Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.11 @ 14:07:42 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (83) 415 Value Destroyed (2593) 2593 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (216) 216 TOTAL SCORE: 5844 Bonus ------- High Alert Combat Kills 216 Cogmind --------- Core Integrity 601/700 Matter 225/300 Energy 280/280 System Corruption 7% Temperature Cool (0) Movement Treading (180) Ox1 Location -7/Waste Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (5) ------ Cooling System Medium Storage Unit Large Storage Unit High-capacity Storage Unit Core Analyzer > --- WEAPON (4) ------- Enhanced Autogun Flak Gun Flak Gun > --- INVENTORY (22) --- Cooled Ion Engine Light Treads Light Treads High-capacity Matter Pod (18) Improved Signal Interpreter Hardened Medium Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Reactive Plating Reactive Plating Reactive Plating Reactive Plating Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Axe Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Large Storage Unit High-capacity Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Enhanced Autogun Flak Gun Flak Gun > --- INVENTORY -------- Cooled Ion Engine Light Treads Light Treads Light Treads Cooling System High-capacity Matter Pod Core Analyzer Hardened Heavy Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Reactive Plating Reactive Plating Reactive Plating Reactive Plating Reactive Plating Flak Gun Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster [Rating: 39] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Core Analyzer Protection Medium Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 3 | . . 1 1 1 . Weapon 2 | . . 1 1 . . Parts Attached 62 | 7 2 9 29 13 2 Power 3 | 1 . 2 . . . Engine 3 | 1 . 2 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 18 | 2 . 3 8 5 . Treads 18 | 2 . 3 8 5 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 2 2 1 6 2 2 Device 2 | . . . 1 . 1 Storage 6 | 2 2 . 2 . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 6 | . . 1 3 2 . Artifact . | . . . . . . Weapon 26 | 2 . 3 15 6 . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 22 | 2 . 3 12 5 . Ballistic Cannon . | . . . . . . Launcher 4 | . . . 3 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 2 . . Parts Lost 3 | . . 1 1 . 1 Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . . 1 . 1 Highest Loss Streak 1 | . . 1 1 . 1 Average Slot Usage (%) 96 | . 100 98 98 90 100 Engine 9 | . 14 11 9 7 7 Treads 21 | . 28 22 17 22 23 Storage 23 | . 28 22 24 23 23 Protection 8 | . . 11 9 7 . Ballistic Gun 31 | . 28 32 35 29 30 Naked Turns . | . . . . . . Heaviest Build 101 | 17 41 54 89 101 80 Greatest Support 60 | 40 40 43 43 60 60 Greatest Overweight (x) 2 | . 1 1 2 2 1 Average Overweight (x) 1 | . . 1 1 1 1 Largest Inventory Capacity 24 | 8 16 16 24 22 22 Average Capacity 18 | 5 10 16 20 22 22 Most Carried 22 | 4 13 16 22 22 22 Average Carried 18 | 2 8 15 20 21 21 Final Capacity 22 | 8 16 16 22 22 22 Final Carried 22 | 4 13 16 22 22 22 Class Distribution -------------------- 41% | Hauler-Tank 30% | Tank 14% | Mutant 8% | Scavenger-Tank 5% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Hauler-Tank | -8/Materials Hauler-Tank | -7/Factory Hauler-Gunner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 2673 | 275 67 442 956 751 182 Remotely . | . . . . . . Salvage Created 4119 | 65 133 673 1448 1212 588 Parts 174 | 3 8 37 58 59 9 Haulers Intercepted 5 | . . 1 1 3 . Recyclers Shooed 8 | . 1 3 3 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 56 | . 3 9 27 15 2 Guns 45 | . 3 9 19 12 2 AOE 9 | . . . 6 3 . Classes Destroyed 14 | 2 1 5 3 2 1 Worker 7 | 1 . 1 3 2 . Builder 4 | . . 2 2 . . Tunneler 1 | . . 1 . . . Hauler 5 | . . 1 1 3 . Recycler 8 | 1 . 2 2 3 . Operator 1 | . . . 1 . . Watcher 1 | . . . . 1 . Swarmer 10 | . . 2 8 . . Grunt 26 | . 3 4 12 7 . Brawler 2 | . . . 1 1 . Duelist 3 | . . . 1 2 . Sentry 11 | . . 3 5 3 . Programmer 2 | . . . . 2 . Compactor 2 | . . . . . 2 Best Kill Streak 11 | 1 3 7 11 7 1 Combat Bots Only 8 | . 3 4 8 5 1 Max Kills in Single Turn 3 | 1 1 1 3 2 1 Gunslinging 1 | . . . 1 1 . Exploded 2 | . . . 2 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 2825 | . 157 498 974 1158 38 Core 336 | . 