Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.17 @ 01:47:54 // Winter2019/RPGLIKE Player: Rainynight Result: Destroyed by UL-MPB(z) with Makeshift Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (146) 730 Value Destroyed (4921) 4921 Prototype IDs (29) 580 Alien Tech Used (1) 200 Bonus (660) 660 TOTAL SCORE: 11291 Bonus ------- High Alert Combat Kills 187 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -127 Cogmind --------- Core Integrity 0/1700 Matter 300/300 Energy 890/890 System Corruption 20% Temperature Cool (9) Movement Walking (130) Location -6/Zion Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Angular Momentum Engine Angular Momentum Engine > --- PROPULSION (4) --- Makeshift Leg Makeshift Leg Armored Leg Armored Leg > --- UTILITY (4) ------ Advanced Terrain Scanner Armor Integrity Analyzer Improved Particle Charger Recalibrator > --- WEAPON (5) ------- Arc Projector Proton Cannon Proton Cannon AWS/Gauss > --- INVENTORY (3) ---- Structural Scanner Light EM Pulse Cannon Power Sword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Makeshift Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Terrain Scanner Armor Integrity Analyzer Improved Particle Charger Recalibrator > --- WEAPON ----------- Arc Projector Proton Cannon Proton Cannon AWS/Gauss > --- INVENTORY -------- Structural Scanner Light EM Pulse Cannon Power Sword [Rating: 81] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion VSS Leg Treads Improved Medium Treads Leg VSS Leg Utility Structural Scanner Device Structural Scanner Processor Armor Integrity Analyzer Hackware System Shield Weapon Light EM Pulse Cannon Energy Gun Arc Projector Energy Cannon Light EM Pulse Cannon Ballistic Gun AWS/Gauss Special Weapon Field Lobotomy Kit Slashing Weapon Power Sword Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Slots Evolved 11 | 3 1 2 . . 1 1 2 1 . . . Power 1 | . . 1 . . . . . . . . . Propulsion 3 | 1 . 1 . . . . . 1 . . . Utility 3 | 1 . . . . . . 2 . . . . Weapon 4 | 1 1 . . . 1 1 . . . . . Parts Attached 84 | 4 7 4 2 2 3 10 12 11 3 9 17 Power 10 | . . 1 . . 2 2 1 1 1 1 1 Engine 9 | . . 1 . . 2 2 1 1 . 1 1 Core 1 | . . . . . . . . . 1 . . Reactor . | . . . . . . . . . . . . Propulsion 18 | 1 1 1 . . . 4 . 2 . 1 8 Treads 1 | . . . . . . . . 1 . . . Leg 17 | 1 1 1 . . . 4 . 1 . 1 8 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 23 | 1 3 . . . . . 4 6 1 1 7 Device 21 | 1 3 . . . . . 2 6 1 1 7 Storage . | . . . . . . . . . . . . Processor 1 | . . . . . . . 1 . . . . Hackware 1 | . . . . . . . 1 . . . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 33 | 2 3 2 2 2 1 4 7 2 1 6 1 Energy Gun 6 | 2 . 1 . . . 1 1 . . 1 . Energy Cannon 15 | . 3 1 1 . 1 3 3 2 . 1 . Ballistic Gun 7 | . . . . 1 . . 1 . . 4 1 Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 4 | . . . 1 . . . 2 . 1 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . . 1 1 . 1 . 1 Corrupted Parts 1 | . . . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . . . 1 Parts Lost 2 | . . . . . . . . 2 . . . Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 1 | . . . . . . . . 1 . . . Weapon 1 | . . . . . . . . 1 . . . Highest Loss Streak 1 | . . . . . . . . 1 . . . To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 93 | . 98 95 100 95 88 89 90 89 90 95 97 Engine 14 | . 