Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.01.27 @ 11:29:12 // Winter2019/RPGLIKE Player: Torako Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (98) 490 Value Destroyed (2832) 2832 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1996) 1996 TOTAL SCORE: 8898 Bonus ------- High Alert Combat Kills 202 Follower Combat Kills 215 Entered Garrisons 600 Used RIF Installer 1000 Friendly Fire -21 Cogmind --------- Core Integrity 0/600 Matter 300/300 Energy 81/340 System Corruption 0% Temperature Cool (120) Movement Treading (152) Location -7/Garrison Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (2) --- Advanced Treads Medium Treads > --- UTILITY (6) ------ Advanced Signal Interpreter Improved Particle Charger Weapon Cycler Hardened Medium Armor Plating Insulated Plating Shield Generator > --- WEAPON (3) ------- Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY (2) ---- Relay Coupler [NC] (34) Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Medium Treads > --- UTILITY ---------- Advanced Signal Interpreter Improved Particle Charger Weapon Cycler Hardened Medium Armor Plating Insulated Plating Shield Generator > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Relay Coupler [NC] Shock Bomb Launcher [Rating: 48] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Light Treads Treads Light Treads Utility Advanced Signal Interpreter Device Shield Generator Storage Large Battery Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Particle Cannon Launcher Shock Bomb Launcher Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Slots Evolved 9 | 4 2 . . . 1 1 . 1 . . Power 1 | 1 . . . . . . . . . . Propulsion 1 | 1 . . . . . . . . . . Utility 5 | 1 1 . . . 1 1 . 1 . . Weapon 2 | 1 1 . . . . . . . . . Parts Attached 39 | 6 8 4 4 . 10 1 2 1 3 . Power 5 | 2 . 1 . . 1 . . . 1 . Engine 5 | 2 . 1 . . 1 . . . 1 . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 4 | 2 . 1 . . . . . . 1 . Treads 4 | 2 . 1 . . . . . . 1 . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 15 | . 5 2 . . 4 1 1 1 1 . Device 3 | . . . . . 1 . . 1 1 . Storage 1 | . 1 . . . . . . . . . Processor 4 | . 2 1 . . 1 . . . . . Hackware . | . . . . . . . . . . . Protection 7 | . 2 1 . . 2 1 1 . . . Artifact . | . . . . . . . . . . . Weapon 15 | 2 3 . 4 . 5 . 1 . . . Energy Gun 7 | 2 . . . . 4 . 1 . . . Energy Cannon 6 | . 3 . 2 . 1 . . . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . 2 . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . . . Parts Lost . | . . . . . . . . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility . | . . . . . . . . . . . Weapon . | . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . Average Slot Usage (%) 98 | . 93 100 100 100 99 100 99 98 98 100 Engine 18 | . 23 20 20 20 18 16 16 15 14 15 Treads 18 | . 23 20 20 20 18 16 16 15 15 15 Device 6 | . . . . . 7 8 8 8 22 23 Processor 12 | . 1 10 10 10 17 16 16 15 7 7 Protection 15 | . 15 20 20 20 10 15 15 15 15 15 Energy Gun 17 | . 18 . . . 18 25 24 24 23 23 Energy Cannon 9 | . 7 30 29 30 7 . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 43 | 13 28 32 32 32 37 33 33 37 43 43 Greatest Support 50 | 40 40 42 42 42 42 42 42 42 50 50 Greatest Overweight (x) 1 | . . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 2 | . 1 1 1 1 2 2 2 2 2 2 Average Capacity 1 | . . 1 1 1 1 2 2 2 2 2 Most Carried 2 | . 1 1 1 1 2 2 2 2 2 2 Average Carried 1 | . . . 1 1 1 1 1 2 2 2 Final Capacity 2 | . 1 1 1 1 2 2 2 2 2 2 Final Carried 2 | . 1 1 1 1 2 2 2 2 2 2 Class Distribution -------------------- 80% | Tank 14% | Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Tank | -8/Garrison Tank | -8/Materials Tank | -8/Garrison Tank | -7/Factory Tank | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Matter Collected 595 | 214 126 40 45 . 100 10 . 20 . 