Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.04 @ 13:45:47 Player: kasaphescent Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (21) 105 Value Destroyed (676) 676 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4781 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 195/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Improved Signal Interpreter Hacking Suite > --- WEAPON (2) ------- Falx Falx > --- INVENTORY (5) ---- Micro Fission Core Fusion Reactor Improved Light Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Flight Unit VTOL Module VTOL Module VTOL Module Field Propulsion Drive > --- UTILITY ---------- Advanced Heat Sink Structural Scanner Improved Sensor Array Improved Melee Analysis Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Pick > --- INVENTORY -------- Micro Fission Core Improved Light Cannon Improved Grenade Launcher [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Fusion Reactor Propulsion VTOL Module Hover Unit Linear Gravjet Flight Unit VTOL Module Utility Light Armor Plating Device Structural Scanner Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Slashing Weapon Falx Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 1 | . . . . . . 1 . Propulsion 4 | . . 2 . . . 2 . Utility 5 | . . . . . . 3 2 Weapon . | . . . . . . . . Parts Attached 50 | 3 6 8 3 1 . 12 17 Power 6 | . . 1 . . . 3 2 Engine 4 | . . 1 . . . 2 1 Core 1 | . . . . . . 1 . Reactor 1 | . . . . . . . 1 Propulsion 16 | . 2 7 . . . 3 4 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover 1 | . . . . . . . 1 Flight 15 | . 2 7 . . . 3 3 Utility 19 | . 3 . 3 1 . 5 7 Device 11 | . 2 . 3 . . 4 2 Storage . | . . . . . . . . Processor 3 | . . . . . . . 3 Hackware 3 | . . . . 1 . . 2 Protection 2 | . 1 . . . . 1 . Artifact . | . . . . . . . . Weapon 9 | 3 1 . . . . 1 4 Energy Gun 2 | 2 . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon 1 | . 1 . . . . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon 2 | . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . . 1 Parts Lost 24 | . . . . . . 8 16 Power 3 | . . . . . . 1 2 Propulsion 9 | . . . . . . 2 7 Utility 9 | . . . . . . 4 5 Weapon 3 | . . . . . . 1 2 Highest Loss Streak 10 | . . . . . . 7 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 71 | . 45 88 88 87 88 81 52 Engine 6 | . . 11 11 11 11 7 2 Core 1 | . . . . . . 4 2 Flight 31 | . 11 44 44 44 44 38 17 Device 9 | . 9 11 11 . . 15 9 Processor 1 | . . . . . . . 5 Hackware 4 | . . . . 9 11 4 6 Protection 4 | . 2 11 11 11 11 1 . Ballistic Cannon 5 | . 6 11 11 11 11 4 . Piercing Weapon 1 | . . . . . . 3 3 Naked Turns . | . . . . . . . . Heaviest Build 21 | 3 8 11 11 11 10 21 21 Greatest Support 30 | 3 8 16 16 16 16 30 23 Greatest Overweight (x) 2 | . . . . . . . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 5 4 Average Carried 4 | 2 4 4 5 5 5 4 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 5 5 2 3 Class Distribution -------------------- 67% | Sprinter 24% | Mutant 6% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Jun Mat Mat Min Zio Pro Fac Fac Matter Collected 659 | 230 52 165 17 14 . 121 60 Remotely . | . . . . . . . . Salvage Created 813 | . 42 61 . . . 160 550 Parts 43 | . 4 13 . . . 5 21 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 17 | . 3 5 . . . 2 7 Melee 8 | . . . . . . 2 6 Guns 3 | . 3 . . . . . . Cannons 5 | . . 5 . . . . . AOE 1 | . . . . . . . 1 Classes Destroyed 8 | . 1 1 . . . 1 5 Worker 2 | . . . . . . 1 1 Recycler 1 | . . . . . . . 1 Watcher 1 | . . . . . . . 1 Swarmer 7 | . 3 4 . . . . . Grunt 4 | . . . . . . . 4 Sentry 3 | . . 1 . . . 2 . Hunter 1 | . . . . . . . 1 Programmer 2 | . . . . . . . 2 Best Kill Streak 3 | . 3 3 . . . 1 3 Combat Bots Only 3 | . 3 3 . . . 1 3 Max Kills in Single Turn 2 | . 1 1 . . . 1 2 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Jun Mat Mat Min Zio Pro Fac Fac Damage Taken 2389 | . 116 66 . . 38 542 1627 Core 1192 | . 50 . . . . 