Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.08.07 @ 18:09:40

Player: SKYCSTLS

Result: Core destroyed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (133)     665
Value Destroyed (5385)     5385
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (125)                125
              TOTAL SCORE: 9935

 Bonus
-------
High Alert Combat Kills    125

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     563/840
System Corruption          3%
Temperature                Cool (774)
Movement                   Walking (150) Ox1
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
  Improved Deuterium Engine
     Light Angular Momentum Engine
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
   Armored Leg
>          --- UTILITY (8) ------
    Medium Storage Unit
     Large Storage Unit
           Energy Well
           Matter Filter
           Weapon Cycler
  Hardened Medium Armor Plating
           Reactive Plating
>          --- WEAPON (4) -------
     Heavy Ion Cannon
  Advanced Plasma Cannon
           Neutron Cannon
>          --- INVENTORY (14) ---
     Light Nuclear Core
  Enhanced Nuclear Core
           Titanium Leg
     Large Matter Pod (150)
           Tesla Rifle
  Advanced Plasma Cannon
           Neutron Cannon
           Mass Driver
           Mass Driver
           Mass Driver
           Mass Driver
           Mass Driver
           Proton Missile Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
         Light Angular Momentum Engine
>              --- PROPULSION -------
               Titanium Leg
               Flexi-carbon Leg
               Flexi-carbon Leg
               Flexi-carbon Leg
>              --- UTILITY ----------
               Coolant Injector
        Medium Storage Unit
         Large Storage Unit
               Energy Well
               Matter Filter
               Kinecellerator
               Weapon Cycler
               Drone Bay
>              --- WEAPON -----------
  High-powered Shock Rifle
         Heavy Ion Cannon
      Advanced Plasma Cannon
               Neutron Cannon
>              --- INVENTORY --------
      Enhanced Nuclear Core
       Armored Leg
         Large Matter Pod
      Hardened Medium Armor Plating
               Reactive Plating
               Tesla Rifle
      Advanced Plasma Cannon
               Neutron Cannon
               Mass Driver
               Mass Driver
               Mass Driver
               Mass Driver
               Proton Missile Launcher
[Rating: 81]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Titanium Leg
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
Utility                    Medium Storage Unit
  Device                   Coolant Injector
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Ion Cannon
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Rocket Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Slots Evolved              11   | .   1   2   2   2   2   2   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   
  Utility                  6    | .   1   .   2   .   1   2   
  Weapon                   2    | .   .   1   .   .   1   .   
Parts Attached             93   | 6   3   7   19  23  22  13  
  Power                    15   | 1   .   1   3   6   2   2   
    Engine                 9    | 1   .   1   2   2   2   1   
    Core                   6    | .   .   .   1   4   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               23   | 2   1   1   7   2   6   4   
    Treads                 4    | 2   1   1   .   .   .   .   
    Leg                    19   | .   .   .   7   2   6   4   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  28   | 2   1   2   5   6   7   5   
    Device                 9    | .   .   .   1   2   4   2   
    Storage                4    | 1   .   1   1   .   .   1   
    Processor              2    | .   .   .   1   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             13   | 1   1   1   2   4   2   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   27   | 1   1   3   4   9   7   2   
    Energy Gun             4    | .   .   1   1   1   1   .   
    Energy Cannon          8    | .   .   .   .   4   2   2   
    Ballistic Gun          3    | 1   1   .   .   1   .   .   
    Ballistic Cannon       5    | .   .   2   .   1   2   .   
    Launcher               6    | .   .   .   3   1   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   
  Unidentified Prototypes  3    | .   .   .   1   2   .   .   
Parts Lost                 16   | .   .   .   7   5   1   3   
  Power                    3    | .   .   .   2   1   .   .   
  Propulsion               3    | .   .   .   1   2   .   .   
  Utility                  5    | .   .   .   3   .   .   2   
  Weapon                   5    | .   .   .   1   2   1   1   
  Highest Loss Streak      3    | .   .   .   3   1   1   2   
Average Slot Usage (%)     95   | .   94  97  88  92  99  96  
  Engine                   6    | .   12  9   4   1   10  5   
  Core                     4    | .   .   .   .   12  1   4   
  Treads                   5    | .   25  29  12  .   .   .   
  Leg                      19   | .   .   .   10  25  25  22  
  Device                   10   | .   .   .   4   6   17  22  
  Storage                  14   | .   12  15  19  14  12  14  
  Processor                3    | .   .   .   3   7   3   .   
  Protection               7    | .   22  14  10  7   2   2   
  Energy Gun               2    | .   .   2   2   3   2   4   
  Energy Cannon            5    | .   .   .   .   6   8   12  
  Ballistic Gun            3    | .   22  12  2   2   .   .   
  Ballistic Cannon         6    | .   .   14  10  .   9   3   
  Launcher                 3    | .   .   .   6   4   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             95   | 16  18  49  67  70  89  95  
  Greatest Support         80   | 40  40  60  60  80  80  77  
  Greatest Overweight (x)  14   | 2   .   .   14  .   1   1   
  Average Overweight (x)   .    | .   .   .   1   .   .   1   
Largest Inventory Capacity 14   | 8   8   14  14  14  14  14  
  Average Capacity         13   | 7   8   11  14  14  14  14  
  Most Carried             14   | 8   8   14  14  14  14  14  
  Average Carried          12   | 6   7   9   11  13  13  12  
  Final Capacity           14   | 8   8   14  14  14  14  14  
  Final Carried            14   | 8   8   14  14  14  13  13  

