Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.26 @ 17:49:44 Player: Decinym Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (87) 435 Value Destroyed (3090) 3090 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (1171) 1171 TOTAL SCORE: 7516 Bonus ------- High Alert Combat Kills 602 Follower Combat Kills 280 Aligned with FarCom 300 Friendly Fire -11 Cogmind --------- Core Integrity 0/550 Matter 142/300 Energy 192/280 System Corruption 20% Temperature Warm (135) Movement Treading (243) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Armored Treads > --- UTILITY (5) ------ Huge Storage Unit Improved Signal Interpreter Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (2) ------- Advanced Beam Rifle Enhanced Autogun > --- INVENTORY (25) --- Light Treads Light Treads Potential Leg Potential Leg Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Matter Pod (200) Structural Scanner Experimental Sensor Array Energy Filter Spread Laser Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Improved EM Pulse Cannon Advanced Beam Cannon Plasma Cutter Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter Hardened Heavy Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Shotgun > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Light Treads Light Treads Potential Leg Potential Leg Improved Heat Sink High-capacity Storage Unit Huge Storage Unit High-capacity Matter Pod Structural Scanner Experimental Sensor Array Energy Filter Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Spread Laser Shotgun Rocket Launcher Plasma Cutter [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Shotgun Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Sto Slots Evolved 4 | . . . . . 4 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 3 | . . . . . 3 . Weapon . | . . . . . . . Parts Attached 91 | . 2 . 1 4 46 38 Power 9 | . . . . 1 2 6 Engine 8 | . . . . 1 1 6 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 26 | . . . . 1 16 9 Treads 21 | . . . . . 12 9 Leg 5 | . . . . 1 4 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | . . . 1 1 11 7 Device 4 | . . . . 1 2 1 Storage 2 | . . . 1 . . 1 Processor 2 | . . . . . 2 . Hackware . | . . . . . . . Protection 12 | . . . . . 7 5 Artifact . | . . . . . . . Weapon 36 | . 2 . . 1 17 16 Energy Gun 13 | . 2 . . 1 5 5 Energy Cannon 5 | . . . . . 3 2 Ballistic Gun 10 | . . . . . 5 5 Ballistic Cannon . | . . . . . . . Launcher 8 | . . . . . 4 4 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . 1 . . 1 2 4 Corrupted Parts 2 | . . . . . 2 . System Corruption 11 | . . . . . 11 . Parts Lost 21 | . . . . . 12 9 Power 3 | . . . . . 1 2 Propulsion 5 | . . . . . 4 1 Utility 7 | . . . . . 3 4 Weapon 6 | . . . . . 4 2 Highest Loss Streak 7 | . . . . . 6 7 To Critical Strikes 2 | . . . . . . 2 Average Slot Usage (%) 91 | . 83 85 85 85 90 97 Engine 9 | . 14 14 14 14 6 8 Treads 12 | . . . . . 9 27 Leg 14 | . 28 28 28 28 16 . Device 6 | . . . . . 8 11 Storage 10 | . 14 14 14 14 9 9 Processor 4 | . . . . . 4 9 Protection 9 | . . . . . 16 13 Energy Gun 17 | . 26 28 28 28 13 11 Ballistic Gun 3 | . . . . . 2 6 Naked Turns . | . . . . . . . Heaviest Build 104 | 13 16 16 51 51 76 104 Greatest Support 60 | 20 20 20 20 23 60 60 Greatest Overweight (x) 15 | . . . 2 2 15 1 Average Overweight (x) . | . . . . 2 . 1 Largest Inventory Capacity 25 | . 8 8 20 20 20 25 Average Capacity 18 | . 8 8 14 20 20 20 Most Carried 25 | . 8 8 12 14 20 25 Average Carried 16 | . 7 8 9 12 19 19 Final Capacity 25 | 8 8 8 20 20 20 25 Final Carried 19 | 6 8 8 12 14 14 19 Class Distribution -------------------- 61% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Jun Mat Min Exi Min Mat Sto Matter Collected 1496 | 184 36 . 20 50 580 626 Remotely . | . . . . . . . Salvage Created 2791 | . 