Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.08.07 @ 18:09:40 Player: SKYCSTLS Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (133) 665 Value Destroyed (5385) 5385 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (125) 125 TOTAL SCORE: 9935 Bonus ------- High Alert Combat Kills 125 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 563/840 System Corruption 3% Temperature Cool (774) Movement Walking (150) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY (8) ------ Medium Storage Unit Large Storage Unit Energy Well Matter Filter Weapon Cycler Hardened Medium Armor Plating Reactive Plating > --- WEAPON (4) ------- Heavy Ion Cannon Advanced Plasma Cannon Neutron Cannon > --- INVENTORY (14) --- Light Nuclear Core Enhanced Nuclear Core Titanium Leg Large Matter Pod (150) Tesla Rifle Advanced Plasma Cannon Neutron Cannon Mass Driver Mass Driver Mass Driver Mass Driver Mass Driver Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Coolant Injector Medium Storage Unit Large Storage Unit Energy Well Matter Filter Kinecellerator Weapon Cycler Drone Bay > --- WEAPON ----------- High-powered Shock Rifle Heavy Ion Cannon Advanced Plasma Cannon Neutron Cannon > --- INVENTORY -------- Enhanced Nuclear Core Armored Leg Large Matter Pod Hardened Medium Armor Plating Reactive Plating Tesla Rifle Advanced Plasma Cannon Neutron Cannon Mass Driver Mass Driver Mass Driver Mass Driver Proton Missile Launcher [Rating: 81] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility Medium Storage Unit Device Coolant Injector Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Heavy EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 11 | . 1 2 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 2 | . . 1 . 1 . . Utility 6 | . 1 . 2 . 1 2 Weapon 2 | . . 1 . . 1 . Parts Attached 93 | 6 3 7 19 23 22 13 Power 15 | 1 . 1 3 6 2 2 Engine 9 | 1 . 1 2 2 2 1 Core 6 | . . . 1 4 . 1 Reactor . | . . . . . . . Propulsion 23 | 2 1 1 7 2 6 4 Treads 4 | 2 1 1 . . . . Leg 19 | . . . 7 2 6 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | 2 1 2 5 6 7 5 Device 9 | . . . 1 2 4 2 Storage 4 | 1 . 1 1 . . 1 Processor 2 | . . . 1 . 1 . Hackware . | . . . . . . . Protection 13 | 1 1 1 2 4 2 2 Artifact . | . . . . . . . Weapon 27 | 1 1 3 4 9 7 2 Energy Gun 4 | . . 1 1 1 1 . Energy Cannon 8 | . . . . 4 2 2 Ballistic Gun 3 | 1 1 . . 1 . . Ballistic Cannon 5 | . . 2 . 1 2 . Launcher 6 | . . . 3 1 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 3 | . . . 1 2 . . Parts Lost 16 | . . . 7 5 1 3 Power 3 | . . . 2 1 . . Propulsion 3 | . . . 1 2 . . Utility 5 | . . . 3 . . 2 Weapon 5 | . . . 1 2 1 1 Highest Loss Streak 3 | . . . 3 1 1 2 Average Slot Usage (%) 95 | . 94 97 88 92 99 96 Engine 6 | . 12 9 4 1 10 5 Core 4 | . . . . 12 1 4 Treads 5 | . 25 29 12 . . . Leg 19 | . . . 10 25 25 22 Device 10 | . . . 4 6 17 22 Storage 14 | . 12 15 19 14 12 14 Processor 3 | . . . 3 7 3 . Protection 7 | . 22 14 10 7 2 2 Energy Gun 2 | . . 2 2 3 2 4 Energy Cannon 5 | . . . . 6 8 12 Ballistic Gun 3 | . 22 12 2 2 . . Ballistic Cannon 6 | . . 14 10 . 9 3 Launcher 3 | . . . 6 4 4 . Naked Turns . | . . . . . . . Heaviest Build 95 | 16 18 49 67 70 89 95 Greatest Support 80 | 40 40 60 60 80 80 77 Greatest Overweight (x) 14 | 2 . . 14 . 1 1 Average Overweight (x) . | . . . 1 . . 1 Largest Inventory Capacity 14 | 8 8 14 14 14 14 14 Average Capacity 13 | 7 8 11 14 14 14 14 Most Carried 14 | 8 8 14 14 14 14 14 Average Carried 12 | 6 7 9 11 13 13 12 Final Capacity 14 | 8 8 14 14 14 14 14 Final Carried 14 | 8 8 14 14 14 13 13 Class Distribution -------------------- 39% | Hacker-Gunner 28% | Hacker-Mutant 27% | Hacker-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 2959 | 260 80 223 628 891 687 190 Remotely . | . . . . . . . Salvage Created 4394 | . 116 285 785 1310 991 907 Parts 246 | . 8 12 39 70 78 39 Haulers Intercepted 2 | . . . . . . 2 Recyclers Shooed 6 | . . . . 