Cogmind - Beta 12 *** ADVENTURER MODE // 2023.08.09 @ 23:30:59 Player: EnemyLemon Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (94) 470 Value Destroyed (2418) 2418 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (439) 439 TOTAL SCORE: 5207 Bonus ------- High Alert Combat Kills 99 Follower Combat Kills 140 Entered Garrisons 200 Cogmind --------- Core Integrity 148/550 Matter 250/300 Energy 2/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Weight Redist. System Hacking Suite System Shield > --- WEAPON (2) ------- Datajack > --- INVENTORY (5) ---- Large Battery (200) Seismic Detector Transmission Jammer Relay Coupler [NC] (32) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Wheel Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit Sensor Array Transport Network Coupler Hacking Suite > --- WEAPON ----------- Heavy Particle Cannon Assault Cannon > --- INVENTORY -------- Flight Unit Small Storage Unit Large Battery Weight Redist. System Structural Scanner Seismic Detector Transmission Jammer Propulsion Shielding Light Armor Plating System Shield Relay Coupler [NC] Relay Coupler [Grunt] Trap Extractor Ion Cannon Shotgun Assault Cannon Grenade Launcher Datajack Heavy Hammer [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Flight Unit Flight Unit Utility Visual Processing Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 68 | 7 11 22 14 14 Power 9 | 1 1 3 3 1 Engine 8 | 1 1 3 3 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 14 | 2 4 2 5 1 Treads 1 | . . . 1 . Leg . | . . . . . Wheel 12 | 2 4 2 4 . Hover . | . . . . . Flight 1 | . . . . 1 Utility 14 | 2 2 5 2 3 Device 4 | 1 . 1 . 2 Storage 3 | 1 1 1 . . Processor 3 | . 1 2 . . Hackware 2 | . . . 1 1 Protection 2 | . . 1 1 . Artifact . | . . . . . Weapon 31 | 2 4 12 4 9 Energy Gun 2 | 1 1 . . . Energy Cannon 5 | . . 3 . 2 Ballistic Gun 4 | 1 1 2 . . Ballistic Cannon 9 | . 1 4 2 2 Launcher 6 | . 1 2 1 2 Special Weapon . | . . . . . Impact Weapon 4 | . . 1 1 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes . | . . . . . Parts Lost 24 | . 4 5 5 10 Power 6 | . 1 1 2 2 Propulsion 11 | . 1 2 3 5 Utility 3 | . 1 1 . 1 Weapon 4 | . 1 1 . 2 Highest Loss Streak 8 | . 4 3 5 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 99 98 84 91 Engine 10 | . 13 10 7 3 Treads 1 | . . . 3 7 Wheel 23 | . 28 21 19 23 Device 3 | . 6 . . 7 Storage 11 | . 14 11 9 8 Processor 18 | . 7 27 24 8 Hackware 1 | . . . . 9 Protection 2 | . . 4 2 1 Energy Gun 2 | . 6 . . . Ballistic Gun 6 | . 13 3 . . Ballistic Cannon 7 | . 5 8 9 7 Launcher 1 | . 2 1 . 2 Impact Weapon 4 | . . 6 7 3 Naked Turns . | . . . . . Heaviest Build 57 | 14 20 56 54 57 Greatest Support 58 | 32 32 32 58 30 Greatest Overweight (x) 5 | . . 3 5 5 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 20 | 8 10 20 20 20 Average Capacity 15 | 7 8 19 20 18 Most Carried 20 | 3 10 20 20 20 Average Carried 13 | 1 6 16 19 17 Final Capacity 20 | 8 10 20 20 5 Final Carried 20 | 3 10 20 19 4 Class Distribution -------------------- 68% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Jun Mat Mat Mat Gar Matter Collected 2118 | 300 482 746 293 297 Remotely . | . . . . . Salvage Created 2541 | 147 717 1035 363 279 Parts 158 | 11 39 68 32 8 Haulers Intercepted 8 | . 2 6 . . Recyclers Shooed 3 | . 2 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Combat Hostiles Destroyed 60 | . 15 26 9 10 Melee 1 | . . 1 . . Guns 11 | . 6 5 . . Cannons 34 | . 3 18 5 8 AOE 14 | . 6 2 4 2 Classes Destroyed 11 | 2 6 1 2 . Worker 6 | . 2 2 2 . Builder 4 | . 1 . 3 . Tunneler 5 | 4 . . 1 . Hauler 8 | . 