Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.02 @ 21:55:38 Player: MrJoe Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (67) 335 Value Destroyed (2167) 2167 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1476) 1476 TOTAL SCORE: 9078 Bonus ------- High Alert Combat Kills 85 Follower Combat Kills 946 Entered DSFs 500 Friendly Fire -55 Cogmind --------- Core Integrity 0/1000 Matter 282/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Medium Storage Unit Improved System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- IFF Parser Improved Shock Absorption System Improved Hacking Suite Authchip [R/Combat] Thermic Laser Gauss Rifle Peak State ------------ > --- POWER ------------ Makeshift Power Source Neutrino Core > --- PROPULSION ------- Advanced Treads Improved Medium Treads > --- UTILITY ---------- Medium Storage Unit Makeshift Terrain Scan Processor Improved Targeting Computer Advanced Recoil Stabilizer Improved Heavy Armor Plating Advanced Remote Force Field Improved System Shield > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster Heavy Plasma Cannon > --- INVENTORY -------- Light Fission Core IFF Parser Improved Shock Absorption System Shield Generator Improved Hacking Suite Authchip [R/Combat] Drone Bay Thermic Laser Wave Gun Gauss Rifle [Rating: 75] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Utility Improved Targeting Computer Device Advanced Remote Force Field Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Improved System Shield Protection Improved Heavy Armor Plating Weapon Heavy Machine Gun Energy Gun Heavy Beamcaster Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low Low Fac Was Fac Slots Evolved 10 | . . . 2 2 . 2 . 2 . . 2 . . Power 1 | . . . . . . 1 . . . . . . . Propulsion 2 | . . . . . . 1 . 1 . . . . . Utility 6 | . . . 2 1 . . . 1 . . 2 . . Weapon 1 | . . . . 1 . . . . . . . . . Parts Attached 85 | 6 3 1 13 7 20 . 8 8 6 3 3 2 5 Power 16 | 1 1 . 2 1 3 . 3 1 1 1 1 . 1 Engine 8 | 1 1 . 2 . 1 . 2 . . 1 . . . Core 8 | . . . . 1 2 . 1 1 1 . 1 . 1 Reactor . | . . . . . . . . . . . . . . Propulsion 15 | 2 . 1 1 2 5 . . 3 1 . . . . Treads 8 | 2 . 1 1 . 2 . . 1 1 . . . . Leg 6 | . . . . 2 3 . . 1 . . . . . Wheel 1 | . . . . . . . . 1 . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 27 | 1 1 . 5 2 7 . 1 3 2 1 2 1 1 Device 11 | . . . . 2 3 . . 2 . 1 1 1 1 Storage 3 | 1 . . . . 1 . . 1 . . . . . Processor 5 | . 1 . 1 . 1 . . . 2 . . . . Hackware 1 | . . . . . . . 1 . . . . . . Protection 7 | . . . 4 . 2 . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 27 | 2 1 . 5 2 5 . 4 1 2 1 . 1 3 Energy Gun 7 | . . . 2 . 1 . . 1 . . . 1 2 Energy Cannon 1 | . . . . . . . . . . 1 . . . Ballistic Gun 11 | 2 1 . . 1 3 . 2 . 2 . . . . Ballistic Cannon 2 | . . . 2 . . . . . . . . . . Launcher 2 | . . . . 1 . . . . . . . . 1 Special Weapon 1 | . . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . Parts Lost 49 | . 2 . 6 . 13 . 11 . . 2 . . 15 Power 12 | . 1 . 2 . 2 . 3 . . 1 . . 3 Propulsion 7 | . 1 . . . 2 . 2 . . . . . 2 Utility 18 | . . . 2 . 5 . 4 . . . . . 7 Weapon 12 | . . . 2 . 4 . 2 . . 1 . . 3 Highest Loss Streak 13 | . 2 . 3 . 6 . 9 . . 2 . . 13 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Backups 6 | 1 4 7 7 7 3 4 4 5 8 8 7 8 9 Power . | . . . . . . . . . . . . . . Propulsion . | . 