Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 04:44:09 Player: Zaros426 Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (84) 420 Value Destroyed (3133) 3133 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (45) 45 TOTAL SCORE: 10738 Bonus ------- Follower Combat Kills 45 Cogmind --------- Core Integrity 0/1600 Matter 50/300 Energy 85/350 System Corruption 26% Temperature Cool (0) Movement Core (1000) Ox19 Location -1/Access Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (4) --- Electron Diverter Electron Diverter > --- UTILITY (14) ----- Large Storage Unit Spectral Analyzer Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Melee Analysis Suite Improved Cloaking Device Layered Light Armor Plating Graphene Brace System Shield > --- WEAPON (5) ------- Gamma Bomb Array > --- INVENTORY (15) --- Electron Diverter Experimental Q-thruster Quantum Capacitor Advanced System Restoration Module Enhanced Quantum Rifle Enhanced Nova Cannon Hypervelocity Railgun Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Electron Diverter Electron Diverter Electron Diverter Electron Diverter > --- UTILITY ---------- Large Storage Unit Spectral Analyzer Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Melee Analysis Suite Improved Cloaking Device Graphene Brace System Shield > --- WEAPON ----------- Enhanced Nova Cannon > --- INVENTORY -------- Quantum Reactor Electron Diverter Experimental Q-thruster Quantum Capacitor Layered Light Armor Plating Advanced System Restoration Module Enhanced Quantum Rifle Hypervelocity Railgun Gamma Bomb Array [Rating: 127] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Compact Wheel Treads Improved Medium Treads Leg Centrium Leg Wheel Compact Wheel Flight Unit Electron Diverter Utility Advanced Melee Analysis Suite Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun High-powered Shock Rifle Energy Cannon Disruptor Cannon Ballistic Gun Gauss Rifle Launcher Gamma Bomb Array Special Weapon Improved Remote Datajack Impact Weapon Maul Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 . . 2 2 2 2 2 Power 1 | . . . . . . . . . . 1 . . Propulsion 2 | . . . . . . . . . 2 . . . Utility 12 | . . 2 2 2 1 . . 2 . 1 . 2 Weapon 3 | . . . . . 1 . . . . . 2 . Parts Attached 236 | 6 10 11 19 21 11 1 9 44 49 9 6 40 Power 15 | 1 1 . 1 1 . . . 4 3 1 . 3 Engine 7 | 1 1 . 1 1 . . . 3 . . . . Core 3 | . . . . . . . . 1 1 1 . . Reactor 5 | . . . . . . . . . 2 . . 3 Propulsion 46 | 2 3 3 3 4 . . 2 4 12 1 . 12 Treads 4 | . . . . . . . 2 1 1 . . . Leg 4 | . . . . . . . . . . . . 4 Wheel 30 | 2 3 3 3 4 . . . 3 11 1 . . Hover . | . . . . . . . . . . . . . Flight 8 | . . . . . . . . . . . . 8 Utility 129 | 1 2 5 13 14 8 1 4 28 27 5 2 19 Device 70 | 1 . 2 8 8 6 1 1 15 16 4 2 6 Storage 11 | . 1 . 1 . . . . 5 1 . . 3 Processor 24 | . 1 1 2 2 2 . 1 2 4 1 . 8 Hackware 4 | . . . . . . . 1 1 1 . . 1 Protection 20 | . . 2 2 4 . . 1 5 5 . . 1 Artifact . | . . . . . . . . . . . . . Weapon 46 | 2 4 3 2 2 3 . 3 8 7 2 4 6 Energy Gun 12 | 2 2 2 1 . . . . 1 2 1 . 1 Energy Cannon 10 | . . . . . . . . 1 1 1 4 3 Ballistic Gun 14 | . 1 . 1 1 2 . 2 3 3 . . 