137 1005 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 20 | . . . . . . . 20 Core Remaining (%) 90 | 100 80 . . . 100 83 . Volleys Fired 26 | . 12 12 . 1 . . 1 Largest 2 | . 2 1 . 1 . . 1 Hottest 60 | . 60 39 . 39 . . 36 Shots Fired 38 | . 24 12 . 1 . . 1 Gun 24 | . 24 . . . . . . Cannon 13 | . . 12 . 1 . . . Launcher 1 | . . . . . . . 1 Special . | . . . . . . . . Kinetic 25 | . 12 12 . 1 . . . Thermal 12 | . 12 . . . . . . Explosive 1 | . . . . . . . 1 Electromagnetic . | . . . . . . . . Robot Hit Streak 4 | . 2 4 . . . . . Robot Miss Streak 4 | . 4 2 . . . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 54 | . 8 7 . . . 13 26 Core Hits 28 | . 4 4 . . . 4 16 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . . 2 . . . 1 2 Blast 2 | . . 2 . . . . . Impale 3 | . . . . . . 1 2 Melee Attacks 64 | . . . . . . 15 49 Impact . | . . . . . . . . Slashing 9 | . . . . . . . 9 Piercing 55 | . . . . . . 15 40 Sneak Attacks 3 | . . . . . . 1 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1974 | . 73 151 . . . 501 1249 Guns 73 | . 73 . . . . . . Cannons 151 | . . 151 . . . . . Explosions 190 | . . . . . . . 190 Melee 1560 | . . . . . . 501 1059 Ramming . | . . . . . . . . Kinetic 180 | . 29 151 . . . . . Thermal 44 | . 44 . . . . . . Explosive 190 | . . . . . . . 190 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 212 | . . . . . . . 212 Piercing 1348 | . . . . . . 501 847 Highest Corruption 8 | . . . . . . . 8 Average Corruption 6 | . . . . . . . 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . . . . . . 4 Matter Fused 3 | . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 163 | . . . . . . 64 99 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 163 | . . . . . . 64 99 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 133 | . 20 29 . 14 5 133 133 Average Temperature 34 | . 10 11 . 8 2 49 11 Received Heat Transfer 348 | . . 15 . . 9 153 171 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 100 | . 100 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Peak Influence 294 | . 90 294 114 . . 110 193 Initial 114 | . . 37 114 . . 37 37 Average 94 | . 49 199 114 . . 50 102 Maximum Alert Level 1 | . . 1 . . . . . Low Security (%) 92 | 100 100 50 100 . . 100 100 Level 1 7 | . . 49 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . . 2 . . . . 2 Investigation 2 | . . 1 . . . . 1 Extermination . | . . . . . . . . Reinforcement 2 | . . 1 . . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Distress Signals 5 | . 1 4 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 46 | . 5 16 . . 4 6 15 Peak Tracking Total 5 | . 4 4 . . 4 4 5 Tactical Retreats 10 | . . 2 . . 2 2 4 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Traps Triggered 1 | . . . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Jun Mat Mat Min Zio Pro Fac Fac Machines Disabled 1 | . . . . . . . 1 Max in Single Turn 1 | . . . . . . . 1 Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Machines Accessed 19 | . 2 2 1 1 . 7 6 Terminals 8 | . 1 1 . . . 4 2 Fabricators 2 | . . . . . . . 2 Repair Stations 2 | . . . . . . 1 1 Recycling Units 4 | . 1 1 . . . 1 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 49 | . 5 5 1 4 . 15 19 Successful 25 | . 2 1 1 4 . 6 11 Failed 24 | . 3 4 . . . 9 8 Catastrophic 3 | . . 1 . . . 1 1 Database Lockouts . | . . . . . . . . Manual 18 | . 1 . . . . 11 6 Terminals 28 | . 3 2 . . . 12 11 Fabricators 4 | . . . . . . . 4 Repair Stations 3 | . . . . . . 1 2 Recycling Units 8 | . 2 3 . . . 1 2 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 10 | . 1 . 1 4 . 1 3 Part Schematic 4 | . . . . 4 . . . Robot Analysis 1 | . . . . . . . 1 Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . . 1 . . . . Alert Level 1 | . . . . . . . 1 Unreport Threat 1 | . . . . . . 1 . Registered Components 1 | . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . 2 Network Status 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 2 | . . . . . . . 2 Scan Component 1 | . . . . . . . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks 3 | . . 1 . . . 1 1 Report Inventory 3 | . . 1 . . . 1 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks 7 | . 1 . . . . 3 3 Terminals 5 | . . . . . . 2 3 Assimilate 1 | . . . . . . . 1 Botnet 4 | . . . . . . 2 2 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Mechanics 1 | . . . . . . 1 . Recycling Units 1 | . 1 . . . . . . Reject 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 1 2 . . . 4 6 Full Trace Events 2 | . . 1 . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 1 | . . . . . . . 1 Authchips . | . . . . . . . . Time 76 | . . . . . . . 76 Total Robot Build Rating 5 | . . . . . . . 5 Part Schematics Acquired 4 | . . . . 4 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 16 | . . . . . . . 16 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Jun Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Jun Mat Mat Min Zio Pro Fac Fac Total Allies 2 | . . . . . . . 2 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 23 | . . . . . . . 23 Highest-Rated Ally 23 | . . . . . . . 23 Total Orders 1 | . . . 1 . . . . RETURN 1 | . . . 1 . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Robot Analysis Total 1 | . . . . . . . 1 Derelict Logs Recovered 2 | . . . 1 1 . . . Drone Launches 1 | . . . 1 . . . . Drone Recoveries 1 | . . . 1 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Jun Mat Mat Min Zio Pro Fac Fac Turns Passed 1546 | 31 182 193 56 238 96 313 437 Spaces Moved 3120 | 46 265 308 132 781 341 615 632 Core 232 | 46 104 . . . . . 82 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover 3 | . . . . . . . 3 Flight 2885 | . 161 308 132 781 341 615 547 Fastest Speed 21 | 50 37 28 28 28 28 21 24 Average Speed 29 | 50 42 29 28 28 28 22 32 Slowest Speed 150 | 50 50 31 28 28 28 28 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 29 | . . 5 4 . 2 12 6 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 4 37 25 28 80 50 25 26 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . 1 4 . . . Spaces Dug 6 | . . 1 . . . 1 4 Terrain Destroyed 13 | . . 2 . . . 1 10 Melee 5 | . . . . . . 1 4 Projectile 2 | . . 2 . . . . . AOE 6 | . . . . . . . 6 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Total 3549 | 52 314 399 146 798 338 747 755 Wait 281 | . 19 61 13 15 . 113 60 Move 3056 | 45 264 298 123 780 336 590 620 Hop 28 | . . 4 4 . 2 12 6 Pick Up 22 | 4 6 7 . . . 3 2 Fast Attach 28 | 2 4 . 3 1 . 4 14 Attach 16 | . 2 3 . . . 8 3 Detach 5 | . 1 . . . . 2 2 Swap 6 | 1 . 5 . . . . . Drop 19 | . 6 9 3 1 . . . Fire 26 | . 12 12 . 1 . . 1 Melee 62 | . . . . . . 15 47 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 16 | -11/Junkyard | Discovered new exit (range 15) 32 | -11/Junkyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 6) 205 | -10/Materials | Discovered new exit (range 12) 214 | -10/Materials | Entered another Materials area 214 | -9/Materials | Evolved 2 slots: Propulsion x2 404 | -9/Materials | Discovered new exit (range 10) 407 | -9/Materials | Entered Mines 429 | -9/Mines | Learned Materials stockpile data 431 | -9/Mines | Found the Drone Emporium 431 | -9/Mines | Found Prototype Device 431 | -9/Mines | Identified Sensor Drone Bay 457 | -9/Mines | Discovered new exit (range 11) 460 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 463 | -9/Mines | Entered Zion 490 | -7/Zion | Found Prototype Hackware 490 | -7/Zion | Identified Exp. System Shield 493 | -7/Zion | Discovered new exit (range 9) 511 | -7/Zion | Build established: Sprinter 584 | -7/Zion | Learned Factory garrison access intel 612 | -7/Zion | Given A8's code to call for help 701 | -7/Zion | Entered Proximity Caves 794 | -6/Proximity Caves | Spotted B-75 Beast 795 | -6/Proximity Caves | Discovered new exit (range 7) 797 | -6/Proximity Caves | Entered Factory 797 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 798 | -6/Factory | Loaded intel: 4 garrison access locations 1083 | -6/Factory | Lost 7 parts (1p1n4u1w) 1109 | -6/Factory | Discovered new exit (range 5) 1110 | -6/Factory | Entered another Factory area 1110 | -5/Factory | Evolved 2 slots: Utility x2 1205 | -5/Factory | Repaired VTOL Module 1434 | -5/Factory | Lost 10 parts (2p4n4u) 1470 | -5/Factory | Core integrity fell below 50% 1487 | -5/Factory | Fabricated M-22 Extractor? 