Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.04.30 @ 17:55:51 Player: Michael Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (226) 1130 Value Destroyed (9416) 9416 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (3443) 3443 TOTAL SCORE: 20729 Bonus ------- High Alert Combat Kills 411 Follower Combat Kills 40 Win 3000 Friendly Fire -8 Cogmind --------- Core Integrity 1500/1600 Matter 217/300 Energy 241/300 System Corruption 3% Temperature Cool (7) Movement Treading (177) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Cold Fusion Reactor Cold Fusion Reactor > --- PROPULSION (4) --- Armored Heavy Treads Biometal Heavy Treads > --- UTILITY (13) ----- Advanced Heat Sink Experimental Cooling System High-capacity Storage Unit High-capacity Storage Unit Advanced Weight Redist. System Enhanced Optical Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Power Shielding Layered Heavy Armor Plating System Restoration Module > --- WEAPON (6) ------- Enhanced Nova Cannon Heavy Machine Gun Heavy Machine Gun KE Penetrator KE Penetrator Railgun > --- INVENTORY (20) --- Light Particle Reactor Light Quantum Reactor Light Quantum Reactor Biometal Heavy Treads Biometal Heavy Treads Wheel Compact Matter Pod (98) Long-range Sensor Array Advanced Thermal Shield Heavy Machine Gun KE Penetrator Linear Accelerator Fusion Bomb Launcher Falx Vibroblade Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Experimental Cooling System High-capacity Storage Unit High-capacity Storage Unit Matter Compressor Advanced Weight Redist. System Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Layered Heavy Armor Plating Advanced Hacking Suite System Restoration Module > --- WEAPON ----------- Quantum Rifle Enhanced Nova Cannon Heavy Machine Gun KE Penetrator Railgun Fusion Bomb Launcher > --- INVENTORY -------- Cold Fusion Reactor Light Particle Reactor Light Quantum Reactor Biometal Heavy Treads Biometal Heavy Treads Wheel Medium Storage Unit Compact Matter Pod Long-range Sensor Array Long-range Terrain Scanner Improved Power Shielding Advanced Thermal Shield Heavy Machine Gun KE Penetrator KE Penetrator Linear Accelerator Falx Vibroblade [Rating: 162] Favorites ----------- Power Cold Fusion Reactor Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Utility High-capacity Storage Unit Device Long-range Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Falx Energy Gun EM Pulse Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Slashing Weapon Falx Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 . . . Utility 11 | . . 1 1 1 1 2 1 2 . 2 Weapon 4 | . . 1 . 1 1 . . . 1 . Parts Attached 399 | 5 5 12 36 23 73 37 44 64 35 65 Power 29 | . 2 1 3 2 4 4 1 2 2 8 Engine 6 | . 1 1 2 2 . . . . . . Core 6 | . 1 . 1 . 1 2 . 1 . . Reactor 17 | . . . . . 3 2 1 1 2 8 Propulsion 48 | 2 . . 9 3 8 3 3 13 4 3 Treads 48 | 2 . . 9 3 8 3 3 13 4 3 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 202 | 1 3 2 3 14 43 21 27 31 16 41 Device 140 | . 1 . 1 11 29 11 16 22 12 37 Storage 10 | 1 2 . 1 . 1 . 2 1 1 1 Processor 9 | . . . . 1 6 . . 1 1 . Hackware 2 | . . . . . . . 1 . 1 . Protection 41 | . . 2 1 2 7 10 8 7 1 3 Artifact . | . . . . . . . . . . . Weapon 120 | 2 . 