4 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 101 | . 4 8 25 25 23 16 Melee 1 | . 1 . . . . . Guns 20 | . 3 4 3 7 2 1 Cannons 53 | . . 4 13 9 15 12 AOE 26 | . . . 9 8 6 3 Classes Destroyed 13 | . 2 1 5 3 1 1 Worker 10 | . . . 3 3 3 1 Builder 9 | . . . 4 2 3 . Hauler 2 | . . . . . . 2 Recycler 3 | . . . 1 2 . . Operator 2 | . . . . . 1 1 Watcher 6 | . . . 1 4 1 . Swarmer 20 | . 2 . 3 7 5 3 Grunt 44 | . 2 6 17 8 3 8 Brawler 1 | . . . . 1 . . Duelist 1 | . . . 1 . . . Sentry 15 | . . 2 4 3 5 1 Hunter 8 | . . . . 2 4 2 Programmer 12 | . . . . 4 6 2 Best Kill Streak 10 | . 3 3 9 6 6 10 Combat Bots Only 8 | . 3 3 7 5 4 8 Max Kills in Single Turn 4 | . 1 1 3 4 3 3 Gunslinging . | . . . . . . . Exploded 3 | . . . 2 3 2 2 Melee 1 | . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 5893 | . 166 112 1761 1097 1267 1490 Core 1827 | . 9 13 539 108 106 1052 Absorbed by Shields . | . . . . . . . Core Remaining (%) 77 | 100 96 96 2 84 87 . Volleys Fired 189 | . 15 14 39 59 39 23 Largest 4 | . 2 3 3 3 4 4 Hottest 313 | . 40 108 121 189 235 313 Shots Fired 532 | . 30 42 97 131 146 86 Gun 151 | . 30 26 11 47 19 18 Cannon 313 | . . 16 56 62 111 68 Launcher 68 | . . . 30 22 16 . Special . | . . . . . . . Kinetic 209 | . 30 36 65 13 61 4 Thermal 149 | . . 6 . 62 17 64 Explosive 68 | . . . 30 22 16 . Electromagnetic 106 | . . . 2 34 52 18 Robot Hit Streak 63 | . 14 63 29 29 34 20 Robot Miss Streak 5 | . 1 1 5 2 4 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 415 | . 27 37 83 102 102 64 Core Hits 331 | . 9 18 102 72 88 42 Critical Hits 4 | . . . . 2 1 1 Critical Kills 2 | . . . . 1 1 . Critical Parts Destroyed 2 | . . . . 1 . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 14439 | . 193 441 3214 3473 3541 3577 Guns 1970 | . 192 226 154 841 218 339 Cannons 6172 | . . 214 1199 1173 2004 1582 Explosions 6116 | . . . 1828 1422 1282 1584 Melee . | . . . . . . . Ramming 181 | . 1 1 33 37 37 72 Kinetic 3553 | . 192 384 1298 236 1302 141 Thermal 4598 | . . 56 . 1334 585 2623 Explosive 4229 | . . . 1828 1031 968 402 Electromagnetic 1878 | . . . 55 835 649 339 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . 5 1 2 3 Average Corruption 2 | . . . 4 1 1 2 Corruption Purged . | . . . . . . . Effects 29 | . . . 18 6 3 2 Message Errors 13 | . . . 7 5 1 . Matter Fused 5 | . . . 5 . . . Heat Flow Errors 2 | . . . 2 . . . Energy Discharges 2 | . . . . . 1 1 Parts Rejected 1 | . . . 1 . . . Data Loss (minor) 1 | . . . 1 . . . Targeting Errors 4 | . . . 1 1 1 1 Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 733 | . . . 223 73 148 289 Projectiles 39 | . . . 4 16 1 18 Explosions 694 | . . . 219 57 147 271 Melee . | . . . . . . . Knockbacks 38 | . . 2 27 . 9 . Impact . | . . . . . . . Kinetic 37 | . . 2 26 . 9 . Secondary 1 | . . . 1 . . . Self-Inflicted Damage 417 | . . . 21 159 107 130 Shots 16 | . . . 1 10 3 2 Rammed 12 | . . 1 5 1 3 2 Targets Rammed 27 | . 1 1 11 7 3 4 Kicked 14 | . . . 6 6 . 2 Crushed 1 | . 1 . . . . . Highest Temperature 801 | . 33 204 643 490 528 801 Average Temperature 166 | . 10 70 233 144 150 235 Received Heat Transfer 1845 | . 105 96 837 441 228 138 Effects 90 | . . . 39 22 6 23 Shutdowns 23 | . . . 5 4 2 12 Energy Bleed 14 | . . . 7 5 . 2 Interference 20 | . . . 8 9 3 . Matter Decay 3 | . . . 1 1 . 1 Short Circuit 6 | . . . 3 . 1 2 Damage (minor) 4 | . . . 1 3 . . Damage (major) 10 | . . . 10 . . . Damage (core) 10 | . . . 4 . . 6 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 3 | . . . . 2 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . . 3 Heat Transferred 5105 | . . 125 . 1882 570 2528 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . . . 2 2 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 534 | . 115 145 534 423 346 462 Initial 79 | . . 34 43 76 79 75 Average 153 | . 58 90 279 154 117 192 Maximum Alert Level 2 | . . . 2 2 1 2 Low Security (%) 77 | 100 100 100 38 82 84 63 Level 1 13 | . . . 28 8 15 26 Level 2 8 | . . . 33 9 . 