40 Remotely . | . . . . . . . . . . . Salvage Created 3623 | . 555 98 288 21 1229 228 150 546 . 508 Parts 200 | . 30 5 24 3 65 10 5 38 . 20 Haulers Intercepted 4 | . 2 . . . 2 . . . . . Recyclers Shooed 2 | . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Combat Hostiles Destroyed 82 | . 12 4 7 3 19 6 3 17 . 11 Guns 60 | . 9 . . . 16 6 2 16 . 11 Cannons 17 | . 3 4 4 3 3 . . . . . AOE 3 | . . . 3 . . . . . . . Classes Destroyed 12 | . 6 1 1 . 2 1 1 . . . Worker 2 | . 1 . . . 1 . . . . . Builder 1 | . . . . . 1 . . . . . Hauler 4 | . 2 . . . 2 . . . . . Recycler 2 | . 1 . . . 1 . . . . . Operator 1 | . . . . . 1 . . . . . Watcher 8 | . 2 . 2 . 4 . . . . . Swarmer 31 | . 3 . 3 3 6 . . 10 . 6 Grunt 33 | . 9 2 1 . 8 5 1 5 . 2 Brawler 2 | . . . . . . . 1 1 . . Sentry 13 | . . . 3 . 5 . 1 1 . 3 Hunter 1 | . . . . . . 1 . . . . Assembled 2 | . . 2 . . . . . . . . Best Kill Streak 7 | . 7 4 6 3 7 3 2 6 . 6 Combat Bots Only 6 | . 5 4 5 3 5 3 2 6 . 6 Max Kills in Single Turn 3 | . 1 1 3 1 2 1 1 3 . 2 Gunslinging 2 | . . . . . . . . 2 . 1 Exploded 3 | . . . 3 . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Damage Taken 2306 | . 326 180 109 59 327 208 39 406 . 652 Core 1556 | . 241 110 77 38 226 151 26 267 . 420 Absorbed by Shields 606 | . . . . . 121 77 14 163 . 231 Redirected to Core 1386 | . 188 110 53 38 215 141 26 221 . 394 Core Remaining (%) 92 | 100 . 100 . 99 . . . 70 . . Volleys Fired 185 | . 44 8 10 5 52 15 7 23 . 21 Largest 3 | . 3 3 3 3 3 3 3 3 . 3 Hottest 204 | . 204 204 204 204 204 183 183 183 . 183 Shots Fired 514 | . 96 24 28 14 154 45 21 69 . 63 Gun 383 | . 65 . . . 120 45 21 69 . 63 Cannon 130 | . 31 24 27 14 34 . . . . . Launcher 1 | . . . 1 . . . . . . . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal 513 | . 96 24 27 14 154 45 21 69 . 63 Explosive . | . . . . . . . . . . . Electromagnetic 1 | . . . 1 . . . . . . . Robot Hit Streak 40 | . 9 3 15 7 21 18 22 40 . 19 Robot Miss Streak 4 | . 3 1 2 1 4 1 . 4 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 22 | . 1 . . . 6 1 . 7 . 7 Max Gunslinging Chain 2 | . 1 . . . 1 1 . 2 . 1 Shots Hit Robots 362 | . 59 12 16 10 105 37 17 50 . 56 Core Hits 142 | . 26 4 9 3 43 15 4 21 . 17 Critical Hits 2 | . . . . . 2 . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7144 | . 957 170 449 163 2127 700 342 964 . 1272 Guns 5402 | . 520 . . . 1604 700 342 964 . 1272 Cannons 1652 | . 437 170 359 163 523 . . . . . Explosions 90 | . . . 90 . . . . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal 7109 | . 957 170 414 163 2127 700 342 964 . 1272 Explosive . | . . . . . . . . . . . Electromagnetic 35 | . . . 35 . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 11 | . 9 . 2 . . . . . . . Projectiles 11 | . 9 . 2 . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 490 | . 423 288 271 247 356 490 306 485 . 128 Average Temperature 136 | . 166 120 94 154 106 193 146 199 . 50 Received Heat Transfer 853 | . 183 18 36 . 123 96 24 156 . 217 Effects 12 | . 2 . . 2 . 4 . 4 . . Shutdowns 5 | . 1 . . . . 1 . 3 . . Energy Bleed 2 | . 1 . . . . 1 . . . . Interference 3 | . . . . 2 . 1 . . . . Damage (minor) 2 | . . . . . . 1 . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . . 1 1 . . Combat Hostiles 2 | . . . . . . . 1 1 . . Parts Melted 30 | . 7 . 3 . 5 1 2 7 . 5 Heat Transferred 12835 | . 2042 296 692 296 3848 1295 629 1776 . 1961 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Peak Influence 680 | . 363 110 308 205 622 507 432 680 357 458 Initial 357 | . . 60 42 120 79 212 247 280 357 249 Average 315 | . 197 78 229 153 388 359 334 509 357 327 Maximum Alert Level 2 | . 1 . 1 1 2 2 2 2 1 2 Low Security (%) 23 | 100 47 100 23 63 12 . . . . . Level 1 46 | . 52 . 76 36 42 59 76 22 100 70 Level 2 29 | . . . . . 45 40 23 77 . 29 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . 4 . . . 