Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.03 @ 14:47:42 // Halloween2020/ForbiddenLore

Player: Plarzay

Result: Destroyed by B-99 Colossus with Multirail

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (26)       5200
Robots Destroyed (332)     1660
Value Destroyed (18241)    18241
Prototype IDs (35)         700
Alien Tech Used (0)        0
Bonus (5539)               5539
              TOTAL SCORE: 35840

 Bonus
-------
High Alert Combat Kills    3911
Follower Combat Kills      223
Aligned with FarCom        300
Met Data Miner             300
MAIN.C Attacked Warlord    500
Warlord Defense Kill       962
Friendly Fire              -657

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     97/100
System Corruption          16%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (12) -----
  Advanced Coolant Injector
  Advanced Core Analyzer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
               (None)

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
                Particle Reactor
                Particle Reactor
>               --- PROPULSION -------
                Biometal Heavy Treads
                Biometal Heavy Treads
                Biometal Heavy Treads
>               --- UTILITY ----------
       Advanced Coolant Injector
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Energy Well
       Advanced Target Analyzer
       Advanced Weapon Cycler
       Improved Core Shielding
       Improved Weapon Shielding
          Heavy Armor Plating
          Light Regenerative Plating
>               --- WEAPON -----------
                Phase Gun
       Enhanced Quantum Rifle
       Enhanced Nova Cannon
                CR-A16's Behemoth Slayer
>               --- INVENTORY --------
     Reinforced Antimatter Reactor
                Quantum Reactor
       Advanced Medium Treads
       Advanced Medium Treads
       Advanced Medium Treads
        Armored Heavy Treads
        Armored Heavy Treads
       Advanced Heavy Siege Treads
       Advanced Power Amplifier
       Advanced Heat Sink
       Advanced Cooling System
       Advanced Core Analyzer
       Improved Weapon Shielding
       Advanced Thermal Shield
                Quantum Rifle
       Enhanced Quantum Rifle
       Improved Matter Neutralizer
                Railgun
  Hypervelocity Railgun
                Linear Accelerator
                Linear Accelerator
          Heavy Shock Bomb Launcher
                Gamma Bomb Array
                Fusion Bomb Launcher
                Fusion Bomb Launcher
[Rating: 183]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Myomer Leg
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Light Regenerative Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Improved Lightning Gun
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Fusion Bomb Launcher
  Piercing Weapon          CR-A16's Behemoth Slayer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   2   .   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
  Utility                  10   | .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Parts Attached             304  | 6   13  10  3   .   10  12  1   .   .   .   6   4   30  7   .   4   2   1   2   14  15  38  4   41  25  56  
  Power                    41   | 1   2   .   .   .   1   2   .   .   .   .   1   .   4   .   .   .   1   1   .   3   1   6   1   5   3   9   
    Engine                 11   | 1   2   .   .   .   .   2   .   .   .   .   .   .   3   .   .   .   1   .   .   1   .   1   .   .   .   .   
    Core                   8    | .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   1   .   1   1   1   1   .   .   .   
    Reactor                22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   5   3   9   
  Propulsion               58   | 2   4   4   .   .   2   2   1   .   .   .   3   .   5   .   .   .   .   .   1   5   2   5   .   4   1   17  
    Treads                 48   | .   4   4   .   .   2   2   1   .   .   .   3   .   5   .   .   .   .   .   1   5   2   5   .   4   1   9   
    Leg                    10   | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  79   | 1   4   .   .   .   6   5   .   .   .   .   2   2   9   .   .   2   .   .   1   .   5   13  3   9   5   12  
    Device                 34   | .   .   .   .   .   2   1   .   .   .   .   .   1   2   .   .   1   .   .   .   .   4   7   2   3   2   9   
    Storage                14   | 1   3   .   .   .   2   2   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Processor              8    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             23   | .   .   .   .   .   .   2   .   .   .   .   1   1   3   .   .   .   .   .   1   .   1   5   1   4   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   126  | 2   3   6   3   .   1   3   .   .   .   .   .   2   12  7   .   2   1   .   .   6   7   14  .   23  16  18  
    Energy Gun             42   | .   2   .   .   .   .   1   .   .   .   .   .   .   5   4   .   .   1   .   .   2   2   4   .   9   6   6   
    Energy Cannon          23   | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   2   2   4   .   5   6   1   
    Ballistic Gun          18   | 2   .   4   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   4   4   
    Ballistic Cannon       23   | .   .   1   1   .   .   2   .   .   .   .   .   1   4   2   .   .   .   .   .   2   1   4   .   3   .   2   
    Launcher               16   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   1   .   .   .   .   1   1   .   5   .   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Special Melee Weapon   2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   1   .   .   1   .   .   .   .   .   .   2   .   .   .   1   .   .   4   .   1   .   2   1   .   
Parts Lost                 128  | .   .   2   .   .   1   1   .   .   .   .   .   .   10  .   .   1   .   .   2   9   9   13  .   8   6   66  
  Power                    20   | .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   2   2   2   .   .   1   9   
  Propulsion               27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   2   .   2   .   18  
  Utility                  40   | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   1   .   .   1   1   3   4   .   4   3   18  
  Weapon                   41   | .   .   2   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   4   2   5   .   2   2   21  
  Highest Loss Streak      26   | .   .   1   .   .   1   1   .   .   .   .   .   .   4   .   .   1   .   .   1   3   5   6   .   3   2   26  
Average Slot Usage (%)     89   | .   96  96  99  100 100 99  100 100 100 100 100 99  92  93  93  93  76  76  76  78  91  88  79  85  84  72  
  Engine                   5    | .   14  14  14  14  2   3   7   7   7   7   6   6   7   13  13  13  11  5   5   4   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   7   3   .   .   .   .   6   6   4   .   .   .   .   4   5   5   4   3   4   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   4   8   8   9   
  Treads                   13   | .   11  28  28  28  18  14  15  15  15  15  20  20  15  13  13  13  11  11  11  11  16  13  9   8   13  8   
  Leg                      1    | .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Device                   10   | .   .   .   .   .   9   15  15  15  15  15  13  13  9   13  13  13  11  11  9   4   6   12  8   16  14  10  
  Storage                  21   | .   21  14  14  14  27  23  23  23  23  23  20  20  21  26  26  26  23  23  23  23  23  21  19  19  17  13  
  Processor                10   | .   6   14  14  14  18  15  15  15  15  15  13  13  13  13  13  13  11  11  11  11  11  6   4   2   4   4   
  Protection               4    | .   .   .   .   .   .   7   7   7   7   7   6   5   4   .   .   .   .   .   1   5   3   3   9   8   9   7   
  Energy Gun               5    | .   7   2   .   .   .   3   .   .   .   .   .   .   8   6   13  12  5   5   5   5   3   3   .   5   3   5   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   1   .   2   .   3   4   2   
  Ballistic Gun            2    | .   16  11  13  14  9   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   1   
  Ballistic Cannon         4    | .   .   11  13  14  9   5   15  15  15  15  13  6   2   5   .   .   .   .   .   .   9   5   14  1   .   1   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   4   4   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             232  | 13  42  43  59  43  79  103 103 103 103 103 117 133 149 139 136 140 146 146 147 199 193 188 223 232 192 211 
  Greatest Support         225  | 20  40  42  42  42  44  44  50  50  50  50  72  72  90  90  90  90  90  90  90  90  74  145 140 160 225 225 
  Greatest Overweight (x)  21   | 4   2   1   1   1   1   2   2   2   2   2   1   1   3   1   1   1   1   1   1   3   5   1   1   1   .   21  
  Average Overweight (x)   1    | .   1   .   1   1   1   1   2   2   2   2   1   1   1   1   1   1   1   1   1   1   2   1   1   1   .   .   
Largest Inventory Capacity 28   | 6   18  12  12  12  24  26  26  26  26  26  26  26  28  28  28  28  28  28  28  28  28  28  28  28  28  28  
  Average Capacity         25   | 5   13  12  12  12  23  24  26  26  26  26  26  26  27  28  28  28  28  28  28  28  28  28  28  28  28  24  
  Most Carried             28   | 3   12  12  12  12  22  26  26  26  26  26  26  26  28  28  28  28  28  28  28  28  25  28  28  28  28  28  
  Average Carried          23   | 1   9   11  11  12  17  23  25  26  26  26  25  25  27  28  27  27  26  27  27  26  23  23  26  26  27  16  
  Final Capacity           28   | 6   12  12  12  12  24  26  26  26  26  26  26  26  28  28  28  28  28  28  28  28  28  28  28  28  28  4   
  Final Carried            28   | 3   12  12  12  12  22  25  26  26  26  26  26  26  28  28  28  27  27  28  26  24  19  26  28  28  28  .   

