Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 21:43:35

Player: RNGesus

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (220)     1100
Value Destroyed (7086)     7086
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (3013)               3013
              TOTAL SCORE: 14919

 Bonus
-------
High Alert Combat Kills    1178
Follower Combat Kills      455
Entered Garrisons          400
Used RIF Installer         1000
Friendly Fire              -20

 Cogmind 
---------
Core Integrity             0/700
Matter                     78/300
Energy                     13/170
System Corruption          1%
Temperature                Cool (6)
Movement                   Core (250) Ox4
Location                   -7/Factory

 Parts 
-------
>              --- POWER (1) --------
         Light Neutrino Core
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (6) ------
  Experimental Heat Sink
               Huge Storage Unit
      Advanced Gravity Neutralizer
  Experimental Signal Interpreter
      Improved Targeting Computer
>              --- WEAPON (2) -------
     Precision Beam Rifle
>              --- INVENTORY (25) ---
         Light Neutrino Core
         Heavy Antimatter Reactor
         Heavy Antimatter Reactor
        Cooled Aerolev Unit
  Experimental Heat Sink
  Experimental Heat Sink
      Advanced Signal Interpreter
     Precision Energy Filter
               Hacking Suite
               Relay Coupler [NC] (29)
               Relay Coupler [NC] (23)
               Relay Coupler [Swarmer] (33)
               Relay Coupler [Grunt] (29)
               Relay Coupler [Sentry] (23)
               Relay Coupler [Hunter] (19)
               System Restoration Module
     Precision Beam Rifle
               EMP Blaster
          Mini Grenade Launcher
               Remote Datajack
               Remote Datajack
               Great Maul

 Peak State 
------------
>              --- POWER ------------
         Heavy Antimatter Reactor
>              --- PROPULSION -------
               Gravmag System
               Gravmag System
        Cooled Aerolev Unit
        Cooled Aerolev Unit
>              --- UTILITY ----------
  Experimental Heat Sink
               Huge Storage Unit
      Advanced Gravity Neutralizer
      Improved Targeting Computer
               Relay Coupler [NC]
               Relay Coupler [Grunt]
>              --- WEAPON -----------
     Precision Beam Rifle
     Precision Beam Rifle
>              --- INVENTORY --------
         Light Neutrino Core
         Light Neutrino Core
         Heavy Antimatter Reactor
         Heavy Antimatter Reactor
               Wheel
       Compact Wheel
  Experimental Heat Sink
  Experimental Heat Sink
      Advanced Signal Interpreter
  Experimental Signal Interpreter
     Precision Energy Filter
               Hacking Suite
               Hacking Suite
               Relay Coupler [NC]
               Relay Coupler [NC]
               Relay Coupler [Swarmer]
               Relay Coupler [Grunt]
               Relay Coupler [Sentry]
               Relay Coupler [Hunter]
      Improved Heavy Machine Gun
      Improved KE Penetrator
               EMP Blaster
          Mini Grenade Launcher
      Improved Datajack
               Great Maul
[Rating: 69]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Nuclear Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Cooled Aerolev Unit
Utility                    Huge Storage Unit
  Device                   Cooling System
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Relay Coupler [Grunt]
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 EMP Blaster
  Special Weapon           Remote Datajack
  Impact Weapon            Maul
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac 
Slots Evolved              6    | .   .   .   2   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   1   
  Utility                  4    | .   .   .   1   .   2   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             167  | 6   9   1   22  22  9   10  24  6   58  
  Power                    19   | 1   2   .   3   .   1   1   3   .   8   
    Engine                 6    | 1   2   .   .   .   1   .   1   .   1   
    Core                   9    | .   .   .   3   .   .   1   2   .   3   
    Reactor                4    | .   .   .   .   .   .   .   .   .   4   
  Propulsion               45   | 2   2   1   11  3   2   1   8   .   15  
    Treads                 29   | 2   2   .   10  3   2   1   5   .   4   
    Leg                    2    | .   .   .   .   .   .   .   2   .   .   
