Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.14 @ 00:09:12 Player: alice_fexa Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (206) 1030 Value Destroyed (5500) 5500 Prototype IDs (90) 1800 Alien Tech Used (2) 400 Bonus (6150) 6150 TOTAL SCORE: 25580 Bonus ------- High Alert Combat Kills 115 Follower Combat Kills 875 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Friendly Fire -40 Cogmind --------- Core Integrity 1585/1600 Matter 282/300 Energy 417/420 System Corruption 0% Temperature Cool (4) Movement Flying (20) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Fission Core Quantum Reactor > --- PROPULSION (8) --- Biomechanical Wings Biomechanical Wings Electron Diverter Improved Diametric Drive Improved Diametric Drive Cooled Impulse Thruster > --- UTILITY (13) ----- Large Storage Unit Quantum Shading Machine Machine Analyzer Enhanced Optical Array Long-range Sensor Array Experimental Signal Interpreter Experimental Transmission Jammer System Mapper Advanced System Shield > --- WEAPON (2) ------- Vibroblade Molecular Scythe > --- INVENTORY (15) --- Light Quantum Reactor Improved Diametric Drive SHELL Armor Improved Potential Cannon Mini Smartbomb Launcher Vibroblade Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Biomechanical Wings Biomechanical Wings Field Propulsion Array Electron Diverter Improved Diametric Drive Cooled Impulse Thruster > --- UTILITY ---------- Large Storage Unit Quantum Shading Machine Machine Analyzer Enhanced Optical Array Makeshift Sensor Array Experimental Signal Interpreter Experimental Transmission Jammer Centrium Medium Armor Plating Experimental Shock Absorption System Advanced Hacking Suite System Mapper Advanced System Shield > --- WEAPON ----------- Heavy Phase Cannon Vibroblade > --- INVENTORY -------- Light Antimatter Reactor Cooled Field Propulsion Drive Electron Diverter Improved Diametric Drive Improved Diametric Drive Long-range Sensor Array Advanced ECM Suite Experimental Utility Shielding SHELL Armor Improved Potential Cannon Mini Smartbomb Launcher Vibroblade [Rating: 175] Favorites ----------- Power Micro Fission Core Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Biomechanical Wings Treads Light Treads Wheel Compact Wheel Flight Unit Biomechanical Wings Utility Hacking Suite Device Advanced Sensor Array Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Medium Armor Plating Weapon Vibroblade Energy Gun Beamcaster Energy Cannon Heavy Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Impact Mace Slashing Weapon Vibroblade Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 6 | . . . 1 . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . 1 Utility 11 | . . . 1 . 2 1 . . . . 1 . . . . . . . . . . . 2 . . . . 1 . 2 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 361 | 7 11 11 16 24 27 60 5 . 7 5 34 2 25 . 1 2 3 21 3 . 9 2 15 . 2 7 1 16 18 17 10 Power 39 | 1 4 3 1 3 4 4 . . . 1 1 . 6 . . . . 5 . . . . . . . . . 2 . 3 1 Engine 15 | 1 4 2 1 3 2 . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Core 17 | . . 1 . . 2 4 . . . 1 . . 3 . . . . 4 . . . . . . . . . 1 . 1 . Reactor 7 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . 1 . 2 1 Propulsion 69 | 2 1 3 8 7 7 9 . . . . 7 . 4 . . . 1 3 . . 6 . 3 . . . . 3 . 4 1 Treads 14 | 1 1 1 4 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 13 | 1 . 2 3 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 42 | . . . 1 . . 9 . . . . 7 . 4 . . . 1 3 . . 6 . 3 . . . . 3 . 4 1 Utility 159 | 2 3 2 5 6 10 25 2 . 3 2 16 2 14 . . . . 6 3 . 3 . 9 . 2 7 1 8 15 9 4 Device 85 | 1 2 1 . 2 4 15 2 . 2 1 7 2 7 . . . . 3 1 . 3 . 3 . 2 2 1 6 11 5 2 Storage 14 | 1 1 1 1 . . 3 . . . . 2 . . . . . . . . . . . 1 . . 3 . . 1 . . Processor 15 | . . . . . 2 2 . . . . 1 . 4 . . . . 1 . . . . 3 . . . . 1 . . 1 Hackware 15 | . . . . . . 4 . . 1 . 1 . 3 . . . . 1 1 . . . 1 . . 1 . . 1 1 . Protection 30 | . . . 4 4 4 1 . . . 1 5 . . . . . . 1 1 . . . 1 . . 1 . 1 2 3 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 94 | 2 3 3 2 8 6 22 3 . 4 2 10 . 1 . 1 2 2 7 . . . 2 3 . . . . 3 3 1 4 Energy Gun 3 | . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 28 | . . . . 2 1 7 1 . 1 1 2 . . . 1 1 1 2 . . . 1 2 . . . . 1 2 1 1 Ballistic Gun 10 | 2 1 2 . 3 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 8 | . 2 . 2 2 . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Launcher 11 | . . . . 1 1 1 . . 1 . 2 . . . . . 1 2 . . . 1 1 . . . . . . . . Special Weapon 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 11 | . . . . . . 9 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 18 | . . . . . 1 1 2 . 1 . 4 . . . . 1 . 3 . . . . . . . . . 1 1 . 3 Piercing Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Unidentified Prototypes 42 | . . . 2 1 2 3 . . 2 . 6 . 2 . . . . 2 1 . 3 . 1 . . 5 . 2 4 3 3 Parts Lost 29 | . . 2 . . 1 2 . . . 1 4 . 4 . . . 2 . . . . . 1 . . . . 2 . 10 . Power 6 | . . . . . . 1 . . . 1 . . 2 . . . . . . . . . . . . . . . . 2 . Propulsion 8 | . . 1 . . . . . . . . 2 . 1 . . . 1 . . . . . . . . . . 1 . 2 . Utility 12 | . . . . . 1 1 . . . . 1 . 1 . . . 1 . . . . . 1 . . . . 1 . 5 . Weapon 3 | . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Highest Loss Streak 10 | . . 1 . . 1 1 . . . 1 3 . 1 . . . 2 . . . . . 1 . . . . 1 . 10 . Average Slot Usage (%) 98 | . 100 99 100 99 99 99 100 100 100 99 98 98 97 100 100 100 100 93 100 100 99 100 99 100 100 99 100 97 94 93 75 Engine 2 | . 14 10 6 11 5 . . . . . . 6 2 . . . . . . . . . . . . . . . . . . Core 5 | . . 3 4 . 3 6 7 7 7 6 5 . 2 6 6 6 6 5 11 11 11 11 10 10 10 10 10 5 4 3 4 Treads 2 | . 14 14 10 11 9 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | . 14 14 22 22 18 . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 23 | . . . . . . 29 30 30 30 30 32 33 32 33 33 33 33 34 35 35 34 35 31 31 31 31 31 30 28 26 24 Device 9 | . 14 14 11 11 18 7 7 7 7 6 6 4 7 6 6 6 6 4 5 5 5 5 6 10 10 8 10 13 13 13 11 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 Processor 9 | . . . . . 3 7 7 7 7 7 12 13 13 13 13 13 13 16 17 17 17 17 15 15 15 15 15 14 14 13 12 Hackware 12 | . . . . . . 22 23 23 23 23 18 20 16 20 20 20 20 11 11 11 11 11 15 15 15 15 15 11 9 12 8 Protection 2 | . . . 11 11 13 . . . . . . . . . . . . . . . . . 3 . . . . 1 4 6 . Energy Cannon 3 | . . . . 4 3 1 6 7 7 6 4 . . . 2 4 5 5 5 5 5 4 4 5 5 5 5 4 4 3 . Ballistic Gun 2 | . 16 16 1 8 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . 11 5 16 8 . . . . . . . . 1 6 3 . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 6 7 7 6 7 7 13 11 6 6 8 6 5 5 5 5 5 5 5 5 5 5 4 4 4 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 70 | 14 32 54 64 64 67 60 20 19 21 21 28 28 32 29 32 32 32 35 35 35 35 35 38 38 38 38 42 51 60 67 70 Greatest Support 70 | 10 10 16 32 32 32 21 21 21 21 21 32 32 34 34 34 34 34 40 40 40 42 42 42 42 42 42 42 52 61 70 61 Greatest Overweight (x) 3 | 1 3 3 1 2 2 2 . . . . . . 1 . . . . . . . 1 . 1 . . . . 1 . . 1 Average Overweight (x) . | . 