13 15 20 20 18 17 14 13 12 12 12 Core 1 | . . . . . . . . . 3 6 5 Leg 25 | . 26 28 30 30 27 25 21 21 25 25 25 Device 19 | . 26 20 20 20 18 17 15 19 18 18 17 Processor 3 | . . . . . . . 6 6 6 6 6 Energy Gun 3 | . 17 . . . . . . . . 1 6 Energy Cannon 20 | . 14 30 30 21 16 21 18 20 18 20 21 Ballistic Gun 2 | . . . . 4 9 8 7 2 . 1 1 Slashing Weapon 1 | . . . . . . . 2 . 5 2 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 72 | 8 17 20 20 22 26 39 55 55 53 65 72 Greatest Support 86 | 20 20 40 40 40 40 46 46 66 66 70 86 Greatest Overweight (x) 2 | . . . . . . 2 1 1 . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 3 | 3 3 3 3 3 3 3 3 3 3 3 3 Average Capacity 3 | 3 3 3 3 3 3 3 3 3 3 3 3 Most Carried 3 | 1 3 3 3 3 3 3 3 3 3 3 3 Average Carried 2 | . 2 2 3 2 2 2 2 2 2 2 2 Final Capacity 3 | 3 3 3 3 3 3 3 3 3 3 3 3 Final Carried 3 | 1 3 3 3 3 3 3 3 3 2 3 3 Class Distribution -------------------- 33% | Skirmisher 19% | Scavenger-Skirmisher 17% | Generator-Gunner 10% | Generator-Assassin 7% | Mutant 5% | Assassin 5% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Generator-Assassin | -6/Lower Caves Generator-Assassin | -6/Lower Caves Generator-Gunner | -6/Zion Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Matter Collected 1066 | 200 110 33 20 . 50 100 77 130 56 75 215 Remotely . | . . . . . . . . . . . . Salvage Created 6021 | 103 879 909 . . 77 972 777 999 531 86 688 Parts 371 | 4 60 82 . . 10 48 42 51 17 8 49 Haulers Intercepted 1 | . . . . . . 1 . . . . . Recyclers Shooed 3 | . 1 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . 5 2 . Prevented 11 | . . . . . . . . . 5 6 . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Combat Hostiles Destroyed 106 | . 21 25 . . 5 15 14 13 3 2 8 Guns 33 | . 10 . . . 3 14 5 . . . 1 Cannons 44 | . 7 15 . . 1 1 6 9 2 1 2 AOE 15 | . 3 7 . . 1 . 1 1 1 . 1 Classes Destroyed 24 | 2 5 2 . . 1 3 4 . 4 . 3 Worker 4 | . 1 . . . . 1 . 2 . . . Builder 7 | . 3 1 . . . 1 1 1 . . . Tunneler 1 | 1 . . . . . . . . . . . Hauler 1 | . . . . . . 1 . . . . . Recycler 4 | 1 1 1 . . . . . 1 . . . Minesweeper 1 | . . . . . . . . . 1 . . Operator 1 | . . . . . . 1 . . . . . Watcher 8 | . 2 . . . . 5 . 1 . . . Swarmer 15 | . 3 4 . . 4 . . 4 . . . Grunt 55 | . 18 15 . . . 10 6 3 3 . . Brawler 2 | . . . . . . 1 1 . . . . Duelist 1 | . . . . . . . 1 . . . . Protector 1 | . . 1 . . . . . . . . . Researcher 1 | . . . . . . . . . 1 . . Sentry 11 | . . 5 . . . 3 1 2 . . . Specialist 4 | . . . . . . . 2 2 . . . Hunter 5 | . . . . . 1 1 1 . . 2 . Programmer 2 | . . . . . . . 1 1 . . . Heavy 2 | . . . . . . . 1 1 . . . Zionite 12 | . . . . . . . . . . . 12 Packrat 2 | . . . . . . . . . 2 . . Samaritan 2 | . . . . . . . . . 2 . . Tinkerer 5 | . . . . . . . . . 1 . 4 Thug 1 | . . . . . . . . . . . 1 Butcher 1 | . . . . . . . . . . . 1 Martyr 1 | . . . . . . . . . . . 1 Mutant 5 | . . . . . . . . . . . 5 Best Kill Streak 11 | 2 8 10 . . 4 9 5 11 3 2 7 Combat Bots Only 10 | . 3 10 . . 4 6 4 5 3 2 4 Max Kills in Single Turn 7 | 1 7 3 . . 3 1 1 2 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . 2 2 . . 1 . 1 1 1 . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Damage Taken 6023 | . 654 1052 . . 45 119 901 910 297 57 1988 Core 4786 | . 526 834 . . 