Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.03 @ 23:21:29

Player: baqpad

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (15)       3000
Robots Destroyed (175)     875
Value Destroyed (8438)     8438
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (1647)               1647
              TOTAL SCORE: 17720

 Bonus
-------
High Alert Combat Kills    397
Follower Combat Kills      751
Entered DSFs               500
Met Data Miner             300
Friendly Fire              -301

 Cogmind 
---------
Core Integrity             0/1300
Matter                     21/300
Energy                     100/100
System Corruption          44%
Temperature                Cool (0)
Movement                   Core (800) Ox15
Location                   -3/Research

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (6) ---
                    (None)
>               --- UTILITY (9) ------
  High-capacity Storage Unit
       Advanced Signal Interpreter
>               --- WEAPON (4) -------
          Heavy Flak Cannon
>               --- INVENTORY (20) ---
  High-capacity Storage Unit
       Advanced Corruption Screen
                Linear Accelerator

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
                Particle Reactor
>               --- PROPULSION -------
       Improved Heavy Treads
       Improved Heavy Treads
        Armored Heavy Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Sensor Array
       Advanced Signal Interpreter
       Advanced Target Analyzer
                Centrium Medium Armor Plating
                Centrium Medium Armor Plating
       Advanced Thermal Shield
>               --- WEAPON -----------
                Dispersion Rifle
                Particle Cannon
                Linear Accelerator
                Linear Accelerator
>               --- INVENTORY --------
                Particle Reactor
                Particle Reactor
         Medium Treads
        Armored Medium Treads
  High-capacity Storage Unit
       Advanced Transmission Jammer
                Centrium Medium Armor Plating
                Focal Shield
       Advanced Corruption Screen
                Gamma Rifle
                Dispersion Rifle
                Quantum Rifle
          Heavy Disruptor Cannon
                Nova Cannon
                Coil Gun
                KE Penetrator
          Heavy Flak Cannon
                Hardcell Cannon
[Rating: 150]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Centrium Medium Armor Plating
Weapon                     Improved EM Pulse Cannon
  Energy Gun               Dispersion Rifle
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Linear Accelerator
  Launcher                 Heavy Rocket Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac DSF Res 
Slots Evolved              14   | .   .   2   2   2   .   .   2   .   .   .   .   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   1   
  Utility                  7    | .   .   1   2   1   .   .   1   .   .   .   .   1   1   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Parts Attached             172  | 5   7   16  23  9   8   2   2   1   7   .   3   32  1   13  43  
  Power                    20   | 1   1   1   1   1   1   .   .   .   .   .   .   6   .   4   4   
    Engine                 2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   9    | .   .   1   1   1   .   .   .   .   .   .   .   5   .   1   .   
    Reactor                9    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   3   4   
  Propulsion               34   | 2   3   5   4   1   1   1   .   .   1   .   .   6   .   2   8   
    Treads                 25   | .   .   3   3   1   1   1   .   .   1   .   .   5   .   2   8   
    Leg                    8    | 2   3   2   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  68   | .   2   6   11  3   2   .   1   1   4   .   1   17  1   4   15  
    Device                 42   | .   2   2   6   2   2   .   1   1   2   .   .   13  1   2   8   
    Storage                3    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Processor              7    | .   .   .   1   .   .   .   .   .   1   .   1   1   .   .   3   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             16   | .   .   3   3   1   .   .   .   .   1   .   .   3   .   2   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   50   | 2   1   4   7   4   4   1   1   .   2   .   2   3   .   3   16  
    Energy Gun             13   | 1   1   1   2   .   .   .   .   .   .   .   .   2   .   .   6   
    Energy Cannon          15   | .   .   1   2   3   1   1   .   .   1   .   .   1   .   1   4   
    Ballistic Gun          11   | 1   .   1   1   1   1   .   1   .   1   .   1   .   .   1   2   
    Ballistic Cannon       9    | .   .   1   1   .   1   .   .   .   .   .   1   .   .   1   4   
    Launcher               2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Lost                 77   | .   1   .   10  .   .   .   .   1   3   .   1   13  .   9   39  
  Power                    12   | .   .   .   1   .   .   .   .   .   .   .   .   3   .   2   6   
  Propulsion               13   | .   .   .   2   .   .   .   .   .   .   .   .   3   .   .   8   
  Utility                  30   | .   1   .   5   .   .   .   .   1   3   .   .   5   .   4   11  
  Weapon                   22   | .   .   .   2   .   .   .   .   .   .   .   1   2   .   3   14  
  Highest Loss Streak      23   | .   1   .   3   .   .   .   .   1   3   .   1   3   .   5   23  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     92   | .   82  95  99  99  97  91  93  92  92  93  92  98  .   88  83  
  Core                     3    | .   .   8   8   7   5   .   .   .   .   .   .   6   .   3   .   