1 2 2 3 1 1 1 1 . . . . . Utility 3 | . . 2 . 1 . 2 2 2 4 5 5 6 5 Weapon 2 | . 1 2 3 2 1 1 1 2 3 2 2 2 2 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 11 | . 2 . 1 . 2 . . . 2 . . . 4 Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . Utility 5 | . 1 . . . . . . . 2 . . . 2 Weapon 4 | . 1 . 1 . . . . . . . . . 2 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 93 95 92 92 85 84 74 55 84 76 77 82 79 Engine 5 | . 13 14 10 2 1 . 5 . . . 5 5 4 Core 4 | . . . . 6 7 7 2 4 11 4 1 5 4 Treads 13 | . 26 23 22 1 4 15 12 1 12 13 11 11 10 Leg 2 | . . . . 16 12 . . 5 . . . . . Device 7 | . . . . 11 17 23 14 6 6 5 5 10 11 Storage 7 | . 14 14 11 9 4 7 6 2 6 6 5 5 5 Processor 11 | . 10 14 11 9 9 7 7 6 18 20 17 11 10 Hackware 2 | . . . . . . . 3 6 6 6 5 5 5 Protection 4 | . . . 17 9 4 . . . . . 5 5 4 Energy Gun 4 | . . . 4 . 7 7 5 2 6 4 . 3 6 Energy Cannon 1 | . . . . . . . . . . . 5 5 4 Ballistic Gun 12 | . 28 28 12 9 7 15 11 . 11 13 11 6 3 Peak Build Rating 75 | 6 10 10 15 30 36 36 43 47 58 53 68 74 75 Average Rating 39 | 4 7 9 12 27 24 36 33 32 55 50 63 73 70 On Entrance 32 | . 6 9 10 15 30 36 36 14 47 53 53 68 74 Avg Prop Armor Cover (%) 13 | . . . . . . . . 14 13 . . . 8 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 82 | 11 12 12 27 31 31 28 40 27 40 38 67 82 82 Greatest Support 52 | 40 40 40 40 40 44 44 44 30 52 52 52 52 52 Greatest Overweight (x) 12 | . . . . 1 3 . 4 2 . . 1 1 12 Average Overweight (x) . | . . . . . . . . . . . 1 1 1 Largest Inventory Capacity 10 | 8 8 8 8 8 8 5 5 10 10 10 10 10 10 Average Capacity 8 | 6 8 8 8 8 5 5 5 7 10 10 10 10 10 Most Carried 10 | 5 8 8 8 8 8 4 5 6 10 9 8 9 10 Average Carried 7 | 1 4 7 7 7 3 4 4 5 8 8 7 8 9 Final Capacity 10 | 8 8 8 8 8 5 5 5 10 10 10 10 10 10 Final Carried 9 | 1 8 8 7 8 4 4 5 6 9 9 8 9 6 Class Distribution -------------------- 38% | Mutant 26% | Derelict-Tank 16% | Derelict-Gunner 9% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Tank | -8/Materials Mutant | -8/Storage Gunner | -7/Factory Gunner | -7/DSF Mutant | -6/Factory Derelict-Gunner | -6/Lower Caves Derelict-Gunner | -6/Lower Caves Derelict-Tank | -5/Factory Derelict-Tank | -5/Waste Derelict-Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low Low Fac Was Fac Matter Collected 2463 | 209 255 24 240 167 575 . 94 . 443 111 . . 345 Remotely . | . . . . . . . . . . . . . . Salvage Created 2130 | . 392 . 577 124 617 . . . 19 42 . . 359 Parts 135 | . 36 . 39 13 28 . . . 2 3 . . 14 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . Recyclers Shooed 3 | . 1 . 1 . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . 2 16 . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low Low Fac Was Fac Combat Hostiles Destroyed 56 | . 12 . 12 6 16 . . . 1 2 . . 7 Guns 39 | . 12 . 12 1 8 . . . 1 2 . . 3 Cannons 8 | . . . . 1 6 . . . . . . . 1 AOE 8 | . . . . 4 2 . . . . . . . 2 Classes Destroyed 11 | . 6 . 1 1 1 . . . 1 . . . 1 Worker 2 | . 1 . . . . . . . . . . . 1 Builder 3 | . 2 . . 1 . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . 1 Watcher 5 | . 2 . 1 1 1 . . . . . . . . Swarmer 17 | . 9 . . 4 . . . . . 2 . . 2 Grunt 25 | . 3 . 7 . 10 . . . . . . . 5 Brawler 1 | . . . . . 1 . . . . . . . . Sentry 11 | . . . 