Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2022.01.24 @ 04:47:37 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (111) 555 Value Destroyed (3006) 3006 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (805) 805 TOTAL SCORE: 8166 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 359 Met Imprinter 300 Was Imprinted 300 Friendly Fire -173 Cogmind --------- Core Integrity 731/850 Matter 207/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Advanced Heat Sink Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Bomb Factory No. 2 Heavy Assault Rifle Minigun Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Armored Treads Armored Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Huge Storage Unit Experimental Sensor Array Advanced Signal Interpreter Weapon Cycler > --- WEAPON ----------- Flak Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Improved Ion Engine Advanced Heat Sink Zionite Biocell High-capacity Matter Pod 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Advanced Targeting Computer Transmission Jammer Improved Light Armor Plating Improved Light Armor Plating System Shield Splice Drone Bay Bomb Factory No. 2 Heavy Assault Rifle Heavy Assault Rifle Minigun Minigun Flak Gun EMP Blaster Grenade Launcher Remote Datajack RU-N14's Throwing Claymores RU-N14's Throwing Claymores CR-A16's Pointy Stick [Rating: 74] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Treads Treads Improved Treads Utility Hardened Light Armor Plating Device Transmission Jammer Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Slots Evolved 8 | . . . 2 . . . 6 . Power . | . . . . . . . . . Propulsion 4 | . . . 1 . . . 3 . Utility 2 | . . . . . . . 2 . Weapon 2 | . . . 1 . . . 1 . Parts Attached 102 | 7 12 12 28 . 9 10 23 1 Power 6 | 1 2 1 1 . . . 1 . Engine 6 | 1 2 1 1 . . . 1 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 27 | 2 3 2 12 . . 4 4 . Treads 27 | 2 3 2 12 . . 4 4 . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 28 | 2 3 3 8 . 4 1 6 1 Device 6 | . . . 1 . 1 . 3 1 Storage 6 | 2 1 . 1 . 2 . . . Processor 2 | . . . . . . . 2 . Hackware 2 | . . . 1 . . . 1 . Protection 12 | . 2 3 5 . 1 1 . . Artifact . | . . . . . . . . . Weapon 41 | 2 4 6 7 . 5 5 12 . Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 32 | 2 4 4 6 . 3 2 11 . Ballistic Cannon 1 | . . 1 . . . . . . Launcher 3 | . . 1 . . . 2 . . Special Weapon 2 | . . . . . 2 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . Piercing Weapon 2 | . . . . . . 1 1 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . 2 . . . Parts Lost 9 | . . 4 . . . . . 5 Power 1 | . . 1 . . . . . . Propulsion 1 | . . . . . . . . 1 Utility 2 | . . 2 . . . . . . Weapon 5 | . . 1 . . . . . 4 Highest Loss Streak 5 | . . 2 . . . . . 5 Average Slot Usage (%) 99 | . 99 94 99 100 99 100 99 94 Engine 11 | . 14 13 11 11 11 11 6 5 Treads 32 | . 28 28 32 33 33 33 40 37 Storage 11 | . 14 14 11 11 10 11 6 6 Protection 10 | . 13 14 9 11 10 11 5 . Ballistic Gun 29 | . 27 17 31 33 32 30 25 23 Naked Turns . | . . . . . . . . . Heaviest Build 111 | 16 40 43 63 61 106 101 111 110 Greatest Support 151 | 40 40 40 69 69 69 78 151 151 Greatest Overweight (x) 1 | . . 1 1 . 1 1 . . Average Overweight (x) . | . . . . . . 1 . . Largest Inventory Capacity 25 | 8 15 15 20 20 25 25 25 25 Average Capacity 20 | 7 14 15 19 20 24 25 25 25 Most Carried 25 | 4 15 15 20 20 25 25 25 25 Average Carried 19 | 2 13 14 19 19 23 24 23 24 Final Capacity 25 | 8 15 15 20 20 25 25 25 5 Final Carried 25 | 4 15 15 20 20 25 25 25 5 Class Distribution -------------------- 55% | Tank 25% | Mutant 11% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Waste Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Matter Collected 3831 | 271 357 690 1166 272 107 264 504 200 Remotely . | . . . . . . . . . Salvage Created 4012 | 67 479 366 1923 278 . 498 401 . Parts 285 | 2 38 22 144 17 . 