9 21 4 18 9 13 18 13 13 Energy Gun 25 | 1 . 3 10 1 6 1 . . 2 1 Energy Cannon 13 | . . 2 1 . 1 1 4 1 1 2 Ballistic Gun 26 | 1 . 2 6 2 . 1 1 1 6 6 Ballistic Cannon 10 | . . . . . 1 2 . 7 . . Launcher 19 | . . 2 4 1 4 1 2 2 1 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 27 | . . . . . 6 3 6 7 3 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 12 | . . 2 4 . 2 . . 1 3 . Parts Lost 61 | . . . 14 . 11 6 2 17 6 5 Power 4 | . . . 1 . . 1 . 1 . 1 Propulsion 17 | . . . 4 . 3 . . 7 3 . Utility 15 | . . . 2 . 2 1 2 5 . 3 Weapon 25 | . . . 7 . 6 4 . 4 3 1 Highest Loss Streak 10 | . . . 10 . 2 4 1 8 3 2 Average Slot Usage (%) 90 | . 94 100 94 72 91 95 97 86 81 87 Engine 1 | . . 2 8 7 1 . . . . . Reactor 3 | . . . . . 4 3 5 3 6 7 Treads 17 | . 28 22 26 16 19 17 18 13 11 8 Device 10 | . 10 11 7 9 10 11 9 6 7 13 Storage 13 | . 14 11 17 15 13 11 14 14 13 11 Processor 12 | . . . . 5 13 17 15 13 16 14 Hackware 1 | . . . . . . . 3 4 4 3 Protection 3 | . . 11 8 1 . 4 1 5 . 5 Energy Gun 3 | . 14 15 6 1 7 1 . . 2 1 Energy Cannon 2 | . . 4 5 . . 1 5 2 1 4 Ballistic Gun 5 | . 14 12 13 6 1 1 4 3 5 14 Ballistic Cannon 2 | . . . . . 2 3 5 5 . . Slashing Weapon 7 | . . . . . 11 13 8 7 6 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 171 | 7 25 35 77 78 95 103 110 140 146 171 Greatest Support 147 | 40 40 40 60 68 90 90 130 140 145 147 Greatest Overweight (x) 2 | . . . 2 2 1 1 . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 24 | 6 10 10 18 18 18 18 18 22 24 20 Average Capacity 17 | 5 7 10 17 18 18 18 18 18 19 20 Most Carried 20 | 4 10 10 18 18 18 18 18 20 20 20 Average Carried 16 | 2 6 8 14 14 17 17 17 17 13 19 Final Capacity 22 | 6 10 10 18 18 18 18 18 22 20 20 Final Carried 20 | 4 10 10 14 18 18 17 18 13 20 17 Class Distribution -------------------- 23% | Hacker-Assassin 17% | Mutant 14% | Assassin 10% | Gladiator 4% | Tank 4% | Hacker-Mutant 4% | Scavenger-Executioner 4% | Scavenger-Assassin 3% | Scavenger-Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Gladiator | -5/Factory Hacker-Assassin | -4/Factory Hacker-Assassin | -3/Research Hacker-Assassin | -2/Research Hacker-Assassin | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 6861 | 245 39 226 589 230 1284 721 713 1049 516 1249 Remotely . | . . . . . . . . . . . Salvage Created 11059 | . 93 419 1289 249 2290 1098 1429 1389 807 1996 Parts 602 | . 7 30 73 8 101 45 86 78 55 119 Haulers Intercepted 10 | . . 1 2 . 2 . 3 1 . 1 Recyclers Shooed 12 | . . 1 . . 5 2 1 1 . 2 Parts Field Recycled 6 | . . . . 6 . . . . . . Retrieved Matter 92 | . . . . 92 . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 156 | . 2 9 31 4 24 16 20 14 9 27 Melee 42 | . . . 1 . 13 10 5 7 4 2 Guns 50 | . 2 5 18 1 6 2 2 1 1 12 Cannons 29 | . . . 3 . 4 1 6 5 3 7 AOE 32 | . . 4 9 2 . 3 7 1 . 6 Classes Destroyed 15 | . 1 7 4 2 1 . . . . . Worker 19 | . . 1 3 . 2 . 5 3 . 5 Builder 12 | . . . . . 2 . 1 2 . 7 Tunneler 1 | . . . 1 . . . . . . . Hauler 10 | . . 1 2 . 2 . 3 1 . 1 Recycler 15 | . . 1 1 . 5 2 1 3 1 1 Operator 2 | . . 1 . . . . 1 . . . Watcher 11 | . . 1 . . 2 2 3 1 . 2 Swarmer 35 | . . 4 9 . 4 5 9 . . 4 Grunt 47 | . 2 4 9 . 9 6 4 4 . 9 Brawler 2 | . . . 2 . . . . . . . Duelist 5 | . . . 3 . 2 . . . . . Protector 1 | . . . 