2 6 . . Recycler 3 | 1 1 1 . . Operator 1 | . . . 1 . Watcher 7 | . 3 4 . . Swarmer 18 | . 3 12 . 3 Grunt 27 | . 12 5 3 7 Sentry 13 | . . 9 4 . Hunter 2 | . . . 2 . Best Kill Streak 8 | 2 5 8 4 4 Combat Bots Only 5 | . 5 3 4 4 Max Kills in Single Turn 2 | 1 2 1 1 2 Gunslinging . | . . . . . Exploded 2 | . 2 1 1 1 Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Jun Mat Mat Mat Gar Damage Taken 2735 | . 623 703 525 884 Core 695 | . 152 141 151 251 Absorbed by Shields 56 | . . . . 56 Redirected to Shielding 11 | . . . 3 8 Regen/Repaired (Parts) 53 | . 32 21 . . Core Remaining (%) 67 | 100 39 64 . . Volleys Fired 226 | 10 66 85 38 27 Largest 2 | 2 2 2 2 2 Hottest 119 | 60 95 75 88 119 Shots Fired 339 | 20 99 121 52 47 Gun 123 | 20 72 31 . . Cannon 182 | . 13 79 48 42 Launcher 34 | . 14 11 4 5 Special . | . . . . . Kinetic 253 | 10 69 104 48 22 Thermal 52 | 10 16 6 . 20 Explosive 34 | . 14 11 4 5 Electromagnetic . | . . . . . Robot Hit Streak 30 | 7 30 23 11 8 Robot Miss Streak 5 | 1 2 5 3 2 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 236 | 14 67 89 38 28 Core Hits 145 | 6 34 64 22 19 Critical Kills 2 | . . 1 1 . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 9 | . 1 4 3 1 Blast 6 | . 1 2 2 1 Smash 3 | . . 2 1 . Melee Attacks 34 | . . 15 13 6 Impact 32 | . . 15 13 4 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . . 3 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5678 | 155 1404 1885 1300 934 Guns 1201 | 155 712 334 . . Cannons 2698 | . 170 1237 638 653 Explosions 1224 | . 522 117 314 271 Melee 545 | . . 197 348 . Ramming 10 | . . . . 10 Kinetic 3102 | 47 718 1421 638 278 Thermal 797 | 108 164 150 . 375 Explosive 1224 | . 522 117 314 271 Electromagnetic . | . . . . . Impact 545 | . . 197 348 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . 10 . . . Average Corruption 10 | . 10 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 29 | . 29 . . . Message Errors 6 | . 6 . . . Matter Fused 4 | . 4 . . . Heat Flow Errors 4 | . 4 . . . Energy Discharges 4 | . 4 . . . Parts Fused 1 | . 1 . . . Data Loss (minor) 5 | . 5 . . . Data Loss (major) 5 | . 5 . . . Overload Shots . | . . . . . Overflow Damage 146 | . . 41 105 . Projectiles 11 | . . 11 . . Explosions . | . . . . . Melee 135 | . . 30 105 . Knockbacks 25 | . 4 8 12 1 Impact 1 | . . . 1 . Kinetic 23 | . 4 8 10 1 Secondary 1 | . . . 1 . Self-Inflicted Damage 112 | . 48 23 . 41 Shots 9 | . 3 3 . 3 Rammed 2 | . . . . 2 Targets Rammed 2 | . . . . 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 317 | 20 273 61 72 317 Average Temperature 67 | 20 82 20 28 99 Received Heat Transfer 1083 | . 168 231 225 459 Effects 3 | . . . . 3 Interference 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 4 | . . 1 3 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 1399 | 250 372 222 . 555 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Peak Influence 503 | 25 190 503 448 491 Initial 173 | . 13 25 118 173 Average 207 | 11 76 267 291 345 Maximum Alert Level 2 | . . 2 2 2 Low Security (%) 52 | 100 100 32 17 8 Level 1 37 | . . 59 65 51 Level 2 9 | . . 8 16 39 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 4 4 5 . Investigation 9 | . 4 4 1 . Extermination . | . . . . . Reinforcement 2 | . . . 2 . Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Gar Distress Signals 3 | . 1 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 94 | . 19 36 15 24 Peak Tracking Total 8 | . 3 4 7 8 Tactical Retreats 4 | . 2 . . 2 Traps | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Traps Triggered 9 | . 1 2 . 6 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . 1 3 . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Jun Mat Mat Mat Gar Machines Disabled 4 | . 1 2 . 1 Max in Single Turn 1 | . 1 1 . 1 Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Gar Machines Accessed 35 | . 11 16 6 2 Terminals 24 | . 8 10 4 2 Fabricators . | . . . . . Repair Stations 3 | . 1 2 . . Recycling Units 5 | . 2 2 1 . Scanalyzers 2 | . . 2 . . Garrison Access 1 | . . . 1 . Total Hacks 89 | . 29 41 16 3 Successful 56 | . 16 27 11 2 Failed 33 | . 13 14 5 1 Catastrophic 5 | . 3 2 . . Database Lockouts . | . . . . . Manual 39 | . 17 17 5 . Terminals 63 | . 24 26 10 3 Fabricators . | . . . . . Repair Stations 8 | . 3 5 . . Recycling Units 8 | . 2 4 2 . Scanalyzers 6 | . . 6 . . Garrison Access 4 | . . . 4 . Terminal Hacks 25 | . 8 11 4 2 Prototype ID Bank 3 | . 2 1 . . Open Door 1 | . . . . 1 Branch Access Points 1 | . 1 . . . Emergency Access Points 1 | . . . 1 . Terminal Index 3 | . 1 1 1 . Recycling Unit Index 2 | . 1 1 . . Scanalyzer Index 1 | . . 1 . . Locate Traps 2 | . . 1 1 . Disarm Traps 2 | . 1 1 . . Dispatch Records 1 | . . 1 . . Maintenance Status 1 | . 1 . . . Recall Investigation 2 | . . 2 . . Hauler Manifests 3 | . 1 1 1 . Registered Components 1 | . . 1 . . Patrol Navigation 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 3 3 . . Scan Component 4 | . 2 2 . . Repair 2 | . 1 1 . . Recycling Unit Hacks 4 | . . 3 1 . Report Inventory 3 | . . 2 1 . Retrieve Components 1 | . . 1 . . Scanalyzer 4 | . . 4 . . Insert Component 4 | . . 4 . . Garrison Access Hacks 2 | . . . 2 . Unlock Access 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks 15 | . 5 6 4 . Terminals 9 | . 3 3 3 . Botnet 9 | . 3 3 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 2 1 1 . Tunnel 4 | . 2 1 1 . Scanalyzers 2 | . . 2 . . Extract 2 | . . 2 . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 26 | . 8 10 6 2 Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . 5 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 1 . . Time 52 | . 26 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . 9 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Jun Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 5 | . . . . 5 Machine Destruction 5 | . . . . 5 Fabnet Peak Effective % . | . . . . . Robots Rewired 3 | . . . . 3 Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Jun Mat Mat Mat Gar Total Allies 3 | . . . . 3 Largest Group 3 | . . . . 3 Highest-Rated Group 81 | . . . . 81 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 24 | . . . . 24 Total Damage 597 | . . . . 597 Kills 4 | . . . . 4 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Jun Mat Mat Mat Gar Turns Passed 4675 | 129 1558 1940 582 466 Spaces Moved 3041 | 88 976 1339 302 336 Core 22 | 4 . . . 18 Treads 2 | . . . 2 . Legs . | . . . . . Wheels 2965 | 84 976 1339 300 266 Hover . | . . . . . Flight 52 | . . . . 52 Fastest Speed 40 | 50 100 100 95 40 Average Speed 106 | 97 100 114 115 84 Slowest Speed 320 | 100 100 145 320 155 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 2 | . . . . 2 Cave-ins Triggered 1 | . 1 . . . Exploration Rate (%) 51 | 5 98 91 26 37 Regions Visited 4 Branch Regions . Pre-discovered Areas 4 | . 2 1 1 . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 79 | . 54 13 10 2 Terrain Destroyed 225 | . 106 65 27 27 Melee 14 | . . 5 7 2 Projectile 10 | . . . 10 . AOE 201 | . 106 60 10 25 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Gar Total 4070 | 107 1456 1593 457 457 Wait 586 | . 393 112 78 3 Move 3031 | 87 974 1338 302 330 Hop 2 | . . . . 2 Pick Up 40 | 3 10 17 8 2 Fast Attach 13 | 7 . 