Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.01 @ 10:55:38 Player: inSANE Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (13) 65 Value Destroyed (478) 478 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3663 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 603/700 Matter 290/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (6) ------ Heat Sink Medium Storage Unit Improved Terrain Scanner Weapon Shielding Hacking Suite > --- WEAPON (2) ------- Power Maul Power Maul > --- INVENTORY (8) ---- Weight Redist. System EM Pulse Gun Shock Rifle Grenade Launcher Power Maul Power Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved VTOL Module > --- UTILITY ---------- Heat Sink Medium Storage Unit Improved Terrain Scanner Weapon Shielding Hacking Suite > --- WEAPON ----------- Power Maul Power Maul > --- INVENTORY -------- Light Deuterium Engine Improved Hover Unit Weight Redist. System EM Pulse Gun Shock Rifle Grenade Launcher Power Maul Power Maul [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Improved VTOL Module Utility Heat Sink Device Heat Sink Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Weapon Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Impact Weapon Power Maul Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . . . 1 1 Utility 4 | . . 2 . . . 1 1 Weapon . | . . . . . . . . Parts Attached 35 | 6 1 11 . 1 . 14 2 Power 4 | 1 . . . . . 2 1 Engine 3 | 1 . . . . . 1 1 Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 15 | 2 . 5 . . . 7 1 Treads 1 | . . 1 . . . . . Leg 4 | . . . . . . 3 1 Wheel 4 | 2 . 2 . . . . . Hover 5 | . . 2 . . . 3 . Flight 1 | . . . . . . 1 . Utility 9 | 1 . 5 . 1 . 2 . Device 3 | . . 2 . . . 1 . Storage 2 | 1 . . . 1 . . . Processor 2 | . . 2 . . . . . Hackware 1 | . . . . . . 1 . Protection 1 | . . 1 . . . . . Artifact . | . . . . . . . . Weapon 7 | 2 1 1 . . . 3 . Energy Gun 3 | 1 1 . . . . 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 2 | 1 . 1 . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . 2 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 9 | . . . . . . 6 3 Power 3 | . . . . . . 1 2 Propulsion 6 | . . . . . . 5 1 Utility . | . . . . . . . . Weapon . | . . . . . . . . Highest Loss Streak 4 | . . . . . . 4 3 Average Slot Usage (%) 88 | . 85 78 100 96 77 95 77 Engine 8 | . 14 11 11 11 11 5 1 Core 1 | . . . . . . 3 6 Leg 3 | . . . . . . 10 16 Wheel 5 | . 28 15 . . . . . Hover 13 | . . 4 22 22 22 14 . Device 13 | . . 7 22 20 11 17 15 Storage 10 | . 14 11 11 11 11 9 7 Hackware 2 | . . . . . . 8 7 Protection 7 | . . 2 11 11 11 9 7 Energy Gun 8 | . 14 11 11 11 11 2 . Ballistic Gun 5 | . 14 11 11 9 . . . Impact Weapon 5 | . . . . . . 14 15 Naked Turns . | . . . . . . . . Heaviest Build 24 | 10 10 15 15 15 15 24 22 Greatest Support 30 | 26 26 26 16 16 16 30 30 Greatest Overweight (x) 7 | . . 1 . . . 7 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 6 6 6 6 8 8 8 8 Average Capacity 6 | 5 6 6 6 6 8 8 8 Most Carried 8 | 6 6 6 6 8 8 8 8 Average Carried 6 | 3 5 5 6 6 8 7 7 Final Capacity 8 | 6 6 6 6 8 8 8 8 Final Carried 8 | 6 6 6 6 8 8 8 6 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Matter Collected 545 | 205 . 195 . 10 . 135 . Remotely . | . . . . . . . . Salvage Created 605 | . . 210 . . . 373 22 Parts 21 | . . 10 . . . 9 2 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 10 | . . 4 . . . 5 1 Melee 5 | . . . . . . 4 1 Guns 4 | . . 4 . . . . . AOE 1 | . . . . . . 1 . Classes Destroyed 5 | . . 2 . . . 2 1 Recycler 1 | . . . . . . 1 . Watcher 2 | . . . . . . 2 . Swarmer 1 | . . . . . . . 1 Grunt 8 | . . 3 . . . 5 . Sentry 1 | . . 1 . . . . . Best Kill Streak 4 | . . 4 . . . 3 1 Combat Bots Only 4 | . . 4 . . . 2 1 Max Kills in Single Turn 1 | . . 1 . . . 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . 1 . Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Damage Taken 1221 | . 12 102 . . . 737 370 Core 285 | . . 34 . . . 154 97 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 90 | 100 100 . . . 