Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.06.06 @ 22:06:34 Player: viper Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (183) 915 Value Destroyed (7160) 7160 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1418) 1418 TOTAL SCORE: 13573 Bonus ------- Pacifist 200 High Alert Combat Kills 1001 Follower Combat Kills 354 Friendly Fire -137 Cogmind --------- Core Integrity 0/1000 Matter 299/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Cooled Ion Engine Cooled Fission Core Flexi-carbon Leg Medium Storage Unit Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Matter Pod Improved Sensor Array Improved Core Shielding Improved Utility Shielding Hacking Suite Improved System Shield > --- WEAPON ----------- Wave Gun Proton Cannon Cooled Plasma Cannon Compact Ion Cannon > --- INVENTORY -------- Light Ion Engine Cooled Ion Engine Improved Deuterium Engine Carbon-fiber Leg Flexi-carbon Leg Improved Coolant Injector Medium Storage Unit Advanced Terrain Scanner Improved Propulsion Shielding Heavy Laser Wave Gun Flak Gun [Rating: 81] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Fission Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Utility Shielding Weapon Minigun Energy Gun Wave Gun Energy Cannon Compact Ion Cannon Ballistic Gun Minigun Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Slots Evolved 11 | . 1 2 2 2 2 2 . Power 1 | . . . 1 . . . . Propulsion 2 | . . . . . 2 . . Utility 6 | . 1 2 1 . . 2 . Weapon 2 | . . . . 2 . . . Parts Attached 124 | 7 1 10 18 14 22 51 1 Power 20 | 1 . 1 3 5 5 5 . Engine 18 | 1 . 1 3 5 4 4 . Core 2 | . . . . . 1 1 . Reactor . | . . . . . . . . Propulsion 37 | 2 . 3 4 4 6 17 1 Treads . | . . . . . . . . Leg 37 | 2 . 3 4 4 6 17 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 2 1 4 4 . 1 10 . Device 9 | 1 . 1 1 . 1 5 . Storage 3 | 1 . 2 . . . . . Processor 3 | . . 1 1 . . 1 . Hackware 2 | . . . 1 . . 1 . Protection 5 | . 1 . 1 . . 3 . Artifact . | . . . . . . . . Weapon 45 | 2 . 2 7 5 10 19 . Energy Gun 13 | 1 . . 1 . 4 7 . Energy Cannon 7 | . . . . . 4 3 . Ballistic Gun 24 | 1 . 2 6 5 2 8 . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 . . 2 1 . Parts Lost 58 | . . . 8 1 12 30 7 Power 8 | . . . 1 1 2 3 1 Propulsion 14 | . . . 2 . 2 7 3 Utility 10 | . . . 3 . . 5 2 Weapon 26 | . . . 2 . 8 15 1 Highest Loss Streak 7 | . . . 2 1 7 5 4 Average Slot Usage (%) 95 | . 100 99 94 99 94 93 62 Engine 11 | . 12 10 15 13 9 9 7 Leg 18 | . 25 19 14 14 21 19 13 Device 9 | . 12 9 4 7 8 15 17 Storage 12 | . 12 20 16 14 12 8 3 Processor 5 | . . 10 12 7 3 . 4 Hackware 6 | . . . 3 7 6 11 11 Protection 7 | . 12 10 7 7 6 7 . Energy Gun 2 | . 12 1 . . 2 5 . Energy Cannon 4 | . . . . . 7 9 . Ballistic Gun 13 | . 12 18 15 27 11 4 . Naked Turns . | . . . . . . . . Heaviest Build 93 | 17 18 50 61 74 91 93 57 Greatest Support 76 | 20 20 20 30 35 75 76 65 Greatest Overweight (x) 18 | . . 4 3 4 2 18 2 Average Overweight (x) 1 | . . 1 1 1 . 1 . Largest Inventory Capacity 12 | 8 8 12 12 12 12 12 12 Average Capacity 11 | 6 8 9 12 12 12 12 9 Most Carried 12 | 4 4 7 12 12 12 12 4 Average Carried 8 | 1 3 5 9 11 10 7 3 Final Capacity 12 | 8 8 12 12 12 12 12 4 Final Carried 11 | 4 4 7 8 11 11 3 4 Class Distribution -------------------- 43% | Hacker-Skirmisher 36% | Hacker-Mutant 14% | Hacker-Tank 4% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Tank | -5/Factory Scavenger-Mutant | -5/Waste Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Matter Collected 4481 | 218 62 450 880 1014 898 951 8 Remotely . | . . . . . . . . Salvage Created 8716 | . . 