35 113 89 99 . Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 86 71 83 . . Volleys Fired 147 | 4 9 36 47 41 10 Largest 4 | 2 2 3 4 4 4 Hottest 107 | 40 40 63 96 107 104 Shots Fired 489 | 8 18 108 169 147 39 Gun 479 | 8 18 108 163 143 39 Cannon . | . . . . . . Launcher 10 | . . . 6 4 . Special . | . . . . . . Kinetic 479 | 8 18 108 163 143 39 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 10 | . . . 6 4 . Robot Hit Streak 16 | 3 5 15 16 13 10 Robot Miss Streak 6 | 1 1 6 4 5 4 Penetration Max . | . . . . . . Secondary Targets 11 | . 1 3 4 2 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 353 | 6 13 74 109 114 37 Core Hits 195 | 2 6 26 59 82 20 Critical Hits 1 | . . 1 . . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6538 | 75 192 1010 2242 2248 771 Guns 5244 | 72 186 974 1546 1695 771 Cannons . | . . . . . . Explosions 1158 | . . . 646 512 . Melee . | . . . . . . Ramming 136 | 3 6 36 50 41 . Kinetic 5244 | 72 186 974 1546 1695 771 Thermal 200 | . . . . 200 . Explosive . | . . . . . . Electromagnetic 958 | . . . 646 312 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . 4 . . 1 7 Average Corruption 4 | . 3 . . 1 5 Corruption Purged . | . . . . . . Effects 13 | . 6 . . . 7 Message Errors 1 | . 1 . . . . Matter Fused 2 | . 2 . . . . Heat Flow Errors 2 | . 2 . . . . Energy Discharges 2 | . 1 . . . 1 Targeting Errors 5 | . . . . . 5 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 86 | . . . 52 34 . Projectiles . | . . . . . . Explosions 86 | . . . 52 34 . Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 103 | . . . 103 . . Shots 5 | . . . 5 . . Rammed 14 | . 1 4 6 3 . Targets Rammed 16 | 1 1 4 7 3 . Kicked . | . . . . . . Crushed 2 | 1 . . 1 . . Highest Temperature 253 | . 253 58 176 237 . Average Temperature 60 | . 114 17 48 80 . Received Heat Transfer 921 | . 84 183 351 303 . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . 2 . . Combat Hostiles 2 | . . . 2 . . Parts Fried 4 | . . . 4 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 250 | . . . . 250 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 1 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 744 | 5 102 356 744 661 216 Average Influence 277 | 1 61 207 347 360 205 Maximum Alert Level 3 | . . 1 3 2 1 Low Security (%) 35 | 100 100 48 36 1 . Level 1 46 | . . 51 30 70 100 Level 2 17 | . . . 31 28 . Level 3 . | . . . 1 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 . 2 6 . Investigation 2 | . 1 . . 1 . Extermination 2 | . . . . 2 . Reinforcement 1 | . . . 1 . . Assault 3 | . . . 1 2 . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 3 | . . 1 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 89 | . 5 16 42 21 5 Peak Tracking Total 8 | . 5 3 8 5 3 Tactical Retreats 2 | . . 1 . 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 4 | . 2 . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 17 | . . 12 2 3 . Max in Single Turn 11 | . . 11 2 3 . Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 8 | . 1 1 3 3 . Terminals 4 | . 1 . 2 1 . Fabricators . | . . . . . . Repair Stations 2 | . . 1 . 1 . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 20 | . 4 3 7 6 . Successful 7 | . 2 2 2 1 . Failed 12 | . 1 1 5 5 . Catastrophic 1 | . . . . 1 . Database Lockouts 1 | . 1 . . . . Manual 9 | . 4 . 3 2 . Terminals 10 | . 4 . 5 1 . Fabricators . | . . . . . . Repair Stations 5 | . . 3 . 2 . Recycling Units 2 | . . . 2 . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 2 | . 1 . 1 . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . 2 . 1 . Scan Component 2 | . . 1 . 1 . Repair 1 | . . 1 . . . Recycling Unit Hacks 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 2 . 1 2 . Terminals 1 | . 1 . . . . Botnet 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 1 1 3 3 . Full Trace Events 2 | . . 1 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . . 2 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . 2 . Machine Destruction 2 | . . . . 2 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 3173 | 100 275 796 919 1001 82 Spaces Moved 1382 | 48 138 343 372 458 23 Core 3 | 3 . . . . . Treads 1379 | 45 138 343 372 458 23 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 180 180 183 183 Average Speed 181 | 153 166 180 188 183 183 Slowest Speed 205 | 160 180 180 205 205 183 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 5 31 32 38 19 26 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 55 | . . 