9 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 33 | . . 2 8 9 9 5 Investigation 7 | . . 1 . 3 2 1 Extermination 8 | . . . . 4 3 1 Reinforcement 15 | . . 1 5 2 4 3 Assault . | . . . . . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Construction Impeded 7 | . . . 2 1 3 1 Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 4 | . 1 . 2 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 145 | . 8 10 34 42 29 22 Peak Tracking Total 6 | . 4 3 5 6 5 5 Tactical Retreats 3 | . . . . 2 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 4 | . . 2 . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 2 | . 2 . . . . . Reprogrammed 1 | . . . . 1 . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 49 | . . . 3 13 12 21 Max in Single Turn 9 | . . . 1 3 4 9 Garrison Access 2 | . . . 1 . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 15 | . 1 2 1 5 4 2 Terminals 5 | . 1 . . 1 2 1 Fabricators 2 | . . . . 1 . 1 Repair Stations 4 | . . 2 . 1 1 . Recycling Units 2 | . . . . 2 . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 41 | . 4 5 1 14 15 2 Successful 29 | . 3 4 1 11 9 1 Failed 12 | . 1 1 . 3 6 1 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 17 | . 4 . . 4 8 1 Fabricators 3 | . . . . 2 . 1 Repair Stations 11 | . . 5 . 2 4 . Recycling Units 6 | . . . . 6 . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . 1 . 3 . Terminal Hacks 10 | . 3 . . 2 4 1 Record 1 | . . . . . . 1 Terminal Index 1 | . . . . . 1 . Alert Level 1 | . . . . . 1 . Locate Traps 1 | . 1 . . . . . Disarm Traps 1 | . 1 . . . . . Reprogram Traps 1 | . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 3 | . . . . 1 2 . Fabricator Hacks 2 | . . . . 2 . . Network Status 2 | . . . . 2 . . Repair Station Hacks 10 | . . 4 . 2 4 . Scan Component 5 | . . 2 . 1 2 . Repair 5 | . . 2 . 1 2 . Recycling Unit Hacks 5 | . . . . 5 . . Recycle Component 2 | . . . . 2 . . Process 2 | . . . . 2 . . Retrieve Matter 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . Seal Access 2 | . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 9 | . . 2 . 3 3 1 Full Trace Events 6 | . . 1 . 3 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . . 2 . 1 2 . Time 178 | . . 52 . 38 88 . Parts Recycled 2 | . . . . 2 . . Recycled Matter 29 | . . . . 29 . . Retrieved Matter 24 | . . . . 24 . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . 3 . Programmers 3 | . . . . . 3 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . . 2 Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 6190 | 97 231 580 883 1867 1881 651 Spaces Moved 3466 | 51 112 288 387 1190 1101 337 Core 20 | 19 . . 1 . . . Treads 617 | 32 112 288 185 . . . Legs 2829 | . . . 201 1190 1101 337 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 123 127 122 152 Average Speed 144 | 152 160 160 173 129 142 152 Slowest Speed 750 | 160 160 160 750 130 157 152 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . Exploration Rate (%) 21 | 5 25 27 30 27 20 13 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 614 | . . . 191 148 161 114 Melee . | . . . . . . . Projectile 11 | . . . . 3 6 2 AOE 603 | . . . 191 145 155 112 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 4288 | 70 136 379 523 1404 1341 435 Wait 305 | . 3 49 26 72 130 25 Move 3460 | 50 111 287 386 1189 1100 337 Hop . | . . . . . . . Pick Up 118 | 14 2 15 20 30 22 15 Fast Attach 2 | . 1 . . 1 . . Attach 76 | 6 2 7 15 21 13 12 Detach 23 | . . 1 7 5 3 7 Swap 16 | . . . 4 2 9 1 Drop 72 | . 1 5 15 18 22 11 Fire 189 | . 15 14 39 59 39 23 Melee . | . . . . . . . Ram . | . . . . . . . Kick 25 | . . . 11 7 3 4 Crush 2 | . 