5 1 5 . . . . . . . . Hunter 1 | . . . . 1 . . . . . . . . . Programmer 1 | . . . . . . . . . 1 . . . . Best Kill Streak 8 | . 4 . 3 7 8 . . . 1 2 . . 3 Combat Bots Only 7 | . 3 . 3 5 7 . . . 1 2 . . 2 Max Kills in Single Turn 4 | . 1 . 1 4 1 . . . 1 1 . . 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . . 3 1 . . . . . . . 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low Low Fac Was Fac Hostile Shots Fired 753 | . 92 . 85 43 153 . 150 . 32 29 . . 169 Missed 232 | . 35 . 29 19 37 . 51 . 14 7 . . 40 Hits 521 | . 57 . 56 24 116 . 99 . 18 22 . . 129 Melee 6 | . . . . . . . . . . . . . 6 Projectile 515 | . 57 . 56 24 116 . 99 . 18 22 . . 123 Critical Strikes 16 | . 1 . 2 . 6 . 1 . . . . . 6 Damage Taken 8502 | . 494 . 972 266 1983 . 1548 . 270 339 . . 2630 Core 2182 | . 60 . 152 30 465 . 435 . 16 17 . . 1007 Absorbed by Shields 227 | . . . . . . . . . . . . . 227 Redirected to Shielding 47 | . . . 47 . . . . . . . . . . Regen/Repaired (Parts) 415 | . . . . . . . . . . . . 122 293 Core Remaining (%) 63 | 100 . 76 62 . 10 . 37 . . 96 . . . Volleys Fired 206 | . 52 . 46 7 64 . 4 . 3 9 . . 21 Largest 3 | . 2 . 2 3 3 . 2 . 3 3 . . 3 Hottest 252 | . 43 . 123 97 97 . 84 . 118 118 . . 252 Shots Fired 396 | . 104 . 76 17 115 . 6 . 9 20 . . 49 Gun 317 | . 104 . 69 7 70 . 6 . 9 20 . . 32 Cannon 69 | . . . 4 8 43 . . . . . . . 14 Launcher 7 | . . . . 2 2 . . . . . . . 3 Special 3 | . . . 3 . . . . . . . . . . Kinetic 296 | . 104 . 62 15 81 . 4 . 6 18 . . 6 Thermal 88 | . . . 14 . 32 . 2 . . . . . 40 Explosive 7 | . . . . 2 2 . . . . . . . 3 Electromagnetic 5 | . . . . . . . . . 3 2 . . . Robot Hit Streak 14 | . 7 . 8 3 9 . 5 . 6 2 . . 14 Robot Miss Streak 8 | . 8 . 3 7 7 . 1 . 1 4 . . 7 Penetration Max 1 | . . . . . . . . . . 1 . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . Shots Hit Robots 228 | . 53 . 45 12 78 . 5 1 6 7 . . 21 Core Hits 149 | . 32 . 26 9 60 . 1 . 2 2 . . 17 Critical Kills 2 | . 1 . . . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 7 | . 1 . . . 3 . . . . . . . 3 Burn 5 | . . . . . 3 . . . . . . . 2 Meltdown 1 | . . . . . . . . . . . . . 1 Destroy 1 | . 1 . . . . . . . . . . . . Melee Attacks 7 | . . . . . 6 . . 1 . . . . . Impact . | . . . . . . . . . . . . . . Slashing 1 | . . . . . . . . 1 . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . 4 . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 5375 | . 656 . 639 473 1719 . 106 56 148 188 . . 1390 Guns 2936 | . 641 . 619 56 766 . 106 . 126 188 . . 434 Cannons 1155 | . . . . 118 716 . . . . . . . 321 Explosions 1145 | . . . . 299 228 . . . . . . . 618 Melee 56 | . . . . . . . . 56 . . . . . Ramming 83 | . 15 . 20 . 9 . . . 22 . . . 17 Kinetic 2983 | . 641 . 516 174 1194 . 77 . 100 188 . . 93 Thermal 1082 | . . . 103 . 288 . 29 . . . . . 662 Explosive 1145 | . . . . 299 228 . . . . . . . 618 Electromagnetic 26 | . . . . . . . . . 26 . . . . Impact . | . . . . . . . . . . . . . . Slashing 56 | . . . . . . . . 56 . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 11 | . 2 2 5 . . . . . 2 2 . . 11 Average Corruption 2 | . 2 2 5 . . . . . 1 2 . . 2 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 54 | . 5 2 9 . . . . . 9 9 . . 20 Message Errors 14 | . 1 . 3 . . . . . 4 1 . . 5 Matter Fused 10 | . . 1 1 . . . . . 