Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.03 @ 19:30:26

Player: Vox

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (28)       5600
Robots Destroyed (214)     1070
Value Destroyed (7621)     7621
Prototype IDs (49)         980
Alien Tech Used (5)        1000
Bonus (9927)               9927
              TOTAL SCORE: 30698

 Bonus
-------
High Alert Combat Kills    430
Follower Combat Kills      3130
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Built Enhanced Grunts      300
Read Decrypted Archives    300
Used Core Reset Matrix     3000
Met Sigix                  2000
Friendly Fire              -433

 Cogmind 
---------
Core Integrity             0/1600
Matter                     181/300
Energy                     24/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Flying (37)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (9) ---
           Impulse Thruster
           Impulse Thruster
>          --- UTILITY (10) -----
  Improved Propulsion Shielding
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
               Nuclear Pulse Array
               Impulse Thruster Array
               Impulse Thruster Array
      Improved Q-thruster
        Cooled Q-thruster
        Cooled Q-thruster
>              --- UTILITY ----------
        Medium Storage Unit
       Compact Battery
      Enhanced Optical Array
    Long-range Sensor Array
  Experimental Signal Interpreter
      Advanced Terrain Scanner
               0b10 Decoder Chip [Generic]
      Improved Melee Analysis Suite
      Improved Target Analyzer
      Advanced Transmission Jammer
>              --- WEAPON -----------
               Tactical Quantum Warhead
               Core Stripper
               Lance
>              --- INVENTORY --------
         Light Particle Reactor
      Improved Q-thruster
      Improved Q-thruster
      Improved Q-thruster
      Advanced Weight Redist. System
    Long-range Sensor Array
      Advanced Reaction Control System
               Terrabomb
               Terrabomb
[Rating: 193]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Armored Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Gravmag System
  Flight Unit              Nuclear Pulse Array
Utility                    Makeshift Light Armor Plating
  Device                   Advanced Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced System Shield
  Protection               Makeshift Light Armor Plating
  Artifact                 Phase Redirector
Weapon                     Makeshift Shrapnel Gun
  Energy Gun               Advanced Variable Charge Gun
  Ballistic Gun            Makeshift Shrapnel Gun
  Ballistic Cannon         Slug Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Ripper
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Ext Cet Arc Hub Res Qua Res Tes Acc 
Slots Evolved              18   | .   .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   .   .   2   2   .   .   .   .   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               7    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   1   .   1   .   1   
  Utility                  8    | .   .   .   2   .   1   1   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             426  | 6   11  2   22  3   47  14  19  5   1   3   7   11  21  23  10  .   19  22  22  30  7   1   5   12  32  3   19  49  
  Power                    40   | 1   1   .   2   .   7   1   .   .   1   .   .   .   2   2   1   .   1   2   2   3   .   .   .   1   8   .   1   4   
    Engine                 15   | 1   1   .   1   .   6   1   .   .   1   .   .   .   1   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   9    | .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   1   .   .   2   1   1   .   .   .   1   .   .   .   .   
    Reactor                16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   8   .   1   4   
  Propulsion               104  | 2   4   1   9   .   12  5   2   .   .   2   2   2   5   8   5   .   9   8   1   .   .   .   2   4   3   1   5   12  
    Treads                 31   | 2   2   .   4   .   7   4   1   .   .   2   2   2   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Leg                    11   | .   2   .   2   .   1   .   .   .   .   .   .   .   .   2   1   .   3   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  12   | .   .   1   3   .   4   1   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 44   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   6   8   1   .   .   .   2   4   3   1   5   11  
  Utility                  172  | 1   4   .   5   1   14  7   8   4   .   1   5   2   11  6   .   .   4   9   19  14  3   .   3   5   14  2   11  19  
    Device                 88   | .   1   .   2   1   1   1   5   1   .   1   .   .   6   3   .   .   3   4   11  9   2   .   2   5   11  2   6   11  
    Storage                14   | 1   1   .   1   .   2   .   .   .   .   .   .   1   1   .   .   .   .   2   4   .   .   .   .   .   .   .   .   1   
    Processor              20   | .   2   .   .   .   1   .   1   .   .   .   .   1   3   1   .   .   1   .   2   1   .   .   1   .   .   .   3   3   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Protection             46   | .   .   .   2   .   10  6   2   3   .   .   5   .   1   2   .   .   .   3   2   4   1   .   .   .   1   .   1   3   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Weapon                   110  | 2   2   1   6   2   14  1   9   1   .   .   .   7   3   7   4   .   5   3   .   13  4   1   .   2   7   .   2   14  
    Energy Gun             8    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          36   | 2   2   .   3   2   8   1   5   1   .   .   .   2   1   .   .   .   .   .   .   4   2   1   .   .   2   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               29   | .   .   1   1   .   5   .   2   .   .   .   .   4   1   2   2   .   2   .   .   .   .   .   .   .   1   .   1   7   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   3   .   .   .   .   .   .   .   1   .   1   2   
    Slashing Weapon        15   | .   .   .   .   .   1   .   1   .   .   .   .   .   1   1   .   .   .   .   .   6   .   .   .   2   1   .   .   2   
    Piercing Weapon        10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   .   .   .   .   2   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  25   | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   1   1   3   3   .   .   .   6   .   5   3   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      11   | .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 110  | .   3   3   5   3   17  1   7   .   .   .   .   13  1   7   .   .   18  1   2   1   1   .   .   1   2   .   .   24  
  Power                    14   | .   1   1   1   .   2   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   1   1   .   .   4   
  Propulsion               36   | .   1   1   1   .   7   1   .   .   .   .   .   3   1   5   .   .   10  .   .   .   .   .   .   .   .   .   .   6   
  Utility                  37   | .   .   .   1   1   7   .   4   .   .   .   .   4   .   1   .   .   4   1   2   1   1   .   .   .   1   .   .   9   
  Weapon                   23   | .   1   1   2   2   1   .   3   .   .   .   .   5   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   5   
  Highest Loss Streak      13   | .   3   3   2   3   6   1   4   .   .   .   .   13  1   4   .   .   9   1   2   1   1   .   .   1   2   .   .   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   98  98  94  99  96  88  87  99  100 100 89  43  52  83  100 100 75  76  82  83  78  78  83  86  85  82  80  76  
  Engine                   5    | .   14  13  4   11  8   7   7   7   7   7   6   3   2   5   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   5   .   .   .   .   .   .   .   .   .   3   .   5   6   .   4   3   4   5   5   5   3   .   .   .   .   