1 2 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 Average Capacity 11 | 6 11 15 20 20 20 8 8 8 8 8 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 Most Carried 20 | 5 15 20 20 20 20 20 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 11 Average Carried 11 | 2 9 15 19 19 19 7 8 8 7 7 8 9 9 10 10 10 9 9 9 10 9 10 9 9 10 10 10 9 10 14 8 Final Capacity 20 | 8 15 20 20 20 20 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 Final Carried 20 | 5 15 20 20 20 20 8 8 8 8 8 10 10 10 10 10 10 9 10 10 10 10 10 10 10 10 10 10 10 15 11 9 Class Distribution -------------------- 32% | Hacker-Scout 20% | Hacker-Ninja 18% | Scavenger-Mutant 17% | Hacker-Sprinter 7% | Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Waste Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Data Miner Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Zhirov Hacker-Ninja | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -3/Testing Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Matter Collected 5579 | 280 397 343 444 808 491 600 50 . 30 85 295 . 302 36 10 . 96 175 95 . 90 70 225 . 10 100 10 145 150 113 129 Remotely 204 | 170 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9779 | 76 473 301 758 1429 1242 980 69 . . 79 869 . 735 . 84 . 101 570 147 . . . 528 85 . 124 . 547 386 149 47 Parts 466 | 3 32 26 36 88 65 45 . . . 12 25 . 21 . 2 . 4 33 8 . . . 18 2 . 2 . 25 11 7 1 Haulers Intercepted 28 | . 1 . 3 3 3 6 . . . . 5 . 2 . . . . 1 . . . . . . . . . 2 2 . . Recyclers Shooed 6 | . . . . . 2 1 . . . . . . 2 . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 117 | . . . . . . . . 3 . 17 . . . . 2 . . . 16 5 70 . . 2 . 2 . . . . . Prevented 28 | . . . . . . . . . . 1 . . . . 5 . . . 6 . 16 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Combat Hostiles Destroyed 91 | . 11 10 10 26 14 1 . . . 1 1 . 1 . 1 . 3 5 2 . . . 5 . . . . . . . . Melee 11 | . . . . . . 1 . . . 1 1 . 1 . 1 . . 4 2 . . . . . . . . . . . . Guns 38 | . 7 10 1 12 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 32 | . 4 . 9 14 5 . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 10 | . . . . . 1 . . . . . . . . . . . 3 1 . . . . 5 . . . . . . . . Classes Destroyed 20 | 1 6 2 . 3 1 1 . . . 1 . . 1 . 1 . . 1 1 . . . . . . . . . 1 . . Worker 5 | . 1 . . 1 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Builder 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Tunneler 5 | . . 2 . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . Hauler 28 | . 1 . 3 3 3 6 . . . . 5 . 2 . . . . 1 . . . . . . . . . 2 2 . . Recycler 25 | 1 . . 4 3 3 4 . . . . 2 . 3 . . . . . . . . . 3 . . . . 1 . 1 . Minesweeper 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . Mechanic 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Operator 12 | . 1 . 2 2 2 2 . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . Watcher 34 | . 1 . 2 2 3 6 . . . . 2 . 1 . . . . 5 . . . . 2 . . . . 5 3 1 1 Swarmer 23 | . 2 6 2 4 1 . . . . . . . . . . . 3 . . . . . 5 . . . . . . . . Cutter 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Grunt 34 | . 9 3 4 9 7 . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . Duelist 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Protector 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 22 | . . 1 4 11 4 . . . . . . . . . . . . 2 . . . . . . . . . . . . . Hunter 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 3 | . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fireman 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Best Kill Streak 8 | 1 3 3 8 5 3 3 . . . 1 2 . 2 . 2 . 3 2 2 . . . 5 . . . . 1 2 1 1 Combat Bots Only 5 | . 3 3 5 5 3 1 . . . 1 1 . 1 . 1 . 3 1 2 . . . 5 . . . . . . . . Max Kills in Single Turn 3 | 1 1 2 1 1 1 1 . . . 1 1 . 1 . 1 . 2 1 1 . . . 3 . . . . 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 1 . . . . . . . . . . . 2 1 . . . . 3 . . . . . . . . Melee 1 | . . . . . . 1 . . . 1 1 . 1 . 1 . . 1 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Damage Taken 6728 | . 365 522 407 842 558 141 76 . . 151 592 . 354 17 . . 240 . . 127 . . 319 26 . . . 237 72 1641 41 Core 1442 | . 81 61 15 128 30 34 13 . . 59 191 . 133 . . . 43 . . 29 . . 121 26 . . . 69 23 371 15 Absorbed by Shields 66 | . . . . . . . . . . . 66 . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 80 | 100 . 43 . 64 94 . . . . 84 . . . . . . 56 . . . . 97 . . . . 79 . 92 74 99 Volleys Fired 501 | 6 48 35 55 100 70 11 3 . . . 22 . . 6 4 . 11 33 1 8 . 19 16 7 . . 16 7 13 9 1 Largest 2 | 2 2 2 2 2 2 1 1 . . . 1 . . 1 1 . 1 1 1 1 . 1 1 1 . . 1 1 1 1 1 Hottest 200 | 40 59 98 114 91 93 30 30 . . . 90 . . 48 98 . 98 98 98 98 . 98 98 98 . . 98 98 98 98 200 Shots Fired 804 | 12 96 70 110 191 138 11 3 . . . 22 . . 6 4 . 11 33 1 8 . 19 16 7 . . 16 7 13 9 1 Gun 335 | 12 55 61 27 72 108 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 453 | . 41 9 83 117 28 10 3 . . . 22 . . 6 4 . 7 31 1 8 . 17 13 7 . . 16 7 13 9 1 Launcher 15 | . . . . 2 2 . . . . . . . . . . . 4 2 . . . 2 3 . . . . . . . . Special 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 473 | 12 96 64 85 141 68 . . . . . 1 . . 6 . . . . . . . . . . . . . . . . . Thermal 314 | . . 6 25 47 68 10 3 . . . 21 . . . 4 . 7 31 1 8 . 17 13 7 . . 16 7 13 9 1 Explosive 15 | . . . . 2 2 . . . . . . . . . . . 4 2 . . . 2 3 . . . . . . . . Electromagnetic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 22 | 3 9 15 22 19 13 3 . . . . 4 . . 5 . . . . . . . . 7 . . . . . . . . Robot Miss Streak 11 | 2 6 11 4 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 573 | 7 55 42 62 124 91 47 2 3 . 3 26 . 20 1 3 . 3 16 4 . . . 11 1 . 4 . 19 18 5 6 Core Hits 257 | 2 22 14 21 54 43 19 1 . . 3 10 . 8 . 2 . 8 11 3 . . 4 11 1 . 1 . 10 6 2 1 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 16 | . 1 1 5 . 2 3 . . . . 2 . . . . . . 1 . . . . . . . . . 1 . . . Burn 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 5 | . 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Sever 6 | . . . . . . 2 . . . . 2 . . . . . . 1 . . . . . . . . . 1 . . . Melee Attacks 545 | . . . . . 2 141 7 3 . 4 64 . 50 10 4 . 8 48 6 1 . 1 36 3 1 4 10 52 47 14 29 Impact 56 | . . . . . . 56 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 482 | . . . . . 2 85 7 3 . . 64 . 50 10 4 . 8 48 6 1 . 1 36 3 1 4 10 49 47 14 29 Piercing 7 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . 3 . . . Sneak Attacks 68 | . . . . . . 19 . . . . 11 . 11 . 1 . . 5 2 . . . 6 . . . . 7 4 1 1 Combat Hostiles 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Damage Inflicted 24541 | 69 945 600 1340 2280 1922 2945 130 94 . 113 2149 . 2166 31 280 . 723 1553 489 . . 123 1778 159 . 586 . 1654 1505 427 480 Guns 3382 | 69 394 580 289 801 1249 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 3524 | . 534 20 1051 1479 409 . . . . . . . . 31 . . . . . . . . . . . . . . . . . Explosions 1360 | . 17 . . . 264 . . . . . . . . . . . 323 74 . . . 123 559 . . . . . . . . Melee 16275 | . . . . . . 2945 130 94 . 113 2149 . 2166 . 280 . 400 1479 489 . . . 1219 159 . 