Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.15 @ 18:20:47 Player: tc Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (42) 210 Value Destroyed (1432) 1432 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 5402 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 0/850 Matter 158/300 Energy 271/365 System Corruption 0% Temperature Cool (513) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Neutrino Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (5) ------ Large Storage Unit Targeting Computer System Guard > --- WEAPON (4) ------- High-powered Shock Rifle Heavy Laser Gauss Cannon > --- INVENTORY (10) --- Light Angular Momentum Engine Light Angular Momentum Engine Large Storage Unit Component Analysis Suite Long-range Tractor Beam Heavy Laser Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer System Guard > --- WEAPON ----------- Arc Projector High-powered Shock Rifle Heavy Laser Gauss Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Large Storage Unit Component Analysis Suite Long-range Tractor Beam Heavy Laser [Rating: 51] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Flak Cannon Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Welding Torch Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . . 1 1 . . . . Utility 3 | . . . 1 . 1 . . 1 Weapon 2 | . . . . 1 . . . 1 Parts Attached 66 | 5 3 . 11 25 5 3 2 12 Power 9 | 1 . . 1 4 1 . . 2 Engine 6 | 1 . . 1 2 1 . . 1 Core 3 | . . . . 2 . . . 1 Reactor . | . . . . . . . . . Propulsion 17 | 2 . . 2 4 2 1 . 6 Treads 5 | . . . . 2 2 1 . . Leg 11 | 2 . . 2 1 . . . 6 Wheel 1 | . . . . 1 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 12 | 1 2 . 3 3 1 1 . 1 Device 4 | . . . . 2 1 . . 1 Storage 4 | 1 1 . 2 . . . . . Processor 2 | . . . 1 . . 1 . . Hackware . | . . . . . . . . . Protection 2 | . 1 . . 1 . . . . Artifact . | . . . . . . . . . Weapon 28 | 1 1 . 5 14 1 1 2 3 Energy Gun 14 | . 1 . 3 5 . 1 2 2 Energy Cannon 7 | . . . . 7 . . . . Ballistic Gun 4 | 1 . . 2 . . . . 1 Ballistic Cannon 2 | . . . . 1 1 . . . Launcher . | . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . . 1 . Parts Lost 27 | . . . 4 14 1 3 . 5 Power 4 | . . . . 2 . . . 2 Propulsion 5 | . . . . 4 . 1 . . Utility 3 | . . . 1 2 . . . . Weapon 15 | . . . 3 6 1 2 . 3 Highest Loss Streak 9 | . . . 3 9 1 2 . 1 Average Slot Usage (%) 85 | . 96 100 92 66 77 94 92 81 Engine 7 | . 14 14 11 3 2 7 7 5 Core 4 | . . . . 5 7 7 7 5 Treads 12 | . . . . 3 26 29 30 8 Leg 13 | . 28 28 33 12 . . . 15 Wheel 1 | . . . . 4 1 . . . Device 5 | . . . . 4 8 15 8 4 Storage 10 | . 14 14 13 13 7 7 7 6 Processor 3 | . . . 6 4 . 4 7 6 Protection 2 | . 10 14 5 . . . . . Energy Gun 7 | . 14 14 2 6 11 4 5 8 Energy Cannon 1 | . . . . 7 . . . . Ballistic Gun 6 | . 14 14 19 . . . . 5 Ballistic Cannon 6 | . . . . 1 10 15 15 10 Naked Turns . | . . . . . . . . . Heaviest Build 61 | 10 29 29 30 48 52 52 52 61 Greatest Support 83 | 20 20 20 33 43 83 83 83 83 Greatest Overweight (x) 15 | . 1 1 . 15 . . . 1 Average Overweight (x) . | . . 1 . 1 . . . . Largest Inventory Capacity 16 | 6 10 10 16 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 10 10 10 Most Carried 10 | 4 9 10 10 10 8 10 8 10 Average Carried 6 | 2 6 9 9 5 4 8 6 7 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 Final Carried 10 | 4 9 10 8 2 8 8 6 6 Class Distribution -------------------- 52% | Mutant 31% | Gunner 14% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Matter Collected 1503 | 176 48 37 388 227 115 147 . 365 Remotely . | . . . . . . . . . Salvage Created 1568 | . 48 49 388 387 117 89 . 490 Parts 83 | . 5 6 26 16 6 7 . 17 Haulers Intercepted 2 | . . . 1 . 1 . . . Recyclers Shooed 2 | . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 12 | . . . . . . 12 . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 36 | . 3 3 7 7 2 5 . 9 Guns 17 | . 3 2 7 1 1 . . 3 Cannons 15 | . . . . 6 1 3 . 5 AOE 4 | . . 1 . . . 2 . 1 Classes Destroyed 9 | . 1 . 5 1 1 . . 1 Builder 2 | . . . . . . . . 2 Tunneler 1 | . . . 1 . . . . . Hauler 2 | . . . 1 . 1 . . . Recycler 1 | . . . . 1 . . . . Swarmer 11 | . 3 3 . . . 5 . . Grunt 17 | . . . 