  Treads                   10   | .   26  27  6   22  15  15  14  15  15  15  20  8   .   9   12  6   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    4    | .   .   .   10  .   10  6   7   7   7   7   6   1   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  21  14  15  15  15  14  20  22  21  21  23  
  Device                   10   | .   4   .   9   15  10  1   .   15  15  15  13  5   8   8   13  13  9   4   14  19  25  26  26  21  22  26  22  10  
  Storage                  7    | .   14  14  11  11  9   7   7   7   7   7   6   4   1   6   6   6   4   2   6   9   5   5   5   4   4   4   4   6   
  Processor                10   | .   8   14  11  11  10  7   5   .   .   .   .   .   10  20  20  20  20  23  21  15  15  15  15  15  14  13  15  17  
  Protection               9    | .   .   .   8   5   13  17  20  22  23  23  16  9   4   4   6   6   4   5   2   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            9    | .   28  16  14  21  14  23  9   15  15  15  13  4   3   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Launcher                 2    | .   .   11  .   .   3   .   7   7   7   7   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   12  13  15  .   .   .   .   .   .   .   3   4   2   3   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   6   6   .   .   .   2   5   5   5   13  6   4   4   2   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  15  11  .   .   .   .   3   4   4   3   
Naked Turns                97   | .   .   .   .   .   .   .   .   .   .   .   .   80  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  
Heaviest Build             221  | 11  12  13  37  35  45  79  76  62  61  55  73  69  39  50  33  29  34  25  221 44  38  36  39  40  50  53  53  74  
  Greatest Support         78   | 40  40  40  46  46  46  62  40  12  12  28  12  52  39  50  56  56  56  32  51  39  39  39  39  47  53  53  68  78  
  Greatest Overweight (x)  9    | .   .   1   3   .   3   6   6   5   5   4   6   9   8   3   1   .   8   3   4   2   .   .   .   .   1   .   .   1   
  Average Overweight (x)   1    | .   .   .   .   .   1   4   5   4   4   3   5   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 35   | 8   8   8   15  15  15  15  15  15  15  15  15  15  10  10  10  10  10  20  35  10  10  10  10  10  10  10  10  10  
  Average Capacity         11   | 7   8   8   13  15  15  15  15  15  15  15  15  10  6   10  10  10  8   7   11  10  10  10  10  10  10  10  10  9   
  Most Carried             15   | 6   8   8   15  15  15  15  15  15  15  15  15  15  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Carried          11   | 4   7   7   12  14  13  14  14  14  14  14  14  9   5   9   9   10  5   6   9   9   9   9   9   8   9   9   9   8   
  Final Capacity           15   | 8   8   8   15  15  15  15  15  15  15  15  15  5   10  10  10  10  5   10  10  10  10  10  10  10  10  10  10  5   
  Final Carried            15   | 6   8   7   15  14  15  15  13  15  15  15  15  5   10  9   10  10  1   10  10  9   10  9   10  10  10  10  10  .   

 Class Distribution 
--------------------
 22% | Mutant
 16% | Derelict-Tank
 13% | Tank
 13% | Scavenger-Mutant
  5% | Derelict-Gladiator
  5% | Scavenger-Scout
  4% | Ninja
  4% | Scout
  4% | Derelict-Mutant

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -9/Materials
    Scavenger-Mutant | -9/Mines
    Scavenger-Mutant | -8/Materials
                Tank | -7/Factory
                Tank | -7/Lower Caves
       Derelict-Tank | -7/Lower Caves
       Derelict-Tank | -7/Zion
       Derelict-Tank | -6/Proximity Caves
                Tank | -6/Factory
              Mutant | -6/Waste
              Mutant | -6/Factory
     Derelict-Mutant | -6/Lower Caves
  Derelict-Gladiator | -6/Lower Caves
  Derelict-Gladiator | -6/Data Miner
 Scavenger-Gladiator | -5/Proximity Caves
  Scavenger-Sprinter | -5/Factory
               Scout | -4/Factory
     Scavenger-Scout | -4/Extension
     Commander-Scout | -4/Cetus
     Commander-Scout | -4/Archives
     Scavenger-Scout | -4/Hub_04(d)
     Scavenger-Scout | -3/Research
               Scout | -3/Quarantine
               Scout | -2/Research
               Ninja | -2/Testing
               Scout | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Ext  Cet  Arc  Hub  Res  Qua  Res  Tes  Acc  
Matter Collected           8159 | 268  559  186  452  102  1201 692  543  107  72   60   .    53   474  563  153  .    161  205  292  480  100  .    65   130  90   .    301  850  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8825 | 93   538  26   780  201  1379 739  405  .    .    54   .    576  201  206  149  .    493  471  664  266  79   137  30   95   165  .    301  777  
  Parts                    425  | 2    31   .    64   5    73   35   18   .    .    1    .    .    8    7    12   .    18   27   31   13   5    10   2    3    15   .    11   34   
Haulers Intercepted        5    | .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Recyclers Shooed           14   | .    9    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      59   | .    .    .    .    .    .    .    19   3    1    11   .    .    .    6    4    .    15   .    .    .    .    .    .    .    .    .    .    .    
  Prevented                9    | .    .    .    .    .    .    .    1    .    .    5    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Ext Cet Arc Hub Res Qua Res Tes Acc 
Combat Hostiles Destroyed  177  | .   10  7   24  2   33  19  14  .   .   1   .   4   .   12  8   .   10  5   1   4   1   .   .   1   5   .   .   16  
  Melee                    27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   5   5   1   2   .   .   .   1   5   .   .   2   
  Guns                     81   | .   10  3   19  2   17  19  4   .   .   1   .   .   .   3   .   .   .   .   .   2   1   .   .   .   .   .   .   .   
  AOE                      64   | .   .   4   5   .   16  .   10  .   .   .   .   4   .   7   4   .   2   .   .   .   .   .   .   .   .   .   .   12  
Classes Destroyed          21   | 1   4   1   1   .   5   1   2   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   3   
  Worker                   5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   5    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Recycler                 17   | 1   1   .   .   2   3   .   .   .   .   .   .   .   1   .   .   .   .   3   4   .   .   .   .   .   .   .   1   1   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  13   | .   2   .   2   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   1   .   .   .   1   2   
  Swarmer                  70   | .   3   .   11  .   7   8   6   .   .   .   .   .   .   4   8   .   2   4   .   2   .   .   .   .   5   .   .   10  
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    57   | .   7   .   10  2   16  8   2   .   .   1   .   .   .   4   .   .   5   .   .   1   .   .   .   .   .   .   .   1   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   19   | .   .   .   3   .   8   2   2   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               7    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   2   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Compactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cetus Guard              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Z-Courier                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thief                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                7    | .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 1   4   6   7   2   8   4   5   .   .   1   .   4   1   6   4   .   4   4   3   2   1   .   1   1   5   .   2   8   
  Combat Bots Only         7    | .   3   6   7   2   6   4   5   .   .   1   .   4   .   6   4   .   4   4   1   2   1   .   .   1   5   .   .   5   
Max Kills in Single Turn   5    | 1   1   3   3   1   3   1   2   .   .   1   .   1   1   2   3   .   2   1   1   2   1   .   1   1   1   .   1   5   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   2   3   .   3   .   2   .   .   .   .   1   .   2   3   .   1   .   .   .   .   .   .   .   .   .   .   5   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   1   1   1   .   .   .   1   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Ext  Cet  Arc  Hub  Res  Qua  Res  Tes  Acc  
Hostile Shots Fired        1320  | .    69   18   97   27   183  178  96   .    .    5    .    12   2    95   33   .    143  16   12   10   2    .    43   4    16   .    .    259  
  Missed                   428   | .    23   6    29   5    46   57   23   .    .    2    .    1    1    32   11   .    39   4    3    3    1    .    22   1    5    .    .    114  
Damage Taken               18879 | .    581  325  814  284  2470 1655 1565 .    .    36   .    1885 213  920  329  .    1869 193  180  315  23   .    513  102  274  .    .    4333 
  Core                     3580  | .    70   2    110  28   342  47   153  .    .    12   .    174  .    149  18   .    368  81   79   82   .    .    179  45   20   .    .    1621 
  Absorbed by Shields      145   | .    .    .    .    .    .    .    .    .    .    13   .    81   .    .    .    .    .    .    .    29   22   .    .    .    .    .    .    .    
  Redirected to Shielding  529   | .    .    .    .    .    202  .    .    .    .    .    .    .    .    .    8    .    42   24   .    .    .    .    .    .    .    .    .    253  
  Ignored by Resistances   56    | .    .    .    .    .    48   .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         71    | 100  .    71   .    65   37   .    .    .    .    69   .    .    .    .    .    .    16   91   .    .    .    .    70   .    95   .    100  .    