586 . 1654 1505 427 480 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4960 | 69 928 518 1067 1681 666 . . . . . . . . 31 . . . . . . . . . . . . . . . . . Thermal 1946 | . . 82 273 599 992 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 1360 | . 17 . . . 264 . . . . . . . . . . . 323 74 . . . 123 559 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 835 | . . . . . . 835 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 15316 | . . . . . . 2110 130 94 . . 2149 . 2166 . 280 . 400 1479 489 . . . 1219 159 . 586 . 1643 1505 427 480 Piercing 124 | . . . . . . . . . . 113 . . . . . . . . . . . . . . . . . 11 . . . Highest Corruption 10 | . . . . . 2 1 1 1 1 . 1 10 10 . . . . . . . . . 1 1 1 . . 2 2 4 . Average Corruption 1 | . . . . . 1 1 1 1 1 . 1 6 7 . . . . . . . . . 1 1 1 . . 1 2 1 . Corruption Purged 11 | . . . . . . . . . . . . . 10 . . . . . . . . . . . 1 . . . . . . Effects 48 | . . . . . 5 1 4 1 . . 5 1 10 . . . . . . . . . 1 4 . . . 2 13 1 . Message Errors 18 | . . . . . . 1 1 1 . . 1 1 3 . . . . . . . . . . 3 . . . 1 6 . . Matter Fused 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Heat Flow Errors 7 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . 1 3 1 . Energy Discharges 12 | . . . . . 2 . 1 . . . 3 . 3 . . . . . . . . . . . . . . . 3 . . Data Loss (minor) 9 | . . . . . 2 . 2 . . . 1 . 1 . . . . . . . . . 1 1 . . . . 1 . . Overload Shots 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Overflow Damage 3625 | . 2 . 12 14 10 584 66 . . . 253 . 619 . 129 . 140 270 121 . . . 346 . . 7 . 441 251 109 251 Projectiles 28 | . 2 . 12 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 67 | . . . . . 10 . . . . . . . . . . . 4 . . . . . 53 . . . . . . . . Melee 3530 | . . . . . . 584 66 . . . 253 . 619 . 129 . 136 270 121 . . . 293 . . 7 . 441 251 109 251 Knockbacks 24 | . 6 2 4 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 23 | . 6 1 4 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 86 | . 86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 294 | . 6 17 247 21 231 7 4 . . . 46 . 188 5 127 . 111 194 62 130 . 281 195 189 . . 189 294 159 205 150 Average Temperature 61 | . 6 8 95 6 28 4 4 . . . 12 . 35 2 44 . 46 49 34 59 . 88 57 67 . . 60 75 67 65 73 Received Heat Transfer 1158 | . 111 84 123 348 261 18 . . . 24 24 . 27 . . . 27 . . 21 . . . . . . . 18 . 72 . Effects 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 11 | . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 7 | . . 1 . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . . . . 3 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . Heat Transferred 3866 | . . 148 555 1017 2146 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Peak Influence 718 | 5 232 156 350 473 555 684 . . . . 588 265 239 . . . . 718 . . . . 609 . . . . 293 419 531 493 Initial 318 | . 3 21 12 131 162 252 . . . . 52 205 185 . . . . 74 . . . . . . . . . . 164 217 318 Average 259 | 2 79 55 218 265 356 320 . . . . 312 228 144 . . . . 354 . . . . 313 . . . . 140 284 300 415 Maximum Alert Level 3 | . 1 . 1 2 2 2 . . . . 2 1 1 . . . . 3 . . . . 2 . . . . 1 2 2 2 Low Security (%) 38 | 100 92 100 23 26 11 24 . . . . 46 . 74 . . . . 25 . . . . 30 . . . . 69 19 5 . Level 1 42 | . 7 . 76 64 44 47 . . . . 3 100 25 . . . . 46 . . . . 43 . . . . 30 71 83 34 Level 2 18 | . . . . 8 44 28 . . . . 50 . . . . . . 24 . . . . 26 . . . . . 9 10 65 Level 3 . | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 57 | . 2 . 2 4 4 5 . . . . 8 . 5 . . . . 7 . . . . 4 . . . . 3 4 6 3 Investigation 13 | . 1 . . . 1 1 . . . . 2 . 3 . . . . 2 . . . . . . . . . 1 1 1 . Extermination 14 | . . . . . . 2 . . . . 2 . 2 . . . . 1 . . . . 1 . . . . 1 3 2 . Reinforcement 22 | . 1 . 2 1 1 2 . . . . 4 . . . . . . 4 . . . . 1 . . . . 1 . 3 2 Assault 5 | . . . . 2 . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 Garrison 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Distress Signals 20 | . 2 . 4 2 1 2 . . . . . . 1 . . . 4 . . . 1 . 1 . . . . . . 2 . Communications Jammed 62 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . 39 . Distress Signals 61 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . 38 . Times Spotted 428 | . 19 14 31 46 23 43 3 1 . 4 26 6 15 1 3 . 11 20 4 6 20 7 15 12 . . . 15 16 60 7 Peak Tracking Total 31 | . 4 3 6 8 3 7 4 1 . 3 10 6 6 1 3 . 7 4 5 5 17 4 5 11 . . . 6 3 31 3 Tactical Retreats 83 | . . . 3 2 5 17 1 . . . 7 . 8 . . . 1 3 1 3 1 4 3 7 . . . 2 6 7 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Traps Triggered 17 | . 1 . . 3 3 3 . . . . 2 . 2 . . . 1 . . . . . 1 . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 10 | . . . . . . . . . . . . . . 2 3 . . . 3 . . . 2 . . . . . . . . Triggered 21 | . . . . . . . . 1 . . . . . 1 2 . . . 4 . 13 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Disabled 29 | . 3 . . 8 2 3 . . . . 1 . . . . . . 3 . . . . 1 . . . . . 6 . 2 Max in Single Turn 2 | . 2 . . 1 1 1 . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 Garrison Access 12 | . . . . 1 . 4 . . . . 1 . . . . . . 2 . . . . 1 . . . . 1 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 3 | . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Accessed 123 | . 6 . 4 8 6 34 1 1 . . 8 . 12 1 . 2 . 12 1 . 1 . 7 2 . 3 . 4 5 4 1 Terminals 38 | . 6 . 4 6 4 17 . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 19 | . . . . . . 3 . . . . 3 . 3 . . . . 4 . . . . 1 . . . . 1 2 1 1 Repair Stations 13 | . . . . 1 1 3 . . . . 1 . 2 . . . . 1 . . . . 1 . . . . 1 1 1 . Recycling Units 20 | . . . . . . 5 . . . . 2 . 3 . . . . 4 . . . . 4 . . . . 1 . 1 . Scanalyzers 8 | . . . . . 1 2 . . . . 1 . 2 . . . . 1 . . . . . . . . . . 1 . . Garrison Access 14 | . . . . 1 . 4 . . . . 1 . 2 . . . . 2 . . . . 1 . . . . 1 1 1 . Total Hacks 347 | . 19 . 12 23 16 93 1 1 . . 28 . 29 1 . 12 . 38 7 . 1 . 23 2 . 12 . 7 12 8 2 Successful 236 | . 8 . 4 12 11 63 1 1 . . 18 . 21 1 . 12 . 27 7 . 1 . 18 2 . 12 . 3 8 6 . Failed 109 | . 10 . 8 11 5 29 . . . . 10 . 8 . . . . 11 . . . . 5 . . . . 4 4 2 2 Catastrophic 8 | . 2 . . 3 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Database Lockouts 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Manual 337 | . 16 . 4 9 3 39 . . . . 45 . 30 . . . . 58 . . 1 . 41 . . . . 26 26 33 6 Terminals 112 | . 19 . 12 20 10 50 . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 71 | . . . . . . 9 . . . . 15 . 11 . . . . 17 . . . . 8 . . . . 2 6 1 2 Repair Stations 31 | . . . . 2 2 9 . . . . 2 . 4 . . . . 3 . . . . 4 . . . . 1 2 2 . Recycling Units 43 | . . . . . . 11 . . . . 6 . 4 . . . . 6 . . . . 9 . . . . 3 . 4 . Scanalyzers 33 | . . . . . 4 9 . . . . 3 . 6 . . . . 9 . . . . . . . . . . 2 . . Garrison Access 21 | . . . . 1 . 5 . . . . 2 . 4 . . . . 3 . . . . 2 . . . . 1 2 1 . Terminal Hacks 86 | . 7 . 4 8 5 25 1 1 . . . . . 1 . 12 . . 7 . 1 . . 2 . 12 . . . . . Record 10 | . . . . . . . . 1 . . . . . . . 1 . . 7 . . . . . . 1 . . . . . Part Schematic 13 | . 1 . . . . . . . . . . . . . . 8 . . . . . . . . . 