    Wheel                  9    | .   .   1   1   .   .   .   1   .   6   
    Hover                  5    | .   .   .   .   .   .   .   .   .   5   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  32   | 1   3   .   1   1   3   4   3   3   13  
    Device                 14   | .   1   .   1   .   1   1   1   2   7   
    Storage                3    | 1   2   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   1   .   .   .   2   
    Hackware               7    | .   .   .   .   .   .   2   2   1   2   
    Protection             5    | .   .   .   .   1   1   1   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   71   | 2   2   .   7   18  3   4   10  3   22  
    Energy Gun             23   | 1   .   .   .   2   1   .   6   1   12  
    Energy Cannon          4    | .   1   .   3   .   .   .   .   .   .   
    Ballistic Gun          22   | 1   1   .   2   10  1   2   .   1   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   .   .   2   2   1   2   .   1   2   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   2   
    Impact Weapon          4    | .   .   .   .   4   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   6    | .   .   .   .   .   .   .   4   .   2   
  Unidentified Prototypes  16   | .   1   .   .   2   1   .   1   .   11  
  Corrupted Parts          1    | .   .   .   .   1   .   .   .   .   .   
    System Corruption      6    | .   .   .   .   6   .   .   .   .   .   
Parts Lost                 52   | .   .   1   6   3   4   5   10  3   20  
  Power                    9    | .   .   .   2   .   1   1   3   .   2   
  Propulsion               22   | .   .   .   2   3   2   1   4   .   10  
  Utility                  12   | .   .   .   .   .   1   3   1   3   4   
  Weapon                   9    | .   .   1   2   .   .   .   2   .   4   
  Highest Loss Streak      7    | .   .   1   1   1   2   2   7   2   5   
  To Critical Strikes      1    | .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     97   | .   95  96  98  99  99  95  98  96  94  
  Engine                   4    | .   14  14  .   .   6   .   4   9   3   
  Core                     5    | .   .   .   10  11  2   8   4   .   .   
  Treads                   25   | .   28  17  32  32  26  26  16  27  16  
  Wheel                    2    | .   .   10  .   .   .   .   4   .   6   
  Device                   15   | .   9   14  21  17  18  15  9   13  12  
  Storage                  10   | .   14  14  11  11  9   9   9   9   7   
  Processor                4    | .   .   .   .   .   9   9   9   9   7   
  Hackware                 4    | .   .   .   .   .   .   .   17  10  14  
  Protection               2    | .   .   .   .   3   8   6   .   .   1   
  Energy Gun               4    | .   4   .   .   .   1   .   16  11  10  
  Energy Cannon            2    | .   1   .   12  .   .   .   .   .   .   
  Ballistic Gun            11   | .   21  24  8   20  16  17  .   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             109  | 11  91  91  98  98  99  99  93  98  109 
  Greatest Support         82   | 40  40  40  69  69  69  66  63  60  82  
  Greatest Overweight (x)  10   | .   2   5   6   1   1   1   5   1   10  
  Average Overweight (x)   1    | .   .   4   1   1   1   1   3   1   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 7   11  25  25  25  25  25  25  25  25  
  Most Carried             25   | 2   10  12  23  25  25  25  25  25  25  
  Average Carried          20   | 1   7   11  17  24  23  24  24  24  24  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 2   10  12  23  23  24  25  24  25  22  

 Class Distribution 
--------------------
 52% | Mutant
 32% | Bothacker-Mutant
  9% | Scavenger-Mutant
  6% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison
 Bothacker-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Mat  Gar  Mat  Gar  Fac  
Matter Collected           3569 | 204  321  171  476  739  287  271  299  182  619  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            7929 | .    589  115  1952 1265 437  469  1041 655  1406 
  Parts                    462  | .    51   10   113  72   41   32   50   22   71   
Haulers Intercepted        19   | .    2    .    6    4    2    .    2    .    3    
Recyclers Shooed           3    | .    .    .    2    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac 
Combat Hostiles Destroyed  162  | .   14  6   29  21  14  19  20  15  24  
  Guns                     111  | .   14  6   8   18  6   12  20  13  14  
  Cannons                  14   | .   .   .   14  .   .   .   .   .   .   
