Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.08 @ 13:42:10 Player: Mr Goldstein Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (46) 230 Value Destroyed (1407) 1407 Prototype IDs (218) 4360 Alien Tech Used (1) 200 Bonus (10774) 10774 TOTAL SCORE: 25871 Bonus ------- Pacifist 200 Follower Combat Kills 54 Entered DSFs 500 Met Data Miner 300 Used Data Conduit 3000 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 220 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Pursued by Intercept 500 Cogmind --------- Core Integrity 0/1600 Matter 268/300 Energy 99/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (10) ----- Advanced Visual Processing Unit Improved Signal Interpreter Advanced Launcher Guidance Computer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Subatomic Replicator Smartbomb Launcher Vortex Catalyst Activator (9) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Thruster Field Propulsion Drive Improved Diametric Drive > --- UTILITY ---------- Advanced Heat Sink Advanced Visual Processing Unit Improved Signal Interpreter 0b10 Decoder Chip [Generic] Advanced Launcher Guidance Computer Antimissile System Hacking Suite Improved Hacking Suite Improved System Shield Ghost Barrier > --- WEAPON ----------- Advanced Datajack Impact Mace > --- INVENTORY -------- Xenon Bombardment Thruster Vortex Catalyst Activator [Rating: 122] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Xenon Bombardment Thruster Leg Carbon-fiber Leg Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Improved Heat Sink Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Spear Energy Gun Backup Laser III Ballistic Gun Enhanced Autogun Launcher Vortex Catalyst Activator Special Weapon Remote Datajack Impact Weapon Impact Mace Piercing Weapon Spear Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac DSF Res Tes Res Qua Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 2 . . . . 2 . 2 . 2 . 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 7 | . . 1 . 1 1 . . . . 1 . . . . . 1 . 1 . 1 . . Utility 8 | . . 1 . 1 1 . . . . 1 1 . . . . 1 . 1 . 1 . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Parts Attached 81 | . . 5 6 4 9 4 2 2 1 . 3 1 . 4 5 . 4 5 3 16 2 5 Power 11 | . . . 1 . 1 1 1 . 1 . . . . . 1 . . 1 . 1 1 2 Engine 4 | . . . 1 . . . 1 . 1 . . . . . . . . 1 . . . . Core 3 | . . . . . 1 1 . . . . . . . . 1 . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . 1 1 2 Propulsion 33 | . . 3 3 1 3 1 1 1 . . 1 . . 2 1 . 4 1 1 8 1 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | . . 3 . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 30 | . . . 3 1 3 1 1 1 . . 1 . . 2 1 . 4 1 1 8 1 1 Utility 18 | . . . 1 1 4 1 . . . . 2 . . 1 2 . . 1 1 4 . . Device 5 | . . . . . 1 1 . . . . . . . . 1 . . . 1 1 . . Storage . | . . . . . . . . . . . . . . . . . . . . . . . Processor 5 | . . . . . 1 . . . . . 1 . . . 1 . . 1 . 1 . . Hackware 5 | . . . . 1 . . . . . . 1 . . 1 . . . . . 2 . . Protection 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 19 | . . 2 1 2 1 1 . 1 . . . 1 . 1 1 . . 2 1 3 . 2 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 9 | . . . . 1 . 1 . . . . . 1 . 1 1 . . 2 . 1 . 1 Special Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . 1 . . . . . . . . . . . . . 1 1 . 1 Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Unidentified Prototypes 6 | . . 1 . 2 . . . . . . . . . 2 . . . . . . 1 . Parts Lost 41 | . . 1 . 1 2 2 . 1 . 3 . 1 . . . . 1 5 1 9 3 11 Power 5 | . . . . . 1 1 . . . . . . . . . . . 1 . 1 1 . Propulsion 24 | . . 1 . 1 1 . . 1 . 1 . 1 . . . . 1 3 . 6 1 7 Utility 11 | . . . . . . 1 . . . 2 . . . . . . . 