552 1400 1143 2309 3312 . Parts 414 | . . 24 77 61 114 138 . Haulers Intercepted 8 | . . 2 2 . 1 3 . Recyclers Shooed 2 | . . . . 1 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Combat Hostiles Destroyed 136 | . . 8 26 18 29 55 . Melee 3 | . . . . . . 3 . Guns 97 | . . 8 26 18 18 27 . Cannons 26 | . . . . . 10 16 . AOE 9 | . . . . . . 9 . Classes Destroyed 15 | . . 5 4 3 1 2 . Worker 5 | . . . . 1 2 2 . Builder 8 | . . . . 1 . 7 . Tunneler 3 | . . . . . . 3 . Hauler 8 | . . 2 2 . 1 3 . Recycler 5 | . . 1 . 1 3 . . Operator 6 | . . . 2 1 3 . . Watcher 12 | . . . 3 2 2 5 . Swarmer 24 | . . . 6 3 2 13 . Saboteur 1 | . . . . . . 1 . Grunt 62 | . . 4 13 4 12 29 . Brawler 5 | . . . 1 2 1 1 . Duelist 5 | . . 2 . 1 . 2 . Sentry 20 | . . 2 6 5 7 . . Hunter 8 | . . . . . 3 5 . Programmer 11 | . . . . 3 4 4 . Best Kill Streak 12 | . . 3 8 6 6 12 . Combat Bots Only 10 | . . 2 7 4 6 10 . Max Kills in Single Turn 9 | . . 1 2 2 2 9 . Gunslinging 1 | . . . 1 . 1 . . Exploded 7 | . . . . . . 7 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Damage Taken 8446 | . . 568 1179 789 1716 4000 194 Core 1658 | . . 183 182 84 184 897 128 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 81 | 100 100 54 66 88 78 . . Volleys Fired 454 | . . 49 115 50 85 155 . Largest 4 | . . 2 2 4 4 4 . Hottest 281 | . . 70 63 109 281 281 . Shots Fired 1199 | . . 91 227 200 265 416 . Gun 992 | . . 91 227 200 186 288 . Cannon 207 | . . . . . 79 128 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 829 | . . 84 221 200 157 167 . Thermal 289 | . . 7 6 . 74 202 . Explosive . | . . . . . . . . Electromagnetic 81 | . . . . . 34 47 . Robot Hit Streak 54 | . . 28 54 17 18 32 . Robot Miss Streak 5 | . . 2 2 3 4 5 . Penetration Max 1 | . . . . . . 1 . Secondary Targets 17 | . . . 4 6 4 3 . Max Gunslinging Chain 1 | . . . 1 1 1 1 . Shots Hit Robots 952 | . . 79 188 144 198 342 1 Core Hits 465 | . . 24 63 68 140 167 3 Critical Hits 14 | . . . 2 1 6 5 . Critical Kills 5 | . . . . . 3 2 . Critical Parts Destroyed 9 | . . . 2 1 3 3 . Melee Attacks 13 | . . . . . . 12 1 Impact . | . . . . . . . . Slashing 13 | . . . . . . 12 1 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 20823 | . . 824 2936 2368 4218 10456 21 Guns 13561 | . . 824 2936 2368 2776 4657 . Cannons 4289 | . . . . . 1442 2847 . Explosions 2500 | . . . . . . 2500 . Melee 419 | . . . . . . 405 14 Ramming 54 | . . . . . . 47 7 Kinetic 10987 | . . 748 2869 2368 2272 2730 . Thermal 7178 | . . 76 67 . 1087 5948 . Explosive 189 | . . . . . . 189 . Electromagnetic 1996 | . . . . . 859 1137 . Impact . | . . . . . . . . Slashing 419 | . . . . . . 405 14 Piercing . | . . . . . . . . Highest Corruption 7 | . . . 1 3 1 7 7 Average Corruption 4 | . . . 1 2 1 6 7 Corruption Purged . | . . . . . . . . Effects 66 | . . . 6 11 1 42 6 Message Errors 7 | . . . 2 2 . 2 1 Matter Fused 13 | . . . . 3 . 9 1 Heat Flow Errors 6 | . . . . . . 4 2 Energy Discharges 4 | . . . . 2 . 2 . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 8 | . . . 1 1 . 5 1 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . 1 . Targeting Errors 21 | . . . 3 3 1 14 . Weapon Failures 4 | . . . . . . 