Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.16 @ 21:35:08 Player: Charango24 Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (88) 440 Value Destroyed (3268) 3268 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1200) 1200 TOTAL SCORE: 8868 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 5/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Improved Terrain Scan Processor Authchip [Processor] > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Treads Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Visual Processing Unit Improved Terrain Scan Processor Targeting Computer Improved Weapon Shielding Improved Weapon Shielding Authchip [Processor] > --- WEAPON ----------- Autogun High-powered Shotgun Antimatter Cannon Chainsword > --- INVENTORY -------- Improved Weapon Shielding High-powered Shotgun Coil Gun Improved Concussive RPG Precision Rocket Launcher [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Processor Visual Processing Unit Hackware Authchip [Processor] Protection Improved Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Battle Cannon Launcher Mini Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Gar Slots Evolved 8 | . . . 2 . 2 2 . 2 . Power 1 | . . . 1 . . . . . . Propulsion . | . . . . . . . . . . Utility 5 | . . . 1 . 1 2 . 1 . Weapon 2 | . . . . . 1 . . 1 . Parts Attached 73 | 5 3 6 4 16 12 2 12 13 . Power 14 | 1 . 1 2 4 2 . 2 2 . Engine 8 | 1 . 1 1 2 1 . . 2 . Core 6 | . . . 1 2 1 . 2 . . Reactor . | . . . . . . . . . . Propulsion 17 | 2 . 2 2 3 5 . 2 1 . Treads 3 | . . . . . 2 . . 1 . Leg 9 | . . . 2 3 3 . 1 . . Wheel 5 | 2 . 2 . . . . 1 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 17 | . 2 1 . 4 3 2 1 4 . Device 4 | . 1 . . 1 1 . . 1 . Storage 1 | . 1 . . . . . . . . Processor 5 | . . 1 . 2 . 1 1 . . Hackware 1 | . . . . . . . . 1 . Protection 6 | . . . . 1 2 1 . 2 . Artifact . | . . . . . . . . . . Weapon 25 | 2 1 2 . 5 2 . 7 6 . Energy Gun 2 | 1 . . . 1 . . . . . Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 12 | 1 1 1 . 3 1 . 4 1 . Ballistic Cannon 4 | . . 1 . . 1 . . 2 . Launcher 4 | . . . . . . . 2 2 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 . . . 2 . Parts Lost 60 | . . 4 4 10 6 . 17 19 . Power 12 | . . 1 1 4 . . 3 3 . Propulsion 15 | . . 2 2 2 2 . 4 3 . Utility 13 | . . . . 1 3 . 4 5 . Weapon 20 | . . 1 1 3 1 . 6 8 . Highest Loss Streak 11 | . . 3 2 3 2 . 8 11 . To Critical Strikes 2 | . . . . . . . . 2 . Average Backups 5 | 2 2 5 7 7 6 6 5 2 1 Power . | . . . . . . . . . . Propulsion . | . . . . 1 . 2 1 . 1 Utility 1 | . . 1 . 1 3 1 2 . . Weapon 3 | 1 1 4 5 4 3 3 2 1 . Tool/Special . | . . . . . . . . . . Unused Backups 15 | . . 1 2 5 3 . 1 2 1 Power 1 | . . . . 1 . . . . . Propulsion 1 | . . . . . . . . . 1 Utility 6 | . . . . 1 2 . 1 2 . Weapon 7 | . . 1 2 3 1 . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 82 | . 85 89 92 93 89 90 63 70 13 Engine 9 | . 14 10 12 9 14 7 5 4 . Core 4 | . . . 6 8 3 7 2 3 . Treads 1 | . . . . . 6 . 6 . . Leg 10 | . . . 12 20 10 15 5 7 . Wheel 4 | . 28 27 5 . . . . . . Device 4 | . 3 . 11 6 6 7 1 4 . Storage 7 | . 10 14 11 11 9 7 5 . . Processor 11 | . . 10 11 11 9 15 19 14 6 Hackware 1 | . . . . . . . . 6 6 Protection 4 | . . . . 3 8 13 3 7 . Energy Cannon 1 | . . . . 6 1 . . . . Ballistic Gun 13 | . 