2 3 . . 3 Heat Flow Errors 7 | . 1 . 1 . . . . . . 2 . . 3 Energy Discharges 9 | . 1 1 1 . . . . . 1 1 . . 4 Parts Fused 4 | . . . 2 . . . . . 1 . . . 1 Data Loss (minor) 6 | . 2 . . . . . . . 1 1 . . 2 Data Loss (major) 2 | . . . 1 . . . . . . . . . 1 Alerts 2 | . . . . . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 77 | . . . . 50 . . . 26 . . . . 1 Projectiles 1 | . . . . . . . . . . . . . 1 Explosions 50 | . . . . 50 . . . . . . . . . Melee 26 | . . . . . . . . 26 . . . . . Knockbacks 24 | . . . . . 24 . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 24 | . . . . . 24 . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 14 | . . . . . . . . . . . . . 14 Shots 1 | . . . . . . . . . . . . . 1 Rammed 16 | . 4 . 4 . . . . . 6 . . . 2 Targets Rammed 18 | . 4 . 4 . 2 . . . 6 . . . 2 Kicked 2 | . . . . . 2 . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 926 | . 89 . 261 54 598 . . . 60 90 . . 926 Average Temperature 152 | . 13 . 37 23 183 . . . 26 27 . . 232 Received Heat Transfer 1620 | . 60 . 330 9 981 . . . . . . . 240 Effects 43 | . . . 3 . 11 . . . . . . . 29 Shutdowns 10 | . . . . . . . . . . . . . 10 Energy Bleed 6 | . . . 1 . 2 . . . . . . . 3 Interference 7 | . . . 2 . . . . . . . . . 5 Matter Decay 3 | . . . . . 2 . . . . . . . 1 Short Circuit 6 | . . . . . 3 . . . . . . . 3 Damage (minor) 2 | . . . . . 1 . . . . . . . 1 Damage (major) 3 | . . . . . 1 . . . . . . . 2 Damage (core) 6 | . . . . . 2 . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Melted 1 | . . . . . . . . . . . . . 1 Heat Transferred 2454 | . . . 259 . 962 . 74 . . . . . 1159 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low Low Fac Was Fac Maximum Alert Level 3 | . . . . . . . . . . . . . 3 Low Security (%) 82 | 100 100 100 100 100 100 100 100 100 . . 100 100 27 Level 1 2 | . . . . . . . . . . . . . 11 Level 2 14 | . . . . . . . . . . . . . 61 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 727 | . 70 18 76 161 173 5 15 . . . . 88 727 Initial 29 | . . 13 . . 29 . 3 . . . . . . Average 112 | . 21 1 26 94 45 . 3 . . . . 21 383 Influence Increases 2879 | . 343 5 340 201 439 5 30 . 30 65 . 102 1319 Destroy 0b10 Robot/C 1480 | . 240 . 240 120 320 . . . 20 40 . . 500 Destroy 0b10 Robot/NC 105 | . 30 . 5 10 5 . . . . . . . 55 Destroy Leader 394 | . 66 . 72 32 92 . . . 10 10 . . 112 Allied During Kill 392 | . . . . . . . . . . . . . 392 Successful Hack 37 | . 7 5 5 10 5 5 . . . . . . . Disable Machine 120 | . . . 15 15 . . . . . . . . 90 Destroy Structure 306 | . . . 3 14 17 . . . . . . 102 170 Lose Combat Pursuer 45 | . . . . . . . 30 . . 15 . . . Influence Decreases 2278 | . 309 39 340 130 510 . 35 . 30 64 1 102 718 Entered New Map 66 | . . 21 . . 42 . 2 . . . 1 . . Time Decay 1640 | . 293 18 289 130 346 . . . 30 64 . 102 368 Lost Part 357 | . 16 . 51 . 122 . 18 . . . . . 150 Lost Ally 215 | . . . . . . . 15 . . . . . 200 Squads Dispatched 19 | . 3 . . . 3 . 1 1 . . 1 . 10 Investigation 3 | . 2 . . . 1 . . . . . . . . Extermination 4 | . . . . . . . . 1 . . 1 . 2 Reinforcement 7 | . 1 . . . 1 . 1 . . . . . 4 Assault 1 | . . . . . . . . . . . . . 1 Garrison 4 | . . . . . 1 . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low Low Fac Was Fac Distress Signals 4 | . 1 . 