3 5 . . . 9 Duelist 1 | . . . 1 . . . . . Sentry 6 | . . . 3 2 1 . . . Programmer 1 | . . . . . 1 . . . Best Kill Streak 5 | . 3 3 3 3 1 4 . 5 Combat Bots Only 4 | . 3 3 2 2 1 4 . 4 Max Kills in Single Turn 2 | . 1 1 1 1 1 2 . 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . 1 . . . 2 . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Damage Taken 5557 | . 66 122 742 2103 269 406 . 1849 Core 1689 | . . . 174 544 40 45 . 886 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 68 | 100 . 100 56 1 . . 87 . Volleys Fired 140 | . 6 8 37 32 11 12 . 34 Largest 4 | . 2 2 2 3 3 3 . 4 Hottest 240 | . 60 60 88 240 182 161 . 232 Shots Fired 326 | . 12 16 73 67 25 31 . 102 Gun 200 | . 12 16 73 20 13 7 . 59 Cannon 126 | . . . . 47 12 24 . 43 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 176 | . 6 8 61 4 12 24 . 61 Thermal 95 | . . . 11 63 13 2 . 6 Explosive . | . . . . . . . . . Electromagnetic 55 | . 6 8 1 . . 5 . 35 Robot Hit Streak 21 | . 3 4 21 8 5 5 . 7 Robot Miss Streak 9 | . 3 4 3 4 4 9 . 6 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 215 | . 6 6 60 42 18 21 . 62 Core Hits 102 | . 4 3 20 17 9 12 . 37 Critical Hits 4 | . . . . . . . . 4 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . . 4 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3810 | . 52 125 638 1042 331 317 . 1305 Guns 1655 | . 52 63 638 229 178 59 . 436 Cannons 1811 | . . . . 813 153 154 . 691 Explosions 342 | . . 61 . . . 104 . 177 Melee . | . . . . . . . . . Ramming 2 | . . 1 . . . . . 1 Kinetic 1774 | . 21 17 523 41 153 154 . 865 Thermal 1661 | . . 61 104 1001 178 104 . 213 Explosive . | . . . . . . . . . Electromagnetic 373 | . 31 46 11 . . 59 . 226 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . 1 . . . . . Average Corruption 1 | . . . 1 . . . . . Corruption Purged . | . . . . . . . . . Effects 2 | . . . 2 . . . . . Message Errors 1 | . . . 1 . . . . . Energy Discharges 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 39 | . . . . 33 . . . 6 Projectiles 39 | . . . . 33 . . . 6 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 24 | . . . . . . 3 . 21 Impact . | . . . . . . . . . Kinetic 21 | . . . . . . 2 . 19 Secondary 3 | . . . . . . 1 . 2 Self-Inflicted Damage 86 | . . . . . . 33 . 53 Shots 2 | . . . . . . 1 . 1 Rammed 2 | . . 1 . . . . . 1 Targets Rammed 2 | . . 1 . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 904 | . 120 137 234 758 293 138 . 904 Average Temperature 227 | . 62 70 85 294 116 74 . 336 Received Heat Transfer 1584 | . . 9 261 846 54 . . 414 Effects 79 | . . . . 33 1 . . 45 Shutdowns 21 | . . . . 8 . . . 13 Energy Bleed 5 | . . . . 4 . . . 1 Interference 19 | . . . . 4 1 . . 14 Matter Decay 6 | . . . . 3 . . . 3 Short Circuit 7 | . . . . 6 . . . 1 Damage (minor) 2 | . . . . 1 . . . 1 Damage (major) 10 | . . . . 4 . . . 6 Damage (core) 9 | . . . . 3 . . . 6 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . Heat Transferred 2808 | . . 50 257 1944 333 50 . 174 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Peak Influence 285 | . 130 135 200 170 94 . . 285 Initial 58 | . . 50 58 42 29 . . . Average 82 | . 66 106 101 63 47 . . 159 Maximum Alert Level 1 | . . . 1 . . . . 1 Low Security (%) 93 | 100 100 100 94 100 100 . . 56 Level 1 6 | . . . 5 . . . . 43 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 1 . 4 . 1 . . 2 Investigation 3 | . . . 3 . . . . . Extermination 1 | . . . . . 1 . . . Reinforcement 4 | . 1 . 1 . . . . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Distress Signals 4 | . . . 3 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 74 | . 9 5 13 20 4 8 . 15 Peak Tracking Total 6 | . 5 3 5 6 1 4 . 5 Tactical Retreats 10 | . . 1 2 4 . . . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Traps Triggered 2 | . . . 1 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 1 | . 1 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . 2 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Machines Disabled 2 | . . . . . . . . 2 Max in Single Turn 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Machines Accessed 6 | . 1 1 2 . . 2 . . Terminals 3 | . 1 . 