Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.31 @ 19:00:03

Player: Inverisimilidude

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (112)     560
Value Destroyed (4023)     4023
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (1483)               1483
              TOTAL SCORE: 11186

 Bonus
-------
High Alert Combat Kills    463
Follower Combat Kills      20
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     205/300
Energy                     99/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Extension

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (6) ------
      Improved Terrain Scan Processor
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (4) ----
  Experimental Sensor Array
  High-powered Shock Rifle
         Heavy Shock Bomb Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
          Micro Fission Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Signal Interpreter
       Advanced Targeting Computer
                Energy Filter
                Microactuators
       Improved Light Armor Plating
>               --- WEAPON -----------
       Improved Spread Laser
                Flak Gun
                Greatsword
>               --- INVENTORY --------
          Micro Fission Core
   Experimental Sensor Array
       Improved Terrain Scan Processor
       Improved Terrain Scan Processor
   High-powered Shock Rifle
   High-powered Shock Rifle
   High-powered Shock Rifle
[Rating: 62]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Signal Interpreter
  Device                   Improved Cooling System
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Longsword +1
  Energy Gun               Shock Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Fac Fac Ext 
Slots Evolved              10   | .   .   2   .   .   .   2   .   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   .   .   .   .   .   1   .   1   .   
  Utility                  4    | .   .   1   .   .   .   .   .   .   1   1   1   .   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   1   .   .   
Parts Attached             167  | 6   2   7   3   7   1   7   22  10  81  4   2   15  
  Power                    23   | 1   .   .   1   .   .   2   2   1   13  .   .   3   
    Engine                 17   | 1   .   .   1   .   .   2   2   .   11  .   .   .   
    Core                   6    | .   .   .   .   .   .   .   .   1   2   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               39   | 2   .   2   .   .   .   2   3   .   27  .   2   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    37   | 2   .   2   .   .   .   2   3   .   25  .   2   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Utility                  35   | 1   1   1   .   5   1   .   4   1   15  3   .   3   
    Device                 16   | .   1   .   .   3   .   .   2   .   8   2   .   .   
    Storage                3    | 1   .   .   .   1   .   .   .   .   1   .   .   .   
    Processor              6    | .   .   1   .   1   .   .   .   1   1   .   .   2   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Protection             9    | .   .   .   .   .   1   .   2   .   4   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   70   | 2   1   4   2   2   .   3   13  8   26  1   .   8   
    Energy Gun             20   | 1   .   .   .   .   .   .   2   1   11  1   .   4   
    Energy Cannon          10   | .   1   2   1   .   .   1   1   .   4   .   .   .   
    Ballistic Gun          12   | 1   .   1   .   1   .   1   3   2   2   .   .   1   
    Ballistic Cannon       9    | .   .   .   .   .   .   .   3   2   4   .   .   .   
    Launcher               2    | .   .   .   1   .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        16   | .   .   .   .   1   .   1   4   3   5   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   .   4   .   .   .   1   6   .   .   .   
Parts Lost                 49   | .   .   .   1   .   .   .   8   3   25  .   .   12  
  Power                    8    | .   .   .   .   .   .   .   2   2   3   .   .   1   
  Propulsion               19   | .   .   .   .   .   .   .   3   .   11  .   .   5   
  Utility                  8    | .   .   .   .   .   .   .   1   1   5   .   .   1   
  Weapon                   14   | .   .   .   1   .   .   .   2   .   6   .   .   5   
  Highest Loss Streak      8    | .   .   .   1   .   .   .   3   2   4   .   .   8   
Average Slot Usage (%)     96   | .   99  96  99  99  99  93  98  96  98  88  82  74  
  Engine                   10   | .   14  11  11  11  11  11  17  12  9   6   5   3   
  Core                     2    | .   .   .   .   .   .   .   .   3   4   .   .   3   
  Leg                      29   | .   28  29  33  33  33  27  27  27  29  26  29  23  
  Device                   5    | .   13  11  11  10  .   .   .   .   5   12  11  9   
  Storage                  7    | .   14  11  11  11  11  9   9   9   5   6   5   4   
  Processor                11   | .   .   11  11  11  11  9   9   13  13  6   5   9   
  Protection               4    | .   .   .   .   .   10  9   8   4   3   6   .   3   
  Energy Gun               4    | .   11  .   .   .   .   .   1   6   5   15  17  6   
  Energy Cannon            4    | .   2   10  9   11  11  8   2   .   2   .   .   .   