21 22 12 14 12 7 5 13 . Ballistic Cannon 3 | . . 3 9 . 3 7 2 2 . Peak Build Rating 52 | 5 7 8 13 17 27 32 32 52 7 Average Rating 18 | 3 6 6 10 13 20 31 20 36 7 On Entrance 13 | . 5 6 8 10 15 27 32 23 7 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 45 | 9 15 13 21 25 42 45 45 38 . Greatest Support 44 | 20 20 32 32 20 44 25 44 30 3 Greatest Overweight (x) 12 | . . 2 1 1 8 1 2 12 . Average Overweight (x) . | . . . . . . 1 . . . Largest Inventory Capacity 8 | 5 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 5 7 8 8 8 8 8 7 5 5 Most Carried 8 | 5 4 8 8 8 8 7 8 5 1 Average Carried 5 | 2 2 5 7 7 6 6 5 2 1 Final Capacity 8 | 5 8 8 8 8 8 8 5 5 5 Final Carried 8 | 2 3 7 8 7 8 6 3 1 1 Class Distribution -------------------- 33% | Mutant 32% | Scavenger-Mutant 18% | Scavenger-Tank 12% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/DSF Scavenger-Gunner | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Gar Matter Collected 2220 | 239 88 114 265 367 589 . 386 172 . Remotely . | . . . . . . . . . . Salvage Created 3138 | . 92 212 436 839 981 . 402 176 . Parts 178 | . 10 16 36 51 38 . 19 8 . Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 3 | . . . 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Gar Combat Hostiles Destroyed 78 | . 4 5 14 17 17 . 15 6 . Melee 3 | . . . . . . . 2 1 . Guns 35 | . 4 5 4 11 9 . 1 1 . Cannons 23 | . . . 7 6 8 . . 2 . AOE 17 | . . . 3 . . . 12 2 . Classes Destroyed 15 | . 2 1 2 2 4 . 2 2 . Worker 1 | . . . . . 1 . . . . Builder 1 | . . . . . 1 . . . . Tunneler 1 | . . . . . . . . 1 . Hauler 1 | . . . 1 . . . . . . Recycler 3 | . . 1 . . 2 . . . . Mechanic 1 | . . . 1 . . . . . . Watcher 2 | . . . . 1 1 . . . . Swarmer 13 | . 3 3 3 . . . 4 . . Grunt 44 | . 1 2 11 10 12 . 6 2 . Brawler 4 | . . . . . 1 . 2 1 . Sentry 10 | . . . . 7 3 . . . . Specialist 1 | . . . . . . . 1 . . Hunter 4 | . . . . . 1 . 1 2 . Programmer 1 | . . . . . . . . 1 . Heavy 1 | . . . . . . . 1 . . Best Kill Streak 12 | . 3 2 6 4 5 . 12 2 . Combat Bots Only 12 | . 3 2 6 3 3 . 12 2 . Max Kills in Single Turn 5 | . 1 1 5 1 1 . 4 2 . Gunslinging . | . . . . . . . . . . Exploded 4 | . . . 3 . . . 4 1 . Melee 1 | . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Gar Hostile Shots Fired 621 | . 19 32 52 103 92 . 116 202 5 Missed 173 | . 8 9 17 28 30 . 34 44 3 Hits 448 | . 11 23 35 75 62 . 82 158 2 Melee 10 | . . . . . . . 1 9 . Projectile 438 | . 11 23 35 75 62 . 81 149 2 Critical Strikes 25 | . . . 1 3 5 . 7 8 1 Actively Blocked 2 | . . . . . . . . 2 . Damage Taken 7395 | . 116 228 489 917 808 . 1988 2800 49 Core 1687 | . 7 57 60 64 152 . 494 804 49 Absorbed by Shields 278 | . . . . 83 129 . 60 . 6 Redirected to Shielding 216 | . . . . . . . . 216 . Core Remaining (%) 68 | 100 . 74 . 69 72 . 29 . . Volleys Fired 266 | . 14 21 40 55 66 . 39 31 . Largest 3 | . 2 2 2 2 3 . 2 3 . Hottest 114 | . 60 40 53 91 114 . 106 87 . Shots Fired 506 | . 28 30 80 97 155 . 50 66 . Gun 375 | . 28 30 48 77 126 . 29 37 . Cannon 116 | . . . 32 20 29 . 11 24 . Launcher 15 | . . . . . . . 10 5 . Special . | . . . . . . . . . . Kinetic 416 | . 19 30 80 77 114 . 35 61 . Thermal 66 | . . . . 20 41 . 5 . . Explosive 15 | . . . . . . . 10 5 . Electromagnetic 9 | . 9 . . . . . . . . Robot Hit Streak 10 | . 8 7 8 9 10 . 