4 . . . . . Robot Analysis 5 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 3 . . . . . Prototype ID Bank 11 | . 1 . . . 2 1 . . . . . . . . . 3 . . . . . . . . . 4 . . . . . Open Door 6 | . . . . 1 . . 1 . . . . . . 1 . . . . . . 1 . . 2 . . . . . . . Branch Access Points 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 4 | . . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . 1 . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 11 | . 2 . 1 2 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 5 | . . . . 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 6 | . 1 . 1 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 25 | . . . . . . 5 . . . . 3 . 4 . . . . 7 . . . . 4 . . . . . 2 . . Network Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Load Schematic 12 | . . . . . . 2 . . . . 1 . 3 . . . . 3 . . . . 2 . . . . . 1 . . Build 12 | . . . . . . 3 . . . . 2 . 1 . . . . 3 . . . . 2 . . . . . 1 . . Repair Station Hacks 26 | . . . . 2 2 7 . . . . 2 . 4 . . . . 2 . . . . 4 . . . . . 1 2 . Scan Component 12 | . . . . 1 1 2 . . . . 1 . 2 . . . . 1 . . . . 2 . . . . . 1 1 . Repair 11 | . . . . 1 1 2 . . . . 1 . 2 . . . . 1 . . . . 2 . . . . . . 1 . Refit 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 19 | . . . . . . 5 . . . . 2 . 3 . . . . 4 . . . . 4 . . . . . . 1 . Retrieve Components 19 | . . . . . . 5 . . . . 2 . 3 . . . . 4 . . . . 4 . . . . . . 1 . Scanalyzer 30 | . . . . . 4 9 . . . . 3 . 6 . . . . 6 . . . . . . . . . . 2 . . Insert Component 17 | . . . . . 2 5 . . . . 2 . 3 . . . . 3 . . . . . . . . . . 2 . . Analyze 13 | . . . . . 2 4 . . . . 1 . 3 . . . . 3 . . . . . . . . . . . . . Garrison Access Hacks 12 | . . . . 1 . 4 . . . . 1 . . . . . . 2 . . . . 1 . . . . 1 1 1 . Seal Access 12 | . . . . 1 . 4 . . . . 1 . . . . . . 2 . . . . 1 . . . . 1 1 1 . Unauthorized Hacks 37 | . 1 . . 1 . 8 . . . . 6 . 4 . . . . 6 . . . . 5 . . . . 2 2 2 . Terminals 7 | . 1 . . 1 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . 1 . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 23 | . . . . . . 2 . . . . 5 . 3 . . . . 5 . . . . 4 . . . . 1 2 1 . Report 4 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . . Prioritize 7 | . . . . . . 2 . . . . 1 . 1 . . . . 2 . . . . 1 . . . . . . . . Siphon 4 | . . . . . . . . . . . 2 . . . . . . 1 . . . . 1 . . . . . . . . Haulers 8 | . . . . . . . . . . . 2 . 1 . . . . 1 . . . . 1 . . . . 1 1 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . 1 . . . . 1 . 1 . Monitor 7 | . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . 1 . . . . 1 . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 78 | . 6 . 4 7 6 24 . . . . 7 . 9 . . . . 4 . . . . 2 . . . . 3 4 1 1 Full Trace Events 5 | . . . . . . 1 . . . . 2 . 1 . . . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 101 | . 1 . . . 1 4 . . . . 24 . 1 . . 8 . 15 . . . . 16 . . 4 . 27 . . . Parts Built 12 | . . . . . . 3 . . . . 2 . 1 . . . . 3 . . . . 2 . . . . . 1 . . Matter 3036 | . . . . . . 690 . . . . 498 . 285 . . . . 855 . . . . 606 . . . . . 102 . . Time 1348 | . . . . . . 300 . . . . 228 . 76 . . . . 456 . . . . 271 . . . . . 17 . . Total Part Build Rating 55 | . . . . . . 10 . . . . 10 . 5 . . . . 15 . . . . 14 . . . . . 1 . . Parts Repaired 11 | . . . . 1 1 2 . . . . 1 . 2 . . . . 1 . . . . 2 . . . . . . 1 . Time 407 | . . . . 32 32 113 . . . . 35 . 93 . . . . 37 . . . . 34 . . . . . . 31 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 44 | . . . . . . 17 . . . . 1 . 6 . . . . 8 . . . . 9 . . . . . . 3 . Parts Scanalyzed 11 | . . . . . 1 4 . . . . 1 . 2 . . . . 3 . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . 1 4 . . . . 1 . 1 . . . . 3 . . . . . . . . . . . . . Parts Damaged 3 | . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . 4 . . . . . . 2 . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Total Allies 48 | . . 1 . 2 . 2 . . 4 . 5 . 3 4 . . 1 14 . . 2 . 2 . . . . . . 6 2 Largest Group 6 | . . 1 1 2 . 1 . . 4 4 3 . 3 4 4 . 1 6 5 3 2 . 2 . . . . . . 5 2 Highest-Rated Group 578 | . . 31 31 62 . 26 . . 152 152 170 . 210 106 106 . 95 351 304 184 114 . 55 . . . . . . 578 244 Highest-Rated Ally 122 | . . 31 31 31 . 26 . . 40 40 85 . 70 31 31 . 95 95 70 70 65 . 34 . . . . . . 122 122 Zionite Dispatches 13 | . . . . . . . . . . . 2 . 1 . . . . 4 . . . . 2 . . . . . . 3 1 Heavy 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 Light 4 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . 1 . Fire 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 12 | . . . . . . 1 . . . . . . . . 4 . . . . . 2 . 4 . . . . . . 1 . STAY 7 | . . . . . . 1 . . . . . . . . 2 . . . . . 1 . 2 . . . . . . 1 . FOLLOW 3 | . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . DROP 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Ally Attacks 180 | . . 5 11 21 . . . . . 16 4 . 20 . 7 . 5 27 39 15 . . . . . . . . . 8 2 Total Damage 4924 | . . 86 127 376 . . . . . 521 217 . 341 . 123 . 138 862 1233 275 . . . . . . . . . 541 84 Kills 36 | . . 3 5 6 . . . . . 3 . . 1 . . . 2 1 13 2 . . . . . . . . . . . Allies Corrupted 6 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . 2 2 Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Robot Analysis Total 5 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 3 . . . . . Derelict Logs Recovered 18 | . . 1 . . . . 1 1 1 1 . . . 3 2 . 2 . . 2 . 2 . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 42 | . . . . . . . . . . . 6 . 5 . . . . 9 . . . . 7 . . . . 5 6 4 . Main Access 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Branch Access 3 | . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . Emergency Access 3 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . . Guard Positions 3 | . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . Component Stockpiles 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . Prototype Stockpiles 5 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . 1 . Component Schematics 4 | . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . Prototype Schematics 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Unaware Analyses 4 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Garrisons 6 | . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 1 1 . Depthwide Sectors/0 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Turns Passed 22651 | 69 1005 846 1182 1584 1183 2816 453 184 646 357 1069 38 1110 599 618 36 320 1239 364 292 603 483 1232 772 222 70 465 765 1156 493 380 Spaces Moved 33428 | 40 705 553 742 906 681 5041 785 554 784 514 1934 123 1869 945 740 118 639 2489 642 738 704 772 2534 983 363 187 553 2067 1767 1461 495 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 3630 | 37 705 553 742 906 681 6 . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 29795 | . . . . . . 