91 72 . Volleys Fired 12 | . . 9 . . 2 1 . Largest 2 | . . 2 . . 1 1 . Hottest 63 | . . 63 . . 40 40 . Shots Fired 20 | . . 17 . . 2 1 . Gun 20 | . . 17 . . 2 1 . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 8 | . . 8 . . . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 12 | . . 9 . . 2 1 . Robot Hit Streak 9 | . . 9 . . 3 . . Robot Miss Streak 2 | . . 2 . . . 1 . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 35 | . . 11 . . 2 18 4 Core Hits 12 | . . 7 . . . 4 1 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 33 | . . . . . . 27 6 Impact 33 | . . . . . . 27 6 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . Combat Hostiles . | . . . . . . . . Follow-up Attacks 3 | . . . . . . 2 1 Damage Inflicted 1075 | . . 130 . . 28 765 152 Guns 158 | . . 130 . . 28 . . Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 917 | . . . . . . 765 152 Ramming . | . . . . . . . . Kinetic 40 | . . 40 . . . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 118 | . . 90 . . 28 . . Impact 917 | . . . . . . 765 152 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 192 | . . . . . . 169 23 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 192 | . . . . . . 169 23 Knockbacks 3 | . . . . . . 3 . Impact 3 | . . . . . . 3 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 23 | . . 23 . . . 5 . Average Temperature 9 | . . 10 . . . 3 . Received Heat Transfer 348 | . 6 42 . . . 252 48 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 9 | . . . . . . 9 . Impact Corruptions 8 | . . . . . . 6 2 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Peak Influence 168 | . 45 168 65 . . 146 30 Average Influence 58 | . 14 96 65 . . 74 5 Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 . 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 2 3 . . . 1 1 Investigation 1 | . . 1 . . . . . Extermination . | . . . . . . . . Reinforcement 5 | . 2 2 . . . 1 . Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Distress Signals 7 | . 1 4 . . . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 43 | . 4 6 1 . 3 22 7 Peak Tracking Total 6 | . 4 4 3 . 3 5 6 Tactical Retreats 7 | . 1 . 1 . . 4 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Machines Accessed 7 | . 2 3 . 1 . 1 . Terminals 5 | . 2 3 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 36 | . 4 7 . 23 . 2 . Successful 31 | . 2 4 . 23 . 2 . Failed 5 | . 2 3 . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 8 | . 3 5 . . . . . Terminals 11 | . 4 7 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . . 2 . Garrison Access . | . . . . . . . . Terminal Hacks 26 | . 1 2 . 23 . . . Record 23 | . . . . 23 . . . Robot Analysis 2 | . 1 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . . 2 . Insert Component 1 | . . . . . . 1 . Analyze 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . 1 2 . . . . . Terminals 3 | . 1 2 . . . . . Botnet 3 | . 1 2 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 2 3 . . . 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Robot Analysis Total 2 | . 1 1 . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Turns Passed 1418 | 50 65 338 119 181 182 413 70 Spaces Moved 1626 | 39 69 327 213 318 303 326 31 Core 5 | 2 . . . . . 3 . Treads . | . . . . . . . . Legs 156 | . . . . . . 125 31 Wheels 327 | 37 69 221 . . . . . Hover 1138 | . . 106 213 318 303 198 . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 56 56 56 56 52 120 Average Speed 69 | 88 90 78 56 56 56 81 149 Slowest Speed 400 | 100 90 120 56 56 56 400 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 3 25 34 42 80 58 22 2 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . . 2 1 . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 2 | . . . 1 . 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Total 1844 | 51 71 395 212 321 312 435 47 Wait 103 | 1 . 27 . . 8 58 9 Move 1619 | 38 68 326 212 317 302 325 31 Hop . | . . . . . . . . Pick Up 21 | 6 1 7 . . . 