10 7 . Robot Miss Streak 6 | . 5 3 6 3 4 . 4 5 . Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 1 1 . 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . . Shots Hit Robots 326 | . 15 17 44 69 87 . 40 54 . Core Hits 166 | . 5 10 25 32 38 . 34 22 . Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 10 | . . . 1 . 8 . 1 . . Burn 4 | . . . . . 4 . . . . Destroy 1 | . . . . . 1 . . . . Blast 4 | . . . 1 . 3 . . . . Sever 1 | . . . . . . . 1 . . Melee Attacks 19 | . . . . . . . 8 11 . Impact . | . . . . . . . . . . Slashing 19 | . . . . . . . 8 11 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7901 | . 174 207 1121 940 1894 . 2030 1535 . Guns 3147 | . 164 207 325 655 1146 . 249 401 . Cannons 2144 | . . . 335 285 718 . 330 476 . Explosions 2133 | . . . 457 . . . 1307 369 . Melee 433 | . . . . . . . 144 289 . Ramming 44 | . 10 . 4 . 30 . . . . Kinetic 4479 | . 129 207 660 655 1423 . 528 877 . Thermal 777 | . . . . 285 441 . 51 . . Explosive 2133 | . . . 457 . . . 1307 369 . Electromagnetic 35 | . 35 . . . . . . . . Impact . | . . . . . . . . . . Slashing 433 | . . . . . . . 144 289 . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . 1 . . 7 7 Average Corruption 6 | . . . . . 1 . . 6 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 14 | . . . . . 1 . . 11 2 Message Errors 2 | . . . . . 1 . . 1 . Matter Fused 3 | . . . . . . . . 3 . Energy Discharges 1 | . . . . . . . . 1 . Data Loss (minor) 5 | . . . . . . . . 4 1 Data Loss (major) 1 | . . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 68 | . . . 35 . 13 . . 20 . Projectiles 13 | . . . . . 13 . . . . Explosions 35 | . . . 35 . . . . . . Melee 20 | . . . . . . . . 20 . Knockbacks 13 | . . . 4 . 2 . . 7 . Impact . | . . . . . . . . . . Kinetic 11 | . . . 3 . 2 . . 6 . Secondary 2 | . . . 1 . . . . 1 . Self-Inflicted Damage 190 | . 5 . 88 . . . 97 . . Shots 5 | . . . 1 . . . 4 . . Rammed 5 | . 1 . . . 4 . . . . Targets Rammed 12 | . 1 . 3 2 6 . . . . Kicked 7 | . . . 3 2 2 . . . . Crushed . | . . . . . . . . . . Highest Temperature 484 | . 6 16 63 206 484 . 33 . . Average Temperature 99 | . 6 10 15 62 137 . 19 . . Received Heat Transfer 2120 | . 30 63 192 445 463 . 396 531 . Effects 21 | . . . . . 21 . . . . Shutdowns 6 | . . . . . 6 . . . . Energy Bleed 3 | . . . . . 3 . . . . Interference 4 | . . . . . 4 . . . . Matter Decay 1 | . . . . . 1 . . . . Short Circuit 1 | . . . . . 1 . . . . Damage (minor) 3 | . . . . . 3 . . . . Damage (major) 3 | . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . Heat Transferred 1850 | . . . . 518 1221 . 111 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Gar Maximum Alert Level 1 | . . . . . . . 1 . . Low Security (%) 98 | 100 100 100 100 100 100 100 82 100 100 Level 1 1 | . . . . . . . 17 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . Peak Influence 345 | . 76 92 126 121 132 49 345 180 35 Initial 180 | . . 17 . 39 46 49 20 180 21 Average 47 | . 45 16 63 30 68 39 82 46 33 Influence Increases 2495 | . 116 140 397 545 546 . 468 269 14 Destroy 0b10 Robot/C 1560 | . 80 100 280 340 340 . 300 120 . Destroy 0b10 Robot/NC 50 | . . 5 10 5 25 . . 5 . Destroy Leader 356 | . 20 20 52 122 82 . 40 20 . Successful Hack 72 | . . . . 32 26 . . . 14 Disable Machine 105 | . . . 30 15 15 . 15 30 . Destroy Structure 97 | . 1 . 