5035 785 554 784 514 1934 123 1869 945 740 118 639 2489 642 738 704 772 2534 983 363 187 553 2067 1767 1461 495 Fastest Speed 18 | 50 95 110 115 115 110 29 29 29 29 29 25 25 25 25 25 25 24 22 22 22 22 22 22 22 22 22 22 18 25 20 20 Average Speed 35 | 84 108 125 115 115 117 30 29 29 29 29 25 25 26 25 25 25 24 25 22 22 22 22 22 22 22 22 22 22 25 20 20 Slowest Speed 145 | 95 125 145 115 120 120 110 29 29 29 29 27 25 90 25 25 25 25 26 22 22 89 22 88 22 22 22 22 87 26 21 86 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 210 | . . . . . . 32 . . . . 7 2 25 1 . . . 4 . 2 2 . 16 . . . . 34 31 54 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 66 | 4 96 98 63 96 47 65 80 73 84 55 40 77 45 82 76 80 72 61 73 93 90 78 34 79 56 61 59 46 93 51 16 Regions Visited 31 Branch Regions 19 Pre-discovered Areas 30 | . . . . . . . . . 1 1 . . 6 1 . . . 9 1 1 . 1 . 1 . . . 3 3 2 . Known Exits Taken 26 | . . . 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 33 | . . 2 . . . . 5 4 4 4 . . . . 3 . 3 . . 2 . . . 1 2 . 3 . . . . Spaces Dug 359 | . . . . . 2 75 5 . . . 41 . 23 10 3 . 7 41 2 4 . 8 44 6 1 . 16 22 22 11 16 Terrain Destroyed 658 | . 53 3 1 27 17 80 7 . . . 49 . 23 15 5 . 45 73 3 9 . 68 61 9 1 . 26 25 27 15 16 Melee 282 | . . . . . 2 73 5 . . . 35 . 23 10 1 . 5 26 2 1 . 1 27 2 1 . 10 18 18 6 16 Projectile 167 | . 4 3 1 2 . 7 2 . . . 14 . . 5 4 . 7 31 1 8 . 17 13 7 . . 16 7 9 9 . AOE 209 | . 49 . . 25 15 . . . . . . . . . . . 33 16 . . . 50 21 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Total 42634 | 60 866 646 975 1272 960 6079 995 572 1202 711 2393 128 2395 1284 1162 122 774 2992 853 855 1148 1062 3118 1527 502 207 865 2251 2360 1562 736 Wait 7439 | 3 49 20 129 192 141 761 192 16 404 188 287 . 453 304 410 3 96 380 194 111 414 269 518 531 135 2 285 127 521 106 198 Move 33004 | 39 704 552 741 905 680 4980 784 553 783 513 1920 119 1820 942 739 117 638 2480 641 733 699 771 2501 982 362 186 552 2003 1706 1365 494 Hop 183 | . . . . . . 28 . . . . 7 1 23 1 . . . 4 . 2 2 . 16 . . . . 29 29 41 . Pick Up 180 | 5 27 13 12 12 12 20 . . 1 1 24 2 10 . . . . 10 1 . 1 . 6 2 . . . 6 9 5 1 Fast Attach 140 | 7 1 2 3 3 11 17 4 . 6 . 15 2 11 . 1 . . 8 2 . 7 . 6 . 2 8 . 7 8 6 3 Attach 75 | . 1 2 2 . 2 13 . . 1 1 13 . 6 . . . 1 7 . . . . 4 . . . . 5 1 9 7 Detach 25 | . 1 . . . . 4 . . 1 . 4 . 5 . . . . 3 . . . . . . . . . 1 1 . 5 Swap 148 | . 9 7 11 21 14 30 1 . . 4 6 . 8 . . 2 2 6 1 . 2 2 5 . . 1 1 4 9 2 . Drop 301 | . 26 15 22 31 28 48 4 . 6 . 27 4 13 . 1 . . 13 3 . 8 . 8 2 2 6 1 10 16 5 2 Fire 501 | 6 48 35 55 100 70 11 3 . . . 22 . . 6 4 . 11 33 1 8 . 19 16 7 . . 16 7 13 9 1 Melee 526 | . . . . . 2 131 7 3 . 4 63 . 46 10 4 . 8 48 6 1 . 1 36 3 1 4 10 52 47 14 25 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 67 | . . . . 8 . 36 . . . . 5 . . . . . 18 . . . . . . . . . . . . . . Rewire 35 | . . . . . . . . . . . . . . 19 . . . . 1 . 15 . . . . . . . . . . Trap 10 | . . . . . . . . . . . . . . 2 3 . . . 3 . . . 2 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -6/Waste -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 9 exits: *Res x4 / *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Tes) -3/Testing -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Discovered new exit (range 10) 173 | -10/Materials | Discovered new exit (range 3) 222 | -10/Materials | Discovered new exit (range 11) 300 | -10/Materials | Discovered new exit (range 8) 317 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 15) 692 | -10/Materials | Central database locked down 1075 | -10/Materials | Entered Mines 1138 | -10/Mines | Discovered new exit (range 16) 1465 | -10/Mines | Learned location of 1 exit from Materials 1497 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1520 | -10/Mines | Core integrity fell below 50% 1699 | -10/Mines | Escorted by a lone wolf Derelict 1831 | -10/Mines | Build established: Scavenger-Mutant 1861 | -10/Mines | Discovered new exit (range 6) 1921 | -10/Mines | Entered Materials 1921 | -9/Materials | Accompanied by 1 ally 1921 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1922 | -9/Materials | Identified exit to Materials 2018 | -9/Materials | Identified exit to Mines 2018 | -9/Materials | Identified exit to Storage 2507 | -9/Materials | Discovered exit to Materials (range 4) 3103 | -9/Materials | Entered Storage 3116 | -9/Storage | Door terminal overloaded 3188 | -9/Storage | Garrison activated, responded to threat 3621 | -9/Storage | Repaired Imp. Light Cannon 3905 | -9/Storage | Discovered exit to Materials (range 13) 4058 | -9/Storage | Met a pair of Derelict thieves 4687 | -9/Storage | Entered Materials 4687 | -8/Materials | Evolved 2 slots: Utility x2 5042 | -8/Materials | Repaired Med. Armor Plating 5318 | -8/Materials | Discovered new exit (range 15) 5736 | -8/Materials | Garrison activated, responded to threat 5869 | -8/Materials | Identified exit to Factory 5870 | -8/Materials | Entered Factory 5870 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5999 | -7/Factory | Identified exit to Lower Caves 6179 | -7/Factory | Build established: Scavenger-Sprinter 6392 | -7/Factory | Central database locked down 6587 | -7/Factory | Discovered new exit (range 7) 6664 | -7/Factory | Fabricated Imp. Flight Unit? 6827 | -7/Factory | Discovered new exit (range 16) 6973 | -7/Factory | Build established: Hacker-Sprinter 7118 | -7/Factory | Repaired Adv. Sensor Array 7131 | -7/Factory | Identified exit to Factory 7472 | -7/Factory | Repaired Broken Imp. Cesium-ion Thruster 7803 | -7/Factory | Discovered exit to Factory (range 12) 8030 | -7/Factory | Discovered exit to Factory (range 12) 8127 | -7/Factory | Fabricated Imp. Cesium-ion Thruster? 8546 | -7/Factory | Fabricated Imp. Cesium-ion Thruster? 8686 | -7/Factory | Entered Lower Caves 8866 | -7/Lower Caves | Learned 4 Factory zone layouts 9121 | -7/Lower Caves | Discovered new exit (range 7) 9122 | -7/Lower Caves | Identified exit to Lower Caves 9139 | -7/Lower Caves | Entered another Lower Caves area 9176 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9184 | -7/Lower Caves | Encountered a Warlord checkpoint 9205 | -7/Lower Caves | Learned Factory machine intel 9284 | -7/Lower Caves | Discovered new exit (range 7) 9286 | -7/Lower Caves | Identified exit to Zion 9323 | -7/Lower Caves | Entered Zion 9356 | -7/Zion | Found CR-A16's Pointy Stick 9376 | -7/Zion | System corruption cleaned by Quarantine Array 9406 | -7/Zion | Learned 4 Factory zone layouts 9425 | -7/Zion | Learned location of Warlord (-5) 9455 | -7/Zion | Imprinted 9457 | -7/Zion | Declared Zion's savior 9490 | -7/Zion | Given A8's code to call for help 9494 | -7/Zion | Given the Hacking Drone Bay 9503 | -7/Zion | Found Prototype Device 9503 | -7/Zion | Identified Hacking Drone Bay 9541 | -7/Zion | Found Prototype Launcher 9541 | -7/Zion | Identified Rocket Array 9945 | -7/Zion | Discovered new exit (range 8) 9947 | -7/Zion | Identified exit to Proximity Caves 9969 | -7/Zion | Entered Proximity Caves 9969 | -6/Proximity Caves | Accompanied by 4 allies 10167 | -6/Proximity Caves | Spotted B-75 Beast 10204 | -6/Proximity Caves | Destroyed B-75 Beast 10294 | -6/Proximity Caves | Discovered exit to Factory (range 13) 10326 | -6/Proximity Caves | Entered Factory 10326 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10327 | -6/Factory | Identified exit to Factory 10328 | -6/Factory | Loaded intel: 219 machine locations 10410 | -6/Factory | Retrieved Zion intel report: Branch Access 10410 | -6/Factory | Identified exit to Lower Caves 10429 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 10472 | -6/Factory | Retrieved Zion intel report: Emergency Access 10555 | -6/Factory | Spotted B-75 Beast 10643 | -6/Factory | Found Prototype Launcher 10643 | -6/Factory | Identified Scatter Rocket Array 10665 | -6/Factory | Fabricated Biomechanical Wings? 