1 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . 1 . . . . Impact Weapon 3 | . 1 1 . . 1 . . . . . . . Slashing Weapon 3 | . . . . . . . 1 1 1 . . . Piercing Weapon 2 | . . . . 1 . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 2 . . 2 . . . 4 Parts Lost 74 | . 2 4 . 4 . 2 . 15 15 14 2 16 Power 7 | . 1 . . . . . . 2 . 2 . 2 Propulsion 23 | . . 3 . 2 . 1 . 3 5 5 . 4 Utility 30 | . . . . 1 . . . 7 8 3 2 9 Weapon 14 | . 1 1 . 1 . 1 . 3 2 4 . 1 Highest Loss Streak 10 | . 2 2 . 4 . 2 . 10 8 10 2 8 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 98 93 99 99 99 86 92 97 89 89 36 51 Engine 4 | . 13 11 9 6 6 6 6 4 . . . . Core 1 | . . . . . . . . . 3 7 . . Treads 1 | . . . . . . . 5 5 1 . . . Wheel 10 | . 28 20 18 14 13 9 3 5 12 14 . . Device 20 | . 2 7 18 25 32 33 28 23 17 16 7 10 Storage 6 | . 11 11 9 7 6 6 6 7 6 3 . 2 Processor 23 | . 13 21 23 26 20 20 20 19 28 28 28 22 Hackware 1 | . . . . . . . 3 5 . . . . Protection 1 | . . 3 2 . . . . 3 2 3 . . Energy Gun 1 | . 15 7 7 . . . . 1 . . . . Ballistic Gun 6 | . 2 1 1 6 16 6 13 6 7 6 . . Impact Weapon 1 | . 10 9 9 2 3 3 . . . . . . Slashing Weapon 2 | . . . . . . . 3 5 4 3 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 98 | 7 19 23 38 49 52 52 56 74 83 98 3 51 Greatest Support 92 | 20 20 20 24 24 24 24 60 60 75 40 3 92 Greatest Overweight (x) 12 | . . 2 1 3 2 3 3 12 4 7 . 1 Average Overweight (x) . | . . . . 1 1 1 1 . . 1 . . Largest Inventory Capacity 20 | 5 10 10 15 15 15 15 15 20 20 20 5 15 Average Capacity 15 | 5 9 10 10 15 15 15 15 15 20 18 5 10 Most Carried 20 | 5 10 9 14 12 13 12 15 17 20 15 5 13 Average Carried 11 | 2 8 8 10 7 9 12 12 13 15 12 4 5 Final Capacity 20 | 5 10 10 15 15 15 15 15 20 20 5 5 15 Final Carried 17 | 2 9 8 13 7 12 12 14 17 16 5 5 8 Class Distribution -------------------- 41% | Assassin 26% | Scavenger-Assassin 25% | Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Assassin | -7/Factory Assassin | -6/Factory Mutant | -6/Waste Assassin | -6/Factory Assassin | -5/Factory Scavenger-Assassin | -4/Factory Scavenger-Assassin | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Matter Collected 3068 | 260 118 97 169 206 17 . 163 830 993 92 . 123 Remotely . | . . . . . . . . . . . . . Salvage Created 4018 | 92 140 220 96 212 17 . . 1294 1618 329 . . Parts 189 | 5 8 8 . 13 . . . 65 80 10 . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 57 | 1 5 8 5 3 . . . 16 15 4 . . Melee 31 | . . 5 1 1 . . . 11 11 2 . . Guns 17 | 1 4 . . 2 . . . 5 3 2 . . AOE 2 | . 1 . . . . . . . 1 . . . Classes Destroyed 11 | 3 1 1 . 4 . . . 1 1 . . . Worker 4 | 1 1 . . . . . . . 2 . . . Builder 6 | . . . . 1 . . . 2 3 . . . Tunneler 4 | 1 . 1 . . . . . . 2 . . . Recycler 6 | . . . . . . . . 3 3 . . . Mechanic 1 | . . . . . . . . . 1 . . . Watcher 6 | . . . . 1 1 . . 1 3 . . . Swarmer 16 | . 3 4 4 . . . . 5 . . . . Grunt 14 | 1 2 3 1 1 . . . 3 . 3 . . Duelist 1 | . . . . 1 . . . . . . . . Sentry 6 | . . 1 . . . . . 1 3 1 . . Programmer 20 | . . . . 1 . . . 7 12 . . . Best Kill Streak 8 | 2 6 4 2 1 1 . . 8 5 3 . . Combat Bots Only 5 | 1 5 4 2 1 . . . 5 2 3 . . Max Kills in Single Turn 2 | 1 2 1 1 1 1 . . 1 1 1 . . Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . 1 . . . Melee 1 | . . 1 1 1 . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Hostile Shots Fired 1049 | 4 39 41 29 56 . 2 . 195 148 147 32 356 Missed 340 | 1 10 12 5 18 . . . 53 33 48 11 149 Damage Taken 13469 | 33 299 337 244 926 . 78 . 2415 2486 1774 534 4343 Core 4037 | 21 43 91 32 235 . . . 256 481 848 411 1619 Absorbed by Shields 317 | . . . 8 20 . . . 228 61 . . . Core Remaining (%) 73 | 91 74 77 94 66 . . 100 74 58 34 71 . Volleys Fired 121 | 9 11 2 1 16 1 . . 28 28 13 4 8 Largest 3 | 1 2 1 1 1 3 . . 2 3 2 1 1 Hottest 141 | 50 65 45 28 28 84 . . 141 126 95 120 120 Shots Fired 189 | 9 21 2 1 17 3 . 2 48 58 16 4 8 Gun 168 | 9 21 2 1 17 3 . 2 41 58 14 . . Cannon 18 | . . . . . . . . 4 . 2 4 8 Launcher . | . . . . . . . . . . . . . Special 3 | . . . . . . . . 3 . . . . Kinetic 137 | . 10 . 1 17 3 . 2 37 56 11 . . Thermal 21 | 9 . . . . . . . . . . 4 8 Explosive . | . . . . . . . . . . . . . Electromagnetic 28 | . 11 2 . . . . . 8 2 5 . . Robot Hit Streak 17 | 5 4 2 . 11 . . . 9 15 14 17 . Robot Miss Streak 4 | 1 3 . . 1 . . . 4 3 1 . . Penetration Max 2 | . . . . 1 . . . 1 1 2 . . Secondary Targets 3 | . 2 . . . . . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . . . . Shots Hit Robots 246 | 8 12 16 8 18 1 . . 63 91 26 3 . Core Hits 102 | 4 7 5 . 7 . . . 33 33 13 . . Critical Kills 2 | . . 1 . . . . . . 1 . . . Critical Parts Destroyed 9 | . . 4 3 . . . . 1 1 . . . Critical Strikes 22 | 3 . 5 3 . . . . 2 7 2 . . Burn 3 | 3 . . . . . . . . . . . . Destroy 3 | . . . . . . . . 1 2 . . . Smash 8 | . . 5 3 . . . . . . . . . Sever 8 | . . . . . . . . 1 5 2 . . Melee Attacks 234 | . 4 31 25 33 1 2 3 37 80 18 . . Impact 68 | . 4 31 25 5 1 2 . . . . . . Slashing 138 | . . . . . . . 3 37 80 18 . . Piercing 28 | . . . . 28 . . . . . . . . Sneak Attacks 22 | . . 1 . 3 . . . 5 13 . . . Combat Hostiles 2 | . . 1 . 1 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9348 | 102 327 542 302 604 31 . . 2184 4101 1021 134 . Guns 2911 | 102 210 12 . 341 . . . 821 977 448 . . Cannons 175 | . . . . . . . . 8 . 37 130 . Explosions 182 | . 93 . . . . . . . 89 . . . Melee 6076 | . 24 530 302 263 31 . . 1355 3035 536 . . Ramming 4 | . . . . . . . . . . . 4 . Kinetic 2517 | . 81 . . 341 . . . 768 952 375 . . Thermal 325 | 102 93 . . . . . . . . . 130 . Explosive 89 | . . . . . . . . . 89 . . . Electromagnetic 337 | . 129 12 . . . . . 61 25 110 . . Impact 1025 | . 24 530 302 138 31 . . . . . . . Slashing 4926 | . . . . . . . . 1355 3035 536 . . Piercing 125 | . . . . 125 . . . . . . . . Highest Corruption 26 | . . . . 10 . 18 18 4 22 . . 26 Average Corruption 11 | . . . . 9 . 8 18 1 13 . . 8 Corruption Purged 5 | . . . . . . . . 5 . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 136 | . . . . 25 . 5 23 6 68 . . 9 Message Errors 36 | . . . . 5 . 2 6 1 19 . . 3 Matter Fused 30 | . . . . 4 . . 5 . 20 . . 1 Heat Flow Errors 14 | . . . . 3 . . 4 1 5 . . 1 Energy Discharges 17 | . . . . 7 . 2 2 . 6 . . . Parts Rejected 4 | . . . . . . . . 2 2 . . . Parts Fused 3 | . . . . . . . 2 . . . . 1 Data Loss (minor) 13 | . . . . 2 . . 