1 1 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 115 | . 21 . 16 7 17 . 6 . 1 3 1 . 43 Peak Tracking Total 10 | . 5 . 4 6 4 . 4 . 1 3 1 . 10 Tactical Retreats 3 | . . . . . . . 2 . . 1 . . . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low Low Fac Was Fac Traps Triggered 9 | . 2 . . . 3 . . . . . 1 . 3 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low Low Fac Was Fac Machines Disabled 8 | . . . 1 1 . . . . . . . . 6 Max in Single Turn 2 | . . . 1 1 . . . . . . . . 2 Garrison Access 1 | . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low Low Fac Was Fac Machines Accessed 20 | . 3 1 2 1 6 1 . . 2 1 . . 3 Terminals 16 | . 3 1 2 1 6 1 . . . . . . 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 Total Hacks 43 | . 10 2 6 3 12 1 . . 5 1 . . 3 Successful 35 | . 7 2 6 2 8 1 . . 5 1 . . 3 Failed 8 | . 3 . . 1 4 . . . . . . . . Catastrophic 1 | . . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 36 | . 10 2 6 3 12 1 . . . . . . 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 Terminal Hacks 34 | . 7 2 6 2 8 1 . . 5 1 . . 2 Record 22 | . 6 1 4 2 4 . . . 4 . . . 1 Open Door 5 | . . . . . 3 . . . 1 1 . . . Open DSF 1 | . . . . . . 1 . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . Investigation Status 1 | . . . . . 1 . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . 1 Zone Layout 3 | . 1 1 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 8 | . 3 . 1 1 2 1 . . . . . . . Full Trace Events 4 | . 2 . 1 . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low Low Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat 1 | . . . . . 1 . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . . . . parse_system 1 | . . . . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low Low Fac Was Fac Total Allies 18 | . . . . . . . . . . . . 18 . Largest Group 18 | . . . . . . . . . . . . 18 11 Highest-Rated Group 656 | . . . . . . . . . . . . 656 429 Highest-Rated Ally 50 | . . . . . . . . . . . . 50 50 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 270 | . . . . . . . . . . . . 107 163 Total Damage 9995 | . . . . . . . . . . . . 5723 4272 Kills 41 | . . . . . . . . . . . . 13 28 Allies Corrupted 2 | . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low Low Fac Was Fac Active Infowar (turns) 4886 | . 1030 287 918 312 284 . . 149 922 595 374 15 . Optics 2831 | . 1030 287 918 312 284 . . . . . . . . Sensors 377 | . . . . 113 264 . . . . . . . . IFF 1585 | . . . . . . . . 149 922 514 . . . Decoding 1844 | . . . . . . . . . 860 595 374 15 . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . Drone Launches 7 | . . . . . 4 . 1 . . . . . 2 Drone Recoveries 3 | . . . . . . . 2 . . . . . 1 Decoded 0b10 Intel 1 | . . . . . . . . . . . 1 . . Guards 1 | . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low Low Fac Was Fac Turns Passed 8749 | 80 1402 287 940 312 1059 64 167 355 922 595 374 435 1757 Spaces Moved 4679 | 57 676 176 480 229 636 45 99 296 568 370 160 186 701 Core 68 | 20 . . . . 2 . 10 20 . . . . 16 Treads 3718 | 37 676 176 480 9 185 45 89 52 568 370 160 186 685 Legs 729 | . . . . 220 449 . . 60 . . . . . Wheels 164 | . . . . . . . . 164 . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 120 120 145 100 90 152 152 232 232 200 Average Speed 164 | 121 160 160 160 121 128 145 146 114 152 152 232 232 234 Slowest Speed 650 | 160 160 160 160 190 200 145 250 160 160 152 232 232 650 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . . . . Exploration Rate (%) 38 | 4 72 39 38 21 61 3 82 7 65 35 4 82 22 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . . . . . 2 . . . . Known Exits Taken 1 | . . . . . . 1 . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . 1 1 1 . . . Scrap Searched 10 | . . 1 . . . . . . 8 1 . . . Spaces Dug 3 | . . . 3 . . . . . . . . . . Terrain Destroyed 64 | . . . 3 13 15 . . . . . . . 33 Melee . | . . . . . . . . . . . . . . Projectile 4 | . . . 3 . . . . . . . . . 1 AOE 60 | . . . . 13 15 . . . . . . . 32 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low Low Fac Was Fac Total 5325 | 67 902 182 568 245 764 44 116 305 621 385 164 189 773 Wait 247 | . 152 5 20 . 21 . . . 11 3 . . 35 Move 4667 | 56 675 175 479 228 635 44 98 295 567 369 160 185 701 Hop . | . . . . . . . . . . . . . . Pick Up 44 | 5 12 1 3 2 4 . 2 1 10 . . 2 2 Fast Attach 46 | 2 1 . 5 2 11 . 5 8 5 2 2 . 3 Attach 27 | 4 1 1 3 1 8 . . . 2 1 1 . 5 Detach 11 | . . . 1 . 4 . . . 4 1 1 . . Swap 21 | . 1 . 5 4 5 . 3 . 1 . . 2 . Drop 29 | . 4 . 2 1 4 . 4 . 12 . . . 2 Fire 206 | . 52 . 46 7 64 . 4 . 3 9 . . 21 Melee 7 | . . . . . 6 . . 1 . . . . . Ram . | . . . . . . . . . . . . . . Kick 2 | . . . . . 2 . . . . . . . . Crush 16 | . 4 . 4 . . . . . 6 . . . 2 Escape Stasis 2 | . . . . . . . . . . . . . 2 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Fac / Upp) -5/Waste -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 478 | -10/Materials | Discovered new exit (range 18) 674 | -10/Materials | Discovered new exit (range 3) 1056 | -10/Materials | Discovered new exit (range 15) 1483 | -10/Materials | Entered Mines 1554 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1599 | -10/Mines | Discovered new exit (range 15) 1681 | -10/Mines | Learned location of Zion (-7) 1770 | -10/Mines | Entered Materials 1770 | -9/Materials | Evolved 2 slots: Utility x2 1996 | -9/Materials | Lost 3 parts (1p1u1w) 2339 | -9/Materials | Crushed by falling debris 2377 | -9/Materials | Lost 3 parts (1p1u1w) 2601 | -9/Materials | Discovered new exit (range 17) 2710 | -9/Materials | Entered another Materials area 2710 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2990 | -8/Materials | Discovered new exit (range 11) 3022 | -8/Materials | Entered Storage 3129 | -8/Storage | Lost 4 parts (1p1n1u1w) 3149 | -8/Storage | Destroyed 7 combat bots 3171 | -8/Storage | Garrison activated, responded to threat 3295 | -8/Storage | Core integrity fell below 50% 3344 | -8/Storage | Lost 6 parts (1p1n3u1w) 3495 | -8/Storage | Core integrity fell below 20% 3624 | -8/Storage | Build established: Scavenger-Mutant 3854 | -8/Storage | Discovered new exit (range 16) 3977 | -8/Storage | Build established: Mutant 4081 | -8/Storage | Entered Factory 4081 | -7/Factory | Accompanied by 4 allies 4081 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4144 | -7/Factory | Identified exit to DSF 4145 | -7/Factory | Entered DSF 4145 | -7/DSF | Accompanied by 4 allies 4179 | -7/DSF | Additional patrols routed to DSF 4280 | -7/DSF | Discovered new exit (range 15) 4310 | -7/DSF | Core integrity fell below 50% 4312 | -7/DSF | Entered Factory 4312 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4337 | -6/Factory | Lost 9 parts (2p2n3u2w) 4604 | -6/Factory | Discovered new exit (range 9) 4667 | -6/Factory | Entered Lower Caves 5078 | -6/Lower Caves | Build established: Derelict-Gunner 5404 | -6/Lower Caves | Discovered new exit (range 7) 5450 | -6/Lower Caves | Entered an active Warlord outpost 5481 | -6/Lower Caves | Learned 8 Factory zone layouts 5589 | -6/Lower Caves | Entered another Lower Caves area 5834 | -6/Lower Caves | Discovered new exit (range 14) 5869 | -6/Lower Caves | Encountered a Warlord checkpoint 6184 | -6/Lower Caves | Entered Factory 6184 | -5/Factory | Evolved 2 slots: Utility x2 6185 | -5/Factory | Identified exit to Upper Caves 6185 | -5/Factory | Identified exit to Factory 6558 | -5/Factory | Sucked down chute 6558 | -5/Factory | Entered Waste 6609 | -5/Waste | Spotted C-40 Crusher 6621 | -5/Waste | Warlord forces began an assault 6678 | -5/Waste | Spotted C-40 Crusher 6679 | -5/Waste | Allies destroyed C-40 Crusher 6681 | -5/Waste | Lost 4 allies 6835 | -5/Waste | Discovered new exit (range 12) 6886 | -5/Waste | Build established: Derelict-Tank 6993 | -5/Waste | Entered Factory 6993 | -5/Factory | Accompanied by 11 allies 7774 | -5/Factory | Spotted B-75 Beast 7791 | -5/Factory | Allies destroyed B-75 Beast 8355 | -5/Factory | Garrison activated, responded to threat 8416 | -5/Factory | Lost 3 allies 8447 | -5/Factory | Core integrity fell below 50% 8493 | -5/Factory | First assault squad dispatched 8715 | -5/Factory | System corruption reached 10% 8733 | -5/Factory | Core integrity fell below 20% 8750 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08709_ S-27 Virus suffers critical hit (Burn). 08709_ UB-L2R(m) destroyed. 08711_ Drone Bay destroyed. 08714_ Hvy. Beamcaster destroyed. 08714_ Mak. Terrain Scan Processor destroyed. 08714_ System corrupted by crushing effect (+2). 08714_ System corrupted by crushing effect (+5). 08715_ K-01 Serf collects debris. 08715_ Neutrino Core destroyed. 08717_ S-27 Virus destroyed. 08718_ K-01 Serf collects debris. 08719_ Critical hit (Burn: +37). 08720_ G-67 Veteran suffers critical hit (Destroy). 08721_ S-27 Virus destroyed. 08721_ K-01 Serf collects debris. 08728_ Wave Gun destroyed. 08730_ Lgt. Fission Core destroyed. 08732_ K-01 Serf collects debris. 08743_ System corrupted: Matter fused (-5). 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"T" #???????????????? | | +#+######## #??????# #?? #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 38 Energy Capacity 630 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 135 Armor Coverage 600 Resistance: EX 50 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 8 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Junior Dev More Dakka Please Significant Disruption The More The Merrier Well Done Window Shopping Challenges ------------ None Game ------ Seed BarrageSingularityTerminator Manual? 0 Play Time 01:22:18 Cumulative 17.1 hours Start 2025.11.02 @ 19:41:13 End 2025.11.02 @ 21:55:38 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 19 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 18 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 43463c37-0822-41d6-b190-04a03506d728