88 . . 92 1100 1511 Parts 141 | . 7 . . 3 56 75 Haulers Intercepted 4 | . . . . . 2 2 Recyclers Shooed 2 | . . . . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 69 | . 2 . . 3 26 38 Guns 37 | . 2 . . 3 16 16 AOE 29 | . . . . . 7 22 Classes Destroyed 16 | . 1 . . 2 11 2 Worker 7 | . . . . . 2 5 Builder 1 | . . . . . 1 . Tunneler 1 | . . . . . 1 . Hauler 4 | . . . . . 2 2 Recycler 1 | . . . . . 1 . Mechanic 2 | . . . . . . 2 Watcher 3 | . . . . . 3 . Swarmer 6 | . . . . . 3 3 Grunt 31 | . 2 . . 1 13 15 Brawler 8 | . . . . . 1 7 Duelist 5 | . . . . 1 2 2 Protector 1 | . . . . . . 1 Sentry 15 | . . . . . 5 10 Hunter 1 | . . . . . 1 . Heavy 1 | . . . . . 1 . Assembled 1 | . . . . 1 . . Best Kill Streak 12 | . 1 . . 2 7 12 Combat Bots Only 11 | . 1 . . 2 5 11 Max Kills in Single Turn 5 | . 1 . . 1 5 4 Gunslinging . | . . . . . . . Exploded 4 | . . . . . 4 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Jun Mat Min Exi Min Mat Sto Damage Taken 4803 | . 23 . . 261 2083 2436 Core 674 | . 11 . . 104 252 307 Absorbed by Shields 104 | . . . . . . 104 Redirected to Shielding 48 | . . . . . 48 . Core Remaining (%) 77 | 100 . . . 54 . . Volleys Fired 199 | . 3 . . 9 94 93 Largest 2 | . 2 . . 2 2 2 Hottest 140 | . 112 . . 112 140 116 Shots Fired 332 | . 6 . . 18 155 153 Gun 288 | . 6 . . 18 135 129 Cannon 11 | . . . . . 10 1 Launcher 33 | . . . . . 10 23 Special . | . . . . . . . Kinetic 45 | . . . . . 18 27 Thermal 243 | . 6 . . 18 117 102 Explosive 33 | . . . . . 10 23 Electromagnetic 11 | . . . . . 10 1 Robot Hit Streak 23 | . 4 . . 6 23 18 Robot Miss Streak 6 | . . . . 2 6 6 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . . 1 1 1 Max Gunslinging Chain 1 | . . . . 1 1 1 Shots Hit Robots 247 | . 4 . . 12 129 102 Core Hits 221 | . 2 . . 6 107 106 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 19 | . 1 . . 1 10 7 Burn 19 | . 1 . . 1 10 7 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8985 | . 84 . . 213 3241 5447 Guns 3844 | . 84 . . 205 1866 1689 Cannons 246 | . . . . . 246 . Explosions 4841 | . . . . . 1119 3722 Melee . | . . . . . . . Ramming 54 | . . . . 8 10 36 Kinetic 542 | . . . . . 158 384 Thermal 3302 | . 84 . . 205 1708 1305 Explosive 4841 | . . . . . 1119 3722 Electromagnetic 246 | . . . . . 246 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 20 | . . . . . 11 20 Average Corruption 11 | . . . . . 10 11 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 72 | . . . . . 1 71 Message Errors 18 | . . . . . . 18 Matter Fused 12 | . . . . . . 12 Heat Flow Errors 12 | . . . . . 1 11 Energy Discharges 6 | . . . . . . 6 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 10 | . . . . . . 10 Misfires 3 | . . . . . . 3 Alerts 2 | . . . . . . 2 Weapon Failures 7 | . . . . . . 7 Overload Shots . | . . . . . . . Overflow Damage 64 | . . . . . 46 18 Projectiles . | . . . . . . . Explosions 64 | . . . . . 46 18 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 246 | . . . . . 64 182 Shots 8 | . . . . . 2 6 Rammed 3 | . . . . . . 3 Targets Rammed 8 | . . . . 1 3 4 Kicked 4 | . . . . 1 3 . Crushed 1 | . . . . . . 1 Highest Temperature 360 | . 114 . . 360 261 341 Average Temperature 70 | . 50 . . 153 58 65 Received Heat Transfer 1650 | . 12 . . 48 720 870 Effects 3 | . . . . 2 . 1 Shutdowns 1 | . . . . . . 1 Interference 1 | . . . . 1 . . Short Circuit 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 5 | . . . . . 5 . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . 2 . Combat Hostiles 2 | . . . . . 2 . Parts Melted 12 | . . . . 1 4 7 Heat Transferred 7527 | . 259 . . 518 3783 2967 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Sto Peak Influence 1000 | . 40 15 . 50 478 1000 Initial 198 | . . 15 . . . 198 Average 340 | . 