 Class Distribution 
--------------------
 47% | Hauler-Skirmisher
 19% | Hauler-Mutant
  9% | Mutant
  7% | Hauler-Tank
  7% | Scavenger-Mutant
  4% | Scavenger-Tank
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
    Hauler-Skirmisher | -8/Materials
    Hauler-Skirmisher | -7/Factory
    Hauler-Skirmisher | -7/Lower Caves
    Hauler-Skirmisher | -7/Lower Caves
    Hauler-Skirmisher | -7/Data Miner
    Hauler-Skirmisher | -6/Proximity Caves
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Waste
        Hauler-Mutant | -6/Factory
    Hauler-Skirmisher | -6/Lower Caves
    Hauler-Skirmisher | -6/Zion
    Hauler-Skirmisher | -5/Proximity Caves
    Hauler-Skirmisher | -5/Factory
    Hauler-Skirmisher | -5/Upper Caves
    Hauler-Skirmisher | -5/Upper Caves
          Hauler-Tank | -5/Warlord
       Scavenger-Tank | -4/Proximity Caves
    Hauler-Skirmisher | -4/Factory
    Hauler-Skirmisher | -3/Research
        Hauler-Mutant | -3/Armory
        Hauler-Mutant | -2/Research
       Scavenger-Tank | -1/Access

