Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.09 @ 20:49:28 Player: Rocko1345 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (87) 435 Value Destroyed (2642) 2642 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (359) 359 TOTAL SCORE: 8036 Bonus ------- Follower Combat Kills 99 Registered with UFD 300 Friendly Fire -40 Cogmind --------- Core Integrity 0/1000 Matter 179/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Weight Redist. System Recoil Stabilizer Particle Charger Hacking Suite System Shield System Restoration Module > --- WEAPON ----------- Advanced Beam Rifle Improved Spread Laser Minigun Hypervelocity Gauss Rifle > --- INVENTORY -------- Armored Treads Armored Treads Carbon-fiber Leg Carbon-fiber Leg Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Improved Heat Sink Energy Well Small Matter Pod Improved Trap Extractor Thief Drone Bay Shock Rifle Advanced Beam Rifle Long-range Proton Cannon Minigun Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Assault Cannon Flak Cannon Rocket Launcher Improved Grenade Launcher Improved Datajack DRS Beacon [Rating: 72] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Huge Storage Unit Device Weight Redist. System Storage Huge Storage Unit Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Launcher Heavy Shock Bomb Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Slots Evolved 10 | . . . 2 2 . . . 4 2 Power 1 | . . . . . . . . 1 . Propulsion 1 | . . . . . . . . 1 . Utility 6 | . . . . 2 . . . 2 2 Weapon 2 | . . . 2 . . . . . . Parts Attached 81 | 6 7 4 11 10 1 2 11 10 19 Power 14 | 1 . 1 1 2 . . 4 2 3 Engine 8 | 1 . . 1 2 . . 2 2 . Core 6 | . . 1 . . . . 2 . 3 Reactor . | . . . . . . . . . . Propulsion 18 | 2 1 3 . 1 1 . 2 4 4 Treads 7 | . . 3 . 1 1 . 2 . . Leg 9 | 2 1 . . . . . . 4 2 Wheel . | . . . . . . . . . . Hover 2 | . . . . . . . . . 2 Flight . | . . . . . . . . . . Utility 18 | 1 3 . 1 4 . . 1 3 5 Device 11 | . 1 . . 4 . . 1 1 4 Storage 4 | 1 2 . . . . . . . 1 Processor . | . . . . . . . . . . Hackware 2 | . . . . . . . . 2 . Protection 1 | . . . 1 . . . . . . Artifact . | . . . . . . . . . . Weapon 31 | 2 3 . 9 3 . 2 4 1 7 Energy Gun 7 | 1 2 . . 2 . 1 . 1 . Energy Cannon 2 | . . . . . . . . . 2 Ballistic Gun 17 | 1 1 . 9 1 . . 4 . 1 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 3 | . . . . . . . . . 3 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . Unidentified Prototypes 7 | . 1 . . 3 . . . 1 2 Parts Lost 28 | . 1 1 1 1 1 . . 1 22 Power 6 | . . 1 1 . . . . . 4 Propulsion 5 | . . . . . 1 . . . 4 Utility 5 | . . . . . . . . 1 4 Weapon 12 | . 1 . . 1 . . . . 10 Highest Loss Streak 14 | . 1 1 1 1 1 . . 1 14 To Critical Strikes . | . . . . . . . . . . Average Backups 21 | . 9 17 23 24 25 25 24 23 15 Power . | . 1 1 . . 1 1 . . . Propulsion 4 | . 2 . 2 5 6 6 6 6 5 Utility 6 | . 1 4 7 6 8 8 8 7 3 Weapon 8 | . 3 10 12 9 9 9 8 8 6 Tool/Special . | . . . . . . . . . . Unused Backups 18 | . . . 3 4 . . 4 . 7 Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . . . 2 Utility 5 | . . . . 1 . . 1 . 3 Weapon 10 | . . . 3 2 . . 3 . 2 Tool/Special 1 | . . . . 1 . . . . . Average Slot Usage (%) 96 | . 93 99 99 97 96 100 100 92 71 Engine 9 | . 14 12 6 9 9 9 8 11 6 Treads 15 | . . 23 22 18 15 18 18 7 . Leg 4 | . 28 4 . . . . . 8 11 Device 15 | . 8 14 7 16 18 18 18 14 19 Storage 9 | . 14 14 11 9 9 9 9 6 3 Hackware 1 | . . . . . . . . 12 6 Protection 5 | . . . 3 9 8 9 9 3 . Energy Gun 12 | . 12 14 . 5 18 15 18 13 6 Ballistic Gun 19 | . 