Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.27 @ 12:55:43 Player: corey Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (9) 45 Value Destroyed (90) 90 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (637) 637 TOTAL SCORE: 2292 Bonus ------- Follower Combat Kills 37 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 248/250 System Corruption 1% Temperature Cool (6) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Improved Power Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Light Angular Momentum Engine Thermal Shield Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Medium Treads > --- UTILITY ---------- Small Storage Unit Large Matter Pod Layered Medium Armor Plating Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Angular Momentum Engine Compact Battery Light Assault Rifle Light Assault Rifle [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Compact Wheel Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Mobile Refinery Mk. CCLXVII Storage Small Storage Unit Protection Layered Medium Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 28 | 7 9 2 1 1 8 Power 5 | 1 2 . . . 2 Engine 5 | 1 2 . . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 4 . . . 1 Treads 1 | . . . . . 1 Leg 2 | 2 . . . . . Wheel 2 | . 2 . . . . Hover . | . . . . . . Flight 2 | . 2 . . . . Utility 9 | 1 1 2 1 1 3 Device 4 | . . 2 . 1 1 Storage 3 | 1 1 . 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 7 | 3 2 . . . 2 Energy Gun 2 | 2 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 2 . . . 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 15 | . 1 . . . 14 Power 3 | . 1 . . . 2 Propulsion 3 | . . . . . 3 Utility 5 | . . . . . 5 Weapon 4 | . . . . . 4 Highest Loss Streak 9 | . 1 . . . 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 95 81 100 100 72 Engine 11 | . 14 11 11 11 10 Leg 2 | . 12 . . . . Wheel 17 | . 15 22 22 22 9 Device 7 | . . 4 11 11 7 Storage 28 | . 24 22 33 33 23 Energy Gun 3 | . 14 . . . . Ballistic Gun 19 | . 13 22 22 22 18 Peak Build Rating 21 | 6 7 9 9 14 21 Average Rating 9 | 4 6 7 9 11 11 On Entrance 7 | . 6 7 8 9 14 Naked Turns . | . . . . . . Heaviest Build 26 | 13 16 14 16 20 26 Greatest Support 28 | 20 26 26 26 26 28 Greatest Overweight (x) 7 | . . . . . 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 6 Most Carried 8 | 4 7 8 7 8 8 Average Carried 6 | 2 5 7 7 7 5 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 4 7 8 7 7 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 718 | 269 130 . . 107 212 Remotely . | . . . . . . Salvage Created 130 | . 130 . . . . Parts 18 | . 18 . . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . 4 2 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 9 | . 9 . . . . Guns 9 | . 9 . . . . Classes Destroyed 1 | . 1 . . . . Swarmer 9 | . 9 . . . . Best Kill Streak 6 | . 6 . . . . Combat Bots Only 6 | . 6 . . . . Max Kills in Single Turn 1 | . 1 . . . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 305 | . 93 4 . . 208 Missed 100 | . 20 2 . . 78 Damage Taken 2056 | . 575 32 . . 1449 Core 545 | . 135 . . . 410 Absorbed by Shields . | . . . . . . Redirected to Shielding 42 | . . . . . 42 Core Remaining (%) 73 | 100 46 . . . . Volleys Fired 27 | . 27 . . . . Largest 2 | . 2 . . . . Hottest 90 | . 90 . . . . Shots Fired 54 | . 54 . . . . Gun 54 | . 54 . . . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 24 | . 24 . . . . Thermal 30 | . 30 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 3 | . 3 . . . . Robot Miss Streak 5 | . 5 . . . . Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 21 | . 21 . . . . Core Hits 10 | . 10 . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . 1 . . . . Burn 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 239 | . 239 . . . . Guns 239 | . 239 . . . . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 56 | . 56 . . . . Thermal 183 | . 183 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . 1 Average Corruption 1 | . 2 . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . 1 . . . 2 Matter Fused 2 | . 1 . . . 1 Energy Discharges 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 274 | . 274 . . . 18 Average Temperature 114 | . 124 . . . 8 Received Heat Transfer 573 | . . 9 . . 564 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 558 | . 558 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 245 | . 245 118 45 . . Initial 103 | . . 103 45 . . Average 108 | . 131 107 45 . . Maximum Alert Level 1 | . 1 . . . . Low Security (%) 73 | 100 62 100 100 . . Level 1 26 | . 37 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 36 | . 15 3 . . 18 Peak Tracking Total 8 | . 8 3 . . 6 Tactical Retreats 8 | . 1 . . . 7 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 3 | . . . . . 3 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 1 | . 1 . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 2 | . 2 . . . . Successful 1 | . 