7 . Fast Attach 22 | 6 . 7 . . . 9 . Attach 6 | . . . . . . 4 2 Detach 6 | . . 4 . 2 . . . Swap 7 | . 1 4 . 1 . 1 . Drop 20 | . 1 11 . 1 . 7 . Fire 12 | . . 9 . . 2 1 . Melee 28 | . . . . . . 23 5 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 51 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Discovered new exit (range 13) 116 | -10/Materials | Entered another Materials area 116 | -9/Materials | Evolved 2 slots: Utility x2 134 | -9/Materials | Discovered new exit (range 16) 333 | -9/Materials | Build established: Mutant 353 | -9/Materials | Discovered new exit (range 9) 454 | -9/Materials | Entered Mines 476 | -9/Mines | Learned location of 1 exit from Materials 506 | -9/Mines | Learned location of Storage (-7) 571 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 571 | -9/Mines | Discovered new exit (range 5) 573 | -9/Mines | Entered Exiles 588 | -9/Exiles | Met 8R-AWN 597 | -9/Exiles | Met EX-HEX 612 | -9/Exiles | Met EX-BIN 624 | -9/Exiles | Met EX-DEC 630 | -9/Exiles | Learned location of Zion (-6) 653 | -9/Exiles | Visited The Gauntlet 747 | -9/Exiles | Discovered new exit (range 12) 754 | -9/Exiles | Entered Mines 773 | -8/Mines | Discovered new exit (range 6) 853 | -8/Mines | Discovered new exit (range 10) 936 | -8/Mines | Entered Materials 936 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 937 | -8/Materials | Identified exit to Factory 1210 | -8/Materials | Lost 4 parts (1p3n) 1349 | -8/Materials | Entered Factory 1349 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1405 | -7/Factory | Garrison activated, responded to threat 1419 | -7/Factory | Self-destructed Last Messages --------------- 01316_ Penetrated by Slug. 01345_ Slug penetrates Wall. 01348_ Aluminum Leg destroyed. PARAMETERS=PROPULSION_1,UTILITY_1 LOCATION=FACTORY GOAL=ESCAPE 01376_ K-01 Serf collects debris. 01400_ C-30 ARC bursts open, deploying its payload. 01400_ S-27 Virus unfolds itself. 01402_ Lgt. Nuclear Core destroyed. 01405_ Power Maul follow-up attack on S-27 Virus. 01405_ S-27 Virus calls for garrison reinforcements. 01405_ ALERT: Activating Garrison Access F002. 01406_ Y-54 Guardian emerges from the garrison. 01408_ S-27 Virus destroyed. 01413_ Aluminum Leg destroyed. 01417_ Destroyed VTOL Module. 01417_ Destroyed Lgt. Nuclear Core. 01417_ S-27 Virus system corrupted by crushing effect. 01418_ Lgt. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????###########??????????? | | ??? ??????????????# ???????????? | | ??????????????????# """ ""G""??????????? | | ??????????????????# """ "%" ??????????? | | ????????###########=""" " " #????????? | | ???????+ s @=s% Y +????????? | | ????????# ######+########+#?? ??????? | | ???????## ###### ???? | | ????????# ######??????????? | | ????????# #?#?????????????? | | ??? ????# #???#???????? ??? | | ????????# ####### #??????? ??????? | | ????????# ???????# #??????? ?????? | | ????????## ????????# #??????? "?????? | | ?????????# ????????###/######?? ?????? | | ?????????# ##### #?# "?????? | | ?????????+ + #?# ?? | | ??????? ?# ##### #?# """"""" | | ?????????????? ?????# #?# ? | | ????????????????????# #?# """""?? | | ???????????? ???????# #?# ?? | | ????????????????????# #?# ???? | | ???????? ?????????#?# #?# #????? | | ?????????????? ?????# #?# #????? | | ????????????????????#####+###### ##???? | | ?????????????????????# #???? | | ?????????????????????# #???? | | ?????????????????????# #???? | | ?????????????????????# #???? | | ???????????????????? # #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 54 Targeting Accuracy 10 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Imp. Hover Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatFusionAxe Manual? 0 Play Time 00:37:25 Cumulative 107.0 hours Start 2020.09.01 @ 10:11:12 End 2020.09.01 @ 10:55:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 38 Gallery% 42 Achievement% 54 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d1d36144-a048-459a-9cd6-9af8d8933440