15 14 43 29 18 18 18 13 8 Peak Build Rating 72 | 6 10 17 23 38 38 37 43 65 72 Average Rating 32 | 5 8 12 19 33 36 36 40 56 51 On Entrance 27 | . 6 10 17 23 38 36 37 43 65 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns 75 | . . . . . . . . . 75 Heaviest Build 121 | 12 91 91 97 102 99 99 106 117 121 Greatest Support 66 | 20 20 42 42 48 48 46 46 61 66 Greatest Overweight (x) 4 | . 4 4 2 2 3 2 2 4 2 Average Overweight (x) 1 | . 1 2 2 1 2 2 2 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 19 25 25 25 25 25 25 25 17 Most Carried 25 | 3 14 23 25 25 25 25 25 25 25 Average Carried 21 | . 9 17 23 24 25 25 24 24 15 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 5 Final Carried 25 | 3 14 23 24 25 25 25 24 25 . Class Distribution -------------------- 41% | Commander-Tank 22% | Mutant 15% | Tank 7% | Hacker-Gunner 6% | Skirmisher 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Tank | -8/Materials Tank | -8/Storage Commander-Tank | -8/Recycling Commander-Tank | -8/Scraptown Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Matter Collected 2083 | 193 175 141 356 269 142 60 110 360 277 Remotely . | . . . . . . . . . . Salvage Created 3382 | . 437 138 858 242 320 234 . 616 537 Parts 191 | . 25 8 64 16 17 11 . 25 25 Haulers Intercepted 3 | . . . 2 1 . . . . . Recyclers Shooed 7 | . . . . . . . . 3 4 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Combat Hostiles Destroyed 62 | . 11 5 11 6 4 3 . 9 13 Guns 53 | . 11 5 11 5 4 3 . 8 6 Cannons 4 | . . . . . . . . . 4 AOE 4 | . . . . 1 . . . . 3 Classes Destroyed 13 | . 4 . 7 . . 1 . . 1 Worker 4 | . . . 3 . . . . . 1 Builder 2 | . 1 . 1 . . . . . . Tunneler 3 | . . . 2 1 . . . . . Hauler 3 | . . . 2 1 . . . . . Recycler 2 | . . . 1 . 1 . . . . Mechanic 3 | . 1 . 1 . . . . 1 . Operator 1 | . . . 1 . . . . . . Watcher 7 | . . . 3 2 . . . . 2 Swarmer 18 | . 3 3 . 4 . . . . 8 Grunt 26 | . 8 2 6 . 1 1 . 6 2 Sentry 13 | . . . 5 2 3 1 . 2 . Hunter 3 | . . . . . . 1 . 1 1 Programmer 2 | . . . . . . . . . 2 Best Kill Streak 6 | . 3 3 6 4 2 2 . 5 4 Combat Bots Only 4 | . 3 3 3 4 1 2 . 4 3 Max Kills in Single Turn 4 | . 2 1 2 2 1 2 . 2 4 Gunslinging 1 | . 1 . . . . 1 . 1 . Exploded 3 | . . . . 1 . . . . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Hostile Shots Fired 528 | . 65 31 37 35 16 10 . 71 263 Missed 165 | . 20 8 12 14 5 2 . 28 76 Hits 363 | . 45 23 25 21 11 8 . 43 187 Projectile 363 | . 45 23 25 21 11 8 . 43 187 AOE 1 | . . . . . . . . 1 . Critical Strikes 5 | . . . . . 1 . . 1 3 Actively Blocked 1 | . . . . . 1 . . . . Damage Taken 5445 | . 538 255 336 236 160 119 . 621 3180 Core 1343 | . 147 38 21 61 12 31 . 30 1003 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 194 | . . . 10 57 27 15 . 85 . Regen/Repaired (Parts) 101 | . . . . . 94 . . . 7 Core Remaining (%) 79 | 100 . 26 94 . . . 81 96 . Volleys Fired 184 | . 39 15 37 22 9 5 . 29 28 Largest 4 | . 2 2 4 4 4 4 . 4 4 Hottest 242 | . 65 65 92 159 159 170 . 194 242 Shots Fired 574 | . 77 24 148 73 31 20 . 100 101 Gun 547 | . 77 24 148 73 31 20 . 100 74 Cannon 26 | . . . . . . . . . 26 Launcher 1 | . . . . . . . . . 1 Special . | . . . . . . . . . . Kinetic 394 | . 39 16 148 59 13 10 . 59 50 Thermal 138 | . 25 . . 7 9 6 . 41 50 Explosive 1 | . . . . . . . . . 1 Electromagnetic 41 | . 13 8 . 7 9 4 . . . Robot Hit Streak 16 | . 16 4 8 9 5 9 . 9 8 Robot Miss Streak 8 | . 5 3 5 7 2 2 . 3 8 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 7 | . 1 . 2 1 . 1 . 1 1 Max Gunslinging Chain 1 | . 1 . 1 1 . 1 . 1 1 Shots Hit Robots 384 | . 58 12 88 42 15 38 . 74 57 Core Hits 193 | . 26 7 50 18 9 8 . 40 35 Critical Kills 11 | . 1 . . . 