Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.18 @ 12:21:50 // Winter2019/RPGLIKE Player: MEOWRTGM Result: Destroyed by as-66517 with Assembled Blade Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (29) 145 Value Destroyed (776) 776 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (2711) 2711 TOTAL SCORE: 5572 Bonus ------- Follower Combat Kills 111 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/950 Matter 191/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Hovering (56) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (4) --- Zionite Glidesys I Zionite Glidesys II > --- UTILITY (6) ------ Experimental Heat Sink Zionite Metafield Generator Launcher Guidance Computer Improved Maneuvering Thrusters Mobile Refinery Mk. CCLXVII Sensor Drone Bay (20/20) > --- WEAPON (5) ------- Heavy Assault Rifle Heavy Battle Rifle Makeshift Shrapnel Gun > --- INVENTORY (3) ---- Heavy Ion Engine Experimental Sensor Array Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys II > --- UTILITY ---------- Experimental Heat Sink Zionite Metafield Generator Launcher Guidance Computer Improved Maneuvering Thrusters Mobile Refinery Mk. CCLXVII Sensor Drone Bay > --- WEAPON ----------- EM Shotgun Heavy Assault Rifle Heavy Battle Rifle Makeshift Shrapnel Gun Grenade Launcher > --- INVENTORY -------- Protomatter Heavy Ion Engine Experimental Sensor Array [Rating: 75] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Zionite Glidesys I Utility Launcher Guidance Computer Device Sensor Drone Bay Storage Medium Matter Pod Processor Launcher Guidance Computer Protection Improved Light Armor Plating Weapon Grenade Launcher Energy Gun EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Slots Evolved 12 | 3 1 1 4 . 1 2 Power . | . . . . . . . Propulsion 3 | 1 . . 1 . . 1 Utility 5 | 1 . 1 1 . 1 1 Weapon 4 | 1 1 . 2 . . . Parts Attached 32 | 5 1 6 5 1 6 8 Power 3 | 1 . 1 . . . 1 Engine 1 | 1 . . . . . . Core 1 | . . 1 . . . . Reactor 1 | . . . . . . 1 Propulsion 7 | 2 . 2 1 . . 2 Treads . | . . . . . . . Leg 5 | 2 . 2 1 . . . Wheel . | . . . . . . . Hover 2 | . . . . . . 2 Flight . | . . . . . . . Utility 14 | . . 3 1 1 4 5 Device 6 | . . . . 1 2 3 Storage 2 | . . 1 . . . 1 Processor 2 | . . 1 . . 1 . Hackware . | . . . . . . . Protection 4 | . . 1 1 . 1 1 Artifact . | . . . . . . . Weapon 8 | 2 1 . 3 . 2 . Energy Gun 2 | 1 . . 1 . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 4 | 1 . . 1 . 2 . Ballistic Cannon . | . . . . . . . Launcher 1 | . 1 . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 10 | . . . . 1 2 7 Parts Lost 2 | . . . . . . 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 2 | . . . . . . 2 Highest Loss Streak 2 | . . . . . . 2 Average Slot Usage (%) 93 | . 73 94 83 96 97 93 Engine 2 | . 12 10 . . . . Core 5 | . . . 7 7 7 4 Leg 20 | . 26 22 17 23 21 10 Device 10 | . . . . 3 12 22 Storage 6 | . . 9 7 7 7 3 Processor 6 | . . 7 7 7 7 6 Protection 4 | . . 7 6 7 4 3 Energy Gun 8 | . 12 11 15 15 7 6 Ballistic Gun 17 | . 12 11 7 7 20 19 Launcher 7 | . 7 11 7 7 7 6 Naked Turns . | . . . . . . . Heaviest Build 66 | 8 11 16 25 39 66 49 Greatest Support 55 | 20 20 20 30 30 35 55 Greatest Overweight (x) 1 | 1 . . 1 1 1 1 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 3 | . 1 1 2 2 2 3 Average Capacity 1 | . . 1 1 2 2 2 Most Carried 3 | . 1 1 2 2 2 3 Average Carried 1 | . . . 1 2 2 2 Final Capacity 3 | . 1 1 2 2 2 3 Final Carried 2 | . 