  Reactor                  4    | .   .   .   .   .   1   7   6   6   6   6   6   3   .   6   8   
  Treads                   20   | .   .   25  26  30  27  22  20  20  19  20  20  20  .   15  15  
  Leg                      1    | .   28  7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   21   | .   11  11  23  24  23  23  26  25  26  26  20  22  .   23  19  
  Storage                  5    | .   .   8   9   7   7   7   6   6   6   6   6   5   .   5   4   
  Processor                6    | .   .   .   4   7   7   7   6   6   4   6   12  11  .   6   6   
  Protection               6    | .   .   9   6   4   7   7   6   6   5   6   6   6   .   10  8   
  Energy Gun               3    | .   14  10  4   .   .   .   .   .   .   .   .   3   .   .   3   
  Energy Cannon            6    | .   .   .   4   6   2   11  13  13  13  13  11  3   .   5   5   
  Ballistic Gun            4    | .   14  7   4   7   6   .   6   6   6   6   6   2   .   3   2   
  Ballistic Cannon         2    | .   .   3   3   .   .   3   .   .   .   .   1   5   .   5   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             132  | 6   10  59  64  71  86  86  91  91  90  88  88  110 79  110 132 
  Greatest Support         225  | 20  20  66  66  92  118 118 118 118 118 118 118 118 79  178 225 
  Greatest Overweight (x)  16   | .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   16  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 5   5   20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 5   5   17  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 4   5   20  20  20  20  20  19  20  20  17  19  20  16  20  20  
  Average Carried          17   | 2   4   14  17  18  19  19  18  19  17  17  18  18  16  18  18  
  Final Capacity           20   | 5   5   20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 4   4   20  17  20  20  19  19  20  17  17  18  17  16  19  3   

 Class Distribution 
--------------------
 22% | Mutant
 19% | Scavenger-Gunner
 18% | Scavenger-Tank
 17% | Scavenger-Mutant
 11% | Scavenger-Skirmisher
  7% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
               Mutant | -8/Materials
               Mutant | -7/Factory
               Mutant | -7/Waste
     Scavenger-Mutant | -7/Factory
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Lower Caves
     Scavenger-Gunner | -6/Lower Caves
     Scavenger-Gunner | -6/Data Miner
     Scavenger-Gunner | -5/Proximity Caves
     Scavenger-Gunner | -5/Factory
     Scavenger-Gunner | -4/Factory
       Scavenger-Tank | -4/DSF
       Scavenger-Tank | -3/Research

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -3   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  DSF  Res  
Matter Collected           4965 | 253  83   536  465  90   206  74   .    90   192  .    44   814  .    448  1670 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8602 | 31   386  741  1265 .    524  241  .    317  541  .    138  1295 .    622  2501 
  Parts                    379  | 1    11   49   53   .    5    11   .    9    18   .    9    59   .    24   130  
Haulers Intercepted        2    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           5    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      36   | .    .    .    .    .    .    .    .    15   15   .    6    .    .    .    .    
  Prevented                10   | .    .    .    .    .    .    .    .    3    3    .    4    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac DSF Res 
Combat Hostiles Destroyed  153  | 1   8   21  26  .   2   4   .   5   9   .   3   22  .   13  39  
  Guns                     74   | 1   8   20  5   .   .   .   .   2   3   .   2   10  .   2   21  
  Cannons                  70   | .   .   1   15  .   .   3   .   3   6   .   1   12  .   11  18  
  AOE                      8    | .   .   .   5   .   2   1   .   .   .   .   .   .   .   .   .   