10 1 13 . 38 34 . Lose Combat Pursuer 255 | . 15 15 15 30 45 . 75 60 . Influence Decreases 2460 | . 70 186 304 527 549 79 152 584 9 Entered New Map 390 | . . 29 . 54 65 59 9 165 9 Time Decay 1600 | . 70 117 264 387 424 20 . 318 . Lost Part 470 | . . 40 40 86 60 . 143 101 . Squads Dispatched 14 | . 2 . 1 2 4 . 1 4 . Investigation 5 | . . . . 2 3 . . . . Extermination 1 | . . . . . . . . 1 . Reinforcement 4 | . 2 . 1 . . . 1 . . Assault . | . . . . . . . . . . Garrison 4 | . . . . . 1 . . 3 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Gar Distress Signals 4 | . . . 2 1 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 121 | . 8 6 20 23 23 . 20 20 1 Peak Tracking Total 11 | . 3 3 6 4 3 . 11 6 2 Tactical Retreats 15 | . 1 1 1 2 3 . 4 3 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Gar Traps Triggered 8 | . . . . 1 1 . 1 . 5 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Gar Machines Disabled 7 | . . . 2 1 1 . 1 2 . Max in Single Turn 2 | . . . 2 1 1 . 1 1 . Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Gar Machines Accessed 17 | . . 1 1 6 3 1 . 4 1 Terminals 15 | . . 1 1 5 3 1 . 3 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . 1 . Total Hacks 53 | . . 3 2 24 13 1 . 8 2 Successful 28 | . . 3 2 9 8 1 . 4 1 Failed 24 | . . . . 14 5 . . 4 1 Catastrophic 4 | . . . . 2 1 . . 1 . Database Lockouts 1 | . . . . 1 . . . . . Manual 4 | . . . . 4 . . . . . Terminals 51 | . . 3 2 23 13 1 . 7 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . 1 . Terminal Hacks 26 | . . 3 2 8 8 1 . 3 1 Record 5 | . . 2 . 2 1 . . . . Part Schematic 1 | . . . . 1 . . . . . Robot Schematic 1 | . . . . 1 . . . . . Prototype ID Bank 2 | . . . 1 . . . . 1 . Open Door 1 | . . . . 1 . . . . . Open DSF 2 | . . . . . . 1 . 1 . Emergency Access Points 2 | . . . 1 . . . . . 1 Alert Level 3 | . . . . 2 1 . . . . Locate Traps 2 | . . . . . 1 . . 1 . Patrol Status 2 | . . . . 1 1 . . . . Transport Status 1 | . . . . . 1 . . . . Investigation Status 2 | . . 1 . . 1 . . . . Zone Layout 2 | . . . . . 2 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . . 1 1 4 3 1 . 3 1 Full Trace Events 3 | . . . . 1 2 . . . . Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Gar Used RIF Installer 1 | . . . . . . . . . 1 Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . 9 9 Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Gar Active Infowar (turns) 3238 | . 35 . 654 333 847 56 463 850 . Optics 2251 | . . . . 35 847 56 463 850 . Sensors 987 | . 35 . 654 298 . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Gar Turns Passed 5644 | 37 163 693 654 1213 1056 56 463 1188 121 Spaces Moved 3198 | 34 140 576 332 646 456 29 229 663 93 Core 429 | 8 . 3 . . 4 . 26 295 93 Treads 377 | . . . . . 202 . 119 56 . Legs 1513 | . . . 194 646 250 29 82 312 . Wheels 879 | 26 140 573 138 . . . 2 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 100 120 145 190 50 50 50 Average Speed 137 | 72 80 96 152 154 174 190 136 148 50 Slowest Speed 650 | 80 80 150 190 190 450 190 260 650 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 3 25 86 20 65 32 1 98 12 13 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 4 | . . 1 1 . . 1 . 1 . Unknown Exits Taken 4 | 1 1 . . 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 107 | . . . 7 . 11 . 