  Ballistic Gun            7    | .   14  11  11  11  11  18  13  11  3   .   .   3   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   6   8   2   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   .   3   1   6   6   5   3   
Naked Turns                8    | .   .   .   .   .   .   .   .   .   .   .   .   8   
Heaviest Build             75   | 13  15  17  17  21  23  29  36  33  75  67  60  69  
  Greatest Support         75   | 20  20  37  37  37  37  43  47  47  65  55  70  75  
  Greatest Overweight (x)  10   | 1   .   .   .   .   .   .   .   .   10  1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Largest Inventory Capacity 12   | 6   6   6   6   8   8   8   8   8   12  12  12  12  
  Average Capacity         8    | 5   6   6   6   6   8   8   8   8   8   12  12  10  
  Most Carried             12   | 4   6   6   6   6   7   8   8   8   12  11  11  11  
  Average Carried          7    | 2   5   5   5   5   6   6   7   7   7   9   10  7   
  Final Capacity           12   | 6   6   6   6   8   8   8   8   8   12  12  12  4   
  Final Carried            11   | 4   6   6   6   6   6   8   8   7   6   11  11  3   

 Class Distribution 
--------------------
 55% | Mutant
 20% | Scavenger-Mutant
 11% | Scavenger-Skirmisher
  8% | Skirmisher
  3% | Scavenger-Gladiator

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
           Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Garrison
           Skirmisher | -8/Materials
               Mutant | -7/Factory
     Scavenger-Mutant | -6/Factory
 Scavenger-Skirmisher | -5/Factory
  Scavenger-Gladiator | -5/Extension

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -5   -5   
-----------                Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Fac  Ext  
Matter Collected           2243 | 234  57   117  66   .    41   209  310  172  864  47   .    126  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4716 | .    139  152  29   .    .    268  544  261  3102 61   .    160  
  Parts                    231  | .    9    8    7    .    .    17   31   5    142  4    .    8    
Haulers Intercepted        5    | .    1    1    .    .    .    1    .    2    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Fac Fac Ext 
Combat Hostiles Destroyed  93   | .   2   2   4   .   .   6   17  3   55  1   .   3   
  Melee                    71   | .   .   1   .   .   .   1   11  3   52  1   .   2   
  Guns                     9    | .   2   .   1   .   .   2   2   .   1   .   .   1   
  Cannons                  10   | .   .   1   .   .   .   3   4   .   2   .   .   .   
  AOE                      3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
Classes Destroyed          14   | .   2   1   2   .   .   .   .   2   7   .   .   .   
  Worker                   5    | .   .   .   .   .   .   .   .   1   4   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   1   1   .   .   .   1   .   2   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Watcher                  6    | .   .   .   .   .   .   .   .   .   5   .   .   1   
  Swarmer                  20   | .   .   .   4   .   .   3   8   .   4   .   .   1   
  Grunt                    38   | .   2   .   .   .   .   2   3   2   29  .   .   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   18   | .   .   2   .   .   .   1   6   .   8   1   .   .   
  Programmer               10   | .   .   .   .   .   .   .   .   .   8   .   .   2   
  Assembled                2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
Best Kill Streak           7    | .   1   2   5   .   .   3   5   3   7   1   .   1   
  Combat Bots Only         6    | .   1   2   3   .   .   3   5   2   6   1   .   1   
Max Kills in Single Turn   3    | .   1   1   3   .   .   1   1   1   2   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   1   .   .   .   1   1   1   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -5   -5   
--------                   Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Fac  Ext  
Damage Taken               8252  | .    76   290  165  .    .    244  974  292  3931 38   .    2242 
  Core                     1639  | .    33   14   47   .    .    33   51   9    443  5    .    1004 
  Absorbed by Shields      15    | .    .    .    .    .    .    .    .    .    .    .    .    15   
Core Remaining (%)         81    | 100  86   .    .    .    84   .    .    83   36   99   .    .    