  AOE                      36   | .   .   .   7   3   8   7   .   2   9   
Classes Destroyed          19   | .   6   .   6   1   .   1   2   .   3   
  Worker                   9    | .   1   1   1   2   .   .   .   .   4   
  Builder                  7    | .   2   .   1   1   .   .   .   .   3   
  Tunneler                 3    | .   1   .   2   .   .   .   .   .   .   
  Hauler                   19   | .   2   .   6   4   2   .   2   .   3   
  Recycler                 11   | .   .   .   6   2   .   .   .   .   3   
  Mechanic                 2    | .   .   .   1   .   .   .   .   .   1   
  Operator                 5    | .   .   .   3   .   1   .   1   .   .   
  Watcher                  2    | .   .   .   2   .   .   .   .   .   .   
  Swarmer                  50   | .   6   6   7   6   9   10  2   4   .   
  Cutter                   2    | .   .   .   .   .   .   2   .   .   .   
  Grunt                    56   | .   8   .   12  3   2   7   10  7   7   
  Brawler                  5    | .   .   .   1   2   .   .   .   2   .   
  Duelist                  4    | .   .   .   .   2   .   .   1   1   .   
  Protector                3    | .   .   .   .   .   .   .   1   .   2   
  Sentry                   26   | .   .   .   9   8   3   .   5   .   1   
  Specialist               2    | .   .   .   .   .   .   .   .   .   2   
  Hunter                   9    | .   .   .   .   .   .   .   1   1   7   
  Programmer               4    | .   .   .   .   .   .   .   .   .   4   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           14   | .   9   3   11  6   8   7   4   7   14  
  Combat Bots Only         8    | .   8   3   5   3   8   7   4   7   7   
Max Kills in Single Turn   5    | .   2   1   3   2   5   3   2   2   3   
  Gunslinging              1    | .   1   .   .   .   .   .   1   .   .   
  Exploded                 5    | .   .   .   2   2   5   3   .   2   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  Gar  Mat  Gar  Fac  
Damage Taken               9545  | .    665  168  955  1113 587  972  1194 718  3173 
  Core                     1459  | .    150  39   90   110  63   90   155  61   701  
  Absorbed by Shields      20    | .    .    .    .    .    .    .    .    20   .    
Core Remaining (%)         51    | 100  .    24   .    50   .    .    .    32   .    
Volleys Fired              563   | .    54   24   93   79   37   42   63   58   113  
  Largest                  2     | .    2    2    2    2    2    2    2    2    2    
  Hottest                  136   | .    60   40   136  46   84   46   122  122  122  
Shots Fired                988   | .    108  37   172  154  69   80   111  83   174  
  Gun                      845   | .    108  37   59   151  65   76   111  79   159  
  Cannon                   107   | .    .    .    107  .    .    .    .    .    .    
  Launcher                 31    | .    .    .    6    3    4    4    .    4    10   
  Special                  5     | .    .    .    .    .    .    .    .    .    5    
  Kinetic                  529   | .    78   37   59   151  56   76   2    16   54   
  Thermal                  423   | .    30   .    107  .    9    .    109  63   105  
  Explosive                27    | .    .    .    6    3    4    4    .    .    10   
  Electromagnetic          4     | .    .    .    .    .    .    .    .    4    .    
  Robot Hit Streak         23    | .    12   4    23   20   18   21   23   15   23   
  Robot Miss Streak        5     | .    4    5    3    2    2    2    4    2    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    1    
  Secondary Targets        9     | .    3    .    1    1    .    2    1    .    1    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    1    1    .    1    
Shots Hit Robots           717   | .    68   22   113  112  50   58   88   64   142  
  Core Hits                350   | .    32   7    59   46   25   30   42   27   82   
  Critical Kills           3     | .    .    .    2    .    .    .    .    .    1    
  Critical Parts Destroyed 4     | .    1    .    .    1    .    .    .    .    2    
  Critical Strikes         30    | .    1    .    2    1    1    .    4    8    13   
    Burn                   23    | .    .    .    .    .    1    .    4    8    10   
    Meltdown               1     | .    .    .    1    .    .    .    .    .    .    