1 1 2 2 2 2 Class Distribution -------------------- 47% | Scavenger-Bomber 18% | Scavenger-Mutant 17% | Mutant 16% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Bomber | -7/Zion Scavenger-Bomber | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Scr Mat Min Mat Min Zio Dee Matter Collected 802 | 234 94 161 170 . 70 73 Remotely . | . . . . . . . Salvage Created 778 | . 326 121 221 . . 110 Parts 50 | . 20 9 18 . . 3 Haulers Intercepted 3 | . 1 . 2 . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 33 | . 9 16 5 . . 3 Guns 18 | . 7 4 5 . . 2 AOE 15 | . 2 12 . . . 1 Classes Destroyed 11 | . 6 2 2 . . 1 Worker 1 | . 1 . . . . . Hauler 3 | . 1 . 2 . . . Recycler 1 | . 1 . . . . . Mechanic 1 | . 1 . . . . . Watcher 1 | . . . 1 . . . Swarmer 7 | . 3 3 1 . . . Grunt 11 | . 6 2 3 . . . Sentry 1 | . . . 1 . . . Demolisher 1 | . . 1 . . . . Z-Light 2 | . . . . . . 2 Assembled 11 | . . 10 . . . 1 Best Kill Streak 9 | . 6 9 4 . . 2 Combat Bots Only 9 | . 4 9 4 . . 2 Max Kills in Single Turn 4 | . 3 4 1 . . 1 Gunslinging . | . . . . . . . Exploded 4 | . 2 4 . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Damage Taken 2806 | . 264 698 162 . . 1682 Core 2191 | . 215 547 111 . . 1318 Absorbed by Shields . | . . . . . . . Redirected to Core 1919 | . 154 494 102 . . 1169 Core Remaining (%) 65 | 100 . 30 . . . . Volleys Fired 81 | . 31 19 15 . . 16 Largest 4 | . 3 2 4 . . 4 Hottest 174 | . 100 70 174 . . 125 Shots Fired 192 | . 60 29 46 . . 57 Gun 176 | . 56 20 45 . . 55 Cannon 1 | . . . 1 . . . Launcher 15 | . 4 9 . . . 2 Special . | . . . . . . . Kinetic 101 | . 28 10 15 . . 48 Thermal 53 | . 28 10 15 . . . Explosive 15 | . 4 9 . . . 2 Electromagnetic 23 | . . . 16 . . 7 Robot Hit Streak 27 | . 27 10 13 . . 15 Robot Miss Streak 9 | . 2 3 2 . . 9 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 138 | . 48 17 35 . . 38 Core Hits 96 | . 24 35 17 . . 20 Critical Hits 1 | . 1 . . . . . Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3127 | . 1008 956 476 . . 687 Guns 1446 | . 434 140 376 . . 496 Cannons 22 | . . . 22 . . . Explosions 1659 | . 574 816 78 . . 191 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 718 | . 159 53 37 . . 469 Thermal 550 | . 275 87 188 . . . Explosive 1581 | . 574 816 . . . 191 Electromagnetic 278 | . . . 251 . . 27 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 139 | . 136 . 3 . . . Projectiles . | . . . . . . . Explosions 139 | . 136 . 3 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 105 | . . 66 39 . . . Shots 6 | . . 4 2 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 276 | . 148 84 276 . . 60 Average Temperature 65 | . 55 34 105 . . 19 Received Heat Transfer 673 | . 186 35 72 . . 380 Effects 3 | . . . 3 . . . Interference 3 | . . . 3 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 2 . . . . . Heat Transferred 1506 | . 814 259 433 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 2 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Peak Influence 334 | . 334 275 208 68 . . Initial 110 | . . 110 90 68 . . Average 148 | . 168 219 102 68 . . Maximum Alert Level 1 | . 1 1 1 . . . Low Security (%) 65 | 100 75 28 78 100 . . Level 1 34 | . 24 71 21 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . 1 . . . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 94 | . 16 23 8 . . 47 Peak Tracking Total 40 | . 4 14 7 . . 40 Tactical Retreats 5 | . 3 . 1 . . 