1 . . . . . . . Sentry 18 | . . 1 7 2 2 1 . 2 2 1 Hunter 11 | . . . . 1 1 1 . 2 2 4 Programmer 37 | . . . . 1 6 3 7 6 5 9 Best Kill Streak 16 | . 2 3 5 2 4 5 6 6 3 16 Combat Bots Only 9 | . 2 3 4 2 4 5 5 2 3 9 Max Kills in Single Turn 6 | . 1 2 3 1 1 2 5 2 1 6 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 2 3 1 . 2 3 1 . 2 Melee 1 | . . . 1 . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 17929 | . 46 343 2468 357 2886 1302 1503 4509 1776 2739 Core 1819 | . 10 38 350 43 343 171 119 442 203 100 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 80 | 100 96 90 36 93 59 82 89 66 86 93 Volleys Fired 333 | . 4 26 80 22 56 16 27 24 17 61 Largest 6 | . 2 3 3 2 4 3 4 5 6 6 Hottest 364 | . 60 135 146 59 243 188 278 279 284 364 Shots Fired 1038 | . 8 63 236 41 149 33 85 82 67 274 Gun 692 | . 8 46 183 22 105 19 24 23 51 211 Cannon 285 | . . 11 42 . 36 12 57 54 16 57 Launcher 61 | . . 6 11 19 8 2 4 5 . 6 Special . | . . . . . . . . . . . Kinetic 597 | . 4 26 130 22 55 20 49 63 41 187 Thermal 291 | . . 11 93 . 29 5 32 14 26 81 Explosive 42 | . . 6 11 . 8 2 4 5 . 6 Electromagnetic 108 | . 4 20 2 19 57 6 . . . . Robot Hit Streak 40 | . 6 14 38 26 21 21 16 40 20 22 Robot Miss Streak 2 | . . 1 2 2 2 1 1 2 1 1 Penetration Max 1 | . . . . . . . . 1 . 1 Secondary Targets 3 | . . . 3 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 959 | . 6 42 185 36 178 61 97 142 53 159 Core Hits 437 | . 5 23 88 11 68 29 51 54 18 90 Critical Hits 40 | . . . 6 . 3 5 7 11 1 7 Critical Kills 16 | . . . 1 . 1 2 1 6 1 4 Critical Parts Destroyed 23 | . . . 5 . 2 2 6 5 . 3 Melee Attacks 424 | . . . . . 112 63 82 122 22 23 Impact . | . . . . . . . . . . . Slashing 424 | . . . . . 112 63 82 122 22 23 Piercing . | . . . . . . . . . . . Sneak Attacks 35 | . . . . . 12 4 6 11 . 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 36 | . . . . . 7 7 5 14 3 . Damage Inflicted 34066 | . 66 779 3741 672 5666 2867 4558 6384 1983 7350 Guns 8337 | . 66 336 2131 305 1219 275 328 446 690 2541 Cannons 6390 | . . 137 515 . 763 219 1210 1392 500 1654 Explosions 5390 | . . 306 1078 367 46 202 758 263 . 2370 Melee 13865 | . . . . . 3638 2171 2262 4247 762 785 Ramming 84 | . . . 17 . . . . 36 31 . Kinetic 7261 | . 14 99 1208 305 806 280 702 1389 411 2047 Thermal 6586 | . . 137 1418 . 682 137 836 449 779 2148 Explosive 4922 | . . 306 1078 . 8 202 695 263 . 2370 Electromagnetic 1348 | . 52 237 20 367 532 77 63 . . . Impact . | . . . . . . . . . . . Slashing 13865 | . . . . . 3638 2171 2262 4247 762 785 Piercing . | . . . . . . . . . . . Highest Corruption 23 | . . . 1 2 4 2 1 23 13 7 Average Corruption 4 | . . . 1 2 2 1 1 10 8 3 Corruption Purged 19 | . . . . . 3 3 1 1 . 11 Effects 154 | . . . 2 4 29 3 . 68 31 17 Message Errors 29 | . . . . 2 7 . . 10 6 4 Matter Fused 25 | . . . . . 6 . . 10 5 4 Heat Flow Errors 13 | . . . . 1 3 . . 3 6 . Energy Discharges 17 | . . . . . 7 1 . 7 1 1 Parts Rejected 1 | . . . . . . . . 1 . . Data Loss (minor) 13 | . . . 1 . 1 1 . 5 2 3 Data Loss (major) 4 | . . . . . . . . 1 2 1 Misfires 2 | . . . . . . . . 1 1 . Alerts 2 | . . . . . . . . 2 . . Misdirections 6 | . . . . . . . . 5 1 . Targeting Errors 37 | . . . 1 1 4 1 . 22 5 3 Weapon Failures 5 | . . . . . 