    Destroy                6     | .    1    .    1    1    .    .    .    .    3    
Melee Attacks              22    | .    .    .    .    4    .    .    11   .    7    
  Impact                   4     | .    .    .    .    4    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6     | .    .    .    .    .    .    .    2    .    4    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15929 | .    843  280  2880 1945 1318 1257 1512 1401 4493 
  Guns                     10760 | .    838  280  649  1741 774  853  1512 1325 2788 
  Cannons                  1458  | .    .    .    1458 .    .    .    .    .    .    
  Explosions               3706  | .    .    .    773  204  544  404  .    76   1705 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  5     | .    5    .    .    .    .    .    .    .    .    
  Kinetic                  6218  | .    580  280  649  1741 654  853  25   305  1131 
  Thermal                  6000  | .    258  .    1458 .    120  .    1487 1020 1657 
  Explosive                3630  | .    .    .    773  204  544  404  .    .    1705 
  Electromagnetic          76    | .    .    .    .    .    .    .    .    76   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    .    1    10   .    .    1    8    1    
  Average Corruption       3     | .    .    .    1    5    .    .    1    6    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  89    | .    .    .    16   40   .    .    11   21   1    
    Message Errors         16    | .    .    .    4    7    .    .    2    3    .    
    Matter Fused           25    | .    .    .    5    7    .    .    6    6    1    
    Heat Flow Errors       13    | .    .    .    2    5    .    .    1    5    .    
    Energy Discharges      16    | .    .    .    1    11   .    .    2    2    .    
    Parts Rejected         1     | .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      13    | .    .    .    4    5    .    .    .    4    .    
    Data Loss (major)      3     | .    .    .    .    3    .    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    1    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            122   | .    .    .    27   .    67   21   .    3    4    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    
  Explosions               122   | .    .    .    27   .    67   21   .    3    4    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      74    | .    .    .    .    .    27   45   .    2    .    
  Shots                    4     | .    .    .    .    .    1    2    .    1    .    
  Rammed                   1     | .    1    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    1    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        422   | .    69   .    113  255  .    .    200  274  422  
  Average Temperature      61    | .    26   .    17   109  .    .    29   139  98   
  Received Heat Transfer   3039  | .    189  .    363  288  243  468  549  267  672  
  Effects                  3     | .    .    .    .    1    .    .    .    1    1    
    Interference           3     | .    .    .    .    1    .    .    .    1    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    1    .    .    .    .    .    2    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    1    
  Parts Melted             30    | .    1    .    3    .    .    1    8    5    12   
  Heat Transferred         12330 | .    575  .    2627 .    296  .    3074 2251 3507 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   
-------                    Run  | Scr  Mat  Min  Mat  Sto  Mat  Gar  Mat  Gar  Fac  
Peak Influence             1169 | .    282  114  651  883  783  1169 701  890  507  
  Initial                  569  | .    .    24   23   274  337  369  569  455  466  
  Average                  485  | .    125  41   337  665  607  858  579  664  416  
Maximum Alert Level        4    | .    1    .    2    3    3    4    3    3    2    
  Low Security (%)         17   | 100  80   100  21   .    .    .    .    .    .    
  Level 1                  16   | .    19   .    36   3    11   7    .    .    39   
  Level 2                  44   | .    .    .    42   42   62   14   98   53   60   
  Level 3                  18   | .    .    .    .    54   25   52   1    46   .    
  Level 4                  2    | .    .    .    .    .    .    25   .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          22   | .    3    .    3    5    1    .    3    .    7    
  Investigation            5    | .    2    .    1    1    .    .    1    .    .    
  Extermination            3    | .    .    .    .    .    .    .    .    .    3    
  Reinforcement            10   | .    1    .    2    1    1    .    1    .    4    
  Assault                  1    | .    .    .    .    .    .    .    1    .    .    