10753 | -6/Factory | Build established: Hacker-Scout 10811 | -6/Factory | Repaired Imp. Cesium-ion Thruster 10825 | -6/Factory | Local fabrication network quarantined 10843 | -6/Factory | Fabricated Biomechanical Wings? 10970 | -6/Factory | Retrieved Zion intel report: Component Schematics 11069 | -6/Factory | Retrieved Zion intel report: Active Garrisons 11075 | -6/Factory | Zion Heavy squad teleported in 11086 | -6/Factory | Cargo convoy interrupted 11214 | -6/Factory | Found Prototype Slashing Weapon 11214 | -6/Factory | Identified Vibroblade 11216 | -6/Factory | Found Prototype Launcher 11216 | -6/Factory | Identified Tesla Bomb Launcher 11219 | -6/Factory | Found Vibroblade 11225 | -6/Factory | Lost 3 parts (2n1w) 11225 | -6/Factory | Found Prototype Protection 11234 | -6/Factory | Zion Fire squad teleported in 11240 | -6/Factory | Identified Active Cooling Armor 11300 | -6/Factory | Retrieved Zion intel report: Guard Positions 11395 | -6/Factory | Sucked down chute 11395 | -6/Factory | Entered Waste 11398 | -6/Waste | Spotted C-40 Crusher 11398 | -6/Waste | Spotted C-40 Crusher 11405 | -6/Waste | Spotted C-40 Crusher 11410 | -6/Waste | EMP discharged 11410 | -6/Waste | System corruption reached 10% 11420 | -6/Waste | Spotted C-40 Crusher 11424 | -6/Waste | Spotted C-40 Crusher 11425 | -6/Waste | Spotted C-40 Crusher 11425 | -6/Waste | Discovered new exit (range 22) 11433 | -6/Waste | Identified exit to Factory 11433 | -6/Waste | Entered Factory 11598 | -6/Factory | Repaired Corrupted Imp. System Restoration Module 11807 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 11911 | -6/Factory | Retrieved Zion intel report: Guard Positions 11912 | -6/Factory | Zion Light squad teleported in 11966 | -6/Factory | Fabricated Biomechanical Wings (x1) 12001 | -6/Factory | Discovered exit to Factory (range 21) 12151 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 12239 | -6/Factory | Repaired Adv. Sensor Array 12262 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 12473 | -6/Factory | Discovered exit to Lower Caves (range 5) 12512 | -6/Factory | Discovered exit to Factory (range 8) 12520 | -6/Factory | Retrieved Zion intel report: Branch Access 12543 | -6/Factory | Entered Lower Caves 12678 | -6/Lower Caves | Learned location of 1 exit from Factory 12845 | -6/Lower Caves | Encountered a Warlord checkpoint 12858 | -6/Lower Caves | Identified exit to Lower Caves 12907 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 13142 | -6/Lower Caves | Entered another Lower Caves area 13142 | -6/Lower Caves | Accompanied by 4 allies 13143 | -6/Lower Caves | Discovered exit to Factory (range 10) 13521 | -6/Lower Caves | Learned 8 Factory zone layouts 13731 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 13756 | -6/Lower Caves | Discovered new exit (range 20) 13760 | -6/Lower Caves | Identified exit to Data Miner 13760 | -6/Lower Caves | Entered Data Miner 13760 | -6/Data Miner | Discovered new exit (range 6) 13764 | -6/Data Miner | Met Data Miner 13770 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13773 | -6/Data Miner | Received God Mode back door access code from Data Miner 13782 | -6/Data Miner | Identified exit to Proximity Caves 13796 | -6/Data Miner | Entered Proximity Caves 13827 | -5/Proximity Caves | Escorted by Enhanced Grunt 13888 | -5/Proximity Caves | Learned Factory garrison access intel 14116 | -5/Proximity Caves | Entered Factory 14116 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 14117 | -5/Factory | Identified exit to Upper Caves 14118 | -5/Factory | Identified exit to Factory 14120 | -5/Factory | Loaded intel: 4 garrison access locations 14133 | -5/Factory | Discovered exit to Factory (range 12) 14252 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 14263 | -5/Factory | Retrieved Zion intel report: Main Access 14269 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 14272 | -5/Factory | Enhanced Grunt warped into view, answering call for help 14275 | -5/Factory | Enhanced Grunt warped into view, answering call for help 14424 | -5/Factory | Retrieved Zion intel report: Component Schematics 14472 | -5/Factory | Retrieved Zion intel report: Active Garrisons 14473 | -5/Factory | Zion Light squad teleported in 14545 | -5/Factory | Fabricated Biomechanical Wings (x1) 14567 | -5/Factory | Found Prototype Protection 14567 | -5/Factory | Identified Zio. Weapon Casing 14618 | -5/Factory | Fabricated Biomechanical Wings? 14686 | -5/Factory | Repaired Broken Tiamat Missile Launcher 14701 | -5/Factory | Retrieved Zion intel report: Trap Installations 14737 | -5/Factory | Incoming investigation squad redirected 14776 | -5/Factory | Incoming investigation squad redirected 14807 | -5/Factory | Fabricated Exp. Utility Shielding? 14861 | -5/Factory | Spotted B-75 Beast 14961 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 15005 | -5/Factory | Local fabrication network quarantined 15261 | -5/Factory | Retrieved Zion intel report: Guard Positions 15262 | -5/Factory | Zion Fire squad teleported in 15287 | -5/Factory | Zion Hacker squad teleported in 15310 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 15311 | -5/Factory | Zion Light squad teleported in 15355 | -5/Factory | Entered Upper Caves 15355 | -5/Upper Caves | Accompanied by 6 allies 15675 | -5/Upper Caves | Discovered new exit (range 10) 15677 | -5/Upper Caves | Identified exit to Upper Caves 15683 | -5/Upper Caves | Learned Factory security intel 15683 | -5/Upper Caves | Learned Factory garrison access intel 15719 | -5/Upper Caves | Entered another Upper Caves area 15719 | -5/Upper Caves | Accompanied by 3 allies 15724 | -5/Upper Caves | Discovered exit to Factory (range 8) 15727 | -5/Upper Caves | Spotted B-75 Beast 15736 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15745 | -5/Upper Caves | Learned location of 1 exit from Factory 16008 | -5/Upper Caves | Discovered new exit (range 4) 16009 | -5/Upper Caves | Identified exit to Warlord 16011 | -5/Upper Caves | Entered Warlord 16097 | -5/Warlord | Rebuked by Warlord 16099 | -5/Warlord | Opened Warlord's prototype stash 16100 | -5/Warlord | Found Prototype Device 16100 | -5/Warlord | Identified Exp. Focal Shield 16122 | -5/Warlord | Warlord's base attacked by MAIN.C 16427 | -5/Warlord | Warlord forces counterattacked 16439 | -5/Warlord | Spotted Executioner 16583 | -5/Warlord | Opened side exit 16587 | -5/Warlord | Discovered new exit (range 10) 16595 | -5/Warlord | Identified exit to Proximity Caves 16614 | -5/Warlord | Entered Proximity Caves 16640 | -4/Proximity Caves | Spotted B-86 Titan 16861 | -4/Proximity Caves | Learned 12 Research zone layouts 17096 | -4/Proximity Caves | Discovered exit to Factory (range 5) 17097 | -4/Proximity Caves | Entered Factory 17097 | -4/Factory | Evolved 2 slots: Utility x2 17098 | -4/Factory | Identified exit to Upper Caves 17100 | -4/Factory | Loaded intel: 4 garrison access locations 17397 | -4/Factory | Retrieved Zion intel report: Emergency Access 17430 | -4/Factory | Discovered new exit (range 14) 17433 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 17496 | -4/Factory | Retrieved Zion intel report: Main Access 17496 | -4/Factory | Identified exit to Research 17497 | -4/Factory | Zion Trap Resupply teleported in 17562 | -4/Factory | Retrieved Zion intel report: Branch Access 17562 | -4/Factory | Identified exit to Extension 17562 | -4/Factory | Identified exit to Armory 17563 | -4/Factory | Zion Melee Resupply teleported in 17723 | -4/Factory | Repaired Adv. Sensor Array? 17763 | -4/Factory | Retrieved Zion intel report: Component Schematics 17769 | -4/Factory | Retrieved Zion intel report: Active Garrisons 17798 | -4/Factory | Fabricated Mni. Smartbomb Launcher (x1) 17902 | -4/Factory | Fabricated Exp. Transmission Jammer? 18008 | -4/Factory | Local fabrication network quarantined 18077 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 18097 | -4/Factory | First assault squad dispatched 18119 | -4/Factory | Incoming assault squad redirected 18173 | -4/Factory | Found Prototype Processor 18173 | -4/Factory | Identified Exp. Signal Interpreter 18196 | -4/Factory | Build established: Hacker-Ninja 18220 | -4/Factory | Repaired Hvy. Phase Cannon? 18329 | -4/Factory | Entered Upper Caves 18854 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 18878 | -4/Upper Caves | Learned location of Quarantine (-2) 19063 | -4/Upper Caves | Discovered new exit (range 21) 19067 | -4/Upper Caves | Identified exit to Upper Caves 19101 | -4/Upper Caves | Entered another Upper Caves area 19104 | -4/Upper Caves | Spotted B-86 Titan 19126 | -4/Upper Caves | Encountered a Warlord checkpoint 19250 | -4/Upper Caves | Discovered new exit (range 22) 19259 | -4/Upper Caves | Learned Research trap positions 19322 | -4/Upper Caves | Identified exit to Zhirov 19323 | -4/Upper Caves | Entered Zhirov 19323 | -4/Zhirov | Discovered new exit (range 3) 19327 | -4/Zhirov | Met Zhirov 19333 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 19337 | -4/Zhirov | Found Alien Artifact 19337 | -4/Zhirov | Identified Integrated Reactor 19337 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 19344 | -4/Zhirov | Found Alien Artifact 19344 | -4/Zhirov | Identified Transdimensional Reconstructor 19344 | -4/Zhirov | Warped through subspace 19344 | -4/Zhirov | Identified exit to Proximity Caves 19393 | -4/Zhirov | Entered Proximity Caves 19847 | -3/Proximity Caves | Spotted B-86 Titan 19858 | -3/Proximity Caves | Discovered exit to Research (range 3) 19858 | -3/Proximity Caves | Entered Research 19858 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 19859 | -3/Research | Identified exit to Research 19860 | -3/Research | Loaded intel: 84 trap records 19889 | -3/Research | Found Prototype Device 19889 | -3/Research | Identified Exp. Thermal Shield 19894 | -3/Research | Found Imp. Powered Armor 19908 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 19970 | -3/Research | Retrieved Zion intel report: Active Garrisons 20021 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 20100 | -3/Research | Found Prototype Processor 20100 | -3/Research | Identified Exp. Targeting Computer 20122 | -3/Research | Retrieved Zion intel report: Prototype Schematics 20516 | -3/Research | Retrieved Zion intel report: Component Schematics 20545 | -3/Research | Incoming investigation squad redirected 20584 | -3/Research | Discovered new exit (range 12) 20622 | -3/Research | Identified exit to Testing 20623 | -3/Research | Entered Testing 20638 | -3/Testing | Found Prototype Hackware 20638 | -3/Testing | Identified System Mapper 20715 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 20715 | -3/Testing | Retrieved Zion intel report: Emergency Access 20718 | -3/Testing | Retrieved Zion intel report: Active Garrisons 20849 | -3/Testing | Retrieved Zion intel report: Active Terminals 20852 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 20859 | -3/Testing | Discovered exit to Research (range 5) 20860 | -3/Testing | Spotted PX-F93X778YTX 20872 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/0 20912 | -3/Testing | Spotted Striker 20912 | -3/Testing | Spotted Striker 21639 | -3/Testing | Incoming investigation squad redirected 21640 | -3/Testing | Fabricated Lrg. Storage Unit? 21730 | -3/Testing | Found Prototype Energy Cannon 21764 | -3/Testing | Found Prototype Protection 21773 | -3/Testing | Identified Imp. Potential Cannon 21779 | -3/Testing | Entered Research 21779 | -2/Research | Evolved 2 slots: Utility x2 21866 | -2/Research | Spotted B-90 Cyclops 21894 | -2/Research | Repaired Lgt. Antimatter Reactor 21904 | -2/Research | Found Prototype Device 21905 | -2/Research | Identified Exp. Terrain Scanner 21961 | -2/Research | Found Prototype Device 21992 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 22001 | -2/Research | Retrieved Zion intel report: Active Garrisons 22097 | -2/Research | Identified Exp. Shock Absorption System 22100 | -2/Research | Found Prototype Slashing Weapon 22132 | -2/Research | Retrieved Zion intel report: Unaware Analyses 22135 | -2/Research | Zion Heavy squad teleported in 22147 | -2/Research | Zion Light squad teleported in 22162 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 22163 | -2/Research | Zion Hacking Resupply teleported in 22184 | -2/Research | Spotted B-90 Cyclops 22193 | -2/Research | Discovered new exit (range 12) 22196 | -2/Research | Identified exit to Access 22272 | -2/Research | Entered Access 22272 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 22277 | -1/Access | Identified SHELL Armor 22282 | -1/Access | Identified Molecular Scythe 22293 | -1/Access | Spotted B-99 Colossus 22295 | -1/Access | Lost 10 parts (2p2n5u1w) 22376 | -1/Access | Spotted B-99 Colossus 22522 | -1/Access | First assault squad dispatched 22577 | -1/Access | Zion Heavy squad teleported in 22596 | -1/Access | Discovered new exit (range 4) 22599 | -1/Access | Identified exit to Surface 22652 | *** | Escaped! Last Messages --------------- [ Squads on standby: ] [ 1 : Hacking Resupply ] [ 2 : 2J-ZC8(Z)/Heavy(2) ] [ 3 : Thermal Resupply ] [ 4 : C7-68P(Z)/Heavy(2) ] [ 5 : Kinetic Resupply ] [ 6 : Thermal Resupply ] >>\\ZION-DISPATCH-2 [ Target locked, reinforcements inbound... ] 22577_ 2J-ZC8(Z): "For Zion!" 22589_ Sealed Barrier breached. 