Volleys Fired              90    | .    18   8    8    .    .    11   11   9    19   .    .    6    
  Largest                  4     | .    2    2    2    .    .    3    3    3    3    .    .    4    
  Hottest                  208   | .    70   88   91   .    .    114  177  130  167  .    .    208  
Shots Fired                206   | .    36   14   12   .    .    33   28   26   42   .    .    15   
  Gun                      146   | .    36   8    8    .    .    22   11   17   29   .    .    15   
  Cannon                   58    | .    .    6    2    .    .    11   17   9    13   .    .    .    
  Launcher                 2     | .    .    .    2    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  117   | .    18   8    8    .    .    22   21   20   14   .    .    6    
  Thermal                  68    | .    18   6    2    .    .    11   7    6    18   .    .    .    
  Explosive                2     | .    .    .    2    .    .    .    .    .    .    .    .    .    
  Electromagnetic          19    | .    .    .    .    .    .    .    .    .    10   .    .    9    
  Robot Hit Streak         13    | .    7    7    2    .    .    9    4    6    13   .    .    3    
  Robot Miss Streak        7     | .    2    1    3    .    .    2    6    3    4    .    .    7    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           346   | .    24   17   3    .    .    19   40   29   193  1    .    20   
  Core Hits                150   | .    6    4    5    .    .    10   17   9    92   1    .    6    
  Critical Hits            9     | .    .    .    .    .    .    .    .    1    8    .    .    .    
  Critical Kills           4     | .    .    .    .    .    .    .    .    1    3    .    .    .    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    .    .    .    5    .    .    .    
Melee Attacks              233   | .    .    7    .    .    .    2    29   8    171  1    .    15   
  Impact                   7     | .    .    7    .    .    .    .    .    .    .    .    .    .    
  Slashing                 226   | .    .    .    .    .    .    2    29   8    171  1    .    15   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            14    | .    .    .    .    .    .    .    1    2    11   .    .    .    
    Combat Hostiles        6     | .    .    .    .    .    .    .    1    .    5    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13109 | .    344  279  265  .    .    396  1494 763  8787 45   .    736  
  Guns                     1266  | .    344  61   43   .    .    137  72   154  360  .    .    95   
  Cannons                  748   | .    .    112  .    .    .    163  203  100  170  .    .    .    
  Explosions               309   | .    .    .    222  .    .    .    .    .    .    .    .    87   
  Melee                    10784 | .    .    106  .    .    .    96   1219 509  8257 45   .    552  
  Ramming                  2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  896   | .    156  61   43   .    .    137  175  202  85   .    .    37   
  Thermal                  990   | .    188  112  .    .    .    163  100  52   288  .    .    87   
  Explosive                222   | .    .    .    222  .    .    .    .    .    .    .    .    .    
  Electromagnetic          215   | .    .    .    .    .    .    .    .    .    157  .    .    58   
  Impact                   106   | .    .    106  .    .    .    .    .    .    .    .    .    .    
  Slashing                 10678 | .    .    .    .    .    .    96   1219 509  8257 45   .    552  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    .    .    .    .    .    3    12   1    .    6    
  Average Corruption       3     | .    .    .    .    .    .    .    .    3    3    1    .    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  80    | .    .    .    .    .    .    .    .    4    62   .    .    14   
    Message Errors         17    | .    .    .    .    .    .    .    .    2    13   .    .    2    
    Matter Fused           16    | .    .    .    .    .    .    .    .    .    11   .    .    5    
    Heat Flow Errors       14    | .    .    .    .    .    .    .    .    .    12   .    .    2    
    Energy Discharges      6     | .    .    .    .    .    .    .    .    .    6    .    .    .    
    Data Loss (minor)      8     | .    .    .    .    .    .    .    .    1    5    .    .    2    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               2     | .    .    .    .    .    .    .    .    .    2    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    2    .    .    .    