34 96 715 716 245 44 1576 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Core 4316 | . 438 733 . . 34 82 680 682 187 44 1436 Core Remaining (%) 89 | 100 86 . . . 100 98 61 . . . . Volleys Fired 216 | 11 46 35 . . 3 16 27 33 6 4 35 Largest 5 | 2 3 3 . . 2 3 3 4 3 5 5 Hottest 317 | 80 168 168 . . 112 168 168 243 187 317 317 Shots Fired 727 | 22 95 89 . . 11 108 110 112 18 14 148 Gun 269 | 22 70 . . . 7 75 34 . . 1 60 Cannon 458 | . 25 89 . . 4 33 76 112 18 13 88 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 143 | . . . . . 7 75 34 . . . 27 Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 584 | 22 95 89 . . 4 33 76 112 18 14 121 Robot Hit Streak 29 | 5 9 19 . . 3 14 9 29 7 20 21 Robot Miss Streak 5 | 5 3 3 . . 2 2 5 4 1 . 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Autonomous 147 | . . . . . 7 75 35 . . . 30 Shots Hit Robots 525 | 11 64 59 . . 6 79 79 84 21 13 109 Core Hits 231 | 2 38 34 . . 6 34 32 35 13 3 34 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 4 | . . . . . . . 1 2 . . 1 Corrupt 4 | . . . . . . . 1 2 . . 1 Melee Attacks 21 | . . . 1 . . . 4 . 16 . . Impact . | . . . . . . . . . . . . Slashing 21 | . . . 1 . . . 4 . 16 . . Piercing . | . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . . 1 . 8 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13238 | 147 1618 1673 14 . 183 2240 1794 1445 1360 366 2398 Guns 4182 | 147 636 . . . 94 1661 772 . . . 872 Cannons 6505 | . 423 1293 . . 42 579 842 1381 287 248 1410 Explosions 1516 | . 559 359 . . 47 . 123 51 143 118 116 Melee 985 | . . . . . . . 55 . 930 . . Ramming 50 | . . 21 14 . . . 2 13 . . . Kinetic 3169 | . . . . . 94 1661 772 . . . 642 Thermal 1411 | . 559 254 . . 47 . 123 51 143 118 116 Explosive . | . . . . . . . . . . . . Electromagnetic 7623 | 147 1059 1398 . . 42 579 842 1381 287 248 1640 Impact . | . . . . . . . . . . . . Slashing 985 | . . . . . . . 55 . 930 . . Piercing . | . . . . . . . . . . . . Highest Corruption 20 | . . . . . . . 1 1 1 1 20 Average Corruption 1 | . . . . . . . 1 1 1 1 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 19 | . . . . . . . 1 2 7 1 8 Message Errors 4 | . . . . . . . . 1 . . 3 Matter Fused 5 | . . . . . . . . . 1 . 4 Heat Flow Errors 1 | . . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . 1 . 1 . . Data Loss (minor) 3 | . . . . . . . . 1 2 . . Data Loss (major) 3 | . . . . . . . . . 2 1 . Alerts 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 477 | . 18 . . . . 5 . 11 417 5 21 Projectiles 37 | . . . . . . 5 . 11 . . 21 Explosions 23 | . 18 . . . . . . . . 5 . Melee 417 | . . . . . . . . . 417 . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 259 | . 114 78 . . . . . . 67 . . Shots 6 | . 3 2 . . . . . . 1 . . Rammed . | . . . . . . . . . . . . Targets Rammed 9 | . . 4 1 . . . 1 3 . . . Kicked 9 | . . 4 1 . . . 1 3 . . . Crushed . | . . . . . . . . . . . . Highest Temperature 280 | 162 90 178 . . . 27 132 200 7 105 280 Average Temperature 50 | 72 30 54 . . . 18 26 50 5 61 119 Received Heat Transfer 966 | . 270 429 . . . 45 111 39 63 . 9 Effects 3 | . . . . . . . . . . . 3 Interference 3 | . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 18 | 1 1 3 . . . . 2 4 . 1 6 Combat Hostiles 14 | . 1 3 . . . . 2 3 . 1 4 Parts Fried 54 | . 5 3 . . . . 9 12 2 1 22 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . Heat Transferred 1412 | . 