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Arm  Res  Acc  
Matter Collected           8200  | 170  399  194  .    .    225  628  292  .    .    12   37   99   670  160  33   16   .    79   20   202  509  1174 186  1465 840  790  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            18386 | .    511  298  .    .    280  630  173  .    .    24   37   990  1402 105  .    134  182  434  763  258  484  2498 347  3101 3604 2131 
  Parts                    749   | .    35   23   .    .    9    37   10   .    .    .    1    13   62   7    .    6    5    18   24   8    7    84   22   135  170  73   
Haulers Intercepted        5     | .    2    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           5     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      144   | .    .    .    .    .    .    .    12   .    .    3    .    .    .    6    .    2    .    16   24   76   5    .    .    .    .    .    
  Prevented                15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    11   1    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Res Acc 
Combat Hostiles Destroyed  288  | .   8   9   .   .   8   13  7   .   .   1   1   4   23  4   .   5   3   7   14  6   9   41  3   48  41  33  
  Melee                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   2   
  Guns                     118  | .   8   4   .   .   7   12  .   .   .   .   .   .   8   1   .   1   3   6   13  2   1   11  .   16  17  8   
  Cannons                  86   | .   .   5   .   .   1   .   7   .   .   1   1   4   7   3   .   .   .   .   .   4   4   12  2   20  8   7   
  AOE                      39   | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   4   .   .   .   .   .   11  .   4   .   15  
Classes Destroyed          22   | .   6   1   .   .   1   1   3   .   .   .   .   1   1   .   .   .   .   .   1   2   .   2   .   2   1   .   
  Worker                   6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   2   
  Builder                  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   3   .   .   5   
  Tunneler                 3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Hauler                   5    | .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 6    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   2   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  8    | .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   
  Swarmer                  43   | .   3   3   .   .   .   6   .   .   .   1   .   .   1   3   .   4   .   .   5   .   2   5   .   3   4   3   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Grunt                    114  | .   5   4   .   .   4   6   2   .   .   .   .   .   16  .   .   1   2   .   5   2   6   20  .   11  15  15  
  Brawler                  11   | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   2   .   .   2   .   2   1   1   
  Duelist                  7    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   3   .   .   
  Protector                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   
  Sentry                   32   | .   .   2   .   .   3   1   .   .   .   .   1   .   1   1   .   .   1   1   .   .   1   4   .   8   5   3   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Hunter                   20   | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   2   .   1   .   2   2   2   2   6   
  Programmer               43   | .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   2   1   .   .   6   .   13  12  5   
  Behemoth                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   2   .   
  Compactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Best Kill Streak           11   | .   6   3   .   .   2   5   3   .   .   1   1   3   6   3   .   4   3   2   5   2   4   9   6   11  7   11  
  Combat Bots Only         11   | .   3   3   .   .   2   5   3   .   .   1   1   3   6   3   .   4   3   2   5   2   4   9   1   11  7   10  
Max Kills in Single Turn   5    | .   2   1   .   .   1   1   1   .   .   1   1   1   1   2   .   3   1   2   2   1   2   5   2   2   2   4   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   4   .   1   .   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -3    -3    -2    -1    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Was   Fac   Low   Zio   Pro   Fac   Upp   Upp   War   Pro   Fac   Res   Arm   Res   Acc   
Damage Taken               33276 | .     321   325   .     .     624   615   220   .     .     72    25    .     2026  88    .     120   117   135   850   1467  2232  3327  973   5068  2908  11763 
  Core                     3329  | .     19    93    .     .     60    36    22    .     .     .     .     .     133   .     .     .     52    .     37    260   323   216   36    286   156   1600  
  Absorbed by Shields      3274  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     455   257   .     1777  785   .     
  Reduced by Siege Mode    576   | .     .     .     .     .     .     .     .     .     .     .     .     .     21    .     .     .     .     .     .     3     .     149   12    277   35    79    
Core Remaining (%)         77    | 100   .     .     .     55    89    .     .     .     .     91    .     .     .     .     .     84    .     .     .     .     32    81    .     75    89    .     
Volleys Fired              800   | .     40    20    .     .     36    31    21    .     .     1     2     12    92    11    .     11    6     10    22    15    30    94    10    142   117   77    
  Largest                  4     | .     2     2     .     .     2     2     2     .     .     2     2     2     2     2     .     2     1     1     1     4     3     3     3     3     3     4     
  Hottest                  396   | .     85    85    .     .     63    83    96    .     .     96    96    179   179   115   .     115   250   250   250   290   250   250   188   293   302   396   
Shots Fired                1501  | .     79    34    .     .     72    55    42    .     .     2     4     24    149   18    .     20    6     10    22    35    51    226   30    269   205   148   
  Gun                      883   | .     79    19    .     .     36    55    .     .     .     .     .     .     95    4     .     18    6     10    22    17    13    110   .     151   159   89    
  Cannon                   546   | .     .     15    .     .     36    .     42    .     .     2     4     24    30    11    .     .     .     .     .     18    37    111   30    99    46    41    
  Launcher                 72    | .     .     .     .     .     .     .     .     .     .     .     .     .     24    3     .     2     .     .     .     .     1     5     .     19    .     18    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  696   | .     73    29    .     .     72    27    42    .     .     2     4     12    28    11    .     .     .     .     .     6     31    129   30    73    105   22    
  Thermal                  411   | .     6     5     .     .     .     .     .     .     .     .     .     12    2     .     .     .     6     10    22    2     4     61    .     138   37    106   
  Explosive                45    | .     .     .     .     .     .     .     .     .     .     .     .     .     10    3     .     2     .     .     .     .     1     5     .     10    .     14    
  Electromagnetic          320   | .     .     .     .     .     .     28    .     .     .     .     .     .     109   4     .     18    .     .     .     .     13    31    .     48    63    6     
  Entropic                 29    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     27    2     .     .     .     .     .     
  Robot Hit Streak         84    | .     19    15    .     .     23    11    12    .     .     12    16    20    43    12    .     19    22    7     26    13    22    50    8     84    57    26    
  Robot Miss Streak        6     | .     5     2     .     .     3     1     1     .     .     .     .     1     2     1     .     1     3     4     6     2     2     2     2     4     2     3     
  Penetration Max          2     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     2     2     .     
  Secondary Targets        17    | .     2     1     .     .     .     1     .     .     .     .     .     .     2     .     .     1     .     .     .     .     .     .     .     5     3     2     
    Max Gunslinging Chain  1     | .     1     1     .     .     .     1     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     1     1     1     
Shots Hit Robots           1270  | .     62    29    .     .     59    45    33    .     .     2     4     22    132   8     .     19    6     10    22    26    47    189   24    224   184   123   
  Core Hits                712   | .     22    13    .     .     21    25    11    .     .     1     2     6     71    5     .     8     10    18    38    15    23    116   7     116   79    105   
  Critical Hits            94    | .     1     1     .     .     1     .     1     .     .     .     .     9     1     .     .     2     .     .     .     4     1     6     9     3     51    4     
  Critical Kills           38    | .     1     1     .     .     1     .     1     .     .     .     .     3     1     .     .     .     .     .     .     1     .     1     5     1     20    2     
  Critical Parts Destroyed 47    | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     .     .     .     3     1     5     4     1     29    1     
Melee Attacks              32    | .     3     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     7     1     9     3     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 28    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     7     1     9     3     
  Sneak Attacks            4     | .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           46410 | .     745   412   .     .     1160  915   720   .     .     25    111   662   3041  214   .     870   444   767   1673  2645  2241  7339  833   9316  4843  7434  
  Guns                     19581 | .     745   240   .     .     738   915   .     .     .     .     .     .     843   76    .     341   444   767   1673  867   258   2387  .     4106  2979  2202  
  Cannons                  15461 | .     .     172   .     .     422   .     720   .     .     25    111   662   680   103   .     .     .     .     .     1778  1572  2441  534   3371  1572  1298  
  Explosions               10576 | .     .     .     .     .     .     .     .     .     .     .     .     .     1518  35    .     529   .     .     .     .     222   2483  .     1839  144   3806  
  Melee                    682   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     189   .     285   .     115   93    
  Ramming                  110   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     28    14    .     33    35    
  Kinetic                  13775 | .     655   332   .     .     1160  450   720   .     .     25    111   227   638   103   .     .     .     .     .     295   1288  3029  534   2122  1626  460   
