Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.12 @ 22:18:36 Player: Bacarospus Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (87) 435 Value Destroyed (3375) 3375 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1254) 1254 TOTAL SCORE: 9284 Bonus ------- High Alert Combat Kills 219 Follower Combat Kills 35 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 266/300 Energy 24/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- Electrolaser > --- INVENTORY (4) ---- Launcher Guidance Computer Kinecellerator Improved ECM Suite Relay Coupler [NC] (21) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod Advanced Targeting Computer Microactuators > --- WEAPON ----------- Arc Projector EM Pulse Cannon Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Improved Heat Sink Improved Signal Interpreter Launcher Guidance Computer Improved ECM Suite Relay Coupler [NC] Small Laser Small Laser [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Low Fac Slots Evolved 8 | . . 2 . . . 2 . . 2 . 2 Power 1 | . . . . . . . . . 1 . . Propulsion 1 | . . . . . . . . . 1 . . Utility 4 | . . 1 . . . 2 . . . . 1 Weapon 2 | . . 1 . . . . . . . . 1 Parts Attached 94 | 4 8 8 . 1 8 5 17 6 26 4 7 Power 12 | 1 . 1 . . . . 2 . 8 . . Engine 4 | 1 . 1 . . . . 1 . 1 . . Core 8 | . . . . . . . 1 . 7 . . Reactor . | . . . . . . . . . . . . Propulsion 25 | 2 2 2 . . 2 . 6 5 4 1 1 Treads 14 | 2 1 2 . . . . 4 2 3 . . Leg 8 | . . . . . 2 . 2 3 . . 1 Wheel 1 | . 1 . . . . . . . . . . Hover 2 | . . . . . . . . . 1 1 . Flight . | . . . . . . . . . . . . Utility 21 | 1 2 1 . 1 2 2 3 . 5 1 3 Device 11 | . 1 1 . . 1 1 1 . 3 . 3 Storage 4 | 1 1 . . 1 . . 1 . . . . Processor 2 | . . . . . 1 . 1 . . . . Hackware . | . . . . . . . . . . . . Protection 4 | . . . . . . 1 . . 2 1 . Artifact . | . . . . . . . . . . . . Weapon 36 | . 4 4 . . 4 3 6 1 9 2 3 Energy Gun 24 | . 4 4 . . 3 3 1 . 5 2 2 Energy Cannon 2 | . . . . . . . . . 2 . . Ballistic Gun 7 | . . . . . 1 . 5 . 1 . . Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 1 | . . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . . Parts Lost 55 | . . 1 . . 2 . 13 3 15 12 9 Power 6 | . . . . . . . 1 1 3 1 . Propulsion 10 | . . . . . . . 4 . 2 3 1 Utility 16 | . . . . . 1 . 3 . 3 3 6 Weapon 23 | . . 1 . . 1 . 5 2 7 5 2 Highest Loss Streak 12 | . . 1 . . 2 . 5 2 7 12 6 Average Slot Usage (%) 88 | . 92 99 100 100 94 100 94 90 84 56 15 Engine 6 | . 14 11 11 11 11 9 6 2 1 . . Core 3 | . . . . . . . 1 . 10 8 . Treads 12 | . 25 19 22 22 1 . 6 2 15 5 . Leg 5 | . . . . . 21 18 10 15 . . . Device 13 | . 11 22 22 22 20 18 11 9 10 2 4 Storage 13 | . 14 11 11 11 11 9 15 18 15 9 3 Processor 6 | . . . . . 1 9 15 18 7 7 3 Protection 1 | . . . . . . 9 2 . 1 4 1 Energy Gun 14 | . 25 32 33 33 27 18 4 . 5 4 . Energy Cannon 1 | . . . . . . . . . 4 . . Ballistic Gun 7 | . . . . . 1 9 21 18 4 3 . Naked Turns 12 | . . . . . . . . . . . 12 Heaviest Build 79 | 9 26 29 29 45 47 52 55 55 79 79 47 Greatest Support 76 | 40 40 40 40 40 40 30 40 56 76 48 15 Greatest Overweight (x) 15 | . 7 1 . 1 3 1 15 2 1 15 15 Average Overweight (x) . | . . . . . 1 1 1 . . 