 Class Distribution 
--------------------
 39% | Hacker-Gunner
 28% | Hacker-Mutant
 27% | Hacker-Tank
  3% | Scavenger-Gunner

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
      Hacker-Tank | -9/Materials
    Hacker-Mutant | -8/Materials
    Hacker-Gunner | -7/Factory
    Hacker-Gunner | -6/Factory
 Scavenger-Gunner | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Matter Collected           2959 | 260  80   223  628  891  687  190  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4394 | .    116  285  785  1310 991  907  
  Parts                    246  | .    8    12   39   70   78   39   
Haulers Intercepted        2    | .    .    .    .    .    .    2    
Recyclers Shooed           6    | .    .    .    .    4    1    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  101  | .   4   8   25  25  23  16  
  Melee                    1    | .   1   .   .   .   .   .   
  Guns                     20   | .   3   4   3   7   2   1   
  Cannons                  53   | .   .   4   13  9   15  12  
  AOE                      26   | .   .   .   9   8   6   3   
Classes Destroyed          13   | .   2   1   5   3   1   1   
  Worker                   10   | .   .   .   3   3   3   1   
  Builder                  9    | .   .   .   4   2   3   .   
  Hauler                   2    | .   .   .   .   .   .   2   
  Recycler                 3    | .   .   .   1   2   .   .   
  Operator                 2    | .   .   .   .   .   1   1   
  Watcher                  6    | .   .   .   1   4   1   .   
  Swarmer                  20   | .   2   .   3   7   5   3   
  Grunt                    44   | .   2   6   17  8   3   8   
  Brawler                  1    | .   .   .   .   1   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   15   | .   .   2   4   3   5   1   
  Hunter                   8    | .   .   .   .   2   4   2   
  Programmer               12   | .   .   .   .   4   6   2   
Best Kill Streak           10   | .   3   3   9   6   6   10  
  Combat Bots Only         8    | .   3   3   7   5   4   8   
Max Kills in Single Turn   4    | .   1   1   3   4   3   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   3   2   2   
  Melee                    1    | .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Damage Taken               5893  | .    166  112  1761 1097 1267 1490 
  Core                     1827  | .    9    13   539  108  106  1052 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
Core Remaining (%)         77    | 100  96   96   2    84   87   .    
Volleys Fired              189   | .    15   14   39   59   39   23   
  Largest                  4     | .    2    3    3    3    4    4    
  Hottest                  313   | .    40   108  121  189  235  313  
Shots Fired                532   | .    30   42   97   131  146  86   
  Gun                      151   | .    30   26   11   47   19   18   
  Cannon                   313   | .    .    16   56   62   111  68   
  Launcher                 68    | .    .    .    30   22   16   .    
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  209   | .    30   36   65   13   61   4    
  Thermal                  149   | .    .    6    .    62   17   64   
  Explosive                68    | .    .    .    30   22   16   .    
  Electromagnetic          106   | .    .    .    2    34   52   18   
  Robot Hit Streak         63    | .    14   63   29   29   34   20   
  Robot Miss Streak        5     | .    1    1    5    2    4    1    
  Penetration Max          .     | .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    
Shots Hit Robots           415   | .    27   37   83   102  102  64   
  Core Hits                331   | .    9    18   102  72   88   42   
  Critical Hits            4     | .    .    .    .    2    1    1    
  Critical Kills           2     | .    .    .    .    1    1    .    
  Critical Parts Destroyed 2     | .    .    .    .    1    .    1    
Melee Attacks              .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           14439 | .    193  441  3214 3473 3541 3577 
  Guns                     1970  | .    192  226  154  841  218  339  
  Cannons                  6172  | .    .    214  1199 1173 2004 1582 
  Explosions               6116  | .    .    .    1828 1422 1282 1584 
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  181   | .    1    1    33   37   37   72   
  Kinetic                  3553  | .    192  384  1298 236  1302 141  
  Thermal                  4598  | .    .    56   .    1334 585  2623 
  Explosive                4229  | .    .    .    1828 1031 968  402  
  Electromagnetic          1878  | .    .    .    55   835  649  339  
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    5    1    2    3    
  Average Corruption       2     | .    .    .    4    1    1    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Effects                  29    | .    .    .    18   6    3    2    
    Message Errors         13    | .    .    .    7    5    1    .    
    Matter Fused           5     | .    .    .    5    .    .    .    
    Heat Flow Errors       2     | .    .    .    2    .    .    .    
    Energy Discharges      2     | .    .    .    .    .    1    1    
    Parts Rejected         1     | .    .    .    1    .    .    .    
    Data Loss (minor)      1     | .    .    .    1    .    .    .    
    Targeting Errors       4     | .    .    .    1    1    1    1    
