Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.04 @ 22:34:23 Player: Jimzor Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (159) 795 Value Destroyed (3294) 3294 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1344) 1344 TOTAL SCORE: 10093 Bonus ------- High Alert Combat Kills 296 Follower Combat Kills 569 Met Imprinter 300 Was Imprinted 300 Friendly Fire -121 Cogmind --------- Core Integrity 898/1000 Matter 285/300 Energy 294/300 System Corruption 4% Temperature Cool (66) Movement Rolling (93) Location -5/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine > --- PROPULSION (4) --- Wheel Compact Wheel Compact Wheel > --- UTILITY (8) ------ Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter > --- WEAPON (3) ------- Heavy Ion Cannon > --- INVENTORY (5) ---- High-capacity Storage Unit Hardlight Generator High-powered Shock Rifle Improved Remote Datajack Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Improved Cooling System High-capacity Storage Unit Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Weapon Cycler > --- WEAPON ----------- Heavy Particle Cannon Heavy Ion Cannon Heavy Plasma Cannon > --- INVENTORY -------- Heavy Ion Engine Wheel Wheel Wheel Wheel Wheel Thermal Generator Coolant Injector Compact Battery Hardlight Generator Field Laser Field Laser Field Laser Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Mini Grenade Launcher Axe [Rating: 51] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Wheel Wheel Wheel Hover Unit Antigrav System Flight Unit Nuclear Pulse Thruster Utility Improved Signal Interpreter Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Low Fac Slots Evolved 10 | . . 2 2 2 . . . 2 . 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . . . 1 . . . 1 . . Utility 6 | . . 2 1 1 . . . 1 . 1 Weapon 1 | . . . 1 . . . . . . . Parts Attached 149 | 8 14 31 28 6 2 7 1 20 22 10 Power 13 | 1 2 2 2 . . . . 1 4 1 Engine 11 | 1 2 2 2 . . . . . 3 1 Core 2 | . . . . . . . . 1 1 . Reactor . | . . . . . . . . . . . Propulsion 40 | 2 6 10 4 2 . . . 6 6 4 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 36 | 2 6 9 3 2 . . . 6 5 3 Hover 1 | . . . . . . . . . . 1 Flight 3 | . . 1 1 . . . . . 1 . Utility 57 | 2 4 7 13 3 2 7 1 12 5 1 Device 41 | 1 1 4 10 2 2 5 1 11 3 1 Storage 7 | 1 1 1 1 1 . . . . 2 . Processor 6 | . 2 . 1 . . 2 . 1 . . Hackware 1 | . . . 1 . . . . . . . Protection 2 | . . 2 . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 39 | 3 2 12 9 1 . . . 1 7 4 Energy Gun 17 | . 2 7 4 . . . . . 3 1 Energy Cannon 12 | . . 2 3 1 . . . 1 2 3 Ballistic Gun 5 | 3 . 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . 1 . . . . . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . 2 . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . 4 1 . . 2 . . . 1 Corrupted Parts 1 | . . . 1 . . . . . . . System Corruption 2 | . . . 2 . . . . . . . Parts Lost 46 | . 3 8 2 . . . 1 2 22 8 Power 3 | . . 1 . . . . . . 1 1 Propulsion 16 | . 1 2 1 . . . . 1 9 2 Utility 11 | . . 2 . . . . 1 1 6 1 Weapon 16 | . 2 3 1 . . . . . 6 4 Highest Loss Streak 13 | . 2 6 1 . . . 1 2 13 5 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 98 97 98 100 100 94 99 99 70 49 Engine 6 | . 14 10 9 7 7 7 7 1 1 4 Wheel 20 | . 26 21 16 23 23 23 23 25 12 2 Device 17 | . 2 15 17 23 23 17 22 25 18 11 Storage 7 | . 14 11 9 7 7 7 7 6 3 . Processor 10 | . 11 11 9 7 7 7 15 13 13 11 Hackware 2 | . . . 9 7 7 6 . . . . Energy Gun 5 | . 6 16 20 . . . . . 5 3 Energy Cannon 13 | . . 1 6 23 23 23 23 20 10 8 Ballistic Gun 2 | . 21 3 . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 81 | 13 21 29 48 78 78 78 78 81 79 34 Greatest Support 46 | 20 20 20 20 30 30 30 30 46 46 42 Greatest Overweight (x) 14 | 3 2 2 3 2 2 2 2 2 14 9 Average Overweight (x) 1 | . . . 