Volleys Fired              448   | 2    61   9    61   18   101  60   30   .    .    3    .    14   .    23   2    .    3    .    .    39   9    2    3    2    .    .    .    6    
  Largest                  3     | 2    2    2    2    2    2    3    3    .    .    2    .    3    .    2    1    .    1    .    .    1    1    1    2    1    .    .    .    1    
  Hottest                  240   | 40   40   50   88   46   66   69   119  .    .    48   .    105  .    75   36   .    43   .    .    35   80   240  115  240  .    .    .    20   
Shots Fired                800   | 4    122  11   113  29   190  149  57   .    .    6    .    26   .    25   2    .    2    .    .    39   9    2    6    2    .    .    .    6    
  Gun                      701   | 4    122  8    111  29   154  149  44   .    .    6    .    2    .    14   .    .    .    .    .    39   9    2    6    2    .    .    .    .    
  Cannon                   2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 97    | .    .    3    2    .    36   .    13   .    .    .    .    22   .    11   2    .    2    .    .    .    .    .    .    .    .    .    .    6    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  632   | 4    122  8    79   29   154  149  25   .    .    6    .    4    .    5    .    .    .    .    .    39   5    .    3    .    .    .    .    .    
  Thermal                  23    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    4    2    3    2    .    .    .    .    
  Explosive                95    | .    .    3    2    .    36   .    13   .    .    .    .    22   .    11   2    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Electromagnetic          50    | .    .    .    29   .    .    .    19   .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         17    | 3    16   6    12   7    17   7    7    .    .    3    .    13   .    9    4    .    1    .    .    .    7    8    2    2    .    .    .    3    
  Robot Miss Streak        7     | .    7    1    2    2    3    6    7    .    .    4    .    2    .    1    .    .    1    .    .    .    2    1    3    1    .    .    .    1    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    
  Secondary Targets        7     | .    1    .    1    .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           643   | 3    80   7    83   20   123  92   35   .    .    4    .    22   5    24   9    .    31   11   17   12   7    8    3    5    9    .    14   19   
  Core Hits                408   | 2    31   12   37   10   83   55   36   .    .    3    .    15   2    25   7    .    11   8    7    7    2    4    2    2    5    .    7    35   
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 8     | .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    5    .    .    .    1    .    .    .    .    .    .    .    
  Critical Strikes         23    | .    .    .    2    .    .    .    1    .    .    .    .    1    1    .    .    .    6    2    4    1    2    .    .    1    1    .    .    1    
    Destroy                4     | .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Corrupt                1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  6     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    1    .    .    1    .    .    .    1    1    .    .    .    
    Impale                 7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    .    .    .    .    .    .    .    .    1    
Melee Attacks              332   | .    .    .    .    .    2    .    1    .    .    .    .    .    11   17   10   .    61   28   44   39   .    7    .    6    29   .    21   56   
  Kinetic                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Thermal                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    .    .    
  Impact                   60    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    49   .    .    .    .    .    .    .    .    .    .    9    
  Slashing                 137   | .    .    .    .    .    2    .    1    .    .    .    .    .    11   16   9    .    12   .    .    18   .    7    .    3    26   .    19   13   
  Piercing                 125   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   44   21   .    .    .    .    1    .    2    29   
  Sneak Attacks            29    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    5    7    1    .    .    .    1    .    .    7    6    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    12   1    3    4    .    .    .    2    2    .    1    .    
Damage Inflicted           25775 | 33   897  366  1450 297  3730 1537 1282 .    .    59   .    4377 234  1832 593  .    1683 463  819  611  279  679  114  254  343  .    859  2984 
  Guns                     7250  | 33   895  67   1116 297  1879 1537 437  .    .    59   .    41   .    203  .    .    .    .    .    167  279  68   114  58   .    .    .    .    
  Cannons                  66    | .    .    .    .    .    .    .    .    .    .    .    .    66   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               11685 | .    .    299  334  .    1851 .    821  .    .    .    .    4270 .    1345 281  .    447  .    .    .    .    .    .    .    .    .    .    2037 
  Melee                    6772  | .    .    .    .    .    .    .    24   .    .    .    .    .    234  284  312  .    1236 463  819  444  .    611  .    196  343  .    859  947  
  Ramming                  2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6489  | 33   895  67   697  297  1879 1537 258  .    .    59   .    107  .    51   .    .    .    .    .    167  153  .    53   .    .    .    .    236  
  Thermal                  814   | .    .    .    177  .    .    .    .    .    .    .    .    .    .    152  .    .    172  .    .    .    126  68   61   58   .    .    .    .    
  Explosive                11079 | .    .    299  210  .    1851 .    786  .    .    .    .    4270 .    1345 281  .    .    .    .    .    .    .    .    .    .    .    .    2037 
  Electromagnetic          855   | .    .    .    366  .    .    .    214  .    .    .    .    .    .    .    .    .    275  .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1070  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    61   .    1009 .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3424  | .    .    .    .    .    .    .    24   .    .    .    .    .    234  284  251  .    227  .    .    253  .    611  .    196  343  .    819  182  
  Piercing                 2042  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    463  819  191  .    .    .    .    .    .    40   529  
Highest Corruption         31    | .    1    1    .    .    .    2    4    3    3    11   .    16   25   27   27   27   31   .    .    .    .    .    .    .    1    .    .    5    
  Average Corruption       16    | .    1    1    .    .    .    1    2    3    3    11   .    11   25   26   27   27   30   .    .    .    .    .    .    .    1    .    .    2    
  Corruption Purged        5     | .    .    .    .    .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  243   | .    5    5    .    .    .    1    7    18   3    .    .    9    42   91   17   3    40   .    .    .    .    .    .    .    .    .    .    2    
    Message Errors         59    | .    .    .    .    .    .    1    2    3    1    .    .    4    11   21   3    1    12   .    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           53    | .    2    1    .    .    .    .    3    3    .    .    .    .    11   20   2    1    9    .    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       34    | .    .    .    .    .    .    .    1    5    .    .    .    .    6    13   3    1    5    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      29    | .    1    1    .    .    .    .    .    1    .    .    .    1    6    11   3    .    5    .    .    .    .    .    .    .    .    .    .    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            3     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      36    | .    1    1    .    .    .    .    .    5    2    .    .    2    2    17   4    .    1    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      9     | .    1    .    .    .    .    .    .    1    .    .    .    .    3    3    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 8     | .    .    2    .    .    .    .    1    .    .    .    .    .    1    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          7     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    2    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Overflow Damage            1540  | .    .    .    39   .    79   .    .    .    .    .    .    93   26   147  81   .    237  82   109  35   .    167  .    33   35   .    157  220  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               418   | .    .    .    39   .    79   .    .    .    .    .    .    93   .    70   36   .    5    .    .    .    .    .    .    .    .    .    .    96   
  Melee                    1122  | .    .    .    .    .    .    .    .    .    .    .    .    .    26   77   45   .    232  82   109  35   .    167  .    33   35   .    157  124  
Knockbacks                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      2219  | .    .    .    83   .    88   .    213  .    .    .    .    1427 .    44   .    .    108  .    .    .    .    .    .    .    .    .    .    256  
  Shots                    70    | .    .    .    3    .    3    .    5    .    .    .    .    50   .    3    .    .    3    .    .    .    .    .    .    .    .    .    .    3    
  Rammed                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        731   | .    24   .    50   10   26   441  731  270  .    42   .    172  259  273  213  227  254  .    .    .    .    147  1    180  395  .    .    263  
  Average Temperature      125   | .    11   .    17   4    8    137  243  115  .    18   .    104  101  99   85   121  86   .    .    .    .    80   1    78   114  .    .    84   
  Received Heat Transfer   2886  | .    261  .    264  162  711  351  207  .    .    6    .    .    .    162  .    .    507  .    .    18   .    .    48   9    .    .    .    180  
  Effects                  39    | .    .    .    .    .    .    9    29   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              5     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           4     | .    .    .    .    .    .    2    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           11    | .    .    .    .    .    .    6    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           5     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         5     | .    .    .    .    .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         5     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (core)          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    .    .    .    .    .    .    .    .    