3 5 Largest Inventory Capacity 12 | 6 10 10 10 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 9 10 10 10 12 12 12 12 12 12 8 Most Carried 12 | 2 7 10 10 10 12 11 12 12 12 12 6 Average Carried 8 | 1 4 8 10 9 10 9 7 11 9 9 5 Final Capacity 12 | 6 10 10 10 12 12 12 12 12 12 12 4 Final Carried 12 | 2 6 10 10 9 11 10 8 12 12 6 4 Class Distribution -------------------- 61% | Scavenger-Skirmisher 21% | Mutant 9% | Scavenger-Mutant 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Low Fac Matter Collected 2323 | 188 46 366 . . 64 . 776 168 584 80 51 Remotely . | . . . . . . . . . . . . Salvage Created 3009 | . 79 283 . . 141 . 966 260 846 324 110 Parts 178 | . 4 22 . . 10 . 54 27 47 9 5 Haulers Intercepted 1 | . . . . . . . . 1 . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . 10 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Low Fac Combat Hostiles Destroyed 69 | . 2 6 . . 7 . 24 7 14 7 2 Guns 52 | . 2 6 . . 5 . 23 5 3 7 1 Cannons 9 | . . . . . . . . . 8 . 1 AOE 7 | . . . . . 2 . 1 2 2 . . Classes Destroyed 13 | . 2 2 . . 3 . 1 1 4 . . Worker 3 | . . . . . . . . . 3 . . Builder 4 | . . . . . 1 . . . 3 . . Tunneler 2 | . . 1 . . . . . 1 . . . Hauler 1 | . . . . . . . . 1 . . . Recycler 2 | . . . . . . . . . 2 . . Watcher 6 | . 1 . . . . . . 3 2 . . Swarmer 23 | . . . . . 6 . 7 6 1 3 . Grunt 26 | . 2 3 . . . . 9 1 7 2 2 Brawler 3 | . . . . . . . . . 1 2 . Duelist 4 | . . . . . . . 2 . 2 . . Sentry 9 | . . 3 . . . . 5 . 1 . . Hunter 2 | . . . . . 1 . 1 . . . . Programmer 2 | . . . . . . . . . 2 . . Best Kill Streak 8 | . 2 3 . . 4 . 7 4 8 6 1 Combat Bots Only 7 | . 1 3 . . 3 . 7 3 6 6 1 Max Kills in Single Turn 4 | . 1 1 . . 3 . 2 4 3 1 1 Gunslinging 1 | . . . . . 1 . 1 . . . . Exploded 2 | . . . . . 1 . 1 2 1 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Low Fac Damage Taken 7705 | . 272 297 . . 186 . 1748 242 1682 1621 1657 Core 1909 | . 48 30 . . 76 . 279 55 170 390 861 Absorbed by Shields 215 | . . . . . 14 . 181 . . . 20 Core Remaining (%) 62 | 100 80 . . . 73 . . 39 . 20 . Volleys Fired 219 | . 13 16 . . 7 . 77 18 48 24 16 Largest 3 | . 2 3 . . 3 . 3 3 3 2 1 Hottest 200 | . 100 130 . . 130 . 121 82 200 119 69 Shots Fired 506 | . 26 43 . . 19 . 217 46 99 40 16 Gun 442 | . 26 43 . . 19 . 217 39 49 40 9 Cannon 44 | . . . . . . . . . 37 . 7 Launcher 20 | . . . . . . . . 7 13 . . Special . | . . . . . . . . . . . . Kinetic 263 | . . . . . . . 169 39 34 14 7 Thermal 161 | . 26 43 . . 5 . 23 . 29 26 9 Explosive 20 | . . . . . . . . 7 13 . . Electromagnetic 62 | . . . . . 14 . 25 . 23 . . Robot Hit Streak 33 | . 6 15 . . 8 . 18 4 18 33 7 Robot Miss Streak 10 | . 2 3 . . 5 . 5 4 10 6 3 Penetration Max 1 | . . . . . . . 1 . . . . Secondary Targets 14 | . . 2 . . 1 . 9 2 . . . Max Gunslinging Chain 1 | . . 1 . . 1 . 1 1 . . . Shots Hit Robots 317 | . 19 31 . . 8 . 134 22 54 38 11 Core Hits 173 | . 7 12 . . 8 . 50 18 48 24 6 Critical Hits 2 | . . . . . . . 1 . 1 . . Critical Kills 1 | . . . . . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . Melee Attacks 7 | . . . . . . . . . . 7 . Impact 7 | . . . . . . . . . . 7 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6961 | . 241 361 . . 265 . 2105 787 2260 680 262 Guns 4111 | . 241 361 . . 113 . 1872 262 516 594 152 Cannons 762 | . . . . . . . . . 652 . 110 Explosions 2002 | . . . . . 152 . 233 525 1092 . . Melee 86 | . . . . . . . . . . 86 . Ramming . | . . . . . . . . . . . . Kinetic 2401 | . . . . . . . 1433 262 326 270 110 Thermal 2188 | . 241 361 . . 176 . 435 . 499 324 152 Explosive 1355 | . . . . . . . . 439 916 . . Electromagnetic 931 | . . . . . 89 . 