1 . . 1 2 1 Overload Shots 1 | . . . . . 1 . . . . . Overflow Damage 1808 | . . 21 20 6 386 252 252 538 39 294 Projectiles 138 | . . 8 . . 11 14 38 31 . 36 Explosions 198 | . . 13 20 6 . . 31 . . 128 Melee 1472 | . . . . . 375 238 183 507 39 130 Knockbacks 17 | . . . . . 3 1 2 11 . . Impact 1 | . . . . . . . . 1 . . Kinetic 16 | . . . . . 3 1 2 10 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 265 | . . 29 21 48 . . 76 . . 91 Shots 14 | . . 3 1 5 . . 2 . . 3 Rammed 10 | . . . 3 . . . . 5 2 . Targets Rammed 11 | . . . 4 . . . . 5 2 . Kicked . | . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . Highest Temperature 522 | . 19 60 312 92 318 240 322 250 272 522 Average Temperature 94 | . 13 22 103 47 79 111 108 69 83 109 Received Heat Transfer 3277 | . 39 114 1081 84 1005 147 162 492 72 81 Effects 12 | . . . 3 . 3 . . . 2 4 Shutdowns 1 | . . . . . . . . . . 1 Energy Bleed 2 | . . . 1 . . . . . . 1 Interference 9 | . . . 2 . 3 . . . 2 2 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Fried 5 | . . 1 . 2 1 1 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . 1 . . . 1 . Combat Hostiles 2 | . . . . . 1 . . . 1 . Parts Melted 14 | . . . 2 1 3 1 . . 3 4 Heat Transferred 8824 | . . 222 2666 . 1222 200 1200 650 740 1924 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 629 | . 65 295 629 234 456 413 445 217 189 617 Average Influence 147 | . 46 158 424 162 78 107 274 72 45 170 Maximum Alert Level 2 | . . 1 2 1 2 2 2 1 . 2 Low Security (%) 71 | 100 100 49 6 48 91 94 19 97 100 73 Level 1 20 | . . 50 27 51 8 . 72 2 . 13 Level 2 7 | . . . 65 . . 5 7 . . 12 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 41 | . . 2 3 1 11 4 5 3 3 9 Investigation 3 | . . 1 . . 1 . . . . 1 Extermination 21 | . . . . 1 5 3 4 3 3 2 Reinforcement 9 | . . 1 . . 2 1 1 . . 4 Assault 4 | . . . 3 . . . . . . 1 Garrison 4 | . . . . . 3 . . . . 1 Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced 3 | . . . . . . . 1 . . 2 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 7 | . . 1 . . 1 . . 2 1 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 255 | . 3 14 55 5 48 20 27 33 14 36 Peak Tracking Total 14 | . 2 3 14 2 8 5 6 8 5 9 Tactical Retreats 22 | . . 1 5 . 14 . 1 1 . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 8 | . . . . 1 4 1 . 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 21 | . . 2 3 . . . 14 1 . 1 Max in Single Turn 4 | . . 1 2 . . . 4 1 . 1 Garrison Access 5 | . . . . . 1 1 1 . . 2 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . 1 1 . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 67 | . . 5 4 4 20 9 9 4 3 9 Terminals 27 | . . 2 2 3 7 3 2 3 2 3 Fabricators 7 | . . . . . 4 2 . . . 1 Repair Stations 7 | . . . . 1 . 2 2 . 1 1 Recycling Units 11 | . . 2 . . 4 1 2 1 . 1 Scanalyzers 9 | . . 1 2 . 3 . 2 . . 1 Garrison Access 6 | . . . . . 2 1 1 . . 2 Total Hacks 166 | . . 11 9 15 55 25 21 9 7 14 Successful 97 | . . 5 6 9 29 15 17 6 3 7 Failed 69 | . . 6 3 6 26 10 4 3 4 7 Catastrophic 12 | . . . 1 2 3 2 . 1 . 3 Database Lockouts . | . . . . . . . . . . . Manual 31 | . . . . 4 10 7 3 5 1 1 Terminals 75 | . . 5 5 10 19 13 5 8 5 5 Fabricators 19 | . . . . . 12 5 . . . 2 Repair Stations 17 | . . . . 5 . 4 5 . 