1 1 1 1 4 Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Highest Loss Streak 8 | . . 1 . 1 2 1 . 1 . 3 . 1 . . . . 1 6 7 5 8 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 63 | . . 29 29 57 81 90 92 92 92 77 64 69 64 72 83 78 84 62 52 77 73 30 Engine 2 | . . . 3 9 4 . 1 7 7 6 5 5 5 6 5 5 5 2 . . . . Core 1 | . . . . . 2 6 6 . . . . . . . . 5 5 4 4 4 . . Leg 1 | . . 22 13 . . . . . . . . . . . . . . . . . . . Flight 22 | . . . 9 28 37 38 38 38 38 32 25 27 23 25 35 31 36 24 14 23 26 4 Device 3 | . . . . . 4 6 7 7 7 6 5 5 5 5 5 5 5 4 3 4 . . Processor 10 | . . . . . 3 7 7 7 7 6 11 11 11 11 17 15 15 14 19 19 17 12 Hackware 9 | . . . . 9 7 7 7 7 7 6 9 11 11 12 17 15 15 10 9 14 17 11 Protection 3 | . . . . . 12 15 15 15 15 11 . . . . . . . . . . . . Impact Weapon 1 | . . . . . 5 7 7 2 . . . . . . . . . . . 3 4 1 Piercing Weapon 1 | . . . . . . . . 4 7 6 5 5 5 4 . . . . . . . . Naked Turns 88 | . 59 28 1 . . . . . . . . . . . . . . . . . . . Heaviest Build 34 | . . 3 12 12 22 20 18 18 25 25 16 16 16 34 34 19 19 19 12 26 24 24 Greatest Support 50 | 3 3 30 12 17 24 24 25 25 25 25 27 27 20 34 34 34 47 40 28 50 46 40 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 5 Average Carried 4 | . 2 5 4 2 4 4 5 4 4 5 4 4 5 4 4 5 4 4 4 2 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 3 4 5 5 5 4 5 5 5 5 5 5 5 5 5 5 5 3 4 5 Class Distribution -------------------- 50% | Hacker-Sprinter 25% | Sprinter 15% | Mutant 5% | Hacker-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Scavenger-Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/DSF Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Testing Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac DSF Res Tes Res Qua Acc Matter Collected 1202 | 200 . 14 . 185 166 16 34 30 18 . . 14 63 . 66 . . 7 3 371 . 15 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1193 | . . 68 . 15 109 42 56 30 . . . 13 . 61 42 . . 183 . 456 . 118 Parts 54 | . . 1 . 3 1 5 . 2 . . . . . 1 8 . . 14 . 5 . 14 Haulers Intercepted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . 4 . . . . . . . . 1 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac DSF Res Tes Res Qua Acc Combat Hostiles Destroyed 35 | . . 2 . 3 . 4 . . . . . 2 . 2 4 . . 9 . 3 . 6 Guns 2 | . . 2 . . . . . . . . . . . . . . . . . . . . AOE 33 | . . . . 3 . 4 . . . . . 2 . 2 4 . . 9 . 3 . 6 Classes Destroyed 9 | . . 2 . . 4 . . . . . . . . 2 . . . . . 1 . . Worker 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Builder 3 | . . . . . 1 . . . . . . . . . . . . 1 . . . 1 Hauler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Recycler 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Watcher 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 Swarmer 32 | . . 1 . 3 . 4 . . . . . 2 . . 4 . . 9 . 3 . 6 Grunt 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Brawler 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Sentry 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 7 | . . 2 . 3 1 4 . 1 . . . 2 . 2 4 . . 6 . 3 . 7 Combat Bots Only 6 | . . 2 . 3 . 4 . . . . . 2 . 2 4 . . 5 . 3 . 6 Max Kills in Single Turn 4 | . . 1 . 2 1 3 . 1 . . . 1 . 2 2 . . 4 . 3 . 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 2 . 3 . . . . . 1 . 2 2 . . 4 . 3 . 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Data Miner (-7/Data Miner) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac DSF Res Tes Res Qua Acc Damage Taken 4898 | . . 410 48 56 180 302 . 141 . 101 42 71 24 38 42 . 75 395 66 592 344 1971 Core 2202 | . . 58 23 12 18 34 . . . . 19 12 24 16 12 . 45 72 . 116 117 1624 Absorbed by Shields 22 | . . . . . . . . . . . . . . . . . . . . . . 