    Weapon Failures        1     | .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            733   | .    .    .    223  73   148  289  
  Projectiles              39    | .    .    .    4    16   1    18   
  Explosions               694   | .    .    .    219  57   147  271  
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 38    | .    .    2    27   .    9    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  37    | .    .    2    26   .    9    .    
  Secondary                1     | .    .    .    1    .    .    .    
Self-Inflicted Damage      417   | .    .    .    21   159  107  130  
  Shots                    16    | .    .    .    1    10   3    2    
  Rammed                   12    | .    .    1    5    1    3    2    
Targets Rammed             27    | .    1    1    11   7    3    4    
  Kicked                   14    | .    .    .    6    6    .    2    
  Crushed                  1     | .    1    .    .    .    .    .    
Highest Temperature        801   | .    33   204  643  490  528  801  
  Average Temperature      166   | .    10   70   233  144  150  235  
  Received Heat Transfer   1845  | .    105  96   837  441  228  138  
  Effects                  90    | .    .    .    39   22   6    23   
    Shutdowns              23    | .    .    .    5    4    2    12   
    Energy Bleed           14    | .    .    .    7    5    .    2    
    Interference           20    | .    .    .    8    9    3    .    
    Matter Decay           3     | .    .    .    1    1    .    1    
    Short Circuit          6     | .    .    .    3    .    1    2    
    Damage (minor)         4     | .    .    .    1    3    .    .    
    Damage (major)         10    | .    .    .    10   .    .    .    
    Damage (core)          10    | .    .    .    4    .    .    6    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    
  Parts Fried              3     | .    .    .    .    2    1    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    .    .    .    3    
  Heat Transferred         5105  | .    .    125  .    1882 570  2528 
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    2    2    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Peak Influence             534  | .   115 145 534 423 346 462 
  Initial                  79   | .   .   34  43  76  79  75  
  Average                  153  | .   58  90  279 154 117 192 
Maximum Alert Level        2    | .   .   .   2   2   1   2   
  Low Security (%)         77   | 100 100 100 38  82  84  63  
  Level 1                  13   | .   .   .   28  8   15  26  
  Level 2                  8    | .   .   .   33  9   .   9   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          33   | .   .   2   8   9   9   5   
  Investigation            7    | .   .   1   .   3   2   1   
  Extermination            8    | .   .   .   .   4   3   1   
  Reinforcement            15   | .   .   1   5   2   4   3   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       7    | .   .   .   2   1   3   1   
Haulers Reinforced         1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac 
Distress Signals           4    | .   1   .   2   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              145  | .   8   10  34  42  29  22  
  Peak Tracking Total      6    | .   4   3   5   6   5   5   
  Tactical Retreats        3    | .   .   .   .   2   .   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Traps Triggered            4    | .   .   2   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 2    | .   2   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   1   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac 
Machines Disabled          49   | .   .   .   3   13  12  21  
  Max in Single Turn       9    | .   .   .   1   3   4   9   
  Garrison Access          2    | .   .   .   1   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac 
Machines Accessed          15   | .   1   2   1   5   4   2   
  Terminals                5    | .   1   .   .   1   2   1   
  Fabricators              2    | .   .   .   .   1   .   1   
  Repair Stations          4    | .   .   2   .   1   1   .   
  Recycling Units          2    | .   .   .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   1   .   
Total Hacks                41   | .   4   5   1   14  15  2   
  Successful               29   | .   3   4   1   11  9   1   
  Failed                   12   | .   1   1   .   3   6   1   
    Catastrophic           1    | .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                17   | .   4   .   .   4   8   1   
  Fabricators              3    | .   .   .   .   2   .   1   
  Repair Stations          11   | .   .   5   .   2   4   .   
  Recycling Units          6    | .   .   .   .   6   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   1   .   3   .   
Terminal Hacks             10   | .   3   .   .   2   4   1   
  Record                   1    | .   .   .   .   .   .   1   
  Terminal Index           1    | .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   1   2   .   
Fabricator Hacks           2    | .   .   .   .   2   .   .   
  Network Status           2    | .   .   .   .   2   .   .   
Repair Station Hacks       10   | .   .   4   .   2   4   .   
  Scan Component           5    | .   .   2   .   1   2   .   
  Repair                   5    | .   .   2   .   1   2   .   
Recycling Unit Hacks       5    | .   .   .   .   5   .   .   