  Garrison                 3    | .    .    .    .    3    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  
---------                  Run  | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac 
Distress Signals           12   | .   1   .   6   2   1   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              236  | .   22  7   48  29  21  20  37  17  35  
  Peak Tracking Total      11   | .   9   3   6   4   6   5   6   8   11  
  Tactical Retreats        10   | .   .   1   2   1   1   1   2   2   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac 
Traps Triggered            12   | .   2   .   2   2   .   5   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  
----------                 Run  | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac 
Machines Disabled          13   | .   .   .   1   4   1   4   1   2   .   
  Max in Single Turn       1    | .   .   .   1   1   1   1   1   1   .   
  Garrison Relay           6    | .   .   .   .   .   .   4   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  
---------                  Run  | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac 
Machines Accessed          24   | .   3   .   5   8   3   .   2   .   3   
  Terminals                20   | .   3   .   5   7   2   .   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   1   .   1   .   .   
Total Hacks                55   | .   9   .   11  16  6   .   5   .   8   
  Successful               19   | .   3   .   2   6   4   .   2   .   2   
  Failed                   36   | .   6   .   9   10  2   .   3   .   6   
    Catastrophic           5    | .   1   .   4   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   26   | .   3   .   10  5   3   .   2   .   3   
  Terminals                47   | .   9   .   11  13  5   .   4   .   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   3   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   3   1   .   1   .   .   
Terminal Hacks             12   | .   2   .   2   4   3   .   1   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   1   .   .   .   .   
  Open Door                4    | .   .   .   .   4   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   1   .   1   .   .   .   .   
  Hauler Manifests         3    | .   .   .   1   .   1   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   1   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   1   .   .   
  Unlock Access            2    | .   .   .   .   .   1   .   1   .   .   
Unauthorized Hacks         4    | .   1   .   .   2   .   .   .   .   1   
  Terminals                4    | .   1   .   .   2   .   .   .   .   1   
    Botnet                 3    | .   .   .   .   2   .   .   .   .   1   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   1   .   1   .   1   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   
Hacking Detections         21   | .   3   .   5   6   2   .   2   .   3   
  Full Trace Events        2    | .   .   .   .   1   .   .   1   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  
------------               Run  | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac 
Used RIF Installer         2    | .   .   .   .   .   .   1   .   1   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   1   .   
Robots Hacked              10   | .   .   .   .   .   .   .   4   .   6   
  Non-combat               6    | .   .   .   .   .   .   .   1   .   5   
  Combat                   4    | .   .   .   .   .   .   .   3   .   1   
Robot Hacks Applied        13   | .   .   .   .   .   .   .   6   .   7   
  map_earth                1    | .   .   .   .   .   .   .   .   .   1   
  drop_inventory           2    | .   .   .   .   .   .   .   .   .   2   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   1   
  locate_traps             1    | .   .   .   .   .   .   .   1   .   .   
  block_reporting          1    | .   .   .   .   .   .   .   1   .   .   
  map_route                1    | .   .   .   .   .   .   .   .   .   1   
  find_garrison            2    | .   .   .   .   .   .   .   1   .   1   
  overwrite_iff            1    | .   .   .   .   .   .   .   1   .   .   
  streamctrl_high          2    | .   .   .   .   .   .   .   2   .   .   
  formatsys_high           1    | .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    25   | .   .   .   .   .   .   17  .   8   .   
  Machine Destruction      25   | .   .   .   .   .   .   17  .   8   .   
  Attached                 7    | .   .   .   .   .   .   2   2   1   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  
--------                   Run  | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac 
Total Allies               14   | .   .   .   .   10  .   .   3   .   1   
  Largest Group            10   | .   .   .   .   10  8   .   1   .   1   
  Highest-Rated Group      88   | .   .   .   .   88  72  .   29  .   32  
  Highest-Rated Ally       32   | .   .   .   .   16  16  .   29  .   32  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               116  | .   .   .   .   45  46  .   17  .   8   
  Total Damage             1465 | .   .   .   .   425 441 .   228 .   371 
  Kills                    18   | .   .   .   .   6   9   .   1   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Mat  Gar  Mat  Gar  Fac  
Turns Passed               11849 | 60   1090 613  2397 1715 856  1321 1358 751  1688 
Spaces Moved               4534  | 36   526  274  860  572  295  485  520  240  726  
  Core                     7     | 7    .    .    .    .    .    .    .    .    .    