4 . Overload Shots . | . . . . . . . . Overflow Damage 788 | . . . . . 36 752 . Projectiles 125 | . . . . . 36 89 . Explosions 616 | . . . . . . 616 . Melee 47 | . . . . . . 47 . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 387 | . . . . . . 384 3 Shots 8 | . . . . . . 8 . Rammed 5 | . . . . . . 2 3 Targets Rammed 8 | . . . . . . 5 3 Kicked 3 | . . . . . . 3 . Crushed . | . . . . . . . . Highest Temperature 813 | . . 133 56 319 617 813 167 Average Temperature 166 | . . 46 17 106 146 270 93 Received Heat Transfer 3141 | . . 192 828 258 603 1260 . Effects 108 | . . . . 3 19 86 . Shutdowns 34 | . . . . . 5 29 . Energy Bleed 8 | . . . . . 1 7 . Interference 17 | . . . . 3 4 10 . Matter Decay 11 | . . . . . 2 9 . Short Circuit 9 | . . . . . 3 6 . Damage (minor) 10 | . . . . . 2 8 . Damage (major) 15 | . . . . . 2 13 . Damage (core) 4 | . . . . . . 4 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 11 | . . . . . 3 8 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 13 | . . . . . 3 10 . Heat Transferred 8945 | . . 222 150 . 1634 6939 . Parts Sabotaged 3 | . . . . . . 3 . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Peak Influence 987 | . . 169 429 243 274 987 184 Average Influence 250 | . . 88 185 80 128 541 168 Maximum Alert Level 3 | . . . 2 1 1 3 . Low Security (%) 60 | 100 100 100 57 98 69 17 100 Level 1 17 | . . . 39 1 30 14 . Level 2 9 | . . . 3 . . 30 . Level 3 11 | . . . . . . 37 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 43 | . . . 4 9 13 17 . Investigation 7 | . . . . 1 2 4 . Extermination 7 | . . . . 3 3 1 . Reinforcement 14 | . . . 2 1 5 6 . Assault 3 | . . . . . . 3 . Garrison 12 | . . . 2 4 3 3 . Intercept . | . . . . . . . . Construction Impeded 3 | . . . . . . 3 . Haulers Reinforced 5 | . . . . . 2 3 . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Distress Signals 5 | . . 1 2 . . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 196 | . . 9 39 22 38 84 4 Peak Tracking Total 8 | . . 2 5 4 6 8 4 Tactical Retreats 6 | . . . 2 1 2 1 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Traps Triggered 10 | . . . . 6 2 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . . . . . . 6 . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Machines Disabled 25 | . . . 1 . 4 20 . Max in Single Turn 7 | . . . 1 . 4 7 . Garrison Access 4 | . . . 1 1 . 2 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Machines Accessed 28 | . . 8 4 3 5 8 . Terminals 18 | . . 6 3 1 4 4 . Fabricators 3 | . . . . 1 1 1 . Repair Stations 3 | . . 2 . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . 1 1 . 2 . Total Hacks 88 | . . 19 15 5 14 35 . Successful 69 | . . 18 14 5 10 22 . Failed 19 | . . 1 1 . 4 13 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 13 | . . 6 4 1 2 . . Terminals 67 | . . 13 14 3 13 24 . Fabricators 5 | . . . . 1 1 3 . Repair Stations 10 | . . 6 . . . 4 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 6 | . . . 1 1 . 4 . Terminal Hacks 40 | . . 6 10 3 7 14 . Record 1 | . . . . . . 1 . Part Schematic 3 | . . . . . 1 2 . Robot Schematic 1 | . . . . . 1 . . Prototype ID Bank 3 | . . 1 2 . . . . Branch Access Points 3 | . . . 1 1 . 1 . Emergency Access Points 7 | . . 1 2 1 2 1 . Terminal Index 1 | . . 1 . . . . . Scanalyzer Index 1 | . . . . . . 1 . Unreport Threat 1 | . . . . . . 1 . Locate Traps 3 | . . . 1 . 1 1 . Reprogram Traps 1 | . . . . . . 