  Thermal                  16025 | .     90    80    .     .     .     .     .     .     .     .     .     435   56    .     .     148   444   767   1673  167   282   2894  .     4388  1228  3373  
  Explosive                5750  | .     .     .     .     .     .     .     .     .     .     .     .     .     713   35    .     381   .     .     .     .     58    754   .     772   .     3037  
  Electromagnetic          7719  | .     .     .     .     .     .     465   .     .     .     .     .     .     1634  76    .     341   .     .     .     .     258   634   .     2034  1841  436   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 682   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     189   .     285   .     115   93    
  Entropic                 2349  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2183  166   .     .     .     .     .     
Highest Corruption         19    | .     1     1     1     1     .     1     2     2     2     2     .     .     2     2     2     .     .     .     .     .     .     13    .     19    8     16    
  Average Corruption       4     | .     1     1     1     1     .     1     1     2     2     2     .     .     1     2     2     .     .     .     .     .     .     4     .     15    3     12    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  264   | .     .     .     4     .     .     1     5     9     .     6     .     .     19    3     1     .     .     .     .     .     .     33    .     107   30    46    
    Message Errors         57    | .     .     .     .     .     .     .     2     4     .     2     .     .     10    .     1     .     .     .     .     .     .     5     .     16    10    7     
    Matter Fused           27    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     16    3     8     
    Heat Flow Errors       19    | .     .     .     .     .     .     .     2     2     .     .     .     .     1     3     .     .     .     .     .     .     .     4     .     5     1     1     
    Energy Discharges      23    | .     .     .     2     .     .     .     .     2     .     3     .     .     3     .     .     .     .     .     .     .     .     5     .     5     2     1     
    Parts Rejected         4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     2     
    Data Loss (minor)      21    | .     .     .     2     .     .     1     .     1     .     1     .     .     1     .     .     .     .     .     .     .     .     2     .     7     4     2     
    Data Loss (major)      10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     7     .     2     
    Misfires               8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     1     2     
    Alerts                 4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     3     
    Misdirections          11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     9     .     1     
    Targeting Errors       71    | .     .     .     .     .     .     .     1     .     .     .     .     .     4     .     .     .     .     .     .     .     .     13    .     30    7     16    
    Weapon Failures        9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     5     1     1     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1034  | .     .     .     .     .     9     .     33    .     .     .     .     .     56    .     .     64    .     .     .     158   70    241   33    125   47    198   
  Projectiles              590   | .     .     .     .     .     9     .     33    .     .     .     .     .     36    .     .     .     .     .     .     158   70    98    16    125   27    18    
  Explosions               407   | .     .     .     .     .     .     .     .     .     .     .     .     .     20    .     .     64    .     .     .     .     .     143   .     .     .     180   
  Melee                    37    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    .     20    .     
Knockbacks                 55    | .     .     3     .     .     5     .     8     .     .     .     .     .     6     1     .     .     .     .     .     2     .     16    7     5     .     2     
  Impact                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Kinetic                  52    | .     .     3     .     .     5     .     8     .     .     .     .     .     5     1     .     .     .     .     .     2     .     16    6     5     .     1     
  Secondary                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     
Self-Inflicted Damage      967   | .     .     .     .     .     .     .     .     .     .     .     .     .     188   .     .     .     .     .     .     .     32    210   .     290   29    218   
  Shots                    54    | .     .     .     .     .     .     .     .     .     .     .     .     .     17    .     .     .     .     .     .     .     2     10    .     13    2     10    
  Rammed                   12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     3     7     
Targets Rammed             12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     3     7     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        641   | .     48    168   .     .     18    9     219   113   .     .     10    225   268   223   .     .     243   342   425   637   641   285   90    489   426   454   
  Average Temperature      121   | .     13    45    .     .     6     9     66    70    .     .     7     75    107   110   .     .     128   159   146   221   294   92    38    122   108   99    
  Received Heat Transfer   5314  | .     183   174   .     .     279   288   63    .     .     .     12    .     648   24    .     18    45    18    108   321   342   529   99    587   505   1071  
  Effects                  44    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     2     11    15    1     .     6     2     2     
    Shutdowns              14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     4     .     .     4     1     1     
    Energy Bleed           5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     1     1     .     .     .     .     
    Interference           7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     2     .     .     .     .     1     
    Matter Decay           4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     1     .     .     
    Short Circuit          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     1     1     .     
    Damage (minor)         5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     3     .     .     .     .     .     
    Damage (major)         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     
    Damage (core)          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     .     
Siege Activations          22    | .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     2     .     3     1     7     3     2     
  Total Turns              600   | .     .     .     .     .     .     .     .     .     .     .     .     .     174   .     .     .     .     .     .     55    .     84    7     211   44    25    
  Longest Duration         77    | .     .     .     .     .     .     .     .     .     .     .     .     .     77    .     .     .     .     .     .     53    .     56    7     63    20    22    
Robots Corrupted           22    | .     .     .     .     .     .     1     .     .     .     .     .     .     3     .     .     .     .     .     .     .     1     .     .     8     9     .     
  Combat Hostiles          18    | .     .     .     .     .     .     1     .     .     .     .     .     .     3     .     .     .     .     .     .     .     1     .     .     4     9     .     
  Parts Fried              56    | .     .     .     .     .     .     1     .     .     .     .     .     .     13    .     .     .     .     .     .     .     .     2     .     21    19    .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     2     7     .     3     3     1     
  Combat Hostiles          18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     2     7     .     3     3     1     
  Parts Melted             83    | .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     3     7     1     9     21    .     21    7     9     
  Heat Transferred         22829 | .     222   185   .     .     .     .     .     .     .     .     .     407   87    .     .     100   650   1075  2400  250   1520  5933  .     4330  1990  3680  
Parts Sabotaged            4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     2     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      8     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     1     .     2     .     3     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Arm  Res  Acc  
Peak Influence             1530 | .    224  242  .    .    230  314  .    .    .    .    84   40   257  .    .    .    156  .    .    .    .    1530 742  935  833  1112 
  Initial                  657  | .    .    7    .    .    .    39   .    .    .    .    36   24   .    .    .    .    49   .    .    .    .    46   657  266  424  437  
  Average                  366  | .    83   145  .    .    127  153  .    .    .    .    53   21   98   .    .    .    60   .    .    .    .    734  671  546  443  725  
Maximum Alert Level        4    | .    1    1    .    .    1    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    4    3    3    3    4    
  Low Security (%)         39   | 100  83   83   .    100  64   53   .    .    .    .    100  100  79   .    .    .    100  .    .    .    .    25   .    .    .    .    
  Level 1                  22   | .    16   16   .    .    35   46   .    .    .    .    .    .    20   .    .    .    .    .    .    .    .    11   .    27   47   6    
  Level 2                  22   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   79   56   45   37   
  Level 3                  10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   20   15   6    53   
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   .    .    .    2    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          57   | .    .    1    .    .    1    5    .    .    .    .    .    .    9    .    .    .    2    .    .    .    .    10   2    7    7    13   
  Investigation            14   | .    .    1    .    .    1    2    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    1    1    2    1    2    
  Extermination            15   | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    2    .    4    4    2    
  Reinforcement            9    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    1    1    .    1    3    
  Assault                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    1    1    3    
  Garrison                 10   | .    .    .    .    .    .    3    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    2    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    1    2    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Res Acc 