2 1 Recycling Units 14 | . . 3 . . 6 1 2 1 . 1 Scanalyzers 31 | . . 3 4 . 14 . 8 . . 2 Garrison Access 10 | . . . . . 4 2 1 . . 3 Terminal Hacks 24 | . . . 2 4 3 6 2 4 1 2 Record 2 | . . . . . . 1 1 . . . Part Schematic 3 | . . . . 1 . . . 2 . . Open Door 1 | . . . . . . . . . . 1 Level Access Points 4 | . . . . 1 1 1 . 1 . . Branch Access Points 1 | . . . . . . 1 . . . . Emergency Access Points 1 | . . . . 1 . . . . . . Machine Index 1 | . . . 1 . . . . . . . Terminal Index 3 | . . . . . 1 1 . 1 . . Fabricator Index 1 | . . . . . 1 . . . . . Locate Traps 4 | . . . 1 1 . . 1 . . 1 Recall Extermination 1 | . . . . . . 1 . . . . Registered Components 2 | . . . . . . 1 . . 1 . Fabricator Hacks 15 | . . . . . 9 4 . . . 2 Load Schematic 7 | . . . . . 4 2 . . . 1 Build 8 | . . . . . 5 2 . . . 1 Repair Station Hacks 12 | . . . . 4 . 2 4 . 2 . Scan Component 7 | . . . . 2 . 2 2 . 1 . Repair 5 | . . . . 2 . . 2 . 1 . Recycling Unit Hacks 9 | . . 2 . . 3 . 2 1 . 1 Retrieve Components 9 | . . 2 . . 3 . 2 1 . 1 Scanalyzer 25 | . . 3 4 . 11 . 6 . . 1 Insert Component 13 | . . 1 2 . 5 . 4 . . 1 Analyze 12 | . . 2 2 . 6 . 2 . . . Garrison Access Hacks 4 | . . . . . 1 1 1 . . 1 Seal Access 4 | . . . . . 1 1 1 . . 1 Unauthorized Hacks 8 | . . . . 1 2 2 2 1 . . Terminals 7 | . . . . 1 1 2 2 1 . . Assimilate 2 | . . . . . . 1 1 . . . Botnet 5 | . . . . 1 1 1 1 1 . . Fabricators 1 | . . . . . 1 . . . . . Prioritize 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 55 | . . 4 4 3 18 7 6 4 2 7 Full Trace Events 2 | . . 1 . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 10 | . . 1 1 1 3 . 2 2 . . Parts Built 9 | . . . . . 5 2 . . . 2 Matter 1270 | . . . . . 554 570 . . . 146 Time 476 | . . . . . 136 304 . . . 36 Total Part Build Rating 25 | . . . . . 9 10 . . . 6 Parts Repaired 5 | . . . . 2 . . 2 . 1 . Time 244 | . . . . 58 . . 106 . 80 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 44 | . . 1 . . 13 . 11 10 . 9 Parts Scanalyzed 8 | . . 1 2 . 3 . 1 . . 1 Part Schematics Acquired 7 | . . 1 1 . 3 . 2 . . . Parts Damaged 1 | . . . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 9 | . . . . . 3 . 2 . . 4 Machine Destruction 2 | . . . . . . . 2 . . . Programmers 7 | . . . . . 3 . . . . 4 Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 5 | . . . . . 3 1 1 . . . Largest Group 3 | . . . . . 3 1 1 . . . Highest-Rated Group 93 | . . . . . 93 31 26 . . . Highest-Rated Ally 31 | . . . . . 31 31 26 . . . Total Orders 2 | . . . . . . 1 1 . . . STAY 2 | . . . . . . 1 1 . . . Ally Attacks 13 | . . . . . 11 2 . . . . Total Damage 229 | . . . . . 207 22 . . . . Kills 1 | . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 14363 | 71 273 324 1032 773 3512 1693 2047 2083 881 1674 Spaces Moved 6352 | 42 148 131 361 343 1675 786 943 796 393 734 Core 6 | 6 . . . . . . . . . . Treads 6346 | 36 148 131 361 343 1675 786 943 796 393 734 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 150 145 150 Average Speed 164 | 144 160 160 177 175 164 166 160 160 158 165 Slowest Speed 200 | 160 160 160 200 200 180 180 160 180 172 177 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 22 | 5 28 13 44 9 42 17 28 27 12 22 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 232 | . . . 