750 300 . . . . 100 50 50 100 62 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 18 | . 5 4 . . 1 . 3 1 1 1 2 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Peak Influence 752 | 10 344 752 295 . 129 417 411 487 . . . Initial 292 | . 6 144 292 . . 50 133 127 . . . Average 248 | 3 189 413 292 . 94 210 277 228 . . . Maximum Alert Level 3 | . 1 3 1 . . 2 2 2 . . . Low Security (%) 38 | 100 47 19 . . 100 45 15 52 . . . Level 1 42 | . 52 21 100 . . 38 64 26 . . . Level 2 17 | . . 47 . . . 15 20 20 . . . Level 3 1 | . . 11 . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 25 | . 6 3 . . . 1 8 7 . . . Investigation 7 | . 5 1 . . . . 1 . . . . Extermination 3 | . . . . . . . 1 2 . . . Reinforcement 11 | . 1 1 . . . 1 3 5 . . . Assault 1 | . . 1 . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Distress Signals 11 | . 1 9 . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 178 | . 30 47 . . 5 22 17 23 4 2 28 Peak Tracking Total 9 | . 5 8 . . 4 4 3 7 4 2 9 Tactical Retreats 14 | . 3 5 . . . . . 2 . . 4 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Traps Triggered 4 | . 2 . . . . . 1 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 9 | . . . . . . . . . 9 . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Machines Disabled 13 | . 1 4 . . . . 1 5 . . 2 Max in Single Turn 2 | . 1 2 . . . . 1 2 . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Machines Accessed 15 | . 5 2 . 1 . 1 3 2 . . 1 Terminals 11 | . 5 2 . . . 1 1 2 . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 29 | . 10 5 . 1 . 1 4 3 . . 5 Successful 14 | . 3 1 . 1 . 1 1 2 . . 5 Failed 15 | . 7 4 . . . . 3 1 . . . Catastrophic 4 | . 1 2 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 15 | . 8 4 . 1 . 1 . . . . 1 Terminals 20 | . 10 5 . . . 1 1 3 . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . Terminal Hacks 13 | . 2 1 . 1 . 1 1 2 . . 5 Part Schematic 5 | . . . . . . . . . . . 5 Prototype ID Bank 1 | . 1 . . . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . 1 . . . . Unreport Threat 4 | . 1 1 . . . 1 . 1 . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 8 | . 4 2 . . . . 1 1 . . . Full Trace Events 5 | . 2 2 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . . . . 19 Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Total Allies 1 | . 1 . . . . . . . . . . Largest Group 1 | . 1 . . . . . . . . . . Highest-Rated Group 10 | . 10 . . . . . . . . . . Highest-Rated Ally 10 | . 10 . . . . . . . . . . Total Orders 1 | . . . . . . . . 1 . . . EXPLORE 1 | . . . . . . . . 1 . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 1 . 1 Drone Launches 2 | . . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Turns Passed 6641 | 62 768 561 187 271 155 495 859 994 588 347 1354 Spaces Moved 4321 | 19 407 282 146 220 115 325 449 498 517 300 1043 Core 1 | . . . . . . 1 . . . . . Treads . | . . . . . . . . . . . . Legs 4320 | 19 407 282 146 220 115 324 449 498 517 300 1043 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 90 | 120 120 120 120 120 120 90 90 90 97 97 105 Average Speed 118 | 120 120 120 120 120 120 108 160 134 97 99 110 Slowest Speed 180 | 120 120 120 120 120 120 180 180 180 97 105 130 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 43 | 2 78 44 44 42 36 40 13 19 67 48 89 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 4 | . . . . . . . . . 