1 1 2 2 2 1 1 2 Largest Inventory Capacity 20 | 8 10 10 15 20 20 20 20 20 20 5 Average Capacity 14 | 7 8 10 13 18 20 20 20 20 13 5 Most Carried 20 | 8 10 10 15 20 20 20 19 20 19 5 Average Carried 13 | 6 8 9 12 16 20 19 18 18 11 4 Final Capacity 20 | 8 10 10 15 20 20 20 20 20 5 5 Final Carried 20 | 8 10 10 15 20 20 19 18 18 5 4 Class Distribution -------------------- 42% | Scavenger-Skirmisher 26% | Skirmisher 15% | Mutant 11% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Low Fac Matter Collected 2381 | 412 522 435 205 130 20 50 30 220 250 107 Remotely . | . . . . . . . . . . . Salvage Created 6325 | 256 826 1618 990 504 69 . 61 834 321 846 Parts 352 | 33 77 99 36 41 4 . . 22 10 30 Haulers Intercepted 8 | . 2 3 2 1 . . . . . . Recyclers Shooed 17 | . 3 8 1 . . . . 2 . 3 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . 5 . 2 . 12 . Prevented 1 | . . . . . 1 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Low Fac Combat Hostiles Destroyed 78 | . 16 23 10 2 2 . 1 10 7 7 Guns 45 | . 16 18 10 . . . . . 1 . Cannons 22 | . . . . 2 2 . 1 7 3 7 AOE 8 | . . 5 . . . . . . 3 . Classes Destroyed 15 | 3 5 3 . . 1 . . 1 2 . Worker 17 | 2 4 5 . 2 . . . . . 4 Builder 13 | . . 4 2 7 . . . . . . Tunneler 9 | 9 . . . . . . . . . . Hauler 8 | . 2 3 2 1 . . . . . . Recycler 22 | 1 1 7 5 1 . . . 3 . 4 Mechanic 1 | . . 1 . . . . . . . . Operator 3 | . 1 1 . . . . . 1 . . Watcher 8 | . 3 2 1 1 . . . 1 . . Swarmer 32 | . 6 13 4 . . . . 4 . 5 Grunt 29 | . 10 4 5 2 1 . 1 4 2 . Brawler 1 | . . . . . . . . 1 . . Duelist 2 | . . . . . . . . . 2 . Sentry 8 | . . 6 1 . . . . . 1 . Hunter 2 | . . . . . . . . . 2 . Programmer 4 | . . . . . 1 . . 1 . 2 Best Kill Streak 11 | 4 7 11 7 7 2 . 1 5 3 10 Combat Bots Only 7 | . 4 5 7 2 2 . 1 5 3 5 Max Kills in Single Turn 3 | 1 1 3 2 2 1 . 1 1 1 1 Gunslinging 1 | . . . 1 . . . . . . . Exploded 2 | . . 2 . . . . . . 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Low Fac Damage Taken 5518 | . 428 1100 355 70 58 . 208 407 2165 727 Core 1239 | . 93 160 74 17 . . 18 34 741 102 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 154 | . . 34 . . . 120 . . . . Core Remaining (%) 68 | 100 62 60 86 . . . 95 . 8 . Volleys Fired 381 | 22 72 113 41 24 5 . 8 34 22 40 Largest 3 | 2 2 2 3 3 3 . 3 3 3 3 Hottest 240 | 40 80 112 225 215 215 . 215 230 240 213 Shots Fired 863 | 44 144 206 122 72 15 . 22 100 48 90 Gun 514 | 44 144 194 104 . . . . . 3 25 Cannon 335 | . . 7 18 72 15 . 22 100 36 65 Launcher 14 | . . 5 . . . . . . 9 . Special . | . . . . . . . . . . . Kinetic 210 | 44 124 42 . . . . . . . . Thermal 534 | . . 77 122 72 15 . 22 100 39 87 Explosive 14 | . . 5 . . . . . . 9 . Electromagnetic 105 | . 20 82 . . . . . . . 3 Robot Hit Streak 23 | 7 18 23 10 10 11 . 4 10 11 11 Robot Miss Streak 8 | 4 8 5 4 3 2 . 5 6 2 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 8 | . 1 3 4 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . Shots Hit Robots 490 | 25 76 126 67 33 7 . 11 57 31 57 Core Hits 220 | 13 41 56 26 14 2 . 2 24 19 23 Critical Kills 1 | . . 1 . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . Critical Strikes 11 | . 1 5 3 . . . . . . 2 Burn 8 | . . 3 3 . . . . . . 2 Destroy 2 | . 1 1 . . . . . . . . Corrupt 1 | . . 1 . . . . . . . . Melee Attacks 7 | . . . 4 . . . . . 3 . Impact . | . . . . . . . . . . . Slashing 7 | . . . 4 . . . . . 3 . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10177 | 345 1028 2205 1100 945 116 . 369 1648 1098 1323 Guns 4363 | 345 1028 1642 1000 . . . . . 17 331 Cannons 4856 | . . 102 100 945 116 . 369 1648 584 992 Explosions 886 | . . 461 . . . . . . 425 . Melee 72 | . . . . . . . . . 