237 86 519 . . Impact 86 | . . . . . . . . . . 86 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 19 | . . . . . . . . . 9 19 4 Average Corruption 8 | . . . . . . . . . 7 13 4 Corruption Purged . | . . . . . . . . . . . . Effects 67 | . . . . . . . . . 40 25 2 Message Errors 8 | . . . . . . . . . 4 3 1 Matter Fused 15 | . . . . . . . . . 12 2 1 Heat Flow Errors 7 | . . . . . . . . . 4 3 . Energy Discharges 3 | . . . . . . . . . 1 2 . Parts Rejected 2 | . . . . . . . . . 1 1 . Data Loss (minor) 5 | . . . . . . . . . 5 . . Data Loss (major) 4 | . . . . . . . . . 2 2 . Misfires 3 | . . . . . . . . . 2 1 . Misdirections 2 | . . . . . . . . . . 2 . Targeting Errors 16 | . . . . . . . . . 7 9 . Weapon Failures 2 | . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 135 | . . . . . 12 . . 44 79 . . Projectiles 25 | . . . . . . . . . 25 . . Explosions 110 | . . . . . 12 . . 44 54 . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 551 | . . . . . 26 . 48 108 369 . . Shots 13 | . . . . . 1 . 1 3 8 . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 515 | . 330 246 . . 150 . 308 . 236 515 30 Average Temperature 112 | . 146 84 . . 74 . 122 . 55 180 16 Received Heat Transfer 2058 | . 150 147 . . . . 561 18 279 423 480 Effects 8 | . . 2 . . . . 1 . . 5 . Shutdowns 3 | . . . . . . . . . . 3 . Energy Bleed 1 | . . . . . . . 1 . . . . Interference 2 | . . 2 . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . . . . . 1 . 2 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Parts Melted 7 | . . 2 . . . . . . 4 . 1 Heat Transferred 4354 | . 703 895 . . 162 . 559 . 925 814 296 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . 2 . 4 . 1 . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Low Fac Peak Influence 800 | . 102 202 31 . 183 5 800 706 593 . 141 Average Influence 330 | . 25 99 31 . 102 4 493 534 409 . 122 Maximum Alert Level 3 | . . 1 . . . . 3 3 2 . . Low Security (%) 38 | 100 100 98 100 . 100 100 15 . . . 100 Level 1 13 | . . 1 . . . . 12 18 27 . . Level 2 43 | . . . . . . . 56 72 72 . . Level 3 4 | . . . . . . . 15 9 . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . 1 3 . . . . . 1 5 . . Investigation 4 | . . 2 . . . . . 1 1 . . Extermination 3 | . . . . . . . . . 3 . . Reinforcement 3 | . 1 1 . . . . . . 1 . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Low Fac Distress Signals 6 | . 1 4 . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 107 | . 9 14 . . 9 . 27 12 21 10 5 Peak Tracking Total 9 | . 4 4 . . 3 . 6 4 4 9 3 Tactical Retreats 9 | . 2 1 . . . . 3 . 1 1 1 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Low Fac Traps Triggered 15 | . 1 2 . . . . 8 1 3 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Low Fac Machines Disabled 15 | . . . . . 1 . 3 4 7 . . Max in Single Turn 3 | . . . . . 1 . 1 2 3 . . Garrison Relay 3 | . . . . . . . 3 . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Low Fac Machines Accessed 4 | . . 1 . . . 2 . . 1 . . Terminals 3 | . . 1 . . . 1 . . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 7 | . . 1 . . . 3 . . 3 . . Successful 4 | . . 1 . . . 2 . . 1 . . Failed 3 | . . . . . . 1 . . 2 . . Catastrophic 1 | . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 5 | . . 1 . . . 1 . . 3 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . Terminal Hacks 3 | . . 1 . . . 1 . . 1 . . Record 1 | . . . . . . . . . 