22 Core Remaining (%) 93 | 100 100 . 79 97 . . . . 92 100 . . . . 91 . 96 . 94 . 83 . Volleys Fired 35 | . . 14 2 2 . 2 . . . . . 3 . 1 3 . . 4 . 1 . 3 Largest 2 | . . 2 1 1 . 1 . . . . . 1 . 1 1 . . 1 . 1 . 1 Hottest 50 | . . 50 5 39 . 39 . . . . . 39 . 20 39 . . 46 . 46 . 46 Shots Fired 49 | . . 28 2 2 . 2 . . . . . 3 . 1 3 . . 4 . 1 . 3 Gun 28 | . . 28 . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 19 | . . . . 2 . 2 . . . . . 3 . 1 3 . . 4 . 1 . 3 Special 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Kinetic 28 | . . 28 . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . Explosive 18 | . . . . 2 . 2 . . . . . 3 . . 3 . . 4 . 1 . 3 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Entropic 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Robot Hit Streak 9 | . . 6 7 8 . . . . . . . 9 . . . . . . . . . . Robot Miss Streak 3 | . . 3 . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 36 | . . 20 2 1 4 . 1 1 . . . 1 . . . . . . . 5 . 1 Core Hits 46 | . . 2 . 3 . 4 1 1 . . . 2 . 2 4 . . 12 . 4 . 11 Critical Kills 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Critical Strikes 3 | . . . . . . . 1 . . . . . . . . . . . . 2 . . Smash 3 | . . . . . . . 1 . . . . . . . . . . . . 2 . . Melee Attacks 21 | . . . . . 4 . 1 1 . . 1 . . 6 . . . . 1 5 1 1 Impact 11 | . . . . . 4 . 1 . . . . . . . . . . . 1 3 1 1 Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing 8 | . . . . . . . . 1 . . 1 . . 6 . . . . . . . . Sneak Attacks 9 | . . . . . 3 . . 1 . . . . . . . . . . . 4 . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 5099 | . . 350 . 291 354 372 115 75 . . . 211 . 296 448 . . 1108 . 589 . 890 Guns 350 | . . 350 . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 3796 | . . . . 291 . 372 . . . . . 211 . 296 448 . . 1108 . 299 . 771 Melee 915 | . . . . . 354 . 115 75 . . . . . . . . . . . 290 . 81 Ramming 38 | . . . . . . . . . . . . . . . . . . . . . . 38 Kinetic 350 | . . 350 . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . Explosive 3500 | . . . . 291 . 372 . . . . . 211 . . 448 . . 1108 . 299 . 771 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Impact 840 | . . . . . 354 . 115 . . . . . . . . . . . . 290 . 81 Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing 75 | . . . . . . . . 75 . . . . . . . . . . . . . . Entropic 296 | . . . . . . . . . . . . . . 296 . . . . . . . . Highest Corruption 2 | . . . . . . . . . . 1 . . . . . . . 1 1 . 2 1 Average Corruption 1 | . . . . . . . . . . 1 . . . . . . . 1 1 . 2 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 666 | . . . . 36 179 1 . . . . . 14 . . 15 . . 61 . 262 . 98 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 186 | . . . . 36 . 1 . . . . . 14 . . 15 . . 61 . 2 . 57 Melee 480 | . . . . . 179 . . . . . . . . . . . . . . 260 . 41 Knockbacks 4 | . . . . . 1 . . . . . . . . . . . . . . 2 . 1 Impact 4 | . . . . . 1 . . . . . . . . . . . . . . 2 . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 76 | . . . . . . . . . . . . . . . 18 . . 41 . . . 17 Shots 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . Rammed 7 | . . . . . . . . . . . . . . . . . . . . . . 7 Targets Rammed 7 | . . . . . . . . . . . . . . . . . . . . . . 7 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 264 | . . 6 . 15 110 191 10 . 1 . . . . 11 1 . . . . 264 . 2 Average Temperature 54 | . . 4 . 9 32 87 10 . 1 . . . . 4 1 . . . . 81 . 2 Received Heat Transfer 441 | . . 90 . 36 15 111 . . . . . 18 . . . . . 9 . 45 27 90 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 13 | . . . . . 7 . . . . . . . . . . . . . . 