1 Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Scr Mat Min Mat Min Zio Dee Machines Disabled 4 | . 2 . 2 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Machines Accessed 8 | . 3 . 3 1 1 . Terminals 5 | . 3 . 2 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 23 | . 6 . 9 1 7 . Successful 19 | . 3 . 8 1 7 . Failed 4 | . 3 . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 9 | . 2 . . . 7 . Terminals 13 | . 6 . 7 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 17 | . 3 . 6 1 7 . Part Schematic 7 | . . . . . 7 . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . . . 1 . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Registered Components 1 | . . . 1 . . . Zone Layout 3 | . 1 . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 2 . 2 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . . . . 7 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 38 | . . . 38 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Scr Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Total Allies 6 | . . . . . 6 . Largest Group 6 | . . . . . 6 5 Highest-Rated Group 344 | . . . . . 344 306 Highest-Rated Ally 94 | . . . . . 94 94 Total Orders 3 | . . . . 2 1 . FOLLOW 1 | . . . . 1 . . EXPLORE 2 | . . . . 1 1 . Ally Attacks 48 | . . . . . . 48 Total Damage 1275 | . . . . . . 1275 Kills 11 | . . . . . . 11 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 1 . Drone Launches 2 | . . . . 1 . 1 Drone Recoveries 2 | . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Scr Mat Min Mat Min Zio Dee Turns Passed 4245 | 51 387 353 337 110 2414 593 Spaces Moved 2890 | 39 246 247 191 79 1558 530 Core 8 | 8 . . . . . . Treads . | . . . . . . . Legs 2522 | 31 246 247 191 79 1558 170 Wheels . | . . . . . . . Hover 360 | . . . . . . 360 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 150 56 Average Speed 130 | 112 120 120 121 134 150 87 Slowest Speed 160 | 120 120 120 150 150 150 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 5 45 55 17 33 91 72 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 3 | . 1 . . 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . Scrap Searched 3 | . . . . . 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 104 | . 24 63 9 . . 8 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 104 | . 24 63 9 . . 8 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Total 3208 | 44 284 276 263 82 1634 625 Wait 128 | 1 . . 34 3 67 23 Move 2884 | 38 245 246 190 78 1557 530 Hop . | . . . . . . . Pick Up 8 | . 2 1 1 . . 4 Fast Attach 23 | 5 . 3 4 1 5 5 Attach 5 | . 1 1 . . . 3 Detach . | . . . . . . . Swap 4 | . . 2 1 . 1 . Drop 17 | . . 3 1 . 4 9 Fire 81 | . 31 19 15 . . 16 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 58 | . 5 1 17 . . 35 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 7 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Discovered new exit (range 16) 185 | -10/Materials | Upgraded with Weapon slot (x1) 257 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 377 | -10/Materials | Reached level 2 439 | -10/Materials | Entered Mines 486 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 489 | -10/Mines | Found Prototype Device 493 | -10/Mines | Assembled infested the area 523 | -10/Mines | Core integrity fell below 50% 534 | -10/Mines | Destroyed 9 combat bots 548 | -10/Mines | Upgraded with Utility slot (x1) 563 | -10/Mines | Learned Materials trap positions 742 | -10/Mines | Discovered new exit (range 8) 