17 . 76 20 35 40 12 32 Terrain Destroyed 573 | . . 39 43 . 89 36 113 72 16 165 Melee 138 | . . . . . 33 20 35 39 4 7 Projectile 82 | . . 1 . . . 7 10 13 12 39 AOE 353 | . . 38 43 . 56 9 68 20 . 119 Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 8771 | 50 177 196 577 468 2127 1027 1265 1318 578 988 Wait 1105 | . 13 13 73 65 187 123 158 310 81 82 Move 6341 | 41 147 130 360 342 1674 785 942 795 392 733 Hop . | . . . . . . . . . . . Pick Up 79 | 4 5 4 8 8 17 7 9 4 9 4 Fast Attach 99 | 5 3 4 9 10 17 4 5 12 20 10 Attach 74 | . . 2 8 3 11 7 5 15 13 10 Detach 65 | . 1 4 4 2 12 2 3 8 19 10 Swap 226 | . 2 6 19 10 45 26 34 37 2 45 Drop 87 | . 2 7 12 4 20 6 10 7 7 12 Fire 333 | . 4 26 80 22 56 16 27 24 17 61 Melee 349 | . . . . . 88 51 72 101 16 21 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 11 | . . . 4 . . . . 5 2 . Escape Stasis 2 | . . . . 2 . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory (discovered 3 exits: *Res x2 / [*Ext]) -3/Research (discovered 4 exits: *Res x3 / *Tes) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 345 | -10/Materials | Entered another Materials area 345 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 637 | -9/Materials | Discovered new exit (range 16) 669 | -9/Materials | Entered another Materials area 669 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 794 | -8/Materials | Build established: Tank 1363 | -8/Materials | Build established: Scavenger-Tank 1469 | -8/Materials | First assault squad dispatched 1579 | -8/Materials | Lost 3 parts (1u2w) 1620 | -8/Materials | Core integrity fell below 50% 1681 | -8/Materials | Discovered new exit (range 12) 1701 | -8/Materials | Entered Factory 1701 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1729 | -7/Factory | Lost 10 parts (1p4n1u4w) 1775 | -7/Factory | Identified exit to Factory 1903 | -7/Factory | Build established: Mutant 2124 | -7/Factory | Repaired Lgt. Treads 2157 | -7/Factory | Repaired Hvy. Assault Rifle 2474 | -7/Factory | Entered another Factory area 2474 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2747 | -6/Factory | Build established: Skirmisher 2996 | -6/Factory | Garrison activated, responded to threat 3251 | -6/Factory | Discovered new exit (range 18) 3828 | -6/Factory | Discovered new exit (range 15) 3873 | -6/Factory | Fabricated Grenade Launcher (x1) 4234 | -6/Factory | Build established: Assassin 4781 | -6/Factory | Build established: Mutant 5337 | -6/Factory | Fabricated Imp. Propulsion Shielding (x2) 5366 | -6/Factory | Fabricated EM Pulse Gun? 5418 | -6/Factory | Fabricated EM Pulse Gun? 5671 | -6/Factory | Local fabrication network quarantined 5768 | -6/Factory | Identified exit to Factory 5792 | -6/Factory | Allied Derelicts emerged from ambush trap array 5881 | -6/Factory | Build established: Gladiator 5986 | -6/Factory | Entered another Factory area 5986 | -5/Factory | Accompanied by 1 ally 5986 | -5/Factory | Evolved 2 slots: Utility x2 6502 | -5/Factory | Identified exit to Upper Caves 6502 | -5/Factory | Identified exit to Factory 7059 | -5/Factory | Lost 4 parts (1p3w) 7339 | -5/Factory | Build established: Assassin 7471 | -5/Factory | Fabricated Cold Fusion Reactor (x1) 7594 | -5/Factory | Local