2 1 7 . . 1 Data Loss (major) 5 | . . . . 2 . 1 . . 2 . . . Misfires 7 | . . . . 1 . . 2 1 3 . . . Alerts 4 | . . . . 1 . . . . 2 . . 1 Misdirections 3 | . . . . . . . . . 2 . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1059 | . 24 172 191 56 9 . . 131 462 9 5 . Projectiles 5 | . . . . . . . . . . . 5 . Explosions 50 | . 24 . . . . . . . 26 . . . Melee 1004 | . . 172 191 56 9 . . 131 436 9 . . Knockbacks 1 | . . . 1 . . . . . . . . . Impact 1 | . . . 1 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 23 | . 21 . . . . . . . . . 2 . Shots 1 | . 1 . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . 2 . Targets Rammed 2 | . . . . . . . . . . . 2 . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 286 | 78 59 5 25 207 286 . 184 269 217 14 102 238 Average Temperature 73 | 41 33 3 14 94 163 . 81 95 74 5 36 100 Received Heat Transfer 970 | 18 90 126 90 79 . . . 243 81 144 72 27 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 17 | . . 7 3 2 3 . . 2 . . . . Impact Corruptions 18 | . . 7 8 2 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | 3 2 . . . . . . . . . . . Heat Transferred 779 | 518 150 . . . . . . . . . 111 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Peak Influence 327 | 30 186 320 314 131 35 2 2 184 175 124 121 327 Initial 135 | . 19 78 135 68 1 . . . 51 91 33 72 Average 71 | 8 53 211 196 62 9 . . 64 53 88 75 99 Maximum Alert Level 1 | . . 1 1 . . . . . . . . 1 Low Security (%) 92 | 100 100 37 39 100 100 100 100 100 100 100 100 85 Level 1 7 | . . 62 60 . . . . . . . . 14 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 34 | . 4 2 1 7 . . . 7 7 2 . 4 Investigation 12 | . 3 2 1 2 . . . 3 1 . . . Extermination 14 | . . . . 2 . . . 4 6 1 . 1 Reinforcement 5 | . 1 . . . . . . . . 1 . 3 Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Distress Signals 5 | . . . . 1 . . . 1 . . 1 2 Communications Jammed 48 | . . . . 44 . . . . 3 . 1 . Distress Signals 47 | . . . . 43 . . . . 3 . 1 . Times Spotted 171 | 1 8 11 9 15 1 6 . 29 19 14 13 45 Peak Tracking Total 14 | 1 6 6 4 6 1 5 . 7 3 8 9 14 Tactical Retreats 21 | . 1 2 3 3 . 1 . . . 2 . 9 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Traps Triggered 14 | . 2 1 1 3 1 . . 1 5 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Machines Disabled 5 | . 1 . . 1 . . . 1 2 . . . Max in Single Turn 2 | . 1 . . 1 . . . 1 2 . . . Garrison Access 2 | . . . 1 . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Machines Accessed 34 | . 2 3 5 5 3 . 2 6 5 1 . 2 Terminals 18 | . 2 2 4 2 2 . 1 3 1 . . 1 Fabricators 6 | . . . . . . . . 3 2 1 . . Repair Stations 2 | . . . . . 1 . . . 1 . . . Recycling Units 1 | . . . . 1 . . . . . . . . Scanalyzers 5 | . . 1 . 2 . . 1 . 1 . . . Garrison Access 2 | . . . 1 . . . . . . . . 1 Total Hacks 79 | . 5 11 9 12 11 . 5 10 12 1 . 3 Successful 37 | . 4 6 6 4 6 . 1 3 4 . . 3 Failed 42 | . 1 5 3 8 5 . 4 7 8 1 . . Catastrophic 7 | . . 1 . 1 1 . 1 2 1 . . . Database Lockouts . | . . . . . . . . . . . . . Manual 3 | . . . . 3 . . . . . . . . Terminals 41 | . 5 6 7 4 9 . 1 5 2 . . 2 Fabricators 9 | . . . . . . . . 5 3 1 . . Repair Stations 5 | . . . . . 