  Recycle Component        2    | .   .   .   .   2   .   .   
  Process                  2    | .   .   .   .   2   .   .   
  Retrieve Matter          1    | .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   .   1   .   
  Seal Access              2    | .   .   .   1   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         9    | .   .   2   .   3   3   1   
  Full Trace Events        6    | .   .   1   .   3   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   2   .   1   2   .   
  Time                     178  | .   .   52  .   38  88  .   
Parts Recycled             2    | .   .   .   .   2   .   .   
  Recycled Matter          29   | .   .   .   .   29  .   .   
  Retrieved Matter         24   | .   .   .   .   24  .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   .   
  Programmers              3    | .   .   .   .   .   3   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   2   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Turns Passed               6190 | 97   231  580  883  1867 1881 651  
Spaces Moved               3466 | 51   112  288  387  1190 1101 337  
  Core                     20   | 19   .    .    1    .    .    .    
  Treads                   617  | 32   112  288  185  .    .    .    
  Legs                     2829 | .    .    .    201  1190 1101 337  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  123  127  122  152  
  Average Speed            144  | 152  160  160  173  129  142  152  
  Slowest Speed            750  | 160  160  160  750  130  157  152  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    .    .    .    
Exploration Rate (%)       21   | 5    25   27   30   27   20   13   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        6    | 1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          614  | .    .    .    191  148  161  114  
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               11   | .    .    .    .    3    6    2    
  AOE                      603  | .    .    .    191  145  155  112  
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Total                      4288 | 70   136  379  523  1404 1341 435  
  Wait                     305  | .    3    49   26   72   130  25   
  Move                     3460 | 50   111  287  386  1189 1100 337  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  118  | 14   2    15   20   30   22   15   
  Fast Attach              2    | .    1    .    .    1    .    .    
  Attach                   76   | 6    2    7    15   21   13   12   
  Detach                   23   | .    .    1    7    5    3    7    
  Swap                     16   | .    .    .    4    2    9    1    
  Drop                     72   | .    1    5    15   18   22   11   
  Fire                     189  | .    15   14   39   59   39   23   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     25   | .    .    .    11   7    3    4    
  Crush                    2    | .    1    1    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Identified exit to Materials
   30 | -11/Scrapyard | Discovered exit to Materials (range 15)
   98 | -11/Scrapyard | Entered Materials
   98 | -10/Materials | Evolved 1 slot: Utility x1
  267 | -10/Materials | Identified exit to Materials
  267 | -10/Materials | Discovered exit to Materials (range 10)
  303 | -10/Materials | Build established: Hacker-Mutant
  329 | -10/Materials | Entered another Materials area
  329 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  376 | -9/Materials  | Repaired Lgt. Ion Engine
  651 | -9/Materials  | Build established: Hacker-Tank
  819 | -9/Materials  | Repaired Aluminum Leg
  862 | -9/Materials  | Identified exit to Materials
  862 | -9/Materials  | Discovered exit to Materials (range 13)
  909 | -9/Materials  | Entered another Materials area
  909 | -8/Materials  | Evolved 2 slots: Utility x2
 1194 | -8/Materials  | Garrison activated, responded to threat
 1210 | -8/Materials  | Core integrity fell below 50%
 1250 | -8/Materials  | Crushed by falling debris
 1281 | -8/Materials  | Lost 3 parts (1p2u)
 1311 | -8/Materials  | Garrison activated, responded to threat
 1345 | -8/Materials  | Core integrity fell below 20%
 1383 | -8/Materials  | Destroyed 7 combat bots
 1458 | -8/Materials  | Destroyed 7 combat bots
 1458 | -8/Materials  | Identified exit to Factory
 1458 | -8/Materials  | Discovered exit to Factory (range 15)
 1792 | -8/Materials  | Entered Factory
 1792 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 1833 | -7/Factory    | Build established: Hacker-Mutant
 2892 | -7/Factory    | Repaired Hrd. Medium Armor Plating
 3151 | -7/Factory    | Build established: Hacker-Gunner
 3575 | -7/Factory    | Identified exit to Factory
 3575 | -7/Factory    | Discovered exit to Factory (range 16)
 3659 | -7/Factory    | Entered another Factory area
 3659 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3864 | -6/Factory    | Repaired Coolant Injector
 4939 | -6/Factory    | Repaired Matter Filter
 5229 | -6/Factory    | Build established: Hacker-Tank
 5474 | -6/Factory    | Identified exit to Factory
 5474 | -6/Factory    | Discovered exit to Factory (range 16)
 5540 | -6/Factory    | Entered another Factory area
 5540 | -5/Factory    | Evolved 2 slots: Utility x2
 6105 | -5/Factory    | Destroyed 8 combat bots
 6135 | -5/Factory    | Core integrity fell below 50%
 6185 | -5/Factory    | Core integrity fell below 20%
 6192 | -5/Factory    | Core destroyed