22596_ Main Access Shell breached. 22596_ EXIT=FOUND 22599_ EXIT=IDENTIFIED: SURFACE 22602_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 22618_ U-05 Engineer lays Concrete. 22644_ OX-VVN(Z) system terminally corrupted. 22648_ Acquired 82 matter. 22652_ 2J-ZC8(Z) system terminally corrupted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????###+#????????? | | ???????????????????????????????????? ????????" | | ??????????????????????????????u????? ??????""" | | ???????????????????????????????????? ?????"""" | | ????????????????????????????????????? ??????""" | | ????????????????????????????????????? #??????""" | | ???????????????????????????????????R? #???????"? | | ????????????????????????????????????? #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #???????## | | ?????????????????????????????????????# #???????## | | ?????????????????????????????????????# #???????# | | ?????????????????????????????????????# #???????# | | ????????????????????????######"#######u ###?????# | | ????????????????????????? " uu ######### | | ??????????????BB?????????? " ux #" # | | ??????????????BB??????"""""" " ## # | | ??????????????????????" " !"! ##"" # | | ??????????????????????" "@ "!==% ##"" # | | ??????????????????????" "" [=* ##"" # | | ??????????????????????" " ##T # | | ??????????????BB??????"""""" ##"" + | | ??????????????BB????" " "" ##"" # | | ????????????????????" """ "" ##"" # | | ????????????????????##########"####### ## + | | ?????????????????????????????????????# ## ## | | ?????????????????????????????????????# ## #? | | ?????????????????????????????????????# ## #? | | ?????????????????????????????????????# ## #? | | ?????????????????????????????????????# #########? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? ! ????????? | | ??????????????????????????????????????H ?????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 48 Energy Capacity 740 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 19 Terrain Scan Density 10 ECM Strength 2 Jamming Range 22 Additional Mass Support 20 Armor Coverage 400 Resistance: TH 30 Resistance: EM 15 Utility Shielding 90 Reclamation Efficiency 25 Evasion (%) 70 Targeting Accuracy 8 Recoil Reduction 1 Offensive Hacking 34 Defensive Hacking 14 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Hacking Suite | -8/Materials | Scanalyzed Imp. Flight Unit | -7/Factory | Scanalyzed Prc. Grenade Launcher | -7/Factory | Scanalyzed Adv. Sensor Array | -7/Factory | Scanalyzed Imp. Cesium-ion Thruster | -7/Factory | Scanalyzed Cld. Cesium-ion Thruster | -6/Factory | Z-intel Prc. Rocket Launcher | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Exp. Power Shielding | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Proton Cannon | -6/Factory | Z-intel Imp. Medium Treads | -6/Factory | Z-intel Gauss Rifle | -6/Factory | Z-intel Fission Core | -6/Factory | Z-intel Flexi-carbon Leg | -6/Factory | Z-intel Weapon Shielding | -6/Factory | Z-intel Lgt. Fission Core | -6/Factory | Z-intel EM Shield | -6/Factory | Z-intel Launcher Loader | -6/Factory | Z-intel Power Sword | -6/Factory | Z-intel Lrg. Matter Pod | -6/Factory | Z-intel Plasma Rifle | -6/Factory | Z-intel Imp. Heat Sink | -6/Factory | Z-intel Com. Battery | -6/Factory | Z-intel Plasma Cannon | -6/Factory | Z-intel Exp. Utility Shielding | -6/Factory | Scanalyzed Gravity Neutralizing Apparatus | -6/Factory | Scanalyzed Kinetic Spear | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Electron Diverter | -5/Factory | Scanalyzed Vibroblade | -5/Factory | Scanalyzed Tiamat Missile Launcher | -5/Factory | Scanalyzed Neutron Cannon | -5/Factory | Z-intel Imp. Plasma Cutter | -5/Factory | Z-intel Imp. Melee Analysis Suite | -5/Factory | Z-intel Gravmag Array | -5/Factory | Z-intel Adv. Cooling System | -5/Factory | Z-intel Imp. Targeting Computer | -5/Factory | Z-intel Antigrav System | -5/Factory | Z-intel System Backup Module | -5/Factory | Z-intel Imp. VSS Leg | -5/Factory | Z-intel Imp. Component Analysis Suite | -5/Factory | Z-intel Angular Momentum Engine | -5/Factory | Z-intel Armor Integrity Analyzer | -5/Factory | Z-intel Corruption Screen | -4/Factory | Z-intel Lyr. Medium Armor Plating | -4/Factory | Z-intel Hvy. Gauss Cannon | -4/Factory | Z-intel Arm. Medium Treads | -4/Factory | Z-intel Imp. Force Field | -4/Factory | Z-intel Railgun | -4/Factory | Z-intel Tesla Rifle | -4/Factory | Z-intel Adv. Power Amplifier | -4/Factory | Z-intel Imp. Kinecellerator | -4/Factory | Z-intel Enh. Gauss Cannon | -4/Factory | Z-intel ECM Suite | -4/Factory | Z-intel Maneuvering Thrusters | -4/Factory | Z-intel Recoil Nullifier | -4/Factory | Z-intel Kinecellerator | -4/Factory | Z-intel Drone Bay | -4/Factory | Z-intel Imp. Hacking Suite | -4/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Exp. Power Amplifier | -3/Research | Z-intel Proton Burst Cannon | -3/Research | Z-intel Exp. Thermal Defense Suite | -3/Research | Z-intel Adv. Myomer Leg | -3/Research | Z-intel Hvy. Wave Gun | -3/Research | Z-intel Coolant Network | -3/Research | Z-intel Tesla Bomb Launcher | -3/Research | Z-intel Enh. Force Rifle | -3/Research | Z-intel Centrium Heavy Treads | -3/Research | Z-intel Adv. Thermal Defense Suite | -3/Research | Z-intel Exp. Thermal Shield | -3/Research | Z-intel Reaction Control System | -3/Research | Z-intel Imp. Gyrokinetic Inverter | -3/Research | Z-intel Hvy. Siege Treads | -3/Research | Z-intel Imp. Recalibrator | -3/Research | Z-intel Adv. Shield Generator | -3/Research | Z-intel Adv. Weight Redist. System | -3/Research | Z-intel Lrn. Terrain Scanner | -3/Research | Z-intel Hardlight Generator | -3/Research | Z-intel Imp. Focal Shield | -3/Research | Z-intel Adv. Recalibrator | -3/Research | Z-intel Imp. Particle Charger | -3/Research | Z-intel Arm. Heavy Treads | -3/Research | Z-intel Imp. Remote Datajack | -3/Research | Z-intel Great Axe | -3/Research | Z-intel Phase Gun | -3/Research | Z-intel Antigrav Array | -3/Research | Z-intel Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory Imp. Cesium-ion Thruster | x1 | -7/Factory Imp. Cesium-ion Thruster | x1 | -7/Factory Biomechanical Wings | x1 | -6/Factory Biomechanical Wings | x1 | -6/Factory Biomechanical Wings | x1 | -6/Factory Biomechanical Wings | x1 | -5/Factory Biomechanical Wings | x1 | -5/Factory Exp. Utility Shielding | x1 | -5/Factory Mni. Smartbomb Launcher | x1 | -4/Factory Exp. Transmission Jammer | x1 | -4/Factory Lrg. Storage Unit | x1 | -3/Testing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Just Shoot The Terminal Challenges ------------ None Game ------ Seed EnhancedTransmissionScythe Manual? 0 Play Time 04:24:00 Cumulative 1139.9 hours Start 2021.10.12 @ 13:26:19 End 2021.10.14 @ 00:09:12 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 838 Rogue 798 Adventurer 40 Explorer 0 Win Type 0 Total 130 Types 62/4/41/2/1/4/13/2/1 Lore% 92 Gallery% 97 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6933f749-2153-476f-b23c-8eaf6b2b8c64