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 19 | . 3 1 6 . . 9 . . Successful 13 | . 2 1 1 . . 9 . . Failed 6 | . 1 . 5 . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 9 | . 3 . 6 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 13 | . 2 1 1 . . 9 . . Record 8 | . . . . . . 8 . . Prototype ID Bank 1 | . . . 1 . . . . . Open Door 2 | . . 1 . . . 1 . . Locate Traps 1 | . 1 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 1 . 2 . . . . . Full Trace Events 3 | . 1 . 2 . . . . . Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Total Allies 3 | . . . . . . 3 . . Largest Group 3 | . . . . . . 3 . . Highest-Rated Group 75 | . . . . . . 75 . . Highest-Rated Ally 25 | . . . . . . 25 . . Total Orders . | . . . . . . . . . Ally Attacks 25 | . . . . 15 . 10 . . Total Damage 180 | . . . . . . 180 . . Kills 3 | . . . . . . 3 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . Drone Launches 16 | . . . . 16 . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Turns Passed 3805 | 65 389 252 583 726 599 610 210 371 Spaces Moved 2163 | 51 266 149 367 365 337 343 126 159 Core 25 | 15 . . . 10 . . . . Treads 975 | . . . . 126 337 343 126 43 Legs 1096 | 36 266 149 367 162 . . . 116 Wheels 67 | . . . . 67 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 120 100 160 165 165 120 Average Speed 148 | 99 134 150 120 160 163 165 165 139 Slowest Speed 800 | 120 150 150 120 800 165 166 165 165 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 3 43 29 36 38 10 44 17 3 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 2 . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 1 | . . . . . . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 48 | . . 5 . 10 . 10 . 23 Melee . | . . . . . . . . . Projectile 21 | . . . . 10 . 8 . 3 AOE 27 | . . 5 . . . 2 . 20 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Total 2508 | 66 287 164 442 449 364 361 129 246 Wait 30 | . . 3 11 . . 1 . 15 Move 2155 | 50 265 148 366 364 336 342 125 159 Hop . | . . . . . . . . . Pick Up 78 | 10 10 2 9 19 11 3 . 14 Fast Attach 4 | . . . 2 . . . . 2 Attach 46 | 5 2 . 7 16 4 3 2 7 Detach 1 | . . . 1 . . . . . Swap 16 | . 1 . 2 9 1 . . 3 Drop 36 | 1 3 2 7 9 1 . 2 11 Fire 140 | . 6 8 37 32 11 12 . 34 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . 1 . . . . . . Crush 1 | . . . . . . . . 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac / Low) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 11) 317 | -10/Materials | Build established: Mutant 455 | -10/Materials | Entered Mines 470 | -10/Mines | Found the Drone Emporium 483 | -10/Mines | Found Prototype Device 533 | -10/Mines | Discovered new exit (range 3) 602 | -10/Mines | Found a hidden stash of uninstalled traps 631 | -10/Mines | Discovered new exit (range 10) 707 | -10/Mines | Entered Materials 707 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1019 | -9/Materials | Lost 3 parts (1u2w) 1225 | -9/Materials | Discovered new exit (range 14) 1290 | -9/Materials | Entered another Materials area 1290 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1539 | -8/Materials | Core integrity fell below 50% 1584 | -8/Materials | Lost 5 parts (3n2w) 1672 | -8/Materials | Identified Bomb Drone Bay 1673 | -8/Materials | Core integrity fell below 20% 1705 | -8/Materials | Lost 9 parts (2p1n2u4w) 1984 | -8/Materials | Discovered new exit (range 15) 2016 | -8/Materials | Entered Factory 2016 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2214 | -7/Factory | Build established: Gunner 2558 | -7/Factory | Discovered new exit (range 13) 2615 | -7/Factory | Entered Lower Caves 2747 | -7/Lower Caves | Learned Factory trap positions 2810 | -7/Lower Caves | Learned location of Armory (-3) 2810 | -7/Lower Caves | Learned Research emergency access door positions 2810 | -7/Lower Caves | Learned 8 Factory zone layouts 2810 | -7/Lower Caves | Learned Armory garrison access intel 2813 | -7/Lower Caves | A Commander dispatched an escort 2945 | -7/Lower Caves | Build established: Scavenger-Gunner 3078 | -7/Lower Caves | Identified exit to Lower Caves 3225 | -7/Lower Caves | Entered another Lower Caves