Classes Destroyed          17   | 1   1   3   4   .   1   1   .   .   1   .   .   3   .   1   1   
  Worker                   4    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   2   
  Hauler                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 4    | .   1   1   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  11   | .   .   3   1   .   .   1   .   .   .   .   .   4   .   .   2   
  Swarmer                  28   | .   .   11  3   .   .   .   .   .   2   .   2   5   .   5   .   
  Grunt                    52   | 1   8   4   16  .   .   2   .   3   3   .   .   3   .   .   12  
  Brawler                  3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   
  Duelist                  3    | .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   
  Sentry                   19   | .   .   6   5   .   .   .   .   1   1   .   1   2   .   .   3   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Hunter                   11   | .   .   .   1   .   .   .   .   1   .   .   .   4   .   4   1   
  Programmer               29   | .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   21  
  Heavy                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Compactor                2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | 1   3   4   5   .   2   2   .   4   5   .   2   6   .   7   5   
  Combat Bots Only         7    | 1   2   4   5   .   2   2   .   4   5   .   2   6   .   7   4   
Max Kills in Single Turn   4    | 1   1   1   4   .   1   1   .   1   1   .   1   2   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -3   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  DSF  Res  
Damage Taken               17512 | 22   316  603  1401 .    17   274  .    322  602  .    164  2436 .    1637 9718 
  Core                     2099  | .    78   104  115  .    .    .    .    18   134  .    .    224  .    110  1316 
  Absorbed by Shields      424   | .    .    .    424  .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    137   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    137  
  Redirected to Shielding  239   | .    .    .    210  .    .    .    .    .    .    .    .    4    .    25   .    
Core Remaining (%)         83    | 100  68   74   79   .    .    100  .    .    .    .    82   77   .    90   .    
Volleys Fired              593   | 3    33   58   77   .    8    14   .    15   25   .    6    73   .    31   250  
  Largest                  4     | 2    2    2    2    .    2    2    .    3    3    .    3    3    .    3    4    
  Hottest                  288   | 70   85   88   120  .    72   134  .    164  184  .    184  197  .    198  288  
Shots Fired                1340  | 6    66   116  145  .    16   28   .    45   67   .    16   204  .    94   537  
  Gun                      623   | 6    66   112  68   .    8    .    .    15   25   .    6    82   .    24   211  
  Cannon                   707   | .    .    4    75   .    .    28   .    30   42   .    10   122  .    70   326  
  Launcher                 10    | .    .    .    2    .    8    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  583   | 3    33   58   64   .    8    3    .    15   25   .    6    92   .    53   223  
  Thermal                  618   | 3    33   54   28   .    .    14   .    15   25   .    7    102  .    41   296  
  Explosive                10    | .    .    .    2    .    8    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          129   | .    .    4    51   .    .    11   .    15   17   .    3    10   .    .    18   
  Robot Hit Streak         41    | 1    15   13   19   .    6    6    .    14   15   .    11   28   .    8    41   
  Robot Miss Streak        7     | 3    2    3    4    .    2    4    .    4    2    .    2    5    .    4    7    
  Penetration Max          1     | .    .    .    .    .    .    1    .    1    .    .    .    1    .    .    1    
  Secondary Targets        3     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           796   | 2    44   74   108  .    11   18   .    30   38   .    11   122  .    63   275  
  Core Hits                357   | 2    18   32   57   .    6    10   .    11   17   .    6    52   .    47   99   
  Critical Kills           11    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    10   
  Critical Parts Destroyed 20    | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    18   
  Critical Strikes         59    | .    .    1    2    .    .    1    .    .    .    .    2    15   .    .    38   
    Burn                   4     | .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    .    