4 . 1 . . . Investigation 8 | . 4 . . . 3 . 1 . . . Extermination . | . . . . . . . . . . . Reinforcement . | . . . . . . . . . . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Distress Signals 6 | . 3 . 1 . 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 120 | . 22 5 13 3 35 7 5 17 . 13 Peak Tracking Total 6 | . 6 2 5 3 4 2 3 4 . 6 Tactical Retreats 9 | . 1 . . . 2 3 2 . . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Traps Triggered 5 | . . 1 1 . 2 . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Machines Disabled 6 | . 2 . . . 4 . . . . . Max in Single Turn 1 | . 1 . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Machines Accessed 15 | . 6 1 2 . 4 . 1 . 1 . Terminals 9 | . 5 . 2 . 2 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 1 . 1 . Total Hacks 41 | . 21 1 5 . 10 . 3 . 1 . Successful 26 | . 11 1 5 . 5 . 3 . 1 . Failed 14 | . 9 . . . 5 . . . . . Catastrophic 1 | . . . . . 1 . . . . . Database Lockouts 1 | . 1 . . . . . . . . . Manual 25 | . 17 . 4 . 3 . 1 . . . Terminals 32 | . 20 . 5 . 7 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 6 | . . . . . 2 . 3 . 1 . Terminal Hacks 12 | . 5 1 4 . 2 . . . . . Robot Analysis 4 | . 3 . 1 . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Open Door 1 | . . 1 . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . Unreport Threat 3 | . 1 . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . 2 . 1 . Unlock Access 3 | . . . . . 1 . 1 . 1 . Coupler Status 1 | . . . . . . . 1 . . . Unauthorized Hacks 10 | . 6 . 1 . 2 . 1 . . . Terminals 7 | . 5 . 1 . 1 . . . . . Track 3 | . 2 . . . 1 . . . . . Botnet 4 | . 3 . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . Tunnel 2 | . 1 . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Eject 1 | . . . . . . . 1 . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used 1 | . . . . . 1 . . . . . Hacking Detections 10 | . 4 . 2 . 3 . . . 1 . Full Trace Events 4 | . 3 . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Used RIF Installer 2 | . . . . . . 1 . 1 . . Threat Obfuscator 1 | . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . . Ejected 2 | . . . . . . . 2 . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Total Allies 3 | . . . . 3 . . . . . . Largest Group 3 | . . . . 3 3 . . . . . Highest-Rated Group 40 | . . . . 40 40 . . . . . Highest-Rated Ally 16 | . . . . 16 16 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 42 | . . . . . 42 . . . . . Total Damage 437 | . . . . . 437 . . . . . Kills 8 | . . . . . 8 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Robot Analysis Total 4 | . 3 . 1 . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Turns Passed 3742 | 58 628 205 323 233 843 353 201 619 108 171 Spaces Moved 1911 | 35 277 98 182 140 398 190 103 350 64 74 Core 5 | 5 . . . . . . . . . . Treads 1906 | 30 277 98 182 140 398 190 103 350 64 74 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 152 152 152 152 152 152 152 152 152 Average Speed 153 | 144 160 156 152 152 152 152 152 152 158 152 Slowest Speed 252 | 160 160 160 152 152 152 152 152 152 252 152 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 3 55 32 21 39 42 42 13 51 2 33 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 2 | . 1 . . . 1 . . . . . Known Exits Taken 6 | . . 1 1 1 1 . 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 3 | . . . 3 . . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 3 | . . . 3 . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Total 2323 | 40 372 134 205 149 520 220 132 385 70 96 Wait 70 | . 20 3 3 2 26 . 12 3 . 1 Move 1903 | 34 276 97 181 139 398 189 102 349 64 74 Hop . | . . . . . . . . . . . Pick Up 9 | . 2 2 . . 2 1 2 . . . Fast Attach 30 | 6 8 2 . . 8 . 2 1 3 . Attach 1 | . . . . . . 1 . . . . Detach 3 | . 1 1 . . . . . . 1 . Swap 8 | . . 2 4 . 