    Targeting Errors       12    | .    .    .    .    .    .    .    .    1    9    .    .    2    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1137  | .    .    .    10   .    .    .    .    14   1031 .    .    82   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               10    | .    .    .    10   .    .    .    .    .    .    .    .    .    
  Melee                    1127  | .    .    .    .    .    .    .    .    14   1031 .    .    82   
Knockbacks                 8     | .    .    .    .    .    .    .    6    2    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8     | .    .    .    .    .    .    .    6    2    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      56    | .    .    .    55   .    .    .    .    .    .    .    .    1    
  Shots                    2     | .    .    .    2    .    .    .    .    .    .    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        499   | .    66   54   42   .    .    279  366  429  367  .    .    499  
  Average Temperature      122   | .    25   24   21   .    .    117  115  189  129  .    .    205  
  Received Heat Transfer   2121  | .    42   90   .    .    .    81   189  144  1263 6    .    306  
  Effects                  15    | .    .    .    .    .    .    .    2    4    6    .    .    3    
    Shutdowns              5     | .    .    .    .    .    .    .    .    2    1    .    .    2    
    Energy Bleed           3     | .    .    .    .    .    .    .    1    .    2    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    2    .    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    1    .    .    .    .    1    
    Damage (minor)         3     | .    .    .    .    .    .    .    .    2    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Heat Transferred         1808  | .    555  222  .    .    .    296  185  111  339  .    .    100  
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    2    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Fac Fac Ext 
Peak Influence             963  | .   66  109 127 .   .   136 577 280 963 495 166 176 
  Initial                  471  | .   .   27  42  .   .   .   42  280 13  471 166 81  
  Average                  262  | .   23  54  121 .   .   15  327 184 378 443 166 97  
Maximum Alert Level        3    | .   .   .   .   .   .   .   2   1   3   2   .   .   
  Low Security (%)         47   | 100 100 100 100 .   100 100 23  58  22  .   100 100 
  Level 1                  29   | .   .   .   .   .   .   .   49  41  44  23  .   .   
  Level 2                  14   | .   .   .   .   .   .   .   26  .   15  76  .   .   
  Level 3                  8    | .   .   .   .   .   .   .   .   .   16  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          34   | .   1   .   .   .   .   1   .   .   25  1   .   6   
  Investigation            15   | .   1   .   .   .   .   1   .   .   8   .   .   5   
  Extermination            9    | .   .   .   .   .   .   .   .   .   9   .   .   .   
  Reinforcement            7    | .   .   .   .   .   .   .   .   .   6   .   .   1   
  Assault                  3    | .   .   .   .   .   .   .   .   .   2   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  -5  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Fac Fac Ext 
Distress Signals           8    | .   .   .   .   .   .   .   .   .   7   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              169  | .   2   2   4   .   .   7   19  5   104 6   .   20  
  Peak Tracking Total      9    | .   1   2   4   .   .   5   5   2   9   4   .   8   
  Tactical Retreats        27   | .   .   .   .   .   .   1   1   1   21  .   .   3   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Fac Fac Ext 
Traps Triggered            14   | .   1   .   .   .   .   .   2   1   7   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  -5  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Fac Fac Ext 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  -5  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Fac Fac Ext 
Machines Accessed          29   | .   1   2   .   4   .   4   .   2   8   2   .   6   
  Terminals                23   | .   1   2   .   .   .   3   .   2   7   2   .   6   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                119  | .   2   6   .   49  .   11  .   8   18  6   .   19  
  Successful               77   | .   2   2   .   49  .   4   .   5   2   3   .   10  
  Failed                   42   | .   .   4   .   .   .   7   .   3   16  3   .   9   
    Catastrophic           13   | .   .   1   .   .   .   3   .   .   5   1   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   1   3   .   1   .   5   .   3   4   .   .   2   
  Terminals                66   | .   2   6   .   .   .   9   .   8   16  6   .   19  
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
Terminal Hacks             76   | .   2   2   .   49  .   3   .   5   2   3   .   10  