 Last Messages 
---------------
06180_ H-66 Slayer destroyed.
06183_ U-05 Engineer lays Concrete.
06183_ K-01 Serf collects debris.
06183_ H-66 Slayer destroyed.
06184_ Power failure, Lgt. Angular Momentum Engine shutdown.
06184_ Overheating: Energy bleed (-168).
06185_ Overheating: Core damaged (-120).
06187_ U-05 Engineer lays Concrete. <x2>
06188_ Titanium Leg permanently disabled.
06188_ Overheating: Short circuit.
06188_ Penetrated by Slug. <x2>
06189_ Acquired 10 matter.
06189_ Penetrated by Slug.
06189_ System corrupted: Neutron Cannon targeting data glitched.
06190_ Power failure, Lgt. Angular Momentum Engine shutdown.
06190_ Power failure, Imp. Deuterium Engine shutdown.
06190_ Adv. Plasma Cannon permanently disabled.
06190_ Overheating: Short circuit.
06191_ K-01 Serf collects debris. <x2>
06192_ Overheating: Core damaged (-200).

 Map 
-----
+----------------------------------------------------+
| ??????????????????#                #?????????????? |
| ??????????????????#                #?????????????? |
| ??????????????????#                #?????????????? |
| ??????????????????#                #?????????????? |
| ??????????????????#       ##########?????????????? |
| ?????????##########       #??????????????????????? |
| ?????????#                #???"??????????????????? |
| ?????????#                #   """"???????????????? |
| ?????????#   """""        +   """"???????????????? |
| ?????????#   """""        #   """"???????????????? |
| ?????????#   "" F"%       #        ??????????????? |
| ??#??????#                #          ????????????? |
| ?""""###?#            u   #      ! ]  ???????????? |
| ?        #                #           ???????????? |
|          "        h k    ="     !!!   ???????????? |
|          "              !*"     !!!   ???????????? |
|                        !%=      !!!  ????????????? |
|                         !%#####?###?#????????????? |
|        [                [=# ##########???????????? |
|                           #          ????????????? |
| ?               u         #       """"???????????? |
| ?                         #  =   ""S""???????????? |
| ??                        #      "" "" #?????????? |
| ??        #             %%#            #?????????? |
| ??        #   %           +%% """ """  #?????????? |
| ???  """#"#   %          @#%  """ """  #?????????? |
| ???!  ### #     %         ;   """ """  #?????????? |
| ???? ???###               #% k         #?????????? |
| ??????????#               #  ]         #?????????? |
| ?????????                 #          ! #?????????? |
| ????????                  #            #?????????? |
| ????????        ######+#################?????????? |
| ????????        ?????????????????????????????????? |
| ?????????"      ?????????????????????????????????? |
| ???????????   ##?????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Coolant Potential          65
Energy Generation          30
Energy Capacity            840
Matter Stores              362
Matter Capacity            500
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             675
Resistance: KI             55
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Utility Shielding          33
Weapon Cycling             15
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           3
Matter Filtering           30
Kinecelleration            30
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
More Dakka Please

 Challenges 
------------
None

 Game 
------
Seed              ExperimentalBehemothSlayer
  Manual?         0
Play Time         01:58:14
  Cumulative      22.3 hours
  Start           2021.08.07 @ 12:26:30
  End             2021.08.07 @ 18:09:40
Sessions          5
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          53
  Rogue           48
  Adventurer      0
  Explorer        5
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          19
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d10841a8-6d91-4b9d-afbf-2570b0ba5807