2 . . . . . Drop 23 | . 4 5 . . 10 . 2 . 2 . Fire 185 | . 44 8 10 5 52 15 7 23 . 21 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 91 | . 17 14 7 3 22 14 5 9 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 4 | -11/Scrapyard | Upgraded with Utility slot (x1) 4 | -11/Scrapyard | Upgraded with Weapon slot (x1) 4 | -11/Scrapyard | Discovered new exit (range 16) 26 | -11/Scrapyard | Upgraded with Power slot (x1) 59 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 12) 317 | -10/Materials | Build established: Mutant 481 | -10/Materials | Central database locked down 516 | -10/Materials | Reached level 2 527 | -10/Materials | Upgraded with Utility slot (x1) 527 | -10/Materials | Upgraded with Weapon slot (x1) 594 | -10/Materials | Discovered new exit (range 13) 687 | -10/Materials | Entered Mines 694 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 735 | -10/Mines | Learned Materials security intel 741 | -10/Mines | Assembled infested the area 745 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 746 | -10/Mines | Assisted by a Guerilla fighting off Assembled 773 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 870 | -10/Mines | Discovered new exit (range 11) 880 | -10/Mines | Discovered new exit (range 8) 891 | -10/Mines | Identified exit to Materials 892 | -10/Mines | Entered Materials 894 | -9/Materials | Reached level 3 940 | -9/Materials | Reached level 4 1083 | -9/Materials | Build established: Tank 1104 | -9/Materials | Discovered new exit (range 15) 1174 | -9/Materials | Identified exit to Mines 1215 | -9/Materials | Entered Mines 1323 | -9/Mines | Learned 2 Materials zone layouts 1361 | -9/Mines | Reached level 5 1432 | -9/Mines | Discovered new exit (range 11) 1442 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1445 | -9/Mines | Identified exit to Materials 1448 | -9/Mines | Entered Materials 1448 | -8/Materials | Accompanied by 3 allies 1449 | -8/Materials | Identified exit to Factory 1450 | -8/Materials | Reached level 6 1452 | -8/Materials | Upgraded with Utility slot (x1) 1666 | -8/Materials | Reached level 7 1906 | -8/Materials | Reached level 8 2192 | -8/Materials | Garrison activated, responded to threat 2291 | -8/Materials | Identified exit to Garrison 2291 | -8/Materials | Entered Garrison 2293 | -8/Garrison | Reached level 9 2311 | -8/Garrison | Upgraded with Utility slot (x1) 2330 | -8/Garrison | Triggered checkpoint 2406 | -8/Garrison | Discovered new exit (range 10) 2420 | -8/Garrison | Identified exit to Materials 2540 | -8/Garrison | Triggered checkpoint 2607 | -8/Garrison | Discovered exit to Materials (range 13) 2637 | -8/Garrison | Installed Relay Interface Framework 2637 | -8/Garrison | Reached level 10 2644 | -8/Garrison | Entered Materials 2842 | -8/Materials | Identified exit to Garrison 2845 | -8/Materials | Entered Garrison 2938 | -8/Garrison | Triggered checkpoint 2985 | -8/Garrison | Reached level 11 3024 | -8/Garrison | Discovered exit to Factory (range 14) 3116 | -8/Garrison | Triggered checkpoint 3174 | -8/Garrison | Discovered exit to Factory (range 13) 3256 | -8/Garrison | Triggered checkpoint 3270 | -8/Garrison | Triggered checkpoint 3306 | -8/Garrison | Upgraded with Utility slot (x1) 3435 | -8/Garrison | Discovered exit to Factory (range 10) 3458 | -8/Garrison | Expanded RIF knowledge: Threat Obfuscation 3464 | -8/Garrison | Entered Factory 3466 | -7/Factory | Reached level 12 3572 | -7/Factory | Identified exit to Garrison 3572 | -7/Factory | Entered Garrison 3574 | -7/Garrison | Reached level 13 3606 | -7/Garrison | Triggered checkpoint 3662 | -7/Garrison | Triggered checkpoint 3669 | -7/Garrison | Core integrity fell below 50% 3686 | -7/Garrison | Core integrity fell below 20% 3730 | -7/Garrison | Triggered checkpoint 3743 | -7/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Beams