  Impact Corruptions       10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    8    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Heat Transferred         1083  | .    .    .    211  .    .    .    .    .    .    .    .    .    .    350  .    .    200  .    .    .    148  50   74   50   .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   
Power Chain Reactions      5     | .    .    .    3    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Ext  Cet  Arc  Hub  Res  Qua  Res  Tes  Acc  
Peak Influence             1629 | 5    222  85   609  190  510  359  .    .    .    .    .    23   245  .    .    .    .    336  268  1002 925  540  389  310  407  150  140  1629 
  Initial                  560  | .    3    4    .    190  .    129  .    .    .    .    .    .    10   .    .    .    .    119  164  53   560  370  189  162  174  150  84   84   
  Average                  250  | 1    82   31   251  107  236  257  .    .    .    .    .    5    97   .    .    .    .    226  200  432  797  460  245  196  316  150  120  702  
Maximum Alert Level        5    | .    1    .    2    .    2    1    .    .    .    .    .    .    1    .    .    .    .    1    1    3    3    2    1    1    2    .    .    5    
  Low Security (%)         52   | 100  88   100  51   100  36   24   .    .    .    .    100  100  75   .    .    .    .    25   49   10   .    .    10   84   3    100  100  37   
  Level 1                  31   | .    11   .    16   .    59   75   .    .    .    .    .    .    24   .    .    .    .    75   50   32   .    23   89   15   96   .    .    2    
  Level 2                  10   | .    .    .    32   .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    49   43   76   .    .    .    .    .    16   
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    56   .    .    .    .    .    .    11   
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          44   | .    2    .    4    .    7    3    .    .    .    .    1    .    5    .    .    .    1    1    1    4    2    .    2    1    .    .    .    10   
  Investigation            8    | .    .    .    2    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    
  Extermination            7    | .    .    .    .    .    .    2    .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    .    .    1    .    .    .    1    
  Reinforcement            19   | .    2    .    2    .    2    1    .    .    .    .    .    .    2    .    .    .    .    .    1    2    .    .    2    .    .    .    .    5    
  Assault                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    3    
  Garrison                 4    | .    .    .    .    .    3    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Ext Cet Arc Hub Res Qua Res Tes Acc 
Distress Signals           20   | .   3   .   1   .   5   1   .   .   .   .   .   .   .   .   .   .   .   2   1   2   1   .   .   1   .   .   .   3   
Communications Jammed      23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   23  
  Distress Signals         23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   23  
Times Spotted              414  | .   15  12  40  3   43  27  14  .   .   9   .   6   4   19  8   .   35  11  4   35  10  16  12  4   8   .   1   78  
  Peak Tracking Total      27   | .   4   6   6   3   6   5   6   .   .   4   1   3   4   8   4   .   10  5   2   7   5   16  8   3   5   .   1   27  
  Tactical Retreats        48   | .   .   .   9   .   5   2   .   .   .   1   .   .   .   4   .   .   11  1   .   3   .   .   .   .   1   .   .   11  

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Ext Cet Arc Hub Res Qua Res Tes Acc 
Traps Triggered            11   | .   2   .   2   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Ext Cet Arc Hub Res Qua Res Tes Acc 
Machines Disabled          27   | .   .   .   .   .   2   1   .   .   .   .   .   .   4   2   .   .   .   .   .   2   .   3   2   .   5   .   1   5   
  Max in Single Turn       1    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   1   .   1   1   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Ext Cet Arc Hub Res Qua Res Tes Acc 
Machines Accessed          42   | .   4   .   4   .   9   4   3   3   .   1   .   .   1   2   .   4   .   1   .   .   3   1   .   .   2   .   .   .   
  Terminals                23   | .   4   .   2   .   7   3   .   .   .   1   .   .   .   1   .   .   .   .   .   .   3   .   .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Total Hacks                157  | .   16  .   9   .   35  7   5   10  .   1   .   .   1   4   .   28  .   2   .   .   12  25  .   .   2   .   .   .   
  Successful               114  | .   11  .   3   .   19  2   5   10  .   1   .   .   .   4   .   28  .   .   .   .   4   25  .   .   2   .   .   .   
  Failed                   43   | .   5   .   6   .   16  5   .   .   .   .   .   .   1   .   .   .   .   2   .   .   8   .   .   .   .   .   .   .   
    Catastrophic           8    | .   .   .   2   .   1   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   152  | .   13  .   8   .   18  4   .   .   .   .   2   .   8   .   .   .   .   7   12  14  2   3   14  3   25  .   7   12  
  Terminals                74   | .   16  .   5   .   29  6   .   .   .   1   .   .   .   3   .   .   .   .   .   .   12  .   .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             94   | .   7   .   .   .   7   1   5   10  .   1   .   .   .   4   .   28  .   .   .   .   4   25  .   .   2   .   .   .   
  Record                   57   | .   .   .   .   .   .   1   3   8   .   1   .   .   .   3   .   11  .   .   .   .   4   25  .   .   1   .   .   .   
  Part Schematic           10   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   5   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   .   .   .   .   .   2   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         15   | .   4   .   3   .   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                12   | .   4   .   .   .   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 12   | .   4   .   .   .   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Monitor                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   2   .   4   .   7   4   .   .   .   .   .   .   1   1   .   .   .   1   .   .   4   .   .   .   .   .   .   .   
  Full Trace Events        6    | .   1   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   4   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   30   | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   9   .   9   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Ext Cet Arc Hub Res Qua Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             24   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   23  .   .   .   .   .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Ext  Cet  Arc  Hub  Res  Qua  Res  Tes  Acc  
Total Allies               76    | .    .    3    .    .    .    .    1    3    4    .    .    .    3    .    .    .    1    1    1    32   5    .    6    4    .    .    .    12   
  Largest Group            13    | .    .    3    .    .    .    .    1    4    5    5    1    1    3    .    .    .    1    1    1    13   11   9    6    4    .    .    .    7    
  Highest-Rated Group      732   | .    .    40   .    .    .    .    30   123  188  188  39   39   220  .    .    .    96   31   29   668  732  732  524  156  .    .    .    244  
  Highest-Rated Ally       159   | .    .    16   .    .    .    .    30   31   40   40   39   39   96   .    .    .    96   31   29   159  151  135  103  39   .    .    .    122  
Zionite Dispatches         15    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    4    .    .    4    1    .    .    .    3    
  Heavy                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    1    
  Light                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    
  Recon                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    
  Fire                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kinetic Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Melee Resupply           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    1    
  Infowar Resupply         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    
Total Orders               8     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    2    .    .    .    .    3    
  STAY                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  ROAM                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  DROP                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  EXPLORE                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Ally Attacks               416   | .    .    20   .    .    .    .    .    .    .    30   .    12   33   .    .    .    2    .    .    181  44   42   25   7    .    .    .    20   
  Total Damage             15127 | .    .    114  .    .    .    .    .    .    .    946  .    74   1877 .    .    .    50   .    .    7419 1162 1467 1212 170  .    .    .    636  
  Kills                    87    | .    .    4    .    .    .    .    .    .    .    8    .    .    10   .    .    .    .    .    .    40   12   4    4    3    .    .    .    2    
Allies Corrupted           3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Ext Cet Arc Hub Res Qua Res Tes Acc 
Robot Analysis Total       6    | .   5   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   .   .   2   .   .   1   1   1   1   .   .   .   2   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   4   .   .   .   .   .   