1 1 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Identified exit to Materials 30 | -11/Scrapyard | Discovered exit to Materials (range 15) 98 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Evolved 1 slot: Utility x1 267 | -10/Materials | Identified exit to Materials 267 | -10/Materials | Discovered exit to Materials (range 10) 303 | -10/Materials | Build established: Hacker-Mutant 329 | -10/Materials | Entered another Materials area 329 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 376 | -9/Materials | Repaired Lgt. Ion Engine 651 | -9/Materials | Build established: Hacker-Tank 819 | -9/Materials | Repaired Aluminum Leg 862 | -9/Materials | Identified exit to Materials 862 | -9/Materials | Discovered exit to Materials (range 13) 909 | -9/Materials | Entered another Materials area 909 | -8/Materials | Evolved 2 slots: Utility x2 1194 | -8/Materials | Garrison activated, responded to threat 1210 | -8/Materials | Core integrity fell below 50% 1250 | -8/Materials | Crushed by falling debris 1281 | -8/Materials | Lost 3 parts (1p2u) 1311 | -8/Materials | Garrison activated, responded to threat 1345 | -8/Materials | Core integrity fell below 20% 1383 | -8/Materials | Destroyed 7 combat bots 1458 | -8/Materials | Destroyed 7 combat bots 1458 | -8/Materials | Identified exit to Factory 1458 | -8/Materials | Discovered exit to Factory (range 15) 1792 | -8/Materials | Entered Factory 1792 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1833 | -7/Factory | Build established: Hacker-Mutant 2892 | -7/Factory | Repaired Hrd. Medium Armor Plating 3151 | -7/Factory | Build established: Hacker-Gunner 3575 | -7/Factory | Identified exit to Factory 3575 | -7/Factory | Discovered exit to Factory (range 16) 3659 | -7/Factory | Entered another Factory area 3659 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3864 | -6/Factory | Repaired Coolant Injector 4939 | -6/Factory | Repaired Matter Filter 5229 | -6/Factory | Build established: Hacker-Tank 5474 | -6/Factory | Identified exit to Factory 5474 | -6/Factory | Discovered exit to Factory (range 16) 5540 | -6/Factory | Entered another Factory area 5540 | -5/Factory | Evolved 2 slots: Utility x2 6105 | -5/Factory | Destroyed 8 combat bots 6135 | -5/Factory | Core integrity fell below 50% 6185 | -5/Factory | Core integrity fell below 20% 6192 | -5/Factory | Core destroyed Last Messages --------------- 06180_ H-66 Slayer destroyed. 06183_ U-05 Engineer lays Concrete. 06183_ K-01 Serf collects debris. 06183_ H-66 Slayer destroyed. 06184_ Power failure, Lgt. Angular Momentum Engine shutdown. 06184_ Overheating: Energy bleed (-168). 06185_ Overheating: Core damaged (-120). 06187_ U-05 Engineer lays Concrete. 06188_ Titanium Leg permanently disabled. 06188_ Overheating: Short circuit. 06188_ Penetrated by Slug. 06189_ Acquired 10 matter. 06189_ Penetrated by Slug. 06189_ System corrupted: Neutron Cannon targeting data glitched. 06190_ Power failure, Lgt. Angular Momentum Engine shutdown. 06190_ Power failure, Imp. Deuterium Engine shutdown. 06190_ Adv. Plasma Cannon permanently disabled. 06190_ Overheating: Short circuit. 06191_ K-01 Serf collects debris. 06192_ Overheating: Core damaged (-200). 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"""#"# % @#% """ """ #?????????? | | ???! ### # % ; """ """ #?????????? | | ???? ???### #% k #?????????? | | ??????????# # ] #?????????? | | ????????? # ! #?????????? | | ???????? # #?????????? | | ???????? ######+#################?????????? | | ???????? ?????????????????????????????????? | | ?????????" ?????????????????????????????????? | | ??????????? ##?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 65 Energy Generation 30 Energy Capacity 840 Matter Stores 362 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 675 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call More Dakka Please Challenges ------------ None Game ------ Seed ExperimentalBehemothSlayer Manual? 0 Play Time 01:58:14 Cumulative 22.3 hours Start 2021.08.07 @ 12:26:30 End 2021.08.07 @ 18:09:40 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 53 Rogue 48 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 19 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d10841a8-6d91-4b9d-afbf-2570b0ba5807