  Treads                   3510  | 29   526  49   803  572  295  485  218  240  293  
  Legs                     10    | .    .    .    .    .    .    .    10   .    .    
  Wheels                   1006  | .    .    225  57   .    .    .    292  .    432  
  Hover                    1     | .    .    .    .    .    .    .    .    .    1    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  175  175  240  240  240  175  250  120  
  Average Speed            214   | 138  171  200  235  240  240  240  209  250  172  
  Slowest Speed            490   | 160  320  320  240  240  240  240  490  250  465  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54    | 3    81   62   95   84   28   77   57   42   17   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    1    .    1    .    1    .    1    .    .    
  Unknown Exits Taken      3     | 1    .    1    .    1    .    .    .    .    .    
Scrap Searched             1     | .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 35    | .    .    .    .    11   9    15   .    .    .    
Terrain Destroyed          178   | .    .    .    26   32   39   27   .    .    54   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Projectile               1     | .    .    .    .    .    .    .    .    .    1    
  AOE                      177   | .    .    .    26   32   39   27   .    .    53   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   
---------                  Run  | Scr  Mat  Min  Mat  Sto  Mat  Gar  Mat  Gar  Fac  
Total                      5691 | 43   606  300  1059 752  376  570  680  311  994  
  Wait                     163  | .    3    .    45   56   19   .    20   1    19   
  Move                     4523 | 35   525  273  859  571  294  483  519  238  726  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  126  | 2    7    1    26   10   11   14   23   5    27   
  Fast Attach              45   | 6    3    1    1    3    1    2    7    2    19   
  Attach                   53   | .    .    .    10   5    6    4    9    1    18   
  Detach                   14   | .    1    1    2    1    1    1    1    .    6    
  Swap                     69   | .    6    .    11   14   2    4    8    3    21   
  Drop                     94   | .    6    .    12   9    5    10   19   3    30   
  Fire                     563  | .    54   24   93   79   37   42   63   58   113  
  Melee                    22   | .    .    .    .    4    .    .    11   .    7    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    1    .    .    .    .    .    .    .    .    
  Escape Stasis            18   | .    .    .    .    .    .    10   .    .    8    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2)
-9/Storage
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison
-7/Factory (discovered 2 exits: [*Fac] / [Low])

 History 
---------
  Turn | Location      | Event
     2 | -11/Scrapyard | Met Revision 17
     6 | -11/Scrapyard | Discovered new exit (range 15)
    61 | -11/Scrapyard | Entered Materials
   284 | -10/Materials | Core integrity fell below 50%
   311 | -10/Materials | Build established: Mutant
   316 | -10/Materials | Destroyed 8 combat bots
   348 | -10/Materials | Discovered new exit (range 4)
   689 | -10/Materials | Identified exit to Mines
   700 | -10/Materials | Discovered new exit (range 12)
  1151 | -10/Materials | Entered Mines
  1444 | -10/Mines     | Discovered new exit (range 3)
  1474 | -10/Mines     | Discovered new exit (range 5)
  1481 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  1556 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  1681 | -10/Mines     | Learned location of Storage (-9)
  1764 | -10/Mines     | Entered Materials
  1764 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  2209 | -9/Materials  | Discovered new exit (range 8)