30 32 . Haulers Intercepted 8 | . 2 . 6 . . . . . Recyclers Shooed 5 | . 4 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 29 | . . . . . 3 26 . . Prevented 11 | . . . . . . 11 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Combat Hostiles Destroyed 91 | . 7 18 38 6 . 10 12 . Melee 1 | . . . . . . 1 . . Guns 81 | . 7 13 38 6 . 5 12 . Cannons 1 | . . 1 . . . . . . AOE 8 | . . 4 . . . 4 . . Classes Destroyed 17 | 1 6 3 1 1 . 3 2 . Worker 3 | . 1 . . 2 . . . . Builder 3 | . . 1 2 . . . . . Hauler 8 | . 2 . 6 . . . . . Recycler 3 | 1 . 1 1 . . . . . Mechanic 1 | . 1 . . . . . . . Operator 5 | . 1 . 4 . . . . . Watcher 7 | . 2 . 5 . . . . . Swarmer 27 | . . 3 13 . . 4 7 . Saboteur 1 | . . . . . . 1 . . Grunt 35 | . 7 4 15 4 . 3 2 . Brawler 3 | . . . . 2 . 1 . . Duelist 1 | . . . . . . 1 . . Sentry 10 | . . . 10 . . . . . Specialist 2 | . . . . . . . 2 . Programmer 1 | . . . . . . . 1 . Behemoth 1 | . . . . . . 1 . . Assembled 11 | . . 11 . . . . . . Best Kill Streak 10 | 1 2 10 7 5 . 5 3 . Combat Bots Only 6 | . 2 6 6 5 . 5 3 . Max Kills in Single Turn 3 | 1 1 2 3 2 . 2 2 . Gunslinging 1 | . . . 1 1 . . 1 . Exploded 2 | . . 2 . . . 2 . . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Damage Taken 4197 | . 275 1312 978 117 . 605 666 244 Core 434 | . 59 148 42 . . 66 18 101 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 63 | 100 . 17 . . . 73 . . Volleys Fired 259 | 3 44 61 84 8 . 20 29 10 Largest 4 | 2 2 2 3 3 . 3 4 4 Hottest 118 | 40 46 57 69 69 . 69 115 118 Shots Fired 664 | 6 88 100 249 24 . 50 110 37 Gun 637 | 6 88 78 249 24 . 45 110 37 Cannon 14 | . . 14 . . . . . . Launcher 13 | . . 8 . . . 5 . . Special . | . . . . . . . . . Kinetic 651 | 6 88 92 249 24 . 45 110 37 Thermal . | . . . . . . . . . Explosive 9 | . . 8 . . . 1 . . Electromagnetic 4 | . . . . . . 4 . . Robot Hit Streak 14 | 3 8 12 14 9 . 5 7 12 Robot Miss Streak 7 | 2 4 5 2 1 . 2 7 3 Penetration Max . | . . . . . . . . . Secondary Targets 14 | . 1 2 6 1 . 2 2 . Max Gunslinging Chain 2 | . 1 1 2 1 . 1 1 . Shots Hit Robots 410 | 4 53 50 164 17 . 33 57 32 Core Hits 210 | 3 21 41 74 10 . 26 29 6 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 4 | . . 4 . . . . . . Critical Strikes 4 | . . 4 . . . . . . Destroy 4 | . . 4 . . . . . . Melee Attacks 10 | . . . 7 . . 1 2 . Impact . | . . . . . . . . . Slashing 7 | . . . 7 . . . . . Piercing 3 | . . . . . . 1 2 . Sneak Attacks 3 | . . . 2 . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8295 | 52 844 1164 3109 338 . 939 1041 808 Guns 6775 | 40 823 630 2676 281 . 476 1041 808 Cannons 144 | . . 144 . . . . . . Explosions 727 | . . 371 . . . 356 . . Melee 414 | . . . 307 . . 107 . . Ramming 235 | 12 21 19 126 57 . . . . Kinetic 6919 | 40 823 774 2676 281 . 476 1041 808 Thermal 177 | . . 72 . . . 105 . . Explosive 391 | . . 299 . . . 92 . . Electromagnetic 159 | . . . . . . 159 . . Impact . | . . . . . . . . . Slashing 307 | . . . 307 . . . . . Piercing 107 | . . . . . . 107 . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 238 | . . 6 232 . . . . . Projectiles . | . . . . . . . . . Explosions 6 | . . 6 . . . . . . Melee 232 | . . . 232 . . . . . Knockbacks 4 | . 1 1 2 . . . . . Impact 3 | . 1 . 2 . . . . . Kinetic 1 | . . 1 . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 40 | . . 40 . . . . . . Shots 1 | . . 1 . . . . . . Rammed 26 | 4 2 5 12 3 . . . . Targets Rammed 31 | 4 3 5 14 5 . . . . Kicked . | . . . . . . . . . Crushed 5 | . 1 . 2 2 . . . . Highest Temperature 366 | . 25 366 91 91 . 123 69 40 Average Temperature 38 | . 6 116 30 35 . 44 20 21 Received Heat Transfer 788 | . 171 143 303 54 . 108 9 . Effects 1 | . . 1 . . . . . . Matter Decay 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 2 | . . . 2 . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . Heat Transferred 250 | . . 150 . . . 