792 | -10/Mines | Entered Materials 793 | -9/Materials | Loaded intel: 8 trap records 793 | -9/Materials | Core integrity fell below 50% 794 | -9/Materials | Reached level 3 794 | -9/Materials | Reached level 4 797 | -9/Materials | Upgraded with Propulsion slot (x1) 797 | -9/Materials | Upgraded with Utility slot (x1) 797 | -9/Materials | Upgraded with Weapon slot (x1) 843 | -9/Materials | Repaired Imp. Light Armor Plating 1006 | -9/Materials | Reached level 5 1078 | -9/Materials | Upgraded with Weapon slot (x1) 1122 | -9/Materials | Discovered new exit (range 7) 1129 | -9/Materials | Entered Mines 1171 | -9/Mines | Found the Drone Emporium 1179 | -9/Mines | Found Prototype Device 1179 | -9/Mines | Identified Sensor Drone Bay 1213 | -9/Mines | Learned Materials stockpile data 1229 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1237 | -9/Mines | Identified exit to Zion 1239 | -9/Mines | Entered Zion 1239 | -7/Zion | Accompanied by 1 ally 1241 | -7/Zion | Reached level 6 1295 | -7/Zion | Build established: Scavenger-Gunner 1394 | -7/Zion | Given A8's code to call for help 1414 | -7/Zion | Learned 12 Factory zone layouts 1559 | -7/Zion | Discovered new exit (range 77) 1690 | -7/Zion | Reached level 7 1831 | -7/Zion | Build established: Scavenger-Bomber 1873 | -7/Zion | Upgraded with Utility slot (x1) 1874 | -7/Zion | Found Prototype Device 1874 | -7/Zion | Identified Bomb Factory No. 2 2023 | -7/Zion | Imprinted 2026 | -7/Zion | Declared Zion's savior 2302 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2305 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2470 | -7/Zion | Found Prototype Device 2470 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3371 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3442 | -7/Zion | Build established: Scavenger-Mutant 3614 | -7/Zion | Opened final containment barrier to the Deep Caves 3637 | -7/Zion | Discovered new exit (range 3) 3637 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3640 | -7/Zion | Identified exit to Deep Caves 3653 | -7/Zion | Entered Deep Caves 3653 | -7/Deep Caves | Accompanied by 7 allies 3655 | -7/Deep Caves | Reached level 8 3866 | -7/Deep Caves | Attacked by Z-Imprinter 3892 | -7/Deep Caves | Reached level 9 3892 | -7/Deep Caves | Allies destroyed Z-Imprinter 3945 | -7/Deep Caves | Upgraded with Propulsion slot (x1) 3961 | -7/Deep Caves | Upgraded with Utility slot (x1) 3962 | -7/Deep Caves | Found Prototype Device 3962 | -7/Deep Caves | Identified Zio. Metafield Generator 3969 | -7/Deep Caves | Found Prototype Protection 3970 | -7/Deep Caves | Identified Zio. Weapon Casing 4018 | -7/Deep Caves | Z-Facility disabled 4175 | -7/Deep Caves | Spotted as-41123 4178 | -7/Deep Caves | Build established: Scavenger-Bomber 4220 | -7/Deep Caves | Spotted as-07699 4231 | -7/Deep Caves | Triggered Deep Caves wall 4232 | -7/Deep Caves | Spotted AS-10863 4232 | -7/Deep Caves | Exposed GOLEM chamber 4240 | -7/Deep Caves | Spotted AS-50715 4242 | -7/Deep Caves | Core integrity fell below 20% 4246 | -7/Deep Caves | Destroyed by as-66517 with Assembled Blade Last Messages --------------- 04192_ ZZ-68R(g) destroyed. 04199_ as-41123: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 04208_ Enhanced Grunt destroyed. 04222_ as-07699: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 04224_ SF-309(M) destroyed. 04226_ Protomatter-46 decays. 04228_ Sensor Drone retrieved by Sensor Drone Bay. 04231_ The wall dematerializes. 