Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.10 @ 03:56:40 Player: Lolterzard Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (72) 360 Value Destroyed (2007) 2007 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4127 Bonus ------- None Cogmind --------- Core Integrity 329/550 Matter 184/300 Energy 250/250 System Corruption 0% Temperature Cool (85) Movement Rolling (195) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Armored Wheel > --- UTILITY (4) ------ Huge Storage Unit Targeting Computer Targeting Computer > --- WEAPON (4) ------- Light Assault Rifle > --- INVENTORY (25) --- Improved Ion Engine Improved Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Wheel Wheel Wheel Wheel Wheel Wheel High-capacity Storage Unit Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit High-capacity Matter Pod Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Improved Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Wheel Wheel Wheel Wheel Wheel Wheel High-capacity Storage Unit Targeting Computer Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating Assault Rifle Assault Rifle Light Assault Rifle [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon 2 | . . . 2 Parts Attached 43 | 7 14 10 12 Power 4 | 1 . 2 1 Engine 4 | 1 . 2 1 Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 6 3 . Treads 2 | . 2 . . Leg 2 | . 2 . . Wheel 7 | 2 2 3 . Hover . | . . . . Flight . | . . . . Utility 16 | 2 4 4 6 Device 1 | 1 . . . Storage 6 | 1 3 2 . Processor 2 | . . . 2 Hackware . | . . . . Protection 7 | . 1 2 4 Artifact . | . . . . Weapon 12 | 2 4 1 5 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 10 | 1 3 1 5 Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 20 | . 2 2 16 Power 1 | . . . 1 Propulsion 2 | . 1 . 1 Utility 8 | . 1 2 5 Weapon 9 | . . . 9 Highest Loss Streak 15 | . 1 1 15 To Critical Strikes . | . . . . Average Backups 19 | 4 13 23 23 Power 1 | . 1 1 2 Propulsion 9 | 2 4 11 12 Utility 4 | . 3 4 5 Weapon 4 | . 4 6 3 Tool/Special . | . . . . Unused Backups 11 | . 2 1 8 Power 2 | . 1 . 1 Propulsion 7 | . 1 1 5 Utility 2 | . . . 2 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 97 | . 98 96 96 Engine 11 | . 14 10 8 Wheel 22 | . 26 22 17 Device 1 | . 6 . . Storage 19 | . 14 22 17 Protection 14 | . 7 17 17 Ballistic Gun 25 | . 24 21 34 Launcher 1 | . 3 . . Peak Build Rating 27 | 7 8 15 27 Average Rating 12 | 5 7 12 22 On Entrance 7 | . 7 8 15 Avg Prop Armor Cover (%) 33 | 33 . . . Naked Turns . | . . . . Heaviest Build 116 | 13 92 106 116 Greatest Support 24 | 20 20 24 24 Greatest Overweight (x) 9 | 3 9 5 7 Average Overweight (x) 3 | . 1 4 4 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 22 | 7 18 25 25 Most Carried 25 | 6 18 25 25 Average Carried 20 | 4 13 23 23 Final Capacity 25 | 8 25 25 25 Final Carried 25 | 6 18 25 15 Class Distribution -------------------- 82% | Mutant 17% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2215 | 274 374 1081 486 Remotely . | . . . . Salvage Created 2540 | 28 422 1038 1052 Parts 165 | 7 31 75 52 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 6 | 2 1 3 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 47 | . 10 19 18 Guns 40 | . 7 15 18 AOE 7 | . 3 4 . Classes Destroyed 11 | 1 7 2 1 Worker 7 | . 2 4 1 Builder 6 | . 2 4 . Tunneler 3 | 2 . 1 . Hauler 1 | . 1 . . Recycler 1 | . 1 . . Mechanic 1 | . . 1 . Watcher 6 | . 2 2 2 Swarmer 6 | . 3 3 . Grunt 27 | . 7 10 10 Sentry 12 | . . 6 6 Specialist 2 | . . . 2 Best Kill Streak 7 | 2 3 7 5 Combat Bots Only 5 | . 3 5 5 Max Kills in Single Turn 3 | 1 2 3 2 Gunslinging 1 | . . . 1 Exploded 3 | . 2 3 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 332 | . 40 81 211 Missed 111 | . 14 30 67 Hits 221 | . 26 51 144 Projectile 221 | . 26 51 144 Critical Strikes 8 | . . 1 7 Damage Taken 3508 | . 318 784 2406 Core 397 | . 20 156 221 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 155 | . . 155 . Core Remaining (%) 84 | 100 92 61 . Volleys Fired 206 | 11 45 86 64 Largest 4 | 2 2 2 4 Hottest 92 | 60 50 50 92 Shots Fired 508 | 22 87 172 227 Gun 495 | 22 79 167 227 Cannon . | . . . . Launcher 13 | . 8 5 . Special . | . . . . Kinetic 484 | 11 79 167 227 Thermal 11 | 11 . . . Explosive 13 | . 8 5 . Electromagnetic . | . . . . Robot Hit Streak 15 | 4 10 15 8 Robot Miss Streak 10 | 3 10 3 4 Penetration Max . | . . . . Secondary Targets 6 | . 1 1 4 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 303 | 12 47 116 128 Core Hits 139 | 5 27 55 52 Critical Kills 2 | . . . 2 Critical Parts Destroyed 4 | . . 2 2 Critical Strikes 6 | . . 2 4 Destroy 6 | . . 2 4 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4487 | 126 1008 1632 1721 Guns 3855 | 126 573 1435 1721 Cannons . | . . . . Explosions 632 | . 435 197 . Melee . | . . . . Ramming . | . . . . Kinetic 3797 | 68 573 1435 1721 Thermal 58 | 58 . . . Explosive 632 | . 435 197 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 22 | . 22 . . Projectiles . | . . . . Explosions 22 | . 22 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 53 | . 14 39 . Shots 4 | . 1 3 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 185 | 40 15 23 185 Average Temperature 35 | 23 5 7 46 Received Heat Transfer 1344 | . 150 285 909 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 125 | 125 . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 1 Low Security (%) 88 | 100 100 93 57 Level 1 11 | . . 6 42 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 249 | 5 126 209 249 Initial 74 | . . 31 74 Average 89 | . 57 81 170 Influence Increases 1512 | 10 368 641 493 Destroy 0b10 Robot/C 940 | . 200 380 360 Destroy 0b10 Robot/NC 125 | 10 40 60 15 Destroy Leader 264 | . 36 124 104 Trap Triggered on 0b10 20 | . 20 . . Successful Hack 57 | . 4 39 14 Disable Machine 15 | . 15 . . Destroy Structure 76 | . 53 23 . Lose Combat Pursuer 15 | . . 15 . Influence Decreases 1391 | 10 294 539 548 Entered New Map 145 | . . 43 102 Time Decay 957 | 10 274 387 286 Lost Part 200 | . 20 20 160 Purge Threat 89 | . . 89 . Squads Dispatched 12 | . 3 3 6 Investigation 3 | . 2 1 . Extermination . | . . . . Reinforcement 8 | . 1 2 5 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . 1 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 77 | . 16 31 30 Peak Tracking Total 7 | . 3 5 7 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 2 | . 2 . . Reused 2 | . 2 . . Traps Extracted . | . . . . Installed . | . . . . Triggered 2 | . 2 . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 17 | . 6 10 1 Terminals 14 | . 6 7 1 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 35 | . 14 20 1 Successful 20 | . 3 16 1 Failed 15 | . 11 4 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 25 | . 14 10 1 Fabricators . | . . . . Repair Stations 8 | . . 8 . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 14 | . 3 10 1 Prototype ID Bank 4 | . 1 3 . Emergency Access Points 2 | . . 2 . Repair Station Index 1 | . . 1 . Alert Level 1 | . . 1 . Unreport Threat 1 | . . 1 . Locate Traps 2 | . 1 1 . Reprogram Traps 1 | . 1 . . Dispatch Records 1 | . . 1 . Hauler Manifests 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 5 | . . 5 . Scan Component 3 | . . 3 . Repair 2 | . . 2 . Recycling Unit Hacks . | . . . . Scanalyzer 1 | . . 1 . Retrieve Study 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 4 6 . Full Trace Events 3 | . 1 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 1 | . . 1 . Parts Repaired 2 | . . 2 . Time 58 | . . 58 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 420 | 12 408 . . Seismic 420 | 12 408 . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3156 | 117 952 1460 627 Spaces Moved 1854 | 86 718 796 254 Core 15 | 15 . . . Treads . | . . . . Legs . | . . . . Wheels 1839 | 71 718 796 254 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 135 150 Average Speed 128 | 81 105 147 150 Slowest Speed 215 | 200 215 155 195 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 50 | 3 96 66 35 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 79 | . 55 24 . Melee . | . . . . Projectile . | . . . . AOE 79 | . 55 24 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2200 | 109 825 911 355 Wait 35 | . 29 2 4 Move 1851 | 85 717 795 254 Hop . | . . . . Pick Up 40 | 6 13 12 9 Fast Attach 10 | 7 2 1 . Attach 22 | . 1 5 16 Detach 1 | . . . 1 Swap 20 | . 13 6 1 Drop 15 | . 5 4 6 Fire 206 | 11 45 86 64 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 15) 263 | -10/Materials | Discovered new exit (range 10) 303 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 9) 452 | -10/Materials | Discovered new exit (range 16) 718 | -10/Materials | Derelicts attacked the area 748 | -10/Materials | Discovered new exit (range 11) 1070 | -10/Materials | Entered another Materials area 1070 | -9/Materials | Evolved 2 slots: Utility x2 1305 | -9/Materials | Discovered new exit (range 12) 1821 | -9/Materials | Discovered new exit (range 16) 2322 | -9/Materials | Repaired Imp. Ion Engine 2336 | -9/Materials | Repaired Assault Rifle 2530 | -9/Materials | Entered another Materials area 2530 | -8/Materials | Evolved 2 slots: Weapon x2 2786 | -8/Materials | Discovered new exit (range 9) 2834 | -8/Materials | Build established: Tank 3097 | -8/Materials | Garrison activated, responded to threat 3157 | -8/Materials | Self-destructed Last Messages --------------- K-01 Serf collects debris. Hvy. Assault Rifle+ destroyed. Critical hit (Burn: +37). K-01 Serf collects debris. R-06 Scavenger collects Shotgun. Critical hit (Burn: +37). G-47 Trooper destroyed. K-01 Serf collects debris. R-06 Scavenger collects Hrd. Medium Armor Plating. Critical hit (Burn: +37). Penetrated by Slug. Imp. Medium Armor Plating destroyed. Hvy. Assault Rifle+ destroyed. K-01 Serf collects debris. U-05 Engineer builds a Wall. K-01 Serf collects debris. Imp. Medium Armor Plating destroyed. U-05 Engineer builds a Wall. Acquired 2 matter. 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T#??????"""?????????????????????????????? | | ????#[ ##??????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | ?????# #??#####????????????????????????????????? | | ###### #?? ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 600 Matter Capacity 600 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 50 Targeting Accuracy 10 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 17% | -9/Materials Assault Rifle | 3% | -9/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulationHardlightBarrier Manual? 0 Play Time 00:28:03 Cumulative 7.1 hours Start 2026.06.10 @ 03:31:34 End 2026.06.10 @ 03:56:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 98fd08a1-2ec7-4712-8abe-d4b9e983ba57