1 . . . . Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 151 | . . . . 151 151 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 13 | . . . . . 13 Total Damage 453 | . . . . . 453 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 1657 | 64 356 58 19 756 404 Spaces Moved 1494 | 46 249 59 20 807 313 Core 102 | 9 . . . . 93 Treads 7 | . . . . . 7 Legs 123 | 37 86 . . . . Wheels 1262 | . 163 59 20 807 213 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 90 90 50 Average Speed 98 | 106 100 90 90 90 119 Slowest Speed 400 | 120 120 90 90 90 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 3 41 9 6 80 31 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . . 3 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1626 | 57 305 63 20 837 344 Wait 50 | 1 9 . . 28 12 Move 1489 | 45 248 58 19 806 313 Hop . | . . . . . . Pick Up 22 | 4 8 2 . 1 7 Fast Attach 8 | 6 . 1 . . 1 Attach 14 | . 4 1 1 1 7 Detach . | . . . . . . Swap 6 | 1 5 . . . . Drop 10 | . 4 1 . 1 4 Fire 27 | . 27 . . . . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Core integrity fell below 50% 331 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 11) 421 | -10/Materials | Entered another Materials area 421 | -9/Materials | Evolved 2 slots: Utility x2 447 | -9/Materials | Discovered new exit (range 15) 479 | -9/Materials | Entered Mines 486 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 492 | -9/Mines | Met a Derelict bent on vengeance 498 | -9/Mines | Entered Zion 590 | -7/Zion | Given A8's code to call for help 717 | -7/Zion | Met Imprinter 739 | -7/Zion | Imprinted 741 | -7/Zion | Declared Zion's savior 858 | -7/Zion | Found Prototype Device 859 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1049 | -7/Zion | Learned location of Storage (-7) 1185 | -7/Zion | Discovered new exit (range 16) 1254 | -7/Zion | Entered Proximity Caves 1254 | -6/Proximity Caves | Accompanied by 4 allies 1413 | -6/Proximity Caves | Lost 4 allies 1485 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1512 | -6/Proximity Caves | Core integrity fell below 50% 1552 | -6/Proximity Caves | Lost 9 parts (2p2n3u2w) 1595 | -6/Proximity Caves | Learned Factory emergency access door positions 1642 | -6/Proximity Caves | Core integrity fell below 20% 1658 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 01507_ Mobile Refinery Mk. CCLXVII destroyed. 01521_ Sml. Storage Unit destroyed. 01594_ System corrupted: Matter fused (-6). 01595_ Acquired derelict log, extracted data. Data stored: Factory emergency access points. 01603_ Searching scrap... 01603_ Found Thermal Shield. 01603_ Found Imp. Sensor Array. 01603_ Found Imp. Power Shielding. 01603_ Found 66 Matter. 01604_ Acquired 36 matter. 01607_ Acquired Imp. Sensor Array. 01610_ Acquired Thermal Shield. 01615_ Acquired Imp. Power Shielding. 01631_ Imp. Sensor Array destroyed. 01640_ Lgt. Assault Rifle destroyed. 01643_ Critical hit (Burn: +37). 01644_ Lgt. Assault Rifle destroyed. 01645_ Lrg. Matter Pod destroyed. 01651_ System corrupted: Energy discharge (-67). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????###????#### | | ??????????????#########??????########### ##??# # | | ?????####?????# #??????# ### | | ????## ####### g #??????# | | ????# g ##?????# ####### | | ????#% Y #?????## ##?#### ## | | ????## # ###### #??????# ## ### #??? | | ?????## ## #????## #??????# #### #??? | | ??????## ## #?????# ##?????# ##??# ##??? | | ???????# ## ?????## ###???## ###??## #???? | | ???????# ##### ###### ##???## ####? | | ???????# @ ## #????# ## | | ???????# #????# # | | ???????## #????## ! | | ????????## #### ####?????# | | ?????????# ???## ### ###????????# | | ????????## #???####?# ##??????????# ### | | ????????# #????????# ##???????????# #?? | | ????????# ?????????###?????????#### ##? | | ????????# ????????????????????# ## | | ????????? ## ??????????????????????# | | ?????????# #??????????????????????### # | | ?????????# #?????????????????????## # | | ????????## #????????????????###### # | | ??????### ###########?????## #? | | ??????#" !% #?????# #?## | | ??????#" ^ ! ####### #######??? | | ??????#" "###### #????????? | | ?????#" ##??## #????????? | | ?????# ##??# ### ##???????? | | ?????# #??# #### ##?????? | | ?????## #??# #### ### | | ####### #??## #### ### | | # ## ##???## #?# #??# | | # ###?????## ### #??## # # | | # #????????# ###???# ## ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 66 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- Gatling Laser | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive KE Penetrator | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulatedMinesnifferMediator Manual? 0 Play Time 00:30:44 Cumulative 9.9 hours Start 2024.10.27 @ 12:22:52 End 2024.10.27 @ 12:55:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 56x25 Zoom Use 74% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f64a713-da11-49b0-8119-32e6213ccf79