of light sweep through the air. An alarm sounds. S-27 Virus destroyed. Switching to secondary target: G-47 Trooper. Destroyed Imp. Heat Sink. G-47 Trooper destroyed. Switching to secondary target: Y-54 Guardian. G-47 Trooper destroyed. S-27 Virus destroyed. Switching to secondary target: S-27 Virus. S-27 Virus destroyed. Lgt. Treads melted. Imp. Heat Sink melted. Y-54 Guardian destroyed. Beams of light sweep through the air. An alarm sounds. S-27 Virus destroyed. Switching to secondary target: Y-54 Guardian. S-27 Virus destroyed. Switching to secondary target: Y-54 Guardian. S-27 Virus destroyed. Switching to secondary target: Y-54 Guardian. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????##???????????????????????? | | ???????????????????????#^ ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# #??????????????????????? | | ??????????????????????## #??????????????????????? | | ?????????????????????? [ ??????????????????????? | | ???????????????????????%* ??????????????????????? | | ??????????????????????? ??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????#Y[#??????????????????????? | | ?????????????###########Y%###########????????????? | | ??????????# @% #????????????? | | ??????????# ^ #????????????? | | ?????????????########### ######## #????????????? | | ???????????????????????# #??????? #????????????? | | ???????????????????????# #??????? #????????????? | | ???????????????????????# #??????? #????????????? | | ???????????????????????# #??????? #????????????? | | ???????????????????????# #??????? #????????????? | | ???????????????????????# #??????? #????????????? | | ???????????????????????# #?????## ##""""######?? | | ???????????????????????# ####### ?? | | ???????????????????????# ?? | | ???????????????????????# =[= ?? | | ???????????????????????##########*%=## #??? ??? | | ??????????????????????????????###%=%## ## #?? | | ????????????????????????# #####%=%[ "?? | | ????????????????????????# " "?? | | ????????????????????????#######% "?? | | ??????????????????????????????#= "?? | | ??????????????????????????????### ## ## #?? | | ????????????????????????????????# ## ## #?? | | ????????????????????????????????# ? | | ????????????????????????????????# ? | | ????????????????????????????????# #?? | | ????????????????????????????????# ##""""## ##?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 29 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 10 Resistance: TH 10 Resistance: EM 15 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Levels Raised 12 | . 1 . 2 1 3 2 . 1 1 1 XP Earned 22245 | 3000 2025 750 2505 850 5764 1831 705 1715 1500 1600 XP Spent 17845 | 2450 2000 50 2875 1450 4600 1400 . 3020 . . Upgrades 47 | 9 4 1 14 4 7 1 . 7 . . Power Slot 1 | 1 . . . . . . . . . . Propulsion Slot 1 | 1 . . . . . . . . . . Utility Slot 5 | 1 1 . . . 1 1 . 1 . . Weapon Slot 2 | 1 1 . . . . . . . . . Heat Dissipation 12 | 5 1 . . . . . . 6 . . Inventory Capacity 2 | . 1 . . . 1 . . . . . Sensor Range 15 | . . 1 10 4 . . . . . . Ranged Accuracy 5 | . . . . . 5 . . . . . KI Resistance % 2 | . . . 2 . . . . . . . TH Resistance % 2 | . . . 2 . . . . . . . Protomatter Created 733 | . 174 35 50 20 121 137 34 81 . 81 Integrity Restored 1633 | . 267 287 125 60 370 304 66 154 . . Core 956 | . 194 157 54 60 227 135 42 87 . . Parts 677 | . 73 130 71 . 143 169 24 67 . . Protomatter Decayed 349 | . 34 75 5 . 100 . 44 29 . 62 Game ------ Seed SkeletonRecoilDevice Manual? 0 Play Time 00:30:15 Cumulative 276.1 hours Start 2021.01.27 @ 10:59:30 End 2021.01.27 @ 11:29:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 269 Rogue 269 Adventurer 0 Explorer 0 Win Type - Total 15 Types 9/0/4/2/0/0/0/0/0 Lore% 84 Gallery% 89 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe2ac5c2-3a07-4259-a5d3-99960212631e