2 . . . 3 . . . Recycling Units 2 | . . . . 2 . . . . . . . . Scanalyzers 19 | . . 5 . 6 . . 4 . 4 . . . Garrison Access 3 | . . . 2 . . . . . . . . 1 Terminal Hacks 20 | . 4 2 5 1 4 . . 2 . . . 2 Record 5 | . . . . 1 . . . 2 . . . 2 Robot Analysis 1 | . . 1 . . . . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . . Emergency Access Points 3 | . 2 . 1 . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . Locate Traps 2 | . . . 1 . 1 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . 1 1 . . . Network Status 1 | . . . . . . . . . 1 . . . Build 1 | . . . . . . . . 1 . . . . Repair Station Hacks 3 | . . . . . 2 . . . 1 . . . Scan Component 3 | . . . . . 2 . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 10 | . . 4 . 3 . . 1 . 2 . . . Insert Component 6 | . . 2 . 2 . . 1 . 1 . . . Analyze 4 | . . 2 . 1 . . . . 1 . . . Garrison Access Hacks 2 | . . . 1 . . . . . . . . 1 Seal Access 2 | . . . 1 . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 29 | . 1 2 4 6 3 . 2 4 5 1 . 1 Full Trace Events 8 | . 1 2 . 2 . . . 2 1 . . . Feedback Events 1 | . . . . 1 . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 2 . 1 . . . . . . . . Parts Built 1 | . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . Time 106 | . . . . . . . . 106 . . . . Total Part Build Rating 6 | . . . . . . . . 6 . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 6 | . . 2 . 2 . . 1 . 1 . . . Part Schematics Acquired 3 | . . 2 . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . . Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . . . . . 1 . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . . . . parse_system 1 | . . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Total Allies 4 | . . . . 3 . 1 . . . . . . Largest Group 3 | . . . . 3 . 1 . . . . . . Highest-Rated Group 93 | . . . . 93 . 31 . . . . . . Highest-Rated Ally 31 | . . . . 31 . 31 . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 34 | . . . . 24 . 10 . . . . . . Total Damage 644 | . . . . 452 . 192 . . . . . . Kills 1 | . . . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Robot Analysis Total 1 | . . 1 . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Turns Passed 9180 | 76 342 389 588 1339 438 122 654 1884 2131 437 185 595 Spaces Moved 6463 | 69 331 292 458 836 309 96 383 1075 1103 264 281 966 Core 428 | 44 . . . . . . . 1 . 72 281 30 Treads 842 | . . . . . . . 138 442 262 . . . Legs 185 | . . . . . . . . . . . . 185 Wheels 4257 | 25 331 292 458 836 309 96 245 632 841 192 . . Hover . | . . . . . . . . . . . . . Flight 751 | . . . . . . . . . . . . 751 Fastest Speed 20 | 50 80 80 90 105 105 105 120 115 95 50 50 20 Average Speed 102 | 60 80 85 93 105 119 114 143 138 124 96 50 50 Slowest Speed 650 | 80 80 110 105 135 120 135 160 650 160 185 50 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 27 | . . . . . . . . . . . . 27 Cave-ins Triggered 2 | . . . . 1 . . . . . . . 1 Exploration Rate (%) 24 | 7 41 25 36 25 6 73 13 24 20 9 8 34 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 7 | . . 1 1 1 . . 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . . . . . . 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 90 | . 3 11 15 16 . 2 3 6 19 7 1 7 Terrain Destroyed 122 | . 6 11 15 16 . 2 3 6 48 7 1 7 Melee 80 | . 3 11 15 16 . 2 3 6 18 6 . . Projectile 16 | . . . . . . . . . 7 1 1 7 AOE 26 | . 3 . . . . . . . 23 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Total 8412 | 93 379 364 562 1230 373 105 485 1373 1684 405 323 1036 Wait 1064 | 2 . 24 30 300 35 7 62 145 334 93 21 11 Move 6401 | 68 330 291 457 835 309 95 382 1074 1102 263 280 915 Hop 24 | . . . . . . . . . . . . 24 Pick Up 183 | 8 17 5 19 10 12 . 18 32 35 2 4 21 Fast Attach 17 | . . . . . . . . 1 . . . 16 Attach 132 | 6 5 6 2 11 4 . 5 26 30 8 6 23 Detach 20 | . . . . . . . . 4 5 . 4 7 Swap 87 | . 5 5 17 10 7 1 4 17 19 1 . 1 Drop 84 | . 7 . 11 7 4 . 11 9 16 7 2 10 Fire 121 | 9 11 2 1 16 1 . . 28 28 13 4 8 Melee 234 | . 4 31 25 33 1 2 3 37 80 18 . . Ram 2 | . . . . . . . . . . . 2 . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 43 | . . . . 8 . . . . 35 . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -2/Research (discovered 2 exits: *Acc / [*Qua]) -1/Access (discovered 1 exit: [Com]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 46 | -11/Scrapyard | Discovered new exit (range 8) 77 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 7) 419 | -10/Materials | Entered another Materials area 419 | -9/Materials | Evolved 2 slots: Utility x2 758 | -9/Materials | Discovered new exit (range 12) 769 | -9/Materials | Identified exit to Materials 808 | -9/Materials | Entered another Materials area 808 | -8/Materials | Evolved 2 slots: Utility x2 1369 | -8/Materials | Discovered new exit (range 7) 1376 | -8/Materials | Identified exit to Factory 1396 | -8/Materials | Entered Factory 1396 | -7/Factory | Evolved 2 slots: Utility x2 1674 | -7/Factory | Allied Derelicts emerged from ambush trap array 1676 | -7/Factory | Build established: Assassin 1760 | -7/Factory | Garrison activated, responded to threat 1792 | -7/Factory | Lost 3 allies 2093 | -7/Factory | Crushed by falling debris 2124 | -7/Factory | Lost 4 parts (2n1u1w) 2312 | -7/Factory | System corruption reached 10% 2720 | -7/Factory | Discovered new exit (range 14) 2734 | -7/Factory | Identified exit to Factory 2735 | -7/Factory | Entered another Factory area 2735 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2941 | -6/Factory | Found Prototype Processor 2942 | -6/Factory | Identified Exp. Targeting Computer 3173 | -6/Factory | Sucked down chute 3173 | -6/Factory | Entered Waste 3174 | -6/Waste | Met a frightened Derelict 3188 | -6/Waste | EMP discharged 3200 | -6/Waste | Spotted C-40 Crusher 3208 | -6/Waste | Spotted C-40 Crusher 3221 | -6/Waste | Spotted C-40 Crusher 3232 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3235 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3247 | -6/Waste | Spotted C-40 Crusher 3266 | -6/Waste | Spotted C-40 Crusher 3281 | -6/Waste | Discovered new exit (range 13) 3283 | -6/Waste | Spotted C-40 Crusher 3288 | -6/Waste | EMP discharged 3288 | -6/Waste | System corruption reached 10% 3294 | -6/Waste | Identified exit to Factory 3295 | -6/Waste | Entered Factory 3604 | -6/Factory | Build established: Skirmisher 3915 | -6/Factory | Build established: Assassin 3930 | -6/Factory | Discovered new exit (range 10) 3947 | -6/Factory | Identified exit to Factory 3949 | -6/Factory | Entered another Factory area 3949 | -5/Factory | Evolved 2 slots: Utility x2 4362 | -5/Factory | Fabricated Adv. Hacking Suite? 