1 1 . 6 2 Critical Parts Destroyed 5 | . . . 2 . . . . 3 . Critical Strikes 25 | . 1 . 2 . 2 3 . 14 3 Burn 7 | . . . . . 1 . . 5 1 Meltdown 1 | . . . . . . . . . 1 Destroy 15 | . 1 . 2 . 1 1 . 9 1 Corrupt 2 | . . . . . . 2 . . . Melee Attacks 24 | . . . . . . 24 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 24 | . . . . . . 24 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6061 | . 677 165 995 751 262 281 . 1172 1758 Guns 5134 | . 677 165 988 684 262 273 . 1162 923 Cannons 477 | . . . . . . . . . 477 Explosions 425 | . . . . 67 . . . . 358 Melee . | . . . . . . . . . . Ramming 25 | . . . 7 . . 8 . 10 . Kinetic 3074 | . 259 73 988 618 72 101 . 561 402 Thermal 2048 | . 202 . . 87 60 100 . 601 998 Explosive 358 | . . . . . . . . . 358 Electromagnetic 556 | . 216 92 . 46 130 72 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . 1 1 . . . . 1 2 Average Corruption 1 | . . 1 1 . . . . 1 1 Corruption Purged 3 | . . . . . . . . 1 2 Corruption Blocked . | . . . . . . . . . . Effects 10 | . . 2 1 . . . . 4 3 Message Errors 3 | . . . 1 . . . . 1 1 Energy Discharges 2 | . . 1 . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . 1 Misfires 3 | . . 1 . . . . . 1 1 Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 30 | . . . . . . . . . 30 Projectiles 5 | . . . . . . . . . 5 Explosions 25 | . . . . . . . . . 25 Melee . | . . . . . . . . . . Knockbacks 1 | . . . 1 . . . . . . Impact 1 | . . . 1 . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 4 | . . . 2 . . 2 . . . Targets Rammed 6 | . . . 3 . . 2 . 1 . Kicked 1 | . . . . . . . . 1 . Crushed 1 | . . . 1 . . . . . . Highest Temperature 315 | . 315 27 212 173 105 186 . 132 150 Average Temperature 52 | . 52 13 59 50 44 84 . 49 43 Received Heat Transfer 870 | . 198 18 153 45 45 18 . 165 228 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . . . 1 1 Combat Hostiles 1 | . . . . . . . . 1 . Parts Melted 9 | . . . . . . . . 5 4 Heat Transferred 3460 | . 475 . . 187 185 185 . 1302 1126 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 159 | . 70 57 123 86 30 50 . 85 159 Initial 28 | . . . 13 1 28 . . . 2 Average 17 | . 15 5 46 8 7 3 . 20 52 Influence Increases 2122 | . 280 120 417 212 126 161 . 247 559 Destroy 0b10 Robot/C 1300 | . 220 100 220 120 80 120 . 180 260 Destroy 0b10 Robot/NC 135 | . 10 . 70 20 5 10 . 5 15 Destroy Leader 300 | . 50 20 80 36 30 . . 50 34 Allied During Kill 27 | . . . . . . 27 . . . Trap Triggered on 0b10 40 | . . . 40 . . . . . . Successful Hack 74 | . . . 7 19 10 4 . 12 22 Disable Machine 75 | . . . . . . . . . 75 Destroy Structure 81 | . . . . 2 1 . . . 78 Lose Combat Pursuer 90 | . . . . 15 . . . . 75 Influence Decreases 2063 | . 280 84 447 150 194 161 . 241 506 Entered New Map 72 | . . . 23 5 40 . . . 4 Time Decay 1738 | . 270 74 414 145 144 161 . 231 299 Lost Part 253 | . 10 10 10 . 10 . . 10 203 Squads Dispatched 15 | . 3 . 3 . 1 . . 4 4 Investigation 6 | . 2 . 2 . . . . 2 . Extermination 3 | . . . . . . . . 1 2 Reinforcement 5 | . 1 . 1 . 1 . . 1 1 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Distress Signals 13 | . 3 . 5 2 . . . 1 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 119 | . 21 5 23 10 4 4 . 15 37 Peak Tracking Total 12 | . 4 3 4 3 2 2 . 4 12 Tactical Retreats 5 | . . . . 1 . . . . 4 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Traps Triggered 7 | . 3 . 2 . 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 4 | . . . 4 . . . . . . Reused 4 | . . . 4 . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 4 | . . . 4 . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Machines Disabled 5 | . . . . . . . . . 5 Max in Single Turn 5 | . . . . . . . . . 5 Garrison Access 2 | . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Machines Accessed 29 | . 2 2 6 3 5 3 2 3 3 Terminals 18 | . 2 . 6 2 4 2 . 2 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . 1 . . . 1 Recycling Units 3 | . . . . . . 1 . 1 1 Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 Total Hacks 97 | . 10 2 18 14 11 7 12 16 7 Successful 58 | . 7 2 5 9 7 4 12 8 4 Failed 39 | . 3 . 13 5 4 3 . 8 3 Catastrophic 3 | . . . 1 . 1 . . . 1 Database Lockouts . | . . . . . . . . . . Manual 21 | . 5 . 4 2 4 . . 6 . Terminals 65 | . 10 . 18 12 9 6 . 10 . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . . 2 . . . 2 Recycling Units 9 | . . . . . . 1 . 6 2 Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . . 2 . . . . 3 Terminal Hacks 39 | . 4 2 5 7 4 3 12 2 . Record 8 | . . . 1 2 . . 5 . . Robot Analysis 7 | . . . . . . . 7 . . Prototype ID Bank 4 | . 1 . 1 1 1 . . . . Open Door 2 | . . 2 . . . . . . . Branch Access Points 2 | . . . 1 1 . . . . . Emergency Access Points 2 | . . . . 1 1 . . . . Recycling Unit Index 1 | . 1 . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . Dispatch Records 3 | . 1 . . . 1 1 . . . Registered Components 1 | . . . . . . 1 . . . Zone Layout 6 | . . . . 2 1 1 . 2 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . . 2 . . . 2 Scan Component 2 | . . . . . 1 . . . 1 Repair 2 | . . . . . 1 . . . 1 Recycling Unit Hacks 4 | . . . . . . 1 . 2 1 Report Inventory 4 | . . . . . . 1 . 2 1 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . 1 Seal Access 2 | . . . . 1 . . . . 1 Unauthorized Hacks 9 | . 3 . . 1 1 . . 4 . Terminals 9 | . 3 . . 1 1 . . 4 . Assimilate 2 | . . . . . 1 . . 1 . Botnet 5 | . 2 . . 1 . . . 2 . Detonate 1 | . 1 . . . . . . . . Operators 1 | . . . . . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 21 | . 2 . 5 2 4 2 . 3 3 Full Trace Events 4 | . . . 1 . . 1 . 2 . Feedback Events 1 | . . . . . . . . 1 . Corruption 1 | . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 2 | . . . . . 1 . . . 1 Time 64 | . . . . . 38 . . . 26 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . . . . . 2 . . . Non-combat 2 | . . . . . . 2 . . . Combat . | . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . 3 . . . parse_system 1 | . . . . . . 1 . . . find_recycling 2 | . . . . . . 2 . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 8 | . . . . . . 8 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Total Allies 8 | . . . . . . 8 . . . Largest Group 8 | . . . . . . 8 7 . . Highest-Rated Group 122 | . . . . . . 122 101 . . Highest-Rated Ally 21 | . . . . . . 21 18 . . Total Orders 1 | . . . . . . . 1 . . STAY 1 | . . . . . . . 1 . . Ally Attacks 9 | . . . . . . 9 . . . Total Damage 167 | . . . . . . 167 . . . Kills 3 | . . . . . . 3 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Active Infowar (turns) 3467 | . 743 1805 919 . . . . . . Sensors 3467 | . 743 1805 919 . . . . . . Robot Analysis Total 7 | . . . . . . . 7 . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Turns Passed 14357 | 80 1262 1805 1351 1118 650 2492 3539 1108 952 Spaces Moved 4534 | 62 437 477 380 328 166 752 1053 369 510 Core 156 | 8 . . . . . . . . 148 Treads 3263 | . . 414 380 328 166 752 1053 170 . Legs 1099 | 54 437 63 . . . . . 199 346 Wheels . | . . . . . . . . . . Hover 16 | . . . . . . . . . 