72 . Ramming . | . . . . . . . . . . . Kinetic 1504 | 345 865 294 . . . . . . . . Thermal 7286 | . . 1193 1100 945 116 . 369 1648 601 1314 Explosive 512 | . . 87 . . . . . . 425 . Electromagnetic 803 | . 163 631 . . . . . . . 9 Impact . | . . . . . . . . . . . Slashing 72 | . . . . . . . . . 72 . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . 1 4 2 . . . . . . 4 Average Corruption 1 | . 1 2 1 . . . . . . 2 Corruption Purged 2 | . . . 2 . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 22 | . 3 16 1 . . . . . . 2 Message Errors 4 | . 1 2 . . . . . . . 1 Matter Fused 7 | . 2 5 . . . . . . . . Heat Flow Errors 2 | . . 2 . . . . . . . . Energy Discharges 5 | . . 4 1 . . . . . . . Data Loss (major) 1 | . . 1 . . . . . . . . Misfires 2 | . . 1 . . . . . . . 1 Weapon Failures 1 | . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 256 | . . 19 7 26 24 . . 68 82 30 Projectiles 159 | . . 4 7 26 24 . . 68 . 30 Explosions 97 | . . 15 . . . . . . 82 . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 393 | . . 247 . . . . . . 146 . Shots 11 | . . 8 . . . . . . 3 . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 771 | . 30 342 393 180 105 . 414 174 771 196 Average Temperature 79 | . 12 53 116 61 53 . 130 45 268 85 Received Heat Transfer 1287 | . 183 303 162 54 18 . 48 96 414 9 Effects 19 | . . 1 . . . . 1 . 17 . Shutdowns 2 | . . . . . . . 1 . 1 . Energy Bleed 1 | . . . . . . . . . 1 . Interference 3 | . . . . . . . . . 3 . Matter Decay 2 | . . . . . . . . . 2 . Short Circuit 1 | . . 1 . . . . . . . . Damage (minor) 1 | . . . . . . . . . 1 . Damage (major) 8 | . . . . . . . . . 8 . Damage (core) 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . 2 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 5 | . . 5 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 4 | . . . . . . . . 3 . 1 Combat Hostiles 3 | . . . . . . . . 3 . . Parts Melted 27 | . . 2 5 2 . . . 7 2 9 Heat Transferred 12694 | . . 2409 2775 1369 148 . 555 2337 918 2183 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . . 6 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Low Fac Peak Influence 814 | 60 448 602 508 207 . . . 814 . 176 Initial 233 | . 39 103 233 193 . . . . . 74 Average 336 | 22 259 433 350 151 . . . 582 . 92 Maximum Alert Level 3 | . 2 2 2 1 . . . 3 . . Low Security (%) 28 | 100 21 6 . 44 . . . 14 . 100 Level 1 34 | . 76 17 78 55 . . . 2 . . Level 2 28 | . 1 76 21 . . . . 42 . . Level 3 8 | . . . . . . . . 39 . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 25 | . 5 3 1 2 . . . 11 . 3 Investigation 5 | . 4 . 1 . . . . . . . Extermination 3 | . . . . . . . . 1 . 2 Reinforcement 9 | . 1 3 . 2 . . . 2 . 1 Assault 3 | . . . . . . . . 3 . . Garrison 5 | . . . . . . . . 5 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . 1 . 2 . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Low Fac Distress Signals 8 | . 1 3 2 . . . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 140 | . 26 29 15 6 2 . 5 33 8 16 Peak Tracking Total 9 | . 4 7 6 2 1 . 3 9 5 8 Tactical Retreats 14 | . 2 2 3 . . . . 5 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Low Fac Traps Triggered 5 | . 1 1 . 1 . . . 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Low Fac Machines Disabled 6 | . . . 1 . . . . 3 . 2 Max in Single Turn 1 | . . . 1 . . . . 1 . 1 Garrison Access 1 | . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Low Fac Machines Accessed 18 | . 8 3 3 2 . . . 2 . . Terminals 14 | . 7 2 3 2 . . . . . . Fabricators 2 | . . . . . . . . 2 . . Repair Stations 1 | . . 1 . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 44 | . 19 6 12 2 . . . 5 . . Successful 22 | . 8 2 7 1 . . . 4 . . Failed 22 | . 11 4 5 1 . . . 1 . . Catastrophic 6 | . 3 2 . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 27 | . 