  2669 | -9/Materials  | Discovered new exit (range 16)
  2735 | -9/Materials  | Discovered new exit (range 5)
  3008 | -9/Materials  | Discovered new exit (range 5)
  3018 | -9/Materials  | Discovered new exit (range 16)
  3339 | -9/Materials  | Discovered new exit (range 15)
  3599 | -9/Materials  | Identified exit to Mines
  3599 | -9/Materials  | Identified exit to Storage
  3882 | -9/Materials  | Discovered new exit (range 16)
  4161 | -9/Materials  | Entered Storage
  4591 | -9/Storage    | Garrison activated, responded to threat
  5032 | -9/Storage    | System corruption reached 10%
  5305 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  5452 | -9/Storage    | Discovered new exit (range 5)
  5606 | -9/Storage    | Build established: Commander-Mutant
  5876 | -9/Storage    | Entered Materials
  5876 | -8/Materials  | Accompanied by 8 allies
  5876 | -8/Materials  | Evolved 2 slots: Utility x2
  6083 | -8/Materials  | Destroyed 8 combat bots
  6318 | -8/Materials  | Build established: Mutant
  6619 | -8/Materials  | Build established: Scavenger-Mutant
  6623 | -8/Materials  | Discovered new exit (range 10)
  6729 | -8/Materials  | Identified exit to Garrison
  6732 | -8/Materials  | Entered Garrison
  6816 | -8/Garrison   | Triggered checkpoint
  6868 | -8/Garrison   | Garrison Relay disabled
  7049 | -8/Garrison   | Destroyed 7 combat bots
  7050 | -8/Garrison   | Triggered checkpoint
  7122 | -8/Garrison   | Discovered new exit (range 8)
  7150 | -8/Garrison   | Triggered checkpoint
  7199 | -8/Garrison   | Garrison Relay disabled
  7533 | -8/Garrison   | Discovered new exit (range 15)
  7581 | -8/Garrison   | Installed Relay Interface Framework
  7640 | -8/Garrison   | Triggered checkpoint
  7718 | -8/Garrison   | Garrison Relay disabled
  7842 | -8/Garrison   | Triggered checkpoint
  7872 | -8/Garrison   | Build established: Bothacker-Mutant
  7884 | -8/Garrison   | Triggered checkpoint
  7921 | -8/Garrison   | Garrison Relay disabled
  8032 | -8/Garrison   | Discovered new exit (range 8)
  8053 | -8/Garrison   | Entered Materials
  8217 | -8/Materials  | Lost 7 parts (1p3n1u2w)
  8405 | -8/Materials  | Build established: Mutant
  8491 | -8/Materials  | Discovered new exit (range 12)
  8797 | -8/Materials  | Build established: Bothacker-Mutant
  9124 | -8/Materials  | Discovered new exit (range 7)
  9253 | -8/Materials  | First assault squad dispatched
  9287 | -8/Materials  | Core integrity fell below 50%
  9406 | -8/Materials  | Identified exit to Garrison
  9411 | -8/Materials  | Entered Garrison
  9424 | -8/Garrison   | Expanded RIF knowledge: Structural Interface
  9489 | -8/Garrison   | Garrison Relay disabled
  9520 | -8/Garrison   | Triggered checkpoint
  9706 | -8/Garrison   | Triggered checkpoint
  9836 | -8/Garrison   | Destroyed 7 combat bots
  9999 | -8/Garrison   | Triggered checkpoint
 10050 | -8/Garrison   | Garrison Relay disabled
 10127 | -8/Garrison   | Discovered new exit (range 14)
 10162 | -8/Garrison   | Entered Factory
 10162 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 10897 | -7/Factory    | Cargo convoy interrupted
 10937 | -7/Factory    | Destroyed 7 combat bots
 10945 | -7/Factory    | Lost 4 parts (1p3n)
 11089 | -7/Factory    | Lost 3 parts (1n1u1w)
 11099 | -7/Factory    | Found Prototype Processor
 11180 | -7/Factory    | Lost 5 parts (3n1u1w)
 11195 | -7/Factory    | Discovered new exit (range 44)
 11754 | -7/Factory    | Discovered new exit (range 14)
 11760 | -7/Factory    | Core integrity fell below 50%
 11806 | -7/Factory    | Identified Exp. Signal Interpreter
 11814 | -7/Factory    | Lost 5 parts (3n2u)
 11826 | -7/Factory    | Core integrity fell below 20%
 11850 | -7/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
11802_ Penetrated by Slug.