16 Flight . | . . . . . . . . . . Fastest Speed 46 | 50 120 312 312 237 317 325 325 190 46 Average Speed 290 | 110 255 327 312 313 347 325 329 256 149 Slowest Speed 410 | 120 400 400 312 317 410 325 330 400 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 4 70 80 32 24 26 96 62 10 14 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . Scrap Searched 7 | . . 2 . . . . 5 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 47 | . . . . 2 . . . . 45 Melee . | . . . . . . . . . . Projectile 8 | . . . . . . . . . 8 AOE 39 | . . . . 2 . . . . 37 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Total 5378 | 70 512 698 474 383 222 786 1133 464 636 Wait 448 | . 16 188 24 3 42 1 52 51 71 Move 4525 | 61 436 476 379 327 165 751 1052 368 510 Hop . | . . . . . . . . . . Pick Up 54 | 3 12 12 8 9 . . 3 3 4 Fast Attach 25 | 6 1 . 1 2 2 . . 3 10 Attach 21 | . 3 1 5 2 . . . 2 8 Detach 3 | . . . 2 1 . . . . . Swap 38 | . 3 3 5 7 . 2 11 5 2 Drop 45 | . 2 3 10 10 . . 15 2 3 Fire 184 | . 39 15 37 22 9 5 . 29 28 Melee 24 | . . . . . . 24 . . . Ram . | . . . . . . . . . . Kick 1 | . . . . . . . . 1 . Crush 5 | . . . 3 . . 2 . . . Escape Stasis 4 | . . . . . 4 . . . . Rewire 1 | . . . . . . 1 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory -5/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 542 | -10/Materials | Discovered new exit (range 16) 818 | -10/Materials | Core integrity fell below 50% 890 | -10/Materials | Discovered new exit (range 15) 1209 | -10/Materials | Discovered new exit (range 16) 1343 | -10/Materials | Entered Mines 1609 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1609 | -10/Mines | Discovered new exit (range 13) 1684 | -10/Mines | Learned 2 Materials zone layouts 2297 | -10/Mines | Found the Drone Emporium 2312 | -10/Mines | Found Prototype Device 2368 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2957 | -10/Mines | Discovered new exit (range 7) 3148 | -10/Mines | Entered Materials 3148 | -9/Materials | Evolved 2 slots: Weapon x2 3448 | -9/Materials | Build established: Skirmisher 3791 | -9/Materials | Identified exit to Mines 4352 | -9/Materials | Discovered new exit (range 4) 4375 | -9/Materials | Build established: Tank 4499 | -9/Materials | Entered another Materials area 4499 | -8/Materials | Evolved 2 slots: Utility x2 4499 | -8/Materials | Identified Thief Drone Bay 5059 | -8/Materials | Identified exit to Storage 5617 | -8/Materials | Entered Storage 6148 | -8/Storage | Repaired Imp. Weapon Shielding 6238 | -8/Storage | Discovered new exit (range 10) 6257 | -8/Storage | Used back door to open Recycling access 6267 | -8/Storage | Entered Recycling 6682 | -8/Recycling | Build established: Commander-Tank 6945 | -8/Recycling | Discovered new exit (range 16) 8671 | -8/Recycling | Scanned before Scraplab entrance 8720 | -8/Recycling | Entered Scraplab 8749 | -8/Recycling | Discovered new exit (range 3) 8759 | -8/Recycling | Entered Scraptown 8759 | -8/Scraptown | Accompanied by 7 allies 9743 | -8/Scraptown | Visited Cave Peace 9878 | -8/Scraptown | Visited CPS Storage 10000 | -8/Scraptown | Visited Comm Corps 10162 | -8/Scraptown | Visited Junk Repository 10352 | -8/Scraptown | Visited TADAMA 10408 | -8/Scraptown | Visited UFD Registry 10408 | -8/Scraptown | Registered with UFD as "Armorboard" 10536 | -8/Scraptown | Visited Analyses Database 10708 | -8/Scraptown | Visited Abandonware Association 10744 | -8/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 10771 | -8/Scraptown | Learned abandonware demo "REVENGE.EXE" 10771 | -8/Scraptown | Learned abandonware demo "MELTYB.EXE" 10856 | -8/Scraptown | Visited DA-N13 Charitable Foundation 10886 | -8/Scraptown | Found DCF Scrap (28 