  Drone Recoveries         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   
Decoded 0b10 Intel         54   | .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   11  11  .   .   .   .   .   .   .   .   23  
  Traps                    17   | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   4   3   .   .   .   .   .   .   .   .   5   
  Emergency Access         10   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   3   .   .   .   .   .   .   .   .   1   
  Items                    14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  
  Machines                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrisons                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Patrols                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   .   .   .   .   .   .   .   .   1   
  Guards                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   
Zionite Intel Received     12   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   .   .   .   1   .   6   .   1   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype Schematics     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Active Terminals         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Ext  Cet  Arc  Hub  Res  Qua  Res  Tes  Acc  
Turns Passed               19954 | 99   1043 613  885  875  1401 1113 1909 832  1360 891  293  215  936  1736 367  95   717  268  479  1107 379  73   170  348  558  20   345  827  
Spaces Moved               15657 | 52   516  378  446  504  684  498  1006 499  875  575  165  214  681  1286 261  78   615  477  675  776  418  118  295  482  819  45   547  1672 
  Core                     609   | 3    .    .    .    .    .    .    .    .    .    .    .    182  84   .    .    .    301  .    .    .    .    .    .    .    .    .    .    39   
  Treads                   2040  | 49   495  343  80   504  266  61   3    .    .    1    .    8    .    224  1    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Legs                     620   | .    21   .    101  .    .    .    .    .    .    .    .    .    .    130  260  78   30   .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   5017  | .    .    35   265  .    418  437  1003 499  875  574  165  24   .    722  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    807   | .    .    .    .    .    .    .    .    .    .    .    .    .    597  210  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   6564  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    284  477  675  776  418  118  295  482  819  45   547  1628 
  Fastest Speed            17    | 50   120  80   90   160  105  150  135  150  150  150  150  50   50   53   123  123  35   23   34   34   34   34   27   25   28   33   26   17   
  Average Speed            97    | 153  158  152  124  160  140  178  172  164  154  150  170  71   118  124  125  123  89   29   36   38   34   34   33   28   29   33   32   26   
  Slowest Speed            500   | 160  160  160  240  160  240  250  330  165  165  240  180  500  450  290  240  123  450  275  354  200  34   34   34   29   108  33   33   145  
  Overloaded Moves         36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    .    .    2    2    .    2    2    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53    | 5    68   74   43   91   48   17   97   67   82   76   5    100  15   95   44   74   82   11   20   78   70   93   29   16   82   1    34   34   
  Regions Visited          28
    Branch Regions         16
  Pre-discovered Areas     19    | .    .    .    .    3    .    .    .    .    1    .    .    .    .    1    .    1    1    .    10   .    .    .    .    .    2    .    .    .    
  Known Exits Taken        23    | .    1    1    1    1    1    1    1    .    .    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             17    | .    .    1    .    1    .    .    4    1    1    1    .    .    .    6    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 102   | .    .    .    .    .    2    .    .    .    .    .    .    .    4    2    .    .    7    6    10   40   .    .    .    .    4    .    3    24   
Terrain Destroyed          930   | .    .    29   26   .    170  .    123  .    .    .    .    138  4    82   10   .    18   6    10   40   .    .    2    .    4    .    3    265  
  Melee                    67    | .    .    .    .    .    2    .    .    .    .    .    .    .    4    2    .    .    7    6    10   5    .    .    .    .    4    .    3    24   
  Projectile               37    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   .    .    2    .    .    .    .    .    
  AOE                      826   | .    .    29   26   .    168  .    123  .    .    .    .    138  .    80   10   .    11   .    .    .    .    .    .    .    .    .    .    241  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Ext  Cet  Arc  Hub  Res  Qua  Res  Tes  Acc  
Total                      19247 | 65   630  403  677  548  948  620  1127 511  886  599  180  238  794  1377 296  77   741  565  848  1495 645  137  360  681  1096 48   687  1968 
  Wait                     1687  | .    27   13   108  20   76   13   51   .    6    12   .    .    53   .    .    .    45   7    92   320  205  10   49   166  171  .    79   164  
  Move                     15604 | 51   515  377  445  503  683  497  1005 498  874  574  165  213  680  1285 260  77   614  476  670  769  417  117  294  477  814  44   542  1668 
  Hop                      13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    .    .    2    2    .    2    2    
  Pick Up                  196   | 6    7    1    24   3    19   15   6    4    2    3    2    .    16   10   4    .    6    17   12   4    .    .    3    9    11   .    4    8    
  Fast Attach              209   | 6    3    .    6    .    18   3    5    3    1    .    2    1    14   13   6    .    3    15   15   14   5    .    2    4    24   2    16   28   
  Attach                   129   | .    4    1    6    3    14   5    8    1    .    .    4    8    7    10   2    .    14   4    3    5    1    1    1    6    3    1    2    15   
  Detach                   39    | .    2    .    1    .    4    .    3    .    .    .    1    .    1    6    2    .    .    1    1    4    3    .    1    .    3    1    2    3    
  Swap                     91    | .    4    1    10   .    15   6    6    1    .    3    1    2    .    .    2    .    2    3    4    11   1    .    2    2    6    .    2    7    
  Drop                     266   | .    6    1    15   1    16   21   4    4    3    4    5    .    10   14   9    .    5    17   18   18   4    .    5    9    38   .    19   20   
  Fire                     448   | 2    61   9    61   18   101  60   30   .    .    3    .    14   .    23   2    .    3    .    .    39   9    2    3    2    .    .    .    6    
  Melee                    273   | .    .    .    .    .    2    .    1    .    .    .    .    .    11   16   9    .    49   25   31   28   .    7    .    4    24   .    19   47   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   .    .    .    .    .    .    .    .    