    Destroy                31    | .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    28   
    Blast                  24    | .    .    .    2    .    .    .    .    .    .    .    .    12   .    .    10   
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21692 | 15   501  1153 2838 .    727  495  .    654  975  .    289  3832 .    1427 8786 
  Guns                     8571  | 15   501  1085 776  .    131  .    .    212  292  .    97   1322 .    199  3941 
  Cannons                  11798 | .    .    68   1418 .    .    495  .    442  683  .    192  2438 .    1228 4834 
  Explosions               1299  | .    .    .    644  .    596  .    .    .    .    .    .    59   .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  24    | .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    11   
  Kinetic                  9391  | 15   160  531  872  .    131  44   .    212  292  .    97   1918 .    563  4556 
  Thermal                  9284  | .    341  594  707  .    .    270  .    218  431  .    117  1611 .    864  4131 
  Explosive                964   | .    .    .    309  .    596  .    .    .    .    .    .    59   .    .    .    
  Electromagnetic          2029  | .    .    28   950  .    .    181  .    224  252  .    75   231  .    .    88   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         44    | .    .    .    .    .    .    .    .    .    7    2    2    11   .    3    44   
  Average Corruption       13    | .    .    .    .    .    .    .    .    .    2    2    2    8    .    2    22   
  Corruption Purged        5     | .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  214   | .    .    .    .    .    .    .    .    .    10   .    6    51   .    6    141  
    Message Errors         45    | .    .    .    .    .    .    .    .    .    1    .    2    15   .    1    26   
    Matter Fused           47    | .    .    .    .    .    .    .    .    .    4    .    .    6    .    1    36   
    Heat Flow Errors       23    | .    .    .    .    .    .    .    .    .    3    .    1    5    .    .    14   
    Energy Discharges      23    | .    .    .    .    .    .    .    .    .    .    .    .    7    .    2    14   
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      23    | .    .    .    .    .    .    .    .    .    .    .    1    4    .    1    17   
    Data Loss (major)      10    | .    .    .    .    .    .    .    .    .    1    .    .    3    .    .    6    
    Misfires               14    | .    .    .    .    .    .    .    .    .    1    .    1    4    .    1    7    
    Alerts                 8     | .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    4    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        19    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    16   
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            234   | .    .    .    21   .    .    6    .    7    10   .    .    62   .    .    128  
  Projectiles              219   | .    .    .    6    .    .    6    .    7    10   .    .    62   .    .    128  
  Explosions               15    | .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 59    | .    .    .    11   .    .    1    .    .    .    .    .    9    .    10   28   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  54    | .    .    .    8    .    .    1    .    .    .    .    .    9    .    10   26   
  Secondary                5     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    2    
Self-Inflicted Damage      337   | .    .    .    299  .    .    .    .    .    .    .    .    38   .    .    .    
  Shots                    6     | .    .    .    5    .    .    .    .    .    .    .    .    1    .    .    .    
  Rammed                   5     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    1    
Targets Rammed             5     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        530   | 62   188  90   139  .    .    .    .    138  301  .    205  191  .    90   530  
  Average Temperature      69    | 32   66   18   44   .    .    .    .    54   130  .    78   45   .    43   109  
  Received Heat Transfer   1918  | 12   162  168  622  .    .    9    .    99   63   .    9    282  .    .    492  
  Effects                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Total Turns              139   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    139  
  Longest Duration         41    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   
Robots Corrupted           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    .    .    3    .    .    1    .    .    1    .    .    1    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             17    | .    1    2    1    .    .    1    .    .    .    .    .    3    .    4    5    
  Heat Transferred         13855 | .    925  1480 1090 .    .    370  .    296  555  .    148  2516 .    1147 5328 
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac DSF Res 
Peak Influence             587  | 20  193 353 504 221 89  587 218 .   .   .   .   330 143 334 564 
  Initial                  221  | .   13  29  92  221 7   62  218 .   .   .   .   134 143 103 187 
  Average                  246  | 2   55  195 377 187 52  281 218 .   .   .   .   184 143 220 308 
Maximum Alert Level        2    | .   .   1   2   1   .   2   1   .   .   .   .   1   .   1   2   