6 . . Impact Corruptions 17 | . . . . . 7 . . . . . . . . . . . . . . 7 . 3 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac DSF Res Tes Res Qua Acc Peak Influence 638 | . 15 123 43 152 347 . . . . 58 59 . . . . 56 44 356 246 358 216 638 Initial 194 | . . 5 43 16 59 . . . . . 21 . . . . 56 39 24 194 138 186 129 Average 208 | . 9 57 43 77 178 . . . . 17 37 . . . . 56 40 172 226 307 199 426 Maximum Alert Level 2 | . . . . . 1 . . . . . . . . . . . . 1 1 1 1 2 Low Security (%) 47 | 100 100 100 100 100 51 . . . . 100 100 . . . . 100 100 73 2 1 39 8 Level 1 42 | . . . . . 48 . . . . . . . . . . . . 26 97 98 60 39 Level 2 9 | . . . . . . . . . . . . . . . . . . . . . . 52 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . . . . 1 1 . . . . 4 1 . . . . . 1 1 . 1 . 6 Investigation 8 | . . . . 1 1 . . . . 3 . . . . . . . 1 . . . 2 Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Reinforcement 6 | . . . . . . . . . . 1 1 . . . . . 1 . . . . 3 Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac DSF Res Tes Res Qua Acc Distress Signals 16 | . . 2 . . 1 . . . . . . . . . . . . 2 1 3 2 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 188 | . 1 8 . 7 10 16 . 4 . 6 2 6 6 5 4 . 1 18 3 30 12 49 Peak Tracking Total 18 | . 1 8 . 7 8 9 . 4 . 5 2 5 1 4 4 . 1 11 2 8 10 18 Tactical Retreats 19 | . . . . . 4 4 . . . . . . 1 1 . . . . . 2 . 7 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac DSF Res Tes Res Qua Acc Traps Triggered 6 | . . . 2 . . . . . . 1 . . . . . . . 1 . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . 1 . . 1 . . . . 3 . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac DSF Res Tes Res Qua Acc Machines Disabled 6 | . . 1 . . . . . . . . . . . 1 . . . 1 . 2 1 . Max in Single Turn 2 | . . 1 . . . . . . . . . . . 1 . . . 1 . 2 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac DSF Res Tes Res Qua Acc Machines Accessed 24 | . . 1 1 1 2 . . 3 . 4 1 . . 3 . 1 . 2 2 1 . 2 Terminals 16 | . . 1 . 1 1 . . . . 4 1 . . . . 1 . 2 2 1 . 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 71 | . . 2 1 5 3 . . 20 . 11 1 . . 6 . 2 . 8 3 2 . 7 Successful 42 | . . 1 1 1 2 . . 20 . 2 1 . . 6 . 1 . 2 3 1 . 1 Failed 29 | . . 1 . 4 1 . . . . 9 . . . . . 1 . 6 . 1 . 6 Catastrophic 6 | . . . . 1 . . . . . 3 . . . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 20 | . . 2 . 5 1 . . . . . 1 . . 2 . . . 5 1 . . 3 Terminals 43 | . . 2 . 5 2 . . . . 11 1 . . . . 2 . 8 3 2 . 7 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 40 | . . 1 1 1 1 . . 20 . 2 1 . . 6 . 1 . 2 2 1 . 1 Record 7 | . . . . . . . . 2 . . . . . 5 . . . . . . . . Part Schematic 11 | . . . . . . . . 11 . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . . . . . . . . Open Door 3 | . . . 1 . . . . . . . . . . 1 . . . . 1 . . . Open DSF 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Level Access Points 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . . Branch Access Points 7 | . . 1 . . 1 . . . . 1 1 . . . . . . 1 . 1 . 1 Registered Components 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . Terminals 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . . . . 1 1 . . . . 3 1 . . . . . . 2 1 1 . 2 Full Trace Events 6 | . . . . 1 . . . . . 3 . . . . . . . 1 . . . 1 Feedback Events 2 | . . . . . . . . . . 1 . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . 11 . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac DSF Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . 2 . . . . . . . . . . . . . . . . 2 . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat 4 | . . . 2 . . . . . . . . . . . . . . . . 2 . . Robot Hacks Applied 4 | . . . 