  Record                   60   | .   .   2   .   49  .   .   .   1   .   3   .   5   
  Robot Analysis           3    | .   1   .   .   .   .   .   .   .   1   .   .   1   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Level Access Points      2    | .   1   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   1   .   1   .   .   .   1   
  Alert Level              2    | .   .   .   .   .   .   1   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   1   2   .   .   .   4   .   1   8   2   .   5   
  Full Trace Events        11   | .   .   .   .   .   .   1   .   .   5   .   .   5   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  -5  
------------               Run  | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Fac Fac Ext 
Used RIF Installer         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  -5  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Fac Fac Ext 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      31   | .   .   .   .   .   .   .   .   .   .   .   .   31  
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   .   .   .   .   .   .   .   .   6   
  Total Damage             63   | .   .   .   .   .   .   .   .   .   .   .   .   63  
  Kills                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Fac Fac Ext 
Robot Analysis Total       3    | .   1   .   .   .   .   .   .   .   1   .   .   1   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -5   -5   
-------------              Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Fac  Ext  
Turns Passed               10805 | 84   252  386  127  924  965  575  786  484  4975 525  159  563  
Spaces Moved               6771  | 57   148  268  82   740  758  236  438  282  2878 328  131  425  
  Core                     150   | 1    .    .    .    .    .    .    .    .    .    .    .    149  
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     6620  | 56   148  268  82   740  758  236  438  282  2877 328  131  276  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Fastest Speed            50    | 50   120  120  123  123  123  123  123  126  120  150  120  50   
  Average Speed            125   | 126  120  120  123  123  123  123  125  126  129  150  120  95   
  Slowest Speed            870   | 150  120  123  123  123  123  123  126  126  870  150  120  150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38    | 4    29   18   33   94   97   18   56   24   61   8    5    50   
  Regions Visited          12
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    1    1    1    1    1    1    .    1    1    .    .    .    
  Unknown Exits Taken      3     | 1    .    .    .    .    .    .    .    .    .    1    1    .    
Scrap Searched             3     | .    .    .    2    .    1    .    .    .    .    .    .    .    
Spaces Dug                 9     | .    .    .    9    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          21    | .    .    .    17   .    .    .    .    .    .    .    .    4    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      21    | .    .    .    17   .    .    .    .    .    .    .    .    4    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -5   -5   
---------                  Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Fac  Ext  
Total                      8670 | 66   188  305  95   755  791  495  620  381  3926 360  133  555  
  Wait                     1232 | .    12   6    .    .    32   234  95   66   696  20   .    71   
  Move                     6758 | 56   147  267  81   739  757  235  436  281  2877 327  130  425  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  85   | 4    5    5    2    2    .    3    12   3    40   8    1    .    
  Fast Attach              43   | 6    2    .    .    3    .    1    1    .    26   1    .    3    
  Attach                   57   | .    .    2    1    2    1    1    8    2    24   3    2    11   
  Detach                   8    | .    .    .    .    1    1    .    .    .    1    .    .    5    
  Swap                     67   | .    .    5    2    2    .    5    13   8    31   .    .    1    
  Drop                     68   | .    4    5    1    6    .    3    5    4    36   .    .    4    
  Fire                     90   | .    18   8    8    .    .    11   11   9    19   .    .    6    
  Melee                    233  | .    .    7    .    .    .    2    29   8    171  1    .    15   
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            28   | .    .    .    .    .    .    .    10   .    5    .    .    13   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory
-5/Factory
-5/Extension (discovered 1 exit: Cet)

 History 
---------
  Turn | Location      | Event
    17 | -11/Scrapyard | Discovered new exit (range 15)
    85 | -11/Scrapyard | Entered Materials
   304 | -10/Materials | Identified exit to Materials
   318 | -10/Materials | Build established: Mutant
   337 | -10/Materials | Entered another Materials area