fabrication network quarantined 7630 | -5/Factory | Fabricated Cold Fusion Reactor (x1) 7679 | -5/Factory | Entered another Factory area 7679 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8464 | -4/Factory | Discovered new exit (range 14) 8521 | -4/Factory | Repaired KE Penetrator 8674 | -4/Factory | Discovered new exit (range 13) 8752 | -4/Factory | Build established: Hacker-Assassin 8925 | -4/Factory | Discovered new exit (range 22) 9012 | -4/Factory | Identified exit to Research 9436 | -4/Factory | Repaired Falx 9726 | -4/Factory | Entered Research 9726 | -3/Research | Evolved 2 slots: Utility x2 9760 | -3/Research | Discovered new exit (range 22) 10487 | -3/Research | Identified exit to Research 10509 | -3/Research | Discovered new exit (range 11) 10782 | -3/Research | Identified exit to Testing 10972 | -3/Research | System corruption reached 10% 10999 | -3/Research | Lost 4 parts (1n2u1w) 11809 | -3/Research | Entered another Research area 11809 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 11810 | -2/Research | Lost 8 parts (1p6n1w) 11971 | -2/Research | Found Prototype Device 11971 | -2/Research | Identified Exp. Shield Generator 12091 | -2/Research | Repaired Cold Fusion Reactor 12115 | -2/Research | Found Prototype Slashing Weapon 12115 | -2/Research | Identified Vibroblade 12119 | -2/Research | Found Vibroblade 12175 | -2/Research | Lost 3 parts (1n2w) 12417 | -2/Research | System corruption reached 10% 12641 | -2/Research | Discovered new exit (range 14) 12670 | -2/Research | Found Fusion Bomb Launcher 12688 | -2/Research | Identified exit to Access 12690 | -2/Research | Entered Access 12690 | -1/Access | Evolved 2 slots: Utility x2 13024 | -1/Access | Garrison activated, responded to threat 13876 | -1/Access | Fabricated Imp. Weapon Shielding? 14207 | -1/Access | Destroyed 9 combat bots 14278 | -1/Access | Discovered new exit (range 6) 14337 | -1/Access | Identified exit to Surface 14364 | *** | Escaped! Last Messages --------------- 14330_ R-10 Processor collects Sml. Battery. 14331_ K-01 Serf collects debris. 14333_ R-10 Processor collects Adv. Heat Sink. 14333_ R-10 Processor collects KE Penetrator. 14334_ R-10 Processor collects Adv. Heat Sink. 14337_ R-10 Processor collects Adv. Target Analyzer. 14337_ EXIT=IDENTIFIED: SURFACE 14341_ R-10 Processor collects Biometal Leg. 14346_ System Restoration Module purges 1% of system corruption (2%). 14351_ Slug penetrates G-73 Enforcer. 14351_ Destroyed Hvy. Laser. 14351_ R-10 Processor destroyed. 14351_ Slug penetrates G-73 Enforcer. 14351_ K-01 Serf collects debris. 14356_ Slug penetrates Wall. 14360_ K-01 Serf collects debris. 14360_ G-73 Enforcer destroyed. 14360_ Slug penetrates Wall. 14363_ K-01 Serf collects debris. [Achievement: Straight Shot] Map ----- +----------------------------------------------------+ | ????? ? # ##### #### ## #?## | | ???? ? ?? ? ? ? + ?? #### ## ####?? ? | | ??#? ?? # ###### ## | | ?#?# ? # ###### ##?### % +? ? | | ?#?#?#?### ######+####### #### # # ## ? | | ??#####?#?## ? # ##### ## ??? | | ? ## # ### # ##? | | ## ? # ## # ##%% # # #? ?? | | ## # ### ###% # ####### | | ## # % [ !%! ## | | ##+##########"#= !*%= " ## | | + ** = !!!