1 . Dispatch Records 1 | . . . 1 . . . . Surveillance Status 3 | . . . 1 . . 2 . Hauler Manifests 1 | . . . . . . 1 . Registered Prototypes 2 | . . . . . 1 1 . Zone Layout 8 | . . 3 2 1 1 1 . Fabricator Hacks 3 | . . . . . 1 2 . Build 3 | . . . . . 1 2 . Repair Station Hacks 10 | . . 6 . . . 4 . Scan Component 6 | . . 4 . . . 2 . Repair 4 | . . 2 . . . 2 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 4 | . . . 1 1 . 2 . Seal Access 4 | . . . 1 1 . 2 . Unauthorized Hacks 12 | . . 6 3 1 2 . . Terminals 11 | . . 6 3 . 2 . . Track 5 | . . 1 2 . 2 . . Botnet 6 | . . 5 1 . . . . Fabricators 1 | . . . . 1 . . . Siphon 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 19 | . . 5 2 1 4 7 . Full Trace Events 9 | . . 2 . 1 2 4 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . Robots Built 4 | . . . . . . 4 . Matter 570 | . . . . . . 570 . Time 100 | . . . . . . 100 . Total Robot Build Rating 20 | . . . . . . 20 . Part Schematics Acquired 3 | . . . . . 1 2 . Parts Built 2 | . . . . . 2 . . Matter 212 | . . . . . 212 . . Time 53 | . . . . . 53 . . Total Part Build Rating 12 | . . . . . 12 . . Parts Repaired 4 | . . 2 . . . 2 . Time 127 | . . 39 . . . 88 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . Programmers 3 | . . . . . . 3 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Total Allies 7 | . . . . . . 7 . Largest Group 7 | . . . . . . 7 . Highest-Rated Group 257 | . . . . . . 257 . Highest-Rated Ally 41 | . . . . . . 41 . Total Orders . | . . . . . . . . Ally Attacks 48 | . . . . . . 48 . Total Damage 1464 | . . . . . . 1464 . Kills 14 | . . . . . . 14 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Turns Passed 7229 | 82 104 628 1224 1338 1514 2235 104 Spaces Moved 3156 | 67 83 248 341 677 760 898 82 Core 52 | 18 . . . . . 6 28 Treads . | . . . . . . . . Legs 3104 | 49 83 248 341 677 760 892 54 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 150 155 125 120 100 Average Speed 154 | 101 120 163 174 169 140 156 116 Slowest Speed 950 | 120 120 240 210 240 180 950 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 4 18 28 36 22 23 26 53 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 174 | . . . . . 28 146 . Melee . | . . . . . . . . Projectile 35 | . . . . . 14 21 . AOE 139 | . . . . . 14 125 . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Total 4602 | 77 87 388 767 779 1033 1383 88 Wait 783 | . 3 77 286 20 152 245 . Move 3150 | 66 82 247 340 676 759 898 82 Hop . | . . . . . . . . Pick Up 36 | 4 1 3 7 8 5 7 1 Fast Attach 44 | 7 . 4 1 1 7 23 1 Attach 42 | . 1 2 9 3 8 19 . Detach . | . . . . . . . . Swap 38 | . . 4 8 10 7 9 . Drop 29 | . . 2 1 11 5 10 . Fire 454 | . . 49 115 50 85 155 . Melee 13 | . . . . . . 12 1 Ram 3 | . . . . . . . 3 Kick 5 | . . . . . . 5 . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . 5 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: Upp x2) -5/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Identified exit to Materials 2 | -11/Scrapyard | Discovered exit to Materials (range 16) 83 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Evolved 1 slot: Utility x1 121 | -10/Materials | Identified exit to Mines 121 | -10/Materials | Discovered exit to Mines (range 12) 133 | -10/Materials | Identified exit to Materials 133 | -10/Materials | Discovered exit to Materials (range 16) 187 | -10/Materials | Entered another Materials area 187 | -9/Materials | Evolved 2 slots: Utility x2 306 | -9/Materials | Build established: Hacker-Mutant 454 | -9/Materials | Repaired Aluminum Leg 616 | -9/Materials | Repaired Sensor Array 785 | -9/Materials | Identified exit to Materials 785 | -9/Materials | Discovered exit to Materials (range 11) 815 | -9/Materials | Entered another Materials area 815 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1497 | -8/Materials | Destroyed 7 combat bots 1571 | -8/Materials | Garrison activated, responded to threat 1991 | -8/Materials | Identified exit to Factory 1991 | -8/Materials | Discovered exit to Factory (range 18) 2039 | -8/Materials | Entered Factory 2039 | -7/Factory | Evolved 2 slots: Weapon x2 2348 | -7/Factory | Build established: Hacker-Skirmisher 2435 | -7/Factory | Identified exit to Storage 2435 | -7/Factory | Identified exit to Lower Caves 3041 | -7/Factory | Garrison activated, responded to threat 3051 | -7/Factory | Garrison activated, responded to threat 3327 | -7/Factory | Identified exit to Factory 3327 | -7/Factory | Discovered exit to Factory (range 18) 3377 | -7/Factory | Entered another Factory area 3377 | -6/Factory | Evolved 2 slots: Propulsion x2 3706 | -6/Factory | Identified exit to Lower Caves 3706 | -6/Factory | Discovered exit to Lower Caves (range 7) 3882 | -6/Factory | Garrison activated, responded to threat 4253 | -6/Factory | Lost 7 parts (1p2n4w) 4705 | -6/Factory | Fabricated Wave Gun (x2) 4879 | -6/Factory | Identified exit to Factory 4879 | -6/Factory | Discovered exit to Factory (range 4) 4891 | -6/Factory | Entered another Factory area 4891 | -5/Factory | Evolved 2 slots: Utility x2 5063 | -5/Factory | Fabricated H-66 Slayer (x2) 5113 | -5/Factory | Fabricated H-66 Slayer (x2) 5192 | -5/Factory | Allied Derelicts emerged from ambush trap array 5195 | -5/Factory | Build established: Hacker-Tank 5293 | -5/Factory | Local fabrication network quarantined 5312 | -5/Factory | Identified exit to Upper Caves 5830 | -5/Factory | Repaired Imp. Utility Shielding 5881 | -5/Factory | Repaired Angular Momentum Engine 5933 | -5/Factory | Garrison activated, responded to threat 5983 | -5/Factory | Destroyed 10 combat bots 6070 | -5/Factory | Core integrity fell below 50% 6125 | -5/Factory | Lost 4 parts (2u2w) 6199 | -5/Factory | Lost 3 parts (1p1n1w) 6691 | -5/Factory | First assault squad dispatched 6702 | -5/Factory | Lost 3 parts (1n2w) 6786 | -5/Factory | Core integrity fell below 20% 6831 | -5/Factory | Lost 4 parts (1n1u2w) 6895 | -5/Factory | Lost 5 parts (1p2n2w) 7070 | -5/Factory | Lost 3 parts (1u2w) 7126 | -5/Factory | Sucked down chute 7126 | -5/Factory | Entered Waste 7177 | -5/Waste | Spotted C-40 Crusher 7180 | -5/Waste | Spotted C-40 Crusher 7185 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7191 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7194 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7196 | -5/Waste | Spotted C-40 Crusher 7198 | -5/Waste | Spotted C-40 Crusher 7225 | -5/Waste | Lost 4 parts (1p3n) 7227 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7227 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7230 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7230 | -5/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 07191_ Lgt. Angular Momentum Engine destroyed. 