   337 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
   626 | -9/Materials  | Discovered new exit (range 15)
   658 | -9/Materials  | Identified exit to Mines
   723 | -9/Materials  | Entered Mines
   724 | -9/Mines      | Assembled infested the area
   770 | -9/Mines      | Met a Derelict bent on vengeance
   777 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
   781 | -9/Mines      | Found Prototype Device
   843 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
   845 | -9/Mines      | Discovered new exit (range 5)
   848 | -9/Mines      | Identified exit to Exiles
   850 | -9/Mines      | Entered Exiles
   875 | -9/Exiles     | Discovered new exit (range 15)
   890 | -9/Exiles     | Identified exit to Mines
   917 | -9/Exiles     | Met 8R-AWN
   937 | -9/Exiles     | Met EX-HEX
   975 | -9/Exiles     | Met EX-BIN
  1143 | -9/Exiles     | Aligned with FarCom system
  1144 | -9/Exiles     | Given EX-Vault access code
  1176 | -9/Exiles     | Opened EX-Vault
  1183 | -9/Exiles     | Found Prototype Processor
  1183 | -9/Exiles     | Identified Modified TNC
  1189 | -9/Exiles     | Found Prototype Device
  1189 | -9/Exiles     | Identified Supersonic Drone Bay
  1194 | -9/Exiles     | Identified Exp. Sensor Array
  1196 | -9/Exiles     | Found Prototype Slashing Weapon
  1197 | -9/Exiles     | Identified Longsword +1
  1232 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  1266 | -9/Exiles     | Met EX-DEC
  1280 | -9/Exiles     | Learned location of Zion (-7)
  1335 | -9/Exiles     | Discovered exit to Mines (range 10)
  1457 | -9/Exiles     | Visited The Gauntlet
  1774 | -9/Exiles     | Left Exiles lab with Longsword +1
  1774 | -9/Exiles     | Entered Mines
  2017 | -8/Mines      | Discovered new exit (range 8)
  2027 | -8/Mines      | Identified exit to Materials
  2262 | -8/Mines      | Discovered exit to Materials (range 12)
  2739 | -8/Mines      | Entered Materials
  2739 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
  3043 | -8/Materials  | Build established: Skirmisher
  3313 | -8/Materials  | Identified exit to Garrison
  3314 | -8/Materials  | Entered Garrison
  3356 | -8/Garrison   | Triggered checkpoint
  3440 | -8/Garrison   | Lost 3 parts (1p1u1w)
  3593 | -8/Garrison   | Lost 3 parts (2n1w)
  3609 | -8/Garrison   | Discovered new exit (range 13)
  3623 | -8/Garrison   | Identified exit to Materials
  3666 | -8/Garrison   | Triggered checkpoint
  3824 | -8/Garrison   | Triggered checkpoint
  4075 | -8/Garrison   | Discovered exit to Materials (range 9)
  4093 | -8/Garrison   | Installed Relay Interface Framework
  4100 | -8/Garrison   | Entered Materials
  4274 | -8/Materials  | Build established: Scavenger-Skirmisher
  4524 | -8/Materials  | Discovered new exit (range 8)
  4533 | -8/Materials  | Identified exit to Factory
  4584 | -8/Materials  | Entered Factory
  4584 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  5006 | -7/Factory    | Discovered new exit (range 12)
  5020 | -7/Factory    | Identified exit to Factory
  5503 | -7/Factory    | Build established: Scavenger-Mutant
  5933 | -7/Factory    | Build established: Mutant
  6587 | -7/Factory    | Build established: Scavenger-Mutant
  7056 | -7/Factory    | Build established: Mutant
  7585 | -7/Factory    | Lost 3 parts (2n1u)
  8145 | -7/Factory    | Discovered exit to Factory (range 15)
  8617 | -7/Factory    | First assault squad dispatched
  8708 | -7/Factory    | System corruption reached 10%
  8754 | -7/Factory    | Lost 4 parts (1p1u2w)
  9182 | -7/Factory    | Core integrity fell below 50%
  9485 | -7/Factory    | Lost 4 parts (1p2u1w)
  9559 | -7/Factory    | Entered another Factory area
  9559 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  9733 | -6/Factory    | Build established: Scavenger-Mutant
  9909 | -6/Factory    | First assault squad dispatched
 10072 | -6/Factory    | Discovered new exit (range 8)
 10084 | -6/Factory    | Entered another Factory area
 10084 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 10220 | -5/Factory    | Build established: Scavenger-Skirmisher
 10225 | -5/Factory    | Discovered new exit (range 16)
 10243 | -5/Factory    | Entered Extension
 10386 | -5/Extension  | Lost 3 parts (1n2w)
 10443 | -5/Extension  | Rescued a captive Derelict
 10653 | -5/Extension  | Build established: Scavenger-Gladiator
 10685 | -5/Extension  | Identified exit to Cetus
 10707 | -5/Extension  | Released all parts (7)
 10731 | -5/Extension  | Lost 8 parts (1p4n1u2w)
 10782 | -5/Extension  | Spotted B-75 Beast
 10797 | -5/Extension  | Spotted B-75 Beast
 10802 | -5/Extension  | Core integrity fell below 50%
 10804 | -5/Extension  | Core integrity fell below 20%
 10806 | -5/Extension  | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
>>Query(Alpha Centauri System)
A triple star system located 1.34 parsecs from the Sun, making it the
  closest star system to the [Solar System]. Destination of the [ISCS
  Centaurus].