  Low Security (%)         41   | 100 100 34  10  16  100 46  .   .   .   .   .   62  100 49  35  
  Level 1                  37   | .   .   65  35  83  .   39  100 .   .   .   .   37  .   50  24  
  Level 2                  20   | .   .   .   54  .   .   14  .   .   .   .   .   .   .   .   40  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Squads Dispatched          38   | .   1   1   8   .   .   5   .   .   1   .   .   6   .   2   14  
  Investigation            3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   
  Extermination            12   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   9   
  Reinforcement            15   | .   1   1   3   .   .   3   .   .   .   .   .   3   .   2   2   
  Assault                  4    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   2   
  Garrison                 4    | .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Construction Impeded       4    | .   .   .   2   .   .   1   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac DSF Res 
Distress Signals           7    | .   1   2   3   .   .   1   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              234  | 1   16  29  39  .   3   16  .   12  10  .   8   37  .   14  49  
  Peak Tracking Total      6    | 1   5   4   5   .   1   6   .   6   6   .   4   6   .   6   5   
  Tactical Retreats        12   | .   3   1   2   .   .   .   .   2   .   .   .   2   .   1   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac DSF Res 
Traps Triggered            3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  
----------                 Run  | Scr Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac DSF Res 
Machines Disabled          16   | .   .   1   6   .   .   1   .   .   .   .   .   6   .   .   2   
  Max in Single Turn       2    | .   .   1   2   .   .   .   .   .   .   .   .   1   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac DSF Res 
Machines Accessed          8    | .   .   .   .   .   .   .   .   1   .   4   .   1   1   .   1   
  Terminals                3    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                34   | .   .   .   .   .   .   .   .   1   .   30  .   1   1   .   1   
  Successful               34   | .   .   .   .   .   .   .   .   1   .   30  .   1   1   .   1   
  Failed                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   .   .   .   .   .   .   .   .   1   .   2   1   .   2   
  Terminals                3    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             34   | .   .   .   .   .   .   .   .   1   .   30  .   1   1   .   1   
  Record                   12   | .   .   .   .   .   .   .   .   .   .   11  .   1   .   .   .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  
------------               Run  | Scr Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac DSF Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -3   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  DSF  Res  
Total Allies               21   | .    .    .    .    .    20   .    .    .    .    .    1    .    .    .    .    
  Largest Group            20   | .    .    .    .    .    20   14   7    7    .    .    1    1    .    .    .    
  Highest-Rated Group      496  | .    .    .    .    .    496  392  189  189  .    .    96   96   .    .    .    
  Highest-Rated Ally       96   | .    .    .    .    .    35   35   35   35   .    .    96   96   .    .    .    
Total Orders               1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Ally Attacks               160  | .    .    .    .    .    50   76   .    19   .    .    12   3    .    .    .    
  Total Damage             4430 | .    .    .    .    .    1924 1563 .    453  .    .    439  51   .    .    .    
  Kills                    33   | .    .    .    .    .    9    14   .    5    .    .    5    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac DSF Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   .   .   .   .   3   2   .   2   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -3   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  DSF  Res  
Turns Passed               14040 | 96   479  1401 1510 479  348  451  213  1888 1554 147  342  1721 5    348  3058 
Spaces Moved               6769  | 71   265  732  633  294  142  244  129  1111 776  91   195  686  3    130  1267 
  Core                     19    | 16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Treads                   6245  | .    .    547  633  294  142  244  129  1111 776  91   195  686  3    130  1264 
  Legs                     505   | 55   265  185  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  145  155  155  163  163  163  163  163  163  160  160  160  160  
  Average Speed            156   | 104  120  140  149  155  158  163  163  163  163  163  163  161  160  164  164  
  Slowest Speed            850   | 120  120  190  153  155  163  163  163  163  163  163  163  240  160  240  850  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42    | 8    32   43   42   7    87   8    5    99   74   75   36   15   .    83   22   
  Regions Visited          15
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    1    .    .    1    1    1    .    .    1    1    1    .    .    
  Unknown Exits Taken      5     | 1    1    1    .    .    .    .    .    .    1    1    .    .    .    .    .    