  Rewire                   254   | .    .    .    .    .    .    .    8    .    .    .    .    .    2    .    .    .    .    .    .    244  .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials (discovered 3 exits: *Mat / *Min / *Sto)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 3 exits: *Fac x2 / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: Fac x3 / Low)
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-4/Factory (discovered 3 exits: [*Upp] / *Ext / Arm)
-4/Extension (discovered 2 exits: *Res / *Cet)
-4/Cetus
-4/Archives (discovered 3 exits: *Res / *Hub x2)
-4/Hub_04(d)
-3/Research (discovered 2 exits: Res / *Qua)
-3/Quarantine
-2/Research
-2/Testing
-1/Access

 History 
---------
  Turn | Location           | Event
    22 | -11/Scrapyard      | Discovered new exit (range 15)
   100 | -11/Scrapyard      | Entered Materials
   303 | -10/Materials      | Build established: Mutant
   492 | -10/Materials      | Discovered new exit (range 7)
   518 | -10/Materials      | Identified exit to Materials
   662 | -10/Materials      | Lost 3 parts (1p1n1w)
   792 | -10/Materials      | Discovered exit to Materials (range 4)
   926 | -10/Materials      | Discovered new exit (range 8)
   936 | -10/Materials      | Identified exit to Mines
  1143 | -10/Materials      | Entered Mines
  1148 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1262 | -10/Mines          | Assembled infested the area
  1313 | -10/Mines          | Lost 3 allies
  1752 | -10/Mines          | Discovered exit to Materials (range 6)
  1756 | -10/Mines          | Entered Materials
  1756 | -9/Materials       | Evolved 2 slots: Utility x2
  1762 | -9/Materials       | Lost 3 parts (1p1n1w)
  1994 | -9/Materials       | Discovered new exit (range 4)
  2037 | -9/Materials       | Identified exit to Storage
  2382 | -9/Materials       | Discovered new exit (range 12)
  2389 | -9/Materials       | Destroyed 7 combat bots
  2394 | -9/Materials       | Identified exit to Materials
  2577 | -9/Materials       | Build established: Scavenger-Mutant
  2617 | -9/Materials       | Discovered new exit (range 16)
  2640 | -9/Materials       | Identified exit to Mines
  2641 | -9/Materials       | Entered Mines
  3130 | -9/Mines           | Lost 3 parts (1u2w)
  3246 | -9/Mines           | Discovered exit to Materials (range 8)
  3256 | -9/Mines           | Learned location of Storage (-9)
  3356 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3380 | -9/Mines           | Discovered exit to Materials (range 5)
  3516 | -9/Mines           | Entered Materials
  3516 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3858 | -8/Materials       | Lost 6 parts (1p2n2u1w)
  4050 | -8/Materials       | Build established: Mutant
  4350 | -8/Materials       | Lost 3 parts (1p2n)
  4547 | -8/Materials       | Lost 6 parts (2n4u)
  4566 | -8/Materials       | Core integrity fell below 50%
  4604 | -8/Materials       | Build established: Scavenger-Mutant
  4854 | -8/Materials       | Discovered new exit (range 15)
  4894 | -8/Materials       | Identified exit to Factory
  4917 | -8/Materials       | Entered Factory
  4917 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  5025 | -7/Factory         | Found Rocket Array
  5402 | -7/Factory         | Build established: Tank
  5488 | -7/Factory         | Discovered new exit (range 6)
  5525 | -7/Factory         | Identified exit to Factory
  5677 | -7/Factory         | Discovered exit to Factory (range 10)
  6015 | -7/Factory         | Discovered new exit (range 9)
  6028 | -7/Factory         | Identified exit to Lower Caves
  6030 | -7/Factory         | Entered Lower Caves
  6139 | -7/Lower Caves     | Learned Factory machine intel
  6646 | -7/Lower Caves     | Learned 8 Research zone layouts
  6834 | -7/Lower Caves     | Discovered new exit (range 6)
  6850 | -7/Lower Caves     | Identified exit to Lower Caves
  6999 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7119 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7609 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  7688 | -7/Lower Caves     | Lost 4 parts (3u1w)
  7939 | -7/Lower Caves     | Entered another Lower Caves area
  7939 | -7/Lower Caves     | Accompanied by 1 ally
  8030 | -7/Lower Caves     | Discovered exit to Factory (range 9)
  8228 | -7/Lower Caves     | Build established: Derelict-Tank
  8436 | -7/Lower Caves     | Learned 8 Factory zone layouts
  8563 | -7/Lower Caves     | A Commander dispatched an escort
  8565 | -7/Lower Caves     | Learned Factory security intel
  8565 | -7/Lower Caves     | Learned Extension security intel
  8565 | -7/Lower Caves     | Learned Factory terminal intel
  8565 | -7/Lower Caves     | Learned Extension terminal intel
  8702 | -7/Lower Caves     | Discovered new exit (range 13)
  8771 | -7/Lower Caves     | Entered Zion
  8771 | -7/Zion            | Accompanied by 4 allies
  8772 | -7/Zion            | Commander's escort returned to base
  8772 | -7/Zion            | Commander's escort returned to base
  8772 | -7/Zion            | Commander's escort returned to base
  8837 | -7/Zion            | Given A8's code to call for help
  8844 | -7/Zion            | Discovered new exit (range 12)
  8933 | -7/Zion            | System corruption cleaned by Quarantine Array
  8971 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  9435 | -7/Zion            | Learned Factory terminal intel
  9531 | -7/Zion            | Given the Hacking Drone Bay
  9751 | -7/Zion            | Imprinted
  9753 | -7/Zion            | Declared Zion's savior
 10131 | -7/Zion            | Entered Proximity Caves
 10131 | -6/Proximity Caves | Accompanied by 5 allies
 10422 | -6/Proximity Caves | Learned 8 Factory zone layouts
 10814 | -6/Proximity Caves | Lost 4 allies
 11022 | -6/Proximity Caves | System corruption reached 10%
 11022 | -6/Proximity Caves | Entered Factory
 11022 | -6/Factory         | Accompanied by 1 ally
 11022 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 11023 | -6/Factory         | Identified exit to Factory
 11024 | -6/Factory         | Identified exit to Lower Caves
 11026 | -6/Factory         | Loaded intel: 288 machine locations
 11027 | -6/Factory         | Loaded intel: 26 terminal locations
 11315 | -6/Factory         | Sucked down chute
 11315 | -6/Factory         | Entered Waste
 11330 | -6/Waste           | EMP discharged
 11352 | -6/Waste           | Spotted C-40 Crusher
 11355 | -6/Waste           | 1 allies followed down the chute
 11360 | -6/Waste           | Spotted C-40 Crusher
 11366 | -6/Waste           | Destroyed C-40 Crusher
 11366 | -6/Waste           | Spotted C-40 Crusher
 11370 | -6/Waste           | Spotted C-40 Crusher
 11374 | -6/Waste           | Destroyed C-40 Crusher
 11382 | -6/Waste           | Spotted C-40 Crusher
 11383 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 2 dropped)
 11383 | -6/Waste           | Destroyed C-40 Crusher
 11392 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 11395 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 11396 | -6/Waste           | Destroyed C-40 Crusher
 11405 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 11426 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 11429 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 11430 | -6/Waste           | EMP discharged
 11430 | -6/Waste           | System corruption reached 10%
 11432 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 11437 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 11468 | -6/Waste           | Lost 13 parts (1p3n4u5w)
 11486 | -6/Waste           | Spotted C-40 Crusher
 11506 | -6/Waste           | Discovered new exit (range 10)
 11530 | -6/Waste           | EMP discharged
 11530 | -6/Waste           | Entered Factory
 11531 | -6/Factory         | Loaded intel: 26 terminal locations
 11623 | -6/Factory         | Zion Infowar Resupply teleported in
 11625 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
 11629 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
 11680 | -6/Factory         | Build established: Mutant
 12313 | -6/Factory         | Retrieved Zion intel report: Active Terminals
 12403 | -6/Factory         | Garrison activated, responded to threat
 12433 | -6/Factory         | Discovered exit to Lower Caves (range 17)