Distress Signals           16   | .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   5   4   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              444  | .   11  9   .   .   18  16  12  .   .   3   1   6   39  4   .   10  6   7   15  54  10  58  6   65  50  44  
  Peak Tracking Total      13   | .   3   3   .   .   6   4   5   .   .   3   1   3   6   3   .   4   3   3   5   13  5   12  3   9   6   12  
  Tactical Retreats        35   | .   .   .   .   .   3   1   5   .   .   .   .   .   9   .   .   1   .   .   1   3   1   3   .   3   2   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Res Acc 
Traps Triggered            22   | .   5   .   .   .   .   2   .   .   .   .   1   .   3   .   .   .   1   .   .   .   .   3   1   1   2   3   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 10   | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                16   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   9   .   .   .   3   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Res Acc 
Machines Disabled          36   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   22  .   10  .   1   
  Max in Single Turn       12   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   12  .   1   .   1   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Res Acc 
Machines Accessed          48   | .   3   1   1   .   2   4   1   .   4   .   1   .   6   .   1   .   4   .   .   5   .   4   2   5   2   2   
  Terminals                20   | .   3   .   .   .   2   1   .   .   .   .   1   .   3   .   .   .   2   .   .   .   .   1   .   4   2   1   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   1   
  Repair Stations          5    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                149  | .   9   1   23  .   6   12  1   .   25  .   4   .   14  .   8   .   5   .   .   13  .   8   5   6   4   5   
  Successful               106  | .   6   1   23  .   3   5   1   .   25  .   1   .   6   .   8   .   1   .   .   13  .   6   1   1   3   2   
  Failed                   43   | .   3   .   .   .   3   7   .   .   .   .   3   .   8   .   .   .   4   .   .   .   .   2   4   5   1   3   
    Catastrophic           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   1   .   1   .   2   2   .   .   .   .   .   .   2   .   .   .   2   .   .   2   .   .   .   4   2   1   
  Terminals                42   | .   9   .   .   .   6   2   .   .   .   .   4   .   7   .   .   .   2   .   .   .   .   1   .   5   4   2   
  Fabricators              11   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   4   .   1   .   3   
  Repair Stations          14   | .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   1   2   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             86   | .   5   1   23  .   1   .   1   .   25  .   1   .   2   .   8   .   .   .   .   13  .   1   .   1   3   1   
  Record                   41   | .   .   .   23  .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   
  Part Schematic           14   | .   .   .   .   .   .   .   .   .   5   .   .   .   1   .   8   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Open Door                3    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Disarm Traps             2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              6    | .   1   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   1   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Repair Station Hacks       8    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   .   .   
  Scan Component           5    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   
  Repair                   3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacking Detections         28   | .   1   .   .   .   1   4   .   .   .   .   1   .   5   .   .   .   4   .   .   .   .   1   2   5   2   2   
  Full Trace Events        9    | .   .   .   .   .   1   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   1   1   .   1   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   .   .   .   5   .   .   .   2   .   8   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Matter                 570  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   570 .   .   .   .   
    Time                   100  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   100 .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Time                     93   | .   .   .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   62  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  no_distress              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Res Acc 
Total Allies               12   | .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   5   .   .   .   .   .   .   .   .   4   .   .   
  Largest Group            5    | .   .   1   1   .   .   .   .   .   .   1   1   2   .   .   5   5   .   .   .   .   .   .   .   4   .   .   
  Highest-Rated Group      240  | .   .   31  31  .   .   .   .   .   .   94  94  125 .   .   141 141 .   .   .   .   .   .   .   240 .   .   
  Highest-Rated Ally       94   | .   .   31  31  .   .   .   .   .   .   94  94  94  .   .   31  31  .   .   .   .   .   .   .   60  .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  RETURN                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Ally Attacks               68   | .   .   .   .   .   .   .   .   .   .   3   .   20  .   .   .   45  .   .   .   .   .   .   .   .   .   .   
  Total Damage             1336 | .   .   .   .   .   .   .   .   .   .   94  .   544 .   .   .   698 .   .   .   .   .   .   .   .   .   .   
  Kills                    6    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   .   .   .   .   .   1   1   .   1   .   .   .   1   2   1   .   2   1   .   2   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Arm  Res  Acc  
Turns Passed               21920 | 85   880  383  1040 46   535  825  794  611  158  522  216  278  2151 319  1614 1075 366  692  629  1363 770  1311 432  2189 1455 1181 
Spaces Moved               10100 | 52   412  178  597  27   220  385  390  319  83   268  113  133  801  151  871  467  182  326  284  641  303  510  197  845  751  594  
  Core                     17    | 16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Treads                   9660  | .    193  178  597  27   220  385  390  319  83   268  113  133  801  151  871  467  182  326  284  641  303  510  197  845  751  425  
  Legs                     423   | 36   219  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    168  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  160  172  172  165  165  185  192  192  192  170  170  170  185  185  185  185  185  185  181  173  170  180  165  145  120  
  Average Speed            177   | 136  170  171  172  172  169  171  186  192  192  192  172  170  184  185  185  185  185  185  185  187  209  173  180  187  145  145  
  Slowest Speed            1100  | 250  180  180  172  172  172  185  192  192  192  192  175  170  230  185  185  185  185  185  185  230  270  180  180  190  145  1100 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Exploration Rate (%)       42    | 4    81   37   92   15   20   13   61   66   73   44   3    79   16   24   86   63   5    54   45   75   57   16   5    62   21   17   
  Regions Visited          26
    Branch Regions         15
  Pre-discovered Areas     5     | .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        20    | .    1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    .    .    .    1    .    
  Unknown Exits Taken      4     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    
Scrap Searched             13    | .    .    .    .    .    .    .    1    2    .    1    .    .    .    1    2    2    .    1    .    .    3    .    .    .    .    .    
Spaces Dug                 54    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    44   .    .    .    .    .    .    .    1    .    .    8    .    
Terrain Destroyed          750   | .    .    .    .    .    .    .    1    .    .    1    .    1    57   58   .    24   .    .    .    14   19   146  4    234  13   178  
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Projectile               82    | .    .    .    .    .    .    .    1    .    .    1    .    1    2    1    .    .    .    .    .    14   7    28   4    7    11   5    
  AOE                      666   | .    .    .    .    .    .    .    .    .    .    .    .    .    55   57   .    24   .    .    .    .    12   118  .    227  .    173  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Arm  Res  Acc  
Total                      12732 | 66   505  222  613  27   307  499  417  318  82   274  133  164  1328 169  877  658  195  386  322  773  378  753  244  1235 980  807  
  Wait                     1086  | .    20   3    5    1    27   48   .    .    .    6    .    .    356  1    .    174  .    45   15   84   15   63   7    133  53   30   
  Move                     10074 | 51   411  177  596  26   219  384  389  318  82   267  113  132  800  150  870  466  181  325  283  640  302  509  196  844  750  593  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  258   | 9    15   4    4    .    15   14   3    .    .    .    6    6    26   .    2    1    4    3    .    13   6    38   9    34   14   32   
  Fast Attach              14    | .    2    2    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    4    4    .    
  Attach                   169   | 6    3    1    3    .    5    5    .    .    .    .    2    .    15   .    .    1    2    .    2    11   11   26   2    13   10   51   
  Detach                   7     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    .    .    .    .    1    1    .    1    .    
  Swap                     121   | .    8    7    .    .    5    7    1    .    .    .    4    3    15   7    .    2    .    1    .    3    4    12   2    24   11   5    
  Drop                     145   | .    3    7    5    .    .    10   3    .    .    .    6    10   18   .    5    2    1    2    .    6    2    8    9    32   8    8    
  Fire                     800   | .    40   20   .    .    36   31   21   .    .    1    2    12   92   11   .    11   6    10   22   15   30   94   10   142  117  77   
  Melee                    32    | .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    7    1    9    3    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    3    7    
  Escape Stasis            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rewire                   10    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    8    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / Low)
-6/Waste
-6/Factory
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory
-3/Research
-3/Armory
-2/Research (discovered 3 exits: *Acc x3)
-1/Access