45 44 . Melee . | . . . . . . . . . . Projectile 22 | . . . 1 . 11 . 5 5 . AOE 85 | . . . 6 . . . 40 39 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Gar Total 3959 | 45 164 684 402 776 580 30 312 799 167 Wait 155 | . 3 68 8 21 . . 5 50 . Move 3189 | 33 139 575 331 645 455 28 228 662 93 Hop . | . . . . . . . . . . Pick Up 100 | 7 2 11 10 19 22 . 12 17 . Fast Attach 1 | . . . . . . . 1 . . Attach 93 | 5 3 6 6 20 16 2 16 19 . Detach 16 | . 2 1 . 7 1 . 2 3 . Swap . | . . . . . . . . . . Drop 34 | . . 2 4 7 14 . 1 6 . Fire 266 | . 14 21 40 55 66 . 39 31 . Melee 19 | . . . . . . . 8 11 . Ram 1 | . 1 . . . . . . . . Kick 7 | . . . 3 2 2 . . . . Crush 4 | . . . . . 4 . . . . Escape Stasis 74 | . . . . . . . . . 74 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage -8/Materials -7/Factory -7/DSF -6/Factory -6/Garrison History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 38 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 9) 201 | -10/Materials | Entered Mines 248 | -10/Mines | Discovered new exit (range 8) 304 | -10/Mines | Build established: Mutant 374 | -10/Mines | Found DCF Scrap (11 items) 382 | -10/Mines | Lost 3 parts (1p2n) 426 | -10/Mines | Discovered new exit (range 10) 435 | -10/Mines | Identified exit to Materials 452 | -10/Mines | Learned location of Zion (-6) 699 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 742 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 894 | -10/Mines | Entered Materials 894 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 895 | -9/Materials | Identified exit to Mines 897 | -9/Materials | Discovered new exit (range 11) 906 | -9/Materials | Identified exit to Storage 1433 | -9/Materials | Build established: Scavenger-Mutant 1548 | -9/Materials | Entered Storage 1603 | -9/Storage | Central database locked down 1877 | -9/Storage | Lost 3 parts (1p1n1u) 2629 | -9/Storage | Discovered new exit (range 16) 2761 | -9/Storage | Entered Materials 2761 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3050 | -8/Materials | Build established: Scavenger-Tank 3055 | -8/Materials | Garrison activated, responded to threat 3667 | -8/Materials | Discovered new exit (range 8) 3817 | -8/Materials | Entered Factory 3817 | -7/Factory | Evolved 2 slots: Utility x2 3871 | -7/Factory | Identified exit to DSF 3873 | -7/Factory | Entered DSF 3952 | -7/DSF | Additional patrols routed to DSF 3989 | -7/DSF | Lost 5 parts (1p1n2u1w) 4059 | -7/DSF | Lost 3 parts (1u2w) 4232 | -7/DSF | Core integrity fell below 50% 4238 | -7/DSF | Discovered new exit (range 15) 4265 | -7/DSF | Sterilization system engaged 4285 | -7/DSF | Ambient heat levels rising (+10) 4287 | -7/DSF | Lost 8 parts (2p2n1u3w) 4288 | -7/DSF | Destroyed 12 combat bots 4300 | -7/DSF | Ambient heat levels rising (+10) 4315 | -7/DSF | Ambient heat levels rising (+10) 4330 | -7/DSF | Ambient heat levels rising (+10) 4336 | -7/DSF | Entered Factory 4336 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4614 | -6/Factory | Build established: Scavenger-Gunner 5036 | -6/Factory | Lost 5 parts (1p2n2u) 5182 | -6/Factory | Garrison activated, responded to threat 5186 | -6/Factory | Core integrity fell below 50% 5220 | -6/Factory | Lost 11 parts (2p3u6w) 5367 | -6/Factory | Core integrity fell below 20% 5447 | -6/Factory | Build established: Mutant 5524 | -6/Factory | Identified exit to Garrison 5524 | -6/Factory | Entered Garrison 5562 | -6/Garrison | Installed Relay Interface Framework 5630 | -6/Garrison | Spotted B-75 Beast 5645 | -6/Garrison | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 05630_ Stasis field depleted. [Achievement: Let Me Out Of Here] 05630_ Triggered Stasis Trap. 05630_ A bubble of rippling energy engulfs the area. 05630_ Field strength at 94. 