2 . . . . . . . . . . . . . . . . 2 . . parse_system 4 | . . . 2 . . . . . . . . . . . . . . . . 2 . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac DSF Res Tes Res Qua Acc Total Allies 18 | . . . 3 . . . . . . . . . . . . . . . 1 . . 14 Largest Group 8 | . . . 3 3 . . . . . . . . . . . . . . 1 1 . 8 Highest-Rated Group 112 | . . . 40 40 . . . . . . . . . . . . . . 45 45 . 112 Highest-Rated Ally 45 | . . . 16 16 . . . . . . . . . . . . . . 45 45 . 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 99 | . . . . 16 . . . . . . . . . . . . . . . . . 83 Total Damage 2110 | . . . . 206 . . . . . . . . . . . . . . . . . 1904 Kills 4 | . . . . 2 . . . . . . . . . . . . . . . . . 2 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac DSF Res Tes Res Qua Acc Robot Analysis Total 131 | . . . . . . . . 131 . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 1 . . 2 . . 2 . . . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 12 | . . . . . . . . . . . 1 . . . . . 1 1 1 7 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Items 10 | . . . . . . . . . . . 1 . . . . . 1 1 1 6 . . Patrols 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac DSF Res Tes Res Qua Acc Turns Passed 2110 | 12 59 100 101 56 166 142 72 27 43 71 30 64 104 237 54 4 23 64 68 278 78 257 Spaces Moved 5979 | 24 108 117 197 136 514 485 261 89 163 218 84 215 385 834 198 22 76 213 190 667 259 524 Core 672 | 24 108 114 131 . . . . . . . . . . . . . . . . . . 295 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Legs 3 | . . 3 . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 5304 | . . . 66 136 514 485 261 89 163 218 84 215 385 834 198 22 76 213 190 667 259 229 Fastest Speed 17 | 50 50 50 34 29 26 25 24 24 24 24 26 26 27 19 19 19 17 21 27 18 21 24 Average Speed 28 | 50 50 51 44 31 26 25 24 24 24 24 26 26 27 24 19 19 19 22 27 25 25 41 Slowest Speed 120 | 50 50 120 50 34 29 26 25 27 24 27 27 27 27 27 19 19 21 27 27 32 32 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 63 | . . . 2 2 . 4 4 3 2 2 . . 1 6 . . 1 7 . 16 12 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 26 17 59 21 16 79 46 77 41 7 3 49 67 83 41 1 84 15 33 19 32 23 Regions Visited 22 Branch Regions 11 Pre-discovered Areas 29 | . . . . . 1 . . 26 1 . . . 1 . . . . . . . . . Known Exits Taken 18 | . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 16 | . . . 1 . . 3 2 . 2 . . 2 2 . 4 . . . . . . . Spaces Dug 109 | . . . . 16 . 9 . . . . 1 27 . 55 . . . . 1 . . . Terrain Destroyed 230 | . . . . 24 . 17 . . . . 1 36 . 55 40 . . 41 1 4 . 11 Melee 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . Projectile . | . . . . . . . . . . . . . . . . . . . . . . . AOE 228 | . . . . 24 . 17 . . . . . 36 . 55 40 . . 41 . 4 . 11 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac DSF Res Tes Res Qua Acc Total 6230 | 23 112 137 207 142 533 494 263 88 165 235 88 219 383 847 211 21 84 216 204 745 253 560 Wait 88 | . . . . . . 7 . . . . . . . . . . . . 8 71 2 . Move 5845 | 23 107 116 192 131 513 476 254 82 158 213 83 214 382 824 197 21 73 199 189 640 236 522 Hop 49 | . . . 2 2 . 4 2 3 2 2 . . 1 3 . . 1 6 . 10 10 1 Pick Up 24 | . 5 . 1 1 5 . 1 . 2 1 1 . . 3 . . 1 . 1 1 1 . Fast Attach 51 | . . 5 3 3 5 1 . . . . 2 . . 4 2 . 1 3 2 14 3 3 Attach 21 | . . . 3 1 4 2 . 1 . . 1 1 . . 1 . . 2 1 2 . 2 Detach 12 | . . . 1 1 1 1 . . . . . 1 . . 2 . . 2 1 . . 2 Swap 10 | . . . . . . 1 2 1 1 . . . . . 2 . 3 . . . . . Drop 35 | . . 2 3 1 1 . 3 . 2 1 . . . 6 4 . 5 . 1 1 . 5 Fire 35 | . . 14 2 2 . 2 . . . . . 3 . 1 3 . . 4 . 1 . 3 Melee 21 | . . . . . 4 . 1 1 . . 1 . . 6 . . . . 1 5 1 1 Ram 7 | . . . . . . . . . . . . . . . . . . . . . . 