04232_ Wall Chamber breached. 04232_ A GOLEM Unit tumbles out of the Wall Chamber. 04235_ Critical hit. 04235_ Grenade Launcher destroyed. 04236_ GOLEM Unit springs to life. 04237_ as-40148 GOLEM Unit beginning Prototype Leg integration. 04239_ as-00448 destroyed. 04241_ as-45786 destroyed. 04243_ Critical hit. 04243_ EM Shotgun destroyed. 04245_ as-50003 destroyed. 04246_ as-84376 destroyed. Map ----- +----------------------------------------------------+ | ????????? ?????????????????? | | ?????????? #?????????????????? | | ????????""" ??????????????????? | | ????????" #####??????????????? | | ????????" # # #??????????????? | | ????????"" # # #??????????????? | | ????????" " #?##???????????? | | ????????"" # #? #???????????? | | ????????" #? #???????????? | | ????????""" ## #???????????? | | ????????" "# #???????????? | | ????????" # #####???????? | | ????????" G #???????? | | ????????#G ###???????? | | ????????" ##?????????? | | ????????"" ###??????????? | | ?????????" #??????????? | | ?????????" [ #####?????????? | | ????????""aa = ;#? #?????????? | | ??????### aa a= g ;## ####??????? | | ??""""" a a a # #??????? | | ??" a aa = ##??????### | | ??" A aa a aaaal ###???## | | ??" a aa aab #?### | | ??" a aa%aaaa = ##### | | ??" a @ [ [ ##?# | | ??" #?# | | ??" A [[[ #?# | | ??""""" G / [ [ #?# | | ??????### b [ #?# | | ????????"" / == #?# ## | | ?????????" h= #### ??? | | ?????????" / "#?##???? | | ?????????" ##??????? | | ????????"" * #??????? | | ????????# * / =b #??????? | | ????????" ] ] #??????# | | ????????" g * g ######## | | ????????" ] = | | ????????""" !%= | | ????????" ! % | | ????????"" ###### | | ????????" #????# | | ????????"" ##???? | | ????????" # # #????# | | ????????" #### ## ## ##????# | | ????????""" ##???# ## ####?????#### | | ?????????? ?????##?# #???????????? | | ?????????####??????????#????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 27 Energy Capacity 250 Matter Stores 400 Matter Capacity 400 Sight Range 17 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Launcher Accuracy 20 Offensive Hacking 10 Item Schematics ----------------- Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Arc Thrower | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Barrage Gun | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Levels Raised 8 | . 1 . 3 . 2 2 XP Earned 17258 | 4000 1520 1250 3633 500 2601 3754 XP Spent 15705 | 1500 1650 1385 5220 . 2400 3550 Upgrades 36 | 3 8 9 9 . 4 3 Propulsion Slot 3 | 1 . . 1 . . 1 Utility Slot 5 | 1 . 1 1 . 1 1 Weapon Slot 4 | 1 1 . 2 . . . Core Integrity 7 | . . 7 . . . . Heat Dissipation 4 | . . . 4 . . . Mass Support 1 | . . . . . 1 . Inventory Capacity 3 | . 1 . 1 . . 1 Sight Range 1 | . 1 . . . . . Sensor Range 5 | . 5 . . . . . Ranged Accuracy 2 | . . . . . 2 . EX Damage % 1 | . . 1 . . . . Protomatter Created 306 | . 79 16 130 . . 81 Integrity Restored 1249 | . 103 18 390 . . 738 Core 1228 | . 82 18 390 . . 738 Parts 21 | . 21 . . . . . Protomatter Decayed 146 | . 43 . . . . 103 Game ------ Seed MediumAdvancedStreamer Manual? 0 Play Time 00:39:02 Cumulative 61.1 hours Start 2021.07.18 @ 11:39:56 End 2021.07.18 @ 12:21:50 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 52 Rogue 23 Adventurer 29 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 49 Gallery% 56 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb6027aa-8535-4470-a0e6-4e6d6ffe43c1