10770_ ALERT: Suspicious activity at Terminal E002. Dispatching
  Investigation squad.
10793_ Slammed into U-05 Engineer.
10794_ U-05 Engineer sends out distress signal.
10795_ U-05 Engineer destroyed.
10795_ Knocked back.
10796_ Acquired 14 matter.
10798_ Penetrated by Slug. <x2>
10798_ Machine disabled.
10798_ Penetrated by Slug.
10799_ U-05 Engineer destroyed.
10799_ Machine disabled.
10799_ Slug penetrates Machine.
10801_ Penetrated by Slug. <x6>
10805_ Slug penetrates Wall.
10806_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|          #???????????????????????????????????????? |
|  T       #???????????????????????????????????????? |
|          #???????????????????????????????????????? |
|          #???????????????????????????????????????? |
|          #???????????????????????????????????????? |
|          #???????????????????????????????????????? |
| ##+##### #???????????????????????????????????????? |
| ???????# #???????????????????????????????????????? |
| ???????# #???????????????????????????????????????? |
| ???????# #????????? ?????????????????????????????? |
| ???????# #????????? ?????????????????????????????? |
| ???????# #????????? ?????????????????????????????? |
| ???????# #????????? #??g?g???????????????????????? |
| ???????# #????????# +????????????????????????????? |
| ???????# #????????# #????????????????????????????? |
| ???????# #????????# #????????????????????????????? |
| ???????# #????????# #????????????????????????????? |
| ???????# #????????# #????????????????????????????? |
| ???????#=#?######?# #????????????????????????????? |
| ?????###!### ## ### ###??????????????????????????? |
| ?????#""  "      "" ""#??????????????????????????? |
| ?????#  *"     Y  " " #??????????????????????????? |
| ?????#  !Y            #??????????????????????????? |
| ?????#                #??????????????????????????? |
| ?????#    |           ############???????????????? |
| ??       =%=      h      @               ????????? |
|          !*       g                      ????????? |
|                         g                ????????? |
|                      h                  ?????????? |
|            k    BB  uR     u      R     h???h????? |
| ######    BB    BB    #################??????????? |
| ?????#    BB          #??????????????????????????? |
| ?????#                #??????????????????????????? |
| ?????#                #??????????????????????????? |
| ?????#                #??????????????????????????? |
| ?????######T#"""#######??????????????????????????? |
| ???????????#?????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Coolant Potential          65
Energy Generation          31
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       110
Armor Coverage             450
Melee Speed Boost          20
Evasion (%)                50
Targeting Accuracy         8
Energy Filtering           30
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CryofiberArcInverter
  Manual?         0
Play Time         02:30:09
  Cumulative      22.7 hours
  Start           2021.12.30 @ 17:29:43
  End             2021.12.31 @ 19:00:03
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          22
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8b1bfe74-c9a3-4a14-9527-242bd02a3941