7 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 29 | . . . . . . . . . . 18 . . . . . . . . . . . 11 Rewire 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: Arm / DSF) -4/DSF -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 15) 13 | -11/Junkyard | Entered Materials 42 | -10/Materials | Discovered new exit (range 14) 72 | -10/Materials | Entered another Materials area 72 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 76 | -9/Materials | Identified exit to Mines 172 | -9/Materials | Entered Mines 177 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 203 | -9/Mines | Learned Materials trap positions 208 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 235 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 263 | -9/Mines | Discovered new exit (range 15) 268 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 273 | -9/Mines | Entered Materials 273 | -8/Materials | Accompanied by 3 allies 273 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 274 | -8/Materials | Loaded intel: 8 trap records 292 | -8/Materials | Identified exit to Factory 329 | -8/Materials | Entered Factory 329 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 411 | -7/Factory | Identified exit to Storage 411 | -7/Factory | Identified exit to Lower Caves 495 | -7/Factory | Entered Lower Caves 505 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 522 | -7/Lower Caves | Learned Factory garrison access intel 524 | -7/Lower Caves | Spotted B-75 Beast 575 | -7/Lower Caves | Learned Factory terminal intel 580 | -7/Lower Caves | Build established: Sprinter 634 | -7/Lower Caves | Discovered new exit (range 10) 636 | -7/Lower Caves | Identified exit to Lower Caves 637 | -7/Lower Caves | Encountered a Warlord checkpoint 637 | -7/Lower Caves | Entered another Lower Caves area 708 | -7/Lower Caves | Discovered new exit (range 4) 709 | -7/Lower Caves | Identified exit to Data Miner 709 | -7/Lower Caves | Entered Data Miner 709 | -7/Data Miner | Discovered new exit (range 6) 714 | -7/Data Miner | Met Data Miner 718 | -7/Data Miner | Learned location of Section 7 (-2) 718 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 723 | -7/Data Miner | Received God Mode back door access code from Data Miner 725 | -7/Data Miner | Destroyed Data Miner 728 | -7/Data Miner | Interfaced with the Data Conduit 735 | -7/Data Miner | Identified exit to Proximity Caves 736 | -7/Data Miner | Entered Proximity Caves 746 | -6/Proximity Caves | Learned Factory emergency access door positions 778 | -6/Proximity Caves | Discovered new exit (range 7) 779 | -6/Proximity Caves | Identified exit to Factory 779 | -6/Proximity Caves | Entered Factory 779 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 781 | -6/Factory | Loaded intel: 267 machine locations 782 | -6/Factory | Loaded intel: 28 terminal locations 783 | -6/Factory | Loaded intel: 4 garrison access locations 832 | -6/Factory | Identified exit to Lower Caves 832 | -6/Factory | Identified exit to Extension 846 | -6/Factory | Discovered new exit (range 16) 850 | -6/Factory | Identified exit to Factory 850 | -6/Factory | Entered another Factory area 850 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 851 | -5/Factory | Loaded intel: 253 machine locations 863 | -5/Factory | Identified exit to Upper Caves 878 | -5/Factory | Lost 3 parts (1n2u) 880 | -5/Factory | Entered Upper Caves 909 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 941 | -5/Upper Caves | Discovered new exit (range 11) 944 | -5/Upper Caves | Identified exit to Upper Caves 944 | -5/Upper Caves | Entered another Upper Caves