Scrap Searched             8     | .    .    .    .    .    .    .    .    3    4    .    1    .    .    .    .    
Spaces Dug                 59    | .    .    .    .    .    .    .    .    .    9    .    .    3    .    .    47   
Terrain Destroyed          344   | .    .    .    81   .    85   .    .    4    15   .    4    41   .    3    111  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               173   | .    .    .    3    .    2    .    .    3    14   .    4    34   .    2    111  
  AOE                      168   | .    .    .    78   .    83   .    .    .    .    .    .    7    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -3   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  DSF  Res  
Total                      9088 | 87   368  991  1053 316  251  271  132  1155 1011 90   207  1139 3    198  1816 
  Wait                     1325 | .    48   151  294  4    80   3    .    23   200  .    .    318  .    .    204  
  Move                     6755 | 70   264  731  632  294  141  243  128  1110 775  90   194  685  2    129  1267 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  159  | 9    7    25   18   7    6    5    2    3    4    .    3    22   .    17   31   
  Fast Attach              4    | .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   104  | 5    .    1    13   2    1    2    2    1    7    .    2    20   1    12   35   
  Detach                   2    | .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    
  Swap                     64   | .    5    13   10   7    7    .    .    .    .    .    1    12   .    1    8    
  Drop                     75   | .    9    10   9    2    7    4    .    1    .    .    1    4    .    8    20   
  Fire                     593  | 3    33   58   77   .    8    14   .    15   25   .    6    73   .    31   250  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    5    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / Upp x2)
-4/Factory
-4/DSF
-3/Research

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
    73 | -11/Scrapyard      | Discovered new exit (range 8)
    97 | -11/Scrapyard      | Entered Materials
   301 | -10/Materials      | Build established: Mutant
   556 | -10/Materials      | Discovered new exit (range 14)
   576 | -10/Materials      | Entered another Materials area
   576 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   754 | -9/Materials       | Build established: Scavenger-Mutant
  1582 | -9/Materials       | Discovered new exit (range 16)
  1811 | -9/Materials       | Build established: Mutant
  1977 | -9/Materials       | Entered another Materials area
  1977 | -8/Materials       | Evolved 2 slots: Utility x2
  2137 | -8/Materials       | Garrison activated, responded to threat
  2506 | -8/Materials       | Lost 3 parts (1p1u1w)
  3436 | -8/Materials       | Discovered new exit (range 11)
  3485 | -8/Materials       | Identified exit to Factory
  3487 | -8/Materials       | Entered Factory
  3487 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3966 | -7/Factory         | Sucked down chute
  3966 | -7/Factory         | Entered Waste
  3967 | -7/Waste           | Met a frightened Derelict
  4034 | -7/Waste           | Spotted C-40 Crusher
  4043 | -7/Waste           | Allies destroyed C-40 Crusher
  4077 | -7/Waste           | Warlord forces began an assault
  4093 | -7/Waste           | Spotted C-40 Crusher
  4099 | -7/Waste           | Allies destroyed C-40 Crusher
  4129 | -7/Waste           | Spotted C-40 Crusher
  4132 | -7/Waste           | Allies destroyed C-40 Crusher
  4160 | -7/Waste           | Allies destroyed C-40 Crusher
  4185 | -7/Waste           | Spotted C-40 Crusher
  4187 | -7/Waste           | Destroyed C-40 Crusher
  4195 | -7/Waste           | Spotted C-40 Crusher
  4196 | -7/Waste           | Destroyed C-40 Crusher
  4251 | -7/Waste           | Discovered new exit (range 13)
  4301 | -7/Waste           | Identified exit to Factory
  4314 | -7/Waste           | Entered Factory
  4314 | -7/Factory         | Accompanied by 14 allies
  4354 | -7/Factory         | Garrison activated, responded to threat
  4513 | -7/Factory         | Build established: Scavenger-Mutant
  4739 | -7/Factory         | Discovered new exit (range 15)
  4763 | -7/Factory         | Identified exit to Factory
  4765 | -7/Factory         | Entered another Factory area
  4765 | -6/Factory         | Accompanied by 7 allies