 12466 | -6/Factory         | Entered Lower Caves
 12626 | -6/Lower Caves     | Attracted the attention of an 0b10 base
 12671 | -6/Lower Caves     | Lost 4 parts (1p3n)
 13164 | -6/Lower Caves     | Encountered a Warlord checkpoint
 13182 | -6/Lower Caves     | Learned location of Extension (-4)
 13275 | -6/Lower Caves     | Build established: Derelict-Mutant
 13646 | -6/Lower Caves     | Discovered new exit (range 5)
 13649 | -6/Lower Caves     | Identified exit to Lower Caves
 13650 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 14071 | -6/Lower Caves     | Build established: Derelict-Gladiator
 14202 | -6/Lower Caves     | Entered another Lower Caves area
 14349 | -6/Lower Caves     | Learned Factory stockpile data
 14515 | -6/Lower Caves     | Encountered a Warlord checkpoint
 14547 | -6/Lower Caves     | Discovered new exit (range 21)
 14568 | -6/Lower Caves     | Identified exit to Data Miner
 14569 | -6/Lower Caves     | Entered Data Miner
 14569 | -6/Data Miner      | Discovered new exit (range 6)
 14585 | -6/Data Miner      | Met Data Miner
 14615 | -6/Data Miner      | Learned location of Section 7 (-2)
 14615 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 14636 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 14663 | -6/Data Miner      | Identified exit to Proximity Caves
 14664 | -6/Data Miner      | Entered Proximity Caves
 14708 | -5/Proximity Caves | Core integrity fell below 50%
 14708 | -5/Proximity Caves | System corruption reached 30%
 14783 | -5/Proximity Caves | Lost 7 parts (1p3n1u2w)
 14892 | -5/Proximity Caves | Learned location of Armory (-4)
 14972 | -5/Proximity Caves | Spotted B-75 Beast
 15166 | -5/Proximity Caves | Build established: Scavenger-Gladiator
 15191 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 15247 | -5/Proximity Caves | Lost 9 parts (5n3u1w)
 15318 | -5/Proximity Caves | Core integrity fell below 20%
 15376 | -5/Proximity Caves | Discovered exit to Factory (range 5)
 15381 | -5/Proximity Caves | Entered Factory
 15381 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 15382 | -5/Factory         | Identified exit to Upper Caves
 15610 | -5/Factory         | Discovered new exit (range 11)
 15612 | -5/Factory         | Identified exit to Factory
 15619 | -5/Factory         | Retrieved Zion intel report: Active Terminals
 15620 | -5/Factory         | Zion Kinetic Resupply teleported in
 15649 | -5/Factory         | Entered another Factory area
 15649 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 15650 | -4/Factory         | Identified exit to Armory
 15818 | -4/Factory         | Retrieved Zion intel report: Active Garrisons
 15859 | -4/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 15860 | -4/Factory         | Zion Infowar Resupply teleported in
 16109 | -4/Factory         | Discovered new exit (range 20)
 16125 | -4/Factory         | Discovered new exit (range 10)
 16128 | -4/Factory         | Identified exit to Extension
 16128 | -4/Factory         | Entered Extension
 16130 | -4/Extension       | Loaded intel: 12 terminal locations
 16203 | -4/Extension       | Zion Heavy squad teleported in
 16209 | -4/Extension       | Zion Light squad teleported in
 16227 | -4/Extension       | Zion Recon squad teleported in
 16296 | -4/Extension       | Zion Melee Resupply teleported in
 16471 | -4/Extension       | Lost 3 allies
 16690 | -4/Extension       | Lost 4 allies
 16753 | -4/Extension       | Spotted B-86 Titan
 16757 | -4/Extension       | Rescued A7
 16764 | -4/Extension       | Lost 5 allies
 16878 | -4/Extension       | First assault squad dispatched
 16979 | -4/Extension       | Rescued a captive Derelict
 16979 | -4/Extension       | Rescued a captive Derelict
 16994 | -4/Extension       | Lost 4 allies
 17163 | -4/Extension       | Disrupted transfer network
 17185 | -4/Extension       | Discovered new exit (range 10)
 17188 | -4/Extension       | Discovered new exit (range 6)
 17192 | -4/Extension       | Identified exit to Cetus
 17193 | -4/Extension       | Identified exit to Research
 17200 | -4/Extension       | Found Unknown Device
 17200 | -4/Extension       | Identified Quantum Capacitor
 17235 | -4/Extension       | Entered Cetus
 17235 | -4/Cetus           | Accompanied by 11 allies (A7)
 17240 | -4/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 17244 | -4/Cetus           | Spotted Cetus Guard
 17244 | -4/Cetus           | Spotted Cetus Guard
 17245 | -4/Cetus           | Spotted Cetus Guard
 17245 | -4/Cetus           | Spotted Cetus Guard
 17264 | -4/Cetus           | Allies destroyed Cetus Guard
 17267 | -4/Cetus           | Allies destroyed Cetus Guard
 17268 | -4/Cetus           | Destroyed Cetus Guard
 17271 | -4/Cetus           | Allies destroyed Cetus Guard
 17299 | -4/Cetus           | Lost 6 allies
 17376 | -4/Cetus           | Started Cetus Manufacturing Module
 17401 | -4/Cetus           | Manufactured an Enhanced Grunt
 17407 | -4/Cetus           | Discovered new exit (range 21)
 17414 | -4/Cetus           | Identified exit to Archives
 17420 | -4/Cetus           | Spotted Cetus Guard
 17426 | -4/Cetus           | Manufactured an Enhanced Grunt
 17451 | -4/Cetus           | Manufactured an Enhanced Grunt
 17476 | -4/Cetus           | Manufactured an Enhanced Grunt
 17501 | -4/Cetus           | Manufactured an Enhanced Grunt
 17614 | -4/Cetus           | Entered Archives
 17614 | -4/Archives        | Accompanied by 9 allies (A7)
 17627 | -4/Archives        | Met Zhirov
 17627 | -4/Archives        | Discovered new exit (range 22)
 17629 | -4/Archives        | Unable to access archive contents
 17633 | -4/Archives        | Reinforcements dispatched to Archives
 17637 | -4/Archives        | Unable to access archive contents
 17645 | -4/Archives        | Identified exit to Hub_04(d)
 17666 | -4/Archives        | Discovered exit to Hub_04(d) (range 22)
 17668 | -4/Archives        | Read partially decrypted archive contents
 17670 | -4/Archives        | Discovered exit to Research (range 22)
 17678 | -4/Archives        | Reinforcements dispatched to Archives
 17679 | -4/Archives        | Unable to access archive contents
 17680 | -4/Archives        | Zhirov warped through subspace
 17687 | -4/Archives        | Entered Hub_04(d)
 17701 | -4/Hub_04(d)       | Zion Heavy squad teleported in
 17706 | -4/Hub_04(d)       | Zion Light squad teleported in
 17718 | -4/Hub_04(d)       | Retrieved Zion intel report: Prototype Schematics
 17786 | -4/Hub_04(d)       | Zion Recon squad teleported in
 17803 | -4/Hub_04(d)       | Zion Melee Resupply teleported in
 17817 | -4/Hub_04(d)       | Discovered exit to Research (range 16)
 17857 | -4/Hub_04(d)       | Entered Research
 17857 | -3/Research        | Evolved 2 slots: Propulsion x1, Weapon x1
 17858 | -3/Research        | Identified exit to Research
 17875 | -3/Research        | Lost 7 allies
 17982 | -3/Research        | Build established: Scavenger-Scout
 18124 | -3/Research        | Zion Fire squad teleported in
 18137 | -3/Research        | Spotted B-86 Titan
 18199 | -3/Research        | Discovered new exit (range 15)
 18203 | -3/Research        | Identified exit to Quarantine
 18205 | -3/Research        | Entered Quarantine
 18211 | -3/Quarantine      | Found Alien Artifact
 18211 | -3/Quarantine      | Identified Phase Redirector
 18315 | -3/Quarantine      | Found Alien Impact Weapon
 18315 | -3/Quarantine      | Identified Core Stripper
 18332 | -3/Quarantine      | Retrieved Zion intel report: Trap Installations
 18365 | -3/Quarantine      | Retrieved Zion intel report: Unaware Schematics
 18373 | -3/Quarantine      | Found Prototype Launcher
 18373 | -3/Quarantine      | Identified Tactical Quantum Warhead
 18404 | -3/Quarantine      | Retrieved Zion intel report: Emergency Access
 18444 | -3/Quarantine      | Found Alien Artifact
 18444 | -3/Quarantine      | Identified Core Reset Matrix
 18444 | -3/Quarantine      | Used Core Reset Matrix
 18448 | -3/Quarantine      | Detected hypermatrix surge
 18448 | -3/Quarantine      | Sensed 7 artifacts in vicinity
 18460 | -3/Quarantine      | Met incapacitated Sigix Warrior
 18460 | -3/Quarantine      | Lockdown squad dispatched
 18488 | -3/Quarantine      | Found Prototype Device