11803_ Slug penetrates Wall.
11804_ Penetrated by Slug.
11806_ Identified Exp. Signal Interpreter.
11807_ Slug penetrates Wall. <x2>
11810_ Slug penetrates X-62 Marksman.
11810_ Penetrated by Slug. <x2>
11812_ Slug penetrates X-62 Marksman.
11812_ X-62 Marksman destroyed.
11813_ Critical hit (Burn: +37).
11815_ G-47 Trooper destroyed.
11818_ Slug penetrates G-47 Trooper.
11823_ Critical hit (Burn: +37).
11824_ Slug penetrates G-47 Trooper.
11824_ Imp. Heavy Machine Gun destroyed.
11826_ Slug penetrates G-47 Trooper.
11826_ G-47 Trooper destroyed.
11830_ Slug penetrates Y-54 Guardian. <x2>
11834_ Hvy. Antimatter Reactor destroyed.
11834_ Imp. KE Penetrator destroyed.

 Map 
-----
+----------------------------------------------------+
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ??????????????????????????????##############?? |
|     ???????????????????????????????            #?? |
|     ???????????????????????????????""          #?? |
|     ???????????????????????????????""          ### |
|     ??????????????????????????????#"Y          #   |
|     ????????????????????? ????????#""    ///   #   |
|     ?????????????????????<????????#""    //    +   |
|     ????????????????????? ????????#      //    #   |
|     ?????????????????????!????????#            #   |
|     ?????????????????????%????????#            ##  |
|     ?????????????????????*????????# """""""""  ##  |
|     ?????????????????????=??????????           ##  |
|     ????????????????????#%#?????????           ##  |
|     ????????????????????#!#?????????#############  |
|     ????????????????????!!#?????????????????????#  |
|     ????????????????????;!;?????????????????????#  |
|     ????????????????????# #????????????##########  |
|     ????????????????????#!#????????????#        #  |
|     ????????????????????#%;????????????# """    #  |
|     ????????????????????#|#????????????# """    #  |
|     ??????????????????###=###??????????# """    #  |
|     ??????????????????#%  %%#??????????#        +  |
|     ??????????????????#  !*%############ """    #  |
|     ??????????????????+  @%%=%!* !*  /!Y%"""    #  |
|     ??????????????????#%  [!### ######## """    #  |
|     ??????????????????#     #?# #??????#        #  |
|     ??????????????????###;###?# #??????####+##+##  |
|     ????????????????????   ???# #?????????#   ??   |
|     ????????????????????   ???# #?????????#        |
|     ????????????????????   ???# #?????????#        |
|     ????????????????????" "???# #?????????#        |
|     ????????????????????"""???# #?????????#        |
|     ????????????????????"""???# #?????????#        |
|     ????????????????????"""???# #?????????#        |
|     ??????????????????????????# #?????????#        |
|     ??????????????????????????# #??????????   **   |
|     ??????????????????????????# #??????????   ***  |
|     ??????????????????????????# #?????????? ##+### |
|     ??????????????????????????? ??????????? ??  ?? |
|     ??????????????????????????? ??????????? ??  ?? |
|     ??????????????????????????? ??????????? ??? ?? |
|     ??????????????????????????? ??????????? ?????? |
|     ??????????????????????????? ?????????????????? |
|     ??????????????????????????? ?????????????????? |
|     ??????????????????????????? ?????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           60
Energy Generation          25
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    16
Armor Coverage             225
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           4
Energy Filtering           50
Relay Coupler Types        3
Relay Coupler Value        68

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Infiltrator

 Challenges 
------------
None

 Game 
------
Seed              MyomerCatalystMaul
  Manual?         0
Play Time         01:24:40
  Cumulative      300.5 hours
  Start           2022.03.27 @ 19:13:35
  End             2022.03.27 @ 21:43:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          449
  Rogue           449
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           3/0/1/1/0/0/0/0/0
Lore%             79
Gallery%          80
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cf979719-037a-4630-b402-d37c54689603