  4765 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  4967 | -6/Factory         | Discovered new exit (range 8)
  4977 | -6/Factory         | Identified exit to Lower Caves
  4978 | -6/Factory         | Entered Lower Caves
  4978 | -6/Lower Caves     | Accompanied by 7 allies
  5072 | -6/Lower Caves     | Build established: Scavenger-Skirmisher
  5653 | -6/Lower Caves     | Learned location of 1 exit from Factory
  6458 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  6492 | -6/Lower Caves     | Learned Factory terminal intel
  6592 | -6/Lower Caves     | Discovered new exit (range 6)
  6605 | -6/Lower Caves     | Identified exit to Lower Caves
  6731 | -6/Lower Caves     | Build established: Skirmisher
  6866 | -6/Lower Caves     | Entered another Lower Caves area
  7483 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  7570 | -6/Lower Caves     | Lost 3 parts (3u)
  7794 | -6/Lower Caves     | Learned 4 Factory zone layouts
  7811 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7841 | -6/Lower Caves     | Learned Factory stockpile data
  7858 | -6/Lower Caves     | Build established: Scavenger-Gunner
  8249 | -6/Lower Caves     | Spotted B-75 Beast
  8405 | -6/Lower Caves     | Discovered new exit (range 9)
  8420 | -6/Lower Caves     | Entered Data Miner
  8420 | -6/Data Miner      | Discovered new exit (range 6)
  8451 | -6/Data Miner      | Met Data Miner
  8504 | -6/Data Miner      | Learned location of Section 7 (-2)
  8504 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  8531 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  8567 | -6/Data Miner      | Entered Proximity Caves
  8613 | -5/Proximity Caves | Identified exit to Factory
  8711 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8722 | -5/Proximity Caves | Escorted by Enhanced Grunt
  8909 | -5/Proximity Caves | Entered Factory
  8909 | -5/Factory         | Accompanied by 1 ally
  8909 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
  8910 | -5/Factory         | Identified exit to Upper Caves
  8912 | -5/Factory         | Identified exit to Factory
  8914 | -5/Factory         | Loaded intel: 26 terminal locations
  9231 | -5/Factory         | Spotted B-75 Beast
  9755 | -5/Factory         | System corruption reached 10%
  9792 | -5/Factory         | Lost 3 parts (1p1u1w)
 10630 | -5/Factory         | Entered another Factory area
 10630 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10635 | -4/Factory         | Identified exit to DSF
 10635 | -4/Factory         | Entered DSF
 10650 | -4/DSF             | Additional patrols routed to DSF
 10764 | -4/DSF             | Lost 5 parts (1p1u3w)
 10831 | -4/DSF             | Sterilization system engaged
 10841 | -4/DSF             | Destroyed 7 combat bots
 10845 | -4/DSF             | Lost 3 parts (1p2u)
 10851 | -4/DSF             | Ambient heat levels rising (+10)
 10866 | -4/DSF             | Ambient heat levels rising (+10)
 10881 | -4/DSF             | Ambient heat levels rising (+10)
 10896 | -4/DSF             | Ambient heat levels rising (+10)
 10901 | -4/DSF             | Build established: Scavenger-Tank
 10911 | -4/DSF             | Ambient heat levels rising (+10)
 10926 | -4/DSF             | Ambient heat levels rising (+10)
 10941 | -4/DSF             | Ambient heat levels rising (+10)
 10956 | -4/DSF             | Ambient heat levels rising (+10)
 10964 | -4/DSF             | Discovered new exit (range 12)
 10971 | -4/DSF             | Ambient heat levels rising (+10)
 10983 | -4/DSF             | Entered Research
 10983 | -3/Research        | Evolved 2 slots: Propulsion x1, Weapon x1
 11599 | -3/Research        | System corruption reached 10%
 13233 | -3/Research        | First assault squad dispatched
 13261 | -3/Research        | Incoming assault squad redirected
 13537 | -3/Research        | Incoming assault squad redirected
 13581 | -3/Research        | System corruption reached 30%
 13807 | -3/Research        | Spotted B-86 Titan
 13864 | -3/Research        | Lost 6 parts (2p2n1u1w)
 13877 | -3/Research        | Destroyed B-86 Titan
 13963 | -3/Research        | Core integrity fell below 50%
 14002 | -3/Research        | Core integrity fell below 20%
 14019 | -3/Research        | Lost 23 parts (2p4n9u8w)
 14041 | -3/Research        | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
14020_ Slug penetrates U-05 Engineer.