8 3 4 2 . 2 . 8 . . Terminals 35 | . 18 3 12 2 . . . . . . Fabricators 5 | . . . . . . . . 5 . . Repair Stations 3 | . . 3 . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 14 | . 6 . 7 1 . . . . . . Record 3 | . 2 . 1 . . . . . . . Level Access Points 2 | . 1 . 1 . . . . . . . Branch Access Points 2 | . . . 1 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . Assault Status 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 3 | . 2 . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . Network Status 2 | . . . . . . . . 2 . . Repair Station Hacks 2 | . . 2 . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . Repair 1 | . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 4 | . 2 . . . . . . 2 . . Terminals 1 | . 1 . . . . . . . . . Sabotage 1 | . 1 . . . . . . . . . Fabricators 2 | . . . . . . . . 2 . . Report 2 | . . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . Used . | . . . . . . . . . . . Hacking Detections 17 | . 7 3 3 2 . . . 2 . . Full Trace Events 6 | . 4 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . Time 26 | . . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . . Machine Destruction 3 | . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Low Fac Total Allies 16 | . . . . . . 10 . 3 3 . Largest Group 10 | . . . . . . 10 10 9 3 . Highest-Rated Group 349 | . . . . . . 349 349 329 187 . Highest-Rated Ally 165 | . . . . . . 51 51 51 165 . Zionite Dispatches 1 | . . . . . . . . 1 . . Fire 1 | . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . Ally Attacks 112 | . . . . . . . 25 85 2 . Total Damage 2536 | . . . . . . . 874 1624 38 . Kills 30 | . . . . . . . 5 24 1 . Allies Corrupted 1 | . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Low Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 3 1 1 . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Low Fac Turns Passed 8644 | 225 830 1129 777 648 384 1425 525 1137 964 600 Spaces Moved 6054 | 134 619 660 450 498 326 1225 436 899 615 192 Core 132 | 38 . . . . . . . . 86 8 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 5676 | 96 619 660 450 498 326 1225 436 899 388 79 Hover 3 | . . . . . . . . . . 3 Flight 243 | . . . . . . . . . 141 102 Fastest Speed 40 | 50 80 80 95 95 110 110 110 95 40 93 Average Speed 109 | 97 84 94 102 106 110 110 110 100 138 226 Slowest Speed 750 | 200 110 110 125 110 110 110 110 116 750 500 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 48 | 5 97 37 47 15 57 91 74 28 74 5 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 9 | . 1 . . . . 2 . 6 . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . . . 1 . Scrap Searched 15 | . . . . . 5 4 1 . 5 . Spaces Dug 4 | . . . 4 . . . . . . . Terrain Destroyed 138 | . . 37 14 8 3 . . 13 63 . Melee 4 | . . . 4 . . . . . . . Projectile 39 | . . . 10 8 3 . . 13 5 . AOE 95 | . . 37 . . . . . . 58 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Low Fac Total 7314 | 182 785 972 673 567 340 1303 464 1063 691 274 Wait 489 | . 55 129 99 11 6 63 20 63 19 24 Move 6044 | 133 618 659 449 497 325 1224 435 898 614 192 Hop . | . . . . . . . . . . . Pick Up 111 | 14 11 18 27 13 . 3 . 13 5 7 Fast Attach 28 | 6 1 7 2 . 2 2 . 4 3 1 Attach 70 | 1 3 14 10 3 . 3 1 9 18 8 Detach 9 | . . 2 3 . . . . 3 1 . Swap 54 | 1 10 10 16 3 . 2 . 10 1 1 Drop 97 | 5 15 20 22 8 2 6 . 13 5 1 Fire 381 | 22 72 113 41 24 5 . 8 34 22 40 Melee 7 | . . . 4 . . . . . 3 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 24 | . . . . 8 . . . 