3 3 . Attach 20 | . 4 6 4 6 Detach . | . . . . . Swap 35 | . 7 13 7 8 Drop 13 | . 1 4 4 4 Fire 226 | 10 66 85 38 27 Melee 34 | . . 15 13 6 Ram 2 | . . . . 2 Kick . | . . . . . Crush . | . . . . . Escape Stasis 46 | . 1 . . 45 Rewire 22 | . . . . 22 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 130 | -11/Junkyard | Entered Materials 302 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 16) 862 | -10/Materials | Discovered new exit (range 11) 866 | -10/Materials | Crushed by falling debris 867 | -10/Materials | Core integrity fell below 50% 867 | -10/Materials | System corruption reached 10% 897 | -10/Materials | Lost 4 parts (1p1n1u1w) 935 | -10/Materials | Discovered new exit (range 11) 940 | -10/Materials | Discovered new exit (range 14) 1096 | -10/Materials | Discovered new exit (range 13) 1489 | -10/Materials | Repaired Grenade Launcher 1600 | -10/Materials | Identified exit to Mines 1688 | -10/Materials | Entered another Materials area 1688 | -9/Materials | Evolved 2 slots: Utility x2 1906 | -9/Materials | Discovered new exit (range 18) 2502 | -9/Materials | Discovered new exit (range 15) 2621 | -9/Materials | Identified exit to Materials 2926 | -9/Materials | Discovered exit to Materials (range 4) 2929 | -9/Materials | Lost 3 parts (1p1n1w) 3262 | -9/Materials | Discovered new exit (range 14) 3398 | -9/Materials | Repaired Grenade Launcher 3628 | -9/Materials | Entered another Materials area 3628 | -8/Materials | Evolved 2 slots: Propulsion x2 3836 | -8/Materials | Lost 5 parts (2p3n) 3887 | -8/Materials | Garrison activated, responded to threat 3937 | -8/Materials | Build established: Scavenger-Mutant 3988 | -8/Materials | Garrison activated, responded to threat 4210 | -8/Materials | Identified exit to Garrison 4210 | -8/Materials | Entered Garrison 4238 | -8/Garrison | Triggered checkpoint 4272 | -8/Garrison | Garrison Relay disabled 4544 | -8/Garrison | Triggered checkpoint 4550 | -8/Garrison | Triggered checkpoint 4576 | -8/Garrison | Triggered checkpoint 4634 | -8/Garrison | Core integrity fell below 50% 4639 | -8/Garrison | Discovered new exit (range 12) 4643 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4652 | -8/Garrison | Triggered checkpoint 4676 | -8/Garrison | Self-destructed Last Messages --------------- 04632_ Dropped Hcp. Storage Unit. 04632_ Hvy. Hammer crushed and broken. 04639_ EXIT=FOUND 04643_ Attempting to access garrison exit controls... 04643_ Remote lockdown engaged. 04652_ Beams of light sweep through the air. An alarm sounds. 04652_ Flight Unit destroyed. 04657_ Slammed into Y-45 Defender. 04661_ Triggered Stasis Trap. 04661_ A bubble of rippling energy engulfs the area. 04661_ Field strength at 91. 04661_ Field strength at 82. 04662_ Field strength at 72. 04663_ Field strength at 63. 04664_ Field strength at 52. 04665_ Field strength at 43. 04666_ Field strength at 34. 04667_ Field strength at 17. 04668_ Field strength at 8. 04669_ Stasis field depleted. 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Ion Engine | -9/Materials | Extracted Hvy. Hammer | -9/Materials | Extracted Ion Engine | -9/Materials | Extracted Beam Rifle | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First root@ Challenges ------------ None Game ------ Seed SpreadContainmentShield Manual? 0 Play Time 01:53:22 Cumulative 92.0 hours Start 2023.08.09 @ 21:28:00 End 2023.08.09 @ 23:30:59 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 0 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 39 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24b650ee-cf3e-45bb-9ea0-3e9d0cef694e