity 535 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 19 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 300 Weapon Cycling 15 Evasion (%) 59 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 5 Kinecelleration 30 Item Schematics ----------------- Recoil Nullifier | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Imp. Hacking Suite | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive M-14 Sweeper | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look Challenges ------------ None Game ------ Seed ResetTacticalMask Manual? 0 Play Time 02:31:59 Cumulative 120.1 hours Start 2024.09.13 @ 16:35:43 End 2024.09.14 @ 12:06:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 99 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 52 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cce780ca-e796-4e97-b835-f78a186880f9