4726 | -5/Factory | Lost 3 parts (1p2u) 4985 | -5/Factory | Lost 10 parts (1p2n5u2w) 5426 | -5/Factory | Build established: Scavenger-Assassin 5829 | -5/Factory | Discovered new exit (range 4) 5832 | -5/Factory | Identified exit to Factory 5833 | -5/Factory | Entered another Factory area 5833 | -4/Factory | Evolved 2 slots: Propulsion x2 6386 | -4/Factory | Discovered new exit (range 6) 6535 | -4/Factory | Identified exit to Upper Caves 6931 | -4/Factory | System corruption reached 10% 7004 | -4/Factory | Lost 8 parts (3n3u2w) 7597 | -4/Factory | Spotted B-86 Titan 7624 | -4/Factory | Build established: Assassin 7932 | -4/Factory | Discovered new exit (range 14) 7963 | -4/Factory | Identified exit to Research 7964 | -4/Factory | Entered Research 7964 | -3/Research | Evolved 2 slots: Power x1, Utility x1 8026 | -3/Research | Build established: Scavenger-Assassin 8287 | -3/Research | Lost 4 parts (2n1u1w) 8384 | -3/Research | Core integrity fell below 50% 8393 | -3/Research | Lost 10 parts (2p3n2u3w) 8396 | -3/Research | Discovered new exit (range 10) 8400 | -3/Research | Identified exit to Research 8401 | -3/Research | Entered another Research area 8401 | -2/Research | Evolved 2 slots: Weapon x2 8486 | -2/Research | Discovered new exit (range 10) 8500 | -2/Research | Discovered new exit (range 19) 8586 | -2/Research | Entered Access 8586 | -1/Access | Evolved 2 slots: Utility x2 8626 | -1/Access | Build established: Mutant 8889 | -1/Access | Lost 4 parts (3u1w) 8971 | -1/Access | Spotted B-99 Colossus 8990 | -1/Access | Found Prototype Processor 8990 | -1/Access | Identified Spectral Analyzer 9059 | -1/Access | Found Gamma Bomb Array 9079 | -1/Access | Found Quantum Capacitor 9094 | -1/Access | Spotted B-99 Colossus 9096 | -1/Access | Core integrity fell below 50% 9096 | -1/Access | System corruption reached 10% 9124 | -1/Access | Discovered new exit (range 23) 9164 | -1/Access | Spotted B-99 Colossus 9168 | -1/Access | Crushed by falling debris 9169 | -1/Access | Core integrity fell below 20% 9170 | -1/Access | Spotted B-99 Colossus 9181 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 09171_ Penetrated by Slug. 09171_ Slug penetrates B-99 Colossus. 09172_ Slug penetrates Wall. 09173_ The unstable cave ceiling collapses. 09174_ System corrupted: IFF burst signal emitted. 09174_ H-88 Terminator destroyed. 09174_ Slug penetrates B-99 Colossus. 09176_ ALERT: Security rotation in progress. 09176_ Slug penetrates Wall. 09176_ Penetrated by Slug. 09176_ Slug penetrates Wall. 09177_ B-99 Colossus activates siege mode. 09177_ Slug penetrates Wall. 09179_ Penetrated by Slug. 09179_ Electron Diverter destroyed. 09179_ Slug penetrates Wall. 09179_ Penetrated by Slug. 09179_ Slug penetrates Wall. 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