 18488 | -3/Quarantine      | Identified Adv. EM Disruption Field
 18573 | -3/Quarantine      | Spotted Lightning
 18590 | -3/Quarantine      | Retrieved Zion intel report: Prototype Stockpiles
 18603 | -3/Quarantine      | Found Terrabomb
 18609 | -3/Quarantine      | Found Terrabomb
 18612 | -3/Quarantine      | Retrieved Zion intel report: Prototype Schematics
 18641 | -3/Quarantine      | Found Subatomic Replicator
 18653 | -3/Quarantine      | Retrieved Zion intel report: Depthwide Sectors/-1
 18736 | -3/Quarantine      | Discovered exit to Research (range 22)
 18763 | -3/Quarantine      | Entered Research
 18763 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 18776 | -2/Research        | Discovered new exit (range 21)
 18782 | -2/Research        | Identified exit to Testing
 18783 | -2/Research        | Entered Testing
 18849 | -2/Testing         | Build established: Ninja
 18915 | -2/Testing         | Found Prototype Device
 18915 | -2/Testing         | Identified Adv. Kinecellerator
 19000 | -2/Testing         | Retrieved Zion intel report: Active Terminals
 19087 | -2/Testing         | Found Prototype Processor
 19087 | -2/Testing         | Identified Exp. Signal Interpreter
 19100 | -2/Testing         | Discovered new exit (range 8)
 19102 | -2/Testing         | Identified exit to Access
 19118 | -2/Testing         | Used Subatomic Replicator to replicate Cld. Q-thruster
 19128 | -2/Testing         | Entered Access
 19128 | -1/Access          | Evolved 2 slots: Power x1, Propulsion x1
 19159 | -1/Access          | Zion Infowar Resupply teleported in
 19197 | -1/Access          | Found Unknown Launcher
 19197 | -1/Access          | Identified Gamma Bomb Array
 19274 | -1/Access          | Zion Heavy squad teleported in
 19348 | -1/Access          | Spotted B-99 Colossus
 19482 | -1/Access          | Found Unknown Device
 19482 | -1/Access          | Identified Launcher Loader
 19628 | -1/Access          | First assault squad dispatched
 19725 | -1/Access          | Lost 5 parts (1p1n1u2w)
 19767 | -1/Access          | Zion Melee Resupply teleported in
 19771 | -1/Access          | Found Prototype Slashing Weapon
 19771 | -1/Access          | Identified Molecular Scythe
 19838 | -1/Access          | Energy Cycler disabled
 19886 | -1/Access          | Used Terrabomb
 19894 | -1/Access          | Released all parts (12)
 19898 | -1/Access          | Core integrity fell below 50%
 19899 | -1/Access          | Emitted hypermatrix ping
 19904 | -1/Access          | Assembled emerged from beneath the floor
 19925 | -1/Access          | Lost 12 parts (2p3n5u2w)
 19931 | -1/Access          | Core integrity fell below 20%
 19938 | -1/Access          | Lost 3 allies
 19955 | -1/Access          | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
19904_ as-68559 suffers critical hit (Burn).
19905_ G-73 Enforcer system terminally
  corrupted.
19910_ Slug penetrates Wall.
19911_ Acquired Unknown Treads.
19911_ Identified Biometal Heavy Treads.
19913_ ALERT: Hostile activity reported,
  dispatching reinforcements to area.
19917_ Acquired Adv. ECM Suite.
19920_ ALERT: Suspicious intruders detected,
  dispatching Specialist reinforcements to area.
19922_ Dropped Biometal Heavy Treads.
19924_ Slug penetrates G-73 Enforcer.
19924_ Slug penetrates Wall.
19926_ Adv. Surge Thruster destroyed.
19926_ Critical hit (Burn: +37).
19928_ Detected hypermatrix ping.
19933_ Adv. ECM Suite destroyed.
19955_ System corrupted: Matter fused (-10).
[Achievement: 30k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| #######??????????????????????????????????????????? |
|       #??????????????????????????????????????????? |
|       #??????????????????????????????????????????? |
|       #??????????????????????????????????????????? |
|       #??????????????????????????????????????????? |
|       #??????????????????????????????????????????? |
|       #??????????????????????????????????????????? |
|       #??????????????????????????????????????????? |
|       #??????????????????????????????????????????? |
|       #??????????????????????????????????????????? |
|     ???????????????????H?????????????????????????? |
|      ????????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ########???????????????????????????????????? |
|              #???????????????????????????????????? |
|              #???????????????????????????????????? |
|              #???????????????????????????????????? |
|              ##############??????????????????????? |
|              #        gh  #??????????????????????? |
| ?            #      g gggh#??????????????????????? |
| ???          #     hhgg"p #??????????????????????? |
| ######       #       """"p#??????????????????????? |
|      #       #     b"""""@#??????????????????????? |
|      #"      #       """""#??????????????????????? |
|      +^%    ^/=*     """" #??????????????????????? |
| "    #"      #        "   #??????????????????????? |
| ""   #       #            #??????????????????????? |
| ""   #       #            #??????????????????????? |
| """  #       #            #??????????????????????? |
| ""   #       #            #??????????????????????? |
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|      #       ##??????????????????????????????????? |
|      #       "#??????????????????????????????????? |
| ######       ##??????????????????????????????????? |
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| ?????#       #???????????????????????????????????? |
| ?????#       #???????????????????????????????????? |
| ?????+       ##############??????????????????????? |
| ?????#       #            #??????????????????????? |
| ?????#       #            #??????????????????????? |
| ?????#       #         "  #??????????????????????? |
| ?????#       +        """ #??????????????????????? |
| ?????#     ^ #         """#??????????????????????? |
| ?????#       #          " #??????????????????????? |
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| ?????#       #            #??????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          54
Energy Capacity            480
Matter Stores              300
Matter Capacity            500
Sight Range                22
Robot Scan Range           18
Terrain Scan Range         20
Terrain Scan Density       10
ECM Strength               2
Jamming Range              16
Cloak Strength             2
Power Amplification        60
Additional Mass Support    12
Armor Coverage             1200
Resistance: KI             20
Resistance: TH             10
Resistance: EM             50
Core Shielding             30
Power Shielding            33
Propulsion Shielding       66
Weapon Shielding           66
Melee Speed Boost          40
Evasion (%)                76
Targeting Accuracy         5
Melee Accuracy             6
Launcher Accuracy          30
Target Analysis            6
Recoil Reduction           3
Defensive Hacking          14

 Item Schematics 
-----------------
 Adv. Dynamic Insulation System | -3/Quarantine | Z-intel
            Exp. Thermal Shield | -3/Quarantine | Z-intel
                 Prc. Phase Gun | -3/Quarantine | Z-intel
    Cld. Field Propulsion Drive | -3/Quarantine | Z-intel
                 Neutron Cannon | -3/Quarantine | Z-intel
       Adv. Gravity Neutralizer | -3/Quarantine | Z-intel
          Exp. Coolant Injector | -3/Quarantine | Z-intel
                 Thunder Hammer | -3/Quarantine | Z-intel
             Exp. System Shield | -3/Quarantine | Z-intel

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Phase Redirector
Core Stripper
Core Reset Matrix
Subatomic Replicator
Terrabomb

 Achievements 
--------------
30k Club
Alien Roots
Ambidextrous
Beloved
Decoder Ring
False Reunion
Freeware
Friend Of Zion
Generalissimo
Ooh, Shiny!
Project G-00
Sunderer
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              ProcessingFocalCharger
  Manual?         0
Play Time         05:55:53
  Cumulative      52.1 hours
  Start           2024.04.29 @ 21:46:18
  End             2024.05.03 @ 19:30:26
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           34
  Adventurer      0
  Explorer        4
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          44
Achievement%      45
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ae6f7cb8-1dd7-443f-82bf-c05df170c556