100 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Peak Influence 469 | 5 145 115 469 315 . . 203 42 Initial 180 | . 3 . . 180 . . 119 42 Average 135 | 2 46 20 188 209 . . 133 38 Maximum Alert Level 2 | . . . 2 1 . . 1 . Low Security (%) 75 | 100 100 100 59 59 . . 87 100 Level 1 17 | . . . 26 40 . . 12 . Level 2 6 | . . . 13 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 1 1 7 . . 1 7 . Investigation 2 | . 1 1 . . . . . . Extermination 2 | . . . . . . . 2 . Reinforcement 12 | . . . 7 . . . 5 . Assault 1 | . . . . . . 1 . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Distress Signals 6 | . . . 3 . . . 3 . Communications Jammed 9 | . . . . . . . 9 . Distress Signals 9 | . . . . . . . 9 . Times Spotted 140 | . 11 23 58 7 . 18 21 2 Peak Tracking Total 6 | . 3 6 6 3 . 6 4 2 Tactical Retreats 7 | . . 4 2 . . . 1 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Traps Triggered 2 | . 1 . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Machines Disabled 7 | . . 1 . 1 . 1 4 . Max in Single Turn 1 | . . 1 . . . 1 1 . Garrison Access 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Machines Accessed 20 | . 7 2 10 . . . 1 . Terminals 12 | . 6 . 6 . . . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 . 2 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 72 | . 32 2 37 . . . 1 . Successful 43 | . 17 2 23 . . . 1 . Failed 28 | . 14 . 14 . . . . . Catastrophic 3 | . 3 . . . . . . . Database Lockouts 1 | . 1 . . . . . . . Manual 27 | . 13 . 8 . . . 6 . Terminals 46 | . 25 . 21 . . . . . Fabricators . | . . . . . . . . . Repair Stations 15 | . 7 . 8 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 8 | . . . 8 . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 19 | . 9 2 8 . . . . . Robot Analysis 2 | . 1 . 1 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . Open Door 2 | . . 2 . . . . . . Alert Level 1 | . . . 1 . . . . . Unreport Threat 5 | . 3 . 2 . . . . . Locate Traps 2 | . 1 . 1 . . . . . Recall Reinforcements 2 | . . . 2 . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 2 | . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 12 | . 6 . 6 . . . . . Scan Component 6 | . 3 . 3 . . . . . Repair 6 | . 3 . 3 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 6 | . . . 6 . . . . . Insert Component 3 | . . . 3 . . . . . Analyze 3 | . . . 3 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 5 | . 2 . 3 . . . . . Terminals 5 | . 2 . 3 . . . . . Botnet 5 | . 2 . 3 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 6 . 10 . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 16 | . . . 1 . 15 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 6 | . 3 . 3 . . . . . Time 315 | . 96 . 219 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Total Allies 12 | . . . . 4 4 1 3 . Largest Group 7 | . . . . 4 7 7 3 . Highest-Rated Group 210 | . . . . 71 190 190 210 . Highest-Rated Ally 70 | . . . . 31 40 40 70 . Zionite Dispatches 1 | . . . . . . . 1 . Light 1 | . . . . . . . 1 . Total Orders . | . . . . . . . . . Ally Attacks 86 | . . . . 8 . 60 18 . Total Damage 2115 | . . . . 70 . 1422 623 . Kills 15 | . . . . 1 . 10 4 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Robot Analysis Total 2 | . 1 . 1 . . . . . Derelict Logs Recovered 4 | . . 1 . 1 1 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Decoded 0b10 Intel 4 | . . . . . . . 4 . Traps 1 | . . . . . . . 1 . Items 3 | . . . . . . . 3 . Zionite Intel Received 1 | . . . . . . . 1 . Branch Access 1 | . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Turns Passed 13892 | 108 1389 1541 4723 976 2514 1243 1342 56 Spaces Moved 6170 | 51 626 718 1896 588 1101 477 703 10 Core 2 | 2 . . . . . . . . Treads 6168 | 49 626 718 1896 588 1101 477 703 10 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 240 163 163 Average Speed 195 | 155 160 184 207 160 223 241 163 163 Slowest Speed 243 | 160 160 240 240 160 240 243 163 165 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 61 | 4 79 98 96 98 88 67 14 10 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . . . 1 2 . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 7 | . . 2 . 1 2 2 . . Spaces Dug 5 | . . . 3 . . . 2 . Terrain Destroyed 56 | . . 40 3 . . 9 4 . Melee 5 | . . . 3 . . . 2 . Projectile 12 | . . 10 . . . . 2 . AOE 39 | . . 30 . . . 9 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Total 7463 | 68 936 830 2478 604 1153 530 831 33 Wait 715 | . 217 22 403 . 3 . 59 11 Move 6164 | 51 625 717 1895 587 1100 476 703 10 Hop . | . . . . . . . . . Pick Up 91 | 4 18 8 19 2 30 4 6 . Fast Attach 18 | 7 4 . 2 . 4 . 1 . Attach 15 | . . 6 3 . . . 6 . Detach 5 | . 1 1 2 . . . 1 . Swap 69 | . 8 6 23 . 5 10 16 1 Drop 76 | . 16 4 26 2 11 8 8 1 Fire 259 | 3 44 61 84 8 . 20 29 10 Melee 10 | . . . 7 . . 1 2 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 30 | 3 3 5 14 5 . . . . Escape Stasis . | . . . . . . . . . Rewire 11 | . . . . . . 11 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 6 exits: [*Mat x3] / [*Min] / [*Sto x2]) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low x2) -6/Waste History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 109 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 383 | -10/Materials | Central database locked down 579 | -10/Materials | Discovered new exit (range 16) 772 | -10/Materials | Discovered new exit (range 10) 983 | -10/Materials | Discovered new exit (range 14) 1076 | -10/Materials | Discovered new exit (range 15) 1389 | -10/Materials | Repaired Hvy. Assault Rifle 1423 | -10/Materials | Repaired Hvy. Assault Rifle 1456 | -10/Materials | Repaired Med. Armor Plating 1498 | -10/Materials | Entered Mines 1530 | -10/Mines | Discovered new exit (range 15) 1657 | -10/Mines | Assembled infested the area 1662 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1779 | -10/Mines | Core integrity fell below 50% 2034 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2040 | -10/Mines | Found Prototype Device 2268 | -10/Mines | Found the Drone Emporium 2284 | -10/Mines | Found Prototype Device 2359 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2359 | -10/Mines | Discovered new exit (range 5) 2523 | -10/Mines | Core integrity fell below 20% 2618 | -10/Mines | Learned Materials trap positions 2628 | -10/Mines | Discovered new exit (range 10) 2814 | -10/Mines | Met a Derelict shopkeep closing up shop 3039 | -10/Mines | Entered Materials 3039 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3040 | -9/Materials | Loaded intel: 10 trap records 3338 | -9/Materials | Build established: Tank 3605 | -9/Materials | Discovered new exit (range 15) 3820 | -9/Materials | Discovered new exit (range 10) 4210 | -9/Materials | Discovered new exit (range 13) 4537 | -9/Materials | Discovered new exit (range 15) 4788 | -9/Materials | Discovered new exit (range 15) 5678 | -9/Materials | Identified Exp. Sensor Array 5964 | -9/Materials | Build established: Gunner 6097 | -9/Materials | Repaired Broken Exp. Sensor Array 6130 | -9/Materials | Repaired Hrd. Light Armor Plating 6162 | -9/Materials | Identified Splice Drone Bay 6431 | -9/Materials | Build established: Tank 6524 | -9/Materials | Discovered new exit (range 13) 6763 | -9/Materials | Repaired Imp. Assault Rifle 7299 | -9/Materials | Build established: Mutant 7706 | -9/Materials | Build established: Tank 7762 | -9/Materials | Entered Mines 7835 | -9/Mines | Met a Derelict bent on vengeance 7952 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 7973 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 8009 | -9/Mines | Learned location of Zion (-7) 8162 | -9/Mines | Discovered new exit (range 5) 8368 | -9/Mines | Discovered new exit (range 11) 8477 | -9/Mines | Received a Mining Laser from a helpful Derelict 8738 | -9/Mines | Entered Zion 8738 | -7/Zion | Accompanied