 History 
---------
  Turn | Location           | Event
    16 | -11/Scrapyard      | Discovered new exit (range 16)
    86 | -11/Scrapyard      | Entered Materials
   198 | -10/Materials      | Discovered new exit (range 20)
   310 | -10/Materials      | Build established: Mutant
   576 | -10/Materials      | Discovered new exit (range 13)
   627 | -10/Materials      | Identified exit to Materials
   836 | -10/Materials      | Discovered exit to Materials (range 7)
   903 | -10/Materials      | Identified exit to Mines
   966 | -10/Materials      | Entered Mines
  1110 | -10/Mines          | Build established: Scavenger-Mutant
  1166 | -10/Mines          | Met a Derelict shopkeep closing up shop
  1302 | -10/Mines          | Escorted by a lone wolf Derelict
  1341 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1341 | -10/Mines          | Discovered new exit (range 5)
  1346 | -10/Mines          | Identified exit to Exiles
  1349 | -10/Mines          | Entered Exiles
  1349 | -10/Exiles         | Accompanied by 1 ally
  1372 | -10/Exiles         | Discovered new exit (range 15)
  1392 | -10/Exiles         | Met 8R-AWN
  1420 | -10/Exiles         | Met EX-HEX
  1473 | -10/Exiles         | Build established: Mutant
  1484 | -10/Exiles         | Met EX-DEC
  1533 | -10/Exiles         | Visited The Gauntlet
  1749 | -10/Exiles         | Learned location of Zion (-6)
  1795 | -10/Exiles         | Met EX-BIN
  2020 | -10/Exiles         | Discovered new exit (range 14)
  2039 | -10/Exiles         | Identified exit to Mines
  2160 | -10/Exiles         | Aligned with FarCom system
  2161 | -10/Exiles         | Given EX-Vault access code
  2201 | -10/Exiles         | Opened EX-Vault
  2211 | -10/Exiles         | Found Prototype Energy Cannon
  2213 | -10/Exiles         | Identified Firepult
  2267 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2285 | -10/Exiles         | Exiles lab attacked by MAIN.C
  2389 | -10/Exiles         | Left Exiles lab with Firepult
  2389 | -10/Exiles         | Entered Mines
  2402 | -9/Mines           | Discovered new exit (range 14)
  2422 | -9/Mines           | Identified exit to Materials
  2435 | -9/Mines           | Entered Materials
  2435 | -8/Materials       | Evolved 4 slots: Utility x4
  2742 | -8/Materials       | Build established: Hauler-Skirmisher
  2946 | -8/Materials       | Discovered new exit (range 8)
  2956 | -8/Materials       | Identified exit to Factory
  2970 | -8/Materials       | Entered Factory
  2970 | -7/Factory         | Evolved 2 slots: Utility x2
  3201 | -7/Factory         | Repaired Adv. Treads
  3214 | -7/Factory         | Garrison activated, responded to threat
  3715 | -7/Factory         | Discovered new exit (range 6)
  3729 | -7/Factory         | Identified exit to Lower Caves
  3781 | -7/Factory         | Repaired Adv. Treads
  3795 | -7/Factory         | Entered Lower Caves
  3812 | -7/Lower Caves     | Learned Factory terminal intel
  4578 | -7/Lower Caves     | Discovered new exit (range 6)
  4587 | -7/Lower Caves     | Identified exit to Lower Caves
  4589 | -7/Lower Caves     | Entered another Lower Caves area
  4931 | -7/Lower Caves     | Learned 8 Factory zone layouts
  5190 | -7/Lower Caves     | Discovered new exit (range 5)
  5196 | -7/Lower Caves     | Identified exit to Data Miner
  5200 | -7/Lower Caves     | Entered Data Miner
  5200 | -7/Data Miner      | Discovered new exit (range 6)
  5233 | -7/Data Miner      | Met Data Miner
  5281 | -7/Data Miner      | Learned location of Section 7 (-2)
  5281 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  5316 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  5356 | -7/Data Miner      | Identified exit to Proximity Caves
  5358 | -7/Data Miner      | Entered Proximity Caves
  5767 | -6/Proximity Caves | Learned Factory stockpile data
  5816 | -6/Proximity Caves | Escorted by Enhanced Grunt
  5821 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  5865 | -6/Proximity Caves | Discovered new exit (range 8)
  5878 | -6/Proximity Caves | Identified exit to Factory
  5880 | -6/Proximity Caves | Entered Factory
  5880 | -6/Factory         | Accompanied by 1 ally
  5880 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  5881 | -6/Factory         | Identified exit to Lower Caves
  5883 | -6/Factory         | Loaded intel: 22 terminal locations
  6060 | -6/Factory         | Discovered new exit (range 8)
  6072 | -6/Factory         | Identified exit to Factory
  6096 | -6/Factory         | Sucked down chute
  6096 | -6/Factory         | Entered Waste
  6097 | -6/Waste           | Met a frightened Derelict
  6110 | -6/Waste           | 1 allies followed down the chute
  6168 | -6/Waste           | Spotted C-40 Crusher
  6171 | -6/Waste           | Destroyed C-40 Crusher
  6182 | -6/Waste           | Spotted C-40 Crusher
  6182 | -6/Waste           | Spotted C-40 Crusher
  6187 | -6/Waste           | Destroyed C-40 Crusher
  6188 | -6/Waste           | Build established: Scavenger-Skirmisher
  6190 | -6/Waste           | Destroyed C-40 Crusher
  6205 | -6/Waste           | Spotted C-40 Crusher
  6213 | -6/Waste           | Destroyed C-40 Crusher
  6219 | -6/Waste           | Found Damper Plating
  6232 | -6/Waste           | Spotted C-40 Crusher
  6247 | -6/Waste           | Spotted C-40 Crusher
  6345 | -6/Waste           | Discovered new exit (range 18)
  6372 | -6/Waste           | Identified exit to Factory
  6374 | -6/Waste           | Entered Factory
  6677 | -6/Factory         | Garrison activated, responded to threat
  6707 | -6/Factory         | Lost 3 parts (1p1u1w)
  6777 | -6/Factory         | Incoming investigation squad redirected
  6861 | -6/Factory         | Spotted B-75 Beast
  6944 | -6/Factory         | Lost 4 parts (1p2u1w)
  6953 | -6/Factory         | Build established: Hauler-Mutant
  8201 | -6/Factory         | Build established: Hauler-Skirmisher
  8206 | -6/Factory         | Incoming investigation squad redirected
  8503 | -6/Factory         | Discovered exit to Lower Caves (range 14)
  8525 | -6/Factory         | Entered Lower Caves
  8577 | -6/Lower Caves     | Learned Factory garrison access intel
  8709 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8828 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  8842 | -6/Lower Caves     | Identified exit to Zion
  8844 | -6/Lower Caves     | Entered Zion
  8922 | -6/Zion            | Found Prototype Energy Gun
  8951 | -6/Zion            | System corruption cleaned by Quarantine Array
  8984 | -6/Zion            | Learned location of Extension (-6)
  9356 | -6/Zion            | Gained Derelict followers
  9433 | -6/Zion            | Found CR-A16's Pointy Stick
  9911 | -6/Zion            | Learned Factory fabricator intel
 10323 | -6/Zion            | Discovered new exit (range 17)
 10457 | -6/Zion            | Identified exit to Proximity Caves
 10458 | -6/Zion            | Entered Proximity Caves
 10458 | -5/Proximity Caves | Accompanied by 5 allies
 11185 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 11506 | -5/Proximity Caves | Discovered exit to Factory (range 9)
 11528 | -5/Proximity Caves | Learned 4 Factory zone layouts
 11533 | -5/Proximity Caves | Entered Factory
 11533 | -5/Factory         | Evolved 2 slots: Weapon x2
 11534 | -5/Factory         | Identified exit to Factory
 11535 | -5/Factory         | Loaded intel: 5 fabricator locations
 11535 | -5/Factory         | Identified Storm Laser
 11536 | -5/Factory         | Loaded intel: 4 garrison access locations
 11840 | -5/Factory         | Discovered new exit (range 19)
 11859 | -5/Factory         | Garrison activated, responded to threat
 11897 | -5/Factory         | Identified exit to Upper Caves
 11899 | -5/Factory         | Entered Upper Caves
 12442 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 12551 | -5/Upper Caves     | Learned Factory emergency access door positions
 12556 | -5/Upper Caves     | Identified exit to Upper Caves
 12591 | -5/Upper Caves     | Entered another Upper Caves area
 12647 | -5/Upper Caves     | Spotted B-75 Beast
 12698 | -5/Upper Caves     | Destroyed B-75 Beast
 13023 | -5/Upper Caves     | Learned Factory terminal intel
 13161 | -5/Upper Caves     | Discovered new exit (range 12)
 13179 | -5/Upper Caves     | Identified exit to Warlord
 13220 | -5/Upper Caves     | Entered Warlord
 13324 | -5/Warlord         | Build established: Hauler-Tank
 13672 | -5/Warlord         | Found Prototype Device
 13973 | -5/Warlord         | Visited the Vortex Lab
 13983 | -5/Warlord         | Warlord's base attacked by MAIN.C
 13999 | -5/Warlord         | Found Prototype Energy Cannon
 14002 | -5/Warlord         | Found Prototype Energy Cannon
 14009 | -5/Warlord         | Found Prototype Energy Gun
 14013 | -5/Warlord         | Found Prototype Energy Gun
 14315 | -5/Warlord         | Spotted Striker
 14317 | -5/Warlord         | Spotted Executioner
 14333 | -5/Warlord         | Warlord forces counterattacked
 14354 | -5/Warlord         | Destroyed Executioner
 14364 | -5/Warlord         | Identified Vortex Rail (x2)
 14365 | -5/Warlord         | Identified Vortex Driver (x2)
 14379 | -5/Warlord         | Found Prototype Ballistic Cannon
 14388 | -5/Warlord         | Lost 3 parts (1p1n1w)
 14432 | -5/Warlord         | Spotted Executioner
 14436 | -5/Warlord         | Spotted Striker
 14449 | -5/Warlord         | Destroyed Executioner
 14480 | -5/Warlord         | Lost 3 parts (1p1n1w)
 14500 | -5/Warlord         | Discovered new exit (range 14)
 14500 | -5/Warlord         | Spotted Executioner
 14501 | -5/Warlord         | Spotted Striker
 14514 | -5/Warlord         | Identified Hvy. Autocannon
 14540 | -5/Warlord         | Lost 3 parts (1u2w)
 14581 | -5/Warlord         | Identified exit to Proximity Caves
 14583 | -5/Warlord         | Entered Proximity Caves
 14594 | -4/Proximity Caves | Learned Research emergency access door positions
 14660 | -4/Proximity Caves | Learned location of Armory (-3)
 14890 | -4/Proximity Caves | Build established: Scavenger-Tank
 14970 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 15136 | -4/Proximity Caves | Spotted B-86 Titan
 15161 | -4/Proximity Caves | Core integrity fell below 50%
 15217 | -4/Proximity Caves | Lost 5 parts (1p2u2w)
 15296 | -4/Proximity Caves | Lost 3 parts (1p2n)
 15333 | -4/Proximity Caves | Discovered exit to Factory (range 12)
 15353 | -4/Proximity Caves | Entered Factory
 15353 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 15355 | -4/Factory         | Loaded intel: 20 terminal locations
 15902 | -4/Factory         | Fabricated Lgt. Regenerative Plating (x1)
 15952 | -4/Factory         | Fabricated Lgt. Regenerative Plating?
 15988 | -4/Factory         | Lost 3 parts (2u1w)
 16031 | -4/Factory         | Build established: Hauler-Skirmisher
 16047 | -4/Factory         | Local fabrication network quarantined
 16103 | -4/Factory         | First assault squad dispatched
 16230 | -4/Factory         | Repaired Phase Gun
 16267 | -4/Factory         | Incoming assault squad redirected
 16308 | -4/Factory         | Destroyed 9 combat bots
 16440 | -4/Factory         | System corruption reached 10%
 16490 | -4/Factory         | Lost 6 parts (1p1n1u3w)
 16491 | -4/Factory         | Destroyed 9 combat bots
 16496 | -4/Factory         | Identified Minesniffer Drone Bay
 16588 | -4/Factory         | Discovered new exit (range 15)
 16664 | -4/Factory         | Entered Research
 16664 | -3/Research        | Evolved 2 slots: Utility x2
 16949 | -3/Research        | Spotted B-86 Titan
 16974 | -3/Research        | Revealed the true nature of CR-A16's Pointy Stick
 16977 | -3/Research        | Destroyed B-86 Titan
 16999 | -3/Research        | Found Hvy. Reflective Plating
 17042 | -3/Research        | Discovered new exit (range 13)
 17054 | -3/Research        | Incoming investigation squad redirected
 17096 | -3/Research        | Entered Armory
 17176 | -3/Armory          | Found Gamma Bomb Array
 17582 | -3/Armory          | Spotted B-86 Titan
 17606 | -3/Armory          | Destroyed B-86 Titan
 17677 | -3/Armory          | Found Hvy. Reflective Plating
 17771 | -3/Armory          | System corruption reached 10%
 17786 | -3/Armory          | Incoming investigation squad redirected
 17823 | -3/Armory          | Destroyed 11 combat bots
 17886 | -3/Armory          | Incoming investigation squad redirected
 17944 | -3/Armory          | Build established: Hauler-Mutant
 18068 | -3/Armory          | Found Gamma Bomb Array
 18424 | -3/Armory          | Found Fusion Bomb Launcher
 18432 | -3/Armory          | Found Fusion Bomb Launcher
 18846 | -3/Armory          | First assault squad dispatched
 18862 | -3/Armory          | Incoming assault squad redirected
 19180 | -3/Armory          | Lost 3 parts (2n1w)
 19266 | -3/Armory          | Discovered new exit (range 13)
 19285 | -3/Armory          | Entered Research
 19285 | -2/Research        | Evolved 2 slots: Propulsion x2
 19493 | -2/Research        | Build established: Scavenger-Mutant
 19798 | -2/Research        | Build established: Hauler-Mutant
 20009 | -2/Research        | Identified exit to Access
 20232 | -2/Research        | Build established: Scavenger-Mutant
 20514 | -2/Research        | Spotted B-90 Cyclops
 20533 | -2/Research        | Destroyed B-90 Cyclops
 20553 | -2/Research        | Spotted B-90 Cyclops
 20571 | -2/Research        | First assault squad dispatched
 20587 | -2/Research        | Destroyed B-90 Cyclops
 20591 | -2/Research        | Crushed by falling debris
 20592 | -2/Research        | Incoming investigation squad redirected
 20677 | -2/Research        | Destroyed 7 combat bots
 20740 | -2/Research        | Entered Access
 20740 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 21044 | -1/Access          | Build established: Scavenger-Tank
 21181 | -1/Access          | Garrison activated, responded to threat
 21326 | -1/Access          | Crushed by falling debris
 21327 | -1/Access          | System corruption reached 10%
 21419 | -1/Access          | Lost 21 parts (3p3n8u7w)
 21526 | -1/Access          | Destroyed 10 combat bots
 21533 | -1/Access          | Lost 16 parts (2p5n3u6w)
 21720 | -1/Access          | Spotted B-99 Colossus
 21721 | -1/Access          | Spotted B-99 Colossus
 21735 | -1/Access          | Incoming investigation squad redirected
 21785 | -1/Access          | First assault squad dispatched
 21803 | -1/Access          | Incoming assault squad redirected
 21807 | -1/Access          | Incoming assault squad redirected
 21815 | -1/Access          | Incoming assault squad redirected
 21846 | -1/Access          | Core integrity fell below 50%
 21910 | -1/Access          | Core integrity fell below 20%
 21921 | -1/Access          | Destroyed by B-99 Colossus with Multirail