area 3225 | -7/Lower Caves | Accompanied by 2 allies 3226 | -7/Lower Caves | Commander's escort returned to base 3226 | -7/Lower Caves | Commander's escort returned to base 3338 | -7/Lower Caves | Encountered a Warlord checkpoint 3423 | -7/Lower Caves | Discovered new exit (range 7) 3435 | -7/Lower Caves | Entered Factory 3435 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3436 | -6/Factory | Identified exit to Lower Caves 3436 | -6/Factory | Identified exit to Factory 3437 | -6/Factory | Loaded intel: 85 trap records 3793 | -6/Factory | Core integrity fell below 50% 3805 | -6/Factory | Core integrity fell below 20% 3807 | -6/Factory | Core destroyed Last Messages --------------- Hpw. Shock Rifle temporarily disabled. Targeting Computer temporarily disabled. Hvy. Laser temporarily disabled. G-50 Soldier suffers critical hit. Destroyed Hvy. Laser. G-50 Soldier knocked back. K-01 Serf collects debris. Overheating: System interference. Gauss Cannon temporarily disabled. System Guard temporarily disabled. Power failure, Lgt. Angular Momentum Engine shutdown. Overheating: Core damaged (-170). Power failure, Neutrino Core shutdown. Overheating: Flexi-carbon Leg damaged (-5). Overheating: System Guard damaged (-3). K-01 Serf collects debris. Overheating: Core damaged (-170). Power failure, Neutrino Core shutdown. Power failure, Lgt. Angular Momentum Engine shutdown. Overheating: Core damaged (-110). Map ----- +----------------------------------------------------+ | ?????????????????????????????# # # | | ?????????????????????????????# # * # | | ?????????????????????????????# # ! # | | ?????????????????????????????# #% # | | ?????????????????????????????# + # | | ?????????????????????????????# # !#* | | ?????????????????????????????# # *+ | | ?????????????????????????????# # # | | ?????????????????????#####+### #####+######+## | | ???????????????????? == | | ?????????????????? | | ???????????????? | | ??????????????? | | ??????????????? | | ???????????????# ?###########+################ | | ???????????????# ??????# #????????? | | ???????????????# ??????# """"""" #????????? | | ???????????????# #?????# """"""" #????????? | | ???????????????# #?????# """"""" #????????? | | ???????????????# #?????# """"""" #????????? | | ???????????????# #?????# #????????? | | ???????????????# #?????# """"""" #????????? | | ???????????????# #?????# """"""" #????????? | | ???????????????# #?????# """"""" #????????? | | ???????????????# |####### """"""" #????????? | | ???????????????# !%%k @ + #????????? | | ???????????????# ####### !#????????? | | ???????????????# #?????##############????????? | | ???????????????# #???????????????????????????? | | ???????????????# #???????????????????????????? | | ???????????????+ #???????????????????????????? | | ???????????????# #???????????????????????????? | | ???????????????+ #???????????????????????????? | | ???????????????# #???????????????????????????? | | ???????????????# ????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# ?????????????????????????????? | | ???????????????/ ?????????????????????????????? | | ???????????????# ?????????????????????????????? | | ???????????????? ?????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? #########?????? | | ???????????????????###### ### # ?????? | | ??????????????????? #??# #?## ## "" ?????? | | ??????????????????? #??# #??# ## "" ?????? | | ??????????????????? ####+##+####+## "T ?????? | | ??????????????????? # ## "" ?????? | | ??????????????????? # "" "" ## "" ?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 32 Energy Capacity 505 Matter Stores 421 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Corruption Prevention 12 Armor Coverage 225 Resistance: KI 30 Reclamation Efficiency 15 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Party Time Release The Drones! Serviceable Loadout Challenges ------------ None Game ------ Seed DecoyHardlightStabilizer Manual? 0 Play Time 00:51:24 Cumulative 5.7 hours Start 2021.02.15 @ 17:28:54 End 2021.02.15 @ 18:20:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 09517fa4-3d68-489c-b7e5-c58d79920a9d