= #? | | # % ! ## | | # ############### ### ########### #? | | # #########?#### # # ###### #? | | ? ? # ####?######?## # # ########?##? # | | # ###########?# ######?####??### # | | ########### ##############################? ? # | | #?######### ##???############?###########?? ?? | | ########### ####### ####################### ?#? | | #?######### """T""" ""?" ### ??#? | | #??## # !""% "" """" ? #?#?? ??? | | ##### #!%k k u """" ?## ? ?# | | ###?# # == %* """" ? | | ?#?## ?# "" """" ? ? ?? | | ? # # @" """" ? ? ? | | # # "?"" ??? | | ? / ? # uu """" ?? ##?#+##?? | | #? ?# """" # ?? ?? | | ?? #? # Au p """" # ?? ??? | | ? ?#? #p ####### ##################### ?? ? ?? | | ? ??? ? # ####?###############?########? ? ??? | | # ??# ?? # ##?######?#################?#? ????? | | # ######## ###?###########?#######?##?##? ??? | | # ???###### #######################?##### ??? | | # ######## ??#?###############?##?####?? ? ???? | | ? ####### ######?#?#?#?#?#?######?##?## ?????? | | ?T? ###??######?#?########?##?#?? ????? | | "? ? ? ############?######?##??####?? ?????? | | ?###/########?##?######?####?#?###?####???????? | | # ?# ############?###?##?##########??????? | | ?? ?# ? ? ? ?# ? #####?#?#?#???????? | | ???#? ?? # ? # ? #?########????????? | | ? ?##? ?" # ? ? ?? ####?###??????????? | | ? ?## """ # ? # ? ?###?#?#??????????? | | ?????? """ ? ## #? ? ? #?###?#???????????? | | ????????" ? ?#? ## ?? ? ?#??##?????????????? | | ???????? ?? ?#? ## ? " ???????????????????? | | ??????????????#???# "?"???????????????????????? | | ???????????????????? ???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 118 Energy Generation 43 Energy Capacity 450 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Additional Mass Support 9 Heat Shielding 75 Armor Coverage 900 Resistance: KI 40 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 6 Melee Accuracy 8 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 24 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Imp. Propulsion Shielding | -8/Materials | Scanalyzed Adv. Cooling System | -7/Factory | Hacked EM Pulse Gun | -6/Factory | Scanalyzed Imp. Weapon Shielding | -6/Factory | Scanalyzed Cold Fusion Reactor | -6/Factory | Scanalyzed Lyr. Medium Armor Plating | -4/Factory | Scanalyzed Hrd. Heavy Armor Plating | -4/Factory | Scanalyzed Imp. Hacking Suite | -3/Research | Hacked Imp. Heavy Siege Treads | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Grenade Launcher | x1 | -6/Factory Imp. Propulsion Shielding | x2 | -6/Factory EM Pulse Gun | x1 | -6/Factory EM Pulse Gun | x1 | -6/Factory Cold Fusion Reactor | x1 | -5/Factory Cold Fusion Reactor | x1 | -5/Factory Imp. Weapon Shielding | x2 | -1/Access Alien Tech Used ----------------- None Achievements -------------- Rockin' Loadout Straight Shot Tank Challenges ------------ None Game ------ Seed ImpulseTrackerSuperbattery Manual? 0 Play Time 05:00:36 Cumulative 72.5 hours Start 2020.04.27 @ 14:45:24 End 2020.04.30 @ 17:55:51 Sessions 6 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 24 Rogue 0 Adventurer 24 Explorer 0 Win Type 0 Total 3 Types 3/0/0/0/0/0/0 Lore% 23 Gallery% 39 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 9590345a-94e6-4022-84de-90f3c80b842a