1 . 3 Known Exits Taken 1 | . . . . . . . 1 . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 13 | . . . 2 . 2 . . . 1 5 3 Spaces Dug 10 | . . . 1 . . . 3 . 6 . . Terrain Destroyed 142 | . 10 12 1 . 9 42 42 4 13 8 1 Melee 10 | . . . 1 . . . 3 . 6 . . Projectile 69 | . . . . . 6 42 20 . . . 1 AOE 63 | . 10 12 . . 3 . 19 4 7 8 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Total 5346 | 34 595 432 155 228 129 436 518 744 565 340 1170 Wait 452 | . 98 53 6 . 3 66 8 180 5 12 21 Move 4310 | 18 406 281 145 219 114 324 448 497 516 299 1043 Hop . | . . . . . . . . . . . . Pick Up 14 | . 4 1 . 2 1 . . 2 . . 4 Fast Attach 48 | 4 5 4 . 1 . 6 4 8 2 7 7 Attach 9 | . . . . . 1 1 1 1 2 1 2 Detach 8 | 1 1 . . 1 . . 1 . 1 2 1 Swap 28 | . 2 . 2 1 2 3 7 2 . 1 8 Drop 59 | . 7 3 . 4 2 8 3 10 . 6 16 Fire 216 | 11 46 35 . . 3 16 27 33 6 4 35 Melee 21 | . . . 1 . . . 4 . 16 . . Ram . | . . . . . . . . . . . . Kick 9 | . . 4 1 . . . 1 3 . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . . . Trap 9 | . . . . . . . . . 9 . . Miscellaneous 162 | . 26 51 . . 2 12 14 8 8 8 33 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [Dee] / [*Pro]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 1 | -11/Scrapyard | Discovered new exit (range 1) 63 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 10) 472 | -10/Materials | Reached level 2 490 | -10/Materials | Upgraded with Weapon slot (x1) 528 | -10/Materials | Discovered new exit (range 16) 730 | -10/Materials | Discovered new exit (range 10) 800 | -10/Materials | Build established: Skirmisher 831 | -10/Materials | Entered another Materials area 833 | -9/Materials | Reached level 3 834 | -9/Materials | Upgraded with Propulsion slot (x1) 894 | -9/Materials | Reached level 4 900 | -9/Materials | Upgraded with Power slot (x1) 1048 | -9/Materials | Core integrity fell below 50% 1185 | -9/Materials | Reached level 5 1231 | -9/Materials | First assault squad dispatched 1261 | -9/Materials | Discovered new exit (range 15) 1348 | -9/Materials | Destroyed 10 combat bots 1364 | -9/Materials | Build established: Scavenger-Skirmisher 1386 | -9/Materials | Discovered new exit (range 6) 1392 | -9/Materials | Entered Mines 1394 | -9/Mines | Reached level 6 1442 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1572 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1573 | -9/Mines | Discovered new exit (range 5) 1579 | -9/Mines | Entered Exiles 1607 | -9/Exiles | Met 8R-AWN 1629 | -9/Exiles | Met EX-HEX 1662 | -9/Exiles | Met EX-BIN 1679 | -9/Exiles | Aligned with FarCom system 1680 | -9/Exiles | Given EX-Vault access code 1708 | -9/Exiles | Opened EX-Vault 1724 | -9/Exiles | Found Field Lobotomy Kit 1731 | -9/Exiles | Found AWS/Gauss 1756 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1835 | -9/Exiles | Discovered new exit (range 14) 1850 | -9/Exiles | Left Exiles lab with AWS/Gauss 1850 | -9/Exiles | Entered Mines 1852 | -8/Mines | Reached level 7 1856 | -8/Mines | Upgraded with Weapon slot (x1) 1874 | -8/Mines | Discovered new exit (range 14) 2005 | -8/Mines | Entered Materials 2007 | -8/Materials | Reached level 8 2246 | -8/Materials | Reached level 9 2260 | -8/Materials | Upgraded with Weapon slot (x1) 2483 | -8/Materials | Discovered new exit (range 19) 2500 | -8/Materials | Entered Factory 2502 | -7/Factory | Reached level 10 2502 | -7/Factory | Upgraded with Utility slot (x1) 2547 | -7/Factory | Garrison activated, responded to threat 2839 | -7/Factory | Reached level 11 2869 | -7/Factory | Upgraded with Utility slot (x1) 3083 | -7/Factory | Identified exit to Factory 3157 | -7/Factory | Build established: Skirmisher 3359 | -7/Factory | Entered another Factory area 3361 | -6/Factory | Reached level 12 3361 | -6/Factory | Upgraded with Propulsion slot (x1) 3399 | -6/Factory | Identified exit to DSF 3743 | -6/Factory | Reached level 13 3843 | -6/Factory | Core integrity fell below 50% 3904 | -6/Factory | Core integrity fell below 20% 3947 | -6/Factory | Reached level 14 4162 | -6/Factory | Discovered new exit (range 20) 4353 | -6/Factory | Entered Lower Caves 4404 | -6/Lower Caves | Learned location of Zion (-6) 4429 | -6/Lower Caves | Found Alien Artifact 4429 | -6/Lower Caves | Identified Core Expander 4429 | -6/Lower Caves | Installed Core Expander, added new Power slot 4708 | -6/Lower Caves | Build established: Generator-Assassin 4787 | -6/Lower Caves | Discovered new exit (range 15) 4941 | -6/Lower Caves | Entered another Lower Caves area 4943 | -6/Lower Caves | Reached level 15 5221 | -6/Lower Caves | Discovered new exit (range 16) 5288 | -6/Lower Caves | Entered Zion 5336 | -6/Zion | Discovered new exit (range 11) 5386 | -6/Zion | System corruption cleaned by Quarantine Array 5428 | -6/Zion | Learned 4 Factory zone layouts 5452 | -6/Zion | Learned location of Quarantine (-2) 5482 | -6/Zion | Build established: Generator-Gunner 5524 | -6/Zion | Given the Hacking Drone Bay 5532 | -6/Zion | Found Prototype Device 5532 | -6/Zion | Identified Hacking Drone Bay 5647 | -6/Zion | Discovered new exit (range 20) 5657 | -6/Zion | Learned location of Warlord (-5) 5822 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 6102 | -6/Zion | Rebuked by Imprinter 6124 | -6/Zion | Attempted to imprint without authorization 6124 | -6/Zion | Attacked by Zionites 6501 | -6/Zion | NK-0LA came to Zion's defense 6578 | -6/Zion | System corruption reached 10% 6595 | -6/Zion | Build established: Derelict-Gunner 6642 | -6/Zion | Destroyed by UL-MPB(z) with Makeshift Laser Last Messages --------------- 06498_ Dropped Flexi-carbon Leg. 06498_ Acquired Mak. Leg. 06501_ NK-0LA: "A little bot told me Zion's under atttack, is this your doing?!" 06506_ Slug penetrates NK-0LA. 06511_ System corrupted: Matter fused (-7). 06511_ AWS/Gauss suddenly breaks down. 06519_ 05-V6B(z) destroyed. 06526_ Acquired 12 matter. 06560_ Acquired 15 matter. 06573_ Machine disabled. 06575_ System corrupted: Heat flow error (+132). 06591_ System corrupted: Matter fused (-8). 06603_ Acquired 8 matter. 06610_ FI-X90(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery. 06619_ MH2WX AA0A%YQ86MV,% Z&6KBGHEHTW/K3ZF39ZU 06624_ FI-X90(z) misfires. 06641_ &X/IP8ODAWK1DR#ON|HCP3&X 06642_ FI-X90(z) system terminally corrupted. 06642_ Mak. Salvage Targeting Computer fried. Map ----- +----------------------------------------------------+ | #######""#""""""####"""""#""" ""###### | | #######""""" """#"""" =""#"" #"###### | | ##### """ """""" "##" """"" ""###### | | #]]# " !!"""" """#####"## | | # "%! 