items) 11063 | -8/Scraptown | Visited Science Guys 11235 | -8/Scraptown | Visited Supply Room 11774 | -8/Scraptown | Visited Observation Area 11850 | -8/Scraptown | Visited Curators Association 11942 | -8/Scraptown | Visited Derelict Rescue Squad 11970 | -8/Scraptown | Found DRS Beacon 12274 | -8/Scraptown | Discovered new exit (range 5) 12298 | -8/Scraptown | Entered Factory 12298 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 12600 | -6/Factory | Build established: Hacker-Tank 13150 | -6/Factory | Build established: Hacker-Gunner 13219 | -6/Factory | Discovered new exit (range 10) 13406 | -6/Factory | Entered another Factory area 13406 | -5/Factory | Evolved 2 slots: Utility x2 13593 | -5/Factory | Garrison activated, responded to threat 13649 | -5/Factory | Repaired Corrupted Assault Cannon 13977 | -5/Factory | Spotted B-75 Beast 13996 | -5/Factory | Released all parts (7) 14048 | -5/Factory | Lost 14 parts (2p3n3u6w) 14071 | -5/Factory | Core integrity fell below 50% 14342 | -5/Factory | Cargo convoy interrupted 14346 | -5/Factory | Core integrity fell below 20% 14352 | -5/Factory | Released all parts (2) 14358 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 14346_ Lgt. Nuclear Core destroyed. 14347_ Slug penetrates U-05 Engineer. 14347_ U-05 Engineer destroyed. 14347_ Penetrated by Slug. 14347_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 14349_ Carbon-fiber Leg destroyed. 14349_ U-05 Engineer destroyed. 14349_ Penetrated by Slug. 14349_ Minigun destroyed. 14349_ H-66 Slayer destroyed. 14350_ Hvy. Phase Cannon destroyed. 14351_ R-10 Processor collects VTOL Module. 14351_ P-70 Sage resets P-70 Sage, system corruption cleaned. 14352_ Lgt. Nuclear Core destroyed. 14352_ Imp. System Restoration Module destroyed. 14352_ Slug penetrates Wall. 14352_ Released Hvy. Phase Cannon. 14352_ Released Adv. Cooling System. 14352_ Penetrated by Slug. 14353_ Acquired 1 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????#u#??????????????????????? | | ????????????????????????#A#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ?????????????#] ######## #??????????????????????? | | ?????????????# g#??????????????????????? | | ?????????????# =######## #!?????????????????????? | | ???????????????????????##+###########????????????? | | ???????????????????????# ]! #????????????? | | ???????????????????##### !! #????????????? | | ???????????????????? # !%= #????????????? | | ???????????????????????# = #????????????? | | ???????????????????????# ! #????????????? | | ???????????????????????#|% ! #????????????? | | ???????????????????????# ! ] + ???????????? | | ???????????????????????# ! ! ###??????????? | | ???????????????????????# [%! #????????????? | | ???????????????????????# "% " #????????????? | | ???????????????????????# "%%" #????????????? | | ???????????????????????# % #????????????? | | ???????????????????????#####""+######????????????? | | ???????????????????????????# % #?#######???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 29 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Weapon Shielding | 6% | -8/Storage Assault Cannon | 95% | -5/Factory | Corrupted Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PotentialRecoilShifter Manual? 0 Play Time 00:49:27 Cumulative 241.6 hours Start 2025.11.09 @ 15:53:44 End 2025.11.09 @ 20:49:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 294 Rogue 120 Adventurer 174 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 60 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb07a5c4-c6b3-4d8d-976a-0438d958c894