41 . 14 . Melee . | . . . . . . Projectile . | . . . . . . AOE 55 | . . 41 . 14 . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 1752 | 63 166 445 499 537 42 Wait 35 | . . 26 4 2 3 Move 1379 | 48 137 342 371 458 23 Hop . | . . . . . . Pick Up 56 | 4 12 15 16 7 2 Fast Attach 13 | 7 . 1 3 2 . Attach 11 | . . 3 3 3 2 Detach . | . . . . . . Swap 38 | . 2 5 23 8 . Drop 58 | . 5 13 25 13 2 Fire 147 | 4 9 36 47 41 10 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 15 | . 1 4 7 3 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 101 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Central database locked down 263 | -10/Materials | Discovered new exit (range 11) 313 | -10/Materials | Build established: Mutant 376 | -10/Materials | Entered another Materials area 376 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 723 | -9/Materials | Build established: Tank 828 | -9/Materials | Repaired Assault Rifle 1161 | -9/Materials | Discovered new exit (range 7) 1172 | -9/Materials | Entered another Materials area 1172 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1814 | -8/Materials | Destroyed 8 combat bots 1884 | -8/Materials | Destroyed 8 combat bots 1972 | -8/Materials | First assault squad dispatched 2061 | -8/Materials | Discovered new exit (range 16) 2091 | -8/Materials | Entered Factory 2091 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2157 | -7/Factory | Build established: Hauler-Tank 2790 | -7/Factory | Garrison activated, responded to threat 2891 | -7/Factory | First assault squad dispatched 3092 | -7/Factory | Sucked down chute 3092 | -7/Factory | Entered Waste 3107 | -7/Waste | EMP discharged 3123 | -7/Waste | Spotted C-40 Crusher 3131 | -7/Waste | Destroyed C-40 Crusher 3147 | -7/Waste | Spotted C-40 Crusher 3162 | -7/Waste | Destroyed C-40 Crusher 3172 | -7/Waste | Spotted C-40 Crusher 3172 | -7/Waste | Spotted C-40 Crusher 3172 | -7/Waste | Spotted C-40 Crusher 3173 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3174 | -7/Waste | Self-destructed Last Messages --------------- 03107_ Broken Variable Charge Gun fried beyond repair. 03107_ System corrupted (+6). 03107_ Broken Powered Hammer fried beyond repair. 03111_ System corrupted: Energy discharge (-89). 03125_ System corrupted: Flak Gun targeting data glitched. 03125_ System corrupted: Hvy. Assault Rifle targeting data glitched. 03131_ C-40 Crusher destroyed. 03149_ System corrupted: Flak Gun targeting data glitched. 03152_ Dropped Hcp. Matter Pod. 03153_ Extracted 182 matter. 03155_ Acquired Hcp. Matter Pod. 03156_ System corrupted: Enh. Autogun targeting data glitched. 03162_ C-40 Crusher destroyed. 03162_ Switching to secondary target: C-40 Crusher. 03169_ System corrupted: Flak Gun jammed. 03171_ Hvy. Treads crushed. 03173_ 343 Matter crushed. 03173_ Damper Plating crushed. 03173_ Hvy. Assault Rifle crushed. 03173_ Arm. Treads crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????# ##???????????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????? ????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????? ??????????? | | ?????????????????????###! ######## ?????????? | | ?????????????????????# *%= CC ?????????? | | ?????????????????????# !! CC ????????? | | ?????????????????????# * CC ????????? | | ?????????????????????# @CCCC ????????? | | ?????????????????????### CC######???????????????? | | ?????????############??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #### #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #### #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????############??# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Evasion (%) 40 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RemoteAerolevCloak Manual? 0 Play Time 00:16:12 Cumulative 455.8 hours Start 2020.04.11 @ 13:46:58 End 2020.04.11 @ 14:07:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 784 Rogue 784 Adventurer 0 Explorer 0 Win Type - Total 36 Types 26/0/5/4/1/0/0 Lore% 93 Gallery% 92 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08850133-c95e-4949-93af-59f4d42c8c3d