14022_ Acquired 14 matter.
14023_ U-05 Engineer builds a Door.
14025_ Slug penetrates Wall. <x2>
14026_ Slug penetrates Door.
14026_ Penetrated by Slug.
14026_ U-05 Engineer destroyed.
14027_ System corrupted: Matter fused (-6).
14027_ U-05 Engineer builds a Wall.
14028_ Wall collapses.
14031_ Penetrated by Slug.
14031_ Hardcell Cannon destroyed.
14031_ Penetrated by Slug.
14032_ Acquired 23 matter.
14034_ U-05 Engineer builds a Wall.
14036_ Penetrated by Slug. <x3>
14036_ Slug penetrates Wall.
14036_ Penetrated by Slug.
14040_ H-77 Assassin knocked back.
14040_ O-32 Director destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????#    #########    #? |
| ??????????????????????????????#    #       #    #  |
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| ??????????????????????????        ?#  """ [#    #  |
| ?????????????????????????????      #  """!="    #  |
| ????????????????????????????????   +  "    #    #  |
| ????????????????????????    ???????#  !!=  #    #  |
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| ????????????????    ????    #????????##%#??#    +  |
| ??????????????       ???    #?????????#[#??#    #  |
| ?????????????   !     ?     ;?????????# #??#    ## |
| ?????????????               #?????????# #??#    #  |
| ?????????????         ""    #?????????# #??#    #  |
| ??????????????        """   #?????????# #??#    #  |
| ??????????????""       T"%  #?????????# #??#    #  |
| ??????????????""   %  "" t  ########### ####    +  |
| ???????????  """     =!"!=*[                    #  |
| ????????????       !%=%|=[h!#############       #  |
| ???????????????    %=%h%!%=*#? ?????????#       #  |
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| ?????????????????#  !=|==%%       #??########+#### |
| ?????????????????# !===[[*        #??#"            |
| ?????????????????# |==%!!         #####            |
| ?????????????????# %==%=|         #   #            |
| ?????????????????# %!!=           ### #  ]         |
| ???????????#######                #?###            |
| ???????????#     #%  %            #???#            |
| ???????????########################???############ |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           111
Energy Generation          41
Energy Capacity            580
Matter Stores              500
Matter Capacity            500
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         14
Terrain Scan Density       10
Jamming Range              16
Armor Coverage             900
Resistance: KI             20
Resistance: TH             30
Core Shielding             20
Propulsion Shielding       66
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            8
Recoil Reduction           6
Energy Filtering           30
Particle Charging          15

 Item Schematics 
-----------------
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
 Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
            Imp. Energy Well | -6/Data Miner | Free
            Enh. Force Rifle | -6/Data Miner | Free
          Adv. Medium Treads | -6/Data Miner | Free
           Lrn. Sensor Array | -6/Data Miner | Free
         Micro-nuke Launcher | -6/Data Miner | Free
      Impulse Thruster Array | -6/Data Miner | Free
                  Q-thruster | -6/Data Miner | Free

 Robot Schematics 
------------------
 R-10 Processor | -6/Data Miner | Free
       E-15 Imp | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
  M-30 Cleanser | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Dangerous Findings
I Spy
Librarian
Loot Pinata
One Hack Too Far
Rockin' Loadout
The More The Merrier
The Oracle
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              DecoyGuidanceCompactor
  Manual?         0
Play Time         07:13:09
  Cumulative      22.5 hours
  Start           2022.04.27 @ 22:51:10
  End             2022.05.03 @ 23:21:29
Sessions          13
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          18
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b32cea13-d88b-427b-a278-35daf0586457