 Last Messages 
---------------
21909_ Penetrated by Slug.
21910_ B-99 Colossus activates siege mode.
21910_ Penetrated by Slug.
21910_ Slug penetrates Sealed Heavy Doors.
21910_ Penetrated by Slug.
21912_ Critical hit.
21912_ Biometal Heavy Treads destroyed.
21912_ Knocked back.
21912_ Penetrated by Slug.
21912_ Slug penetrates Sealed Heavy Doors.
21912_ Penetrated by Slug. <x7>
21915_ Slug penetrates Sealed Heavy Doors. <x3>
21916_ Hcp. Storage Unit destroyed. <x2>
21916_ Slug penetrates B-99 Colossus. <x3>
21916_ Penetrated by Slug. <x2>
21916_ Slug penetrates B-99 Colossus. <x2>
21917_ U-05 Engineer builds a Wall.
21921_ Knocked back.
21921_ Penetrated by Slug.
[Achievement: 30k Club]

 Map 
-----
+----------------------------------------------------+
| ????????????????????#    ##########  """   #?#"??? |
| ????????????????????#    #        #   """  #?#T??? |
| ????????????????????#    #        #    "   #?????? |
| ????????????????????#    #    "   /        #?????? |
| ??????????###########    #   """  #        #?????? |
| ??????????#         #    #  """   ##########?????? |
| ?????######         #    #   "    #??????????????? |
| ?????     +         #    #        #??????????????? |
| ??????????#         +    +        #??????????????? |
| ??????????#         #%   #        #??????????????? |
| ??????????#         #    ##########??????????????? |
| ??????????#  %      #[%= #???????????????????????? |
| ??????????# %%      # |! #???????????????????????? |
| ????########+########   u#???????????????????????? |
| ????#      %%  #????# =%!"???????????????????????? |
| ????#          #????#  = #???????????????????????? |
| ????#          #????#    #???????????????????????? |
| ????#          #????#    #???????????????????????? |
| ????#          #?####    ####????????????????????? |
| ????#      ""  #?#          #????????????????????? |
| ??? /      ""  #?#          #????????????????????? |
| ??  #    """"""#?#          #????????????????????? |
| ?#  #    """"""#?#   BB BB  #????????????????????? |
| ?# ?#      ""  #?#   BB BB  #????????????????????? |
| ?#??#      ""  #?#          #????????????????????? |
| ????#      ??  #?#       @  #????????????????????? |
| ????#     ???  #?#""""""""""#????????????????????? |
| ????#   ?????????????????????????????????????????? |
| ????# ! ?????????????????????????????????????????? |
| ????#????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           102
Coolant Potential          200
Energy Generation          75
Energy Capacity            1440
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
Power Amplification        30
Armor Coverage             3000
Resistance: KI             20
Resistance: TH             50
Resistance: EX             20
Resistance: EM             100
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             30
Propulsion Shielding       66
Weapon Shielding           66
Weapon Cycling             25
Phase Shifting             5
Evasion (%)                50
Targeting Accuracy         8
Target Analysis            8
Core Analysis              10
Recoil Reduction           6
Matter Filtering           30
Offensive Hacking          10