1510 | -5/Factory | Lost 4 parts (1n1u2w) 1534 | -5/Factory | Core integrity fell below 20% 1547 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 01485_ K-01 Serf collects debris. 01486_ Slug penetrates Wall. 01487_ >> FABRICATOR: Completed M-22 Extractor? 01500_ Acquired Falx. 01505_ Acquired Prototype Reactor. 01505_ Identified Fusion Reactor. 01513_ System corrupted: Heat flow error (+171). 01513_ Acquired Linear Gravjet. 01526_ G-50 Soldier destroyed. 01527_ Penetrated by Slug. 01530_ Linear Gravjet destroyed. 01532_ G-50 Soldier destroyed. 01533_ Penetrated by Slug. 01536_ Slug penetrates Wall. 01536_ Penetrated by Slug. 01541_ H-66 Slayer destroyed. 01544_ Penetrated by Slug. 01546_ ALERT: Cargo convoy en route, clear transfer corridor. 01547_ Slug penetrates Wall. 01547_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | """"""" # ##???????????????????????? | | # ##???????????????????????? | | + ##???????????????????????? | | ###### # ##???????????????????????? | | ###### # ##???????????????????????? | | ????######## ##???????????????????????? | | ############ ##???????????????????????? | | #?????## ##???????????????????????? | | #?????## ##???????????????????????? | | #?????## # ???????????????????????? | | #?????## # ???????????????????????? | | ######## # ???????????????????????? | | ################+#### ???????????????????????? | | # # ???????????????????????? | | # # ????????????????? | | + + ????????????????? | | # # ???????????????? | | # # !!???????????????? | | # ############# # ? !????????????????? | | #+### ############# # ?? ????????????????? | | ##??????????# # ??? ???????????????? | | *=! ###########?# ###########??????????????? | | ###########?# # #??????????????? | | # ] ##?# # """ """ #??????????????? | | # ##?# #%"T" """ #??????????????? | | ### # ##?#*#@ """ #??????????????? | | # # ##?#%h% #??????????????? | | # # ##?###! |* #??????????????? | | """ # # ##???# | #??????????????? | | """ # # ##???# |*/ #??????????????? | | """ #^^^^^/ ##???###########??????????????? | | # # ##????????????????????????????? | | # ###########????????????????????????????? | | ##### # ##????????????????????????????? | | # # ?????????????????????????????????????? | | "" !# # ?????????????????????????????????????? | | ?" # # ?????????????????????????????????????? | | ??? + + ?!???????????????????????????????????? | | ??? # # ?????????????????????????????????????? | | # # ?????????????????????????????????????? | | ##### # ?????????????????????????????????????? | | # # ?????????????????????????????????????? | | "" # ##?????????????????????????????????????? | | "" # ##?????????????????????????????????????? | | "" + ##?????????????????????????????????????? | | # ###### ####????????????????????????????? | | "" # ######+####????????????????????????????? | | "" # # ##????????????????????????????? | | "" # # ##????????????????????????????? | | # # ##????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 28 Energy Capacity 200 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 65 Melee Accuracy 6 Offensive Hacking 20 Defensive Hacking 16 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ M-22 Extractor | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypercooledWaveMace Manual? 0 Play Time 00:33:58 Cumulative 308.2 hours Start 2023.03.04 @ 10:15:39 End 2023.03.04 @ 13:45:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 211 Rogue 211 Adventurer 0 Explorer 0 Win Type - Total 19 Types 16/0/2/1/0/0/0/0/0 Lore% 69 Gallery% 84 Achievement% 65 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 949627f2-8b92-4de8-a7e0-a003c21cb2eb