7 15 . 27 190 639 Maximum Alert Level 3 | . . . . . 2 3 Low Security (%) 44 | . 100 100 . 100 59 1 Level 1 18 | . . . . . 23 24 Level 2 10 | . . . . . 16 10 Level 3 26 | . . . . . . 63 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . . . . . 8 8 Investigation 1 | . . . . . . 1 Extermination . | . . . . . . . Reinforcement 5 | . . . . . 5 . Assault 6 | . . . . . . 6 Garrison 4 | . . . . . 3 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Jun Mat Min Exi Min Mat Sto Distress Signals 9 | . . . . . 5 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 118 | . 2 . . 4 40 72 Peak Tracking Total 12 | . 2 . . 2 5 12 Tactical Retreats 3 | . . . . 1 2 . Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Sto Traps Triggered 3 | . . . . . 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Jun Mat Min Exi Min Mat Sto Machines Disabled 10 | . . . . . 3 7 Max in Single Turn 1 | . . . . . 1 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Jun Mat Min Exi Min Mat Sto Machines Accessed 13 | . 2 . 2 . . 9 Terminals 9 | . 2 . . . . 7 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 33 | . 4 . 2 . . 27 Successful 16 | . 2 . 2 . . 12 Failed 17 | . 2 . . . . 15 Catastrophic 7 | . 1 . . . . 6 Database Lockouts . | . . . . . . . Manual 14 | . 3 . 1 . . 10 Terminals 25 | . 4 . . . . 21 Fabricators . | . . . . . . . Repair Stations 3 | . . . . . . 3 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . . 3 Terminal Hacks 11 | . 2 . 2 . . 7 Record 1 | . . . 1 . . . Part Schematic 2 | . . . . . . 2 Robot Schematic 1 | . . . . . . 1 Open Door 1 | . . . . . . 1 Branch Access Points 1 | . 1 . . . . . Terminal Index 1 | . 1 . . . . . Unreport Threat 1 | . . . . . . 1 Zone Layout 2 | . . . . . . 2 EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . . . 1 Scan Component 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 3 | . . . . . . 3 Terminals 3 | . . . . . . 3 Botnet 2 | . . . . . . 2 Disrupt 1 | . . . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 2 . . . . 9 Full Trace Events 2 | . . . . . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Jun Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Jun Mat Min Exi Min Mat Sto Total Allies 5 | . . 1 . 2 . 2 Largest Group 2 | . . 1 1 2 2 2 Highest-Rated Group 62 | . . 31 31 45 45 62 Highest-Rated Ally 31 | . . 31 31 31 31 31 Total Orders . | . . . . . . . Ally Attacks 55 | . . . . . 9 46 Total Damage 816 | . . . . . 166 650 Kills 8 | . . . . . 1 7 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Jun Mat Min Exi Min Mat Sto Turns Passed 4476 | . 131 141 504 700 1309 1691 Spaces Moved 1687 | 1 83 118 293 184 469 539 Core 1 | . . . . . 1 . Treads 724 | . . . . . 185 539 Legs 962 | 1 83 118 293 184 283 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 120 120 260 126 240 Average Speed 203 | 120 120 120 169 260 191 244 Slowest Speed 800 | 120 120 120 260 260 800 246 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 2 23 26 70 47 43 82 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 1 . . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched 1 | . . . . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 182 | . . . . . 47 135 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 181 | . . . . . 47 134 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Jun Mat Min Exi Min Mat Sto Total 2380 | . 110 117 302 387 719 745 Wait 300 | . 13 . . 185 62 40 Move 1681 | . 82 117 292 183 468 539 Hop . | . . . . . . . Pick Up 46 | . 5 . 6 2 19 14 Fast Attach 47 | . 2 . 1 2 27 15 Attach 21 | . . . . 1 10 10 Detach 3 | . . . . 1 . 2 Swap 23 | . . . . 1 9 13 Drop 52 | . 5 . 3 2 27 15 Fire 199 | . 3 . . 9 94 93 Melee . | . . . . . . . Ram . | . . . . . . . Kick 4 | . . . . 1 3 . Crush 4 | . . . . . . 