 Item Schematics 
-----------------
 Tactical Coordination Suite | -7/Data Miner | Free
         Cmb. Gravmag System | -7/Data Miner | Free
       Exp. Flexi-carbon Leg | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
            Combat Drone Bay | -7/Data Miner | Free
               Adv. Datajack | -6/Factory    | Hacked
                 Nova Cannon | -6/Factory    | Scanalyzed
                    Riot Gun | -6/Zion       | Free
           Hvy. Battle Rifle | -6/Zion       | Free
               Battle Cannon | -6/Zion       | Free
                 Slug Cannon | -6/Zion       | Free
                 Bore Cannon | -6/Zion       | Free
                      Flamer | -6/Zion       | Free
                 Enh. Flamer | -6/Zion       | Free
                      Ripper | -6/Zion       | Free

 Robot Schematics 
------------------
   S-27 Virus | -7/Data Miner | Free
 G-50 Soldier | -7/Data Miner | Free
 L-41 Fighter | -7/Data Miner | Free
  H-66 Slayer | -7/Data Miner | Free
    P-70 Sage | -7/Data Miner | Free
   I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
 Lgt. Regenerative Plating | x1 | -4/Factory 
 Lgt. Regenerative Plating | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
30k Club
Can't Touch This
Denied?
Giant Slayer
More Power To You
Superinsulated
Turtlemind

 Challenges 
------------
None

 Game 
------
Seed              PotentialDataMicroactuators
  Manual?         0
Play Time         04:09:11
  Cumulative      52.4 hours
  Start           2020.10.30 @ 11:51:59
  End             2020.11.03 @ 14:47:42
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      Halloween2020/ForbiddenLore
Game No.          40
  Rogue           10
  Adventurer      30
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          47
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6be9d76f-bed2-447c-b431-131b8572f3bf