area 945 | -5/Upper Caves | Spotted B-75 Beast 947 | -5/Upper Caves | Discovered new exit (range 15) 1044 | -5/Upper Caves | Discovered new exit (range 15) 1048 | -5/Upper Caves | Identified exit to Warlord 1048 | -5/Upper Caves | Entered Warlord 1106 | -5/Warlord | Learned Testing stockpile data 1106 | -5/Warlord | Learned 4 Armory zone layouts 1106 | -5/Warlord | Learned 4 Research zone layouts 1106 | -5/Warlord | Learned 4 Access zone layouts 1106 | -5/Warlord | Learned 4 Quarantine zone layouts 1152 | -5/Warlord | Build established: Hacker-Sprinter 1194 | -5/Warlord | Warlord's base attacked by MAIN.C 1225 | -5/Warlord | Met Warlord 1228 | -5/Warlord | Opened Warlord's prototype stash 1234 | -5/Warlord | Found Prototype Hackware 1234 | -5/Warlord | Identified Ghost Barrier 1258 | -5/Warlord | Found Prototype Launcher 1258 | -5/Warlord | Identified Vortex Catalyst Activator 1283 | -5/Warlord | Discovered new exit (range 14) 1285 | -5/Warlord | Identified exit to Proximity Caves 1285 | -5/Warlord | Entered Proximity Caves 1297 | -4/Proximity Caves | Spotted B-86 Titan 1329 | -4/Proximity Caves | Discovered new exit (range 15) 1338 | -4/Proximity Caves | Identified exit to Factory 1339 | -4/Proximity Caves | Entered Factory 1339 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1340 | -4/Factory | Identified exit to Armory 1341 | -4/Factory | Loaded intel: 290 machine locations 1343 | -4/Factory | Identified exit to DSF 1343 | -4/Factory | Entered DSF 1344 | -4/DSF | Loaded intel: 2 machine locations 1363 | -4/DSF | Additional patrols routed to DSF 1363 | -4/DSF | Discovered new exit (range 14) 1366 | -4/DSF | Identified exit to Research 1366 | -4/DSF | Entered Research 1366 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1368 | -3/Research | Loaded intel: 83 machine locations 1380 | -3/Research | Identified exit to Testing 1380 | -3/Research | Hacking Suite fried by hacking feedback 1430 | -3/Research | Entered Testing 1431 | -3/Testing | Spotted PX-1EUPTO5BUQ 1432 | -3/Testing | Loaded intel: 70 machine locations 1454 | -3/Testing | Found Antimissile System 1470 | -3/Testing | Identified exit to Research 1475 | -3/Testing | Lost 7 parts (1p4n2u) 1498 | -3/Testing | Entered Research 1498 | -2/Research | Accompanied by 1 ally 1498 | -2/Research | Warlord forces began assault on 0b10 1498 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1499 | -2/Research | Loaded intel: 107 machine locations 1500 | -2/Research | Identified exit to Quarantine 1509 | -2/Research | Met up with Warlord 1608 | -2/Research | Research machine network offline 1680 | -2/Research | Borebot progress halted 1770 | -2/Research | Spotted B-90 Cyclops 1773 | -2/Research | Spotted B-90 Cyclops 1776 | -2/Research | Entered Quarantine 1777 | -2/Quarantine | Identified exit to Access 1778 | -2/Quarantine | Loaded intel: 70 machine locations 1810 | -2/Quarantine | Found Alien Artifact 1810 | -2/Quarantine | Identified Core Reset Matrix 1810 | -2/Quarantine | Used Core Reset Matrix 1814 | -2/Quarantine | Detected hypermatrix surge 1814 | -2/Quarantine | Sensed 6 artifacts in vicinity 1834 | -2/Quarantine | Lost 8 parts (2p4n2u) 1841 | -2/Quarantine | Found Subatomic Replicator 1846 | -2/Quarantine | Discovered exit to Access (range 15) 1854 | -2/Quarantine | Entered Access 1854 | -1/Access | Evolved 2 slots: Weapon x2 1899 | -1/Access | Lost 5 parts (4n1u) 1971 | -1/Access | Identified exit to Command 2004 | -1/Access | Lost 4 parts (3n1u) 2010 | -1/Access | Core integrity fell below 50% 2047 | -1/Access | Spotted B-99 Colossus 2051 | -1/Access | Spotted B-99 Colossus 2055 | -1/Access | Emitted hypermatrix ping 2060 | -1/Access | Assembled emerged from beneath the floor 2070 | -1/Access | Core integrity fell below 20% 2077 | -1/Access | Assembled emerged from beneath the floor 2111 | -1/Access | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 02071_ as-42245 sneak attacks. 