4 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: Fac / *Sto x2) -8/Storage History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 74 | -10/Materials | Identified exit to Mines 132 | -10/Materials | Entered Mines 135 | -10/Mines | Received a Mining Laser from a helpful Derelict 210 | -10/Mines | Learned location of Storage (-8) 267 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 268 | -10/Mines | Discovered new exit (range 5) 273 | -10/Mines | Entered Exiles 273 | -10/Exiles | Accompanied by 1 ally 303 | -10/Exiles | Build established: Mutant 306 | -10/Exiles | Met 8R-AWN 320 | -10/Exiles | Met EX-HEX 359 | -10/Exiles | Met EX-BIN 375 | -10/Exiles | Aligned with FarCom system 377 | -10/Exiles | Given EX-Vault access code 409 | -10/Exiles | Opened EX-Vault 417 | -10/Exiles | Found Potential Leg 419 | -10/Exiles | Found Potential Leg 444 | -10/Exiles | Warned to stay clear of 0b10 Research branches 580 | -10/Exiles | Met EX-DEC 632 | -10/Exiles | Learned location of Zion (-6) 756 | -10/Exiles | Discovered new exit (range 10) 777 | -10/Exiles | Left Exiles lab with Potential Leg 777 | -10/Exiles | Entered Mines 937 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 942 | -9/Mines | Found Prototype Device 942 | -9/Mines | Identified Exp. Sensor Array 966 | -9/Mines | Assembled infested the area 1382 | -9/Mines | Discovered new exit (range 8) 1477 | -9/Mines | Entered Materials 1477 | -8/Materials | Accompanied by 2 allies 1477 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1478 | -8/Materials | Identified exit to Factory 1478 | -8/Materials | Discovered new exit (range 15) 1482 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2008 | -8/Materials | Build established: Scavenger-Mutant 2145 | -8/Materials | Garrison activated, responded to threat 2726 | -8/Materials | Discovered new exit (range 15) 2744 | -8/Materials | Lost 6 parts (2n2u2w) 2770 | -8/Materials | System corruption reached 10% 2778 | -8/Materials | Identified exit to Storage 2786 | -8/Materials | Entered Storage 2993 | -8/Storage | Core integrity fell below 50% 3296 | -8/Storage | Met a pair of Derelict thieves 3373 | -8/Storage | Destroyed 11 combat bots 3628 | -8/Storage | Garrison activated, responded to threat 3986 | -8/Storage | First assault squad dispatched 4455 | -8/Storage | Core integrity fell below 20% 4477 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04461_ G-47 Trooper destroyed. 04461_ Hrd. Medium Armor Plating destroyed. 04464_ Destroyed Wheel. 04464_ Rocket Launcher destroyed. 04464_ Destroyed Rocket Launcher. 04466_ Lgt. Treads severed. 04467_ Acquired Lgt. Treads. 04467_ Imp. Light Armor Plating destroyed. 04469_ M-28 Smith repairs G-50 Soldier. 04471_ M-28 Smith repairs Lgt. Angular Momentum Engine. 04471_ L-31 Rogue destroyed. 04471_ Switching to secondary target: B-36 Bruiser. 04472_ Minigun destroyed. 04472_ System corrupted by crushing effect (+3). 04473_ Critical hit (Burn: +37). 04475_ Critical hit (Smash). 04475_ Lgt. Treads destroyed. 04475_ System corrupted by crushing effect (+1). 04476_ M-28 Smith repairs G-50 Soldier. 04477_ The unstable cave ceiling collapses. 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Terrain Scanner | -8/Storage | Hacked Imp. Light Armor Plating | -8/Storage | Hacked Robot Schematics ------------------ C-17 Slicer | -8/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DispersionFusionClaws Manual? 1 Play Time 00:29:39 Cumulative 339.8 hours Start 2023.07.12 @ 16:14:26 End 2023.08.26 @ 17:49:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 364 Rogue 364 Adventurer 0 Explorer 0 Win Type - Total 28 Types 16/3/3/1/2/0/3/0/0 Lore% 87 Gallery% 87 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 66a16c2d-d088-4f02-9635-a5b4b416a7f2