by 4 allies 8788 | -7/Zion | Given A8's code to call for help 8847 | -7/Zion | Learned Factory stockpile data 9472 | -7/Zion | Learned location of Armory (-3) 9501 | -7/Zion | Given the Hacking Drone Bay 9529 | -7/Zion | Learned location of Data Miner (-6) 10118 | -7/Zion | Found Prototype Device 10118 | -7/Zion | Identified Bomb Factory No. 2 10552 | -7/Zion | Imprinted 10554 | -7/Zion | Declared Zion's savior 10855 | -7/Zion | Found Prototype Special Weapon 10855 | -7/Zion | Identified RU-N14's Throwing Claymores 10905 | -7/Zion | Found RU-N14's Throwing Claymores 11219 | -7/Zion | Found CR-A16's Pointy Stick 11225 | -7/Zion | Discovered new exit (range 10) 11252 | -7/Zion | Entered Proximity Caves 11252 | -6/Proximity Caves | Accompanied by 7 allies 11745 | -6/Proximity Caves | Spotted B-75 Beast 11768 | -6/Proximity Caves | Destroyed B-75 Beast 12094 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 12290 | -6/Proximity Caves | Build established: Scavenger-Tank 12344 | -6/Proximity Caves | Learned Factory emergency access door positions 12471 | -6/Proximity Caves | Discovered new exit (range 7) 12495 | -6/Proximity Caves | Entered Factory 12495 | -6/Factory | Accompanied by 2 allies 12495 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x2, Weapon x1 12861 | -6/Factory | Retrieved Zion intel report: Branch Access 12861 | -6/Factory | Identified exit to Lower Caves 12862 | -6/Factory | Zion Light squad teleported in 13295 | -6/Factory | Cargo convoy interrupted 13817 | -6/Factory | Terminal network hard line cut 13837 | -6/Factory | Sucked down chute 13837 | -6/Factory | Entered Waste 13885 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 13888 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13890 | -6/Waste | Spotted C-40 Crusher 13890 | -6/Waste | Spotted C-40 Crusher 13890 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 13891 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13893 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 13893 | -6/Waste | Self-destructed Last Messages --------------- line. 13837_ Triggered Chute Trap. 13837_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 13885_ Hvy. Machine Gun crushed. 13885_ Imp. Medium Treads crushed. 13885_ Med. Treads crushed. 13888_ Dropped Hcp. Matter Pod. 13888_ Hvy. Machine Gun crushed. 13888_ Lgt. Angular Momentum Engine crushed. 13890_ Extracted 200 matter. 13890_ Flak Gun crushed. 13890_ Arm. Treads crushed. 13891_ Imp. Treads crushed. 13891_ Imp. Medium Treads crushed. 13893_ Hvy. Machine Gun crushed. 13893_ Huge Storage Unit crushed. 13893_ Weapon Cycler crushed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????????############??????????????? | | ?????????????# | #??????????????? | | ?????????????#!CC! #??????????????? | | ?????????????#*CC!! #### #??????? | | ?????????????#=@=![ ! ?????? | | ?????????????#=CC! ?????? | | ?????????????#!CC! ?????? | | ?????????????#!/* ?????? | | ?????????????# #### #??????? | | ?????????????# #???????#??????? | | ?????????????# #??????????????? | | ?????????????############??????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 40 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Hvy. Ion Cannon | -7/Zion | Archive System Guard | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Focal Shield | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Drone Bay | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Microactuators | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimissileAlphaRedirector Manual? 0 Play Time 01:12:44 Cumulative 304.5 hours Start 2022.01.23 @ 18:09:36 End 2022.01.24 @ 04:47:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 115 Rogue 115 Adventurer 0 Explorer 0 Win Type - Total 6 Types 1/2/1/0/0/2/0/0/0 Lore% 59 Gallery% 61 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8a87a36-15c3-4f49-ace3-1f8dd680c2da