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[ """################ | | ######## = =% """################# | | ######## * ;################## | | ######### % """########?######### | | ########" / #" """#####?############ | | #######"# % """ ""################## | | #######"" /]! """" """################# | | #######"" *%[=%! ""#"" """###############?## | | """#"# " = *x= """" """################## | | " " /= "" "#################### | | % " "#################### | | = = "" " ""#################### | | /% " "" " """#################### | | =%* / ! "" "" """#################### | | =% * "" """""""" """"################### | | " ###"" """"##""" """###########""####### | | ######"" ""#"##"" ""###########""""###""" | | #####"" """"#"""" ""###########""""###" " | | #####""" """#""" """"#####""##""" ### ! | | "#######" """"" ""###""""## X ##"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Energy Generation 57 Energy Capacity 890 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 4 Terrain Scan Range 20 Terrain Scan Density 510 Resistance: KI 10 Evasion (%) 57 Armor Integrity Analysis 30 Particle Charging 20 Defensive Hacking 10 Item Schematics ----------------- Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Barrage Gun | -6/Zion | Free Ripper | -6/Zion | Free Phasing Sabre | -6/Zion | Free Mak. Transmission Jammer | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Lance | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Phase Gun | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Mak. Ablative Armor | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive S-27 Virus | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- Monster Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Levels Raised 14 | . 1 3 1 . 1 2 2 3 . 1 . XP Earned 25265 | 3000 2695 4761 500 350 1100 3560 3467 3582 850 750 650 XP Spent 23985 | 3000 1420 4580 1495 . 1475 2875 3065 4545 . 600 930 Upgrades 76 | 6 6 18 4 . 6 7 6 19 . 1 3 Power Slot 1 | . . 1 . . . . . . . . . Propulsion Slot 3 | 1 . 1 . . . . . 1 . . . Utility Slot 3 | 1 . . . . . . 2 . . . . Weapon Slot 4 | 1 1 . . . 1 1 . . . . . Core Integrity 22 | . . 3 . . 5 . 1 13 . . . Heat Dissipation 15 | . 1 5 . . . . 2 4 . . 3 Energy Generation 3 | . 1 1 1 . . . . . . . . Energy Storage 4 | . . 2 2 . . . . . . . . Mass Support 2 | . . 2 . . . . . . . . . Inventory Capacity 3 | 3 . . . . . . . . . . . Sight Range 4 | . . . . . . 3 1 . . . . Sensor Range 2 | . . 1 . . . 1 . . . . . Terrain Scan Density 5 | . 3 . 1 . . . . 1 . . . Ranged Accuracy 3 | . . 2 . . . . . . . 1 . KI Resistance % 2 | . . . . . . 2 . . . . . Protomatter Created 1681 | . 293 383 . . 34 209 209 143 63 57 290 Integrity Restored 3453 | . 503 1075 . . 34 230 321 189 186 171 744 Core 3086 | . 443 917 . . 34 81 321 189 186 171 744 Parts 367 | . 60 158 . . . 149 . . . . . Protomatter Decayed 468 | . 99 15 . . . 130 102 80 . . 42 Game ------ Seed AbsorptionContainmentTreads Manual? 0 Play Time 01:07:27 Cumulative 92.0 hours Start 2022.04.17 @ 00:40:45 End 2022.04.17 @ 01:47:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 109 Rogue 109 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 57 Achievement% 43 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ab89918-871a-49d5-be43-6d63b2802929