16 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -5/Factory History --------- Turn | Location | Event 43 | -11/Junkyard | Discovered new exit (range 16) 226 | -11/Junkyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 13) 301 | -10/Materials | Build established: Mutant 355 | -10/Materials | Identified exit to Mines 437 | -10/Materials | Discovered new exit (range 10) 454 | -10/Materials | Identified exit to Materials 573 | -10/Materials | Discovered exit to Mines (range 14) 642 | -10/Materials | Discovered exit to Materials (range 6) 936 | -10/Materials | Discovered exit to Materials (range 14) 1056 | -10/Materials | Entered another Materials area 1056 | -9/Materials | Evolved 2 slots: Utility x2 1224 | -9/Materials | Repaired EM Pulse Gun 1575 | -9/Materials | Build established: Scavenger-Mutant 1765 | -9/Materials | Lost 6 parts (1p2n1u2w) 1903 | -9/Materials | Discovered new exit (range 8) 1910 | -9/Materials | Identified exit to Materials 2185 | -9/Materials | Entered another Materials area 2185 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2197 | -8/Materials | Identified exit to Factory 2197 | -8/Materials | Identified exit to Storage 2485 | -8/Materials | Build established: Scavenger-Gunner 2506 | -8/Materials | Destroyed 7 combat bots 2962 | -8/Materials | Entered Factory 2962 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3321 | -7/Factory | Build established: Skirmisher 3460 | -7/Factory | Identified exit to Lower Caves 3610 | -7/Factory | Entered Lower Caves 3616 | -7/Lower Caves | Learned Factory emergency access door positions 3620 | -7/Lower Caves | Learned Factory emergency access door positions 3624 | -7/Lower Caves | Learned location of 1 exit from Factory 3819 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3822 | -7/Lower Caves | Identified exit to Zion 3903 | -7/Lower Caves | Build established: Scavenger-Skirmisher 3994 | -7/Lower Caves | Entered Zion 4074 | -7/Zion | Discovered new exit (range 10) 4084 | -7/Zion | Identified exit to Proximity Caves 4229 | -7/Zion | Given the Hacking Drone Bay 4230 | -7/Zion | Found Prototype Device 4231 | -7/Zion | Identified Hacking Drone Bay 4355 | -7/Zion | Found Prototype Device 4355 | -7/Zion | Identified Bomb Factory No. 2 4542 | -7/Zion | Learned location of Warlord (-4) 4741 | -7/Zion | Learned location of Data Miner (-6) 4768 | -7/Zion | Visited the Megawrench Repair Shop 4768 | -7/Zion | Megawrench repaired 9 parts 4812 | -7/Zion | Learned Factory emergency access door positions 4835 | -7/Zion | Gained Derelict followers 4876 | -7/Zion | Learned Factory terminal intel 4886 | -7/Zion | Gained Derelict followers 5151 | -7/Zion | Imprinted 5153 | -7/Zion | Declared Zion's savior 5419 | -7/Zion | Entered Proximity Caves 5419 | -6/Proximity Caves | Accompanied by 10 allies 5419 | -6/Proximity Caves | Spotted B-75 Beast 5429 | -6/Proximity Caves | Allies destroyed B-75 Beast 5562 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5612 | -6/Proximity Caves | Build established: Skirmisher 5873 | -6/Proximity Caves | Discovered new exit (range 7) 5887 | -6/Proximity Caves | Learned Factory garrison access intel 5928 | -6/Proximity Caves | Identified exit to Factory 5944 | -6/Proximity Caves | Entered Factory 5944 | -6/Factory | Accompanied by 9 allies 5944 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5945 | -6/Factory | Identified exit to Lower Caves 5947 | -6/Factory | Loaded intel: 26 terminal locations 5948 | -6/Factory | Loaded intel: 4 garrison access locations 5991 | -6/Factory | Garrison activated, responded to threat 6236 | -6/Factory | Build established: Scavenger-Skirmisher 6305 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 6306 | -6/Factory | Zion Fire squad teleported in 6309 | -6/Factory | Discovered exit to Lower Caves (range 16) 6333 | -6/Factory | Garrison activated, responded to threat 6644 | -6/Factory | First assault squad dispatched 7081 | -6/Factory | Entered Lower Caves 7435 | -6/Lower Caves | Learned Factory interactive machine intel 7436 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7540 | -6/Lower Caves | Lost 13 parts (1p4n5u3w) 7544 | -6/Lower Caves | Core integrity fell below 50% 7589 | -6/Lower Caves | Core integrity fell below 20% 7616 | -6/Lower Caves | Lost 8 parts (5n1u2w) 7634 | -6/Lower Caves | ME-RLN showed up to help 7636 | -6/Lower Caves | ME-RLN revealed a hidden path 7681 | -6/Lower Caves | Spotted B-75 Beast 8045 | -6/Lower Caves | Entered Factory 8045 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8047 | -5/Factory | Loaded intel: 51 interactive machine locations 8110 | -5/Factory | Build established: Skirmisher 8516 | -5/Factory | Lost 5 parts (1p2n2w) 8645 | -5/Factory | Self-destructed Last Messages --------------- 08565_ R-10 Processor collects Autogun. 08566_ Acquired 11 matter. 08567_ K-01 Serf cleans the Assembly Bed. 08569_ R-10 Processor collects Lgt. Nuclear Core. 08572_ K-01 Serf collects debris. 08573_ R-10 Processor collects VTOL Module. 08575_ Acquired Com. Wheel. 08576_ K-01 Serf collects debris. 08578_ Acquired Com. Wheel. 08578_ R-10 Processor collects VTOL Module. 08579_ K-01 Serf collects debris. 08601_ Connecting with DSF Access... 08601_ Current location identified: Factory 08618_ Detecting system override signal. 08635_ Acquired Hpw. Shock Rifle. 08638_ W-25 Informer sends out distress signal. 08639_ Hvy. Particle Cannon destroyed. 08645_ Coolant Injector destroyed. 08645_ Tesla Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????"""???? | | ????????????????????????????????????????????Y"???? | | ???????????????????????????????????????????"""???? | | ?????????????????+???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????+???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | "???????????????????##########???????????????????? | | ????????????????????# = #???????????????????? | | "???????????" ????# """ #???????????????????? | | "???????????" ???# """ #???????????????????? | | ????????????" ?# """ #???????????????????? | | ????????????? ?# #???????????????????? | | ?????????????? ?# """ #???????????????????? | | ???????????????# # """@ !#???????????????????? | | ???????????????# # """pp #???????????????????? | | ???????????????# + gl #???????????????????? | | ???????????????# ##/#######???????????????????? | | ?""????????????# g#???"""T"""???????????????? | | ?""????????????# #???????????????? ??????? | | ?"T????????????# #???????????????? ????? | | ?""????????????# #???????????????? ??? | | ?""????????????# #???????????????? """"?? | | ???????????????# #???????????????? """""? | | ???????????????#+## ##############??# """""" | | ??????????????????+ ? """""" | | ??????????????????# ? ? | | ??????????????????# ? """""? | | ??????????????????# ? """""" | | ??????????????????# #############??# """""" | | ??????????????????# #??????????????# """""" | | ??????????????????# #?############## | | ??????????????????# #?# =% #%% """""" | | ??????????????????# #?# %! /%% """""" | | ??????????????????+ #?# ! %#[ """""" | | ??????????????????# #?# !%#| """""" | | ??????????????????# #?# %#%* | | ???????????######## #?# * # """""" | | ???????????# #?# %! # """""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 62 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Robot Respite The More The Merrier True Hacker Challenges ------------ None Game ------ Seed SegregatorControlGuard Manual? 0 Play Time 02:26:25 Cumulative 21.9 hours Start 2023.06.04 @ 10:01:39 End 2023.06.04 @ 22:34:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 32 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2dbb1afd-3cd3-451c-94ad-0ee744555156