07192_ System corrupted: Heat flow error (+226). 07194_ Carbon-fiber Leg crushed. 07194_ Hcp. Storage Unit crushed. 07194_ Adv. Heat Sink crushed. 07195_ Lgt. Angular Momentum Engine crushed. 07195_ Adv. Heat Sink crushed. 07201_ Hcp. Storage Unit crushed. 07208_ WOLU IWO CQ,JZ9T2MJU2VX 07208_ Acquired Flexi-carbon Leg. 07227_ System corrupted: Component data lost. 07227_ Axe crushed. 07227_ Flexi-carbon Leg crushed. 07227_ Adv. Terrain Scanner crushed. 07227_ Imp. Coolant Injector crushed. 07227_ Adv. Targeting Computer crushed. 07227_ Slammed into C-40 Crusher. 07230_ Adv. Terrain Scanner crushed. 07230_ Imp. System Shield crushed. 07230_ Hacking Suite crushed. Map ----- +----------------------------------------------------+ | ???????# #???????? ?????????????? | | ????#??# #???????? ?????#???????? | | ??#????# #????????? ??????#?????? | | ???????# #??????????????????????? | | ???????### ######## #??????????????????????? | | ?????????# #?????## #?#????????????????????? | | ?????????# #?#??#?# #??????????????????????? | | ?????????# #??#??## #??????#???????????????? | | ???????### #??????# ########= #??????????? | | ???????# #??????# ?????????? | | ???????# #??????# ?????????? | | #??????# #??????# ?????????? | | ???????# #??????# ??????????? | | ???????### #??????# ######## #??????????? | | #######??# #??#???# #????????? ??#????????? | | #??# #??????# ##?#????????#??????????? | | #??# #??????# #??????????????????????? | | #### #??????# #?????#????????????????? | | #????#?# #??????????????????????? | | #??????#CC #??????#?????? ????????? | | #??????#CC #??????#???????????????? | | #?????## #??????? ??????????????? | | #### #???#??# #??????? ?????#????????? | | #??# #??????#CCCC#??????????????????????? | | #??# #??????#CCCC#??????????????????????? | | #######??# #???#??# CC@#????#?? ?????????????? | | ?????????# #?????## CC #??????????????????????? | | ?????????######??????######????????????#?????????? | | ??????????????????????????????#??????????????????? | | ???????????#?????????????#??#????????????????????? | | ?????#?????????????#??#??????????????????????????? | | ??#?????????????????#?????#??????????????????????? | | ???????????????????????????#?????????????????????? | | ??????????????????????#????????????????#??#??????? | | ???????????????????????#????????????#????????????? | | ??????????#??????????????????????????????????????? | | ????????????????#????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????#??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 80 Energy Generation 31 Energy Capacity 500 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Offensive Hacking 30 Defensive Hacking 12 Item Schematics ----------------- KE Penetrator | -6/Factory | Hacked Railgun | -5/Factory | Hacked Adv. Launcher Guidance Computer | -5/Factory | Hacked Robot Schematics ------------------ B-48 Gladiator | -6/Factory | Hacked Fabricated ------------ Wave Gun | x2 | -6/Factory | Preloaded H-66 Slayer | x2 | -5/Factory | Preloaded H-66 Slayer | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NetworkResetInverter Manual? 0 Play Time 01:16:51 Cumulative 793.3 hours Start 2020.06.06 @ 19:29:33 End 2020.06.06 @ 22:06:34 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 624 Rogue 62 Adventurer 0 Explorer 562 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 995bbbe9-9ff2-44bf-8578-ec40fbbab8bb