02077_ Assembled emerge from beneath the floor. 02077_ Slug penetrates Y-72 Warden. 02077_ Slug penetrates Wall. 02077_ Slug penetrates Y-72 Warden. 02079_ as-68288 sneak attacks. 02079_ Slug penetrates Y-72 Warden. 02079_ Y-72 Warden suffers critical hit (Destroy). 02079_ Slug penetrates Y-72 Warden. 02081_ Slug penetrates as-59226. 02081_ Slug penetrates Y-72 Warden. 02082_ Knocked back. 02092_ ALERT: Security rotation in progress. 02103_ Slammed into T-07 Excavator. 02104_ ALERT: Rogue bot located, Programmers report to Access Zone 8V. 02104_ Slammed into T-07 Excavator. 02105_ ALERT: Hostile activity reported, dispatching reinforcements to area. 02108_ Slammed into Y-72 Warden. 02109_ Destabilizing: Core damaged (-32). Map ----- +----------------------------------------------------+ | ?????????????????????????????????? ????? | | ????????????????????????????????? ??????? | | ????????????????????????????????? ????????? | | ???????????????????????????????? ??? ???? | | ??????????????????????????????? ? ???? | | ????????????????????#######???* ??? | | ????????????????????# ### ??? | | ????????????????????# + #?????????? | | ????????????????????# # ##/#####+#####??????? | | ????????????????????# # # #??????? | | ????????????????????# ?# / #??????? | | ????????????????????# ?# # #??????? | | ????????????????????#####??# # #??????? | | ???????????????????????????# # #??????? | | ???????????????????????????# # #??????? | | ????????????????????######?# # #??????? | | ????????????????????# ?# # #??????? | | ????????????????????# # # #??????? | | ????????????????????# ! # # #??????? | | ????????????????????# + + #??????? | | ????????????????????# ! # # #??????? | | ????????????????????# # ####+#+#######??????? | | ????????????????????######## ###??# #????????????? | | ??????????# ########## Y *#??# #????????????? | | ?????? ## # #????????????# | | ??????????# Y @ # #???########## | | ??????????# #### ##### | | ??????????# ##+####### #?# | | ??????????###????????????###+###?# | | ?????????????????????????????????# ###### | | ?????????????????????????????????# ?????##"####### | | ?????????????????????????????????# ????? ????# | | ?????????????????????????????????# ??? ??? | | ?????????????????????????????????# ? ? | | ????????????????????????????????? # """"" # | | ????????????????????????????????? # """"" # | | ????????????????????????????????? # """"" # | | ????????????????????????????????? # """"" # | | ?????????????????????????????????#?# """"" # | | ???????????????????????????????????# ??? # | | ???????????????????????????????????# ???????? | | ???????????????????????????????????# ???????? | | ???????????????????????????????????#######???????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 30 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 66 Melee Accuracy 8 Launcher Accuracy 40 Offensive Hacking 22 Defensive Hacking 32 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed HoverRelayBuckler Manual? 0 Play Time 00:44:30 Cumulative 283.9 hours Start 2023.06.08 @ 12:19:24 End 2023.06.08 @ 13:42:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 833 Rogue 833 Adventurer 0 Explorer 0 Win Type - Total 17 Types 8/0/7/2/0/0/0/0/0 Lore% 90 Gallery% 87 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dad4a1f7-74fe-40bc-b067-f35d96aba4fa