1 . . Alert Level 1 | . . 1 . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Unlock Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 2 | . . . . . . 1 . . 1 . . Full Trace Events 1 | . . . . . . . . . 1 . . Feedback Events 1 | . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Low Fac Used RIF Installer 1 | . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 11 | . . . . . . . 11 . . . . Machine Destruction 11 | . . . . . . . 11 . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Low Fac Total Allies 2 | . . . . . . . . . . 2 . Largest Group 2 | . . . . . . . . . . 2 . Highest-Rated Group 206 | . . . . . . . . . . 206 . Highest-Rated Ally 157 | . . . . . . . . . . 157 . Total Orders . | . . . . . . . . . . . . Ally Attacks 3 | . . . . . . . . . . 3 . Total Damage 97 | . . . . . . . . . . 97 . Kills 1 | . . . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Low Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Low Fac Turns Passed 5761 | 54 244 445 95 977 434 57 1219 402 1309 327 198 Spaces Moved 2790 | 31 115 220 60 604 239 34 567 219 584 79 38 Core 60 | 4 1 . . . . . 2 . . 16 37 Treads 1871 | 27 110 220 60 604 2 . 175 31 584 58 . Legs 850 | . . . . . 237 34 390 188 . . 1 Wheels 4 | . 4 . . . . . . . . . . Hover 5 | . . . . . . . . . . 5 . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 110 160 160 160 150 150 150 150 160 180 50 Average Speed 168 | 145 163 164 160 160 151 150 162 151 173 285 345 Slowest Speed 800 | 160 400 180 160 180 210 150 800 190 180 800 800 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . 2 Exploration Rate (%) 28 | 4 24 32 20 85 57 5 74 19 14 12 1 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched 2 | . . . . . 1 . . . . 1 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 200 | . . . . . 10 . 8 73 109 . . Melee . | . . . . . . . . . . . . Projectile 2 | . . . . . . . . . 2 . . AOE 198 | . . . . . 10 . 8 73 107 . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Low Fac Total 3445 | 40 145 272 59 611 294 41 712 253 793 139 86 Wait 214 | . . 11 . . 35 . 4 . 115 24 25 Move 2774 | 30 114 219 59 603 238 33 561 218 583 78 38 Hop . | . . . . . . . . . . . . Pick Up 72 | 6 9 12 . 3 4 1 13 6 17 1 . Fast Attach 14 | . . . . . . . . 4 3 . 7 Attach 62 | 4 6 5 . . 4 4 14 1 20 4 . Detach 8 | . 1 1 . . 2 2 1 . 1 . . Swap 18 | . 2 3 . 1 4 1 3 1 3 . . Drop 20 | . . 5 . 4 . . 2 5 3 1 . Fire 219 | . 13 16 . . 7 . 77 18 48 24 16 Melee 7 | . . . . . . . . . . 7 . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 37 | . . . . . . . 37 . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: [*Exi] / [Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: Low / [*Fac]) -6/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 5) 299 | -10/Materials | Entered another Materials area 299 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 579 | -9/Materials | Met 8R-AWN 585 | -9/Materials | Discovered new exit (range 15) 628 | -9/Materials | Discovered new exit (range 14) 744 | -9/Materials | Entered Mines 744 | -9/Mines | Found a hidden stash of uninstalled traps 746 | -9/Mines | Followed 8R-AWN into the Mines 761 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 831 | -9/Mines | Discovered new exit (range 5) 839 | -9/Mines | Build established: Scavenger-Skirmisher 839 | -9/Mines | Entered Exiles 889 | -9/Exiles | Welcomed by 8R-AWN 913 | -9/Exiles | Met EX-HEX 967 | -9/Exiles | Met EX-BIN 990 | -9/Exiles | Aligned with FarCom system 991 | -9/Exiles | Given EX-Vault access code 1040 | -9/Exiles | Met EX-DEC 1099 | -9/Exiles | Discovered new exit (range 10) 1228 | -9/Exiles | Visited The Gauntlet 1357 | -9/Exiles | Learned about 8R-AWN's background 1416 | -9/Exiles | Discovered new exit (range 14) 1816 | -9/Exiles | Entered Mines 2210 | -8/Mines | Discovered new exit (range 13) 2250 | -8/Mines | Entered Materials 2250 | -8/Materials | Evolved 2 slots: Utility x2 2299 | -8/Materials | Identified exit to Garrison 2307 | -8/Materials | Entered Garrison 2360 | -8/Garrison | Triggered checkpoint 2466 | -8/Garrison | Garrison Relay disabled 2614 | -8/Garrison | Triggered checkpoint 2667 | -8/Garrison | Lost 4 parts (1n3u) 2677 | -8/Garrison | Destroyed 7 combat bots 2759 | -8/Garrison | Discovered new exit (range 10) 2804 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2850 | -8/Garrison | Triggered checkpoint 2926 | -8/Garrison | Lost 5 parts (2n3w) 2949 | -8/Garrison | Garrison Relay disabled 3112 | -8/Garrison | Triggered checkpoint 3179 | -8/Garrison | Discovered new exit (range 13) 3197 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3223 | -8/Garrison | Installed Relay Interface Framework 3322 | -8/Garrison | Triggered checkpoint 3366 | -8/Garrison | Garrison Relay disabled 3440 | -8/Garrison | Triggered checkpoint 3441 | -8/Garrison | Core integrity fell below 50% 3510 | -8/Garrison | Discovered new exit (range 10) 3526 | -8/Garrison | Entered Materials 3902 | -8/Materials | Discovered new exit (range 16) 3928 | -8/Materials | Entered Factory 3928 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4350 | -7/Factory | Lost 7 parts (2p1n1u3w) 4813 | -7/Factory | Lost 4 parts (1p3w) 5205 | -7/Factory | Discovered new exit (range 10) 5237 | -7/Factory | Entered Lower Caves 5251 | -7/Lower Caves | Build established: Mutant 5297 | -7/Lower Caves | Identified exit to Lower Caves 5337 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5357 | -7/Lower Caves | System corruption reached 10% 5458 | -7/Lower Caves | Core integrity fell below 50% 5484 | -7/Lower Caves | Lost 12 parts (1p3n3u5w) 5522 | -7/Lower Caves | ME-RLN showed up to help 5524 | -7/Lower Caves | ME-RLN revealed a hidden path 5532 | -7/Lower Caves | ME-RLN assimilated hostile Y-64 Sentinel 5564 | -7/Lower Caves | Entered Factory 5564 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5673 | -6/Factory | Core integrity fell below 50% 5724 | -6/Factory | Crushed by falling debris 5733 | -6/Factory | Crushed by falling debris 5736 | -6/Factory | Core integrity fell below 20% 5762 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05720_ Acquired Carbon-fiber Leg. 05722_ Acquired 51 matter. 05724_ The unstable cave ceiling collapses. 05724_ Crushed by falling debris. 05724_ Imp. Shield Generator destroyed. 05724_ System corrupted by crushing effect (+2). 05724_ Carbon-fiber Leg destroyed. 05724_ System corrupted by crushing effect (+2). 05732_ Imp. Shield Generator destroyed. 05733_ The unstable cave ceiling collapses. 05733_ Crushed by falling debris. 05733_ Assault Cannon destroyed. 05736_ Acquired Hvy. Laser. 05742_ System corrupted: Matter fused (-9). 05743_ Unknown Energy Gun melted. 05743_ G-67 Veteran destroyed. 05756_ Hvy. Laser destroyed. 05758_ DEJX6HEW5MG=VEM 5F