05631_ Field strength at 88. 05632_ Field strength at 82. 05633_ Field strength at 76. 05634_ Field strength at 70. 05635_ Field strength at 64. 05636_ Field strength at 58. 05637_ Field strength at 52. 05638_ Field strength at 46. 05639_ Field strength at 40. 05640_ Field strength at 34. 05641_ Field strength at 22. 05642_ Field strength at 16. 05643_ Field strength at 10. 05644_ Field strength at 4. 05645_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????+?? | | ???+?????????????????????????????????????????????? | | ????????????????????+??????+?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????+?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????/???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????+???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????+???????????????????????????????????????? | | ???+??????????????????????+??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???+?????????????????????????????????????????????? | | ????????????? ??????????????????????????????????? | | ?????+??????? ?????????????????????????????????? | | ?????????????? ???????????????????????????????? | | ??????????????? ??????????????????????????????? | | ????????????????? ?????????????????????????????? | | ????????????# ????# ?????????????????#######????? | | ???????????## ## BB################# """"#????? | | ?????????? BB ^ "#????? | | ?????????? ^ ###### """"#????? | | ?????????? @ ^ ^ +????#######????? | | ?????????????""""##++####+#### #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????+???????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?+?????+???+?????????????????# #??+????#######?? | | ?????????????????????????????# #???????#"""""#?? | | ?????????????????????????????# ##"""##### ###? | | ?????????????????????????????+ #? | | ?????????????????????????????+ #? | | ?????????????????????????????# #######T########? | | ?????????????????????????????# #?????###???????? | | ?????+???????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ???+?????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 110 Armor Coverage 375 Resistance: EM 15 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- Great Axe | -9/Storage | Hacked Robot Schematics ------------------ R-06 Scavenger | -9/Storage | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Hot Goods Hydra Join The Dark Side Let Me Out Of Here Overwhelming Spot Them First That Tickles Throw Away The Key Window Shopping Challenges ------------ None Game ------ Seed ClaymoresConceptGriptreads Manual? 0 Play Time 01:03:32 Cumulative 18.9 hours Start 2025.12.28 @ 00:50:36 End 2026.01.16 @ 21:35:08 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 25 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 22 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa5c62cc-0480-406f-a770-d7be8dd77bac